Splendid Screen
“ | Time to get bluttered!
Click to listen
— The Demoman on stronger shield bashes
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” |
The Splendid Screen is a community-created secondary weapon for the Demoman. It is a battered iron shield spattered with blood, with four bosses in the cardinal directions and a larger boss in the middle.
Like the Chargin' Targe, the Splendid Screen allows the Demoman to perform a Charging maneuver for 1.75 seconds (or 2.25 seconds if equipped with the Claidheamh Mòr), with benefits including a temporary boost of speed (fixed in a mostly straight line), shield bash and melee damage boosts which scale by distance, and the immediate removal of afterburn, bleeding, Mad Milk and Jarate. However, the Splendid Screen's charge ability is more potent than the Chargin' Targe's; a successful charge bash delivers 70% more damage, and its charge meter refills 50% faster, requiring only 8 seconds before the user can charge again. Heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron increase the damage of the bash, at a maximum of 5 heads; however, the Splendid Screen gains 8.5 damage for every head gained (dealing 128 damage with 5 heads), instead of 5 damage per head like the Chargin' Targe (dealing 75 damage with 5 heads).
As a downside, the Splendid Screen only offers both +20% fire and explosive resistance, compared to the Targe's +50% fire resistance and +30% explosive resistance.
This item has four styles, named "Classic", "Spike", "Arrow", and "Spike and Arrow", which allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 85 (+8.5 per head) |
Mini-crit | 115 | |
Function times | ||
Recharge time | 8 s | |
Maximum charge time | 1.75 s | |
Values are approximate and determined by community testing. |
Note: The Claidheamh Mòr and Ali Baba's Wee Booties or Bootlegger refill 25% charge on melee kill, and the Persian Persuader refills with ammo pickups or 20% charge on hit.
Speed
Condition | Speed (Hu/s) |
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Charging | 750 |
Charging while wielding the Scotsman's Skullcutter | 637.5 |
Demonstration
Item set
One Thousand and One Demoknights | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Splendid Screen | ||
x2 | + | = |
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Refined Metal | 1,001 Demoknights weapon | Sultan's Ceremonial | ||
x4 | + | = |
Styles
Styles | ||||||||||
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Classic | Spike | Arrow | Spike and Arrow |
The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.
Strange variant
[expand]Strange variant information |
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Related achievements
General achievements
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Demoman
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Update history
- The Splendid Screen was added to the game.
- Added the Splendid Screen to the whitelist for Medieval mode.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges. (The player still keeps leftovers when stopped by enemy airblasts.)
June 29, 2011 [Item schema update]
- Fire and Explosive resistance were reduced by 5%.
- [Undocumented] Changed the style name on the Splendid Screen from "Spike & Arrow" to "Spike And Arrow".
- [Undocumented] The physics of charging with a shield as a Demoman have been altered.
- Fixed the Demoman not being able to charge while in the air.
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.
- Fixed Demoman shields not reducing explosive damage in non-MvM games.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
- Professional killstreak Splendid Screen now generates proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- Melee damage boost after shield bash is based on amount of charge consumed. Now provides Mini-Crit at 25% depleted, and full Crit at 60% depleted.
- Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
- Removed the ability to deal charge impact damage at any range (now native to all shields).
- Now increases recharge rate by 50%.
- Increased blast resistance from 15% to 20%.
December 11, 2024 Patch (Smissmas 2024)
- [Undocumented] Renamed "Spike And Arrow" style to "Spike and Arrow".
Bugs
- This weapon does not glow in the world view when Crit boosted.
- While equipped, if the user spectates another player in first-person mode while dead, upon respawning the shield appears where the spectated player was when the user respawned. The shield is non-interactive and can be seen through walls, textures, and players.
- When using any style other than Classic, the Splendid Screen does not appear when inspecting it from the backpack menu.
Gallery
- Eyelander
- Scotsman's Skullcutter
- Horseless Headless Horsemann's Headtaker
- Claidheamh Mòr
- Half-Zatoichi
- Persian Persuader
- Nessie's Nine Iron
First-person view with the Australium Eyelander (Classic Style).
First-person view with the BLU Festive Eyelander (Classic Style).
First-person view with the Scotsman's Skullcutter (Classic Style).
First-person view with the Horseless Headless Horsemann's Headtaker (Classic Style).
First-person view with the RED Claidheamh Mòr (Classic Style).
First-person view with the Half-Zatoichi (Classic Style).
First-person view with the Persian Persuader (Classic Style).
First-person view with Nessie's Nine Iron (Classic Style).
See also
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[expand]Weapons |
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