https://wiki.teamfortress.com/w/api.php?hidebots=1&days=7&limit=50&target=User%3AStormbird&action=feedrecentchanges&feedformat=atomTeam Fortress Wiki - Changes related to "User:Stormbird" [en]2024-03-28T16:02:38ZRelated changesMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=File:Achieved.png&diff=3656912&oldid=822018File:Achieved.png2024-03-28T08:06:44Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:06, 28 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Summary ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Summary ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The trophy that appears over a player's head when <del class="diffchange diffchange-inline">he or she gets </del>an achievement.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The trophy that appears over a player's head when <ins class="diffchange diffchange-inline">they get </ins>an achievement.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Licensing: ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Licensing: ==</div></td></tr>
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</table>GrampaSwoodhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=3653743&oldid=3653742Team Fortress Wiki:Discussion2024-03-23T13:59:06Z<p><span dir="auto"><span class="autocomment">Where can I interact with the community?</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:59, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l448" >Line 448:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:QS Quark|QS Quark]] ([[User talk:QS Quark|talk]]) 13:49, 23 March 2024 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:QS Quark|QS Quark]] ([[User talk:QS Quark|talk]]) 13:49, 23 March 2024 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:You can join the [[IRC]] if you want. There is no Discord (and we also won't make one).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:59, 23 March 2024 (UTC)</ins></div></td></tr>
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</table>GrampaSwoodhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=3653742&oldid=3629977Team Fortress Wiki:Discussion2024-03-23T13:49:25Z<p><span dir="auto"><span class="autocomment">Where can I interact with the community?</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:49, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l442" >Line 442:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:These requests should really be on the template's talk page instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:13, 14 February 2024 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:These requests should really be on the template's talk page instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:13, 14 February 2024 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Thanks. I've moved it there. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 08:28, 15 February 2024 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Thanks. I've moved it there. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 08:28, 15 February 2024 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Where can I interact with the community? ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Is there a discord or something to interact with the community? Thank You.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[User:QS Quark|QS Quark]] ([[User talk:QS Quark|talk]]) 13:49, 23 March 2024 (UTC)</ins></div></td></tr>
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</table>QS Quarkhttps://wiki.teamfortress.com/w/index.php?title=Demoman&diff=3653704&oldid=3653684Demoman2024-03-23T08:51:03Z<p>Reverted some stuff or reworded it again based on various reasons</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:51, 23 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And '''kablooie'''!|sound=Demomanquote.wav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And '''kablooie'''!|sound=Demomanquote.wav}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Demoman''' is a self-described black Scottish cyclops and a [[Bottle|scrumpy]]-swilling demolitions expert from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]], <del class="diffchange diffchange-inline">and </del>is one of the most <del class="diffchange diffchange-inline">powerful </del>members of <del class="diffchange diffchange-inline">his </del>[[team]]<del class="diffchange diffchange-inline">, </del>dealing <del class="diffchange diffchange-inline">massive </del>amounts of <del class="diffchange diffchange-inline">direct and indirect mid-range </del>splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. <del class="diffchange diffchange-inline">However, his </del>weapons' large splash radius can also <del class="diffchange diffchange-inline">be a detriment; </del>if an enemy manages to catch him at close range<del class="diffchange diffchange-inline">, </del>he will often take damage from his own explosives as he struggles to defend himself.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Demoman''' is a self-described black Scottish cyclops and a [[Bottle|scrumpy]]-swilling demolitions expert from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]], <ins class="diffchange diffchange-inline">who </ins>is one of the most <ins class="diffchange diffchange-inline">versatile </ins>members of <ins class="diffchange diffchange-inline">the </ins>[[team]]<ins class="diffchange diffchange-inline">. Capable of </ins>dealing <ins class="diffchange diffchange-inline">large </ins>amounts of <ins class="diffchange diffchange-inline">explosive damage, whether directly or through </ins>splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. <ins class="diffchange diffchange-inline">His </ins>weapons' large splash radius can also <ins class="diffchange diffchange-inline">work against him, </ins>if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Should </del>he <del class="diffchange diffchange-inline">tire </del>of <del class="diffchange diffchange-inline">this metaphorical double-edged sword, </del>the <del class="diffchange diffchange-inline">Demoman can forgo his explosives in favor </del>of <del class="diffchange diffchange-inline">a literal sword (and shield)</del>, <del class="diffchange diffchange-inline"> transforming him </del>into <del class="diffchange diffchange-inline">the deadliest melee user in the game </del>- <del class="diffchange diffchange-inline">the Demoknight</del>. <del class="diffchange diffchange-inline">With </del>a <del class="diffchange diffchange-inline">variety of powerful weapons in his arsenal that grant powerful boons after each melee kill</del>, <del class="diffchange diffchange-inline">the Demoknight can rapidly charge </del>at <del class="diffchange diffchange-inline">an opponent and land a devastating melee blow</del>, <del class="diffchange diffchange-inline">at </del>the <del class="diffchange diffchange-inline">cost of being vulnerable at mid-to-long range. Alternatively</del>, he <del class="diffchange diffchange-inline">may choose to strike a balance between bombs and blades, dispatching enemies at a distance with his grenades while decapitating those who draw too close</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The Demoman excels at swift destruction; </ins>he <ins class="diffchange diffchange-inline">can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and [[Sentry Gun]]s while remaining out </ins>of the <ins class="diffchange diffchange-inline">line </ins>of <ins class="diffchange diffchange-inline">fire</ins>, <ins class="diffchange diffchange-inline">or simply blast his enemies </ins>into <ins class="diffchange diffchange-inline">a red mist with a seemingly</ins>-<ins class="diffchange diffchange-inline">endless stream of these explosives</ins>. <ins class="diffchange diffchange-inline">His stickybombs are also </ins>a <ins class="diffchange diffchange-inline">perfect tool for area denial</ins>, <ins class="diffchange diffchange-inline">and are effective </ins>at <ins class="diffchange diffchange-inline">keeping opponents away from [[Payload#Carts|carts]], [[Control point (objective)|control points]]</ins>, <ins class="diffchange diffchange-inline">[[Capture </ins>the <ins class="diffchange diffchange-inline">Flag#Intelligence|Intelligence]]</ins>, <ins class="diffchange diffchange-inline">or any other location </ins>he <ins class="diffchange diffchange-inline">deems off-limits</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Demoman <del class="diffchange diffchange-inline">excels at swift destruction; he </del>can <del class="diffchange diffchange-inline">launch grenades and stickybombs at creative angles </del>to <del class="diffchange diffchange-inline">wreak havoc on enemy encampments and </del>[[<del class="diffchange diffchange-inline">Sentry Gun</del>]]<del class="diffchange diffchange-inline">s while remaining out </del>of the <del class="diffchange diffchange-inline">line of fire, or simply blast </del>his <del class="diffchange diffchange-inline">enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial</del>, <del class="diffchange diffchange-inline">and are effective at keeping opponents away from </del>[[<del class="diffchange diffchange-inline">Payload#Carts|carts</del>]], [[<del class="diffchange diffchange-inline">Control point (objective)|control points</del>]], [[<del class="diffchange diffchange-inline">Capture </del>the <del class="diffchange diffchange-inline">Flag#Intelligence|Intelligence</del>]], <del class="diffchange diffchange-inline">or any other location he deems off-limits</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Demoman can <ins class="diffchange diffchange-inline">replace his default Stickybomb Launcher with a [[Demoman shield|shield]], allowing him </ins>to [[<ins class="diffchange diffchange-inline">Charging|charge forward</ins>]] <ins class="diffchange diffchange-inline">rapidly and giving a guarenteed Mini-Crit or Critical Hit on melee weapons. The shields can often be paired with one </ins>of the <ins class="diffchange diffchange-inline">various melee weapons in </ins>his <ins class="diffchange diffchange-inline">arsenal to compliment the charging ability</ins>, <ins class="diffchange diffchange-inline">such as the </ins>[[<ins class="diffchange diffchange-inline">Eyelander</ins>]]<ins class="diffchange diffchange-inline">'s increased impact damage</ins>, <ins class="diffchange diffchange-inline">the </ins>[[<ins class="diffchange diffchange-inline">Claidheamh Mòr</ins>]]<ins class="diffchange diffchange-inline">'s increased charging duration</ins>, <ins class="diffchange diffchange-inline">or the </ins>[[<ins class="diffchange diffchange-inline">Persian Persuader]]'s ability to recharge </ins>the <ins class="diffchange diffchange-inline">ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the [[Ali Baba's Wee Booties]] or the [[Bootlegger</ins>]], <ins class="diffchange diffchange-inline">giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman is [[Voice actors|voiced]] by [[Gary Schwartz]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman is [[Voice actors|voiced]] by [[Gary Schwartz]].</div></td></tr>
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</table>GrampaSwoodhttps://wiki.teamfortress.com/w/index.php?title=Pyro&diff=3653699&oldid=3653686Pyro2024-03-23T08:39:06Z<p>Reverted some stuff or reworded it again based on various reasons</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:39, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Pyro''' is a pyromaniac of indeterminate origin<del class="diffchange diffchange-inline">, gender, ethnicity, and humanity </del>with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], <del class="diffchange diffchange-inline">they are </del>delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]''<del class="diffchange diffchange-inline">, which is filled with cherubs (mercenaries the Pyro slaughters) and rainbows (fire)</del>.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Pyro''' is a pyromaniac of indeterminate origin with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], <ins class="diffchange diffchange-inline">the Pyro may be </ins>delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Pyro<del class="diffchange diffchange-inline">'s name comes from their tendency to ambush </del>enemies at close range using a homemade [[Flame Thrower]]. Enemies <del class="diffchange diffchange-inline">caught in the blaze </del>suffer from <del class="diffchange diffchange-inline">debilitating </del>[[Fire|afterburn]], allowing the Pyro to <del class="diffchange diffchange-inline">retreat </del>and <del class="diffchange diffchange-inline">leave their hapless victims </del>to <del class="diffchange diffchange-inline">burn to death. Should they be confronted outside their Flamethrower</del>'s range, the Pyro <del class="diffchange diffchange-inline">may choose </del>to <del class="diffchange diffchange-inline">utilize their [[Shotgun]] or [[Flare Gun]], the latter of which can ignite enemies from afar</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Pyro <ins class="diffchange diffchange-inline">specializes in fighting </ins>enemies at close range using a homemade [[Flame Thrower]]. Enemies <ins class="diffchange diffchange-inline">set on [[fire]] </ins>suffer from [[Fire|afterburn]] <ins class="diffchange diffchange-inline">and take additional damage over time</ins>, allowing the Pyro to <ins class="diffchange diffchange-inline">excel at hit-</ins>and<ins class="diffchange diffchange-inline">-run tactics. Due </ins>to <ins class="diffchange diffchange-inline">the Flame Thrower</ins>'s <ins class="diffchange diffchange-inline">short </ins>range, the Pyro <ins class="diffchange diffchange-inline">is weaker at longer ranges and relies heavily on ambushing and taking alternate routes </ins>to <ins class="diffchange diffchange-inline">catch opponents off-guard</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Due to the <del class="diffchange diffchange-inline">Flamethrower</del>'s limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range <del class="diffchange diffchange-inline">and relies heavily on alternate routes to ambush unprepared opponents. Should such routes not be available, however, the Pyro need not despair; although they are categorized as an offensive class, they possess significant supportive utility for their team</del>. <del class="diffchange diffchange-inline">Their Flamethrower</del>'s [[compression blast]]<del class="diffchange diffchange-inline">, for example</del>, can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to <del class="diffchange diffchange-inline">direct </del>damage <del class="diffchange diffchange-inline">thanks to a Medic's [[ÜberCharge]]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to the <ins class="diffchange diffchange-inline">Flame Thrower</ins>'s limited range and the slow firing speed of their <ins class="diffchange diffchange-inline">[[Flare Gun (disambiguation)|</ins>flare guns<ins class="diffchange diffchange-inline">]]</ins>, the Pyro is fairly weak at mid-to-long range. <ins class="diffchange diffchange-inline">The Flame Thrower</ins>'s [[compression blast]], can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Because enemies hit by fire visibly burst into flames, the Pyro is the best class for [[Spy-checking|catching Spies]], as briefly bathing an area or suspicious<del class="diffchange diffchange-inline">-looking teammate </del>in fire can instantly nullify an enemy [[Spy]]'s [[cloak]] and [[disguise]]. Additionally, they can use the [[Homewrecker]], the [[Neon Annihilator]], or the [[Maul]] to protect a friendly [[Engineer]]'s buildings from <del class="diffchange diffchange-inline">the saboteur</del>'s [[Sapper]] if the Engineer himself is not present.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Because enemies hit by fire visibly burst into flames, the Pyro is the best class for [[Spy-checking|catching Spies]], as briefly bathing an area or suspicious <ins class="diffchange diffchange-inline">teammates </ins>in fire can instantly nullify an enemy [[Spy]]'s [[cloak]] and [[disguise]]. Additionally, they can use the [[Homewrecker]], the [[Neon Annihilator]], or the [[Maul]] to protect a friendly [[Engineer]]'s buildings from <ins class="diffchange diffchange-inline">an enemy Spy</ins>'s [[Sapper]] if the Engineer himself is not present.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While <del class="diffchange diffchange-inline">their movement abilities are fairly lackluster </del>by default, the Pyro <del class="diffchange diffchange-inline">can catch overconfident enemies off-guard by using </del>the <del class="diffchange diffchange-inline"> </del>[[Detonator]] <del class="diffchange diffchange-inline">or </del>[[Scorch Shot]] to [Jumping#Flare jump|<del class="diffchange diffchange-inline">Flare jump</del>]] <del class="diffchange diffchange-inline">and reach unexpected locations or suddenly leap at an enemy - or utilize a [[Thermal Thruster | jetpack]] to rapidly fly to places that are normally inaccessible</del>. A skilled Pyro may even use an enemy <del class="diffchange diffchange-inline">Soldier's rockets to launch themselves skywards via their compression blast</del>, delivering swift immolation to <del class="diffchange diffchange-inline">overconfident </del>enemies who may have believed they were outside of the Pyro's range.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While <ins class="diffchange diffchange-inline">the Pyro does not have many mobility options </ins>by default, <ins class="diffchange diffchange-inline">the [[Thermal Thruster]] can be used to launch the Pyro into the air and onto places normally inaccessible to </ins>the Pyro<ins class="diffchange diffchange-inline">. Additionally, </ins>the [[Detonator]] <ins class="diffchange diffchange-inline">and the </ins>[[Scorch Shot]] <ins class="diffchange diffchange-inline">can be used </ins>to <ins class="diffchange diffchange-inline">make much smaller [</ins>[Jumping#Flare jump|<ins class="diffchange diffchange-inline">flare jumps</ins>]]. A skilled Pyro may even use an <ins class="diffchange diffchange-inline">airblasted </ins>enemy <ins class="diffchange diffchange-inline">projectile for mobility</ins>, delivering swift immolation to enemies who may have believed they were outside of the Pyro's range.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]]), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]]), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.</div></td></tr>
