"lang" { "Language" "dutch" "Tokens" { "TF_AutoAssign" "&1 AUTOMATISCH INDELEN" "[english]TF_AutoAssign" "&1 AUTO ASSIGN" "TF_BlueTeam" "&3 BLU" "[english]TF_BlueTeam" "&3 BLU" "TF_RedTeam" "&4 RED" "[english]TF_RedTeam" "&4 RED" "TF_Observer" "TOESCHOUWER" "[english]TF_Observer" "OBSERVER" "TF_Random" "WILLEKEURIG" "[english]TF_Random" "RANDOM" "TF_BlueTeam_Name" "BLU" "[english]TF_BlueTeam_Name" "BLU" "TF_RedTeam_Name" "RED" "[english]TF_RedTeam_Name" "RED" "TF_Scout" "SCOUT" "[english]TF_Scout" "SCOUT" "TF_Sniper" "SNIPER" "[english]TF_Sniper" "SNIPER" "TF_Soldier" "SOLDIER" "[english]TF_Soldier" "SOLDIER" "TF_Demoman" "DEMOMAN" "[english]TF_Demoman" "DEMOMAN" "TF_Medic" "MEDIC" "[english]TF_Medic" "MEDIC" "TF_HWGuy" "HEAVY" "[english]TF_HWGuy" "HEAVY" "TF_Pyro" "PYRO" "[english]TF_Pyro" "PYRO" "TF_Spy" "SPY" "[english]TF_Spy" "SPY" "TF_Engineer" "ENGINEER" "[english]TF_Engineer" "ENGINEER" "TF_Class_Name_Undefined" " " "[english]TF_Class_Name_Undefined" " " "TF_Class_Name_Scout" "Scout" "[english]TF_Class_Name_Scout" "Scout" "TF_Class_Name_Sniper" "Sniper" "[english]TF_Class_Name_Sniper" "Sniper" "TF_Class_Name_Soldier" "Soldier" "[english]TF_Class_Name_Soldier" "Soldier" "TF_Class_Name_Demoman" "Demoman" "[english]TF_Class_Name_Demoman" "Demoman" "TF_Class_Name_Medic" "Medic" "[english]TF_Class_Name_Medic" "Medic" "TF_Class_Name_HWGuy" "Heavy" "[english]TF_Class_Name_HWGuy" "Heavy" "TF_Class_Name_Pyro" "Pyro" "[english]TF_Class_Name_Pyro" "Pyro" "TF_Class_Name_Spy" "Spy" "[english]TF_Class_Name_Spy" "Spy" "TF_Class_Name_Engineer" "Engineer" "[english]TF_Class_Name_Engineer" "Engineer" "TF_ScoreBoard_Blue" "BLU" "[english]TF_ScoreBoard_Blue" "BLU" "TF_ScoreBoard_Red" "RED" "[english]TF_ScoreBoard_Red" "RED" "TF_ScoreBoard_Player" "%s1 speler" "[english]TF_ScoreBoard_Player" "%s1 player" "TF_ScoreBoard_Players" "%s1 spelers" "[english]TF_ScoreBoard_Players" "%s1 players" "ScoreBoard_Spectator" "%s1 toeschouwer: %s2" "[english]ScoreBoard_Spectator" "%s1 spectator: %s2" "ScoreBoard_Spectators" "%s1 toeschouwers: %s2" "[english]ScoreBoard_Spectators" "%s1 spectators: %s2" "TF_ScoreBoard_DEAD" "DOOD" "[english]TF_ScoreBoard_DEAD" "DEAD" "TF_Scoreboard_Name" "Naam" "[english]TF_Scoreboard_Name" "Name" "TF_Scoreboard_Score" "Score" "[english]TF_Scoreboard_Score" "Score" "TF_Scoreboard_Ping" "Ping" "[english]TF_Scoreboard_Ping" "Ping" "TF_Scoreboard_Bot" "BOT" "[english]TF_Scoreboard_Bot" "BOT" "TF_ScoreBoard_Point" "%s1 punt" "[english]TF_ScoreBoard_Point" "%s1 point" "TF_ScoreBoard_Points" "%s1 punten" "[english]TF_ScoreBoard_Points" "%s1 points" "TF_ScoreBoard_KillsLabel" "Doden:" "[english]TF_ScoreBoard_KillsLabel" "Kills:" "TF_ScoreBoard_DeathsLabel" "Doodgegaan:" "[english]TF_ScoreBoard_DeathsLabel" "Deaths:" "TF_ScoreBoard_AssistsLabel" "Assists:" "[english]TF_ScoreBoard_AssistsLabel" "Assists:" "TF_ScoreBoard_DestructionLabel" "Vernietiging:" "[english]TF_ScoreBoard_DestructionLabel" "Destruction:" "TF_ScoreBoard_CapturesLabel" "Veroveringen:" "[english]TF_ScoreBoard_CapturesLabel" "Captures:" "TF_ScoreBoard_DefensesLabel" "Verdedigingen:" "[english]TF_ScoreBoard_DefensesLabel" "Defenses:" "TF_ScoreBoard_DominationLabel" "Overheersing:" "[english]TF_ScoreBoard_DominationLabel" "Domination:" "TF_ScoreBoard_RevengeLabel" "Wraak:" "[english]TF_ScoreBoard_RevengeLabel" "Revenge:" "TF_ScoreBoard_HealingLabel" "Genezing:" "[english]TF_ScoreBoard_HealingLabel" "Healing:" "TF_ScoreBoard_InvulnLabel" "Onkwetsbaar:" "[english]TF_ScoreBoard_InvulnLabel" "Invulns:" "TF_ScoreBoard_TeleportsLabel" "Telepoorten:" "[english]TF_ScoreBoard_TeleportsLabel" "Teleports:" "TF_ScoreBoard_HeadshotsLabel" "Hoofdschoten:" "[english]TF_ScoreBoard_HeadshotsLabel" "Headshots:" "TF_ScoreBoard_BackstabsLabel" "Rugsteken:" "[english]TF_ScoreBoard_BackstabsLabel" "Backstabs:" "TF_ScoreBoard_BonusLabel" "Bonus:" "[english]TF_ScoreBoard_BonusLabel" "Bonus:" "TF_ScoreBoard_DamageLabel" "Schade:" "[english]TF_ScoreBoard_DamageLabel" "Damage:" "TF_ScoreBoard_SentryKillsLabel" "Sentry's gedood:" "[english]TF_ScoreBoard_SentryKillsLabel" "Sentry Kills:" "Scoreboard_Server" "Server: %s1" "[english]Scoreboard_Server" "Server: %s1" "Scoreboard_TimeLeft" "Resterende tijd serverkaart: %s1:%s2:%s3" "[english]Scoreboard_TimeLeft" "Server map time left: %s1:%s2:%s3" "Scoreboard_TimeLeftNoHours" "Resterende tijd serverkaart: %s1:%s2" "[english]Scoreboard_TimeLeftNoHours" "Server map time left: %s1:%s2" "Scoreboard_NoTimeLimit" "Resterende tijd serverkaart: geen tijdlimiet" "[english]Scoreboard_NoTimeLimit" "Server map time left: No time limit" "Scoreboard_ChangeOnRoundEnd" "(Kaart wordt gewijzigd aan einde van ronde...) Resterende tijd serverkaart: 00:00" "[english]Scoreboard_ChangeOnRoundEnd" "(Map change on round end...) Server map time left: 00:00" "TF_SteamRequired" "Steam vereist" "[english]TF_SteamRequired" "Steam Required" "TF_SteamRequiredResetStats" "Je hebt een Steam-verbinding nodig om je statistieken opnieuw in te stellen." "[english]TF_SteamRequiredResetStats" "A connection to Steam is required in order to reset your statistics." "TF_Nemesis" "RIVAAL" "[english]TF_Nemesis" "NEMESIS" "TF_Dominated" "WORDT OVERHEERST" "[english]TF_Dominated" "DOMINATED" "TF_Nemesis_lodef" "RIV" "[english]TF_Nemesis_lodef" "NEM" "TF_Dominated_lodef" "DOM" "[english]TF_Dominated_lodef" "DOM" "TF_NewNemesis" "Nieuwe Rivaal!" "[english]TF_NewNemesis" "New Nemesis!" "TF_GotRevenge" "Wraak!" "[english]TF_GotRevenge" "Revenge!" "TF_FreezeNemesis" "Rivaal" "[english]TF_FreezeNemesis" "Nemesis" "TF_Taunt" "Uitschelden" "[english]TF_Taunt" "Taunt" "TF_FeignArmed" "-GEWAPEND-" "[english]TF_FeignArmed" "-ARMED-" "classinfo_scout" "Je verovert sneller posten dan andere klassen! dubbelspringen terwijl je in de lucht bent!" "[english]classinfo_scout" "You capture points faster than other classes! double jump while in the air!" "classinfo_sniper" "Je snipergeweer krijgt meer energie voor meer schade als je bent ingezoomd! richt op het hoofd voor beslissende treffers!" "[english]classinfo_sniper" "Your sniper rifle will power up to do more damage while you are zoomed in! aim for the head to do critical hits!" "classinfo_soldier" "Vuur raketten af op de voeten van de vijand! Gebruik je raketwerper voor een raketsprong!" "[english]classinfo_soldier" "Shoot your rocket launcher at enemy's feet! Use your rocket launcher to rocket jump!" "classinfo_demo" "Laat je pijpbommen op afstand ontploffen als vijanden in de buurt zijn! Maak een pijpbomsprong door op een pijpbom te staan en te springen als je hem laat ontploffen!" "[english]classinfo_demo" "Remote detonate your stickybombs when enemies are near them! Stickybomb jump by standing on a stickybomb and jumping as you detonate it!" "classinfo_medic" "Vul je überlading door teamgenoten te genezen! Gebruik een volle überlading voor onkwetsbaarheid voor jou en het doel van je medigun!" "[english]classinfo_medic" "Fill your ÜberCharge by healing your team mates! Use a full ÜberCharge to gain invulnerability for you and your medi gun target!" "classinfo_heavy" "Laat je minigun zonder te schieten ronddraaien om klaar te zijn voor naderende vijanden!" "[english]classinfo_heavy" "Spin your minigun without firing to be ready for approaching enemies!" "classinfo_pyro" "Lok je vijanden op de hoek in een hinderlaag! Je vlammenwerper wordt effectiever als je dichterbij je doel bent!" "[english]classinfo_pyro" "Ambush enemies at corners! Your flamethrower is more effective the closer you are to your target!" "classinfo_spy" "Vermom jezelf als een vijand en infiltreer in de vijandelijke basis! Verberg jezelf zodat je niet wordt ontdekt! Steek je vijanden met je mes in de rug voor een onmiddellijke dood! Plaats sappers bij sentrys van de vijand om ze te vernietigen!" "[english]classinfo_spy" "Disguise yourself as a enemy and infiltrate the enemy base! cloak yourself to avoid being seen! Backstab your enemies with your knife for an instant kill! Plant sappers on enemy sentry guns to destroy them!" "classinfo_engineer" "Verzamel metaal van gevallen wapens om mee te bouwen! Bouw sentrys om je basis te verdedigen! Upgrade ze naar level 3! Bouw dispensers om je teamgenoten te voorzien van genezing en munitie! Bouw teleporters om je teamgenoten naar de frontlinies te helpen!" "[english]classinfo_engineer" "Collect metal from fallen weapons to build with! Build sentry guns to defend your base! Upgrade them to level 3! Build dispensers to supply your teammates with health & ammo! Build teleporters to help team mates get to the front lines!" "classinfo_random" "Laat het spel een willekeurige klasse voor je kiezen." "[english]classinfo_random" "Let the game randomly choose a class for you." "TF_Welcome" "Welkom" "[english]TF_Welcome" "Welcome" "TF_Welcome_birthday" "Welkom en gefeliciteerd TF2!" "[english]TF_Welcome_birthday" "Welcome and Happy Birthday TF2!" "TF_Welcome_halloween" "Welkom en veel plezier met Halloween!" "[english]TF_Welcome_halloween" "Welcome and Happy Halloween!" "TF_Cancel" "ANNULEREN (&0)" "[english]TF_Cancel" "CANCEL (&0)" "TF_Back" "&VORIGE" "[english]TF_Back" "&BACK" "TF_WatchIntro" "&FILM BEKIJKEN" "[english]TF_WatchIntro" "&WATCH MOVIE" "Button_SkipIntro" "FILM &OVERSLAAN" "[english]Button_SkipIntro" "&SKIP MOVIE" "TF_Continue" "&DOORGAAN" "[english]TF_Continue" "&CONTINUE" "TF_SelectATeam" "KIES EEN TEAM" "[english]TF_SelectATeam" "SELECT A TEAM" "TF_SelectAClass" "SELECTEER EEN KLASSE" "[english]TF_SelectAClass" "SELECT A CLASS" "TF_AutoTeamSelect" "AUTOMATISCHE SELECTIE" "[english]TF_AutoTeamSelect" "AUTO SELECT" "TF_Spectate" "TOEKIJKEN" "[english]TF_Spectate" "SPECTATE" "TF_Play" "SPELEN!" "[english]TF_Play" "PLAY!" "TF_Close" "&SLUITEN" "[english]TF_Close" "&CLOSE" "TF_ResetStats" "&BEGINSTATISTIEKEN" "[english]TF_ResetStats" "&RESET STATS" "TF_NextTip" "VOLGENDE &TIP" "[english]TF_NextTip" "NEXT &TIP" "TF_NextTip_360" "Volgende tip" "[english]TF_NextTip_360" "Next Tip" "TF_Confirm" "Bevestigen" "[english]TF_Confirm" "Confirm" "TF_ConfirmResetStats" "Weet je zeker dat je je spelerstatistieken wilt resetten? Zodra je de statistieken hebt gereset, kunnen de oude niet worden hersteld." "[english]TF_ConfirmResetStats" "Are you sure you want to reset your player stats? Once reset your old stats cannot be recovered!" "TF_TeamsSwitched" "De teams zijn gewisseld." "[english]TF_TeamsSwitched" "Teams have been switched." "TF_ClassMenu_Reset" "RESETTEN" "[english]TF_ClassMenu_Reset" "RESET" "TF_WatchIntro_360" "Film bekijken" "[english]TF_WatchIntro_360" "Watch Movie" "Button_SkipIntro_360" "Film overslaan" "[english]Button_SkipIntro_360" "Skip Movie" "TF_Continue_360" "Verdergaan" "[english]TF_Continue_360" "Continue" "TF_Offense" "AANVAL" "[english]TF_Offense" "OFFENSE" "TF_Defense" "VERDEDIGING" "[english]TF_Defense" "DEFENSE" "TF_Support" "ONDERSTEUNING" "[english]TF_Support" "SUPPORT" "TF_Next" "Volgende" "[english]TF_Next" "Next" "TF_Prev" "Vorige" "[english]TF_Prev" "Previous" "TF_NextPrev" "Volgende / Vorige" "[english]TF_NextPrev" "Next / Previous" "TF_timeleft" "Resterende tijd: %s1:%s2" "[english]TF_timeleft" "Time left: %s1:%s2" "TF_timeleft_nolimit" "* Zonder tijdslimiet *" "[english]TF_timeleft_nolimit" "* No Time Limit *" "TF_nextmap" "Volgende kaart: %s1" "[english]TF_nextmap" "Next map : %s1" "TF_PlayingTo" "Spelen tot: %rounds%" "[english]TF_PlayingTo" "Playing to: %rounds%" "TF_Cloak" "VERHULLEN" "[english]TF_Cloak" "CLOAK" "TF_Metal" "METAAL" "[english]TF_Metal" "METAL" "TF_Phase" "ONTWIJKEN" "[english]TF_Phase" "DODGE" "TF_Ball" "BAL" "[english]TF_Ball" "BALL" "TF_Jar" "POT" "[english]TF_Jar" "JAR" "TF_Rage" "WOEDE" "[english]TF_Rage" "RAGE" "TF_Berzerk" "HOOFDEN" "[english]TF_Berzerk" "HEADS" "TF_Charge" "AANVALLEN" "[english]TF_Charge" "CHARGE" "TF_OUT_OF_AMMO" "MUNITIE OP" "[english]TF_OUT_OF_AMMO" "OUT OF AMMO" "Game_connected" "%s1 verbonden" "[english]Game_connected" "%s1 connected" "game_spawn_as" "*Je herleeft als %s1" "[english]game_spawn_as" "*You will spawn as %s1" "game_respawn_as" "*Je herleeft als %s1" "[english]game_respawn_as" "*You will respawn as %s1" "game_spawn_asrandom" "*Je herleeft als willekeurige klasse" "[english]game_spawn_asrandom" "*You will spawn as random class" "game_respawn_asrandom" "*Je herleeft als willekeurige klasse" "[english]game_respawn_asrandom" "*You will respawn as a random class" "round_restart_in_sec" "Over %s1 seconde begint de ronde opnieuw" "[english]round_restart_in_sec" "The round will restart in %s1 second" "round_restart_in_secs" "Over %s1 seconden begint de ronde opnieuw" "[english]round_restart_in_secs" "The round will restart in %s1 seconds" "game_restart_in_sec" "Over %s1 seconde begint het spel opnieuw" "[english]game_restart_in_sec" "The game will restart in %s1 second" "game_restart_in_secs" "Over %s1 seconden begint het spel opnieuw" "[english]game_restart_in_secs" "The game will restart in %s1 seconds" "game_switch_in_sec" "Teams worden verwisseld! Over %s1 seconde begint het spel opnieuw" "[english]game_switch_in_sec" "Switching teams! The game will restart in %s1 second" "game_switch_in_secs" "Teams worden verwisseld! Over %s1 seconden begint het spel opnieuw" "[english]game_switch_in_secs" "Switching teams! The game will restart in %s1 seconds" "game_scramble_in_sec" "Teams worden door elkaar gegooid! Over %s1 seconde begint het spel opnieuw" "[english]game_scramble_in_sec" "Scrambling the teams! The game will restart in %s1 second" "game_scramble_in_secs" "Teams worden door elkaar gegooid! Over %s1 seconden begint het spel opnieuw" "[english]game_scramble_in_secs" "Scrambling the teams! The game will restart in %s1 seconds" "game_respawntime_now" "Klaarmaken om te herleven" "[english]game_respawntime_now" "Prepare to respawn" "game_respawntime_in_sec" "Je herleeft over: 1 seconde" "[english]game_respawntime_in_sec" "Respawn in: 1 second" "game_respawntime_in_secs" "Je herleeft over: %s1 seconden" "[english]game_respawntime_in_secs" "Respawn in: %s1 seconds" "game_respawntime_stalemate" "In sudden death kun je niet herleven" "[english]game_respawntime_stalemate" "No respawning in Sudden Death" "game_respawntime_next_round" "Herleven over: wacht op de volgende ronde" "[english]game_respawntime_next_round" "Respawn in: Wait for next round" "game_auto_team_balance_in" "Over %s1 seconden worden de teams automatisch in evenwicht gebracht." "[english]game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds." "game_player_was_team_balanced" "%s1 is naar het andere team verplaatst voor meer evenwicht" "[english]game_player_was_team_balanced" "%s1 was moved to the other team for game balance" "game_idle_kick" "%s1 is te lang niet actief geweest en wordt eruit gegooid" "[english]game_idle_kick" "%s1 has been idle for too long and has been kicked" "TF_MOTD_Title" "BOODSCHAP VAN DE DAG" "[english]TF_MOTD_Title" "MESSAGE OF THE DAY" "TF_playerid_sameteam" "%s1%s2" "[english]TF_playerid_sameteam" "%s1%s2" "TF_playerid_diffteam" "%s1 Vijand: %s2" "[english]TF_playerid_diffteam" "%s1Enemy: %s2" "TF_playerid_noteam" "%s1" "[english]TF_playerid_noteam" "%s1" "TF_playerid_object" "%s1 gebouwd door %s2" "[english]TF_playerid_object" "%s1 built by %s2" "TF_playerid_object_level" "( Level %s1 )" "[english]TF_playerid_object_level" "( Level %s1 )" "TF_playerid_object_upgrading" "Upgradevoortgang: %s1" "[english]TF_playerid_object_upgrading" "Upgrade Progress: %s1" "TF_playerid_object_upgrading_level" "( Level %s1 ) Upgradevoortgang: %s2" "[english]TF_playerid_object_upgrading_level" "( Level %s1 ) Upgrade Progress: %s2" "TF_playerid_object_diffteam" "Vijand %s1 gebouwd door %s2" "[english]TF_playerid_object_diffteam" "Enemy %s1 built by %s2" "TF_playerid_object_recharging" "Herladen: %s1%" "[english]TF_playerid_object_recharging" "Recharging: %s1%" "TF_playerid_healer" "Genezer: " "[english]TF_playerid_healer" "Healer: " "TF_playerid_healtarget" "Genezen:" "[english]TF_playerid_healtarget" "Healing: " "TF_playerid_friendlyspy_disguise" "Vermomd als: %s1 %s2" "[english]TF_playerid_friendlyspy_disguise" "Disguised as %s1 %s2" "TF_playerid_mediccharge" "Überlading: %s1%" "[english]TF_playerid_mediccharge" "ÜberCharge: %s1%" "TF_playerid_mediccharge_wpn" "Überlading: %s1% (%s2)" "[english]TF_playerid_mediccharge_wpn" "ÜberCharge: %s1% (%s2)" "TF_playerid_noheal" "Gelijkmaker houdt genezing tegen!" "[english]TF_playerid_noheal" "Equalizer blocks healing!" "TF_friendly" "bevriend" "[english]TF_friendly" "friendly" "TF_enemy" "vijandelijk" "[english]TF_enemy" "enemy" "TF_Title" "TEAM FORTRESS" "[english]TF_Title" "TEAM FORTRESS" "TF_ClassSpecific_Keys" "VAARDIGHEID PER KLASSE" "[english]TF_ClassSpecific_Keys" "CLASS SPECIFIC SKILL" "TF_ClassSkill_Medic" "MEDIC: Überlading Gebruiken" "[english]TF_ClassSkill_Medic" "MEDIC: Deploy ÜberCharge" "TF_ClassSkill_Heavy" "HEAVY: Minigun Ronddraaien" "[english]TF_ClassSkill_Heavy" "HEAVY: Spin Minigun Barrel" "TF_ClassSkill_Sniper" "SNIPER: Zoomen met Sniper" "[english]TF_ClassSkill_Sniper" "SNIPER: Zoom Sniper Rifle" "TF_ClassSkill_Spy" "SPY: Verhullen / Onthullen" "[english]TF_ClassSkill_Spy" "SPY: Cloak / Uncloak" "TF_ClassSkill_Spy_LastDisguise" "SPY: Laatste Vermomming" "[english]TF_ClassSkill_Spy_LastDisguise" "SPY: Last Disguise" "TF_ClassSkill_Spy_DisguiseTeam" "Spy: Verwissel Kleur Vermomming" "[english]TF_ClassSkill_Spy_DisguiseTeam" "SPY: Toggle Disguise Team" "TF_ClassSkill_Demoman" "DEMOMAN: Laat Kleefbommen Ontploffen" "[english]TF_ClassSkill_Demoman" "DEMOMAN: Detonate Stickybombs" "TF_Call_For_Medic" "Medic roepen" "[english]TF_Call_For_Medic" "Call for a Medic" "TF_DropFlag" "Laat de koffer vallen" "[english]TF_DropFlag" "Drop the briefcase" "TF_Switch_Classes_Immediately" "Meteen klassen verwisselen" "[english]TF_Switch_Classes_Immediately" "Switch classes immediately" "TF_Toggle_RoundInfo_Map" "Kaart met ronde-info in-/uitschakelen" "[english]TF_Toggle_RoundInfo_Map" "Toggle Round Info Map" "TF_MapInfo" "Kaartinformatie weergeven" "[english]TF_MapInfo" "Show Map Information" "TF_Inspect" "Doelwit onderzoeken" "[english]TF_Inspect" "Inspect Target" "TF_voice_menu_A" "Spraakmenu 1" "[english]TF_voice_menu_A" "Voice Menu 1" "TF_voice_menu_B" "Spraakmenu 2" "[english]TF_voice_menu_B" "Voice Menu 2" "TF_voice_menu_C" "Spraakmenu 3" "[english]TF_voice_menu_C" "Voice Menu 3" "TF_freezecam_snapshot" "[%s1] Dit moment opslaan!" "[english]TF_freezecam_snapshot" "[%s1] Save this moment!" "TF_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "[english]TF_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "TF_Chat_Team" "(TEAM) %s1 : %s2" "[english]TF_Chat_Team" "(TEAM) %s1 : %s2" "TF_Chat_Team_Dead" "*DOOD*(TEAM) %s1 : %s2" "[english]TF_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "TF_Chat_Spec" "(Toeschouwer) %s1 : %s2" "[english]TF_Chat_Spec" "(Spectator) %s1 : %s2" "TF_Chat_All" "%s1 : %s2" "[english]TF_Chat_All" "%s1 : %s2" "TF_Chat_AllDead" "*DOOD* %s1 : %s2" "[english]TF_Chat_AllDead" "*DEAD* %s1 : %s2" "TF_Chat_AllSpec" "*TOESCH* %s1 : %s2" "[english]TF_Chat_AllSpec" "*SPEC* %s1 : %s2" "TF_Name_Change" "* %s1 heeft nu de naam %s2" "[english]TF_Name_Change" "* %s1 changed name to %s2" "TF_holiday_restriction_halloween" "Feestdagbeperking: Halloween" "[english]TF_holiday_restriction_halloween" "Holiday Restriction: Halloween" "TF_Weapon_Bat" "Knuppel" "[english]TF_Weapon_Bat" "Bat" "TF_Weapon_Bottle" "Fles" "[english]TF_Weapon_Bottle" "Bottle" "TF_Weapon_FireAxe" "Vuurbijl" "[english]TF_Weapon_FireAxe" "Fire Axe" "TF_Weapon_Club" "Kukri-mes" "[english]TF_Weapon_Club" "Kukri" "TF_Weapon_Crowbar" "Koevoet" "[english]TF_Weapon_Crowbar" "Crowbar" "TF_Weapon_Bonesaw" "Bottenzaag" "[english]TF_Weapon_Bonesaw" "Bonesaw" "TF_Weapon_FlameThrower" "Vlammenwerper" "[english]TF_Weapon_FlameThrower" "Flame Thrower" "TF_Weapon_GrenadeLauncher" "Granaatwerper" "[english]TF_Weapon_GrenadeLauncher" "Grenade Launcher" "TF_Weapon_PipebombLauncher" "Kleefbommenwerper" "[english]TF_Weapon_PipebombLauncher" "Stickybomb Launcher" "TF_Weapon_Knife" "Mes" "[english]TF_Weapon_Knife" "Knife" "TF_Weapon_Medikit" "Medikit" "[english]TF_Weapon_Medikit" "Medikit" "TF_Weapon_Minigun" "Minigun" "[english]TF_Weapon_Minigun" "Minigun" "TF_Weapon_Pistol" "Pistool" "[english]TF_Weapon_Pistol" "Pistol" "TF_Weapon_Fists" "Vuisten" "[english]TF_Weapon_Fists" "Fists" "TF_Weapon_Revolver" "Revolver" "[english]TF_Weapon_Revolver" "Revolver" "TF_Weapon_RocketLauncher" "Raketwerper" "[english]TF_Weapon_RocketLauncher" "Rocket Launcher" "TF_Weapon_Shotgun" "Shotgun" "[english]TF_Weapon_Shotgun" "Shotgun" "TF_Weapon_Shovel" "Schep" "[english]TF_Weapon_Shovel" "Shovel" "TF_Weapon_SMG" "Machinepistool" "[english]TF_Weapon_SMG" "SMG" "TF_Weapon_SniperRifle" "Snipergeweer" "[english]TF_Weapon_SniperRifle" "Sniper Rifle" "TF_Weapon_SuperSMG" "Super-SMG" "[english]TF_Weapon_SuperSMG" "Super SMG" "TF_Weapon_StickybombLauncher" "Kleefbommenwerper" "[english]TF_Weapon_StickybombLauncher" "Stickybomb Launcher" "TF_Weapon_Tranq" "Verdovingsgeweer" "[english]TF_Weapon_Tranq" "Tranquilizer Gun" "TF_Weapon_Wrench" "Moersleutel" "[english]TF_Weapon_Wrench" "Wrench" "TF_Weapon_ObjectSelection" "Bouwen" "[english]TF_Weapon_ObjectSelection" "Build" "TF_Weapon_PDA_Engineer" "PDA" "[english]TF_Weapon_PDA_Engineer" "PDA" "TF_Weapon_Flag" "Vlag" "[english]TF_Weapon_Flag" "Flag" "TF_Weapon_Nailgun" "Spijkerpistool" "[english]TF_Weapon_Nailgun" "Nail Gun" "TF_Weapon_Medigun" "Medigun" "[english]TF_Weapon_Medigun" "Medi Gun" "TF_Weapon_Scattergun" "Scattergun" "[english]TF_Weapon_Scattergun" "Scattergun" "TF_Weapon_SyringeGun" "Injectiepistool" "[english]TF_Weapon_SyringeGun" "Syringe Gun" "TF_Weapon_Watch" "Onzichtbaarheidshorloge" "[english]TF_Weapon_Watch" "Invis Watch" "TF_Weapon_FlareGun" "Lichtpistool" "[english]TF_Weapon_FlareGun" "Flare Gun" "TF_Weapon_LunchBox" "Lunchtrommel" "[english]TF_Weapon_LunchBox" "Lunch Box" "TF_Wearable_Shield" "Schild" "[english]TF_Wearable_Shield" "Shield" "TF_Weapon_Jar" "Jarate" "[english]TF_Weapon_Jar" "Jar Based Karate" "TF_Weapon_CompoundBow" "Boog" "[english]TF_Weapon_CompoundBow" "Bow" "TF_Weapon_Battle_Banner" "Strijdvaandel" "[english]TF_Weapon_Battle_Banner" "Battle Banner" "TF_Weapon_Sword" "Zwaard" "[english]TF_Weapon_Sword" "Sword" "TF_Weapon_Pickaxe" "Pikhouweel" "[english]TF_Weapon_Pickaxe" "Pickaxe" "TF_Weapon_SledgeHammer" "Moker" "[english]TF_Weapon_SledgeHammer" "Sledgehammer" "TF_Weapon_MakeshiftClub" "Geïmproviseerde knuppel" "[english]TF_Weapon_MakeshiftClub" "Makeshift Club" "TF_Wearable_Boots" "Laarzen" "[english]TF_Wearable_Boots" "Boots" "TF_Wearable_Medal" "Medaille" "[english]TF_Wearable_Medal" "Medal" "TF_Wearable_Holiday_Hat" "Feestdaghoed" "[english]TF_Wearable_Holiday_Hat" "Holiday Hat" "TF_Wearable_HonestyHalo" "Aureool der Integriteit" "[english]TF_Wearable_HonestyHalo" "Aura of Incorruptibility" "TF_Scout_Hat_1" "Slagmanhelm" "[english]TF_Scout_Hat_1" "Batter's Helmet" "TF_Sniper_Hat_1" "Trofeeënriem" "[english]TF_Sniper_Hat_1" "Trophy Belt" "TF_Soldier_Hat_1" "Soldatenvoorraad" "[english]TF_Soldier_Hat_1" "Soldier's Stash" "TF_Demo_Hat_1" "Demomans Afro" "[english]TF_Demo_Hat_1" "Demoman's Fro" "TF_Medic_Hat_1" "Pruisische Pickelhaube" "[english]TF_Medic_Hat_1" "Prussian Pickelhaube" "TF_Pyro_Hat_1" "Pyro's Petje" "[english]TF_Pyro_Hat_1" "Pyro's Beanie" "TF_Heavy_Hat_1" "Amerikaans Voetbalhelm" "[english]TF_Heavy_Hat_1" "Football Helmet" "TF_Engineer_Hat_1" "Mijnlamp" "[english]TF_Engineer_Hat_1" "Mining Light" "TF_Spy_Hat_1" "Fraaie Fedora" "[english]TF_Spy_Hat_1" "Fancy Fedora" "TF_Engineer_Cowboy_Hat" "Cowboyhoed" "[english]TF_Engineer_Cowboy_Hat" "Texas Ten Gallon" "TF_Engineer_Train_Hat" "Machinistenpet" "[english]TF_Engineer_Train_Hat" "Engineer's Cap" "TF_Heavy_Ushanka_Hat" "Officiers Oesjanka" "[english]TF_Heavy_Ushanka_Hat" "Officer's Ushanka" "TF_Heavy_Stocking_cap" "Stoere Kerels Toque" "[english]TF_Heavy_Stocking_cap" "Tough Guy's Toque" "TF_Soldier_Pot_Hat" "Roestvrije Pan" "[english]TF_Soldier_Pot_Hat" "Stainless Pot" "TF_Soldier_Viking_Hat" "Tiranhelm" "[english]TF_Soldier_Viking_Hat" "Tyrant's Helm" "TF_Demo_Scott_Hat" "Schotse Muts" "[english]TF_Demo_Scott_Hat" "Glengarry Bonnet" "TF_Medic_Tyrolean_Hat" "Klassieke Tirolerhoed" "[english]TF_Medic_Tyrolean_Hat" "Vintage Tyrolean" "TF_Pyro_Chicken_Hat" "Respectloze Rubberen Handschoen" "[english]TF_Pyro_Chicken_Hat" "Respectless Rubber Glove" "TF_Spy_Camera_Beard" "Camerabaard" "[english]TF_Spy_Camera_Beard" "Camera Beard" "TF_Medic_Mirror_Hat" "Doktersspiegel" "[english]TF_Medic_Mirror_Hat" "Otolaryngologist's Mirror" "TF_Pyro_Fireman_Helmet" "Korpshelm" "[english]TF_Pyro_Fireman_Helmet" "Brigade Helm" "TF_Scout_Bonk_Helmet" "Bonk-helm" "[english]TF_Scout_Bonk_Helmet" "Bonk Helm" "TF_Scout_Newsboy_Cap" "Ouwe Bakkersjongen" "[english]TF_Scout_Newsboy_Cap" "Ye Olde Baker Boy" "TF_Spy_Derby_Hat" "Lasteraars Bolhoed" "[english]TF_Spy_Derby_Hat" "Backbiter's Billycock" "TF_Sniper_Straw_Hat" "Professionele Panama" "[english]TF_Sniper_Straw_Hat" "Professional's Panama" "TF_Sniper_Jarate_Headband" "Meesters Gele Hoofdband" "[english]TF_Sniper_Jarate_Headband" "Master's Yellow Belt" "TF_Hatless_Scout" "Honkbal Bills Sportglans" "[english]TF_Hatless_Scout" "Baseball Bill's Sports Shine" "TF_Hatless_Sniper" "Ritzy Ricks Haarversteviger" "[english]TF_Hatless_Sniper" "Ritzy Rick's Hair Fixative" "TF_Hatless_Engineer" "Texas Slims Kale Knar" "[english]TF_Hatless_Engineer" "Texas Slim's Dome Shine" "TF_Demo_Top_Hat" "Schotsmans Hoge Hoed" "[english]TF_Demo_Top_Hat" "Scotsman's Stove Pipe" "TF_HonestyHalo" "Valsspelers Klaagzang" "[english]TF_HonestyHalo" "Cheater's Lament" "TF_Halloween_Hat" "Licht Verontrustend Halloween Masker" "[english]TF_Halloween_Hat" "Mildly Disturbing Halloween Mask" "TF_Domination_Hat" "Gruwelijkere Gibus" "[english]TF_Domination_Hat" "Ghastlier Gibus" "TF_Domination_Hat_Desc" "Nog gruwelijker." "[english]TF_Domination_Hat_Desc" "Even more ghastly." "TF_L4DHat" "Bills Pet" "[english]TF_L4DHat" "Bill's Hat" "TF_Wearable_L4DHat" "Veteranenbaret" "[english]TF_Wearable_L4DHat" "Veteran's Beret" "TF_PropagandaContest_FirstPlace" "J.Axer's Dapper Topper" "[english]TF_PropagandaContest_FirstPlace" "J.Axer's Dapper Topper" "TF_PropagandaContest_FirstPlace_Desc" "Eerste Plaats, Propaganda Wedstrijd" "[english]TF_PropagandaContest_FirstPlace_Desc" "First Place Winner, Propaganda Contest" "TF_PropagandaContest_SecondPlace" "Amber's Rad As All Hell Hat" "[english]TF_PropagandaContest_SecondPlace" "Amber's Rad As All Hell Hat" "TF_PropagandaContest_SecondPlace_Desc" "Tweede Plaats, Propaganda Wedstrijd" "[english]TF_PropagandaContest_SecondPlace_Desc" "First Runner-Up, Propaganda Contest" "TF_PropagandaContest_ThirdPlace" "Uncle Sam" "[english]TF_PropagandaContest_ThirdPlace" "Uncle Sam" "TF_PropagandaContest_ThirdPlace_Desc" "Derde Plaats, Propaganda Wedstrijd" "[english]TF_PropagandaContest_ThirdPlace_Desc" "Second Runner-Up, Propaganda Contest" "TF_ToweringPillar_Hat" "Torende Pilaar van Hoeden" "[english]TF_ToweringPillar_Hat" "Towering Pillar of Hats" "TF_NobleAmassment_Hat" "Edele Opeenhoping van Hoeden" "[english]TF_NobleAmassment_Hat" "Noble Amassment of Hats" "TF_ModestPile_Hat" "Bescheiden Stapel Hoed" "[english]TF_ModestPile_Hat" "Modest Pile of Hat" "TF_MedicMask" "Dokters Proceduremasker" "[english]TF_MedicMask" "Physician's Procedure Mask" "TF_HeavyHair" "Elvispruik" "[english]TF_HeavyHair" "Hound Dog" "TF_DemomanHallmark" "Pooierhoed" "[english]TF_DemomanHallmark" "Hustler's Hallmark" "TF_SpyNobleHair" "Magistratenpruik" "[english]TF_SpyNobleHair" "Magistrate's Mullet" "TF_EngineerWeldingMask" "Laskap" "[english]TF_EngineerWeldingMask" "Hotrod" "TF_ScoutBeanie" "Herrieschoppers Bivakmuts" "[english]TF_ScoutBeanie" "Troublemaker's Tossle Cap" "TF_PyroBrainSucker" "Triboniophorus Tyrannus" "[english]TF_PyroBrainSucker" "Triboniophorus Tyrannus" "TF_SoldierSamurai" "Kabutohelm" "[english]TF_SoldierSamurai" "Killer's Kabuto" "TF_SniperPithHelmet" "Schutters Topi" "[english]TF_SniperPithHelmet" "Shooter's Sola Topi" "TF_TTG_MaxsHat" "Max' Afgehakte Hoofd" "[english]TF_TTG_MaxsHat" "Max's Severed Head" "DeathMsg_Suicide" "zei vaarwel, wrede wereld!" "[english]DeathMsg_Suicide" "bid farewell, cruel