Manmelter
“ | Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!
Click to listen
— Manmelter publicity blurb
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The Manmelter is a secondary weapon for the Pyro. It is a grey, retrofuturistic laser pistol, with a small vial that contains team-colored liquid.
The weapon fires flaming bolts of energy that are similar to the flares fired by the Flare Gun, but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited ammo, and cannot fire random Critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter plays a distinct but quiet sound, similar to that of the Machina when it is fired without scoping, and produces a small spark slightly after it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect do not play.
Holding the alt-fire button (default key: MOUSE2) activates a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on fire. It extinguishes at roughly the same interval as continually airblasting with a Flame Thrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter grants the user 20 health (similarly to a compression blast) and stores a guaranteed Critical hit for later use, similarly to the Frontier Justice and Diamondback. Up to 35 Crits can be stored in this fashion, all lost upon death. Firing a Crit from the Manmelter shoots a burst of fire from the gun.
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
Taunting with the Manmelter equipped results in the Hadouken kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken also disintegrate into cinders.
The Manmelter was later contributed to the Steam Workshop, at Valve's request.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 30 |
Critical | 90 | |
Mini-crit | 41 | |
Afterburn | 4 / tick 60 total | |
Afterburn (mini-crit) | 5 / tick 75 total | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 7.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Dr. Grordbort's Moonman Pack | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Detonator | Manmelter | ||
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Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Refined Metal | Moonman Pack weapon | Possible Results | ||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
Pyro
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Update history
- The Manmelter was added to the game.
- Fixed Manmelter getting Crits from 'Mmmph' bar.
December 16, 2011 [Item schema update]
- Updated the description of the weapon.
- Added particle effect on muzzle that appears when ready to fire.
- Increased projectile speed while maintaining the same travel arc.
- Increased extinguish range.
- Added draw/recoil/crit forces for the Manmelter.
- Fixed the Manmelter idle effects showing on other flare guns.
- Added crafting blueprint for the Manmelter.
- Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.
- Fixed the Manmelter using the wrong muzzle flash effect.
June 27, 2012 Patch (Pyromania Update)
- Improved visual and audio cues for when the Manmelter is ready to fire.
- Fixed the Manmelter being able to earn Crits via friendly Pyro self-damage.
- Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- The Manmelter can now accept Allies Extinguished strange parts.
- Changed attribute:
- Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.
July 7, 2016 Patch (Meet Your Match Update)
- Removed (hidden) 20% fire rate penalty.
- Fixed duplicate reload sound entries in the
tf_weapon_flaregun_revenge
weapon script
Unused content
- There is a unique projectile impact for the laser hitting a wall.
Bugs
- When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
- The Critical hits counter does not show when the active weapon is not the Manmelter.
- Firing at least one time causes the weapon to not fully go back to its resting position.
- Attempting to fire this weapon while holding alt-fire or being underwater will rapidly drain stored Crit charges, despite the weapon not being able to fire under either circumstance.
- Occasionally the ash-suck particle effect may not appear.
- If a friendly Pyro is inflicted by afterburn from the Gas Passer, and the player extinguishes the friendly Pyro, they receive points and health, but not a stored critical. This does not happen with other classes.
- Occasionally, when firing a Critical hit, the extinguish particles play despite not extinguishing anyone.
- Sometimes, the Critical hits counter quickly decreases to 0 before resetting to its intended value.
- The Manmelter can cause self-damage to the player if positioned very close to a wall and shot at a specific angle.
- If the player dies because of this, the Detonator's kill icon is used. Standard gib rules apply, if the shot deals 10 more damage than health left, the player is gibbed.
Trivia
- This item was named the "Manmelter 3600 ZX" in promotional materials from the Official TF2 Blog and Weta Workshop.
Gallery
See also
[expand]Weapons |
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