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</table>GrampaSwoodhttps://wiki.teamfortress.com/w/index.php?title=Medic&diff=3653698&oldid=3653589Medic2024-03-23T08:30:42Z<p>Reverted some stuff or reworded it again based on various reasons</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:30, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Medic''', [[Meet the Medic]]|... Let's go practice medicine.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Medic''', [[Meet the Medic]]|... Let's go practice medicine.}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Medic''' is a Teutonic man of medicine from [[w:Stuttgart|Stuttgart]], [[w:Germany|Germany]]. While his adherence to medical ethics is tenuous at best, he is nonetheless his [[team]]'s primary [[healing]] source, and is often found near the front lines bolstering his <del class="diffchange diffchange-inline">experiments (</del>teammates<del class="diffchange diffchange-inline">)</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Medic''' is a Teutonic man of medicine from [[w:Stuttgart|Stuttgart]], [[w:Germany|Germany]]. While his adherence to medical ethics is tenuous at best, he is nonetheless his [[team]]'s primary [[healing]] source, and is often found near the front lines bolstering his teammates<ins class="diffchange diffchange-inline">. Although the Medic's [[Syringe Gun]] and [[Bonesaw]] aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When the Medic focuses his [[Medi Gun]] on a nearby teammate, they will regain [[health]]; patients who are already at full health have their health temporarily [[Overheal|increased]] up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have taken [[damage]] recently are healed <del class="diffchange diffchange-inline">much more slowly; as such</del>, <del class="diffchange diffchange-inline">a skilled Medic must quickly decide in the heat of battle who he can and cannot save. Often, he will augment his Medi Gun's healing by replacing his Syringe Gun with the [[Crusader's Crossbow]], which provides less damage output but can heal wounded teammates from afar</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When the Medic focuses his [[Medi Gun]] on a nearby teammate, they will <ins class="diffchange diffchange-inline">gradually </ins>regain [[health]]; patients who are already at full health have their health temporarily [[Overheal|increased]] up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have <ins class="diffchange diffchange-inline">not </ins>taken [[damage]] recently are healed <ins class="diffchange diffchange-inline">faster</ins>, <ins class="diffchange diffchange-inline">encouraging other players withdrawals when injured</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">In the process of </del>healing <del class="diffchange diffchange-inline">teammates</del>, the Medic gradually fills a unique [[ÜberCharge]] <del class="diffchange diffchange-inline">meter</del>. When <del class="diffchange diffchange-inline">this meter </del>is fully charged, <del class="diffchange diffchange-inline">his </del>Medi Gun <del class="diffchange diffchange-inline">will </del>crackle <del class="diffchange diffchange-inline">with energy</del>, indicating that he <del class="diffchange diffchange-inline">may </del>now deploy <del class="diffchange diffchange-inline">an ÜberCharge on </del>a <del class="diffchange diffchange-inline">teammate, granting them both devastating power </del>for eight seconds. <del class="diffchange diffchange-inline">An ÜberCharge </del>from the <del class="diffchange diffchange-inline">default </del>Medi Gun <del class="diffchange diffchange-inline">makes the Medic and his patient completely invulnerable to nearly all sources of damage, allowing them to tear apart heavily-defended areas with impunity</del>; the [[Kritzkrieg]] <del class="diffchange diffchange-inline">offers </del>guaranteed [[critical hits]]<del class="diffchange diffchange-inline">, letting the recipient of the charge annihilate enemies before they can fight back</del>; the [[Quick-Fix]] <del class="diffchange diffchange-inline">triples the Medic's </del>healing <del class="diffchange diffchange-inline">rate (and grants </del>immunity to [[knockback]]<del class="diffchange diffchange-inline">), allowing the Medic to either spread a burst of health across multiple ailing teammates or simply provide a single patient with a weaker, more disposable version of the standard ÜberCharge</del>; the [[Vaccinator]] <del class="diffchange diffchange-inline">may deploy up </del>to <del class="diffchange diffchange-inline">four shields on one or more teammates that block most damage from one of three </del>damage <del class="diffchange diffchange-inline">types </del>([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]).  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">When </ins>healing, the Medic gradually fills a unique [[ÜberCharge]] <ins class="diffchange diffchange-inline">bar, which can fill faster if healing injured or not-fully-overhealed teammates</ins>. When <ins class="diffchange diffchange-inline">the ÜberCharge bar </ins>is fully charged, <ins class="diffchange diffchange-inline">the Medic's [[Weapons#medicsecondary|</ins>Medi Gun<ins class="diffchange diffchange-inline">]] begins to </ins>crackle<ins class="diffchange diffchange-inline">, accompanied by small electric team-colored [[Particle effects|particles]] at its tip</ins>, indicating that he <ins class="diffchange diffchange-inline">can </ins>now deploy a <ins class="diffchange diffchange-inline">unique charge to benefit his healing target (and himself) </ins>for eight seconds. <ins class="diffchange diffchange-inline">A charge </ins>from the Medi Gun <ins class="diffchange diffchange-inline">offers temporary invulnerability</ins>; <ins class="diffchange diffchange-inline">a charge from </ins>the [[Kritzkrieg]] <ins class="diffchange diffchange-inline">grants </ins>guaranteed [[critical hits]] <ins class="diffchange diffchange-inline">to your heal target</ins>; the [[Quick-Fix]] <ins class="diffchange diffchange-inline">grants rapid </ins>healing<ins class="diffchange diffchange-inline">, along with </ins>immunity to [[knockback]] <ins class="diffchange diffchange-inline">and [[compression blast]]s from [[Pyro]]s</ins>; <ins class="diffchange diffchange-inline">and </ins>the [[Vaccinator]] <ins class="diffchange diffchange-inline">grants enhanced damage resistance </ins>to <ins class="diffchange diffchange-inline">a specific </ins>damage <ins class="diffchange diffchange-inline">type </ins>([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]). <ins class="diffchange diffchange-inline"> </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's [[Oktoberfest]] taunt), he is <del class="diffchange diffchange-inline">unique in that he will </del>passively <del class="diffchange diffchange-inline">regenerate </del>health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal<del class="diffchange diffchange-inline">; by </del>default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while <del class="diffchange diffchange-inline">brandishing </del>the [[Amputator]] and is reduced if the [[Blutsauger]] is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to <del class="diffchange diffchange-inline">prioritize </del>them over healthy patients.