world!" "DeathMsg_AssistedSuicide" "afgemaakt" "[english]DeathMsg_AssistedSuicide" "finished off" "DeathMsg_Fall" "stierf een stuntelige, pijnlijke dood" "[english]DeathMsg_Fall" "fell to a clumsy, painful death" "Msg_Captured" "pakt" "[english]Msg_Captured" "captured" "Msg_Defended" "verdedigd" "[english]Msg_Defended" "defended" "Msg_Dominating" "OVERHEERST" "[english]Msg_Dominating" "is DOMINATING" "Msg_Revenge" "heeft WRAAK genomen op" "[english]Msg_Revenge" "got REVENGE on" "Msg_PickedUpFlag" "inlichtingen onderschept!" "[english]Msg_PickedUpFlag" "picked up the intelligence!" "Msg_CapturedFlag" "inlichtingen veroverd!" "[english]Msg_CapturedFlag" "captured the intelligence!" "Msg_DefendedFlag" "inlichtingen verdedigd!" "[english]Msg_DefendedFlag" "defended the intelligence!" "TF_OK" "OK" "[english]TF_OK" "OK" "TF_Spy_DisguiseRemoved" "Je vermomming is verwijderd." "[english]TF_Spy_DisguiseRemoved" "Your disguise has been removed." "TF_Spy_Disguising" "Vermommen als %s1 %s2..." "[english]TF_Spy_Disguising" "Disguising as %s1 %s2..." "TF_Spy_Disguised_as" "Je bent vermomd als %s1 %s2." "[english]TF_Spy_Disguised_as" "You are disguised as a %s1 %s2." "TF_Spy_DisguiseWeapon" "Wapen bij vermomming: %s1." "[english]TF_Spy_DisguiseWeapon" "Disguise Weapon: %s1." "TF_Spy_Disguise_Team_Blue" "BLU" "[english]TF_Spy_Disguise_Team_Blue" "BLU" "TF_Spy_Disguise_Team_Red" "RED" "[english]TF_Spy_Disguise_Team_Red" "RED" "TF_Object_Sentry" "Sentry" "[english]TF_Object_Sentry" "Sentry Gun" "TF_Object_Dispenser" "Dispenser" "[english]TF_Object_Dispenser" "Dispenser" "TF_Object_Tele_Exit" "Teleporter-uitgang" "[english]TF_Object_Tele_Exit" "Teleporter Exit" "TF_object_sapper" "Sapper" "[english]TF_object_sapper" "Sapper" "TF_Object_Sentry_360" "Sentry" "[english]TF_Object_Sentry_360" "Sentry" "TF_Object_Tele_Entrance_360" "Ingang" "[english]TF_Object_Tele_Entrance_360" "Entrance" "TF_Object_Tele_Exit_360" "Uitgang" "[english]TF_Object_Tele_Exit_360" "Exit" "TF_ObjStatus_SentryGun_Building" "Sentry Bouwen... %s1" "[english]TF_ObjStatus_SentryGun_Building" "Sentry Gun Building... %s1" "TF_ObjStatus_SentryGun_Level1" "Sentry ( level %s1 ) Gezondheid %s2 Patronen %s3" "[english]TF_ObjStatus_SentryGun_Level1" "Sentry Gun ( Level %s1 ) Health %s2 Shells %s3" "TF_ObjStatus_SentryGun_Level3" "Sentry ( level 3 ) Gezondheid %s1 Patronen %s2 Raketten %s3" "[english]TF_ObjStatus_SentryGun_Level3" "Sentry Gun ( Level 3 ) Health %s1 Shells %s2 Rockets %s3" "TF_ObjStatus_Dispenser_Building" "Dispenser Bouwen... %s1" "[english]TF_ObjStatus_Dispenser_Building" "Dispenser Building... %s1" "TF_ObjStatus_Dispenser" "Dispenser ( Level %s1 ) Gezondheid %s1" "[english]TF_ObjStatus_Dispenser" "Dispenser ( Level %s1 ) Health %s1" "TF_ObjStatus_Sapper_Building" "Sapper Bouwen... %s1" "[english]TF_ObjStatus_Sapper_Building" "Sapper Building... %s1" "TF_ObjStatus_Sapper" "Sapper Gezondheid %s1 Doel gezondheid %s2" "[english]TF_ObjStatus_Sapper" "Sapper Health %s1 Target Health %s2" "TF_Obj_Teleporter_State_Ready" "Gereed" "[english]TF_Obj_Teleporter_State_Ready" "Ready" "TF_Obj_Teleporter_State_Charging" "Opladen" "[english]TF_Obj_Teleporter_State_Charging" "Charging" "CP5_red_setup_goal" "Verover alle vijf controleposten om het spel te winnen!" "[english]CP5_red_setup_goal" "Capture all five of the Control Points to win the game!" "CP5_blue_setup_goal" "Verover alle vijf controleposten om het spel te winnen!" "[english]CP5_blue_setup_goal" "Capture all five of the Control Points to win the game!" "CP_setup_30sec" "Spel begint over 30 seconden!" "[english]CP_setup_30sec" "Game begins in 30 seconds!" "CP_setup_10sec" "Spel begint over 10 seconden!" "[english]CP_setup_10sec" "Game begins in 10 seconds!" "CP_cap_cp3" "de centrale controlepost" "[english]CP_cap_cp3" "the Central Control Point" "CP_cap_red_cp1" "de basis van RED" "[english]CP_cap_red_cp1" "the RED Base" "CP_cap_blue_cp1" "de basis van BLU" "[english]CP_cap_blue_cp1" "the BLU Base" "Dustbowl_red_setup_goal" "Verdedig de controleposten tegen team BLU!" "[english]Dustbowl_red_setup_goal" "Defend the Control points against team BLU!" "Dustbowl_blue_setup_goal" "Verover beide controleposten om de ronde te winnen en verder te gaan!" "[english]Dustbowl_blue_setup_goal" "Capture both Control Points to win the round and advance!" "Dustbowl_red_final_goal" "Verdedig de laatste twee controleposten, anders wint de vijand het spel!" "[english]Dustbowl_red_final_goal" "Defend the final two Control Points or the enemy will win the game!" "Dustbowl_blue_final_goal" "Verover de laatste twee controleposten om het spel te winnen!" "[english]Dustbowl_blue_final_goal" "Capture the final two Control Points to win the game!" "Dustbowl_team1" "Aanvallers" "[english]Dustbowl_team1" "Attackers" "Dustbowl_team2" "Verdedigers" "[english]Dustbowl_team2" "Defenders" "Dustbowl_you_secure_one" "Je hebt hoofdkwartier ONE veilig!" "[english]Dustbowl_you_secure_one" "You secured Command Point ONE !!" "Dustbowl_you_secure_two" "Je hebt hoofdkwartier TWO veilig!" "[english]Dustbowl_you_secure_two" "You secured Command Point TWO !!" "Dustbowl_protect_HQ" "Verdedig je hoofdkwartier tegen het aanvallende team!" "[english]Dustbowl_protect_HQ" "Protect your HQ from the attacking team !!" "Dustbowl_bring_flag" "Breng je vlag naar het hoofdkwartier!" "[english]Dustbowl_bring_flag" "Bring your flag to the HQ !!" "Dustbowl_take_flag_one" "Breng de vlag naar hoofdkwartier ONE." "[english]Dustbowl_take_flag_one" "Take the flag to Command Point ONE." "Dustbowl_take_flag_two" "Breng de vlag naar hoofdkwartier TWO." "[english]Dustbowl_take_flag_two" "Take the flag to Command Point TWO." "Dustbowl_take_flag_HQ" "Breng de vlag naar het hoofdkwartier!" "[english]Dustbowl_take_flag_HQ" "Take the flag to the HQ !!" "Dustbowl_blue_secures_one" "Team BLU stelt veilig: hoofdkwartier ONE veilig!" "[english]Dustbowl_blue_secures_one" "Team BLU Secures Command Point ONE !!" "Dustbowl_blue_secures_two" "Team BLU stelt veilig: hoofdkwartier TWO veilig!" "[english]Dustbowl_blue_secures_two" "Team BLU Secures Command Point TWO !!" "Dustbowl_flag_returned" "Vlag is terug op de basis." "[english]Dustbowl_flag_returned" "Flag has returned to base." "Dustbowl_90_secs" "Poorten open over 90 seconden." "[english]Dustbowl_90_secs" "90 seconds till gates open." "Dustbowl_60_secs" "Poorten open over 60 seconden." "[english]Dustbowl_60_secs" "60 seconds till gates open." "Dustbowl_30_secs" "Poorten openen over 30 seconden." "[english]Dustbowl_30_secs" "30 seconds till gates open." "Dustbowl_10_secs" "Poorten openen over 10 seconden." "[english]Dustbowl_10_secs" "10 seconds till gates open." "Dustbowl_gates_open" "Poorten zijn geopend!" "[english]Dustbowl_gates_open" "Gates are open !!" "Dustbowl_five_minutes_left" "Resterende tijd: vijf minuten" "[english]Dustbowl_five_minutes_left" "Time remaining: Five minutes" "Dustbowl_four_minutes_left" "Resterende tijd: vier minuten" "[english]Dustbowl_four_minutes_left" "Time remaining: Four minutes" "Dustbowl_three_minutes_left" "Resterende tijd: drie minuten" "[english]Dustbowl_three_minutes_left" "Time remaining: Three minutes" "Dustbowl_two_minutes_left" "Resterende tijd: twee minuten" "[english]Dustbowl_two_minutes_left" "Time remaining: Two minutes" "Dustbowl_sixty_seconds_left" "Resterende tijd: 60 seconden" "[english]Dustbowl_sixty_seconds_left" "Time remaining: Sixty seconds" "Dustbowl_thirty_seconds_left" "Resterende tijd: 30 seconden" "[english]Dustbowl_thirty_seconds_left" "Time remaining: Thirty seconds" "Dustbowl_attackers_win" "Het hoofdkwartier is veroverd!" "[english]Dustbowl_attackers_win" "The Headquarters has been captured !!" "Dustbowl_defenders_win" "Het hoofdkwartier is met succes verdedigd!" "[english]Dustbowl_defenders_win" "The Headquarters has been successfully defended !!" "Dustbowl_cap_1_A" "Eerste verovering, fase één" "[english]Dustbowl_cap_1_A" "First Cap, Stage One" "Dustbowl_cap_1_B" "Tweede verovering, fase één" "[english]Dustbowl_cap_1_B" "Second Cap, Stage One" "Dustbowl_cap_2_A" "Eerste verovering, fase twee" "[english]Dustbowl_cap_2_A" "First Cap, Stage Two" "Dustbowl_cap_2_B" "Tweede verovering, fase twee" "[english]Dustbowl_cap_2_B" "Second Cap, Stage Two" "Dustbowl_cap_3_A" "Eerste verovering, fase drie" "[english]Dustbowl_cap_3_A" "First Cap, Stage Three" "Dustbowl_cap_3_B" "De raket, laatste verovering" "[english]Dustbowl_cap_3_B" "the Rocket, Final Cap" "Goldrush_red_setup_goal" "Zorg dat het vijandelijke team de kar niet meeneemt naar je basis!" "[english]Goldrush_red_setup_goal" "Prevent the enemy team from moving the cart to your base!" "Goldrush_blue_setup_goal" "Neem de kar mee naar de controleposten om de ronde te winnen en door te gaan!" "[english]Goldrush_blue_setup_goal" "Move the cart to the Control Points to win the round and advance!" "Goldrush_red_final_goal" "Zorg dat de kar niet op je basis terechtkomt, want dan wint de vijand het spel!" "[english]Goldrush_red_final_goal" "Prevent the cart from moving to your base or the enemy will win the game!" "Goldrush_blue_final_goal" "Zet de kar bij de basis van de vijand neer om de basis te vernietigen en het spel te winnen!" "[english]Goldrush_blue_final_goal" "Move the cart to the enemy base to destroy it and win the game!" "Goldrush_team1" "Aanvallers" "[english]Goldrush_team1" "Attackers" "Goldrush_team2" "Verdedigers" "[english]Goldrush_team2" "Defenders" "Goldrush_cap_1_A" "Eerste verovering, fase één" "[english]Goldrush_cap_1_A" "First Cap, Stage One" "Goldrush_cap_1_B" "Tweede verovering, fase één" "[english]Goldrush_cap_1_B" "Second Cap, Stage One" "Goldrush_cap_2_A" "Eerste verovering, fase twee" "[english]Goldrush_cap_2_A" "First Cap, Stage Two" "Goldrush_cap_2_B" "Tweede verovering, fase twee" "[english]Goldrush_cap_2_B" "Second Cap, Stage Two" "Goldrush_cap_3_A" "Eerste verovering, fase drie" "[english]Goldrush_cap_3_A" "First Cap, Stage Three" "Goldrush_cap_3_B" "Tweede verovering, fase drie" "[english]Goldrush_cap_3_B" "Second Cap, Stage Three" "Goldrush_cap_3_C" "Atoomschacht, laatste verovering" "[english]Goldrush_cap_3_C" "Atomic pit, Final Cap" "Badwater_cap_1" "Eerste veroveringspost" "[english]Badwater_cap_1" "First Capture point" "Badwater_cap_2" "Tweede veroveringspost" "[english]Badwater_cap_2" "Second Capture point" "Badwater_cap_3" "Derde veroveringspost" "[english]Badwater_cap_3" "Third Capture point" "Badwater_cap_4" "Laatste veroveringspost" "[english]Badwater_cap_4" "Final Capture point" "2fort_red_setup_goal" "Pak de koffer met inlichtingen uit de kelder van de vijand. Breng het naar jouw kelder om te winnen!" "[english]2fort_red_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" "2fort_blue_setup_goal" "Pak de koffer met inlichtingen uit de kelder van de vijand. Breng het naar jouw kelder om te winnen!" "[english]2fort_blue_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" "Granary_red_setup_goal" "Verover alle vijf controleposten om het spel te winnen!" "[english]Granary_red_setup_goal" "Capture all five Control Points to win the game!" "Granary_blue_setup_goal" "Verover alle vijf controleposten om het spel te winnen!" "[english]Granary_blue_setup_goal" "Capture all five Control Points to win the game!" "Granary_cap_cp3" "de centrale controlepost" "[english]Granary_cap_cp3" "the Central Control Point" "Granary_cap_red_cp2" "het pakhuis van RED" "[english]Granary_cap_red_cp2" "the RED Warehouse" "Granary_cap_red_cp1" "de basis van RED" "[english]Granary_cap_red_cp1" "the RED Base" "Granary_cap_blue_cp2" "het pakhuis van BLU" "[english]Granary_cap_blue_cp2" "the BLU Warehouse" "Granary_cap_blue_cp1" "de basis van BLU" "[english]Granary_cap_blue_cp1" "the BLU Base" "Gravelpit_red_setup_goal" "Verdedig alle drie controleposten tegen team BLU om het spel te winnen!" "[english]Gravelpit_red_setup_goal" "Defend all three Control Points against team BLU to win the game!" "Gravelpit_blue_setup_goal" "Verover alle drie controleposten om te winnen! Verover eerst A en B, en ga dan naar C." "[english]Gravelpit_blue_setup_goal" "Capture all three Controls Points to win! First capture A and B, then move on to C." "Gravelpit_cap_A" "punt A, de radiotoren" "[english]Gravelpit_cap_A" "cap A, the Radio Tower" "Gravelpit_cap_B" "punt B, de radar" "[english]Gravelpit_cap_B" "cap B, the Radar" "Gravelpit_cap_C" "punt C, het lasergeweer" "[english]Gravelpit_cap_C" "cap C, the Laser Gun" "Hydro_red_setup_goal" "Verover de enige controlepost van BLU om de ronde te winnen. Zorg dat zij niet hetzelfde doen!" "[english]Hydro_red_setup_goal" "Capture BLU's single Control Point to win the round. Prevent them from doing the same!" "Hydro_blue_setup_goal" "Verover de enige controlepost van RED om de ronde te winnen. Zorg dat zij niet hetzelfde doen!" "[english]Hydro_blue_setup_goal" "Capture RED's single Control Point to win the round. Prevent them from doing the same!" "Hydro_red_base_attack" "Verover de laatste controlepost van BLU om het spel te winnen!" "[english]Hydro_red_base_attack" "Capture team BLU's final Control Point to win the game!" "Hydro_red_base_defend" "Verdedig je laatste controlepost tegen team BLU, anders winnen zij!" "[english]Hydro_red_base_defend" "Defend your final Control Point against BLU or they will win!" "Hydro_blue_base_attack" "Verover de laatste controlepost van RED om het spel te winnen!" "[english]Hydro_blue_base_attack" "Capture team RED's final Control Point to win the game!" "Hydro_blue_base_defend" "Verdedig je laatste controlepost tegen team RED, anders winnen zij!" "[english]Hydro_blue_base_defend" "Defend your final Control Point against RED or they will win!" "Hydro_cap_red_base" "de Basis van RED" "[english]Hydro_cap_red_base" "the RED Base" "Hydro_cap_blue_base" "de Basis van BLU" "[english]Hydro_cap_blue_base" "the BLU Base" "Hydro_cap_radar_dish" "de Radarschotel" "[english]Hydro_cap_radar_dish" "the Radar Dish" "Hydro_cap_dam" "de Dam" "[english]Hydro_cap_dam" "the Dam" "Hydro_cap_power_plant" "de Krachtcentrale" "[english]Hydro_cap_power_plant" "the Power Plant" "Hydro_cap_warehouse" "het Pakhuis" "[english]Hydro_cap_warehouse" "the Warehouse" "Well_red_setup_goal" "Verover alle vijf controleposten om het spel te winnen!" "[english]Well_red_setup_goal" "Capture all five of the Control Points to win the game!" "Well_blue_setup_goal" "Verover alle vijf controleposten om het spel te winnen!" "[english]Well_blue_setup_goal" "Capture all five of the Control Points to win the game!" "Well_setup_30sec" "Spel begint over 30 seconden!" "[english]Well_setup_30sec" "Game begins in 30 seconds!" "Well_setup_10sec" "Spel begint over 10 seconden!" "[english]Well_setup_10sec" "Game begins in 10 seconds!" "Well_cap_center" "Centrale Controlepost" "[english]Well_cap_center" "Central Control Point" "Well_cap_red_two" "het Pakhuis van RED" "[english]Well_cap_red_two" "the RED Warehouse" "Well_cap_red_rocket" "de Basis van RED" "[english]Well_cap_red_rocket" "the RED Base" "Well_cap_blue_two" "het Pakhuis van BLU" "[english]Well_cap_blue_two" "the BLU Warehouse" "Well_cap_blue_rocket" "de Basis van BLU" "[english]Well_cap_blue_rocket" "the BLU Base" "Pipeline_setup_goal" "Zet je kar als eerste bij de veroveringspost neer om deze ronde te winnen!" "[english]Pipeline_setup_goal" "Move your cart to the capture point first to win this heat!" "Pipeline_final_goal" "Zet je kar bij de basis van de vijand neer om die op te blazen voordat ze jouw basis vernietigen!" "[english]Pipeline_final_goal" "Move your cart to destroy the enemy base before they destroy yours!" "Pipeline_cap_1_red" "Eerste veroveringspost van Red" "[english]Pipeline_cap_1_red" "Red's first Capture point" "Pipeline_cap_1_blue" "Eerste veroveringspost van Blue" "[english]Pipeline_cap_1_blue" "Blue's first Capture point" "Pipeline_cap_2_red" "Tweede veroveringspost van Red" "[english]Pipeline_cap_2_red" "Red's second Capture point" "Pipeline_cap_2_blue" "Tweede veroveringspost van Blue" "[english]Pipeline_cap_2_blue" "Blue's second Capture point" "Pipeline_cap_3_red" "Laatste veroveringspost van Red" "[english]Pipeline_cap_3_red" "Red's final capture point" "Pipeline_cap_3_blue" "Laatste veroveringspost van Blue" "[english]Pipeline_cap_3_blue" "Blue's final capture point" "Badlands_cap_cp3" "de Centrale Controlepost" "[english]Badlands_cap_cp3" "the Central Control Point" "Badlands_cap_red_cp2" "de Rots van RED" "[english]Badlands_cap_red_cp2" "the RED Spire" "Badlands_cap_red_cp1" "de Basis van RED" "[english]Badlands_cap_red_cp1" "the RED Base" "Badlands_cap_blue_cp2" "de Rots van BLU" "[english]Badlands_cap_blue_cp2" "the BLU Spire" "Badlands_cap_blue_cp1" "de Basis van BLU" "[english]Badlands_cap_blue_cp1" "the BLU Base" "koth_setup_goal" "Verover de controlepost en houd deze bezet om het spel te winnen!" "[english]koth_setup_goal" "Capture and hold the Control Point to win the game!" "koth_viaduct_cap" "de Controlepost" "[english]koth_viaduct_cap" "the Control Point" "Arena_cap" "de Controlepost" "[english]Arena_cap" "the Control Point" "Winpanel_Team1" "TEAM" "[english]Winpanel_Team1" "TEAM" "Winpanel_Team2" "Team" "[english]Winpanel_Team2" "Team" "Winpanel_BlueWins" "TEAM BLU WINT!" "[english]Winpanel_BlueWins" "BLU TEAM WINS!" "Winpanel_BlueAdvances" "TEAM BLU BEZIT GEBIED" "[english]Winpanel_BlueAdvances" "BLU TEAM SEIZES AREA" "Winpanel_BlueDefends" "TEAM BLU VERDEDIGT!" "[english]Winpanel_BlueDefends" "BLU TEAM DEFENDS!" "Winpanel_RedWins" "TEAM RED WINT!" "[english]Winpanel_RedWins" "RED TEAM WINS!" "Winpanel_RedAdvances" "TEAM RED BEZIT GEBIED" "[english]Winpanel_RedAdvances" "RED TEAM SEIZES AREA" "Winpanel_RedDefends" "TEAM RED VERDEDIGT!" "[english]Winpanel_RedDefends" "RED TEAM DEFENDS!" "Winpanel_TeamWins" "%s2 %s1 WINT!" "[english]Winpanel_TeamWins" "%s1 %s2 WINS!" "Winpanel_TeamLost" "%s1 %s2 HEEFT VERLOREN!" "[english]Winpanel_TeamLost" "%s1 %s2 LOST!" "Winpanel_TeamAdvances" "%s2 %s1 BEZIT GEBIED" "[english]Winpanel_TeamAdvances" "%s1 %s2 SEIZES AREA" "Winpanel_TeamDefends" "%s2 %s1 VERDEDIGT!" "[english]Winpanel_TeamDefends" "%s1 %s2 DEFENDS!" "Winpanel_BlueMVPs" "Topspelers BLU:" "[english]Winpanel_BlueMVPs" "BLU Team MVPs:" "Winpanel_RedMVPs" "Topspelers RED:" "[english]Winpanel_RedMVPs" "RED Team MVPs:" "Winpanel_TopPlayers" "Topspelers:" "[english]Winpanel_TopPlayers" "Top Players:" "Winpanel_PointsThisRound" "Punten deze ronde:" "[english]Winpanel_PointsThisRound" "Points this round:" "Winpanel_CapturePointsRemaining" "nog %s1 gebieden te winnen" "[english]Winpanel_CapturePointsRemaining" "%s1 more areas to win" "Winpanel_CapturePointRemaining" "nog %s1 gebied te winnen" "[english]Winpanel_CapturePointRemaining" "%s1 more area to win" "Winpanel_WinningCapture" "Winnende verovering: %s1" "[english]Winpanel_WinningCapture" "Winning capture: %s1" "Winreason_AllPointsCaptured" "%s1 heeft alle controleposten veroverd" "[english]Winreason_AllPointsCaptured" "%s1 captured all control points" "Winreason_FlagCaptureLimit" "%s1 heeft de vijandelijke inlichtingen %s2 keer veroverd" "[english]Winreason_FlagCaptureLimit" "%s1 captured the enemy intelligence %s2 times" "Winreason_OpponentsDead" "%s1 heeft alle tegenstanders gedood in een sudden death" "[english]Winreason_OpponentsDead" "%s1 killed all opponents during sudden death" "Winreason_DefendedUntilTimeLimit" "%s1 heeft met succes verdedigd totdat de tijd op was" "[english]Winreason_DefendedUntilTimeLimit" "%s1 successfully defended until time ran out" "Winreason_TimeLimit" "%s1 had meer punten toen de tijdslimiet werd bereikt" "[english]Winreason_TimeLimit" "%s1 had more points when the time limit was reached" "Winreason_WinLimit" "%s1 had meer punten toen de winstlimiet werd bereikt" "[english]Winreason_WinLimit" "%s1 had more points when the win limit was reached" "Winreason_WinDiffLimit" "%s1 lag ver genoeg voor om te winnen" "[english]Winreason_WinDiffLimit" "%s1 was ahead by the required difference to win" "Winreason_Stalemate" "Iedereen is een verliezer" "[english]Winreason_Stalemate" "You're all losers" "Winreason_Arena" "%s1 heeft alle tegenstanders gedood" "[english]Winreason_Arena" "%s1 killed all opponents" "Winreason_PayloadRace" "%s1 heeft de springladingrace gewonnen" "[english]Winreason_PayloadRace" "%s1 won the payload race" "Tournament_WaitingForTeams" "Wachten tot de teams zich hebben gegroepeerd" "[english]Tournament_WaitingForTeams" "Waiting for teams to organize" "Tournament_Countdown" "Beginnen in %s1 seconden... Druk op 'F4' om te annuleren" "[english]Tournament_Countdown" "Starting in %s1 seconds... 'F4' to cancel" "Tournament_TeamReady" "Gereed" "[english]Tournament_TeamReady" "Ready" "Tournament_TeamNotReady" "Niet gereed" "[english]Tournament_TeamNotReady" "Not Ready" "Tournament_WinConditions" "Winvoorwaarden: " "[english]Tournament_WinConditions" "Win Conditions: " "Tournament_WinConditionsMinute" "minuut" "[english]Tournament_WinConditionsMinute" "minute" "Tournament_WinConditionsRound" "ronde" "[english]Tournament_WinConditionsRound" "round" "Tournament_WinConditionsWin" "winnen" "[english]Tournament_WinConditionsWin" "win" "Tournament_WinConditionsMinutes" "minuten" "[english]Tournament_WinConditionsMinutes" "minutes" "Tournament_WinConditionsRounds" "ronden" "[english]Tournament_WinConditionsRounds" "rounds" "Tournament_WinConditionsWins" "wint" "[english]Tournament_WinConditionsWins" "wins" "Tournament_WinConditionsNone" "Geen" "[english]Tournament_WinConditionsNone" "None" "Tournament_WinConditionsSecond" "seconde" "[english]Tournament_WinConditionsSecond" "second" "Tournament_WinConditionsSeconds" "seconden" "[english]Tournament_WinConditionsSeconds" "seconds" "Tournament_TeamSetupNotReady" "Team is niet klaar" "[english]Tournament_TeamSetupNotReady" "Team Not Ready" "Tournament_TeamSetupReady" "Team is klaar" "[english]Tournament_TeamSetupReady" "Team Ready" "Tournament_Instructions" "F4 = naam/status team wijzigen" "[english]Tournament_Instructions" "F4 = change team name/status" "Tournament_TeamNamePanel" "Teamnaam" "[english]Tournament_TeamNamePanel" "Team Name" "Winpanel_TournamentTeamWins" "%s1 WINT!" "[english]Winpanel_TournamentTeamWins" "%s1 WINS!" "Winpanel_TournamentTeamLost" "%s1 HEEFT VERLOREN!" "[english]Winpanel_TournamentTeamLost" "%s1 LOST!" "Winpanel_TournamentTeamAdvances" "%s1 BEZIT GEBIED" "[english]Winpanel_TournamentTeamAdvances" "%s1 SEIZES AREA" "Winpanel_TournamentTeamDefends" "%s1 VERDEDIGT!" "[english]Winpanel_TournamentTeamDefends" "%s1 DEFENDS!" "Winpanel_TournamentMVPs" "Topspelers %s1:" "[english]Winpanel_TournamentMVPs" "%s1 MVPs:" "Tournament_TeamName_Change" "%s1 heeft teamnaam gewijzigd in %s2" "[english]Tournament_TeamName_Change" "%s1 changed team name to %s2" "Tournament_ReadyState_Change" "%s1 heeft teamstatus gewijzigd in %s2" "[english]Tournament_ReadyState_Change" "%s1 changed team state to %s2" "Tournament_StopWatchNoCap" "Veroveringstijd nog niet ingesteld" "[english]Tournament_StopWatchNoCap" "Capture time not yet set" "Tournament_StopWatchPointCaptureAttacker" "Verover %s1 %s2 om te winnen!" "[english]Tournament_StopWatchPointCaptureAttacker" "Capture %s1 %s2 to win!" "Tournament_StopWatchPointCaptureDefender" "Verdedig %s1 %s2 om te winnen!" "[english]Tournament_StopWatchPointCaptureDefender" "Defend %s1 %s2 to win!" "Tournament_StopWatchPointCaptureSpectator" "Aanvallers hebben %s1 %s2 nodig om te winnen" "[english]Tournament_StopWatchPointCaptureSpectator" "Attackers need %s1 %s2 to win" "Tournament_StopWatch_Point" "punt" "[english]Tournament_StopWatch_Point" "point" "Tournament_StopWatch_Points" "punten" "[english]Tournament_StopWatch_Points" "points" "Tournament_StopWatch_TimeVictory" "Klop de tijd van %s1 om te winnen!" "[english]Tournament_StopWatch_TimeVictory" "Beat %s1's time to win!" "Tournament_StopWatch_TimeVictoryDefender" "Tijd van %s1" "[english]Tournament_StopWatch_TimeVictoryDefender" "%s1's time" "Tournament_StopWatch_LabelDefender" "Stop de opmars van %s1!" "[english]Tournament_StopWatch_LabelDefender" "Stop %s1's advance!" "Tournament_StopWatch_AttackerScore" "Klop de score van %s1 om te winnen!" "[english]Tournament_StopWatch_AttackerScore" "Beat %s1's score to win!" "Tournament_StopWatch_GoalTextPointsAndTime" "%s1 heeft %s2 in slechts %s3. Als %s4 sneller %s5 verovert, winnen ze!" "[english]Tournament_StopWatch_GoalTextPointsAndTime" "%s1 got %s2 in just %s3. If %s4 gets %s5 faster, they win!" "Tournament_StopWatch_GoalTextPointsAndTime2" "Als %s1 de tijd van %s2 niet klopt, kunnen ze nog steeds winnen door meer punten te veroveren. Om te winnen moet %s3 %s4 veroveren voor het eind van de ronde!" "[english]Tournament_StopWatch_GoalTextPointsAndTime2" "If %s1 doesn't beat %s2's time, they can still win by capturing more points. To win, %s3 needs to capture %s4 before the round ends!" "Tournament_StopWatch_GoalTextPoints" "%s1 heeft de vorige ronde geen punten veroverd. Als %s2 1 punt verovert, winnen ze!" "[english]Tournament_StopWatch_GoalTextPoints" "%s1 didn't capture any points last round. If %s2 captures 1 point, they win!" "TF_Gates_90_secs" "Poorten openen over 90 seconden." "[english]TF_Gates_90_secs" "90 seconds till gates open." "TF_Gates_60_secs" "Poorten openen over 60 seconden." "[english]TF_Gates_60_secs" "60 seconds till gates open." "TF_Gates_30_secs" "Poorten openen over 30 seconden." "[english]TF_Gates_30_secs" "30 seconds till gates open." "TF_Gates_10_secs" "Poorten openen over 10 seconden." "[english]TF_Gates_10_secs" "10 seconds till gates open." "TF_Gates_open" "Poorten zijn geopend!" "[english]TF_Gates_open" "Gates are open !!" "TF_Time_FiveMinutesLeft" "Resterende tijd: Vijf minuten" "[english]TF_Time_FiveMinutesLeft" "Time remaining: Five minutes" "TF_Time_FourMinutesLeft" "Resterende tijd: Vier minuten" "[english]TF_Time_FourMinutesLeft" "Time remaining: Four minutes" "TF_Time_ThreeMinutesLeft" "Resterende tijd: Drie minuten" "[english]TF_Time_ThreeMinutesLeft" "Time remaining: Three minutes" "TF_Time_TwoMinutesLeft" "Resterende tijd: Twee minuten" "[english]TF_Time_TwoMinutesLeft" "Time remaining: Two minutes" "TF_Time_SixtySecondsLeft" "Resterende tijd: 60 seconden" "[english]TF_Time_SixtySecondsLeft" "Time remaining: Sixty seconds" "TF_Time_ThirtySecondsLeft" "Resterende tijd: 30 seconden" "[english]TF_Time_ThirtySecondsLeft" "Time remaining: Thirty seconds" "TF_Time_attackers_win" "Aanvallers winnen! De hoofdkwartieren zijn allemaal veroverd!" "[english]TF_Time_attackers_win" "Attackers win !! The command points have all been captured !!" "TF_Time_defenders_win" "Verdedigers winnen! De hoofdkwartieren zijn met succes verdedigd!" "[english]TF_Time_defenders_win" "Defenders win !! The command points have been successfully defended !!" "TF_AD_TakeFlagToPoint" "Breng de vlag naar het hoofdkwartier." "[english]TF_AD_TakeFlagToPoint" "Take the flag to the Command Point." "TF_AD_YouSecuredPoint" "Je hebt hoofdkwartier %s1 veiliggesteld!" "[english]TF_AD_YouSecuredPoint" "You secured Command Point %s1 !!" "TF_AD_AttackersSecuredPoint" "Aanvallers hebben hoofdkwartier %s1 veiliggesteld!" "[english]TF_AD_AttackersSecuredPoint" "Attackers Secured Command Point %s1 !!" "TF_AD_FlagReturned" "Vlag is terug op de basis." "[english]TF_AD_FlagReturned" "Flag has returned to base." "TF_CTF_PlayerPickup" "Je hebt de VIJANDELIJKE INLICHTINGEN ONDERSCHEPT! Keer terug naar de BASIS!" "[english]TF_CTF_PlayerPickup" "You PICKED UP the ENEMY INTELLIGENCE! Return to BASE!" "TF_CTF_PlayerTeamPickup" "Je team heeft de VIJANDELIJKE INLICHTINGEN ONDERSCHEPT!" "[english]TF_CTF_PlayerTeamPickup" "Your team PICKED UP the ENEMY INTELLIGENCE!" "TF_CTF_OtherTeamPickup" "Je INLICHTINGEN zijn ONDERSCHEPT!" "[english]TF_CTF_OtherTeamPickup" "Your INTELLIGENCE has been PICKED UP!" "TF_CTF_PlayerCapture" "Je hebt de VIJANDELIJKE INLICHTINGEN VEROVERD!" "[english]TF_CTF_PlayerCapture" "You CAPTURED the ENEMY INTELLIGENCE!" "TF_CTF_PlayerTeamCapture" "Je team heeft de VIJANDELIJKE INLICHTINGEN VEROVERD!" "[english]TF_CTF_PlayerTeamCapture" "Your team CAPTURED the ENEMY INTELLIGENCE!" "TF_CTF_OtherTeamCapture" "Je INLICHTINGEN zijn VEROVERD!" "[english]TF_CTF_OtherTeamCapture" "Your INTELLIGENCE was CAPTURED!" "TF_CTF_PlayerDrop" "Je hebt de VIJANDELIJKE INLICHTINGEN laten vallen!" "[english]TF_CTF_PlayerDrop" "You dropped the ENEMY INTELLIGENCE!" "TF_CTF_PlayerTeamDrop" "Men heeft de VIJANDELIJKE INLICHTINGEN laten vallen!" "[english]TF_CTF_PlayerTeamDrop" "The ENEMY INTELLIGENCE was dropped!" "TF_CTF_OtherTeamDrop" "Men heeft je INLICHTINGEN laten vallen!" "[english]TF_CTF_OtherTeamDrop" "Your INTELLIGENCE has been dropped!" "TF_CTF_PlayerTeamReset" "Je INLICHTINGEN zijn teruggekeerd!" "[english]TF_CTF_PlayerTeamReset" "Your INTELLIGENCE has been returned!" "TF_CTF_OtherTeamReset" "De VIJANDELIJKE INLICHTINGEN zijn teruggekeerd!" "[english]TF_CTF_OtherTeamReset" "The ENEMY INTELLIGENCE was returned!" "TF_CTF_Wrong_Goal" "Neem de INLICHTINGEN mee terug naar JE BASIS." "[english]TF_CTF_Wrong_Goal" "Take the INTELLIGENCE back to YOUR BASE." "TF_CTF_No_Invuln" "Je kan niet ONKWETSBAAR zijn als je de VIJANDELIJKE INLICHTINGEN bij je hebt!" "[english]TF_CTF_No_Invuln" "You cannot be INVULNERABLE while carrying the ENEMY INTELLIGENCE!" "TF_CTF_No_Tele" "Je kan niet TELEPORTEREN als je de VIJANDELIJKE INLICHTINGEN bij je hebt!" "[english]TF_CTF_No_Tele" "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!" "Team_Capture_Linear" "Voorafgaande post niet in bezit!" "[english]Team_Capture_Linear" "Preceding point not owned!" "Team_Capture_Blocked" "Verovering verhinderd door vijand" "[english]Team_Capture_Blocked" "Capture blocked by enemy" "Team_Blocking_Capture" "Verovering door vijand aan het blokkeren!" "[english]Team_Blocking_Capture" "Blocking enemy capture!" "Team_Reverting_Capture" "Verovering keren!" "[english]Team_Reverting_Capture" "Reverting capture!" "Team_Waiting_for_teammate" "Wachten op teamgenoot" "[english]Team_Waiting_for_teammate" "Waiting for teammate" "Team_Cannot_Capture" "Je team kan dit niet veroveren!" "[english]Team_Cannot_Capture" "Your team can't capture this!" "Team_Capture_OwnPoint" "Verdedig deze post." "[english]Team_Capture_OwnPoint" "Defend this point." "Team_Capture_NotNow" "Geen verovering op dit moment." "[english]Team_Capture_NotNow" "No capturing at this time." "Team_Capture_Owned" "In te nemen post al in bezit." "[english]Team_Capture_Owned" "Capture Point already owned." "Team_Progress_Blocked" "Voortgang geblokkeerd door vijand" "[english]Team_Progress_Blocked" "Progress blocked by enemy" "Cant_cap_stealthed" "Kan post niet onopgemerkt veroveren." "[english]Cant_cap_stealthed" "Cannot capture point while stealthed." "Cant_cap_disguised" "Kan post niet vermomd veroveren." "[english]Cant_cap_disguised" "Cannot capture point while disguised." "Cant_cap_invuln" "Kan post niet onkwetsbaar veroveren." "[english]Cant_cap_invuln" "Cannot capture point while invulnerable." "Cant_cap_stunned" "Kan post niet verdoofd veroveren." "[english]Cant_cap_stunned" "Cannot capture point while stunned." "TF_Invade_FlagReturned" "De VLAG is terug!" "[english]TF_Invade_FlagReturned" "The FLAG has returned!" "TF_Invade_PlayerPickup" "Je hebt de VLAG ONDERSCHEPT! Breng deze naar de VIJANDELIJKE BASIS!" "[english]TF_Invade_PlayerPickup" "You PICKED UP the FLAG! Take it to the ENEMY BASE!" "TF_Invade_PlayerTeamPickup" "Je team heeft de VLAG ONDERSCHEPT!" "[english]TF_Invade_PlayerTeamPickup" "Your team PICKED UP the FLAG!" "TF_Invade_OtherTeamPickup" "De VIJAND heeft de VLAG ONDERSCHEPT!" "[english]TF_Invade_OtherTeamPickup" "The ENEMY has PICKED UP the FLAG!" "TF_Invade_PlayerCapture" "Je hebt de VLAG VEROVERD!" "[english]TF_Invade_PlayerCapture" "You CAPTURED the FLAG!" "TF_Invade_PlayerTeamCapture" "Je team heeft de VLAG VEROVERD!" "[english]TF_Invade_PlayerTeamCapture" "Your team CAPTURED the FLAG!" "TF_Invade_OtherTeamCapture" "De VIJAND heeft de VLAG VEROVERD!" "[english]TF_Invade_OtherTeamCapture" "The ENEMY CAPTURED the FLAG!" "TF_Invade_PlayerFlagDrop" "Je hebt de VLAG laten vallen!" "[english]TF_Invade_PlayerFlagDrop" "You dropped the FLAG!" "TF_Invade_FlagDrop" "Men heeft de VLAG laten vallen!" "[english]TF_Invade_FlagDrop" "The FLAG was dropped!" "TF_Invade_Wrong_Goal" "Breng de vlag naar de VIJANDELIJKE BASIS." "[english]TF_Invade_Wrong_Goal" "Take the flag to the ENEMY BASE." "TF_Invade_FlagNeutral" "De VLAG is NEUTRAAL geworden! Pak de VLAG!" "[english]TF_Invade_FlagNeutral" "The FLAG has become NEUTRAL! Get the FLAG!" "TF_Flag_AltFireToDrop" "Druk op ALT-FIRE om de vlag te laten vallen." "[english]TF_Flag_AltFireToDrop" "Press ALT-FIRE to drop the flag." "FreezePanel_NoKiller" "Je bent gedood" "[english]FreezePanel_NoKiller" "You were killed" "FreezePanel_Killer" "Je bent gedood door" "[english]FreezePanel_Killer" "You were killed by" "FreezePanel_Killer_Dead" "Je bent gedood door wijlen" "[english]FreezePanel_Killer_Dead" "You were killed by the late" "FreezePanel_Nemesis" "Je bent opnieuw gedood door" "[english]FreezePanel_Nemesis" "You were killed again by" "FreezePanel_Nemesis_Dead" "Je bent opnieuw gedood door wijlen" "[english]FreezePanel_Nemesis_Dead" "You were killed again by the late" "FreezePanel_KillerObject" "Je bent gedood door de %objectkiller% van" "[english]FreezePanel_KillerObject" "You were killed by the %objectkiller% of" "FreezePanel_KillerObject_Dead" "Je bent gedood door de %objectkiller% van wijlen" "[english]FreezePanel_KillerObject_Dead" "You were killed by the %objectkiller% of the late" "FreezePanel_KillerHealth" "Resterende gezondheid: %s1" "[english]FreezePanel_KillerHealth" "Health left: %s1" "FreezePanel_Callout" "Een stukje van jezelf!" "[english]FreezePanel_Callout" "A bit of you!" "FreezePanel_Callout2" "En nog een stukje!" "[english]FreezePanel_Callout2" "Another bit!" "FreezePanel_Callout3" "Nog meer stukjes!" "[english]FreezePanel_Callout3" "More bits!" "FreezePanel_Item" "%killername% draagt:" "[english]FreezePanel_Item" "%killername% is carrying:" "Callout_Ragdoll" "Dit ben jij!" "[english]Callout_Ragdoll" "You!" "Callout_Head" "Je hoofd!" "[english]Callout_Head" "Your head!" "Callout_Foot" "Je voet!" "[english]Callout_Foot" "Your foot!" "Callout_Hand" "Je hand!" "[english]Callout_Hand" "Your hand!" "Callout_Torso" "Je romp!" "[english]Callout_Torso" "Your torso!" "Callout_Organ1" "Je milt!" "[english]Callout_Organ1" "Your spleen!" "Callout_Organ2" "Je longen!" "[english]Callout_Organ2" "Your lungs!" "Callout_Organ3" "Je lever!" "[english]Callout_Organ3" "Your liver!" "Callout_Organ4" "Je alvleesklier!" "[english]Callout_Organ4" "Your pancreas!" "Callout_Organ5" "Je nier!" "[english]Callout_Organ5" "Your kidney!" "Callout_Organ6" "Je blindedarm!" "[english]Callout_Organ6" "Your appendix!" "WaitingForPlayersPanel_WaitOnPlayers" "Wachten op andere spelers" "[english]WaitingForPlayersPanel_WaitOnPlayers" "Waiting for other players" "WaitingForPlayersPanel_WaitEnding" "Spel begint" "[english]WaitingForPlayersPanel_WaitEnding" "Starting Game" "ControlPointIconCappers" "x%numcappers%" "[english]ControlPointIconCappers" "x%numcappers%" "game_WaitingForPlayers" "Wachten Op Spelers" "[english]game_WaitingForPlayers" "Waiting For Players" "game_Overtime" "Verlenging" "[english]game_Overtime" "Overtime" "game_Setup" "Instelling" "[english]game_Setup" "Setup" "EnterStalemate" "Sudden death-modus! Je kunt niet meer herleven!" "[english]EnterStalemate" "Sudden Death Mode! No more respawning!" "game_SuddenDeath" "Sudden death" "[english]game_SuddenDeath" "Sudden Death" "game_stalemate_cant_change_class" "%s1 seconden zijn voorbij. Je kunt nu niet van klasse veranderen in sudden death-modus!" "[english]game_stalemate_cant_change_class" "%s1 seconds have passed. You can't change class in Sudden Death Mode now!" "TF_CantChangeClassNow" "Je kunt nu niet van klasse veranderen." "[english]TF_CantChangeClassNow" "You can't change class at this time." "TF_CantChangeTeamNow" "Je kunt nu niet van team veranderen." "[english]TF_CantChangeTeamNow" "You can't change team at this time." "Gametype_CTF" "Verover de vlag" "[english]Gametype_CTF" "Capture the Flag" "Gametype_CP" "Controleposten" "[english]Gametype_CP" "Control Points" "Gametype_Escort" "Springlading" "[english]Gametype_Escort" "Payload" "Gametype_Arena" "Arena" "[english]Gametype_Arena" "Arena" "Gametype_EscortRace" "Springladingrace" "[english]Gametype_EscortRace" "Payload Race" "Gametype_Koth" "Heerser van de heuvel" "[english]Gametype_Koth" "King of the Hill" "Intro_Title" "Inleiding op speltype: %gamemode%" "[english]Intro_Title" "Game Mode Introduction: %gamemode%" "Intro_CaptureIntro" "Welkom bij de inleiding op speltype Veroveringsposten." "[english]Intro_CaptureIntro" "Welcome to the Capture Point game mode introduction." "Intro_capturepoints" "Je team moet 5 veroveringsposten bezitten om te winnen. De HUD geeft weer welk team welke veroveringspost bezit." "[english]Intro_capturepoints" "Your team must own 5 Capture Points to win. The HUD shows which team owns each capture point." "Intro_fakecapture" "Ga dicht bij de veroveringspost staan om deze te veroveren. De HUD geeft de veroveringsvoortgang weer." "[english]Intro_fakecapture" "Stand near the Capture Point to capture it. The HUD shows your capture progress." "Intro_multcapture" "Met meerdere teamleden verover je posten sneller! Help je team!" "[english]Intro_multcapture" "Multiple team members capture points faster! Help your team out!" "Intro_yourpoint" "Laat de vijand niet je laatste post veroveren! Verdedig deze, anders verlies je!" "[english]Intro_yourpoint" "Don't let the enemy capture your last point! Defend it or you lose!" "Intro_ctf_intro" "Inleiding op speltype: elk team moet de geheime dossiers van de vijand veroveren en de eigen dossiers verdedigen." "[english]Intro_ctf_intro" "Game Mode Introduction: Each team must capture the enemy's secret files, while defending their own." "Intro_ctf_red_assault_base" "Val de vijandelijke basis aan om de geheime dossiers te stelen." "[english]Intro_ctf_red_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_red_steal_files" "Steel de koffer uit de kelder van de vijandelijke basis." "[english]Intro_ctf_red_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_red_return_and_cap" "Breng de koffer naar het bureau in de kelder van jouw team om het te veroveren en hiermee te scoren." "[english]Intro_ctf_red_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_red_defend" "Vergeet niet de koffer van jouw team te helpen verdedigen tegen de vijand!" "[english]Intro_ctf_red_defend" "Don't forget to help defend your team's briefcase from the enemy!" "Intro_ctf_blue_assault_base" "Val de vijandelijke basis aan om de geheime dossiers te stelen." "[english]Intro_ctf_blue_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_blue_steal_files" "Steel de koffer uit de kelder van de vijandelijke basis." "[english]Intro_ctf_blue_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_blue_return_and_cap" "Breng de koffer naar het bureau in de kelder van jouw team om het te veroveren en hiermee te scoren." "[english]Intro_ctf_blue_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_blue_defend" "Vergeet niet de koffer van jouw team te helpen verdedigen tegen de vijand!" "[english]Intro_ctf_blue_defend" "Don't forget to help defend your team's briefcase from the enemy!" "Intro_attack_defense_intro" "Dit is een aanval-verdedigingskaart, BLU probeert gebieden te veroveren en RED probeert dit tegen te gaan." "[english]Intro_attack_defense_intro" "This is an attack defense map, BLU tries to capture areas while RED tries to stop them." "Intro_attack_defense_capping" "BLU moet dichtbij de veroveringspost staan om deze te veroveren. De HUD geeft de veroveringsvoortgang weer." "[english]Intro_attack_defense_capping" "BLU must stand near the Capture Point to capture it. The HUD shows your capture progress." "Intro_attack_defense_cap_a" "BLU moet zowel post A..." "[english]Intro_attack_defense_cap_a" "BLU must capture both Capture point A ..." "Intro_attack_defense_cap_b" "als post B veroveren. BLU kan de posten in willekeurige volgorde veroveren." "[english]Intro_attack_defense_cap_b" "and also Capture point B. BLU can capture the points in any order." "Intro_attack_defense_cap_final" "Wanneer BLU posten A en B bezit, wordt de laatste post ontsloten" "[english]Intro_attack_defense_cap_final" "After BLU owns capture point A and capture point B the final Capture point unlocks" "Intro_attack_defense_cap_timer" "BLU krijgt 3 minuten op de klok erbij voor elke veroverde post. RED kan geen posten heroveren als BLU ze eenmaal bezit." "[english]Intro_attack_defense_cap_timer" "BLU earns 3 minutes on the timer for each succesful captured point. RED cannot capture points back once BLU own them." "Hint_spotted_a_friend" "Je hebt een teamgenoot gespot!" "[english]Hint_spotted_a_friend" "You have spotted a teammate!" "Hint_spotted_an_enemy" "Je hebt een vijand gespot!" "[english]Hint_spotted_an_enemy" "You have spotted an enemy!" "Hint_killing_enemies_is_good" "Je hebt een vijand gedood!" "[english]Hint_killing_enemies_is_good" "You killed an enemy!" "Hint_out_of_ammo" "Je wapen heeft geen munitie meer!" "[english]Hint_out_of_ammo" "Your weapon is out of ammo!" "Hint_turn_off_hints" "Je kunt de tips uitschakelen in het menu Opties onder Opties -> Meerdere spelers -> Gevorderd -> 'Automatische Help'" "[english]Hint_turn_off_hints" "You can turn off hints in the options menu, under Options -> Multiplayer -> Advanced -> 'Auto Help'" "Hint_pickup_ammo" "Haal munitie op van gevallen wapens!" "[english]Hint_pickup_ammo" "Pick up ammo from fallen weapons!" "Hint_Cannot_Teleport_With_Flag" "Je kunt niet teleporteren als je de koffer hebt." "[english]Hint_Cannot_Teleport_With_Flag" "You cannot teleport when you have the briefcase." "Hint_Cannot_Cloak_With_Flag" "Je kunt je niet verhullen als je de koffer hebt." "[english]Hint_Cannot_Cloak_With_Flag" "You cannot cloak when you have the briefcase." "Hint_Cannot_Disguise_With_Flag" "Je kunt je niet vermommen als je de koffer hebt." "[english]Hint_Cannot_Disguise_With_Flag" "You cannot disguise when you have the briefcase." "Hint_Cannot_Attack_While_Cloaked" "Je kunt niet aanvallen als je verhuld bent." "[english]Hint_Cannot_Attack_While_Cloaked" "You cannot attack while cloaked." "Hint_Cannot_Invuln_With_Flag" "Je kunt niet onkwetsbaar worden als je de koffer hebt." "[english]Hint_Cannot_Invuln_With_Flag" "You cannot go invulnerable when you have the briefcase." "Hint_Cannot_Attack_While_Feign_Armed" "Je kunt niet aanvallen terwijl je je dood houdt." "[english]Hint_Cannot_Attack_While_Feign_Armed" "You cannot attack while feign death is armed." "Hint_Cannot_Arm_Feign_Now" "Je verhullingsmeter moet helemaal vol zijn om je dood te kunnen vervalsen." "[english]Hint_Cannot_Arm_Feign_Now" "You need a full cloak meter to arm feign death." "Hint_ClassMenu" "Druk op '%changeclass%' om van spelersklasse te veranderen." "[english]Hint_ClassMenu" "Press '%changeclass%' to change your player class." "Hint_altfire_sniperrifle" "Druk op '%attack2%' om met je snipergeweer te zoomen." "[english]Hint_altfire_sniperrifle" "You can hit '%attack2%' to zoom with your sniper rifle." "Hint_altfire_grenadelauncher" "Druk op '%attack2%' om kleefbommen te laten ontploffen, ook als je je granaatwerper gebruikt." "[english]Hint_altfire_grenadelauncher" "You can hit '%attack2%' to detonate stickybombs even while using your grenade launcher." "Hint_altfire_pipebomblauncher" "Druk op '%attack2%' om kleefbommen te laten ontploffen die met je kleefbommenwerper zijn afgevuurd." "[english]Hint_altfire_pipebomblauncher" "You can hit '%attack2%' to detonate stickybombs launched with your stickybomb launcher." "Hint_altfire_rotate_building" "Druk op '%attack2%' om bouwsels te roteren voordat je ze plaatst." "[english]Hint_altfire_rotate_building" "You can hit '%attack2%' to rotate buildings before you place them." "Hint_Soldier_rpg_reload" "Druk op '%reload%' om je raketwerper te herladen. Herlaad zodra je niet in gevecht bent!" "[english]Hint_Soldier_rpg_reload" "Hit '%reload%' to reload your rocket launcher. Reload it whenever you're out of combat!" "Hint_Engineer_use_wrench_onown" "Raak bouwende objecten met je moersleutel zodat ze sneller werken!" "[english]Hint_Engineer_use_wrench_onown" "Hit constructing objects with your wrench to make them build faster!" "Hint_Engineer_use_wrench_onother" "Raak bouwende objecten van je teamgenoten met je moersleutel zodat ze sneller werken!" "[english]Hint_Engineer_use_wrench_onother" "Hit your teammate's constructing objects with your wrench to help them build faster!" "Hint_Engineer_build_sentrygun" "Bouw sentrys om je teambasis te verdedigen. De vierde positie in je wapenverzameling bevat bouwobjecten." "[english]Hint_Engineer_build_sentrygun" "Build sentry guns to defend your team's base. The fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_dispenser" "Bouw dispensers om je teamgenoten te helpen bevoorraden. De vierde positie in je wapenverzameling bevat bouwobjecten." "[english]Hint_Engineer_build_dispenser" "Build Dispensers to help your teammates to resupply. The fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_teleporters" "Bouw teleporters om je team te helpen de voorste gebieden te verdedigen. De vierde positie in je wapenverzameling bevat bouwobjecten." "[english]Hint_Engineer_build_teleporters" "Build Teleporters to help your team defend forward areas. The fourth slot in your weapon selection holds buildables." "Hint_Engineer_pickup_metal" "Haal metaal op van gevallen wapens om objecten mee te bouwen!" "[english]Hint_Engineer_pickup_metal" "Pick up metal from fallen weapons to use in building objects!" "Hint_Engineer_repair_object" "Raak beschadigde objecten met je moersleutel om ze te repareren!" "[english]Hint_Engineer_repair_object" "Hit damaged objects with your wrench to repair them!" "Hint_Engineer_metal_to_upgrade" "Je hebt meer metaal nodig om je sentry te upgraden!" "[english]Hint_Engineer_metal_to_upgrade" "You need more metal to upgrade your sentry gun!" "Hint_Engineer_upgrade_sentrygun" "Upgrade sentrys door ze met je moersleutel te raken. Je kunt ze helemaal tot level 3 upgraden!" "[english]Hint_Engineer_upgrade_sentrygun" "Upgrade sentry guns by hitting them with your wrench. They can be upgraded all the way to level 3!" "Hint_object_has_sapper" "Dit bouwsel wordt verwoest door een sapper! Schiet de sapper neer om het te verwoesten!" "[english]Hint_object_has_sapper" "This building is being destroyed by a sapper! Shoot the sapper to destroy it!" "Hint_object_your_object_sapped" "Een van je bouwsels wordt verwoest!" "[english]Hint_object_your_object_sapped" "One of your buildings is being destroyed!" "Hint_enemy_using_dispenser" "Een vijand gebruikt jouw dispenser!" "[english]Hint_enemy_using_dispenser" "An enemy is using your dispenser!" "Hint_enemy_using_tp_entrance" "Een vijand is dichtbij jouw teleporter-ingang!" "[english]Hint_enemy_using_tp_entrance" "An enemy is near your teleporter entrance!" "Hint_enemy_using_tp_exit" "Een vijand is dichtbij jouw teleporter-uitgang!" "[english]Hint_enemy_using_tp_exit" "An enemy is near your teleporter exit!" "WinPanel_Red_Team_Wins" "Team RED wint" "[english]WinPanel_Red_Team_Wins" "RED Team Wins" "WinPanel_Blue_Team_Wins" "Team BLU wint" "[english]WinPanel_Blue_Team_Wins" "BLU Team Wins" "WinPanel_Stalemate" "PATSTELLING!" "[english]WinPanel_Stalemate" "STALEMATE!" "StatPanel_Title_Dead" "Van de zonnige kant..." "[english]StatPanel_Title_Dead" "On the bright side..." "StatPanel_Title_Alive" "Dat was indrukwekkend! Laatste ronde:" "[english]StatPanel_Title_Alive" "Well, that was impressive! Last round:" "StatPanel_Format_Close" "Deze ronde: %s1 Je beste: %s2" "[english]StatPanel_Format_Close" "That round: %s1 Your best: %s2" "StatPanel_Kills_Best" "Je hebt deze ronde als %s1 meer doden gemaakt dan tot nog toe." "[english]StatPanel_Kills_Best" "You had more kills as %s1 that round than your previous best." "StatPanel_Captures_Best" "Je hebt deze ronde als %s1 meer veroveringen gehad dan tot nog toe." "[english]StatPanel_Captures_Best" "You had more captures as %s1 that round than your previous best." "StatPanel_Defenses_Best" "Je hebt deze ronde als %s1 meer posten verdedigd dan tot nog toe." "[english]StatPanel_Defenses_Best" "You defended more points as %s1 that round than your previous best." "StatPanel_DamageDealt_Best" "Je hebt deze ronde als %s1 meer schade toegebracht dan tot nog toe." "[english]StatPanel_DamageDealt_Best" "You've caused more damage as %s1 than your previous best." "StatPanel_PlayTime_Best" "Je bent deze ronde als %s1 langer in leven gebleven dan tot nog toe." "[english]StatPanel_PlayTime_Best" "You stayed alive as %s1 longer that round than your previous best." "StatPanel_Healing_Best" "Je hebt deze ronde als %s1 meer genezen dan tot nog toe." "[english]StatPanel_Healing_Best" "You healed more as %s1 that round than your previous best." "StatPanel_Invulnerable_Best" "Je bent deze ronde meer onkwetsbaar geweest dan tot nog toe." "[english]StatPanel_Invulnerable_Best" "You went invulnerable more that round than your previous best." "StatPanel_KillAssists_Best" "Je hebt deze ronde als %s1 meer dodelijke assists gehad dan tot nog toe." "[english]StatPanel_KillAssists_Best" "You had more kill assists that round as %s1 than your previous best." "StatPanel_Backstabs_Best" "Je hebt deze ronde meer rugsteken toegebracht dan tot nog toe." "[english]StatPanel_Backstabs_Best" "You had more backstabs that round than your previous best." "StatPanel_HealthLeached_Best" "Je hebt deze ronde meer gezondheid gestolen van vijandelijke Medics en dispensers dan tot nog toe." "[english]StatPanel_HealthLeached_Best" "You stole more health from enemy Medics and dispensers that round than your previous best." "StatPanel_BuildingsBuilt_Best" "Je hebt deze ronde meer bouwsels gebouwd dan tot nog toe." "[english]StatPanel_BuildingsBuilt_Best" "You built more buildings that round than your previous best." "StatPanel_BuildingsDestroyed_Best" "Je hebt deze ronde als %s1 meer bouwsels verwoest dan tot nog toe." "[english]StatPanel_BuildingsDestroyed_Best" "You destroyed more buildings that round as %s1 than your previous best." "StatPanel_Headshots_Best" "Je hebt deze ronde meer hoofdschoten gehad dan tot nog toe." "[english]StatPanel_Headshots_Best" "You had more headshots that round than your previous best." "StatPanel_SentryKills_Best" "Je sentry heeft deze ronde meer doden gemaakt dan tot nog toe." "[english]StatPanel_SentryKills_Best" "Your sentry gun had more kills that round than your previous best." "StatPanel_Teleports_Best" "Je teleporter is deze ronde meer gebruikt dan tot nog toe." "[english]StatPanel_Teleports_Best" "Your teleporter was used more that round than your previous best." "StatPanel_Dominations_Best" "Je hebt deze ronde als %s1 meer nieuwe tegenstanders overheerst dan tot nog toe." "[english]StatPanel_Dominations_Best" "You dominated more new opponents that round as %s1 than your previous best." "StatPanel_Revenge_Best" "Je hebt deze ronde als %s1 op meer tegenstanders wraak genomen dan tot nog toe." "[english]StatPanel_Revenge_Best" "You got revenge on more opponents that round as %s1 than your previous best." "StatPanel_PointsScored_Best" "Je hebt deze ronde als %s1 meer punten gescoord dan tot nog toe." "[english]StatPanel_PointsScored_Best" "You scored more points that round as %s1 than your previous best." "StatPanel_Kills_Tie" "Je had deze ronde als %s1 evenveel doden als je record tot nog toe." "[english]StatPanel_Kills_Tie" "You tied your record for kills as %s1 that round." "StatPanel_Captures_Tie" "Je had deze ronde als %s1 evenveel veroveringen als je record tot nog toe." "[english]StatPanel_Captures_Tie" "You tied your record for captures as %s1 that round." "StatPanel_Defenses_Tie" "Je had deze ronde als %s1 evenveel verdedigingen als je record tot nog toe." "[english]StatPanel_Defenses_Tie" "You tied your record for defenses as %s1 that round." "StatPanel_DamageDealt_Tie" "Je had deze ronde als %s1 evenveel schade als je record tot nog toe." "[english]StatPanel_DamageDealt_Tie" "You tied your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Tie" "Je was deze ronde als %s1 even lang in leven als je record tot nog toe." "[english]StatPanel_PlayTime_Tie" "You tied your record for time alive as %s1 that round." "StatPanel_Healing_Tie" "Je had deze ronde als %s1 evenveel genezing als je record tot nog toe." "[english]StatPanel_Healing_Tie" "You tied your record for healing as %s1 that round." "StatPanel_Invulnerable_Tie" "Je was deze ronde evenveel onkwetsbaar als je record tot nog toe." "[english]StatPanel_Invulnerable_Tie" "You tied your record for invulns that round." "StatPanel_KillAssists_Tie" "Je had deze ronde als %s1 evenveel dodelijke assists als je record tot nog toe." "[english]StatPanel_KillAssists_Tie" "You tied your record for kill assists as %s1 that round." "StatPanel_Backstabs_Tie" "Je had deze ronde evenveel rugsteken als je record tot nog toe." "[english]StatPanel_Backstabs_Tie" "You tied your record for backstabs that round." "StatPanel_HealthLeached_Tie" "Je hebt deze ronde evenveel gezondheid van de vijand gestolen als je record tot nog toe." "[english]StatPanel_HealthLeached_Tie" "You tied your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Tie" "Je hebt deze ronde evenveel bouwsels gebouwd als je record tot nog toe." "[english]StatPanel_BuildingsBuilt_Tie" "You tied your record for buildings built that round." "StatPanel_BuildingsDestroyed_Tie" "Je hebt deze ronde als %s1 evenveel bouwsels verwoest als je record tot nog toe." "[english]StatPanel_BuildingsDestroyed_Tie" "You tied your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Tie" "Je had deze ronde evenveel hoofdschoten als je record tot nog toe." "[english]StatPanel_Headshots_Tie" "You tied your record for headshots that round." "StatPanel_SentryKills_Tie" "Je had deze ronde evenveel doden door je sentry als je record tot nog toe." "[english]StatPanel_SentryKills_Tie" "You tied your record for kills by your sentry gun that round." "StatPanel_Teleports_Tie" "Je had deze ronde evenveel telepoorten als je record tot nog toe." "[english]StatPanel_Teleports_Tie" "You tied your record for teleports that round." "StatPanel_Dominations_Tie" "Je hebt deze ronde als %s1 evenveel tegenstanders overheerst als je record tot nog toe." "[english]StatPanel_Dominations_Tie" "You tied your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Tie" "Je had deze ronde als %s1 evenveel wraak als je record tot nog toe." "[english]StatPanel_Revenge_Tie" "You tied your record for revenge as %s1 that round." "StatPanel_PointsScored_Tie" "Je hebt deze ronde als %s1 evenveel punten gescoord als je record tot nog toe." "[english]StatPanel_PointsScored_Tie" "You tied your record for points scored as %s1 that round." "StatPanel_Kills_Close" "Je was deze ronde als %s1 dichtbij je record voor doden." "[english]StatPanel_Kills_Close" "You came close to your record for kills as %s1 that round." "StatPanel_Captures_Close" "Je was deze ronde als %s1 dichtbij je record voor veroveringen." "[english]StatPanel_Captures_Close" "You came close to your record for captures as %s1 that round." "StatPanel_Defenses_Close" "Je was deze ronde als %s1 dichtbij je record voor verdedigingen." "[english]StatPanel_Defenses_Close" "You came close to your record for defenses as %s1 that round." "StatPanel_DamageDealt_Close" "Je was deze ronde als %s1 dichtbij je record voor toegebrachte schade." "[english]StatPanel_DamageDealt_Close" "You came close to your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Close" "Je was deze ronde als %s1 dichtbij je record voor tijd in leven." "[english]StatPanel_PlayTime_Close" "You came close to your record for time alive as %s1 that round." "StatPanel_Healing_Close" "Je was deze ronde als %s1 dichtbij je record voor genezing." "[english]StatPanel_Healing_Close" "You came close to your record for healing as %s1 that round." "StatPanel_Invulnerable_Close" "Je was deze ronde dichtbij je record voor onkwetsbaarheid." "[english]StatPanel_Invulnerable_Close" "You came close to your record for invulns that round." "StatPanel_KillAssists_Close" "Je was deze ronde als %s1 dichtbij je record voor