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's [[Oktoberfest]] taunt), he is <ins class="diffchange diffchange-inline">capable of </ins>passively <ins class="diffchange diffchange-inline">regenerating </ins>health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal<ins class="diffchange diffchange-inline">. By </ins>default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while <ins class="diffchange diffchange-inline">holding </ins>the [[Amputator]] and is reduced if the [[Blutsauger]] is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to <ins class="diffchange diffchange-inline">heal </ins>them over healthy patients.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A skilled </del>Medic <del class="diffchange diffchange-inline">must be able to quickly judge whether a situation </del>is <del class="diffchange diffchange-inline">about to deteriorate and if so, retreat before enemies can target </del>him<del class="diffchange diffchange-inline">; unlike </del>his <del class="diffchange diffchange-inline">teammates, he possesses exceptionally poor combat capabilities</del>. <del class="diffchange diffchange-inline">His [[</del>Syringe Gun<del class="diffchange diffchange-inline">]]</del>'s <del class="diffchange diffchange-inline">pitifully </del>slow projectiles <del class="diffchange diffchange-inline">struggle </del>to <del class="diffchange diffchange-inline">deal meaningful damage against </del>any <del class="diffchange diffchange-inline">enemy faster than a Heavy</del>, <del class="diffchange diffchange-inline">and lashing out with his [[</del>Bonesaw<del class="diffchange diffchange-inline">]] is ineffective against enemies that keep their distance. As a result, a Medic requires </del>the <del class="diffchange diffchange-inline">protection of his teammates just as much they need his healing; if a team forgets to defend their </del>Medic<del class="diffchange diffchange-inline">, they may lose their source of health when they most need it</del>.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The </ins>Medic<ins class="diffchange diffchange-inline">'s lower firepower and combat abilities mean that he </ins>is <ins class="diffchange diffchange-inline">more reliant on his teammates defending </ins>him <ins class="diffchange diffchange-inline">than </ins>his <ins class="diffchange diffchange-inline">own weapons defending him</ins>. <ins class="diffchange diffchange-inline">The </ins>Syringe Gun's slow projectiles <ins class="diffchange diffchange-inline">and low damage makes it hard </ins>to <ins class="diffchange diffchange-inline">fight </ins>any <ins class="diffchange diffchange-inline">class head on</ins>, <ins class="diffchange diffchange-inline">while the </ins>Bonesaw<ins class="diffchange diffchange-inline">'s limited range puts </ins>the Medic <ins class="diffchange diffchange-inline">in considerable danger</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic is [[Voice actors|voiced]] by [[Robin Atkin Downes]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic is [[Voice actors|voiced]] by [[Robin Atkin Downes]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l83" >Line 83:</td>
<td colspan="2" class="diff-lineno">Line 83:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Uberslice}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Uberslice}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains 75% charge. If both connect, he will end up with a full ÜberCharge<del class="diffchange diffchange-inline">, but it is possible to gain only 25% or 75% charge if the victim's momentum carries him out of the way of the retraction or an enemy walks into the way of the taunt after the initial stab misses, respectively</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains <ins class="diffchange diffchange-inline">an additional </ins>75% charge. If both connect, he will end up with a full ÜberCharge.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l91" >Line 91:</td>
<td colspan="2" class="diff-lineno">Line 91:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| special =</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| special =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Medicating Melody}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Medicating Melody}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby <del class="diffchange diffchange-inline">injured </del>teammates regain health and team-colored circles emanate from their feet.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>GrampaSwoodhttps://wiki.teamfortress.com/w/index.php?title=Pyro&diff=3653686&oldid=3601845Pyro2024-03-23T04:23:37Z<p>Reworded description</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:23, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Pyro''' is a pyromaniac of indeterminate origin with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], <del class="diffchange diffchange-inline">the Pyro may be </del>delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]''.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Pyro''' is a pyromaniac of indeterminate origin<ins class="diffchange diffchange-inline">, gender, ethnicity, and humanity </ins>with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], <ins class="diffchange diffchange-inline">they are </ins>delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]''<ins class="diffchange diffchange-inline">, which is filled with cherubs (mercenaries the Pyro slaughters) and rainbows (fire)</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Pyro <del class="diffchange diffchange-inline">specializes in fighting </del>enemies at close range using a homemade [[Flame Thrower]]. Enemies <del class="diffchange diffchange-inline">set on [[fire]] </del>suffer from [[Fire|afterburn]] <del class="diffchange diffchange-inline">and take additional damage over time</del>, allowing the Pyro to <del class="diffchange diffchange-inline">excel at hit-</del>and<del class="diffchange diffchange-inline">-run tactics</del>. <del class="diffchange diffchange-inline">Due to the </del>Flamethrower's <del class="diffchange diffchange-inline">short </del>range, the Pyro <del class="diffchange diffchange-inline">is weaker at longer ranges and relies heavily on ambushing and taking alternate routes </del>to <del class="diffchange diffchange-inline">catch opponents off-guard</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Pyro<ins class="diffchange diffchange-inline">'s name comes from their tendency to ambush </ins>enemies at close range using a homemade [[Flame Thrower]]. Enemies <ins class="diffchange diffchange-inline">caught in the blaze </ins>suffer from <ins class="diffchange diffchange-inline">debilitating </ins>[[Fire|afterburn]], allowing the Pyro to <ins class="diffchange diffchange-inline">retreat </ins>and <ins class="diffchange diffchange-inline">leave their hapless victims to burn to death</ins>. <ins class="diffchange diffchange-inline">Should they be confronted outside their </ins>Flamethrower's range, the Pyro <ins class="diffchange diffchange-inline">may choose </ins>to <ins class="diffchange diffchange-inline">utilize their [[Shotgun]] or [[Flare Gun]], the latter of which can ignite enemies from afar</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Although </del>categorized as an offensive class, <del class="diffchange diffchange-inline">the Pyro also brings some </del>utility <del class="diffchange diffchange-inline">to the battlefield</del>. <del class="diffchange diffchange-inline">The Pyro</del>'s [[compression blast]], for example, can <del class="diffchange diffchange-inline">deflect </del>enemy [[projectiles]], extinguish burning teammates, and forcibly reposition <del class="diffchange diffchange-inline">any enemy</del>, <del class="diffchange diffchange-inline">including one under the effects of an invincibility-granting </del>[[ÜberCharge]].