dodelijke assists." "[english]StatPanel_KillAssists_Close" "You came close to your record for kill assists as %s1 that round." "StatPanel_Backstabs_Close" "Je was deze ronde dichtbij je record voor rugsteken." "[english]StatPanel_Backstabs_Close" "You came close to your record for backstabs that round." "StatPanel_HealthLeached_Close" "Je was deze ronde dichtbij je record voor van de vijand gestolen gezondheid." "[english]StatPanel_HealthLeached_Close" "You came close to your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Close" "Je was deze ronde dichtbij je record voor bouwsels." "[english]StatPanel_BuildingsBuilt_Close" "You came close to your record for buildings built that round." "StatPanel_BuildingsDestroyed_Close" "Je was deze ronde als %s1 dichtbij je record voor verwoeste bouwsels." "[english]StatPanel_BuildingsDestroyed_Close" "You came close to your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Close" "Je was deze ronde dichtbij je record voor hoofdschoten." "[english]StatPanel_Headshots_Close" "You came close to your record for headshots that round." "StatPanel_SentryKills_Close" "Je was deze ronde dichtbij je record voor doden door je sentry." "[english]StatPanel_SentryKills_Close" "You came close to your record for kills by your sentry gun that round." "StatPanel_Teleports_Close" "Je was deze ronde dichtbij je record voor telepoorten." "[english]StatPanel_Teleports_Close" "You came close to your record for teleports that round." "StatPanel_Dominations_Close" "Je was deze ronde als %s1 dichtbij je record voor overheerste tegenstanders." "[english]StatPanel_Dominations_Close" "You came close to your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Close" "Je was deze ronde als %s1 dichtbij je record voor wraak." "[english]StatPanel_Revenge_Close" "You came close to your record for revenge as %s1 that round." "StatPanel_PointsScored_Close" "Je was deze ronde als %s1 dichtbij je record voor gescoorde punten." "[english]StatPanel_PointsScored_Close" "You came close to your record for points scored as %s1 that round." "StatPanel_Label_Kills" "Doden: " "[english]StatPanel_Label_Kills" "# Kills: " "StatPanel_Label_DamageDealt" "Toegebrachte schade: " "[english]StatPanel_Label_DamageDealt" "Damage dealt: " "StatPanel_Label_PlayTime" "Speeltijd: " "[english]StatPanel_Label_PlayTime" "Play time: " "StatPanel_Label_Healing" "Genezen gezondheidspunten: " "[english]StatPanel_Label_Healing" "Health points healed: " "StatPanel_Label_Invulnerable" "Onkwetsbaarheid geactiveerd: " "[english]StatPanel_Label_Invulnerable" "Invulnerable activated: " "StatPanel_Label_Backstabs" "Rugsteken: " "[english]StatPanel_Label_Backstabs" "# Backstabs: " "StatPanel_Label_HealthLeached" "Gezondheidspunten gestolen:" "[english]StatPanel_Label_HealthLeached" "Health leached: " "StatPanel_Label_Buildings_Built" "Gebouwde bouwsels: " "[english]StatPanel_Label_Buildings_Built" "# Buildings built: " "StatPanel_Label_SentryKills" "Doden door sentry: " "[english]StatPanel_Label_SentryKills" "# Kills by sentry: " "StatPanel_Label_Teleports" "Telepoort gebruikt: " "[english]StatPanel_Label_Teleports" "# uses of teleport: " "StatSummary_Label_PerformanceReport" "JE PRESTATIERAPPORT" "[english]StatSummary_Label_PerformanceReport" "YOUR PERFORMANCE REPORT" "StatSummary_Label_BestMoments" "JE BESTE MOMENTEN" "[english]StatSummary_Label_BestMoments" "YOUR BEST MOMENTS" "StatSummary_Label_AsAnyClass" "Als willekeurige klasse:" "[english]StatSummary_Label_AsAnyClass" "As any class:" "StatSummary_Label_TIP" "TIP" "[english]StatSummary_Label_TIP" "TIP" "StatSummary_ScoreAsClassFmt" "%s1 (als %s2)" "[english]StatSummary_ScoreAsClassFmt" "%s1 (as %s2)" "StatSummary_Records" "RECORDS:" "[english]StatSummary_Records" "RECORDS:" "StatSummary_StatTitle_MostPoints" "Meeste punten" "[english]StatSummary_StatTitle_MostPoints" "Most points" "StatSummary_StatTitle_AvgPoints" "Gem. punten" "[english]StatSummary_StatTitle_AvgPoints" "Avg points" "StatSummary_StatTitle_MostKills" "Meeste doden" "[english]StatSummary_StatTitle_MostKills" "Most kills" "StatSummary_StatTitle_AvgKills" "Gem. doden" "[english]StatSummary_StatTitle_AvgKills" "Avg kills" "StatSummary_StatTitle_MostCaptures" "Meeste veroveringen" "[english]StatSummary_StatTitle_MostCaptures" "Most captures" "StatSummary_StatTitle_AvgCaptures" "Gem. veroveringen" "[english]StatSummary_StatTitle_AvgCaptures" "Avg captures" "StatSummary_StatTitle_MostAssists" "Meeste assists" "[english]StatSummary_StatTitle_MostAssists" "Most assists" "StatSummary_StatTitle_AvgAssists" "Gem. assists" "[english]StatSummary_StatTitle_AvgAssists" "Avg assists" "StatSummary_StatTitle_MostDamage" "Meeste schade" "[english]StatSummary_StatTitle_MostDamage" "Most damage" "StatSummary_StatTitle_AvgDamage" "Gem. schade" "[english]StatSummary_StatTitle_AvgDamage" "Avg damage" "StatSummary_StatTitle_TotalPlaytime" "Totale speeltijd" "[english]StatSummary_StatTitle_TotalPlaytime" "Total playtime" "StatSummary_StatTitle_LongestLife" "Langste leven" "[english]StatSummary_StatTitle_LongestLife" "Longest life" "Tip_Fmt" "Tip: %s1" "[english]Tip_Fmt" "Tip: %s1" "Tip_1_Count" "16" "[english]Tip_1_Count" "16" "Tip_1_1" "Als Scout kan je midden in de lucht van richting veranderen en vijandelijk vuur ontwijken door nogmaals te springen." "[english]Tip_1_1" "As a Scout, jump again in mid-air to change direction, and avoid enemy fire." "Tip_1_2" "Als Scout verover je controleposten tweemaal zo snel als andere klassen." "[english]Tip_1_2" "As a Scout, you capture control points twice as fast as other classes." "Tip_1_3" "Als Scout ben je het effectiefst wanneer je blijft bewegen en je je snelheid in jouw voordeel gebruikt." "[english]Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "Als Scout ben je met je scattergun dodelijk op korte afstand." "[english]Tip_1_4" "As a Scout, your scattergun is lethal at point blank range." "Tip_1_5" "Als Scout kun je met je pistool prima de vijanden op afstand één voor één neerschieten." "[english]Tip_1_5" "As a Scout, your pistol is great for picking off enemies at a distance." "Tip_2_Count" "13" "[english]Tip_2_Count" "13" "Tip_2_1" "Als Sniper veroorzaakt je schot meer schade naarmate je langer door je vizier tuurt." "[english]Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do." "Tip_2_2" "Als Sniper scoor je voltreffers wanneer je op het hoofd mikt." "[english]Tip_2_2" "As a Sniper, aim for the head to do critical damage." "Tip_2_3" "Als Sniper zoom je met je snipergeweer door op %attack2% te drukken." "[english]Tip_2_3" "As a Sniper, zoom with the sniper rifle by hitting %attack2%." "Tip_2_4" "Gebruik als Sniper je secundaire machinepistool om met nabije vijanden af te rekenen." "[english]Tip_2_4" "As a Sniper, use your secondary submachine gun to deal with nearby enemies." "Tip_3_Count" "17" "[english]Tip_3_Count" "17" "Tip_3_1" "Als Soldier kom je met de raketsprong op grote hoogte door gelijktijdig te springen en een raket op de grond af te vuren." "[english]Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." "Tip_3_2" "Als Soldier richt je raketten op de voeten van de vijand zodat ze de ontploffingsschade niet kunnen ontwijken." "[english]Tip_3_2" "As a Soldier, aim rockets at enemies feet to ensure they can't avoid the explosion damage." "Tip_3_3" "Als Soldier moet je je raketwerper altijd geladen houden. Druk op %reload% om hem te herladen wanneer je maar wilt." "[english]Tip_3_3" "As a Soldier, make sure you keep your rocket launcher loaded. Hit %reload% to reload it at any time." "Tip_3_4" "Druk op %voicemenu 0 0% om een Medic te roepen wanneer je gewond raakt. Medics in de buurt zullen op de hoogte worden gebracht van je nood." "[english]Tip_3_4" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_4_Count" "18" "[english]Tip_4_Count" "18" "Tip_4_1" "Als Demoman druk je op %attack% om kleefbommen af te vuren en gebruik je %attack2% om ze later te laten ontploffen." "[english]Tip_4_1" "As a Demoman, hit %attack% to fire sticky bombs and then use %attack2% to detonate them later." "Tip_4_2" "Als Demoman geldt: hoe langer je de vuurknop ingedrukt houdt, hoe verder het schot gaat." "[english]Tip_4_2" "As a Demoman, the longer you hold down the fire button, the farther the shot will go." "Tip_4_3" "Laat als Demoman kleefbommen onder je voeten afgaan om met een pijpbomsprong op grote hoogte te komen." "[english]Tip_4_3" "As a Demoman, set off sticky bombs beneath your feet to pipe bomb jump up to great heights." "Tip_4_4" "Als Demoman schiet je kleefbommen op muren en plafonds waar ze niet opvallen." "[english]Tip_4_4" "As a Demoman, shoot sticky bombs onto walls and ceilings where they're hard to spot." "Tip_5_Count" "22" "[english]Tip_5_Count" "22" "Tip_5_1" "Als Medic gebruik je je medigun om teamgenoten te genezen en ze tot 150%% van de normale gezondheid op te voeren." "[english]Tip_5_1" "As a Medic, use your medigun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "Als Medic vul je je überlading door teamgenoten te genezen. Druk vervolgens op %attack2% om onkwetsbaar te worden." "[english]Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable." "Tip_5_3" "Als Medic maakt je überlading zowel jou als het doel van je medigun enige tijd onkwetsbaar." "[english]Tip_5_3" "As a Medic, your ÜberCharge makes both you and your medigun target invulnerable for a short time." "Tip_5_4" "Als Medic vul je je überlading sneller door teamgenoten te genezen die ernstiger gewond zijn." "[english]Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." "Tip_5_5" "Als Medic moet je alert blijven op teamgenoten die je hulp inroepen. Gebruik de Medic-pijlen op het scherm om ze te vinden." "[english]Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." "Tip_6_Count" "13" "[english]Tip_6_Count" "13" "Tip_6_1" "Als Heavy houd je %attack2% ingedrukt om je minigun te laten ronddraaien, klaar voor naderende vijanden." "[english]Tip_6_1" "As a Heavy, hold %attack2% to keep your minigun spinning, ready for approaching enemies." "Tip_6_2" "Als Heavy ben je een goede maat van een Medic. Houd een vrije gezichtslijn naar je Medic zodat hij de medigun op jou kan richten." "[english]Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you." "Tip_6_3" "Druk op %voicemenu 0 0% om een Medic te roepen als je gewond bent. Medics in de buurt ontvangen je roep om hulp." "[english]Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_6_4" "Als Heavy vreet je minigun aardig wat munitie. Haal gevallen wapens op om je voorraad aan te vullen." "[english]Tip_6_4" "As a Heavy, your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_Count" "21" "[english]Tip_7_Count" "21" "Tip_7_1" "Als Pyro brengt je vlammenwerper meer schade toe als je dichterbij de vijand bent." "[english]Tip_7_1" "As a Pyro, your flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "Als Pyro lok je vijanden in een hinderlaag om ze binnen het kleine bereik van je vlammenwerper te krijgen. Gebruik hoeken in je voordeel." "[english]Tip_7_2" "As a Pyro, ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage." "Tip_7_3" "Als Pyro raak je aardig wat munitie kwijt aan je vlammenwerper. Haal gevallen wapens op om je voorraad aan te vullen." "[english]Tip_7_3" "As a Pyro, your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_4" "Als Pyro schakel je naar je shotgun als vijanden zich terugtrekken buiten het kleine bereik van je vlammenwerper." "[english]Tip_7_4" "As a Pyro, switch to your shotgun if enemies retreat beyond the short range of your flamethrower." "Tip_7_5" "Als Pyro kun je vijanden vaak in brand zetten en je terugtrekken, terwijl je ze achterlaat om te sterven." "[english]Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "Druk op %voicemenu 0 0% om een Medic te roepen als je gewond bent. Medics in de buurt ontvangen je roep om hulp." "[english]Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_8_Count" "30" "[english]Tip_8_Count" "30" "Tip_8_1" "Als Spy gebruik je je mes om vijanden van achteren in de rug te steken voor een onmiddellijke dood." "[english]Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "Als Spy vermom je jezelf als een vijand met je vermommingskit. Pas op: als je aanvalt, wordt je vermomming verwijderd." "[english]Tip_8_2" "As a Spy, disguise yourself as an enemy with your disguise kit. Beware, attacking will remove your disguise." "Tip_8_3" "Als Spy druk je op %attack2% om je te verhullen en korte tijd volledig onzichtbaar te worden." "[english]Tip_8_3" "As a Spy, hit %attack2% to cloak and become fully invisible for a short period of time." "Tip_8_4" "Gebruik als Spy je verhulling om achter de vijandelijke linies te komen en je vermomming om jezelf onder hen te begeven." "[english]Tip_8_4" "As a Spy, use your cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "Als Spy probeer je je als een vijand te gedragen als je vermomd bent. Kijk waar vijandelijke teamleden zijn en vermom je als een van hen." "[english]Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "Als Spy plaats je je elektro-sappers op vijandelijke sentrys om ze te vernietigen. Vermommingen gaan niet verloren als je sappers plaatst." "[english]Tip_8_6" "As a Spy, place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers." "Tip_8_7" "Als Spy schakelen je elektrosappers sentrys uit voordat ze worden vernietigd. Sap een sentry voordat je de Engineer aanvalt." "[english]Tip_8_7" "As a Spy, your electro sappers disable sentry guns before destroying them. Sap a sentry gun before attacking the Engineer." "Tip_8_8" "Als Spy roep je vijandelijke Medics door op %voicemenu 0 0% te drukken terwijl je vermomd bent." "[english]Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_9_Count" "17" "[english]Tip_9_Count" "17" "Tip_9_1" "Als Engineer gebruik je het bouwgereedschap om sentrys, dispensers en teleporters te plaatsen." "[english]Tip_9_1" "As an Engineer, use the build tool to place sentry guns, dispensers, and teleporters." "Tip_9_2" "Als Engineer heb je metaal nodig om je bouwsels te bouwen, repareren en upgraden. Verzamel gevallen wapens voor meer metaal." "[english]Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal." "Tip_9_3" "Als Engineer kun je je sentry upgraden door deze met je moersleutel te raken. Elk level voegt meer gezondheid en vuurkracht toe." "[english]Tip_9_3" "As an Engineer, hit your sentry gun with your wrench to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "Als Engineer bouw je dispensers om je teamgenoten te voorzien van genezing en munitie. Ze genereren ook metaal dat je kunt gebruiken." "[english]Tip_9_4" "As an Engineer, build dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "Als Engineer bouw je teleporters om je team sneller naar de frontlinies te helpen." "[english]Tip_9_5" "As an Engineer, build teleporters to help your team reach the front line faster." "Tip_9_6" "Als Engineer let je op vijandelijke Spy’s die sappers op jouw bouwsels plaatsen. Gebruik je moersleutel om sappers te verwijderen." "[english]Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers." "Tip_HLTV" "Je kijkt naar SourceTV." "[english]Tip_HLTV" "You are watching SourceTV." "Tip_arena_Count" "7" "[english]Tip_arena_Count" "7" "Tip_arena_1" "Let op het aantal spelers boven in het scherm, zodat je weet wanneer je team in het voordeel is." "[english]Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell when your team has an advantage." "Tip_arena_2" "Omdat er geen medikits in het level zijn, zijn Medics erg waardevol in Arena; bescherm ze tegen elke prijs." "[english]Tip_arena_2" "With no healthkits in the level, Medics are very valuable in Arena, protect them at all costs." "Tip_arena_3" "De veroveringspost in het midden van de kaart wordt over 60 seconden geactiveerd." "[english]Tip_arena_3" "The capture point in the middle of the map will be active after 60 seconds." "Tip_arena_4" "Je kunt niet herleven in Arena, dus zorg dat je niet wordt gedood!" "[english]Tip_arena_4" "You don’t respawn in Arena, so don’t die!" "Tip_arena_5" "Alle klassen zijn even belangrijk in de Arena, dus probeer alle tegenstanders uit te schakelen." "[english]Tip_arena_5" "No single class is most important in Arena, focus on countering the other team's entire composition." "Tip_arena_6" "Voordat de poorten opengaan kun je aan het begin van een Arena-match je klasse wijzigen." "[english]Tip_arena_6" "You can change your class at the start of an Arena match before the gates open." "Tip_arena_7" "Als Engineer moet je ervoor zorgen dat je dispensers bouwt om je teamgenoten te genezen." "[english]Tip_arena_7" "As an Engineer, make sure you’re building dispensers to heal your teammates." "TF_ClassRecord_MostPoints" "Meeste punten:" "[english]TF_ClassRecord_MostPoints" "Most points:" "TF_ClassRecord_MostKills" "Meeste doden:" "[english]TF_ClassRecord_MostKills" "Most kills:" "TF_ClassRecord_MostAssists" "Meeste assists:" "[english]TF_ClassRecord_MostAssists" "Most assists:" "TF_ClassRecord_MostCaptures" "Meeste veroveringen:" "[english]TF_ClassRecord_MostCaptures" "Most captures:" "TF_ClassRecord_MostDefenses" "Meeste verdedigingen:" "[english]TF_ClassRecord_MostDefenses" "Most defenses:" "TF_ClassRecord_MostDamage" "Meeste schade:" "[english]TF_ClassRecord_MostDamage" "Most damage:" "TF_ClassRecord_MostDestruction" "Meeste verwoesting:" "[english]TF_ClassRecord_MostDestruction" "Most destruction:" "TF_ClassRecord_MostDominations" "Meeste overheersingen:" "[english]TF_ClassRecord_MostDominations" "Most dominations:" "TF_ClassRecord_LongestLife" "Langste leven:" "[english]TF_ClassRecord_LongestLife" "Longest life:" "TF_ClassRecord_MostHealing" "Meeste genezing:" "[english]TF_ClassRecord_MostHealing" "Most healing:" "TF_ClassRecord_MostInvulns" "Meeste onkwetsbaarheid:" "[english]TF_ClassRecord_MostInvulns" "Most invulns:" "TF_ClassRecord_MostSentryKills" "Meeste doden door sentry:" "[english]TF_ClassRecord_MostSentryKills" "Most kills by sentry:" "TF_ClassRecord_MostTeleports" "Meeste telepoorten:" "[english]TF_ClassRecord_MostTeleports" "Most teleports:" "TF_ClassRecord_MostHeadshots" "Meeste hoofdschoten:" "[english]TF_ClassRecord_MostHeadshots" "Most headshots:" "TF_ClassRecord_MostBackstabs" "Meeste rugsteken:" "[english]TF_ClassRecord_MostBackstabs" "Most backstabs:" "TF_Name_change_limit_exceeded" "Naamswijziging geweigerd (limiet overschreden)." "[english]TF_Name_change_limit_exceeded" "Name change denied (rate exceeded)." "Building_hud_building" "Bouwen..." "[english]Building_hud_building" "Building..." "Building_hud_sentry_shells" "Patronen:" "[english]Building_hud_sentry_shells" "Shells:" "Building_hud_sentry_rockets" "Raketten:" "[english]Building_hud_sentry_rockets" "Rockets:" "Building_hud_sentry_upgrade" "Upgrade:" "[english]Building_hud_sentry_upgrade" "Upgrade:" "Building_hud_sentry_numkills" "Doden: %numkills%" "[english]Building_hud_sentry_numkills" "Kills: %numkills%" "Building_hud_dispenser_ammo" "Metaal:" "[english]Building_hud_dispenser_ammo" "Metal:" "Building_hud_tele_charging" "Opladen..." "[english]Building_hud_tele_charging" "Charging..." "Building_hud_tele_times_used" "Gebruikt: %timesused% keer" "[english]Building_hud_tele_times_used" "Times Used: %timesused%" "Building_hud_tele_times_used_360" "Gebruikt: %timesused% keer" "[english]Building_hud_tele_times_used_360" "Used: %timesused%" "Building_hud_sentry_not_built" "Sentry niet gebouwd" "[english]Building_hud_sentry_not_built" "Sentry Gun Not Built" "Building_hud_dispenser_not_built" "Dispenser niet gebouwd" "[english]Building_hud_dispenser_not_built" "Dispenser Not Built" "Building_hud_tele_enter_not_built" "Ingang Niet Gebouwd" "[english]Building_hud_tele_enter_not_built" "Entrance Not Built" "Building_hud_tele_exit_not_built" "Uitgang Niet Gebouwd" "[english]Building_hud_tele_exit_not_built" "Exit Not Built" "Building_hud_sentry_not_built_360" "Sentry niet gebouwd" "[english]Building_hud_sentry_not_built_360" "Sentry Not Built" "Building_hud_tele_enter_not_built_360" "Ingang niet gebouwd" "[english]Building_hud_tele_enter_not_built_360" "Entrance Not Built" "Building_hud_tele_exit_not_built_360" "Uitgang niet gebouwd" "[english]Building_hud_tele_exit_not_built_360" "Exit Not Built" "Hud_Menu_Demolish_Title" "Slopen" "[english]Hud_Menu_Demolish_Title" "Demolish" "Hud_Menu_Build_Title" "Bouwen" "[english]Hud_Menu_Build_Title" "Build" "Hud_Menu_Disguise_Title" "Vermommen" "[english]Hud_Menu_Disguise_Title" "Disguise" "Hud_Menu_Build_Cant_Afford" "Onvoldoende Metaal" "[english]Hud_Menu_Build_Cant_Afford" "Not Enough Metal" "Hud_Menu_Build_Already_Built" "Reeds gebouwd" "[english]Hud_Menu_Build_Already_Built" "Already Built" "Hud_Menu_Build_Cancel" "Druk op '%lastinv%' om te annuleren" "[english]Hud_Menu_Build_Cancel" "Hit '%lastinv%' to Cancel" "Hud_Menu_Spy_Minus_Toggle" "Druk op '%disguiseteam%' om van Team kleur te wisselen" "[english]Hud_Menu_Spy_Minus_Toggle" "Hit '%disguiseteam%' to Toggle Team" "Hud_Menu_Spy_Toggle" "Schakelen tussen teams" "[english]Hud_Menu_Spy_Toggle" "Toggle Teams" "Hud_Menu_Spy_Select_Disguise" "Vermomming selecteren" "[english]Hud_Menu_Spy_Select_Disguise" "Select Disguise" "Hud_Menu_Build_Action_Demolish" "Slopen" "[english]Hud_Menu_Build_Action_Demolish" "Demolish" "Hud_Menu_Build_Action_Build" "Bouwen" "[english]Hud_Menu_Build_Action_Build" "Build" "Voice" "Spraak" "[english]Voice" "Voice" "Cancel" "Annuleren" "[english]Cancel" "Cancel" "LoadingMap" "Je bent op weg naar:" "[english]LoadingMap" "You're on your way to:" "TF_Ubercharge" "ÜBERLADING: %charge%%%" "[english]TF_Ubercharge" "ÜBERCHARGE: %charge%%%" "TF_UberchargeMinHUD" "%charge%%%" "[english]TF_UberchargeMinHUD" "%charge%%%" "TF_NotBuilt" "niet gebouwd" "[english]TF_NotBuilt" "Not Built" "Voice_Menu_Medic" "MEDIC!" "[english]Voice_Menu_Medic" "MEDIC!" "Voice_Menu_Go" "Gaan! Gaan! Gaan!" "[english]Voice_Menu_Go" "Go! Go! Go!" "Voice_Menu_Help" "Help!" "[english]Voice_Menu_Help" "Help!" "Voice_Menu_Yes" "Ja" "[english]Voice_Menu_Yes" "Yes" "Voice_Menu_No" "Nee" "[english]Voice_Menu_No" "No" "Voice_Menu_MoveUp" "Oprukken!" "[english]Voice_Menu_MoveUp" "Move Up!" "Voice_Menu_Left" "Ga linksaf" "[english]Voice_Menu_Left" "Go Left" "Voice_Menu_Right" "Ga rechtsaf" "[english]Voice_Menu_Right" "Go Right" "Voice_Menu_Incoming" "Pas op" "[english]Voice_Menu_Incoming" "Incoming" "Voice_Menu_CloakedSpy" "Spion!" "[english]Voice_Menu_CloakedSpy" "Spy!" "Voice_Menu_SentryAhead" "Sentry recht vooruit!" "[english]Voice_Menu_SentryAhead" "Sentry Ahead!" "Voice_Menu_TeleporterHere" "Teleporter hier" "[english]Voice_Menu_TeleporterHere" "Teleporter Here" "Voice_Menu_DispenserHere" "Dispenser hier" "[english]Voice_Menu_DispenserHere" "Dispenser Here" "Voice_Menu_SentryHere" "Sentry hier" "[english]Voice_Menu_SentryHere" "Sentry Here" "Voice_Menu_ActivateCharge" "Activeer de lading!" "[english]Voice_Menu_ActivateCharge" "Activate Charge!" "Voice_Menu_ChargeReady" "MEDIC: überlading klaar" "[english]Voice_Menu_ChargeReady" "MEDIC: ÜberCharge Ready" "Voice_Menu_Cheers" "Aanmoedigen" "[english]Voice_Menu_Cheers" "Cheers" "Voice_Menu_Jeers" "Bespotten" "[english]Voice_Menu_Jeers" "Jeers" "Voice_Menu_Positive" "Positief" "[english]Voice_Menu_Positive" "Positive" "Voice_Menu_Negative" "Negatief" "[english]Voice_Menu_Negative" "Negative" "Voice_Menu_NiceShot" "Goed schot" "[english]Voice_Menu_NiceShot" "Nice Shot" "Voice_Menu_GoodJob" "Goed werk" "[english]Voice_Menu_GoodJob" "Good Job" "Voice_Menu_BattleCry" "Oorlogskreet" "[english]Voice_Menu_BattleCry" "Battle Cry" "Voice_Menu_Thanks" "Bedankt!" "[english]Voice_Menu_Thanks" "Thanks!" "TF_classautokill" "Zelfmoord na het kiezen van een spelersklasse" "[english]TF_classautokill" "Suicide after choosing a player class" "TF_CurrentPlayers" "Huidige spelers" "[english]TF_CurrentPlayers" "Current Players" "TF_PlayerMatch_Title" "Xbox LIVE Player Match" "[english]TF_PlayerMatch_Title" "Xbox LIVE Player Match" "TF_PlayerMatch_Desc" "Speel op Xbox LIVE in games waarin statistieken niet worden bijgehouden." "[english]TF_PlayerMatch_Desc" "Play on Xbox LIVE in games where statistics are not tracked." "TF_RankedMatch_Title" "Xbox LIVE Ranked Match" "[english]TF_RankedMatch_Title" "Xbox LIVE Ranked Match" "TF_RankedMatch_Desc" "Speel op Xbox LIVE in ranked spellen waarin statistieken worden bijgehouden." "[english]TF_RankedMatch_Desc" "Play on Xbox LIVE in ranked games where statistics are tracked." "TF_SystemLink_Title" "System Link Match" "[english]TF_SystemLink_Title" "System Link Match" "TF_LoadCommentary" "Commentaar van de ontwikkelaars" "[english]TF_LoadCommentary" "Developer Commentary" "TF_Achievements_Title" "Mijn prestaties" "[english]TF_Achievements_Title" "My Achievements" "TF_Rankings_Title" "Ranking" "[english]TF_Rankings_Title" "Ranking" "TF_Controller_Title" "Controller" "[english]TF_Controller_Title" "Controller" "TF_Options_Title" "Opties" "[english]TF_Options_Title" "Options" "TF_Quit_Title" "Stoppen" "[english]TF_Quit_Title" "Quit" "TF_Paused_Title" "Team Fortress-opties" "[english]TF_Paused_Title" "Team Fortress Options" "TF_ModifyMatch_Title" "Sessie bewerken" "[english]TF_ModifyMatch_Title" "Modify Session" "TF_PersonalStats_Title" "Persoonlijke stats" "[english]TF_PersonalStats_Title" "Personal Stats" "TF_StatsLeaderboards_Title" "Statistieken leaderboards" "[english]TF_StatsLeaderboards_Title" "Stats Leaderboards" "TF_RankedLeaderboards_Title" "Ranked leaderboards" "[english]TF_RankedLeaderboards_Title" "Ranked Leaderboards" "TF_QuickMatch_Title" "Meedoen aan Quick Match" "[english]TF_QuickMatch_Title" "Join a Quick Match" "TF_QuickMatch_Desc" "Speel meteen een game tegen gelijkwaardige tegenstanders." "[english]TF_QuickMatch_Desc" "Jump straight into a game against similarly matched opponents." "TF_HostMatch_Title" "Match organiseren" "[english]TF_HostMatch_Title" "Host a Match" "TF_HostMatch_Desc" "Maak een nieuwe gamesessie, precies zoals je wilt." "[english]TF_HostMatch_Desc" "Create a new game session exactly as you want." "TF_CustomMatch_Title" "Custom Match vinden" "[english]TF_CustomMatch_Title" "Find a Custom Match" "TF_CustomMatch_Desc" "Zoek gamesessies op basis van matchcriteria van je voorkeur." "[english]TF_CustomMatch_Desc" "Search for game sessions based on your preferred match criteria." "TF_SystemLink_Host_Title" "Match organiseren" "[english]TF_SystemLink_Host_Title" "Host a Match" "TF_SystemLink_Host_Desc" "Maak een match op je lokale netwerk." "[english]TF_SystemLink_Host_Desc" "Create a match on your Local Area Network." "TF_SystemLink_Join_Title" "Meedoen aan een match" "[english]TF_SystemLink_Join_Title" "Join a Match" "TF_SystemLink_Join_Desc" "Nog een match zoeken om aan mee te doen op je lokale netwerk." "[english]TF_SystemLink_Join_Desc" "Find another match to join on your Local Area Network." "TF_PlayerMatch_Host_Title" "Aangepaste Player Match maken" "[english]TF_PlayerMatch_Host_Title" "Create a Custom Player Match" "TF_PlayerMatch_Client_Title" "Player Match zoeken" "[english]TF_PlayerMatch_Client_Title" "Find a Player Match" "TF_RankedMatch_Host_Title" "Aangepaste Ranked Match maken" "[english]TF_RankedMatch_Host_Title" "Create a Custom Ranked Match" "TF_RankedMatch_Client_Title" "Ranked Match zoeken" "[english]TF_RankedMatch_Client_Title" "Find a Ranked Match" "TF_SystemLink_Host_Dialog" "System Link Match organiseren" "[english]TF_SystemLink_Host_Dialog" "Host a System Link Match" "TF_SystemLink_Client_Dialog" "Game selecteren om aan mee te doen" "[english]TF_SystemLink_Client_Dialog" "Select a game to join" "TF_Achievements_Dialog_Title" "Mijn Team Fortress 2-prestaties" "[english]TF_Achievements_Dialog_Title" "My Team Fortress 2 Achievements" "TF_Achievement_Locked" "Gesloten" "[english]TF_Achievement_Locked" "Locked" "TF_Achievement_Unlocked" "Ontgrendeld" "[english]TF_Achievement_Unlocked" "Unlocked" "TF_Achievement_NumberingFmt" "%s1 - %s2 van %s3" "[english]TF_Achievement_NumberingFmt" "%s1 - %s2 of %s3" "Achievement_Group_All" "Alle (%s1 van %s2)" "[english]Achievement_Group_All" "All (%s1 of %s2)" "Achievement_Group_0" "Algemeen (%s1 van %s2)" "[english]Achievement_Group_0" "General (%s1 of %s2)" "Achievement_Group_1000" "Scout Pack (%s1 van %s2)" "[english]Achievement_Group_1000" "Scout Pack (%s1 of %s2)" "Achievement_Group_1100" "Sniper Pack (%s1 van %s2)" "[english]Achievement_Group_1100" "Sniper Pack (%s1 of %s2)" "Achievement_Group_1200" "Soldier Pack (%s1 van %s2)" "[english]Achievement_Group_1200" "Soldier Pack (%s1 of %s2)" "Achievement_Group_1300" "Demoman Pack (%s1 van %s2)" "[english]Achievement_Group_1300" "Demoman Pack (%s1 of %s2)" "Achievement_Group_1400" "Medic Pack (%s1 van %s2)" "[english]Achievement_Group_1400" "Medic Pack (%s1 of %s2)" "Achievement_Group_1500" "Heavy Pack (%s1 van %s2)" "[english]Achievement_Group_1500" "Heavy Pack (%s1 of %s2)" "Achievement_Group_1600" "Pyro Pack (%s1 van %s2)" "[english]Achievement_Group_1600" "Pyro Pack (%s1 of %s2)" "Achievement_Group_1700" "Spy Pack (%s1 van %s2)" "[english]Achievement_Group_1700" "Spy Pack (%s1 of %s2)" "Achievement_Group_1800" "Engineer Pack (%s1 van %s2)" "[english]Achievement_Group_1800" "Engineer Pack (%s1 of %s2)" "Achievement_Group_1900" "Halloween (%s1 van %s2)" "[english]Achievement_Group_1900" "Halloween Event (%s1 of %s2)" "TF_MatchOption_Scenario" "Scenario" "[english]TF_MatchOption_Scenario" "Scenario" "TF_MatchOption_FlagCapLimit" "Limiet voor vlag veroveren" "[english]TF_MatchOption_FlagCapLimit" "Flag Capture Limit" "TF_MatchOption_Rounds" "Aantal ronden" "[english]TF_MatchOption_Rounds" "Number of Rounds" "TF_MatchOption_GameSize" "Spelgrootte" "[english]TF_MatchOption_GameSize" "Game Size" "TF_MatchOption_AutoBalance" "Automatisch evenwichtige teams" "[english]TF_MatchOption_AutoBalance" "Team Auto Balance" "TF_MatchOption_PrivateSlots" "Persoonlijke posities" "[english]TF_MatchOption_PrivateSlots" "Private Slots" "TF_MatchOption_MaxTime" "Maximumspeeltijd" "[english]TF_MatchOption_MaxTime" "Max Game Time" "TF_MatchOption_WinLimit" "Winstlimiet (ronden)" "[english]TF_MatchOption_WinLimit" "Round Win Limit" "TF_GameTime" "Speeltijd" "[english]TF_GameTime" "Game Time" "TF_Ranked" "Ranked Match" "[english]TF_Ranked" "Ranked Match" "TF_Unranked" "Player Match" "[english]TF_Unranked" "Player Match" "TF_PressStart" "Druk op START om te spelen" "[english]TF_PressStart" "Press START to play" "TF_StartingInSecs" "Spel begint over %s1 seconden" "[english]TF_StartingInSecs" "Starting in: %s1 seconds" "TF_StartingInSec" "Spel begint over %s1 seconde" "[english]TF_StartingInSec" "Starting in: %s1 second" "TF_WaitingForPlayersFmt" "Wachten op %s1 spelers" "[english]TF_WaitingForPlayersFmt" "Waiting for %s1 players" "TF_WaitingForPlayerFmt" "Wachten op %s1 speler" "[english]TF_WaitingForPlayerFmt" "Waiting for %s1 player" "TF_WaitingForHost" "Wachten op host" "[english]TF_WaitingForHost" "Waiting for the host" "TF_Lobby_Title" "Gamelobby" "[english]TF_Lobby_Title" "Game Lobby" "TF_Lobby_Host" "Gastheer:" "[english]TF_Lobby_Host" "Hosted by:" "TF_On" "Aan" "[english]TF_On" "On" "TF_Off" "Uit" "[english]TF_Off" "Off" "TF_Any" "Alle" "[english]TF_Any" "Any" "TF_MaxTimeNoLimit" "Geen limiet" "[english]TF_MaxTimeNoLimit" "No Limit" "TF_NoTimeLimit" "Geen tijdlimiet" "[english]TF_NoTimeLimit" "No Time Limit" "TF_MaxTimeFmt" "%s1 minuten" "[english]TF_MaxTimeFmt" "%s1 Minutes" "TF_GameSizeFmt" "%s1 Spelers" "[english]TF_GameSizeFmt" "%s1 Players" "TF_ViewGamercard" "Gamercard weergeven" "[english]TF_ViewGamercard" "View Gamercard" "TF_KickPlayer" "Gamer kicken" "[english]TF_KickPlayer" "Kick Player" "TF_AttackDefend" "Aanvallen / Verdedigen" "[english]TF_AttackDefend" "Attack / Defend" "TF_TerritoryControl" "Territoriale controle" "[english]TF_TerritoryControl" "Territorial Control" "TF_GameState_InLobby" "Status: In Lobby" "[english]TF_GameState_InLobby" "Status: In Lobby" "TF_GameState_InLobby_lodef" "Status: In Lobby" "[english]TF_GameState_InLobby_lodef" "Status: In Lobby" "TF_GameState_GameInProgress" "Status: In Game" "[english]TF_GameState_GameInProgress" "Status: In Game" "TF_GameState_GameInProgress_lodef" "Status: In Game" "[english]TF_GameState_GameInProgress_lodef" "Status: In Game" "TF_Recommended_Players" "De beschikbare bandbreedte is mogelijk ontoereikend voor het geselecteerde aantal spelers." "[english]TF_Recommended_Players" "Available bandwidth might be insufficient for selected number of players." "TF_Rank" "Status" "[english]TF_Rank" "Rank" "TF_Gamertag" "Gamertag" "[english]TF_Gamertag" "Gamertag" "TF_HostName" "Hostnaam" "[english]TF_HostName" "Host Name" "TF_Players" "Spelers" "[english]TF_Players" "Players" "TF_Top" "Toppositie" "[english]TF_Top" "Top Rank" "TF_YourRank" "Jouw positie" "[english]TF_YourRank" "Your Rank" "TF_YourBest" "Je beste:" "[english]TF_YourBest" "Your Best:" "TF_Icon_Ping_Red" "M" "[english]TF_Icon_Ping_Red" "M" "TF_Icon_Ping_Yellow" "N" "[english]TF_Icon_Ping_Yellow" "N" "TF_Icon_Ping_Green" "O" "[english]TF_Icon_Ping_Green" "O" "TF_Icon_Voice" "V" "[english]TF_Icon_Voice" "V" "TF_Icon_Voice_Idle" "W" "[english]TF_Icon_Voice_Idle" "W" "TF_Icon_Alert" "!" "[english]TF_Icon_Alert" "!" "TF_Icon_NotReady" "," "[english]TF_Icon_NotReady" "," "TF_Icon_Ready" "." "[english]TF_Icon_Ready" "." "TF_Icon_Start" "s" "[english]TF_Icon_Start" "s" "TF_ChangeTeam" "Team wijzigen" "[english]TF_ChangeTeam" "Change Team" "TF_ChangeClass" "Klasse wijzigen" "[english]TF_ChangeClass" "Change Class" "TF_Attacking" "In de aanval" "[english]TF_Attacking" "Attacking" "TF_Defending" "In de verdediging" "[english]TF_Defending" "Defending" "TF_Dlg_NotOnlineEnabled" "Je hebt een Xbox LIVE Gold-account nodig voor toegang tot deze functie. Wil je een ander profiel selecteren?" "[english]TF_Dlg_NotOnlineEnabled" "You need an Xbox LIVE Gold Membership to access this feature. Would you like to select a different profile?" "TF_Dlg_NotOnlineSignedIn" "Je moet je aanmelden op Xbox LIVE voor toegang tot deze functie. Wil je je nu aanmelden?" "[english]TF_Dlg_NotOnlineSignedIn" "You need to sign in to Xbox LIVE to access this feature. Would you like to sign in now?" "TF_Dlg_SearchingForGames" "Bezig met zoeken naar games..." "[english]TF_Dlg_SearchingForGames" "Searching for games..." "TF_Dlg_CreatingGame" "Bezig met spel maken..." "[english]TF_Dlg_CreatingGame" "Creating the game..." "TF_Dlg_ExitSessionText" "Weet je zeker dat je wilt stoppen met dit spel?" "[english]TF_Dlg_ExitSessionText" "Are you sure you want to leave this game?" "TF_Dlg_NoGamesFound" "Je zoekcriteria leverde geen treffers op. Wil je een spel organiseren?" "[english]TF_Dlg_NoGamesFound" "No games were found matching your criteria. Would you like to host a game?" "TF_Dlg_CreateFailed" "Kan geen spel maken." "[english]TF_Dlg_CreateFailed" "Failed to create a game." "TF_Dlg_JoinRefused" "Er worden geen spelers meer toegelaten tot dit spel." "[english]TF_Dlg_JoinRefused" "This game is no longer accepting players." "TF_Dlg_GameFull" "Dit spel is vol." "[english]TF_Dlg_GameFull" "This game is full." "TF_Dlg_JoinFailed" "Kan niet aan het spel deelnemen." "[english]TF_Dlg_JoinFailed" "Failed to join to the game." "TF_Dlg_ConfirmKick" "Wil je deze speler van het spel verwijderen?" "[english]TF_Dlg_ConfirmKick" "Remove this player from the game?" "TF_Dlg_ClientKicked" "Je bent uit dit spel gekickt." "[english]TF_Dlg_ClientKicked" "You have been kicked from this game." "TF_Dlg_LostHost" "Verbinding met de host is verbroken." "[english]TF_Dlg_LostHost" "Connection to the host was lost." "TF_Dlg_LostServer" "Verbinding met de gameserver is verbroken." "[english]TF_Dlg_LostServer" "Connection to the game server was lost." "TF_Dlg_Connecting" "Verbinding maken..." "[english]TF_Dlg_Connecting" "Connecting..." "TF_Dlg_ModifyingSession" "Sessie bewerken..." "[english]TF_Dlg_ModifyingSession" "Modifying session..." "TF_Dlg_CheckingStorageDevice" "Opslagapparaat wordt gecontroleerd..." "[english]TF_Dlg_CheckingStorageDevice" "Checking storage device..." "TF_Spectator_ChangeClass" "Druk op [ %changeclass% ] om van klasse te veranderen" "[english]TF_Spectator_ChangeClass" "Press [ %changeclass% ] to Change Class" "TF_Spectator_ChangeTeam" "Druk op [ %changeteam% ] om van team te veranderen" "[english]TF_Spectator_ChangeTeam" "Press [ %changeteam% ] to Change Team" "TF_Spectator_AutoDirector" "Druk op [ %strafe% ] voor Auto Director" "[english]TF_Spectator_AutoDirector" "Press [ %strafe% ] for Auto Director" "TF_Spectator_SwitchCamModeKey" "[%jump%]" "[english]TF_Spectator_SwitchCamModeKey" "[%jump%]" "TF_Spectator_SwitchCamMode" "Cameramodus omschakelen" "[english]TF_Spectator_SwitchCamMode" "Switch Camera Mode" "TF_Spectator_CycleTargetFwdKey" "[%attack%]" "[english]TF_Spectator_CycleTargetFwdKey" "[%attack%]" "TF_Spectator_CycleTargetFwd" "Doel wisselen (verder)" "[english]TF_Spectator_CycleTargetFwd" "Cycle Targets (fwd)" "TF_Spectator_CycleTargetRevKey" "[%attack2%]" "[english]TF_Spectator_CycleTargetRevKey" "[%attack2%]" "TF_Spectator_CycleTargetRev" "Doel wisselen (terug)" "[english]TF_Spectator_CycleTargetRev" "Cycle Targets (rev)" "TF_Spectator_Spectating" "Toekijken:" "[english]TF_Spectator_Spectating" "Spectating:" "TF_teambalanced" "De teams zijn automatisch in evenwicht gebracht." "[english]TF_teambalanced" "The teams have been auto-balanced" "TF_teamswitch" "De teams zijn gewisseld" "[english]TF_teamswitch" "The teams have been switched" "TF_teamswitch_attackers" "Je moet nu aanvallen!" "[english]TF_teamswitch_attackers" "You are now Attacking!" "TF_teamswitch_defenders" "Je moet nu verdedigen!" "[english]TF_teamswitch_defenders" "You are now Defending!" "TF_teamswitch_red" "Je speelt nu voor RED!" "[english]TF_teamswitch_red" "You are now on RED!" "TF_teamswitch_blue" "Je speelt nu voor BLU!" "[english]TF_teamswitch_blue" "You are now on BLU!" "TF_suddendeath" "SUDDEN DEATH!" "[english]TF_suddendeath" "SUDDEN DEATH!" "TF_suddendeath_mode" "SUDDEN DEATH-MODUS!" "[english]TF_suddendeath_mode" "SUDDEN DEATH MODE!" "TF_suddendeath_join" "Ga rustig achteroverzitten terwijl je wacht op het einde van dit onbeduidende conflict." "[english]TF_suddendeath_join" "Sit back and relax while you wait for this petty conflict to end." "TF_suddendeath_timer" "Je tijd is op. Kijk goed om je heen en maak ze af. Je kunt niet meer spawnen." "[english]TF_suddendeath_timer" "You've run out of time. Watch your back and finish 'em off. No more spawning." "TF_suddendeath_limit" "Tijdslimiet voor kaart bereikt. Je kunt niet meer spawnen, dus nu gaat het erom." "[english]TF_suddendeath_limit" "Map time limit reached. No more spawning, so make this count." "TF_IM_WellCTF_Intro" "Well (CTF) is een kaart voor Verover de vlag" "[english]TF_IM_WellCTF_Intro" "Well (CTF) is a Capture the Flag map" "TF_IM_WellCTF_ToWin" "Je wint een punt door de koffer met de vijandelijke inlichtingen te stelen en naar jouw veroveringspost te brengen" "[english]TF_IM_WellCTF_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your capture point" "TF_IM_WellCTF_IntelDrop" "Koffers die zijn gevallen, keren binnen 60 seconden terug naar de basis" "[english]TF_IM_WellCTF_IntelDrop" "Dropped briefcases will return to their base in 60 seconds" "TF_IM_2Fort_Intro" "2Fort is een kaart voor Verover de vlag" "[english]TF_IM_2Fort_Intro" "2Fort is a Capture the Flag map" "TF_IM_2Fort_ToWin" "Je wint een punt door de koffer van de vijandelijke inlichtingen te stelen en naar jouw kelder te brengen" "[english]TF_IM_2Fort_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your basement" "TF_IM_2Fort_IntelStatus" "De status en locatie van beide koffers van de inlichtingen kun je onder aan het scherm vinden" "[english]TF_IM_2Fort_IntelStatus" "The status and location of both intelligence briefcases can be found at the base of your screen" "TF_IM_2Fort_IntelDrop" "Koffers die zijn gevallen, keren binnen 60 seconden terug naar de kelder" "[english]TF_IM_2Fort_IntelDrop" "Dropped briefcases will return to their basement in 60 seconds" "TF_IM_Gravelpit_Intro" "Gravel Pit is een kaart voor Controleposten aanvallen/verdedigen" "[english]TF_IM_Gravelpit_Intro" "Gravel Pit is an Attack/Defend Control Point map" "TF_IM_Gravelpit_RedWin" "Team RED wint door de eigen controleposten te verdedigen" "[english]TF_IM_Gravelpit_RedWin" "Team RED wins by defending their Control Points" "TF_IM_Gravelpit_BlueWin" "Team BLU wint door alle controleposten te veroveren voordat de tijd op is" "[english]TF_IM_Gravelpit_BlueWin" "Team BLU wins by capturing all control points before the time runs out" "TF_IM_Dustbowl_Intro" "Dustbowl is een kaart voor Controleposten aanvallen/verdedigen" "[english]TF_IM_Dustbowl_Intro" "Dustbowl is an Attack/Defend Control Point map" "TF_IM_Dustbowl_ToWin" "Team BLU moet drie fasen doorlopen om te winnen" "[english]TF_IM_Dustbowl_ToWin" "Team BLU must advance through three stages to win" "TF_IM_Dustbowl_Stages" "Elke fase bevat twee controleposten" "[english]TF_IM_Dustbowl_Stages" "Each stage contains two Control Points" "TF_IM_Hydro_Intro" "Hydro is een kaart voor Territoriale controleposten" "[english]TF_IM_Hydro_Intro" "Hydro is a Territorial Control Point map" "TF_IM_Hydro_ToWin" "Een team moet alle zes territoriums beheersen om te winnen" "[english]TF_IM_Hydro_ToWin" "A team must control all six territories to win" "TF_IM_Hydro_ToWin2" "Elk team start met drie territoriums" "[english]TF_IM_Hydro_ToWin2" "Each team starts with three territories" "TF_IM_Hydro_Stages" "Fasen worden gespeeld met twee controleposten tegelijk" "[english]TF_IM_Hydro_Stages" "Stages will be played with two Control points at a time" "TF_IM_Hydro_CP" "Verover de vijandelijke controlepost in een fase om het territorium te winnen" "[english]TF_IM_Hydro_CP" "Capture the enemy Control Point in a stage to win the territory" "TF_IM_Well_Intro" "Well (CP) is een kaart voor Controleposten" "[english]TF_IM_Well_Intro" "Well (CP) is a Control Point map" "TF_IM_Granary_Intro" "Granary is een kaart voor Controleposten" "[english]TF_IM_Granary_Intro" "Granary is a Control Point map" "TF_IM_Badlands_Intro" "Badlands is een kaart voor Controleposten" "[english]TF_IM_Badlands_Intro" "Badlands is a Control Point map" "TF_IM_CP_ToWin" "Een team moet alle vijf controleposten bezitten om te winnen" "[english]TF_IM_CP_ToWin" "To win, each team must own all five Control Points" "TF_IM_CP_Capture" "Je verovert een controlepost door binnen de grenzen van de veroveringszone te gaan staan totdat je de controlepost bezit" "[english]TF_IM_CP_Capture" "To capture a Control Point, stand within the Capture Zone boundaries until you own the Control Point" "TF_IM_CP_TimeAdd" "Als je een controlepost verovert, wordt er tijd aan de klok toegevoegd" "[english]TF_IM_CP_TimeAdd" "Time is added to the clock when a Control Point is captured" "TF_IM_CP_Locked" "Controleposten kunnen niet worden veroverd als ze zijn gesloten" "[english]TF_IM_CP_Locked" "Control Points cannot be captured while they are locked" "TF_IM_Goldrush_Intro" "Gold Rush is een springladingkaart met drie fasen" "[english]TF_IM_Goldrush_Intro" "Gold Rush is a Payload map with three stages" "TF_IM_Goldrush_BlueWin" "Team BLU wint door de kar naar de laatste post van team RED te brengen voor de tijd voorbij is" "[english]TF_IM_Goldrush_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Goldrush_RedWin" "Team RED wint door te voorkomen dat de kar hun laatste post bereikt" "[english]TF_IM_Goldrush_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Goldrush_MoveCart" "De kar gaat voorwaarts wanneer er spelers van BLU in de buurt van de kar zijn" "[english]TF_IM_Goldrush_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Goldrush_CartHeals" "De kar voorziet team BLU van gezondheid en munitie" "[english]TF_IM_Goldrush_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Goldrush_RollsBack" "Als de kar 30 seconden lang stilstaat, begint hij naar achteren te rollen" "[english]TF_IM_Goldrush_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Goldrush_TimeAdd" "Bij elke controlepost die de kar bereikt, komt er extra tijd op de klok" "[english]TF_IM_Goldrush_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Basin_Intro" "Badwater Basin is een springladingkaart met maar één fase" "[english]TF_IM_Basin_Intro" "Badwater Basin is a Payload map with just one stage" "TF_IM_Basin_BlueWin" "Team BLU wint door de kar naar de laatste post van team RED te brengen voor de tijd voorbij is" "[english]TF_IM_Basin_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Basin_RedWin" "Team RED wint door te voorkomen dat de kar hun laatste post bereikt" "[english]TF_IM_Basin_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Basin_MoveCart" "De kar gaat voorwaarts wanneer er spelers van BLU in de buurt van de kar zijn" "[english]TF_IM_Basin_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Basin_CartHeals" "De kar voorziet team BLU van gezondheid en munitie" "[english]TF_IM_Basin_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Basin_RollsBack" "Als de kar 30 seconden lang stilstaat, begint hij naar achteren te rollen" "[english]TF_IM_Basin_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Basin_TimeAdd" "Bij elke controlepost die de kar bereikt, komt er extra tijd op de klok" "[english]TF_IM_Basin_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Arena_Intro" "Welkom bij Team Fortress Arena" "[english]TF_IM_Arena_Intro" "Welcome to Team Fortress Arena" "TF_IM_Arena_RandomTeam" "In de Arena-modus krijg je een willekeurig team toegewezen" "[english]TF_IM_Arena_RandomTeam" "In Arena mode you will be randomly assigned to a team" "TF_IM_Arena_ToWin" "Om te winnen moet je met je team alle spelers van het vijandelijke team uitschakelen..." "[english]TF_IM_Arena_ToWin" "To win, your team must either eliminate all players on the opposing team..." "TF_IM_Arena_OrCapture" "...of de controlepost veroveren die tijdens de speelronde wordt geactiveerd" "[english]TF_IM_Arena_OrCapture" "...or capture the control point that will be activated during the round" "TF_IM_Arena_NoDie" "Je kunt niet herleven in Arena, dus zorg dat je niet wordt gedood!" "[english]TF_IM_Arena_NoDie" "There is no respawning in Arena mode, so don't die!" "TF_IM_Arena_Losing" "Als er nog andere spelers staan te wachten, kan het zijn dat spelers van het verliezende team de volgende ronde niet mogen meespelen" "[english]TF_IM_Arena_Losing" "Players on the losing team may have to sit out the next round if other players are waiting to play" "TF_IM_Arena_Scramble" "De samenstelling van de teams wordt gewijzigd nadat een van de teams de winstlimiet heeft bereikt" "[english]TF_IM_Arena_Scramble" "The teams will be scrambled after one team reaches the win limit" "TF_GET_TURRETKILLS_NAME" "Sentry-schutter" "[english]TF_GET_TURRETKILLS_NAME" "Sentry Gunner" "TF_GET_TURRETKILLS_DESC" "Dood met één sentry 10 mensen met een sentrygun." "[english]TF_GET_TURRETKILLS_DESC" "Accumulate 10 sentry gun kills with a single sentry." "TF_KILL_NEMESIS_NAME" "Rivaal" "[english]TF_KILL_NEMESIS_NAME" "Nemesis" "TF_KILL_NEMESIS_DESC" "Dood 5 mensen uit wraak." "[english]TF_KILL_NEMESIS_DESC" "Get five revenge kills." "TF_GET_CONSECUTIVEKILLS_NODEATHS_NAME" "Moeilijk te doden" "[english]TF_GET_CONSECUTIVEKILLS_NODEATHS_NAME" "Hard to Kill" "TF_GET_CONSECUTIVEKILLS_NODEATHS_DESC" "Dood vijf mensen achter elkaar zonder zelf dood te gaan." "[english]TF_GET_CONSECUTIVEKILLS_NODEATHS_DESC" "Get five kills in a row without dying." "TF_GET_HEALED_BYENEMY_NAME" "Meester der vermommingen" "[english]TF_GET_HEALED_BYENEMY_NAME" "Master of Disguise" "TF_GET_HEALED_BYENEMY_DESC" "Misleid een Medic van de tegenpartij zodat die je geneest." "[english]TF_GET_HEALED_BYENEMY_DESC" "Trick an opposing Medic into healing you." "TF_GET_HEADSHOTS_NAME" "Grijze Massa" "[english]TF_GET_HEADSHOTS_NAME" "Grey Matter" "TF_GET_HEADSHOTS_DESC" "Schiet als Sniper 25 vijanden door het hoofd." "[english]TF_GET_HEADSHOTS_DESC" "Get 25 headshots as a Sniper." "TF_PLAY_GAME_FRIENDSONLY_NAME" "Met zulke vrienden..." "[english]TF_PLAY_GAME_FRIENDSONLY_NAME" "With Friends Like these..." "TF_PLAY_GAME_FRIENDSONLY_DESC" "Speel een spel met 7 of meer spelers uit je vriendenlijst" "[english]TF_PLAY_GAME_FRIENDSONLY_DESC" "Play in a game with 7 or more players from your friends list." "TF_WIN_MULTIPLEGAMES_NAME" "Dynasty" "[english]TF_WIN_MULTIPLEGAMES_NAME" "Dynasty" "TF_WIN_MULTIPLEGAMES_DESC" "Win 20 ronden." "[english]TF_WIN_MULTIPLEGAMES_DESC" "Win 20 games." "TF_GET_MULTIPLEKILLS_NAME" "Hardcore" "[english]TF_GET_MULTIPLEKILLS_NAME" "Hardcore" "TF_GET_MULTIPLEKILLS_DESC" "Dood in totaal 1000 mensen." "[english]TF_GET_MULTIPLEKILLS_DESC" "Accumulate 1000 total kills." "TF_WIN_2FORT_NOENEMYCAPS_NAME" "Aanval op de krachtcentrale" "[english]TF_WIN_2FORT_NOENEMYCAPS_NAME" "Powerhouse Offense" "TF_WIN_2FORT_NOENEMYCAPS_DESC" "Win 2Fort met een shut-out." "[english]TF_WIN_2FORT_NOENEMYCAPS_DESC" "Win 2Fort with a shutout." "TF_WIN_WELL_MINIMUMTIME_NAME" "Bliksemsnelle Aanval" "[english]TF_WIN_WELL_MINIMUMTIME_NAME" "Lightning Offense" "TF_WIN_WELL_MINIMUMTIME_DESC" "Win in 5 minuten of sneller." "[english]TF_WIN_WELL_MINIMUMTIME_DESC" "Win Well in 5 minutes or less." "TF_WIN_HYDRO_NOENEMYCAPS_NAME" "Meedogenloze aanval" "[english]TF_WIN_HYDRO_NOENEMYCAPS_NAME" "Relentless Offense" "TF_WIN_HYDRO_NOENEMYCAPS_DESC" "Win Hydro zonder een verovering op te geven." "[english]TF_WIN_HYDRO_NOENEMYCAPS_DESC" "Win Hydro without giving up a capture." "TF_WIN_DUSTBOWL_NOENEMYCAPS_NAME" "Ondoordringbare verdediging" "[english]TF_WIN_DUSTBOWL_NOENEMYCAPS_NAME" "Impenetrable Defense" "TF_WIN_DUSTBOWL_NOENEMYCAPS_DESC" "Verdedig Dustbowl zonder een verovering op te geven." "[english]TF_WIN_DUSTBOWL_NOENEMYCAPS_DESC" "Successfully defend Dustbowl without giving up a capture." "TF_WIN_GRAVELPIT_NOENEMYCAPS_NAME" "Onmogelijke verdediging" "[english]TF_WIN_GRAVELPIT_NOENEMYCAPS_NAME" "Impossible Defense" "TF_WIN_GRAVELPIT_NOENEMYCAPS_DESC" "Verdedig Gravel Pit zonder een verovering op te geven." "[english]TF_WIN_GRAVELPIT_NOENEMYCAPS_DESC" "Successfully defend Gravel Pit without giving up a capture." "TF_PLAY_GAME_EVERYCLASS_NAME" "Beste van de klasse" "[english]TF_PLAY_GAME_EVERYCLASS_NAME" "Head of the Class" "TF_PLAY_GAME_EVERYCLASS_DESC" "Speel een volledige ronde in elke klasse." "[english]TF_PLAY_GAME_EVERYCLASS_DESC" "Play a complete round with every class." "TF_PLAY_GAME_EVERYMAP_NAME" "Wereldreiziger" "[english]TF_PLAY_GAME_EVERYMAP_NAME" "World Traveler" "TF_PLAY_GAME_EVERYMAP_DESC" "Speel een volledig spel op 2Fort, Dustbowl, Granary, Gravel Pit, Hydro en Well (CP)." "[english]TF_PLAY_GAME_EVERYMAP_DESC" "Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP)." "TF_GET_HEALPOINTS_NAME" "Teamarts" "[english]TF_GET_HEALPOINTS_NAME" "Team Doctor" "TF_GET_HEALPOINTS_DESC" "Scoor 25.000 gezondheidspunten als een Medic." "[english]TF_GET_HEALPOINTS_DESC" "Accumulate 25000 heal points as a Medic." "TF_BURN_PLAYERSINMINIMUMTIME_NAME" "Vlammenwerper" "[english]TF_BURN_PLAYERSINMINIMUMTIME_NAME" "Flamethrower" "TF_BURN_PLAYERSINMINIMUMTIME_DESC" "Zet binnen 30 seconden vijf vijanden in de fik." "[english]TF_BURN_PLAYERSINMINIMUMTIME_DESC" "Set five enemies on fire in 30 seconds." "TF_MEDIC_TOP_SCOREBOARD_NAME" "Leven en laten leven" "[english]TF_MEDIC_TOP_SCOREBOARD_NAME" "First Do No Harm" "TF_MEDIC_TOP_SCOREBOARD_DESC" "Speel een volledige ronde zonder vijanden te doden, en behaal de hoogste score in een team van 6 of meer spelers." "[english]TF_MEDIC_TOP_SCOREBOARD_DESC" "Play a full round without killing any enemies, and score the highest on a team of 6 or more players." "TF_MEDIC_HEAL_UNDER_FIRE_NAME" "Vierdubbele bypass" "[english]TF_MEDIC_HEAL_UNDER_FIRE_NAME" "Quadruple Bypass" "TF_MEDIC_HEAL_UNDER_FIRE_DESC" "Genees een teamgenoot die door 4 vijanden tegelijkertijd onder vuur wordt genomen." "[english]TF_MEDIC_HEAL_UNDER_FIRE_DESC" "Heal a teammate who's taking fire from 4 enemies at once." "TF_MEDIC_SIMUL_CHARGE_NAME" "Collectieve zorg" "[english]TF_MEDIC_SIMUL_CHARGE_NAME" "Group Health" "TF_MEDIC_SIMUL_CHARGE_DESC" "Werk samen met 2 andere Medics om gelijktijdig 3 überladingen in te kunnen zetten." "[english]TF_MEDIC_SIMUL_CHARGE_DESC" "Work with 2 other Medics to deploy 3 simultaneous ÜberCharges." "TF_MEDIC_SETUP_CHARGE_NAME" "Vooronderzoek" "[english]TF_MEDIC_SETUP_CHARGE_NAME" "Surgical Prep" "TF_MEDIC_SETUP_CHARGE_DESC" "Zorg dat je een überlading klaar hebt voordat de instellingsfase is beëindigd." "[english]TF_MEDIC_SETUP_CHARGE_DESC" "Have an ÜberCharge ready before the Setup phase ends." "TF_MEDIC_RAPID_CHARGE_NAME" "Traumaserie" "[english]TF_MEDIC_RAPID_CHARGE_NAME" "Trauma Queen" "TF_MEDIC_RAPID_CHARGE_DESC" "Zet binnen 5 minuten 3 überladingen in en help binnen deze periode 5 vijanden te doden." "[english]TF_MEDIC_RAPID_CHARGE_DESC" "Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time." "TF_MEDIC_COUNTER_CHARGE_NAME" "Dubbelblind" "[english]TF_MEDIC_COUNTER_CHARGE_NAME" "Double Blind Trial" "TF_MEDIC_COUNTER_CHARGE_DESC" "Zet een überlading in binnen 8 seconden nadat een vijandelijke Medic in de buurt zijn überlading heeft ingezet." "[english]TF_MEDIC_COUNTER_CHARGE_DESC" "Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his." "TF_MEDIC_SWITCH_TO_MEDIC_NAME" "Doktertje spelen" "[english]TF_MEDIC_SWITCH_TO_MEDIC_NAME" "Play Doctor" "TF_MEDIC_SWITCH_TO_MEDIC_DESC" "Wees in een team zonder Medics de eerste persoon die Medic wordt als een teamgenoot 'Medic!' roept. Vul vervolgens 500 gezondheidspunten aan." "[english]TF_MEDIC_SWITCH_TO_MEDIC_DESC" "In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health." "TF_MEDIC_SAVE_TEAMMATE_NAME" "Triage" "[english]TF_MEDIC_SAVE_TEAMMATE_NAME" "Triage" "TF_MEDIC_SAVE_TEAMMATE_DESC" "Voorzie een teamgenoot van een überlading binnen één seconde voordat deze door een dodelijke explosie wordt getroffen." "[english]TF_MEDIC_SAVE_TEAMMATE_DESC" "Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive." "TF_MEDIC_CHARGE_BLOCKER_NAME" "Voorkomen is beter dan genezen" "[english]TF_MEDIC_CHARGE_BLOCKER_NAME" "Preventive Medicine" "TF_MEDIC_CHARGE_BLOCKER_DESC" "Verhinder met behulp van een teamgenoot die je van überladingen voorziet dat de vijand een controlepunt verovert." "[english]TF_MEDIC_CHARGE_BLOCKER_DESC" "Block the enemy from capturing a control point with an ÜberCharged teammate." "TF_MEDIC_ASSIST_MEDIC_NAME" "Consultatie" "[english]TF_MEDIC_ASSIST_MEDIC_NAME" "Consultation" "TF_MEDIC_ASSIST_MEDIC_DESC" "Help een mede-Medic in één leven 5 vijanden te doden." "[english]TF_MEDIC_ASSIST_MEDIC_DESC" "Assist a fellow Medic in killing 3 enemies in a single life." "TF_MEDIC_SYRINGE_SCOUTS_NAME" "Doet dit pijn?" "[english]TF_MEDIC_SYRINGE_SCOUTS_NAME" "Does It Hurt When I Do This?" "TF_MEDIC_SYRINGE_SCOUTS_DESC" "Dood 50 Scouts met je injectiepistool." "[english]TF_MEDIC_SYRINGE_SCOUTS_DESC" "Kill 50 Scouts with your syringe gun." "TF_MEDIC_BONESAW_MEDICS_NAME" "Collegiale Toetsing" "[english]TF_MEDIC_BONESAW_MEDICS_NAME" "Peer Review" "TF_MEDIC_BONESAW_MEDICS_DESC" "Dood 10 Medics met je bot zaag." "[english]TF_MEDIC_BONESAW_MEDICS_DESC" "Kill 10 Medics with your bone saw." "TF_MEDIC_ASSIST_HEAVY_LONG_NAME" "Grote schoonmaak" "[english]TF_MEDIC_ASSIST_HEAVY_LONG_NAME" "Big Pharma" "TF_MEDIC_ASSIST_HEAVY_LONG_DESC" "Help een Heavy 20 vijanden te doden zonder dat één van jullie omkomt." "[english]TF_MEDIC_ASSIST_HEAVY_LONG_DESC" "Assist a Heavy in killing 10 enemies, where neither of you die." "TF_MEDIC_ASSIST_SCOUT_NAME" "Hier komt het prikje" "[english]TF_MEDIC_ASSIST_SCOUT_NAME" "You'll Feel a Little Prick" "TF_MEDIC_ASSIST_SCOUT_DESC" "Help 3 vijanden te doden met een enkele überlading voor een Scout." "[english]TF_MEDIC_ASSIST_SCOUT_DESC" "Assist in killing 3 enemies with a single ÜberCharge on a Scout." "TF_MEDIC_ASSIST_PYRO_NAME" "Vuurdoop" "[english]TF_MEDIC_ASSIST_PYRO_NAME" "Autoclave" "TF_MEDIC_ASSIST_PYRO_DESC" "Help 5 vijanden te verbranden met een enkele überlading voor een Pyro." "[english]TF_MEDIC_ASSIST_PYRO_DESC" "Assist in burning 5 enemies with a single ÜberCharge on a Pyro." "TF_MEDIC_ASSIST_HEAVY_NAME" "4 halen 1 betalen" "[english]TF_MEDIC_ASSIST_HEAVY_NAME" "Blunt Trauma" "TF_MEDIC_ASSIST_HEAVY_DESC" "Help 2 vijanden knock-out te slaan met een enkele überlading voor een Heavy." "[english]TF_MEDIC_ASSIST_HEAVY_DESC" "Assist in punching 2 enemies with a single ÜberCharge on a Heavy." "TF_MEDIC_ASSIST_DEMOMAN_NAME" "Medische doorbraak" "[english]TF_MEDIC_ASSIST_DEMOMAN_NAME" "Medical Breakthrough" "TF_MEDIC_ASSIST_DEMOMAN_DESC" "Help 5 bouwsels van vijandelijke Engineers te vernielen met een enkele überlading voor een Demoman." "[english]TF_MEDIC_ASSIST_DEMOMAN_DESC" "Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman." "TF_MEDIC_ASSIST_SOLDIER_NAME" "5 tegen 5" "[english]TF_MEDIC_ASSIST_SOLDIER_NAME" "Blast Assist" "TF_MEDIC_ASSIST_SOLDIER_DESC" "Help 5 vijanden op te blazen met een enkele überlading voor een Soldier." "[english]TF_MEDIC_ASSIST_SOLDIER_DESC" "Assist in exploding 5 enemies with a single ÜberCharge on a Soldier." "TF_MEDIC_HEAL_ENGINEER_NAME" "On-site service" "[english]TF_MEDIC_HEAL_ENGINEER_NAME" "Midwife Crisis" "TF_MEDIC_HEAL_ENGINEER_DESC" "Genees een Engineer die zijn sentry repareert terwijl hij door vijanden wordt beschoten." "[english]TF_MEDIC_HEAL_ENGINEER_DESC" "Heal an Engineer as he repairs his sentry gun while it's under enemy fire." "TF_MEDIC_ASSIST_CAPTURER_NAME" "Ubi concordia, ibi victoria" "[english]TF_MEDIC_ASSIST_CAPTURER_NAME" "Ubi concordia, ibi victoria" "TF_MEDIC_ASSIST_CAPTURER_DESC" "Help in één leven 5 vijanden op een vijandelijk controlepunt te doden." "[english]TF_MEDIC_ASSIST_CAPTURER_DESC" "Assist in killing 3 enemies on an enemy control point, in a single life." "TF_MEDIC_HEAL_CALLERS_NAME" "Grote ronde" "[english]TF_MEDIC_HEAL_CALLERS_NAME" "Grand Rounds" "TF_MEDIC_HEAL_CALLERS_DESC" "Genees 200 teamgenoten die 'Medic!' roepen." "[english]TF_MEDIC_HEAL_CALLERS_DESC" "Heal 200 teammates after they've called for 'Medic!'." "TF_MEDIC_EXTINGUISH_TEAMMATES_NAME" "Eerst water, de rest komt later" "[english]TF_MEDIC_EXTINGUISH_TEAMMATES_NAME" "Infernal Medicine" "TF_MEDIC_EXTINGUISH_TEAMMATES_DESC" "Blus 100 brandende teamgenoten." "[english]TF_MEDIC_EXTINGUISH_TEAMMATES_DESC" "Extinguish 100 burning teammates." "TF_MEDIC_ASSIST_VS_NEMESES_NAME" "Doctor Assisted Homicide" "[english]TF_MEDIC_ASSIST_VS_NEMESES_NAME" "Doctor Assisted Homicide" "TF_MEDIC_ASSIST_VS_NEMESES_DESC" "Help 20 rivalen te doden." "[english]TF_MEDIC_ASSIST_VS_NEMESES_DESC" "Assist in killing 20 nemeses." "TF_MEDIC_KILL_WHILE_CHARGED_NAME" "Placebo-effect" "[english]TF_MEDIC_KILL_WHILE_CHARGED_NAME" "Placebo Effect" "TF_MEDIC_KILL_WHILE_CHARGED_DESC" "Dood in één leven 2 vijanden terwijl je een überlading klaar hebt, maar die niet gebruikt." "[english]TF_MEDIC_KILL_WHILE_CHARGED_DESC" "Kill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed." "TF_MEDIC_BONESAW_NOMISSES_NAME" "Afknijpen" "[english]TF_MEDIC_BONESAW_NOMISSES_NAME" "Sawbones" "TF_MEDIC_BONESAW_NOMISSES_DESC" "Bewerk 5 keer op rij vijanden met je bottenzaag zonder dood te gaan of te missen." "[english]TF_MEDIC_BONESAW_NOMISSES_DESC" "Hit enemies with your bonesaw 5 times in a row without dying or missing." "TF_MEDIC_HEAL_LARGE_NAME" "Coassistent" "[english]TF_MEDIC_HEAL_LARGE_NAME" "Intern" "TF_MEDIC_HEAL_LARGE_DESC" "Verzamel in één leven 7000 gezondheidspunten." "[english]TF_MEDIC_HEAL_LARGE_DESC" "Accumulate 7000 heal points in a single life." "TF_MEDIC_HEAL_HUGE_NAME" "Specialist" "[english]TF_MEDIC_HEAL_HUGE_NAME" "Specialist" "TF_MEDIC_HEAL_HUGE_DESC" "Verzamel in één leven 10.000 gezondheidspunten." "[english]TF_MEDIC_HEAL_HUGE_DESC" "Accumulate 10000 heal points health in a single life." "TF_MEDIC_HEAL_GRIND_NAME" "Meester geneesheer" "[english]TF_MEDIC_HEAL_GRIND_NAME" "Chief of Staff" "TF_MEDIC_HEAL_GRIND_DESC" "Verzamel in totaal 1 miljoen gezondheidspunten." "[english]TF_MEDIC_HEAL_GRIND_DESC" "Accumulate 1 million total heal points." "TF_MEDIC_KILL_HEALED_SPY_NAME" "Hypokritiek" "[english]TF_MEDIC_KILL_HEALED_SPY_NAME" "Hypocritical Oath" "TF_MEDIC_KILL_HEALED_SPY_DESC" "Dood een vijandelijke Spy die je zelf hebt genezen." "[english]TF_MEDIC_KILL_HEALED_SPY_DESC" "Kill an enemy Spy that you have been healing." "TF_MEDIC_SAVE_FALLING_TEAMMATE_NAME" "Medische ingreep" "[english]TF_MEDIC_SAVE_FALLING_TEAMMATE_NAME" "Medical Intervention" "TF_MEDIC_SAVE_FALLING_TEAMMATE_DESC" "Voorkom dat een vallende teamgenoot te pletter valt." "[english]TF_MEDIC_SAVE_FALLING_TEAMMATE_DESC" "Save a falling teammate from dying on impact." "TF_MEDIC_CHARGE_JUGGLE_NAME" "Second opinion" "[english]TF_MEDIC_CHARGE_JUGGLE_NAME" "Second Opinion" "TF_MEDIC_CHARGE_JUGGLE_DESC" "Voorzie 2 teamgenoten tegelijkertijd van een überlading." "[english]TF_MEDIC_CHARGE_JUGGLE_DESC" "ÜberCharge 2 teammates at once." "TF_MEDIC_FREEZECAM_RAGDOLL_NAME" "Autopsierapport" "[english]TF_MEDIC_FREEZECAM_RAGDOLL_NAME" "Autopsy Report" "TF_MEDIC_FREEZECAM_RAGDOLL_DESC" "Laat een vijand een freezecam-afbeelding zien waarop jij de lappenpop van de vijand bespot." "[english]TF_MEDIC_FREEZECAM_RAGDOLL_DESC" "Provide an enemy with a freezecam shot of you taunting above their ragdoll." "TF_MEDIC_BONESAW_SPY_CALLERS_NAME" "Hallo, ik ben dokter." "[english]TF_MEDIC_BONESAW_SPY_CALLERS_NAME" "FYI I am A Medic" "TF_MEDIC_BONESAW_SPY_CALLERS_DESC" "Dood met je bot zaag een Spy die om een Medic roept." "[english]TF_MEDIC_BONESAW_SPY_CALLERS_DESC" "Use your bonesaw to kill a spy who has been calling for 'Medic!'." "TF_MEDIC_CHARGE_FRIENDS_NAME" "Kruisbestuiving" "[english]TF_MEDIC_CHARGE_FRIENDS_NAME" "Family Practice" "TF_MEDIC_CHARGE_FRIENDS_DESC" "Voorzie 5 van je vrienden uit de Steam Community van een überlading." "[english]TF_MEDIC_CHARGE_FRIENDS_DESC" "ÜberCharge 5 of your Steam Community Friends." "TF_MEDIC_INVITE_JOIN_CHARGE_NAME" "Huisbezoek" "[english]TF_MEDIC_INVITE_JOIN_CHARGE_NAME" "House Call" "TF_MEDIC_INVITE_JOIN_CHARGE_DESC" "Doe mee aan een spel van een van je vrienden en voorzie hem van een überlading." "[english]TF_MEDIC_INVITE_JOIN_CHARGE_DESC" "Join a game that one of your friends is in and then deploy an ÜberCharge on him." "TF_MEDIC_HEAL_ACHIEVER_NAME" "Persoonlijke zorg" "[english]TF_MEDIC_HEAL_ACHIEVER_NAME" "Bedside Manner" "TF_MEDIC_HEAL_ACHIEVER_DESC" "Genees een teamgenoot terwijl deze een prestatie behaalt." "[english]TF_MEDIC_HEAL_ACHIEVER_DESC" "Be healing a teammate as he achieves an achievement of his own." "TF_MEDIC_ACHIEVE_PROGRESS1_NAME" "Medic mijlpaal 1" "[english]TF_MEDIC_ACHIEVE_PROGRESS1_NAME" "Medic Milestone 1" "TF_MEDIC_ACHIEVE_PROGRESS1_DESC" "Behaal 10 prestaties in het Medic pack." "[english]TF_MEDIC_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Medic pack." "TF_MEDIC_ACHIEVE_PROGRESS2_NAME" "Medic mijlpaal 2" "[english]TF_MEDIC_ACHIEVE_PROGRESS2_NAME" "Medic Milestone 2" "TF_MEDIC_ACHIEVE_PROGRESS2_DESC" "Behaal 16 prestaties in het Medic pack." "[english]TF_MEDIC_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Medic pack." "TF_MEDIC_ACHIEVE_PROGRESS3_NAME" "Medic mijlpaal 3" "[english]TF_MEDIC_ACHIEVE_PROGRESS3_NAME" "Medic Milestone 3" "TF_MEDIC_ACHIEVE_PROGRESS3_DESC" "Behaal 22 prestaties in het Medic pack." "[english]TF_MEDIC_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Medic pack." "TF_PYRO_KILL_MULTIWEAPONS_NAME" "Gecombineerd vuur" "[english]TF_PYRO_KILL_MULTIWEAPONS_NAME" "Combined Fire" "TF_PYRO_KILL_MULTIWEAPONS_DESC" "Geef 20 spelers die je in brand hebt gezet een genadeschot met je shotgun." "[english]TF_PYRO_KILL_MULTIWEAPONS_DESC" "Use your shotgun to finish off 20 players you've ignited." "TF_PYRO_SIMULBURN_SCOUTS_NAME" "Grillworstjes" "[english]TF_PYRO_SIMULBURN_SCOUTS_NAME" "Weenie Roast" "TF_PYRO_SIMULBURN_SCOUTS_DESC" "Neem tegelijkertijd 2 vijandelijke Scouts onder vuur." "[english]TF_PYRO_SIMULBURN_SCOUTS_DESC" "Have 2 enemy Scouts on fire at the same time." "TF_PYRO_FORCE_WATERJUMP_NAME" "Gedoopt in vuur" "[english]TF_PYRO_FORCE_WATERJUMP_NAME" "Baptism by Fire" "TF_PYRO_FORCE_WATERJUMP_DESC" "Dwing 10 brandende vijanden in het water te springen." "[english]TF_PYRO_FORCE_WATERJUMP_DESC" "Force 10 burning enemies to jump into water." "TF_PYRO_KILL_POSTDEATH_NAME" "Vuren en vergeten" "[english]TF_PYRO_KILL_POSTDEATH_NAME" "Fire and Forget" "TF_PYRO_KILL_POSTDEATH_DESC" "Dood 15 spelers terwijl je zelf dood bent." "[english]TF_PYRO_KILL_POSTDEATH_DESC" "Kill 15 players while you're dead." "TF_PYRO_KILL_SPIES_NAME" "Een muur van vuur" "[english]TF_PYRO_KILL_SPIES_NAME" "Firewall" "TF_PYRO_KILL_SPIES_DESC" "Dood 5 Spy's die met een sapper een van je gebouwen proberen te vernielen." "[english]TF_PYRO_KILL_SPIES_DESC" "Ignite 5 Spies who have a sapper on a friendly building." "TF_PYRO_KILL_CARRIERS_NAME" "Heet van de pers" "[english]TF_PYRO_KILL_CARRIERS_NAME" "Cooking the Books" "TF_PYRO_KILL_CARRIERS_DESC" "Dood 5 vijanden die met jouw inlichtingen rondlopen." "[english]TF_PYRO_KILL_CARRIERS_DESC" "Ignite 5 enemies carrying your intelligence." "TF_PYRO_REVEAL_SPIES_NAME" "Spontane ontbranding" "[english]TF_PYRO_REVEAL_SPIES_NAME" "Spontaneous Combustion" "TF_PYRO_REVEAL_SPIES_DESC" "Steek 10 verhulde Spy's in de brand." "[english]TF_PYRO_REVEAL_SPIES_DESC" "Ignite 10 cloaked Spies." "TF_PYRO_CAMP_TELEPORTERS_NAME" "Een beetje aangebrand" "[english]TF_PYRO_CAMP_TELEPORTERS_NAME" "Trailblazer" "TF_PYRO_CAMP_TELEPORTERS_DESC" "Steek 10 vijanden in de brand die net een teleporter hebben gebruikt." "[english]TF_PYRO_CAMP_TELEPORTERS_DESC" "Ignite 10 enemies that have recently used a teleporter." "TF_PYRO_CAMP_POSITION_NAME" "Kampvuur" "[english]TF_PYRO_CAMP_POSITION_NAME" "Camp Fire" "TF_PYRO_CAMP_POSITION_DESC" "Dood in hetzelfde gebied 3 vijanden achter elkaar." "[english]TF_PYRO_CAMP_POSITION_DESC" "Kill 3 enemies in a row, all within the same area." "TF_PYRO_KILL_AXE_SMALL_NAME" "Gehaktdag" "[english]TF_PYRO_KILL_AXE_SMALL_NAME" "Lumberjack" "TF_PYRO_KILL_AXE_SMALL_DESC" "Dood in één leven 3 personen met je bijl." "[english]TF_PYRO_KILL_AXE_SMALL_DESC" "Kill 3 people with your axe in one life." "TF_PYRO_KILL_AXE_LARGE_NAME" "Blij dat ik snij" "[english]TF_PYRO_KILL_AXE_LARGE_NAME" "Clearcutter" "TF_PYRO_KILL_AXE_LARGE_DESC" "Dood in één leven 6 personen met je bijl." "[english]TF_PYRO_KILL_AXE_LARGE_DESC" "Kill 6 people with your axe in one life." "TF_PYRO_KILL_FROM_BEHIND_NAME" "Vuur aan de schenen" "[english]TF_PYRO_KILL_FROM_BEHIND_NAME" "Hot on Your Heels" "TF_PYRO_KILL_FROM_BEHIND_DESC" "Dood met je vlammenwerper 50 vijanden die met hun rug naar je toe staan." "[english]TF_PYRO_KILL_FROM_BEHIND_DESC" "Kill 50 enemies with your flamethrower, from behind." "TF_PYRO_BURN_SPIES_AS_YOU_NAME" "Het fikt en het gilt..." "[english]TF_PYRO_BURN_SPIES_AS_YOU_NAME" "I Fry" "TF_PYRO_BURN_SPIES_AS_YOU_DESC" "Steek 10 vermomde Spy's in de brand." "[english]TF_PYRO_BURN_SPIES_AS_YOU_DESC" "Ignite 10 disguised Spies." "TF_PYRO_BURN_SNIPERS_ZOOMED_NAME" "Vuur in het vizier" "[english]TF_PYRO_BURN_SNIPERS_ZOOMED_NAME" "Firewatch" "TF_PYRO_BURN_SNIPERS_ZOOMED_DESC" "Steek 10 Snipers in de brand terwijl ze inzoomen." "[english]TF_PYRO_BURN_SNIPERS_ZOOMED_DESC" "Ignite 10 Snipers while they are zoomed in." "TF_PYRO_BURN_MEDICS_CHARGED_NAME" "Help, de dokter verbrandt" "[english]TF_PYRO_BURN_MEDICS_CHARGED_NAME" "Burn Ward" "TF_PYRO_BURN_MEDICS_CHARGED_DESC" "Steek 3 Medics in de brand die op het punt staan een überlading in te zetten." "[english]TF_PYRO_BURN_MEDICS_CHARGED_DESC" "Ignite 3 Medics that are ready to deploy an ÜberCharge." "TF_PYRO_REFLECT_PROJECTILES_NAME" "Op hete kolen" "[english]TF_PYRO_REFLECT_PROJECTILES_NAME" "Hot Potato" "TF_PYRO_REFLECT_PROJECTILES_DESC" "Kaats 100 projectielen terug naar de vijand met een stoot gecomprimeerde lucht." "[english]TF_PYRO_REFLECT_PROJECTILES_DESC" "Reflect 100 projectiles with your compressed air blast." "TF_PYRO_KILL_HEAVIES_NAME" "Ik maak er gehakt van." "[english]TF_PYRO_KILL_HEAVIES_NAME" "Makin' Bacon" "TF_PYRO_KILL_HEAVIES_DESC" "Dood 50 Heavy's met je vlammenwerper." "[english]TF_PYRO_KILL_HEAVIES_DESC" "Kill 50 Heavies with your flamethrower." "TF_PYRO_KILL_UNDERWATER_NAME" "Plan B" "[english]TF_PYRO_KILL_UNDERWATER_NAME" "Plan B" "TF_PYRO_KILL_UNDERWATER_DESC" "Dood 10 vijanden terwijl jullie allemaal onder water zijn." "[english]TF_PYRO_KILL_UNDERWATER_DESC" "Kill 10 enemies while you're both underwater." "TF_PYRO_KILL_UBERCHARGE_NAME" "Pyrotechniek" "[english]TF_PYRO_KILL_UBERCHARGE_NAME" "Pyrotechnics" "TF_PYRO_KILL_UBERCHARGE_DESC" "Dood 3 vijanden met een enkele überlading." "[english]TF_PYRO_KILL_UBERCHARGE_DESC" "Kill 3 enemies in a single ÜberCharge." "TF_PYRO_DESTROY_BUILDINGS_NAME" "Pyromaantje" "[english]TF_PYRO_DESTROY_BUILDINGS_NAME" "Arsonist" "TF_PYRO_DESTROY_BUILDINGS_DESC" "Vernietig 50 bouwsels van vijandelijke Engineers." "[english]TF_PYRO_DESTROY_BUILDINGS_DESC" "Destroy 50 Engineer buildings." "TF_PYRO_DEFEND_POINTS_NAME" "Tactisch toasten" "[english]TF_PYRO_DEFEND_POINTS_NAME" "Controlled Burn" "TF_PYRO_DEFEND_POINTS_DESC" "Steek 50 vijanden in de brand die bezig zijn een van je controleposten te veroveren." "[english]TF_PYRO_DEFEND_POINTS_DESC" "Ignite 50 enemies capturing one of your control points." "TF_PYRO_KILL_GRIND_NAME" "Vuurvreter" "[english]TF_PYRO_KILL_GRIND_NAME" "Firefighter" "TF_PYRO_KILL_GRIND_DESC" "Dood 500 vijanden." "[english]TF_PYRO_KILL_GRIND_DESC" "Kill 500 enemies." "TF_PYRO_DAMAGE_GRIND_NAME" "Vagevuur" "[english]TF_PYRO_DAMAGE_GRIND_NAME" "Pyromancer" "TF_PYRO_DAMAGE_GRIND_DESC" "Behaal 1 miljoen punten aan totale vuurschade." "[english]TF_PYRO_DAMAGE_GRIND_DESC" "Do 1 million points of total fire damage." "TF_PYRO_BURN_MEDICPAIR_NAME" "Stoken in een goede vriendschap" "[english]TF_PYRO_BURN_MEDICPAIR_NAME" "Next of Kindling" "TF_PYRO_BURN_MEDICPAIR_DESC" "Steek een vijand in de brand en verbrand de Medic die hem komt genezen." "[english]TF_PYRO_BURN_MEDICPAIR_DESC" "Ignite an enemy, and the Medic healing him." "TF_PYRO_KILL_TAUNT_NAME" "Gloeiende #%&$!!!" "[english]TF_PYRO_KILL_TAUNT_NAME" "OMGWTFBBQ" "TF_PYRO_KILL_TAUNT_DESC" "Dood een vijand met een bespotting." "[english]TF_PYRO_KILL_TAUNT_DESC" "Kill an enemy with a taunt." "TF_PYRO_KILL_TEAMWORK_NAME" "Tweedegraads verbranding" "[english]TF_PYRO_KILL_TEAMWORK_NAME" "Second Degree Burn" "TF_PYRO_KILL_TEAMWORK_DESC" "Dood een vijand die door een andere Pyro in brand is gestoken." "[english]TF_PYRO_KILL_TEAMWORK_DESC" "Kill a burning enemy who was ignited by another Pyro." "TF_PYRO_BURN_SPY_TAUNT_NAME" "Heb je een vuurtje voor me?" "[english]TF_PYRO_BURN_SPY_TAUNT_NAME" "Got A Light?" "TF_PYRO_BURN_SPY_TAUNT_DESC" "Steek een vijandelijke Spy in de brand terwijl hij een sigaret opsteekt." "[english]TF_PYRO_BURN_SPY_TAUNT_DESC" "Ignite an enemy Spy while he's flicking a cigarette." "TF_PYRO_DOMINATE_LEAVESVR_NAME" "BBQQ" "[english]TF_PYRO_DOMINATE_LEAVESVR_NAME" "BarbeQueQ" "TF_PYRO_DOMINATE_LEAVESVR_DESC" "Zorg ervoor dat een overheerste speler de server verlaat." "[english]TF_PYRO_DOMINATE_LEAVESVR_DESC" "Cause a dominated player to leave the server." "TF_PYRO_REFLECT_CROCKET_KILL_NAME" "Hete adem" "[english]TF_PYRO_REFLECT_CROCKET_KILL_NAME" "Hotshot" "TF_PYRO_REFLECT_CROCKET_KILL_DESC" "Dood een Soldier met een voltreffer van een teruggekaatste raket." "[english]TF_PYRO_REFLECT_CROCKET_KILL_DESC" "Kill a Soldier with a reflected critical rocket." "TF_PYRO_KILL_TAUNTERS_NAME" "Wacht maar totdat ik je in m'n fik krijg!" "[english]TF_PYRO_KILL_TAUNTERS_NAME" "Dance Dance Immolation" "TF_PYRO_KILL_TAUNTERS_DESC" "Dood 3 vijanden terwijl ze je bespotten." "[english]TF_PYRO_KILL_TAUNTERS_DESC" "Kill 3 enemies while they're taunting." "TF_PYRO_DOUBLE_KO_NAME" "Samensmelten" "[english]TF_PYRO_DOUBLE_KO_NAME" "Dead Heat" "TF_PYRO_DOUBLE_KO_DESC" "Dood een vijand in dezelfde seconde waarin hij jou doodt." "[english]TF_PYRO_DOUBLE_KO_DESC" "Kill an enemy in the same second that he kills you." "TF_PYRO_BURN_RJ_SOLDIER_NAME" "Vuurvliegje" "[english]TF_PYRO_BURN_RJ_SOLDIER_NAME" "Pilot Light" "TF_PYRO_BURN_RJ_SOLDIER_DESC" "Dood een Soldier terwijl hij een raketsprong maakt." "[english]TF_PYRO_BURN_RJ_SOLDIER_DESC" "Ignite a rocket-jumping Soldier while he's in midair." "TF_PYRO_FREEZECAM_TAUNTS_NAME" "De boel opstoken" "[english]TF_PYRO_FREEZECAM_TAUNTS_NAME" "Freezer Burn" "TF_PYRO_FREEZECAM_TAUNTS_DESC" "Laat vijanden freezecam-afbeeldingen zien van al je bespottingen." "[english]TF_PYRO_FREEZECAM_TAUNTS_DESC" "Provide enemies with freezecam shots of each of your taunts." "TF_PYRO_KILL_GRIND_LARGE_NAME" "Vuurgevaarlijk" "[english]TF_PYRO_KILL_GRIND_LARGE_NAME" "Fire Chief" "TF_PYRO_KILL_GRIND_LARGE_DESC" "Dood 1000 vijanden." "[english]TF_PYRO_KILL_GRIND_LARGE_DESC" "Kill 1000 enemies." "TF_PYRO_IGNITE_FLAREGUN_NAME" "Het lichtende voorbeeld" "[english]TF_PYRO_IGNITE_FLAREGUN_NAME" "Attention Getter" "TF_PYRO_IGNITE_FLAREGUN_DESC" "Dood 100 vijanden met het lichtpistool." "[english]TF_PYRO_IGNITE_FLAREGUN_DESC" "Ignite 100 enemies with the flare gun." "TF_PYRO_ACHIEVE_PROGRESS1_NAME" "Pyro mijlpaal 1" "[english]TF_PYRO_ACHIEVE_PROGRESS1_NAME" "Pyro Milestone 1" "TF_PYRO_ACHIEVE_PROGRESS1_DESC" "Behaal 10 prestaties in het Pyro pack." "[english]TF_PYRO_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Pyro pack." "TF_PYRO_ACHIEVE_PROGRESS2_NAME" "Pyro mijlpaal 2" "[english]TF_PYRO_ACHIEVE_PROGRESS2_NAME" "Pyro Milestone 2" "TF_PYRO_ACHIEVE_PROGRESS2_DESC" "Behaal 16 prestaties in het Pyro pack." "[english]TF_PYRO_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Pyro pack." "TF_PYRO_ACHIEVE_PROGRESS3_NAME" "Pyro mijlpaal 3" "[english]TF_PYRO_ACHIEVE_PROGRESS3_NAME" "Pyro Milestone 3" "TF_PYRO_ACHIEVE_PROGRESS3_DESC" "Behaal 22 prestaties in het Pyro pack." "[english]TF_PYRO_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Pyro pack." "TF_HEAVY_DAMAGE_TAKEN_NAME" "IJzeren Gordijn" "[english]TF_HEAVY_DAMAGE_TAKEN_NAME" "Iron Kurtain" "TF_HEAVY_DAMAGE_TAKEN_DESC" "Incasseer in één leven 1000 punten aan schade." "[english]TF_HEAVY_DAMAGE_TAKEN_DESC" "Take 1000 points of damage in a single life." "TF_HEAVY_DEFEND_MEDIC_NAME" "Partijloyaliteit" "[english]TF_HEAVY_DEFEND_MEDIC_NAME" "Party Loyalty" "TF_HEAVY_DEFEND_MEDIC_DESC" "Dood 50 vijanden binnen 3 seconden nadat zij je Medic hebben aanvallen." "[english]TF_HEAVY_DEFEND_MEDIC_DESC" "Kill 50 enemies within 3 seconds of them attacking your Medic." "TF_HEAVY_ASSIST_MEDIC_LARGE_NAME" "Verdeling van arbeid" "[english]TF_HEAVY_ASSIST_MEDIC_LARGE_NAME" "Division of Labor" "TF_HEAVY_ASSIST_MEDIC_LARGE_DESC" "Dood 20 vijanden met hulp van een Medic en zorg ervoor dat jullie beiden in leven blijven." "[english]TF_HEAVY_ASSIST_MEDIC_LARGE_DESC" "Kill 10 enemies with a Medic assisting you, where neither of you die." "TF_HEAVY_EARN_MEDIC_DOMINATION_NAME" "Oktoberrevolutie" "[english]TF_HEAVY_EARN_MEDIC_DOMINATION_NAME" "Red Oktoberfest" "TF_HEAVY_EARN_MEDIC_DOMINATION_DESC" "Verdien een overheersing voor een Medic die jou geneest." "[english]TF_HEAVY_EARN_MEDIC_DOMINATION_DESC" "Earn a domination for a Medic who's healing you." "TF_HEAVY_KILL_TAUNT_NAME" "Schijnproces" "[english]TF_HEAVY_KILL_TAUNT_NAME" "Show Trial" "TF_HEAVY_KILL_TAUNT_DESC" "Dood een vijand met een bespotting." "[english]TF_HEAVY_KILL_TAUNT_DESC" "Kill an enemy with a taunt." "TF_HEAVY_KILL_FLAG_CARRIERS_NAME" "Misdaad en Straf" "[english]TF_HEAVY_KILL_FLAG_CARRIERS_NAME" "Crime and Punishment" "TF_HEAVY_KILL_FLAG_CARRIERS_DESC" "Dood 10 vijanden die met jouw inlichtingen rondlopen." "[english]TF_HEAVY_KILL_FLAG_CARRIERS_DESC" "Kill 10 enemies carrying your intelligence." "TF_HEAVY_KILL_MEDIC_PAIR_NAME" "Klassenstrijd" "[english]TF_HEAVY_KILL_MEDIC_PAIR_NAME" "Class Struggle" "TF_HEAVY_KILL_MEDIC_PAIR_DESC" "Werk samen met een bevriende Medic en dood een vijandelijk Heavy & Medic-paar." "[english]TF_HEAVY_KILL_MEDIC_PAIR_DESC" "Work with a friendly Medic to kill an enemy Heavy & Medic pair." "TF_HEAVY_BLOCK_INVULN_HEAVY_NAME" "Sovjet-blok" "[english]TF_HEAVY_BLOCK_INVULN_HEAVY_NAME" "Soviet Block" "TF_HEAVY_BLOCK_INVULN_HEAVY_DESC" "Voorkom dat een onkwetsbare vijandelijke Heavy zich verplaatst terwijl je zelf onkwetsbaar en in de verdediging bent." "[english]TF_HEAVY_BLOCK_INVULN_HEAVY_DESC" "While invulnerable and on defense, block an invulnerable enemy Heavy's movement." "TF_HEAVY_BLOCK_CART_NAME" "Niet die karski" "[english]TF_HEAVY_BLOCK_CART_NAME" "Stalin the Kart" "TF_HEAVY_BLOCK_CART_DESC" "Voorkom 25 keer dat de vijand de kar verplaatst." "[english]TF_HEAVY_BLOCK_CART_DESC" "Block the enemy from moving the payload cart 25 times." "TF_HEAVY_RECEIVE_UBER_GRIND_NAME" "Opperste Sovjet" "[english]TF_HEAVY_RECEIVE_UBER_GRIND_NAME" "Supreme Soviet" "TF_HEAVY_RECEIVE_UBER_GRIND_DESC" "Krijg 50 keer een überlading." "[english]TF_HEAVY_RECEIVE_UBER_GRIND_DESC" "Get ÜberCharged 50 times." "TF_HEAVY_STAND_NEAR_DISPENSER_NAME" "Fabrieksarbeider" "[english]TF_HEAVY_STAND_NEAR_DISPENSER_NAME" "Factory Worker" "TF_HEAVY_STAND_NEAR_DISPENSER_DESC" "Dood 20 vijanden terwijl je je gezondheid herstelt met een dispenser." "[english]TF_HEAVY_STAND_NEAR_DISPENSER_DESC" "Kill 20 enemies while being recharged by a dispenser." "TF_HEAVY_ASSIST_HEAVY_GRIND_NAME" "Sovjet-Unie" "[english]TF_HEAVY_ASSIST_HEAVY_GRIND_NAME" "Soviet Union" "TF_HEAVY_ASSIST_HEAVY_GRIND_DESC" "Dood 25 vijanden terwijl je een Heavy helpt of wordt geholpen door een Heavy." "[english]TF_HEAVY_ASSIST_HEAVY_GRIND_DESC" "Get 25 enemy kills where you either assist or are assisted by another Heavy." "TF_HEAVY_CLEAR_STICKYBOMBS_NAME" "Eigendom van productiemiddelen" "[english]TF_HEAVY_CLEAR_STICKYBOMBS_NAME" "0wn the Means of Production" "TF_HEAVY_CLEAR_STICKYBOMBS_DESC" "Verwijder 20 kleefbommen door de Demomannen die ze hebben geplaatst te doden." "[english]TF_HEAVY_CLEAR_STICKYBOMBS_DESC" "Remove 20 stickybombs by killing the Demomen who produced them." "TF_HEAVY_KILL_UNDERWATER_NAME" "Gekke Ivan" "[english]TF_HEAVY_KILL_UNDERWATER_NAME" "Krazy Ivan" "TF_HEAVY_KILL_UNDERWATER_DESC" "Dood 50 vijanden terwijl jij en je slachtoffer onder water zijn." "[english]TF_HEAVY_KILL_UNDERWATER_DESC" "Kill 50 enemies while both you and your victim are underwater." "TF_HEAVY_TAKE_MULTI_DAMAGE_NAME" "Raspoetin" "[english]TF_HEAVY_TAKE_MULTI_DAMAGE_NAME" "Rasputin" "TF_HEAVY_TAKE_MULTI_DAMAGE_DESC" "Word in één leven beschoten, verbrand, afgetuigd en geraakt door explosieven." "[english]TF_HEAVY_TAKE_MULTI_DAMAGE_DESC" "In a single life, get shot, burned, bludgeoned, and receive explosive damage." "TF_HEAVY_KILL_DOMINATED_NAME" "Klap op de vuurpijl" "[english]TF_HEAVY_KILL_DOMINATED_NAME" "Icing on the Cake" "TF_HEAVY_KILL_DOMINATED_DESC" "Dood 20 van de spelers die door jou worden overheerst." "[english]TF_HEAVY_KILL_DOMINATED_DESC" "Get 20 kills on players that you're dominating." "TF_HEAVY_SURVIVE_CROCKET_NAME" "Raketten blokkeren" "[english]TF_HEAVY_SURVIVE_CROCKET_NAME" "Crock Block" "TF_HEAVY_SURVIVE_CROCKET_DESC" "Overleef een directe voltreffer van een raket." "[english]TF_HEAVY_SURVIVE_CROCKET_DESC" "Survive a direct hit from a critical rocket." "TF_HEAVY_ASSIST_GRIND_NAME" "Collectivisatie" "[english]TF_HEAVY_ASSIST_GRIND_NAME" "Kollectivization" "TF_HEAVY_ASSIST_GRIND_DESC" "Behaal een score van 1000 assists." "[english]TF_HEAVY_ASSIST_GRIND_DESC" "Get 1000 assists." "TF_HEAVY_UNCOVER_SPIES_NAME" "Spionistisch materialisme" "[english]TF_HEAVY_UNCOVER_SPIES_NAME" "Spyalectical Materialism" "TF_HEAVY_UNCOVER_SPIES_DESC" "Dood of help 10 verhulde Spy's te doden." "[english]TF_HEAVY_UNCOVER_SPIES_DESC" "Kill or assist in killing 10 cloaked Spies." "TF_HEAVY_KILL_WHILE_SPUNUP_NAME" "Permanente revolutie" "[english]TF_HEAVY_KILL_WHILE_SPUNUP_NAME" "Permanent Revolution" "TF_HEAVY_KILL_WHILE_SPUNUP_DESC" "Dood 5 vijanden zonder dat je je minigun laat stoppen met draaien." "[english]TF_HEAVY_KILL_WHILE_SPUNUP_DESC" "Kill 5 enemies without spinning down your gun." "TF_HEAVY_FIRE_LOTS_NAME" "Zware industrie" "[english]TF_HEAVY_FIRE_LOTS_NAME" "Heavy Industry" "TF_HEAVY_FIRE_LOTS_DESC" "Vuur in één leven $ 200.000 aan minigunkogels af." "[english]TF_HEAVY_FIRE_LOTS_DESC" "Fire $200,000 worth of minigun rounds in a single life." "TF_HEAVY_KILL_CRIT_PUNCH_NAME" "Communistische klappen" "[english]TF_HEAVY_KILL_CRIT_PUNCH_NAME" "Communist Mani-Fisto" "TF_HEAVY_KILL_CRIT_PUNCH_DESC" "Dood een vijand met een dodelijke vuistslag." "[english]TF_HEAVY_KILL_CRIT_PUNCH_DESC" "Kill an enemy with a critical punch." "TF_HEAVY_HEAL_MEDIKITS_NAME" "Herverdeling van gezondheid" "[english]TF_HEAVY_HEAL_MEDIKITS_NAME" "Redistribution of Health" "TF_HEAVY_HEAL_MEDIKITS_DESC" "Herstel in één leven 1000 schadepunten met medikits." "[english]TF_HEAVY_HEAL_MEDIKITS_DESC" "Heal 1000 damage with med-kits in a single life." "TF_HEAVY_KILL_SHOTGUN_NAME" "Rantsoenering" "[english]TF_HEAVY_KILL_SHOTGUN_NAME" "Rationing" "TF_HEAVY_KILL_SHOTGUN_DESC" "Dood een vijand met je shotgun terwijl je geen munitie meer hebt voor je minigun." "[english]TF_HEAVY_KILL_SHOTGUN_DESC" "Kill an enemy with your shotgun while you're out of minigun ammo." "TF_HEAVY_FIRST_TO_CAP_NAME" "Frontfeestje" "[english]TF_HEAVY_FIRST_TO_CAP_NAME" "Vanguard Party" "TF_HEAVY_FIRST_TO_CAP_DESC" "Zorg dat je de eerste van je team bent die in een ronde een controlepost verovert." "[english]TF_HEAVY_FIRST_TO_CAP_DESC" "Be the first on your team to start capturing a control point in a round." "TF_HEAVY_PAYLOAD_CAP_GRIND_NAME" "Poesjkin-kar" "[english]TF_HEAVY_PAYLOAD_CAP_GRIND_NAME" "Pushkin the Kart" "TF_HEAVY_PAYLOAD_CAP_GRIND_DESC" "Behaal 50 veroveringen op springladingkaarten." "[english]TF_HEAVY_PAYLOAD_CAP_GRIND_DESC" "Get 50 caps on payload maps." "TF_HEAVY_KILL_MIDAIR_MINIGUN_NAME" "Scherpschutter" "[english]TF_HEAVY_KILL_MIDAIR_MINIGUN_NAME" "Marxman" "TF_HEAVY_KILL_MIDAIR_MINIGUN_DESC" "Dood vanuit de lucht 10 vijanden met je minigun." "[english]TF_HEAVY_KILL_MIDAIR_MINIGUN_DESC" "Kill 10 enemies in mid-air with the minigun." "TF_HEAVY_DEFEND_CONTROL_POINT_NAME" "Strafkamp" "[english]TF_HEAVY_DEFEND_CONTROL_POINT_NAME" "Gorky Parked" "TF_HEAVY_DEFEND_CONTROL_POINT_DESC" "Dood 25 vijanden terwijl je op een controlepost staat die in jouw bezit is." "[english]TF_HEAVY_DEFEND_CONTROL_POINT_DESC" "Kill 25 enemies while you're standing on a control point you own." "TF_HEAVY_KILL_CAPPING_ENEMIES_NAME" "Zuivering" "[english]TF_HEAVY_KILL_CAPPING_ENEMIES_NAME" "Purge" "TF_HEAVY_KILL_CAPPING_ENEMIES_DESC" "Dood 15 vijanden die bezig zijn een van jouw controleposten te veroveren." "[english]TF_HEAVY_KILL_CAPPING_ENEMIES_DESC" "Kill 15 enemies capturing a control point you own." "TF_HEAVY_REVENGE_ASSIST_NAME" "De helpende hand" "[english]TF_HEAVY_REVENGE_ASSIST_NAME" "Lenin A Hand" "TF_HEAVY_REVENGE_ASSIST_DESC" "Help 5 teamgenoten wraak te nemen op hun rivalen." "[english]TF_HEAVY_REVENGE_ASSIST_DESC" "Help 5 teammates get revenge on their nemeses." "TF_HEAVY_TELEPORT_FAST_KILL_NAME" "5-secondenplan" "[english]TF_HEAVY_TELEPORT_FAST_KILL_NAME" "Five Second Plan" "TF_HEAVY_TELEPORT_FAST_KILL_DESC" "Dood een vijand binnen 5 seconden nadat je een teleporter hebt verlaten." "[english]TF_HEAVY_TELEPORT_FAST_KILL_DESC" "Kill an enemy in the first 5 seconds after you exit a teleporter." "TF_HEAVY_FREEZECAM_TAUNT_NAME" "Fotostrojka" "[english]TF_HEAVY_FREEZECAM_TAUNT_NAME" "Photostroika" "TF_HEAVY_FREEZECAM_TAUNT_DESC" "Laat een vijand een freezecam-afbeelding zien waarop je de vijand bespot terwijl je onkwetsbaar bent." "[english]TF_HEAVY_FREEZECAM_TAUNT_DESC" "Provide an enemy with a freezecam shot of you taunting while invulnerable." "TF_HEAVY_EAT_SANDWICHES_NAME" "Consumptiedrang" "[english]TF_HEAVY_EAT_SANDWICHES_NAME" "Konspicuous Konsumption" "TF_HEAVY_EAT_SANDWICHES_DESC" "Eet 100 sandviches." "[english]TF_HEAVY_EAT_SANDWICHES_DESC" "Eat 100 sandviches." "TF_HEAVY_KILL_SCOUTS_NAME" "Handen af van mijn sandvich" "[english]TF_HEAVY_KILL_SCOUTS_NAME" "Don't Touch Sandvich" "TF_HEAVY_KILL_SCOUTS_DESC" "Dood 50 Scouts met behulp van Natascha." "[english]TF_HEAVY_KILL_SCOUTS_DESC" "Kill 50 Scouts using Natascha." "TF_HEAVY_KILL_HEAVIES_GLOVES_NAME" "Borsjt-boksen" "[english]TF_HEAVY_KILL_HEAVIES_GLOVES_NAME" "Borscht Belt" "TF_HEAVY_KILL_HEAVIES_GLOVES_DESC" "Dood 10 Heavy's met De KGB." "[english]TF_HEAVY_KILL_HEAVIES_GLOVES_DESC" "Kill 10 Heavies with The K.G.B." "TF_HEAVY_ACHIEVE_PROGRESS1_NAME" "Heavy mijlpaal 1" "[english]TF_HEAVY_ACHIEVE_PROGRESS1_NAME" "Heavy Milestone 1" "TF_HEAVY_ACHIEVE_PROGRESS1_DESC" "Behaal 10 prestaties in het Heavy pack." "[english]TF_HEAVY_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Heavy