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Due to the Flamethrower's limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range and relies heavily on alternate routes to ambush unprepared opponents. Should such routes not be available, however, the Pyro need not despair; although they are </ins>categorized as an offensive class, <ins class="diffchange diffchange-inline">they possess significant supportive </ins>utility <ins class="diffchange diffchange-inline">for their team</ins>. <ins class="diffchange diffchange-inline">Their Flamethrower</ins>'s [[compression blast]], for example, can <ins class="diffchange diffchange-inline">reflect </ins>enemy [[projectiles]], extinguish burning teammates, and forcibly reposition <ins class="diffchange diffchange-inline">enemies</ins>, <ins class="diffchange diffchange-inline">even those who are invulnerable to direct damage thanks to a Medic's </ins>[[ÜberCharge]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Because enemies hit by fire <del class="diffchange diffchange-inline">are </del>visibly <del class="diffchange diffchange-inline">ignited</del>, the Pyro is the best class for [[Spy-checking]], as <del class="diffchange diffchange-inline">even a small puff of flames </del>can nullify <del class="diffchange diffchange-inline">the effectiveness of the </del>[[Spy]]'s [[cloak]] and [[disguise]]. Additionally, <del class="diffchange diffchange-inline">the Pyro </del>can use the [[Homewrecker]], the [[Neon Annihilator]], <del class="diffchange diffchange-inline">and </del>the [[Maul]] to protect <del class="diffchange diffchange-inline">an </del>[[Engineer]]'s buildings from <del class="diffchange diffchange-inline">an enemy Spy</del>'s [[Sapper]]<del class="diffchange diffchange-inline">. The Pyro can also use </del>the <del class="diffchange diffchange-inline">[[Detonator]] or [[Scorch Shot]] to [[Jumping#Flare jump|Flare jump]], and the [[Thermal Thruster]] jetpack to fly to places that are normally unreachable to them</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Because enemies hit by fire visibly <ins class="diffchange diffchange-inline">burst into flames</ins>, the Pyro is the best class for [[Spy-checking<ins class="diffchange diffchange-inline">|catching Spies</ins>]], as <ins class="diffchange diffchange-inline">briefly bathing an area or suspicious-looking teammate in fire </ins>can <ins class="diffchange diffchange-inline">instantly </ins>nullify <ins class="diffchange diffchange-inline">an enemy </ins>[[Spy]]'s [[cloak]] and [[disguise]]. Additionally, <ins class="diffchange diffchange-inline">they </ins>can use the [[Homewrecker]], the [[Neon Annihilator]], <ins class="diffchange diffchange-inline">or </ins>the [[Maul]] to protect <ins class="diffchange diffchange-inline">a friendly </ins>[[Engineer]]'s buildings from <ins class="diffchange diffchange-inline">the saboteur</ins>'s [[Sapper]] <ins class="diffchange diffchange-inline">if </ins>the <ins class="diffchange diffchange-inline">Engineer himself is not present</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The </del>Pyro <del class="diffchange diffchange-inline">wears </del>an asbestos-lined suit that <del class="diffchange diffchange-inline">provides protection from </del>the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]]<del class="diffchange diffchange-inline">, which can light even Pyros on fire</del>), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct damage <del class="diffchange diffchange-inline">from flamethrowers, flare guns, or explosions</del>. The three incendiary grenades <del class="diffchange diffchange-inline">on the Pyro's character model </del>are purely cosmetic and cannot be used.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">While their movement abilities are fairly lackluster by default, the Pyro can catch overconfident enemies off-guard by using the  [[Detonator]] or [[Scorch Shot]] to [Jumping#Flare jump|Flare jump]] and reach unexpected locations or suddenly leap at an enemy - or utilize a [[Thermal Thruster | jetpack]] to rapidly fly to places that are normally inaccessible. A skilled </ins>Pyro <ins class="diffchange diffchange-inline">may even use an enemy Soldier's rockets to launch themselves skywards via their compression blast, delivering swift immolation to overconfident enemies who may have believed they were outside of the Pyro's range.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">They wear </ins>an asbestos-lined suit that <ins class="diffchange diffchange-inline">nullifies </ins>the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]]), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct <ins class="diffchange diffchange-inline">fire </ins>damage. The three incendiary grenades <ins class="diffchange diffchange-inline">that they carry </ins>are purely cosmetic and cannot be used.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Pyro is [[Voice actors|voiced]] by [[Dennis Bateman]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Pyro is [[Voice actors|voiced]] by [[Dennis Bateman]].</div></td></tr>
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</table>MK38993https://wiki.teamfortress.com/w/index.php?title=Demoman&diff=3653684&oldid=3649666Demoman2024-03-23T03:45:31Z<p>Reworked description to outline Stock Demo's close-range weakness and added a section on Demoknight</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 03:45, 23 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And '''kablooie'''!|sound=Demomanquote.wav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And '''kablooie'''!|sound=Demomanquote.wav}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Demoman''' is a self-described black Scottish cyclops and a [[Bottle|scrumpy]]-swilling demolitions expert from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]], <del class="diffchange diffchange-inline">who </del>is one of the most <del class="diffchange diffchange-inline">versatile </del>members of <del class="diffchange diffchange-inline">the </del>[[team]]<del class="diffchange diffchange-inline">. A master of explosives</del>, <del class="diffchange diffchange-inline">the Demoman strategically deals </del>massive amounts of indirect <del class="diffchange diffchange-inline">and </del>mid-range splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and <del class="diffchange diffchange-inline">the </del>knowledge of his surrounding environment for well-timed <del class="diffchange diffchange-inline">sticky bomb </del>detonations that send enemies skyward, often in many pieces. <del class="diffchange diffchange-inline">Should anyone get past </del>his <del class="diffchange diffchange-inline">explosive ordnance, however, they will </del>be <del class="diffchange diffchange-inline">shocked </del>to <del class="diffchange diffchange-inline">learn the Demoman is extremely proficient </del>at <del class="diffchange diffchange-inline">[[Weapons#demomanmelee|melee combat]]</del>, <del class="diffchange diffchange-inline">being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in </del>his <del class="diffchange diffchange-inline">arsenal</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Demoman''' is a self-described black Scottish cyclops and a [[Bottle|scrumpy]]-swilling demolitions expert from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]], <ins class="diffchange diffchange-inline">and </ins>is one of the most <ins class="diffchange diffchange-inline">powerful </ins>members of <ins class="diffchange diffchange-inline">his </ins>[[team]], <ins class="diffchange diffchange-inline">dealing </ins>massive amounts of <ins class="diffchange diffchange-inline">direct and </ins>indirect mid-range splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed <ins class="diffchange diffchange-inline">stickybomb </ins>detonations <ins class="diffchange diffchange-inline">and precise grenade impacts </ins>that send enemies skyward, often in many pieces. <ins class="diffchange diffchange-inline">However, </ins>his <ins class="diffchange diffchange-inline">weapons' large splash radius can also </ins>be <ins class="diffchange diffchange-inline">a detriment; if an enemy manages </ins>to <ins class="diffchange diffchange-inline">catch him </ins>at <ins class="diffchange diffchange-inline">close range</ins>, <ins class="diffchange diffchange-inline">he will often take damage from </ins>his <ins class="diffchange diffchange-inline">own explosives as he struggles to defend himself</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Demoman excels at swift destruction; he can <del class="diffchange diffchange-inline">bounce his </del>grenades at creative angles to wreak havoc on enemy [[Sentry Gun]] <del class="diffchange diffchange-inline">emplacements </del>while remaining <del class="diffchange diffchange-inline">safely </del>out of <del class="diffchange diffchange-inline">sight</del>. His <del class="diffchange diffchange-inline">sticky bombs </del>are a perfect tool for area denial, and are effective at keeping opponents away from <del class="diffchange diffchange-inline">any </del>[[Payload#Carts|carts]], [[Control point (objective)|control points]], <del class="diffchange diffchange-inline">or </del>[[Capture the Flag#Intelligence|Intelligence]] <del class="diffchange diffchange-inline">that </del>he deems off-limits.