pack." "TF_HEAVY_ACHIEVE_PROGRESS2_NAME" "Heavy mijlpaal 2" "[english]TF_HEAVY_ACHIEVE_PROGRESS2_NAME" "Heavy Milestone 2" "TF_HEAVY_ACHIEVE_PROGRESS2_DESC" "Behaal 16 prestaties in het Heavy pack." "[english]TF_HEAVY_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Heavy pack." "TF_HEAVY_ACHIEVE_PROGRESS3_NAME" "Heavy mijlpaal 3" "[english]TF_HEAVY_ACHIEVE_PROGRESS3_NAME" "Heavy Milestone 3" "TF_HEAVY_ACHIEVE_PROGRESS3_DESC" "Behaal 22 prestaties in het Heavy pack." "[english]TF_HEAVY_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Heavy pack." "TF_SCOUT_FIRST_BLOOD_NAME" "First Blood" "[english]TF_SCOUT_FIRST_BLOOD_NAME" "First Blood" "TF_SCOUT_FIRST_BLOOD_DESC" "Dood als eerste iemand tijdens een Arena-match." "[english]TF_SCOUT_FIRST_BLOOD_DESC" "Get the first kill in an Arena match." "TF_SCOUT_FIRST_BLOOD_KILL_NAME" "First Blood, deel 2" "[english]TF_SCOUT_FIRST_BLOOD_KILL_NAME" "First Blood, Part 2" "TF_SCOUT_FIRST_BLOOD_KILL_DESC" "Dood 5 vijanden tijdens de First Blood crit buff." "[english]TF_SCOUT_FIRST_BLOOD_KILL_DESC" "Kill 5 enemies with the First Blood crit buff." "TF_SCOUT_WELL_EARLY_KILL_NAME" "Snelle dood" "[english]TF_SCOUT_WELL_EARLY_KILL_NAME" "Quick Hook" "TF_SCOUT_WELL_EARLY_KILL_DESC" "Dood een speler in de Well voordat de ronde begint." "[english]TF_SCOUT_WELL_EARLY_KILL_DESC" "Kill a player in Well before the round starts." "TF_SCOUT_LIFETIME_KILLS_NAME" "Een jaar om nooit te vergeten" "[english]TF_SCOUT_LIFETIME_KILLS_NAME" "A Year to Remember" "TF_SCOUT_LIFETIME_KILLS_DESC" "Dood 2004 vijanden." "[english]TF_SCOUT_LIFETIME_KILLS_DESC" "Get 2004 lifetime kills." "TF_SCOUT_IRON_MAN_KILLS_NAME" "De cyclus" "[english]TF_SCOUT_IRON_MAN_KILLS_NAME" "The Cycle" "TF_SCOUT_IRON_MAN_KILLS_DESC" "Dood in één leven een vijand terwijl je op de grond, in de lucht en in het water bent." "[english]TF_SCOUT_IRON_MAN_KILLS_DESC" "In a single life, kill an enemy while you are on the ground, in the air, and in the water." "TF_SCOUT_DESTROY_TELEPORTERS_NAME" "Poortje toe" "[english]TF_SCOUT_DESTROY_TELEPORTERS_NAME" "Closer" "TF_SCOUT_DESTROY_TELEPORTERS_DESC" "Vernietig 3 teleporter-ingangen." "[english]TF_SCOUT_DESTROY_TELEPORTERS_DESC" "Destroy 3 teleporter entrances." "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_NAME" "Slopen die hap" "[english]TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_NAME" "If You Build It" "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_DESC" "Vernietig 3 vijandelijke bouwsels die nog in aanbouw zijn." "[english]TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_DESC" "Destroy 3 enemy buildings while they are still under construction." "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_NAME" "Wie het kleine niet eert..." "[english]TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_NAME" "Gun Down" "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_DESC" "Vernietig een actieve sentry met je pistool." "[english]TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_DESC" "Destroy an active sentry gun using your pistol." "TF_SCOUT_DOUBLE_JUMPS_NAME" "Springerig type" "[english]TF_SCOUT_DOUBLE_JUMPS_NAME" "Batter Up" "TF_SCOUT_DOUBLE_JUMPS_DESC" "Voer 1000 dubbelsprongen uit." "[english]TF_SCOUT_DOUBLE_JUMPS_DESC" "Perform 1000 double jumps." "TF_SCOUT_ASSIST_MEDIC_NAME" "Doden onder invloed" "[english]TF_SCOUT_ASSIST_MEDIC_NAME" "Doctoring the Ball" "TF_SCOUT_ASSIST_MEDIC_DESC" "Dood 3 vijanden terwijl je nog onder invloed van een überlading bent." "[english]TF_SCOUT_ASSIST_MEDIC_DESC" "Kill 3 enemies while under the effects of a Medic's ÜberCharge." "TF_SCOUT_STEAL_SANDWICH_NAME" "De kaas van het brood" "[english]TF_SCOUT_STEAL_SANDWICH_NAME" "Dodgers 1, Giants 0" "TF_SCOUT_STEAL_SANDWICH_DESC" "Dood een vijandelijke Heavy en pak zijn Sandvich." "[english]TF_SCOUT_STEAL_SANDWICH_DESC" "Kill an enemy Heavy and take his Sandvich." "TF_SCOUT_ACHIEVE_PROGRESS1_NAME" "Scout mijlpaal 1" "[english]TF_SCOUT_ACHIEVE_PROGRESS1_NAME" "Scout Milestone 1" "TF_SCOUT_ACHIEVE_PROGRESS1_DESC" "Behaal 10 prestaties in het Scout pack." "[english]TF_SCOUT_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Scout pack." "TF_SCOUT_ACHIEVE_PROGRESS2_NAME" "Scout mijlpaal 2" "[english]TF_SCOUT_ACHIEVE_PROGRESS2_NAME" "Scout Milestone 2" "TF_SCOUT_ACHIEVE_PROGRESS2_DESC" "Behaal 16 prestaties in het Scout pack." "[english]TF_SCOUT_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Scout pack." "TF_SCOUT_ACHIEVE_PROGRESS3_NAME" "Scout mijlpaal 3" "[english]TF_SCOUT_ACHIEVE_PROGRESS3_NAME" "Scout Milestone 3" "TF_SCOUT_ACHIEVE_PROGRESS3_DESC" "Behaal 22 prestaties in het Scout pack." "[english]TF_SCOUT_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Scout pack." "TF_SCOUT_KILL_CHARGED_MEDICS_NAME" "Doktertje doden" "[english]TF_SCOUT_KILL_CHARGED_MEDICS_NAME" "Batting the Doctor" "TF_SCOUT_KILL_CHARGED_MEDICS_DESC" "Dood een Medic die op het punt staan een überlading in te zetten." "[english]TF_SCOUT_KILL_CHARGED_MEDICS_DESC" "Kill a Medic that is ready to deploy an ÜberCharge." "TF_SCOUT_SURVIVE_DAMAGE_NAME" "Superman" "[english]TF_SCOUT_SURVIVE_DAMAGE_NAME" "I'm Bat Man" "TF_SCOUT_SURVIVE_DAMAGE_DESC" "Overleef 500 schadepunten in één leven." "[english]TF_SCOUT_SURVIVE_DAMAGE_DESC" "Survive 500 damage in one life." "TF_SCOUT_DOUBLEJUMP_KILL_NAME" "Rauw op je dak" "[english]TF_SCOUT_DOUBLEJUMP_KILL_NAME" "Pop Fly" "TF_SCOUT_DOUBLEJUMP_KILL_DESC" "Dood 20 spelers terwijl je dubbelspringt." "[english]TF_SCOUT_DOUBLEJUMP_KILL_DESC" "Kill 20 players while double-jumping." "TF_SCOUT_FLAG_CAP_GRIND_NAME" "Herhalingsoefening" "[english]TF_SCOUT_FLAG_CAP_GRIND_NAME" "Round-Tripper" "TF_SCOUT_FLAG_CAP_GRIND_DESC" "Verover 25 keer de vijandelijke inlichtingen." "[english]TF_SCOUT_FLAG_CAP_GRIND_DESC" "Capture the enemy intelligence 25 times." "TF_SCOUT_THREE_FLAGCAPS_NAME" "Stelen, stelen en... nog eens stelen" "[english]TF_SCOUT_THREE_FLAGCAPS_NAME" "Triple Steal" "TF_SCOUT_THREE_FLAGCAPS_DESC" "Verover in één CTF-ronde 3 keer de vijandelijke inlichtingen." "[english]TF_SCOUT_THREE_FLAGCAPS_DESC" "Capture the enemy intelligence 3 times in a single CTF round." "TF_SCOUT_DODGE_DAMAGE_NAME" "De kunst van het ontwijken" "[english]TF_SCOUT_DODGE_DAMAGE_NAME" "Artful Dodger" "TF_SCOUT_DODGE_DAMAGE_DESC" "Ontwijk in één leven 1000 schadepunten door Bonk! te drinken. Atomic Punch." "[english]TF_SCOUT_DODGE_DAMAGE_DESC" "Dodge 1000 damage in a single life using your Bonk! Atomic Punch." "TF_SCOUT_KNOCK_INTO_TRAIN_NAME" "Omgevingsramp" "[english]TF_SCOUT_KNOCK_INTO_TRAIN_NAME" "Fall Classic" "TF_SCOUT_KNOCK_INTO_TRAIN_DESC" "Dood je hele omgeving of laat die zelfmoord plegen met de knockback van de Force-A-Nature." "[english]TF_SCOUT_KNOCK_INTO_TRAIN_DESC" "Cause an environmental death or suicide using the Force-A-Nature's knockback." "TF_SCOUT_KILL_STUNNED_NAME" "Gevoelloos" "[english]TF_SCOUT_KILL_STUNNED_NAME" "Strike Zone" "TF_SCOUT_KILL_STUNNED_DESC" "Assisteer in of dood zelf 50 vijanden terwijl ze verdoofd zijn." "[english]TF_SCOUT_KILL_STUNNED_DESC" "Kill or assist kill 50 enemies while they are stunned." "TF_SCOUT_STUN_INTO_TRAIN_NAME" "Vuil spel" "[english]TF_SCOUT_STUN_INTO_TRAIN_NAME" "Foul Territory" "TF_SCOUT_STUN_INTO_TRAIN_DESC" "Veroorzaak een omgevingsdood door een vijand te verdoven." "[english]TF_SCOUT_STUN_INTO_TRAIN_DESC" "Cause an environmental death by stunning an enemy." "TF_SCOUT_STUN_UBER_ENEMIES_NAME" "Prikje voor de pijn" "[english]TF_SCOUT_STUN_UBER_ENEMIES_NAME" "The Big Hurt" "TF_SCOUT_STUN_UBER_ENEMIES_DESC" "Verdoof 3 Medics die op het punt staan een überlading in te zetten." "[english]TF_SCOUT_STUN_UBER_ENEMIES_DESC" "Stun 2 Medics that are ready to deploy an ÜberCharge." "TF_SCOUT_STUN_CAPPING_ENEMIES_NAME" "Halt!" "[english]TF_SCOUT_STUN_CAPPING_ENEMIES_NAME" "Brushback" "TF_SCOUT_STUN_CAPPING_ENEMIES_DESC" "Verdoof 50 vijanden terwijl ze een controlepost innemen of de kar duwen." "[english]TF_SCOUT_STUN_CAPPING_ENEMIES_DESC" "Stun 50 enemies while they are capturing a point or pushing the cart." "TF_SCOUT_MAX_STUNS_NAME" "Uitstel is geen afstel" "[english]TF_SCOUT_MAX_STUNS_NAME" "Moon Shot" "TF_SCOUT_MAX_STUNS_DESC" "Verdoof een vijand voor de langst mogelijke tijdsduur door hem te raken met een langeafstandsbal." "[english]TF_SCOUT_MAX_STUNS_DESC" "Stun an enemy for the maximum possible duration by hitting them with a long-range ball." "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_NAME" "Koekje van eigen deeg" "[english]TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_NAME" "Beanball" "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_DESC" "Verdoof een Scout met zijn eigen bal." "[english]TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_DESC" "Stun a Scout with their own ball." "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_NAME" "Slakkenmepper" "[english]TF_SCOUT_KILL_IN_DODGE_COOLDOWN_NAME" "Retire the Runner" "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_DESC" "Dood een Scout terwijl hij nog onder het effect is van de Krit-a-Cola." "[english]TF_SCOUT_KILL_IN_DODGE_COOLDOWN_DESC" "Kill a Scout while they are under the effect of Crit-a-Cola." "TF_SCOUT_KILL_FROM_BEHIND_NAME" "In slaap sussen" "[english]TF_SCOUT_KILL_FROM_BEHIND_NAME" "Caught Napping" "TF_SCOUT_KILL_FROM_BEHIND_DESC" "Dood 50 vijanden van achteren met de Force-A-Nature." "[english]TF_SCOUT_KILL_FROM_BEHIND_DESC" "Kill 50 enemies from behind with the Force-A-Nature." "TF_SCOUT_CAPTURE_LAST_POINT_NAME" "Hekkensluiter" "[english]TF_SCOUT_CAPTURE_LAST_POINT_NAME" "Side Retired" "TF_SCOUT_CAPTURE_LAST_POINT_DESC" "Verover de laatste post op de kaart met controleposten." "[english]TF_SCOUT_CAPTURE_LAST_POINT_DESC" "Capture the last point in a CP map." "TF_SCOUT_CAPTURE_THREE_POINTS_NAME" "Drie-in-één" "[english]TF_SCOUT_CAPTURE_THREE_POINTS_NAME" "Triple Play" "TF_SCOUT_CAPTURE_THREE_POINTS_DESC" "Verover achter elkaar drie veroveringsposten in één leven." "[english]TF_SCOUT_CAPTURE_THREE_POINTS_DESC" "Capture three capture points in a row in one life." "TF_SCOUT_FAST_CAP_NAME" "Huisje pikken" "[english]TF_SCOUT_FAST_CAP_NAME" "Stealing Home" "TF_SCOUT_FAST_CAP_DESC" "Begin met de verovering van een post binnen een seconde nadat deze beschikbaar is geworden." "[english]TF_SCOUT_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available." "TF_SCOUT_START_AND_FINISH_CAP_NAME" "Geen half werk" "[english]TF_SCOUT_START_AND_FINISH_CAP_NAME" "Set the Table" "TF_SCOUT_START_AND_FINISH_CAP_DESC" "Start 10 veroveringen van controleposten en voltooi ze allemaal." "[english]TF_SCOUT_START_AND_FINISH_CAP_DESC" "Initiate 10 point captures that ultimately succeed." "TF_SCOUT_BLOCK_CAPS_NAME" "Steek er een stokje voor" "[english]TF_SCOUT_BLOCK_CAPS_NAME" "Block the Plate" "TF_SCOUT_BLOCK_CAPS_DESC" "Blokkeer 50 veroveringen van controleposten." "[english]TF_SCOUT_BLOCK_CAPS_DESC" "Block 50 point captures." "TF_SCOUT_CARRIER_KILL_CARRIER_NAME" "Gegevensuitwisseling" "[english]TF_SCOUT_CARRIER_KILL_CARRIER_NAME" "Belittled Beleaguer" "TF_SCOUT_CARRIER_KILL_CARRIER_DESC" "Dood een vijand die jouw inlichtingen heeft, terwijl jij zelf de inlichtingen van de vijand hebt." "[english]TF_SCOUT_CARRIER_KILL_CARRIER_DESC" "Kill an opposing player that has your intelligence while holding theirs." "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_NAME" "Vinger van de trekker" "[english]TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_NAME" "No-Hitter" "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_DESC" "Steel en verover de vijandelijk inlichtingen zonder te schieten." "[english]TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_DESC" "Steal and then capture the enemy intelligence without firing a shot." "TF_SCOUT_LONG_DISTANCE_RUNNER_NAME" "Kampioensrace" "[english]TF_SCOUT_LONG_DISTANCE_RUNNER_NAME" "Race for the Pennant" "TF_SCOUT_LONG_DISTANCE_RUNNER_DESC" "Ren 25 kilometer." "[english]TF_SCOUT_LONG_DISTANCE_RUNNER_DESC" "Run 25 kilometers." "TF_SCOUT_TAUNT_KILL_NAME" "Megameppen" "[english]TF_SCOUT_TAUNT_KILL_NAME" "Out of the Park" "TF_SCOUT_TAUNT_KILL_DESC" "Sla een vijand 25 meter ver." "[english]TF_SCOUT_TAUNT_KILL_DESC" "Bat an enemy 25 meters." "TF_SNIPER_JARATE_DOMINATED_NAME" "De wraak is nat" "[english]TF_SNIPER_JARATE_DOMINATED_NAME" "Rode Hard, Put Away Wet" "TF_SNIPER_JARATE_DOMINATED_DESC" "Laat een vijand die door jou wordt overheerst je beste jaratekunsten zien." "[english]TF_SNIPER_JARATE_DOMINATED_DESC" "Jarate an enemy that you're dominating." "TF_SNIPER_FREEZECAM_HAT_NAME" "Etiquette" "[english]TF_SNIPER_FREEZECAM_HAT_NAME" "Be Polite" "TF_SNIPER_FREEZECAM_HAT_DESC" "Laat je vijand een freezecam-afbeelding zien waarop jij je hoed afneemt." "[english]TF_SNIPER_FREEZECAM_HAT_DESC" "Provide an enemy with a freezecam shot of you doffing your hat." "TF_SNIPER_RIFLE_NO_MISSING_NAME" "Drie op een rij" "[english]TF_SNIPER_RIFLE_NO_MISSING_NAME" "Be Efficient" "TF_SNIPER_RIFLE_NO_MISSING_DESC" "Dood 3 mensen met een snipergeweer zonder een schot te missen." "[english]TF_SNIPER_RIFLE_NO_MISSING_DESC" "Get 3 kills with the Sniper Rifle without missing a shot." "TF_SNIPER_CAPTURE_FLAG_NAME" "Doelbewust op pad" "[english]TF_SNIPER_CAPTURE_FLAG_NAME" "Have a Plan" "TF_SNIPER_CAPTURE_FLAG_DESC" "Verover de vlag in CTF." "[english]TF_SNIPER_CAPTURE_FLAG_DESC" "Capture the flag in CTF." "TF_SNIPER_KILL_GRIND_NAME" "Dood iedereen die op je pad komt" "[english]TF_SNIPER_KILL_GRIND_NAME" "Kill Everyone You Meet" "TF_SNIPER_KILL_GRIND_DESC" "Dood 1000 vijanden." "[english]TF_SNIPER_KILL_GRIND_DESC" "Kill 1000 enemies." "TF_SNIPER_KILL_WEAPONS_NAME" "Driemaal is scheepsrecht" "[english]TF_SNIPER_KILL_WEAPONS_NAME" "Triple Prey" "TF_SNIPER_KILL_WEAPONS_DESC" "Dood in één ronde vijanden met 3 verschillende wapens." "[english]TF_SNIPER_KILL_WEAPONS_DESC" "In a single round, get a kill with 3 different weapons." "TF_SNIPER_HEADSHOT_SNIPERS_NAME" "Op de kop" "[english]TF_SNIPER_HEADSHOT_SNIPERS_NAME" "Self-destruct Sequence" "TF_SNIPER_HEADSHOT_SNIPERS_DESC" "Schiet 10 vijandelijke Snipers door het hoofd." "[english]TF_SNIPER_HEADSHOT_SNIPERS_DESC" "Headshot 10 enemy Snipers." "TF_SNIPER_DESTROY_SENTRYGUNS_NAME" "Gede-sentry-aliseerd" "[english]TF_SNIPER_DESTROY_SENTRYGUNS_NAME" "De-sentry-lized" "TF_SNIPER_DESTROY_SENTRYGUNS_DESC" "Vernietig 3 sentrys van Engineers." "[english]TF_SNIPER_DESTROY_SENTRYGUNS_DESC" "Destroy 3 Engineer sentry guns." "TF_SNIPER_KILL_INVIS_SPY_NAME" "Onzichtbaar schot" "[english]TF_SNIPER_KILL_INVIS_SPY_NAME" "Shoot the Breeze" "TF_SNIPER_KILL_INVIS_SPY_DESC" "Dood een volledig onzichtbare Spy met één schot." "[english]TF_SNIPER_KILL_INVIS_SPY_DESC" "Kill a fully invisible Spy in a single hit." "TF_SNIPER_KILL_MIDAIR_SCOUT_NAME" "Uit de lucht" "[english]TF_SNIPER_KILL_MIDAIR_SCOUT_NAME" "Dropped Dead" "TF_SNIPER_KILL_MIDAIR_SCOUT_DESC" "Dood een Scout in de lucht met je snipergeweer of de Huntsman." "[english]TF_SNIPER_KILL_MIDAIR_SCOUT_DESC" "Kill a Scout in midair with your Sniper Rifle or the Huntsman." "TF_SNIPER_FREEZECAM_WAVE_NAME" "De laatste groet" "[english]TF_SNIPER_FREEZECAM_WAVE_NAME" "The Last Wave" "TF_SNIPER_FREEZECAM_WAVE_DESC" "Laat je vijand een freezecam-afbeelding zien waarop jij naar hen zwaait." "[english]TF_SNIPER_FREEZECAM_WAVE_DESC" "Provide an enemy with a freezecam shot of you waving to them." "TF_SNIPER_DOMINATE_SNIPER_NAME" "Australische regels" "[english]TF_SNIPER_DOMINATE_SNIPER_NAME" "Australian Rules" "TF_SNIPER_DOMINATE_SNIPER_DESC" "Overheers een vijandelijke Sniper." "[english]TF_SNIPER_DOMINATE_SNIPER_DESC" "Dominate an enemy Sniper." "TF_SNIPER_KILL_SPIES_MELEE_NAME" "Steek hem erin" "[english]TF_SNIPER_KILL_SPIES_MELEE_NAME" "Kook the Spook" "TF_SNIPER_KILL_SPIES_MELEE_DESC" "Dood 10 Spy's met je Kukri-mes." "[english]TF_SNIPER_KILL_SPIES_MELEE_DESC" "Kill 10 Spies with your Kukri." "TF_SNIPER_HEADSHOT_DEMOMAN_NAME" "Schot in de roos" "[english]TF_SNIPER_HEADSHOT_DEMOMAN_NAME" "Socket to Him" "TF_SNIPER_HEADSHOT_DEMOMAN_DESC" "Schiet een vijandelijke Demoman door het hoofd." "[english]TF_SNIPER_HEADSHOT_DEMOMAN_DESC" "Headshot an enemy Demoman." "TF_SNIPER_KILL_RJER_NAME" "Spring maar sukkel" "[english]TF_SNIPER_KILL_RJER_NAME" "Jumper Stumper" "TF_SNIPER_KILL_RJER_DESC" "Dood een vijand tijdens een raket- of granaatsprong in de lucht met je snipergeweer of de Huntsman." "[english]TF_SNIPER_KILL_RJER_DESC" "Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman." "TF_SNIPER_KILL_OBJECTIVES_NAME" "Doel gemist" "[english]TF_SNIPER_KILL_OBJECTIVES_NAME" "Not a Crazed Gunman, Dad" "TF_SNIPER_KILL_OBJECTIVES_DESC" "Dood in één leven 3 vijanden die bezig zijn een doel te bereiken." "[english]TF_SNIPER_KILL_OBJECTIVES_DESC" "In a single life, kill 3 enemies while they are achieving an objective." "TF_SNIPER_KILL_UNSCOPED_NAME" "Op je gevoel af" "[english]TF_SNIPER_KILL_UNSCOPED_NAME" "Trust Your Feelings" "TF_SNIPER_KILL_UNSCOPED_DESC" "Dood 5 mensen met je snipergeweer zonder het vizier te gebruiken." "[english]TF_SNIPER_KILL_UNSCOPED_DESC" "Get 5 kills with the Sniper Rifle without your scope." "TF_SNIPER_KILL_CHARGED_MEDIC_NAME" "Überectomie" "[english]TF_SNIPER_KILL_CHARGED_MEDIC_NAME" "Überectomy" "TF_SNIPER_KILL_CHARGED_MEDIC_DESC" "Dood een Medic die op het punt staan een überlading in te zetten." "[english]TF_SNIPER_KILL_CHARGED_MEDIC_DESC" "Kill a Medic that is ready to deploy an ÜberCharge." "TF_SNIPER_GET_BACKSTABBED_NAME" "Troostprijs" "[english]TF_SNIPER_GET_BACKSTABBED_NAME" "Consolation Prize" "TF_SNIPER_GET_BACKSTABBED_DESC" "Laat je 50 keer in de rug steken." "[english]TF_SNIPER_GET_BACKSTABBED_DESC" "Get backstabbed 50 times." "TF_SNIPER_KILL_AT_ROUNDSTART_NAME" "Vijand aan de poort" "[english]TF_SNIPER_KILL_AT_ROUNDSTART_NAME" "Enemy at the Gate" "TF_SNIPER_KILL_AT_ROUNDSTART_DESC" "Dood een tegenstander in de eerste seconde van een ronde." "[english]TF_SNIPER_KILL_AT_ROUNDSTART_DESC" "Kill an opponent within the first second of a round." "TF_SNIPER_HEADSHOT_POST_INVULN_NAME" "Afscheidsschot" "[english]TF_SNIPER_HEADSHOT_POST_INVULN_NAME" "Parting Shot" "TF_SNIPER_HEADSHOT_POST_INVULN_DESC" "Schiet een tegenstander door het hoofd op het moment dat zijn onkwetsbaarheid is verlopen." "[english]TF_SNIPER_HEADSHOT_POST_INVULN_DESC" "Headshot an enemy player the moment his invulnerability wears off." "TF_SNIPER_TOP_SCOREBOARD_GRIND_NAME" "Glanzende carrière" "[english]TF_SNIPER_TOP_SCOREBOARD_GRIND_NAME" "My Brilliant Career" "TF_SNIPER_TOP_SCOREBOARD_GRIND_DESC" "Haal 10 keer de hoogste score in teams van 6 of meer spelers." "[english]TF_SNIPER_TOP_SCOREBOARD_GRIND_DESC" "Top the scoreboard 10 times on teams of 6 or more players." "TF_SNIPER_KILL_FAILED_SPY_NAME" "Shockbehandeling" "[english]TF_SNIPER_KILL_FAILED_SPY_NAME" "Shock Treatment" "TF_SNIPER_KILL_FAILED_SPY_DESC" "Dood een Spy waarvan de ruggesteek werd geblokkeerd door je Scheermesrug." "[english]TF_SNIPER_KILL_FAILED_SPY_DESC" "Kill a spy whose backstab attempt was blocked by your Razorback." "TF_SNIPER_JARATE_GROUP_NAME" "Bommetje" "[english]TF_SNIPER_JARATE_GROUP_NAME" "Saturation Bombing" "TF_SNIPER_JARATE_GROUP_DESC" "Jarate 4 tegenstanders met één worp." "[english]TF_SNIPER_JARATE_GROUP_DESC" "Jarate 4 enemy players with a single throw." "TF_SNIPER_JARATE_MEDIC_PAIR_NAME" "Regenachtige parade" "[english]TF_SNIPER_JARATE_MEDIC_PAIR_NAME" "Rain on Their Parade" "TF_SNIPER_JARATE_MEDIC_PAIR_DESC" "Jarate een vijand en de Medic die hem komt genezen." "[english]TF_SNIPER_JARATE_MEDIC_PAIR_DESC" "Jarate an enemy and the Medic healing him." "TF_SNIPER_JARATE_REVEAL_SPY_NAME" "Dekseltje eraf" "[english]TF_SNIPER_JARATE_REVEAL_SPY_NAME" "Jarring Transition" "TF_SNIPER_JARATE_REVEAL_SPY_DESC" "Gebruik Jarate om een verhulde Spy uit zijn verhulling te toveren." "[english]TF_SNIPER_JARATE_REVEAL_SPY_DESC" "Use Jarate to reveal a cloaked Spy." "TF_SNIPER_JARATE_EXTINGUISH_NAME" "Vriendschap is goud" "[english]TF_SNIPER_JARATE_EXTINGUISH_NAME" "Friendship is Golden" "TF_SNIPER_JARATE_EXTINGUISH_DESC" "Blus een brandende teamgenoot met jarate." "[english]TF_SNIPER_JARATE_EXTINGUISH_DESC" "Extinguish a burning teammate with your Jarate." "TF_SNIPER_BOW_PIN_HEAVY_NAME" "William Tell Overkill" "[english]TF_SNIPER_BOW_PIN_HEAVY_NAME" "William Tell Overkill" "TF_SNIPER_BOW_PIN_HEAVY_DESC" "Spijker een vijandelijke Heavy met zijn hoofd aan de muur." "[english]TF_SNIPER_BOW_PIN_HEAVY_DESC" "Pin an enemy Heavy to the wall via his head." "TF_SNIPER_BOW_KILL_MEDIC_PAIR_NAME" "Pijn en boog" "[english]TF_SNIPER_BOW_KILL_MEDIC_PAIR_NAME" "Beaux and Arrows" "TF_SNIPER_BOW_KILL_MEDIC_PAIR_DESC" "Dood een koppel van Heavy en Medic met de boog." "[english]TF_SNIPER_BOW_KILL_MEDIC_PAIR_DESC" "Kill a Heavy & Medic pair with the bow." "TF_SNIPER_BOW_KILL_FLAGCARRIER_NAME" "Robbin’ Hood" "[english]TF_SNIPER_BOW_KILL_FLAGCARRIER_NAME" "Robbin’ Hood" "TF_SNIPER_BOW_KILL_FLAGCARRIER_DESC" "Dood een vijand die met jouw inlichtingen rondloopt met één pijl." "[english]TF_SNIPER_BOW_KILL_FLAGCARRIER_DESC" "Take down an intelligence carrier with a single arrow." "TF_SNIPER_BOW_PINCUSHION_NAME" "Driedubbele treffer" "[english]TF_SNIPER_BOW_PINCUSHION_NAME" "Pincushion" "TF_SNIPER_BOW_PINCUSHION_DESC" "Raak een vijand met 3 pijlen zonder hem te doden." "[english]TF_SNIPER_BOW_PINCUSHION_DESC" "Hit an enemy with 3 arrows, without killing them." "TF_SNIPER_JARATE_ASSISTS_NAME" "Topassistent" "[english]TF_SNIPER_JARATE_ASSISTS_NAME" "Number One Assistant" "TF_SNIPER_JARATE_ASSISTS_DESC" "Scoor 5 assists met jarate in één ronde." "[english]TF_SNIPER_JARATE_ASSISTS_DESC" "Score 5 assists with the Jarate in a single round." "TF_SNIPER_JARATE_KILL_MELEE_NAME" "Jarateklap" "[english]TF_SNIPER_JARATE_KILL_MELEE_NAME" "Jarate Chop" "TF_SNIPER_JARATE_KILL_MELEE_DESC" "Jarate 3 vijanden en dood ze met je Kukri-mes." "[english]TF_SNIPER_JARATE_KILL_MELEE_DESC" "Jarate and then kill 3 enemies with your Kukri." "TF_SNIPER_TAUNT_KILL_NAME" "Te grazen genomen" "[english]TF_SNIPER_TAUNT_KILL_NAME" "Shafted" "TF_SNIPER_TAUNT_KILL_DESC" "Steek een vijand met een pijl." "[english]TF_SNIPER_TAUNT_KILL_DESC" "Stab an enemy with an arrow." "TF_SNIPER_BOW_KILL_WHILEDEAD_NAME" "Dooddoener" "[english]TF_SNIPER_BOW_KILL_WHILEDEAD_NAME" "Dead Reckoning" "TF_SNIPER_BOW_KILL_WHILEDEAD_DESC" "Dood een vijand met een pijl terwijl je dood bent." "[english]TF_SNIPER_BOW_KILL_WHILEDEAD_DESC" "Kill an enemy with an arrow while you're dead." "TF_SNIPER_ACHIEVE_PROGRESS1_NAME" "Sniper-mijlpaal 1" "[english]TF_SNIPER_ACHIEVE_PROGRESS1_NAME" "Sniper Milestone 1" "TF_SNIPER_ACHIEVE_PROGRESS1_DESC" "Behaal 5 prestaties in het Sniper pack." "[english]TF_SNIPER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Sniper pack." "TF_SNIPER_ACHIEVE_PROGRESS2_NAME" "Sniper-mijlpaal 2" "[english]TF_SNIPER_ACHIEVE_PROGRESS2_NAME" "Sniper Milestone 2" "TF_SNIPER_ACHIEVE_PROGRESS2_DESC" "Behaal 11 prestaties in het Sniper pack." "[english]TF_SNIPER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Sniper pack." "TF_SNIPER_ACHIEVE_PROGRESS3_NAME" "Sniper-mijlpaal 3" "[english]TF_SNIPER_ACHIEVE_PROGRESS3_NAME" "Sniper Milestone 3" "TF_SNIPER_ACHIEVE_PROGRESS3_DESC" "Behaal 17 prestaties in het Sniper pack." "[english]TF_SNIPER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Sniper pack." "TF_SPY_BACKSTAB_SNIPERS_NAME" "Drie keer door" "[english]TF_SPY_BACKSTAB_SNIPERS_NAME" "Triplecrossed" "TF_SPY_BACKSTAB_SNIPERS_DESC" "Steek 3 Snipers in de rug in één leven." "[english]TF_SPY_BACKSTAB_SNIPERS_DESC" "Backstab 3 Snipers in a single life." "TF_SPY_FREEZECAM_FLICK_NAME" "Prachtig schouwspel" "[english]TF_SPY_FREEZECAM_FLICK_NAME" "For Your Eyes Only" "TF_SPY_FREEZECAM_FLICK_DESC" "Laat je vijand een freezecam-afbeelding zien waarop jij een sigaret op zijn lijk schiet." "[english]TF_SPY_FREEZECAM_FLICK_DESC" "Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse." "TF_SPY_BACKSTAB_DISGUISED_SPY_NAME" "Spionage in het kwadraat" "[english]TF_SPY_BACKSTAB_DISGUISED_SPY_NAME" "Counter Espionage" "TF_SPY_BACKSTAB_DISGUISED_SPY_DESC" "Steek een vermomde Spy in de rug." "[english]TF_SPY_BACKSTAB_DISGUISED_SPY_DESC" "Backstab a disguised Spy." "TF_SPY_BACKSTAB_DISGUISE_TARGET_NAME" "Identiteitsdief" "[english]TF_SPY_BACKSTAB_DISGUISE_TARGET_NAME" "Identity Theft" "TF_SPY_BACKSTAB_DISGUISE_TARGET_DESC" "Steek de vijand als wie jij je momenteel hebt vermomd in de rug." "[english]TF_SPY_BACKSTAB_DISGUISE_TARGET_DESC" "Backstab the enemy that you're currently disguised as." "TF_SPY_TAUNT_KILL_NAME" "Een gaatje hier en daar" "[english]TF_SPY_TAUNT_KILL_NAME" "The Man from P.U.N.C.T.U.R.E." "TF_SPY_TAUNT_KILL_DESC" "Steek een vijand tijdens een portje schermen." "[english]TF_SPY_TAUNT_KILL_DESC" "Stab an enemy while fencing." "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_NAME" "Hallo, ik ben een Spy" "[english]TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_NAME" "FYI I am a Spy" "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_DESC" "Steek een Medic in de rug die jou in de afgelopen 5 seconden heeft genezen." "[english]TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_DESC" "Backstab a Medic who has healed you in the last 5 seconds." "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_NAME" "De man met de kapotte wapens" "[english]TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_NAME" "The Man with the Broken Guns" "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_DESC" "Steek een Engineer in de rug en vernietig binnen 10 seconden 3 van zijn bouwsels." "[english]TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_DESC" "Backstab an Engineer, then sap 3 of his buildings within 10 seconds." "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_NAME" "Vernietigingscampagne" "[english]TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_NAME" "Sapsucker" "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_DESC" "Vernietig het bouwsel van een vijand en steek binnen 5 seconden de Engineer neer die het heeft gemaakt." "[english]TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_DESC" "Sap an enemy building, then backstab the Engineer who built it within 5 seconds." "TF_SPY_BACKSTAB_MEDIC_PAIR_NAME" "Schuif eens op!" "[english]TF_SPY_BACKSTAB_MEDIC_PAIR_NAME" "May I Cut In?" "TF_SPY_BACKSTAB_MEDIC_PAIR_DESC" "Steek een vijand en de Medic die hem komt genezen binnen 10 seconden na elkaar in de rug." "[english]TF_SPY_BACKSTAB_MEDIC_PAIR_DESC" "Backstab an enemy and the Medic healing him within 10 seconds of each other." "TF_SPY_BACKSTAB_FRIENDS_NAME" "Agent Provocateur" "[english]TF_SPY_BACKSTAB_FRIENDS_NAME" "Agent Provocateur" "TF_SPY_BACKSTAB_FRIENDS_DESC" "Steek je vrienden uit de Steam Community 10 keer." "[english]TF_SPY_BACKSTAB_FRIENDS_DESC" "Backstab your Steam Community friends 10 times." "TF_SPY_DOMINATE_SNIPER_NAME" "Melbourne superieur" "[english]TF_SPY_DOMINATE_SNIPER_NAME" "The Melbourne Supremacy" "TF_SPY_DOMINATE_SNIPER_DESC" "Overheers een Sniper." "[english]TF_SPY_DOMINATE_SNIPER_DESC" "Dominate a Sniper." "TF_SPY_BUMP_CLOAKED_SPY_NAME" "Spionnenonderonsje" "[english]TF_SPY_BUMP_CLOAKED_SPY_NAME" "Spies Like Us" "TF_SPY_BUMP_CLOAKED_SPY_DESC" "Verhul jezelf en loop tegen een vijandelijke verhulde Spy op." "[english]TF_SPY_BUMP_CLOAKED_SPY_DESC" "While cloaked, bump into an enemy cloaked Spy." "TF_SPY_KILL_SPY_WITH_KNIFE_NAME" "Superscherp" "[english]TF_SPY_KILL_SPY_WITH_KNIFE_NAME" "A Cut Above" "TF_SPY_KILL_SPY_WITH_KNIFE_DESC" "Dood een geweerzwaaiende Spy met je mes." "[english]TF_SPY_KILL_SPY_WITH_KNIFE_DESC" "Kill a gun-wielding Spy with your knife." "TF_SPY_SURVIVE_BURNING_NAME" "Brandgevaar" "[english]TF_SPY_SURVIVE_BURNING_NAME" "Burn Notice" "TF_SPY_SURVIVE_BURNING_DESC" "Overleef 30 seconden nadat je tijdens je verhulling in de brand bent gestoken." "[english]TF_SPY_SURVIVE_BURNING_DESC" "Survive 30 seconds after being ignited while cloaked." "TF_SPY_BREAK_SHIELD_KILL_SNIPER_NAME" "Dood maar dan anders" "[english]TF_SPY_BREAK_SHIELD_KILL_SNIPER_NAME" "Die Another Way" "TF_SPY_BREAK_SHIELD_KILL_SNIPER_DESC" "Dood een Sniper nadat je ruggesteek zijn Scheermesrug heeft gebroken." "[english]TF_SPY_BREAK_SHIELD_KILL_SNIPER_DESC" "Kill a Sniper after your