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Should he tire of this metaphorical double-edged sword, the Demoman can forgo his explosives in favor of a literal sword (and shield),  transforming him into the deadliest melee user in the game - the Demoknight. With a variety of powerful weapons in his arsenal that grant powerful boons after each melee kill, the Demoknight can rapidly charge at an opponent and land a devastating melee blow, at the cost of being vulnerable at mid-to-long range. Alternatively, he may choose to strike a balance between bombs and blades, dispatching enemies at a distance with his grenades while decapitating those who draw too close.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Demoman excels at swift destruction; he can <ins class="diffchange diffchange-inline">launch </ins>grenades <ins class="diffchange diffchange-inline">and stickybombs </ins>at creative angles to wreak havoc on enemy <ins class="diffchange diffchange-inline">encampments and </ins>[[Sentry Gun]]<ins class="diffchange diffchange-inline">s </ins>while remaining out of <ins class="diffchange diffchange-inline">the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives</ins>. His <ins class="diffchange diffchange-inline">stickybombs </ins>are <ins class="diffchange diffchange-inline">also </ins>a perfect tool for area denial, and are effective at keeping opponents away from [[Payload#Carts|carts]], [[Control point (objective)|control points]], [[Capture the Flag#Intelligence|Intelligence]]<ins class="diffchange diffchange-inline">, or any other location </ins>he deems off-limits.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman is [[Voice actors|voiced]] by [[Gary Schwartz]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman is [[Voice actors|voiced]] by [[Gary Schwartz]].</div></td></tr>
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</table>MK38993https://wiki.teamfortress.com/w/index.php?title=Medic&diff=3653589&oldid=3649862Medic2024-03-23T03:17:41Z<p>Reworded description</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 03:17, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Medic''', [[Meet the Medic]]|... Let's go practice medicine.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Medic''', [[Meet the Medic]]|... Let's go practice medicine.}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Medic''' is a Teutonic man of medicine from [[w:Stuttgart|Stuttgart]], [[w:Germany|Germany]]. While <del class="diffchange diffchange-inline">he may have a tenuous </del>adherence to medical ethics, he is nonetheless <del class="diffchange diffchange-inline">the primary [[healing]] class of the </del>[[team]]<del class="diffchange diffchange-inline">. Although the Medic</del>'s [[<del class="diffchange diffchange-inline">Syringe Gun</del>]] and <del class="diffchange diffchange-inline">[[Bonesaw]] aren't the most excellent weapons for direct combat, he can typically still be </del>found near the front lines<del class="diffchange diffchange-inline">, healing wounded </del>teammates <del class="diffchange diffchange-inline">while trying to stay out of enemy fire</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Medic''' is a Teutonic man of medicine from [[w:Stuttgart|Stuttgart]], [[w:Germany|Germany]]. While <ins class="diffchange diffchange-inline">his </ins>adherence to medical ethics <ins class="diffchange diffchange-inline">is tenuous at best</ins>, he is nonetheless <ins class="diffchange diffchange-inline">his </ins>[[team]]'s <ins class="diffchange diffchange-inline">primary </ins>[[<ins class="diffchange diffchange-inline">healing</ins>]] <ins class="diffchange diffchange-inline">source, </ins>and <ins class="diffchange diffchange-inline">is often </ins>found near the front lines <ins class="diffchange diffchange-inline">bolstering his experiments (</ins>teammates<ins class="diffchange diffchange-inline">)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When the Medic focuses his [[Medi Gun]] on a teammate, they <del class="diffchange diffchange-inline">gradually </del>regain [[health]] <del class="diffchange diffchange-inline">points. Teammates </del>who are already at full health have their health [[Overheal|<del class="diffchange diffchange-inline">buffed</del>]] <del class="diffchange diffchange-inline">beyond the standard limit, going </del>up to 150% of their base health capacity <del class="diffchange diffchange-inline">(with the exception of weapons that have overheal penalties</del>, <del class="diffchange diffchange-inline">such as the [[Fists of Steel]] and the [[Quick-Fix]])</del>. <del class="diffchange diffchange-inline">Teammates </del>who have <del class="diffchange diffchange-inline">not </del>taken [[damage]] recently are healed more <del class="diffchange diffchange-inline">rapidly</del>, <del class="diffchange diffchange-inline">encouraging other players withdrawals when injured</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When the Medic focuses his [[Medi Gun]] on a <ins class="diffchange diffchange-inline">nearby </ins>teammate, they <ins class="diffchange diffchange-inline">will </ins>regain [[health]]<ins class="diffchange diffchange-inline">; patients </ins>who are already at full health have their health <ins class="diffchange diffchange-inline">temporarily </ins>[[Overheal|<ins class="diffchange diffchange-inline">increased</ins>]] up to 150% of their base health capacity, <ins class="diffchange diffchange-inline">allowing them to fight more aggressively</ins>. <ins class="diffchange diffchange-inline">However, teammates </ins>who have taken [[damage]] recently are healed <ins class="diffchange diffchange-inline">much </ins>more <ins class="diffchange diffchange-inline">slowly; as such, a skilled Medic must quickly decide in the heat of battle who he can and cannot save. Often, he will augment his Medi Gun's healing by replacing his Syringe Gun with the [[Crusader's Crossbow]]</ins>, <ins class="diffchange diffchange-inline">which provides less damage output but can heal wounded teammates from afar</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">When </del>healing, the Medic gradually fills a unique [[ÜberCharge]] <del class="diffchange diffchange-inline">bar, which can fill faster if healing injured or not-fully-overhealed teammates</del>. When <del class="diffchange diffchange-inline">the ÜberCharge bar </del>is fully charged, <del class="diffchange diffchange-inline">the Medic's [[Weapons#medicsecondary|</del>Medi Gun<del class="diffchange diffchange-inline">]] begins to </del>crackle<del class="diffchange diffchange-inline">, accompanied by small electric team-colored [[Particle effects|particles]] at its tip</del>, indicating that he <del class="diffchange diffchange-inline">can </del>now deploy a <del class="diffchange diffchange-inline">unique charge to benefit his healing target (and himself) </del>for eight seconds. <del class="diffchange diffchange-inline">A charge </del>from the Medi Gun <del class="diffchange diffchange-inline">offers temporary invulnerability</del>; <del class="diffchange diffchange-inline">a charge from </del>the [[Kritzkrieg]] <del class="diffchange diffchange-inline">grants </del>guaranteed [[critical hits]] <del class="diffchange diffchange-inline">to your heal target</del>; the [[Quick-Fix]] grants <del class="diffchange diffchange-inline">rapid healing, along with </del>immunity to [[knockback]] <del class="diffchange diffchange-inline">and [[compression blast]]s from [[Pyro]]s</del>; <del class="diffchange diffchange-inline">and </del>the [[Vaccinator]] <del class="diffchange diffchange-inline">grants enhanced </del>damage <del class="diffchange diffchange-inline">resistance to a specific </del>damage <del class="diffchange diffchange-inline">type </del>([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]).  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In the process of </ins>healing <ins class="diffchange diffchange-inline">teammates</ins>, the Medic gradually fills a unique [[ÜberCharge]] <ins class="diffchange diffchange-inline">meter</ins>. When <ins class="diffchange diffchange-inline">this meter </ins>is fully charged, <ins class="diffchange diffchange-inline">his </ins>Medi Gun <ins class="diffchange diffchange-inline">will </ins>crackle <ins class="diffchange diffchange-inline">with energy</ins>, indicating that he <ins class="diffchange diffchange-inline">may </ins>now deploy <ins class="diffchange diffchange-inline">an ÜberCharge on </ins>a <ins class="diffchange diffchange-inline">teammate, granting them both devastating power </ins>for eight seconds. <ins class="diffchange diffchange-inline">An ÜberCharge </ins>from the <ins class="diffchange diffchange-inline">default </ins>Medi Gun <ins class="diffchange diffchange-inline">makes the Medic and his patient completely invulnerable to nearly all sources of damage, allowing them to tear apart heavily-defended areas with impunity</ins>; the [[Kritzkrieg]] <ins class="diffchange diffchange-inline">offers </ins>guaranteed [[critical hits]]<ins class="diffchange diffchange-inline">, letting the recipient of the charge annihilate enemies before they can fight back</ins>; the [[Quick-Fix]] <ins class="diffchange diffchange-inline">triples the Medic's healing rate (and </ins>grants immunity to [[knockback]]<ins class="diffchange diffchange-inline">), allowing the Medic to either spread a burst of health across multiple ailing teammates or simply provide a single patient with a weaker, more disposable version of the standard ÜberCharge</ins>; the [[Vaccinator]] <ins class="diffchange diffchange-inline">may deploy up to four shields on one or more teammates that block most </ins>damage <ins class="diffchange diffchange-inline">from one of three </ins>damage <ins class="diffchange diffchange-inline">types </ins>([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Although the Medic cannot heal himself with his Medi Gun (unless using <del class="diffchange diffchange-inline">an ÜberCharge-deployed </del>Quick-Fix or the Kritzkrieg's [[Oktoberfest]] taunt), he is <del class="diffchange diffchange-inline">capable of slowly regenerating </del>health over time<del class="diffchange diffchange-inline">, and is the only class capable of doing this naturally</del>. The longer <del class="diffchange diffchange-inline">a Medic </del>stays out of combat and avoids taking damage, the <del class="diffchange diffchange-inline">greater the increments of health </del>he <del class="diffchange diffchange-inline">passively heals. An </del>injured Medic begins regenerating health at a rate of 3 <del class="diffchange diffchange-inline">health </del>points per second, <del class="diffchange diffchange-inline">scaling up </del>over the following ten seconds to a maximum of 6 health per second <del class="diffchange diffchange-inline">(</del>this base rate <del class="diffchange diffchange-inline">can be positively affected by </del>the [[Amputator]]<del class="diffchange diffchange-inline">, </del>and <del class="diffchange diffchange-inline">negatively affected by </del>the [[Blutsauger]]<del class="diffchange diffchange-inline">)</del>. Healing injured teammates will double the current rate of health regeneration.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Although the Medic cannot heal himself with his Medi Gun (unless using <ins class="diffchange diffchange-inline">the </ins>Quick-Fix<ins class="diffchange diffchange-inline">'s ÜberCharge </ins>or the Kritzkrieg's [[Oktoberfest]] taunt), he is <ins class="diffchange diffchange-inline">unique in that he will passively regenerate </ins>health over time. The longer <ins class="diffchange diffchange-inline">he </ins>stays out of combat and avoids taking damage, the <ins class="diffchange diffchange-inline">faster </ins>he <ins class="diffchange diffchange-inline">will heal; by default, an </ins>injured Medic begins regenerating health at a rate of 3 points per second, <ins class="diffchange diffchange-inline">increasing </ins>over the following ten seconds to a maximum of 6 health per second<ins class="diffchange diffchange-inline">, though </ins>this base rate <ins class="diffchange diffchange-inline">increases while brandishing </ins>the [[Amputator]] and <ins class="diffchange diffchange-inline">is reduced if </ins>the [[Blutsauger]] <ins class="diffchange diffchange-inline">is equipped</ins>. Healing injured teammates will double the current rate of health regeneration<ins class="diffchange diffchange-inline">, encouraging the Medic to prioritize them over healthy patients.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A skilled Medic must be able to quickly judge whether a situation is about to deteriorate and if so, retreat before enemies can target him; unlike his teammates, he possesses exceptionally poor combat capabilities. His [[Syringe Gun]]'s pitifully slow projectiles struggle to deal meaningful damage against any enemy faster than a Heavy, and lashing out with his [[Bonesaw]] is ineffective against enemies that keep their distance. As a result, a Medic requires the protection of his teammates just as much they need his healing; if a team forgets to defend their Medic, they may lose their source of health when they most need it</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic is [[Voice actors|voiced]] by [[Robin Atkin Downes]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic is [[Voice actors|voiced]] by [[Robin Atkin Downes]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l80" >Line 80:</td>
<td colspan="2" class="diff-lineno">Line 82:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| special = Uberslice</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| special = Uberslice</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Uberslice}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Uberslice}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing <del class="diffchange diffchange-inline">any enemies </del>in the way.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing <ins class="diffchange diffchange-inline">an enemy if they are unlucky enough to be </ins>in the way.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the initial hit strikes an enemy, the Medic is awarded 25% <del class="diffchange diffchange-inline">charge</del>. If the retraction kills an enemy, <del class="diffchange diffchange-inline">the [[ÜberCharge]] meter </del>gains 75% charge. <del class="diffchange diffchange-inline">The hit and retraction </del>end up <del class="diffchange diffchange-inline">equaling 100%</del>, but it is possible to only <del class="diffchange diffchange-inline">end up with </del>25% <del class="diffchange diffchange-inline">charge </del>or 75% <del class="diffchange diffchange-inline">respectively </del>if <del class="diffchange diffchange-inline">only </del>the <del class="diffchange diffchange-inline">initial hit </del>or the <del class="diffchange diffchange-inline">retraction connect for whatever reason</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the initial hit strikes an enemy, the Medic is awarded 25% <ins class="diffchange diffchange-inline">ÜberCharge</ins>. If the retraction kills an enemy, <ins class="diffchange diffchange-inline">he </ins>gains 75% charge. <ins class="diffchange diffchange-inline">If both connect, he will </ins>end up <ins class="diffchange diffchange-inline">with a full ÜberCharge</ins>, but it is possible to <ins class="diffchange diffchange-inline">gain </ins>only 25% or 75% <ins class="diffchange diffchange-inline">charge </ins>if the <ins class="diffchange diffchange-inline">victim's momentum carries him out of the way of the retraction </ins>or <ins class="diffchange diffchange-inline">an enemy walks into </ins>the <ins class="diffchange diffchange-inline">way of the taunt after the initial stab misses, respectively</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l89" >Line 89:</td>
<td colspan="2" class="diff-lineno">Line 91:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| special =</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| special =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Medicating Melody}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Medicating Melody}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Medic places the Amputator on his shoulder and plays it as if it were a violin. <del class="diffchange diffchange-inline">Teammates surrounding the Medic are healed </del>and team-colored circles emanate from their feet.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Medic places the Amputator on his shoulder and plays it as if it were a violin. <ins class="diffchange diffchange-inline">All nearby injured teammates regain health </ins>and team-colored circles emanate from their feet.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>MK38993https://wiki.teamfortress.com/w/index.php?title=Heavy&diff=3652709&oldid=3633353Heavy2024-03-22T00:03:22Z<p>Reworded some areas</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:03, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Heavy Weapons Guy''', more commonly known as the '''Heavy''', is a towering hulk of a man hailing from the [[w:USSR|USSR]]. He is often considered the face of the game, due to his prominent appearance on box-art, promotional materials, and loading screens. He starred in the very first [[Movies|Meet the Team]] video, and has appeared in all further movies to date.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Heavy Weapons Guy''', more commonly known as the '''Heavy''', is a towering hulk of a man hailing from the [[w:USSR|USSR]]. He is often considered the face of the game, due to his prominent appearance on box-art, promotional materials, and loading screens. He starred in the very first [[Movies|Meet the Team]] video, and has appeared in all further movies to date.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Heavy is the largest and arguably most dangerous class in ''Team Fortress 2'' - boasting the most base [[health]], combined with the devastating firepower of his trusty [[Minigun]]. This weapon can inflict huge damage at a very high rate of fire, allowing him to mow down opposing <del class="diffchange diffchange-inline">babies</del>, cowards, and <del class="diffchange diffchange-inline">teeny</del>-men in mere seconds. <del class="diffchange diffchange-inline">Being </del>the slowest class in the game, the Heavy's movement [[speed]] is his main weakness<del class="diffchange diffchange-inline">. Upon revving up or firing his Minigun, his already unimpressive speed drops down to an even lower amount</del>, making him <del class="diffchange diffchange-inline">a very easy </del>target for [[Sniper]]s and [[Spy|Spies]]. <del class="diffchange diffchange-inline">His sluggish </del>speed <del class="diffchange diffchange-inline">makes </del>him <del class="diffchange diffchange-inline">more </del>dependent on support from [[Medic]]s and [[Engineer]]s to keep him <del class="diffchange diffchange-inline">actively </del>in the fight. <del class="diffchange diffchange-inline">As a result of </del>his burly stature, he also takes 50% less knockback from most damage sources - excluding [[Sentry Gun]] bullets.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Heavy is the largest and arguably most dangerous class in ''Team Fortress 2'' - boasting the most base [[health]], combined with the devastating firepower of his trusty [[Minigun]]. This weapon can inflict huge damage at a very high rate of fire, allowing him to mow down opposing <ins class="diffchange diffchange-inline">Heavies</ins>, cowards, and <ins class="diffchange diffchange-inline">tiny-baby</ins>-men in mere seconds. <ins class="diffchange diffchange-inline">However, as </ins>the slowest class in the game, the Heavy's <ins class="diffchange diffchange-inline">low </ins>movement [[speed]] is his main weakness, making him <ins class="diffchange diffchange-inline">an appealing </ins>target for [[Sniper]]s and [[Spy|Spies]]. <ins class="diffchange diffchange-inline">Upon revving up or firing his Minigun, this already unimpressive </ins>speed <ins class="diffchange diffchange-inline">slows to a crawl, making it even easier for enemies to damage </ins>him<ins class="diffchange diffchange-inline">. As a result, the Heavy is often </ins>dependent on support from [[Medic]]s and [[Engineer]]s to keep him in the fight. <ins class="diffchange diffchange-inline">Thanks to </ins>his burly stature, he also takes 50% less knockback from most damage sources - excluding [[Sentry Gun]] bullets.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Aside from <del class="diffchange diffchange-inline">decimating </del>entire teams, the Heavy is able to provide <del class="diffchange diffchange-inline">further support </del>for his comrades <del class="diffchange diffchange-inline">with an often required health boost </del>via his [[Sandvich]], which, when consumed, is capable of <del class="diffchange diffchange-inline">healing </del>him to <del class="diffchange diffchange-inline">full </del>health. It can also be dropped to provide an instant 50% health boost to his teammates, <del class="diffchange diffchange-inline">systematically </del>equal to a medium [[Health|health kit]]. However, if the Heavy is not careful, an enemy may pick up the dropped Sandvich for a health boost of their own.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Aside from <ins class="diffchange diffchange-inline">shredding </ins>entire teams <ins class="diffchange diffchange-inline">when adequately supported</ins>, the Heavy is able to provide <ins class="diffchange diffchange-inline">limited healing </ins>for <ins class="diffchange diffchange-inline">himself and </ins>his comrades via his [[Sandvich]], which, when consumed, is capable of <ins class="diffchange diffchange-inline">restoring </ins>him to <ins class="diffchange diffchange-inline">perfect </ins>health <ins class="diffchange diffchange-inline">within seconds</ins>. It can also be dropped to provide an instant<ins class="diffchange diffchange-inline">, often-appreciated </ins>50% health boost to his teammates, equal to a medium [[Health|health kit]]. However, if the Heavy is not careful, an <ins class="diffchange diffchange-inline">opportunistic </ins>enemy may pick up the dropped Sandvich for a health boost of their own.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Heavy is [[Voice actors|voiced]] by [[Gary Schwartz]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Heavy is [[Voice actors|voiced]] by [[Gary Schwartz]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Hit {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Hit {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Your Minigun chews up a lot of ammo. Pick up fallen ammo boxes to refill your supply.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Your Minigun chews up a lot of ammo. Pick up fallen ammo boxes to refill your supply.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- # NOTE:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- # NOTE:</div></td></tr>
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</table>MK38993https://wiki.teamfortress.com/w/index.php?title=Item_timeline&diff=3652488&oldid=3597423Item timeline2024-03-21T18:20:21Z<p><span dir="auto"><span class="autocomment">Item timeline by year: </span> Replaced with template.</span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:20, 21 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This annually-expanding page documents the Team Fortress 2 '''item timeline'''.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This annually-expanding page documents the <ins class="diffchange diffchange-inline">''</ins>Team Fortress 2<ins class="diffchange diffchange-inline">'' </ins>'''item timeline'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From guns to gloves, flanks to fish, hits to hats, not every [[Items|item]] <del class="diffchange diffchange-inline">you </del>enjoy today was shipped with the original ''Team Fortress 2'' release. Most of the equippable items were released within [[Patches#MU|major updates]] or [[Patches#CP|content releases]] throughout the history of the game.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From guns to gloves, flanks to fish, hits to hats, not every [[Items|item]] <ins class="diffchange diffchange-inline">players </ins>enjoy today was shipped with the original ''Team Fortress 2'' release. Most of the equippable items were released within [[Patches#MU|major updates]] or [[Patches#CP|content releases]] throughout the history of the game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">== </del>Item timeline by year <del class="diffchange diffchange-inline">==</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{</ins>Item timeline by year<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2007]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2008]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2009]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2010]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2011]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2012]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2013]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2014]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2015]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2016]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2017]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2018]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2019]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2020]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2021]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2022]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[Item timeline in 2023]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td></tr>
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</table>BrazilianNut