backstab breaks his Razorback." "TF_SPY_KILL_WORKING_ENGY_NAME" "Bouw stilgelegd" "[english]TF_SPY_KILL_WORKING_ENGY_NAME" "Constructus Interruptus" "TF_SPY_KILL_WORKING_ENGY_DESC" "Dood een Engineer die een sentry aan het maken is." "[english]TF_SPY_KILL_WORKING_ENGY_DESC" "Kill an Engineer who is working on a sentry gun." "TF_SPY_FAST_CAP_NAME" "Per expresse" "[english]TF_SPY_FAST_CAP_NAME" "On Her Majesty’s Secret Surface" "TF_SPY_FAST_CAP_DESC" "Begin met de verovering van een post binnen een seconde nadat deze beschikbaar is geworden." "[english]TF_SPY_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available." "TF_SPY_MEDIC_HEALING_KILL_ENEMY_NAME" "Verzekeringsfraude" "[english]TF_SPY_MEDIC_HEALING_KILL_ENEMY_NAME" "Insurance Fraud" "TF_SPY_MEDIC_HEALING_KILL_ENEMY_DESC" "Dood een vijand terwijl je door een vijandelijke Medic wordt genezen." "[english]TF_SPY_MEDIC_HEALING_KILL_ENEMY_DESC" "Kill an enemy while you're being healed by an enemy Medic." "TF_SPY_KILL_CP_DEFENDERS_NAME" "Puntenkraker" "[english]TF_SPY_KILL_CP_DEFENDERS_NAME" "Point Breaker" "TF_SPY_KILL_CP_DEFENDERS_DESC" "Dood 15 vijanden die op hun eigen controlepost staan." "[english]TF_SPY_KILL_CP_DEFENDERS_DESC" "Kill 15 enemies who are standing on a control point they own." "TF_SPY_BACKSTAB_DOMINATING_ENEMY_NAME" "Doel met de grote D" "[english]TF_SPY_BACKSTAB_DOMINATING_ENEMY_NAME" "High Value Target" "TF_SPY_BACKSTAB_DOMINATING_ENEMY_DESC" "Steek een vijand in de rug die 3 of meer van je teamgenoten overheerst." "[english]TF_SPY_BACKSTAB_DOMINATING_ENEMY_DESC" "Backstab an enemy who is dominating 3 or more of your teammates." "TF_SPY_REVENGE_WITH_BACKSTAB_NAME" "Zo zoet..." "[english]TF_SPY_REVENGE_WITH_BACKSTAB_NAME" "Come in From the Cold" "TF_SPY_REVENGE_WITH_BACKSTAB_DESC" "Dood iemand uit wraak met een ruggesteek." "[english]TF_SPY_REVENGE_WITH_BACKSTAB_DESC" "Get a Revenge kill with a backstab." "TF_SPY_KNIFE_KILL_WHILE_JARATED_NAME" "Natte vingerwerk" "[english]TF_SPY_KNIFE_KILL_WHILE_JARATED_NAME" "Wetwork" "TF_SPY_KNIFE_KILL_WHILE_JARATED_DESC" "Steek een vijand dood nadat hij is bestookt met jarate." "[english]TF_SPY_KNIFE_KILL_WHILE_JARATED_DESC" "Stab an enemy to death while under the influence of Jarate." "TF_SPY_BACKSTAB_QUICK_KILLS_NAME" "De klok tikt" "[english]TF_SPY_BACKSTAB_QUICK_KILLS_NAME" "You Only Shiv Thrice" "TF_SPY_BACKSTAB_QUICK_KILLS_DESC" "Steek binnen 10 seconden 3 vijanden in de rug." "[english]TF_SPY_BACKSTAB_QUICK_KILLS_DESC" "Backstab 3 enemies within 10 seconds." "TF_SPY_BACKSTAB_GRIND_NAME" "Spymaster" "[english]TF_SPY_BACKSTAB_GRIND_NAME" "Spymaster" "TF_SPY_BACKSTAB_GRIND_DESC" "Steek 1000 vijanden in de rug." "[english]TF_SPY_BACKSTAB_GRIND_DESC" "Backstab 1000 enemies." "TF_SPY_SAPPER_GRIND_NAME" "Sapkoning" "[english]TF_SPY_SAPPER_GRIND_NAME" "Sap Auteur" "TF_SPY_SAPPER_GRIND_DESC" "Vernietig 1000 bouwsels van Engineers met sappers." "[english]TF_SPY_SAPPER_GRIND_DESC" "Destroy 1000 Engineer buildings with sappers." "TF_SPY_SAPPER_TEAMWORK_NAME" "Gezamenlijke operatie" "[english]TF_SPY_SAPPER_TEAMWORK_NAME" "Joint Operation" "TF_SPY_SAPPER_TEAMWORK_DESC" "Vernietig een sentry van de vijand binnen 3 seconden nadat een teamgenoot een andere heeft vernietigd." "[english]TF_SPY_SAPPER_TEAMWORK_DESC" "Sap an enemy sentry gun within 3 seconds of a teammate sapping another." "TF_SPY_BACKSTAB_MEDIC_CHARGED_NAME" "Dr. Nooooo" "[english]TF_SPY_BACKSTAB_MEDIC_CHARGED_NAME" "Dr. Nooooo" "TF_SPY_BACKSTAB_MEDIC_CHARGED_DESC" "Steek een Medic in de rug die op het punt staan een überlading in te zetten." "[english]TF_SPY_BACKSTAB_MEDIC_CHARGED_DESC" "Backstab a Medic that is ready to deploy an ÜberCharge." "TF_SPY_BACKSTAB_CAPPING_ENEMIES_NAME" "Is het veilig?" "[english]TF_SPY_BACKSTAB_CAPPING_ENEMIES_NAME" "Is It Safe?" "TF_SPY_BACKSTAB_CAPPING_ENEMIES_DESC" "Steek 50 vijanden in de rug die bezig zijn controleposten te veroveren." "[english]TF_SPY_BACKSTAB_CAPPING_ENEMIES_DESC" "Backstab 50 enemies who are capturing control points." "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_NAME" "Mes en vuur" "[english]TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_NAME" "Slash and Burn" "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_DESC" "Steek een vijand in de rug die vervolgens naar Pyro overschakelt alvorens te herleven." "[english]TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_DESC" "Backstab an enemy, who then switches to Pyro before they respawn." "TF_SPY_AMBASSADOR_GRIND_NAME" "Diplomatie" "[english]TF_SPY_AMBASSADOR_GRIND_NAME" "Diplomacy" "TF_SPY_AMBASSADOR_GRIND_DESC" "Dood 50 vijanden met de Ambassador." "[english]TF_SPY_AMBASSADOR_GRIND_DESC" "Kill 50 enemies with the Ambassador." "TF_SPY_AMBASSADOR_SNIPER_GRIND_NAME" "Schedelregen" "[english]TF_SPY_AMBASSADOR_SNIPER_GRIND_NAME" "Skullpluggery" "TF_SPY_AMBASSADOR_SNIPER_GRIND_DESC" "Schiet 20 Snipers in het hoofd met de Ambassador." "[english]TF_SPY_AMBASSADOR_SNIPER_GRIND_DESC" "Headshot 20 Snipers with the Ambassador." "TF_SPY_FEIGN_DEATH_KILL_NAME" "Het is maar schijn" "[english]TF_SPY_FEIGN_DEATH_KILL_NAME" "Sleeper Agent" "TF_SPY_FEIGN_DEATH_KILL_DESC" "Dood een vijand die er in de laatste 20 seconden voor heeft gezorgd dat je nepdood was." "[english]TF_SPY_FEIGN_DEATH_KILL_DESC" "Kill an enemy who triggered your feign death in the last 20 seconds." "TF_SPY_AMBASSADOR_SCOUT_GRIND_NAME" "En wie is er nu de baas?" "[english]TF_SPY_AMBASSADOR_SCOUT_GRIND_NAME" "Who's Your Daddy?" "TF_SPY_AMBASSADOR_SCOUT_GRIND_DESC" "Schiet 3 Scouts door het hoofd met de Ambassador." "[english]TF_SPY_AMBASSADOR_SCOUT_GRIND_DESC" "Headshot 3 Scouts with the Ambassador." "TF_SPY_CAMP_POSITION_NAME" "Diep undercover" "[english]TF_SPY_CAMP_POSITION_NAME" "Deep Undercover" "TF_SPY_CAMP_POSITION_DESC" "Gebruik de Verhul en Dolk om in één leven dezelfde vijand drie keer te doden, allemaal in hetzelfde gebied." "[english]TF_SPY_CAMP_POSITION_DESC" "While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life." "TF_SPY_ACHIEVE_PROGRESS1_NAME" "Spy-mijlpaal 1" "[english]TF_SPY_ACHIEVE_PROGRESS1_NAME" "Spy Milestone 1" "TF_SPY_ACHIEVE_PROGRESS1_DESC" "Behaal 5 prestaties in het Spy pack." "[english]TF_SPY_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Spy pack." "TF_SPY_ACHIEVE_PROGRESS2_NAME" "Spy-mijlpaal 2" "[english]TF_SPY_ACHIEVE_PROGRESS2_NAME" "Spy Milestone 2" "TF_SPY_ACHIEVE_PROGRESS2_DESC" "Behaal 11 prestaties in het Spy pack." "[english]TF_SPY_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Spy pack." "TF_SPY_ACHIEVE_PROGRESS3_NAME" "Spy-mijlpaal 3" "[english]TF_SPY_ACHIEVE_PROGRESS3_NAME" "Spy Milestone 3" "TF_SPY_ACHIEVE_PROGRESS3_DESC" "Behaal 17 prestaties in het Spy pack." "[english]TF_SPY_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Spy pack." "TF_HALLOWEEN_COLLECT_PUMPKINS_NAME" "Snoeppatholoog" "[english]TF_HALLOWEEN_COLLECT_PUMPKINS_NAME" "Candy Coroner" "TF_HALLOWEEN_COLLECT_PUMPKINS_DESC" "Verzamel 20 Halloween-pompoenen bij dode spelers om een hoofddeksel vrij te spelen." "[english]TF_HALLOWEEN_COLLECT_PUMPKINS_DESC" "Collect 20 Halloween pumpkins from dead players to unlock a hat." "TF_HALLOWEEN_DOMINATE_FOR_HAT_NAME" "Grijp de gruwelijke gibus" "[english]TF_HALLOWEEN_DOMINATE_FOR_HAT_NAME" "Ghastly Gibus Grab" "TF_HALLOWEEN_DOMINATE_FOR_HAT_DESC" "Overheers een speler die de gruwelijke gibus draagt om je eigen gibus te verdienen." "[english]TF_HALLOWEEN_DOMINATE_FOR_HAT_DESC" "Dominate a player wearing the Ghastly Gibus to earn your own." "TF_HALLOWEEN_KILL_SCARED_PLAYER_NAME" "Verstijfd van angst" "[english]TF_HALLOWEEN_KILL_SCARED_PLAYER_NAME" "Scared Stiff" "TF_HALLOWEEN_KILL_SCARED_PLAYER_DESC" "Dood een speler die verstijfd is van angst door het spook uit KOTH Harvest." "[english]TF_HALLOWEEN_KILL_SCARED_PLAYER_DESC" "Kill a player scared by a ghost." "TF_HALLOWEEN_PUMPKIN_KILL_NAME" "Pompoenlantaarnaanval" "[english]TF_HALLOWEEN_PUMPKIN_KILL_NAME" "Attack o' Lantern" "TF_HALLOWEEN_PUMPKIN_KILL_DESC" "Dood 5 spelers door pompoenbommen bij hen in de buurt te laten ontploffen." "[english]TF_HALLOWEEN_PUMPKIN_KILL_DESC" "Cause the deaths of 5 players by exploding nearby pumpkin bombs." "TF_HALLOWEEN_DISGUISED_SPY_KILL_NAME" "Verkleedpartijtje" "[english]TF_HALLOWEEN_DISGUISED_SPY_KILL_NAME" "Costume Contest" "TF_HALLOWEEN_DISGUISED_SPY_KILL_DESC" "Dood een Spy die vermomd is als iemand van jouw huidige klasse." "[english]TF_HALLOWEEN_DISGUISED_SPY_KILL_DESC" "Kill a Spy disguised as your current class." "TF_SOLDIER_ACHIEVE_PROGRESS1_NAME" "Soldier-mijlpaal 1" "[english]TF_SOLDIER_ACHIEVE_PROGRESS1_NAME" "Soldier Milestone 1" "TF_SOLDIER_ACHIEVE_PROGRESS1_DESC" "Behaal 5 prestaties in het Soldier pack." "[english]TF_SOLDIER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Soldier pack." "TF_SOLDIER_ACHIEVE_PROGRESS2_NAME" "Soldier-mijlpaal 2" "[english]TF_SOLDIER_ACHIEVE_PROGRESS2_NAME" "Soldier Milestone 2" "TF_SOLDIER_ACHIEVE_PROGRESS2_DESC" "Behaal 11 prestaties in het Soldier pack." "[english]TF_SOLDIER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Soldier pack." "TF_SOLDIER_ACHIEVE_PROGRESS3_NAME" "Soldier-mijlpaal 3" "[english]TF_SOLDIER_ACHIEVE_PROGRESS3_NAME" "Soldier Milestone 3" "TF_SOLDIER_ACHIEVE_PROGRESS3_DESC" "Behaal 17 prestaties in het Soldier pack." "[english]TF_SOLDIER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Soldier pack." "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_NAME" "Driedubbele schade" "[english]TF_SOLDIER_KILL_GROUP_WITH_CROCKET_NAME" "Tri-Splatteral Damage" "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_DESC" "Dood 3 vijanden met één voltreffer van een raket." "[english]TF_SOLDIER_KILL_GROUP_WITH_CROCKET_DESC" "Kill 3 enemies with a single critical rocket." "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_NAME" "Dood van boven" "[english]TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_NAME" "Death from Above" "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_DESC" "Maak een raketsprong en dood 2 vijanden voordat je neerkomt." "[english]TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_DESC" "Rocket jump and kill 2 enemies before you land." "TF_SOLDIER_THREE_DOMINATIONS_NAME" "Overheerser" "[english]TF_SOLDIER_THREE_DOMINATIONS_NAME" "Dominator" "TF_SOLDIER_THREE_DOMINATIONS_DESC" "Behaal 3 overheersingen in één leven." "[english]TF_SOLDIER_THREE_DOMINATIONS_DESC" "Get 3 dominations in a single life." "TF_SOLDIER_DEFEND_MEDIC_NAME" "Misdaad en straf" "[english]TF_SOLDIER_DEFEND_MEDIC_NAME" "War Crime and Punishment" "TF_SOLDIER_DEFEND_MEDIC_DESC" "Dood in één leven 3 vijanden die een Medic hebben verwond die jou aan het genezen is." "[english]TF_SOLDIER_DEFEND_MEDIC_DESC" "In a single life, kill 3 enemies who have damaged a Medic that is healing you." "TF_SOLDIER_KILL_TAUNT_NAME" "Vleugje nederlaag" "[english]TF_SOLDIER_KILL_TAUNT_NAME" "Spray of Defeat" "TF_SOLDIER_KILL_TAUNT_DESC" "Gebruik een granaat om een speler te doden met een bespotting." "[english]TF_SOLDIER_KILL_TAUNT_DESC" "Use a grenade to gib a player." "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_NAME" "Kanongekletter" "[english]TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_NAME" "Guns of the Navar0wned" "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_DESC" "Vernietig 5 sentry's van Engineers terwijl je buiten hun bereik staat." "[english]TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_DESC" "Kill 5 Engineer sentries while you are standing outside of their range." "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_NAME" "Volledige vernietiging verzekerd" "[english]TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_NAME" "Mutually Assured Destruction" "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_DESC" "Dood een vijandelijke Sniper met een raket nadat hij jou gedood heeft." "[english]TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_DESC" "Kill an enemy sniper with a rocket after he kills you." "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_NAME" "Vleugels der overwinning" "[english]TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_NAME" "Wings of Glory" "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_DESC" "Dood een vijandelijke Soldier terwijl jij en je doelwit zich in de lucht bevinden." "[english]TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_DESC" "Kill an enemy soldier while both you and the target are airborne." "TF_SOLDIER_KILL_ENGY_NAME" "Engineer, maar niet lang meer" "[english]TF_SOLDIER_KILL_ENGY_NAME" "Engineer to Eternity" "TF_SOLDIER_KILL_ENGY_DESC" "Dood een Engineer die zijn sentry repareert terwijl hij door vijanden wordt beschoten." "[english]TF_SOLDIER_KILL_ENGY_DESC" "Kill an Engineer as he repairs his sentry gun while it's under enemy fire." "TF_SOLDIER_NEMESIS_SHOVEL_KILL_NAME" "Loopgravenoorlog" "[english]TF_SOLDIER_NEMESIS_SHOVEL_KILL_NAME" "Trench Warfare" "TF_SOLDIER_NEMESIS_SHOVEL_KILL_DESC" "Dood je rivaal met een schep." "[english]TF_SOLDIER_NEMESIS_SHOVEL_KILL_DESC" "Kill your nemesis with a shovel." "TF_SOLDIER_DESTROY_STICKIES_NAME" "Bommenopruimer" "[english]TF_SOLDIER_DESTROY_STICKIES_NAME" "Bomb Squaddie" "TF_SOLDIER_DESTROY_STICKIES_DESC" "Vernietig 10 kleefbommen met de shotgun in één leven." "[english]TF_SOLDIER_DESTROY_STICKIES_DESC" "Destroy 10 sticky bombs with the shotgun in a single life." "TF_SOLDIER_CROUCH_ROCKET_JUMP_NAME" "Op eenzame hoogte" "[english]TF_SOLDIER_CROUCH_ROCKET_JUMP_NAME" "Where Eagles Dare" "TF_SOLDIER_CROUCH_ROCKET_JUMP_DESC" "Bereik de hoogst mogelijke raketsprong door te hurken en te springen." "[english]TF_SOLDIER_CROUCH_ROCKET_JUMP_DESC" "Get the highest possible rocket jump using jump and crouch." "TF_SOLDIER_BUFF_FRIENDS_NAME" "Broederbanner" "[english]TF_SOLDIER_BUFF_FRIENDS_NAME" "Banner of Brothers" "TF_SOLDIER_BUFF_FRIENDS_DESC" "Help 5 Steam vrienden tegelijkertijd met het Versterkende Vaandel." "[english]TF_SOLDIER_BUFF_FRIENDS_DESC" "Buff 5 steam friends at once with the Buff Banner." "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_NAME" "Adelaar des doods" "[english]TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_NAME" "Screamin' Eagle" "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_DESC" "Dood 20 vijanden van bovenaf." "[english]TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_DESC" "Kill 20 enemies from above." "TF_SOLDIER_SHOOT_MULT_CRITS_NAME" "Twee op een rij" "[english]TF_SOLDIER_SHOOT_MULT_CRITS_NAME" "Crockets Are Such B.S." "TF_SOLDIER_SHOOT_MULT_CRITS_DESC" "Vuur twee niet-gebooste kritieke raketten achter elkaar af." "[english]TF_SOLDIER_SHOOT_MULT_CRITS_DESC" "Shoot two non-boosted crit rockets in a row." "TF_SOLDIER_KILL_DEFENSELESS_NAME" "Geneefse contraventie" "[english]TF_SOLDIER_KILL_DEFENSELESS_NAME" "Geneva Contravention" "TF_SOLDIER_KILL_DEFENSELESS_DESC" "Dood 3 weerloze spelers nadat een ronde is geëindigd." "[english]TF_SOLDIER_KILL_DEFENSELESS_DESC" "Kill 3 defenseless players after a single match has ended." "TF_SOLDIER_KILL_ON_FIRE_NAME" "Vlammenvreter" "[english]TF_SOLDIER_KILL_ON_FIRE_NAME" "Semper Fry" "TF_SOLDIER_KILL_ON_FIRE_DESC" "Dood 20 vijanden terwijl je in brand staat." "[english]TF_SOLDIER_KILL_ON_FIRE_DESC" "Kill 20 enemies while you are on fire." "TF_SOLDIER_KILL_FIVE_STUNNED_NAME" "Doofpotaffaire" "[english]TF_SOLDIER_KILL_FIVE_STUNNED_NAME" "The Longest Daze" "TF_SOLDIER_KILL_FIVE_STUNNED_DESC" "Dood 5 verdoofde spelers." "[english]TF_SOLDIER_KILL_FIVE_STUNNED_DESC" "Kill 5 stunned players." "TF_SOLDIER_FREEZECAM_GIBS_NAME" "Ingewandenwalhalla" "[english]TF_SOLDIER_FREEZECAM_GIBS_NAME" "Gore-a! Gore-a! Gore-a!" "TF_SOLDIER_FREEZECAM_GIBS_DESC" "Laat de vijand een freezecam-afbeelding zien waarop jij drie lichaamsdelen bespot." "[english]TF_SOLDIER_FREEZECAM_GIBS_DESC" "Provide the enemy with a freezecam of you taunting over 3 of their body parts." "TF_SOLDIER_KILL_SPY_KILLER_NAME" "Achterbaks" "[english]TF_SOLDIER_KILL_SPY_KILLER_NAME" "War Crime Spybunal" "TF_SOLDIER_KILL_SPY_KILLER_DESC" "Dood een Spy die zojuist een teamgenoot in de rug heeft gestoken." "[english]TF_SOLDIER_KILL_SPY_KILLER_DESC" "Kill a Spy who just backstabbed a teammate." "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_NAME" "Herhalingsoefening" "[english]TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_NAME" "Hamburger Hill" "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_DESC" "Verdedig 30 keer een veroveringspost." "[english]TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_DESC" "Defend a cap point 30 times." "TF_SOLDIER_GIB_GRIND_NAME" "Fragmentatiefeestje" "[english]TF_SOLDIER_GIB_GRIND_NAME" "Frags of our Fathers" "TF_SOLDIER_GIB_GRIND_DESC" "Dood 1000 mensen met een bespotting." "[english]TF_SOLDIER_GIB_GRIND_DESC" "Gib 1000 people." "TF_SOLDIER_RJ_EQUALIZER_KILL_NAME" "Lichte voetjes" "[english]TF_SOLDIER_RJ_EQUALIZER_KILL_NAME" "Duty Bound" "TF_SOLDIER_RJ_EQUALIZER_KILL_DESC" "Dood tijdens een raketsprong een vijand met de Equalizer voordat je neerkomt of net nadat je neerkomt." "[english]TF_SOLDIER_RJ_EQUALIZER_KILL_DESC" "While rocket jumping kill an enemy with the Equalizer before you land or just after landing." "TF_SOLDIER_BUFF_TEAMMATES_NAME" "De Boostie Boys" "[english]TF_SOLDIER_BUFF_TEAMMATES_NAME" "The Boostie Boys" "TF_SOLDIER_BUFF_TEAMMATES_DESC" "Help 15 teamgenoten met het Versterkende Vaandel in één leven." "[english]TF_SOLDIER_BUFF_TEAMMATES_DESC" "Buff 15 teammates with the Buff Banner in a single life." "TF_SOLDIER_KILL_DEMOMAN_GRIND_NAME" "Dood de Demomannen" "[english]TF_SOLDIER_KILL_DEMOMAN_GRIND_NAME" "Out, Damned Scot!" "TF_SOLDIER_KILL_DEMOMAN_GRIND_DESC" "Dood 500 vijandelijke Demomannen." "[english]TF_SOLDIER_KILL_DEMOMAN_GRIND_DESC" "Kill 500 enemy Demomen" "TF_SOLDIER_KILL_PYRO_NAME" "Pyromanie" "[english]TF_SOLDIER_KILL_PYRO_NAME" "Backdraft Dodger" "TF_SOLDIER_KILL_PYRO_DESC" "Dood een Pyro die in de laatste tien seconden één van je raketten uit de lucht heeft gehaald." "[english]TF_SOLDIER_KILL_PYRO_DESC" "Kill a Pyro who has airblasted one of your rockets in the last 10 seconds." "TF_SOLDIER_EQUALIZER_STREAK_NAME" "Geen tijd om te bloeden" "[english]TF_SOLDIER_EQUALIZER_STREAK_NAME" "Ain't Got Time to Bleed" "TF_SOLDIER_EQUALIZER_STREAK_DESC" "Dood in één leven 3 spelers met de Gelijkmaker zonder genezen te worden." "[english]TF_SOLDIER_EQUALIZER_STREAK_DESC" "Kill 3 players with the Equalizer in a single life without being healed." "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_NAME" "Bijna-doodervaring" "[english]TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_NAME" "Near Death Experience" "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_DESC" "Dood 20 vijanden met je Gelijkmaker terwijl je minder dan 25 gezondheidspunten hebt." "[english]TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_DESC" "Kill 20 enemies with your Equalizer while you have less than 25 health." "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_NAME" "Raketgebonden" "[english]TF_SOLDIER_BOUNCE_THEN_SHOTGUN_NAME" "For Whom the Shell Trolls" "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_DESC" "Stuiter een tegenstander de lucht in met een raket en dood hem met de shotgun voordat hij neerkomt." "[english]TF_SOLDIER_BOUNCE_THEN_SHOTGUN_DESC" "Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land." "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_NAME" "Dood van onderen" "[english]TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_NAME" "Death From Below" "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_DESC" "Dood 10 tegenstanders die in de lucht zijn met een directe voltreffer." "[english]TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_DESC" "Kill 10 opponents who are airborne with the Direct Hit." "TF_SOLDIER_FREEZECAM_TAUNT_NAME" "Beelden spreken voor zich" "[english]TF_SOLDIER_FREEZECAM_TAUNT_NAME" "Worth a Thousand Words" "TF_SOLDIER_FREEZECAM_TAUNT_DESC" "Laat je vijand een freezecam-afbeelding zien waarop je saluutschoten afvuurt." "[english]TF_SOLDIER_FREEZECAM_TAUNT_DESC" "Provide the enemy with a freezecam of your 21 gun salute." "TF_SOLDIER_DUO_SOLDIER_KILLS_NAME" "Samen staan we sterk" "[english]TF_SOLDIER_DUO_SOLDIER_KILLS_NAME" "Brothers in Harms" "TF_SOLDIER_DUO_SOLDIER_KILLS_DESC" "Dood 10 vijanden terwijl een Soldier je helpt of jij een andere Soldier helpt." "[english]TF_SOLDIER_DUO_SOLDIER_KILLS_DESC" "Kill 10 enemies while assisting or being assisted by another Soldier." "TF_SOLDIER_MVP_NAME" "Eremedaille" "[english]TF_SOLDIER_MVP_NAME" "Medals of Honor" "TF_SOLDIER_MVP_DESC" "Voltooi 10 rondes als beste speler." "[english]TF_SOLDIER_MVP_DESC" "Finish a round as an MVP on a team of 6 or more players 10 times." "TF_SOLDIER_RIDE_THE_CART_NAME" "Rumoerige rit" "[english]TF_SOLDIER_RIDE_THE_CART_NAME" "Ride of the Valkartie" "TF_SOLDIER_RIDE_THE_CART_DESC" "Maak een ritje van 30 seconden op de wagen." "[english]TF_SOLDIER_RIDE_THE_CART_DESC" "Ride the cart for 30 seconds." "TF_SOLDIER_ASSIST_MEDIC_UBER_NAME" "S*M*A*S*H" "[english]TF_SOLDIER_ASSIST_MEDIC_UBER_NAME" "S*M*A*S*H" "TF_SOLDIER_ASSIST_MEDIC_UBER_DESC" "Help een Medic 5 vijanden op te blazen met één enkele überlading." "[english]TF_SOLDIER_ASSIST_MEDIC_UBER_DESC" "Assist a Medic in exploding 5 enemies with a single ÜberCharge." "TF_DEMOMAN_KILL_SOLDIER_GRIND_NAME" "Kilt in Actie" "[english]TF_DEMOMAN_KILL_SOLDIER_GRIND_NAME" "Kilt in Action" "TF_DEMOMAN_KILL_SOLDIER_GRIND_DESC" "Dood 500 vijandelijke Soldiers." "[english]TF_DEMOMAN_KILL_SOLDIER_GRIND_DESC" "Kill 500 enemy Soldiers" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_NAME" "Deconstructivisme" "[english]TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_NAME" "Tam O'Shatter" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_DESC" "Vernietig 5 bouwsels van vijandelijke Engineers tijdens één enkele überlading van een Medic." "[english]TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_DESC" "Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic." "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_NAME" "McHakblok" "[english]TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_NAME" "Shorn Connery" "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_DESC" "Onthoofd een verhulde Spy." "[english]TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_DESC" "Decapitate a cloaked Spy." "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_NAME" "MacDood" "[english]TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_NAME" "Laddy Macdeth" "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_DESC" "Dood 50 vijanden met voltreffers van de granaatwerper." "[english]TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_DESC" "Kill 50 enemies with direct hits from the Grenade Launcher." "TF_DEMOMAN_BOUNCE_AND_KILL_NAME" "Luchtworp" "[english]TF_DEMOMAN_BOUNCE_AND_KILL_NAME" "Caber Toss" "TF_DEMOMAN_BOUNCE_AND_KILL_DESC" "Stuiter een vijand de lucht in en dood hem voordat hij neerkomt." "[english]TF_DEMOMAN_BOUNCE_AND_KILL_DESC" "Bounce an enemy into the air and kill them before they land." "TF_DEMOMAN_DECAPITATE_PLAYERS_NAME" "Brainspotting" "[english]TF_DEMOMAN_DECAPITATE_PLAYERS_NAME" "Brainspotting" "TF_DEMOMAN_DECAPITATE_PLAYERS_DESC" "Onthoofd 50 vijandelijke spelers." "[english]TF_DEMOMAN_DECAPITATE_PLAYERS_DESC" "Decapitate 50 enemy players." "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_NAME" "Left 4 Heads" "[english]TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_NAME" "Left 4 Heads" "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_DESC" "Onthoofd 4 spelers met maximaal 10 seconden tussen elke onthoofding." "[english]TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_DESC" "Decapitate 4 players with only 10 seconds between each kill." "TF_DEMOMAN_DUO_DEMOMAN_KILLS_NAME" "Ruiterlijk gespeeld!" "[english]TF_DEMOMAN_DUO_DEMOMAN_KILLS_NAME" "Well Plaid!" "TF_DEMOMAN_DUO_DEMOMAN_KILLS_DESC" "Dood 10 vijanden terwijl een Demoman je helpt of jij een andere Demoman helpt." "[english]TF_DEMOMAN_DUO_DEMOMAN_KILLS_DESC" "Kill 10 enemies while assisting or being assisted by another Demoman." "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_NAME" "Dubbele Scotch" "[english]TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_NAME" "Double Mauled Scotch" "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_DESC" "Dood 2 mensen met één kleefbomsprong." "[english]TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_DESC" "Kill 2 people in a single sticky jump." "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_NAME" "Bommenwerper van Loch Ness" "[english]TF_DEMOMAN_KILL_PLAYER_AFTER_TP_NAME" "Loch Ness Bombster" "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_DESC" "Dood een vijandelijke speler met kleefbommen binnen 5 seconden nadat hij is geteleporteerd." "[english]TF_DEMOMAN_KILL_PLAYER_AFTER_TP_DESC" "Kill an enemy player with sticky bombs within 5 seconds of them teleporting." "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_NAME" "Driedubbele Scotch" "[english]TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_NAME" "Three Times a Laddy" "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_DESC" "Overheers 3 Engineers." "[english]TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_DESC" "Dominate 3 Engineers." "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_NAME" "Blind vuur" "[english]TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_NAME" "Blind Fire" "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_DESC" "Vernietig met een voltreffer van je granaatwerper een bouwsel van een Engineer dat je niet kunt zien." "[english]TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_DESC" "Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher." "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_NAME" "Een Schot in de roos" "[english]TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_NAME" "The Scottish Play" "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_DESC" "Dood een vijand met je slagwapen tijdens een kleefbomsprong." "[english]TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_DESC" "Get a melee kill while sticky jumping." "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_NAME" "Drieledige destructie" "[english]TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_NAME" "The Argyle Sap" "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_DESC" "Blaas met één kleefbom een Engineer, zijn sentry en zijn dispenser op." "[english]TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_DESC" "Blow up an Engineer, his sentry gun, and his dispenser with a single Sticky bomb detonation." "TF_DEMOMAN_DECAPITATE_EQUALIZER_NAME" "Kip zonder kop" "[english]TF_DEMOMAN_DECAPITATE_EQUALIZER_NAME" "Slammy Slayvis Woundya" "TF_DEMOMAN_DECAPITATE_EQUALIZER_DESC" "Onthoofd een vijandelijke Soldier die met de Gelijkmaker rondloopt." "[english]TF_DEMOMAN_DECAPITATE_EQUALIZER_DESC" "Decapitate an enemy Soldier who is brandishing the Equalizer." "TF_DEMOMAN_DECAPITATE_NEMESIS_NAME" "Er Kan Er Maar Eén Zijn" "[english]TF_DEMOMAN_DECAPITATE_NEMESIS_NAME" "There Can Be Only One" "TF_DEMOMAN_DECAPITATE_NEMESIS_DESC" "Onthoofd je rivaal." "[english]TF_DEMOMAN_DECAPITATE_NEMESIS_DESC" "Decapitate your nemesis." "TF_DEMOMAN_DAMAGE_GRIND_NAME" "Vernielzucht" "[english]TF_DEMOMAN_DAMAGE_GRIND_NAME" "Tartan Spartan" "TF_DEMOMAN_DAMAGE_GRIND_DESC" "Behaal 1 miljoen punten aan totale ontploffingsschade." "[english]TF_DEMOMAN_DAMAGE_GRIND_DESC" "Do 1 million points of total blast damage." "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_NAME" "Drie keer is scheepsrecht" "[english]TF_DEMOMAN_KILL_X_CAPPING_ONEDET_NAME" "Scotch Guard" "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_DESC" "Dood drie afzonderlijke keren met één enkele kleefbomexplosie 3 vijanden terwijl die bezig zijn met een verovering of een wagen voortduwen." "[english]TF_DEMOMAN_KILL_X_CAPPING_ONEDET_DESC" "Kill 3 enemies capping or pushing a cart in a single Stickybomb detonation 3 separate times." "TF_DEMOMAN_KILL_X_DEFENDING_NAME" "Dode verdediger" "[english]TF_DEMOMAN_KILL_X_DEFENDING_NAME" "Bravehurt" "TF_DEMOMAN_KILL_X_DEFENDING_DESC" "Dood 25 spelers die een controlepost of een kar verdedigen." "[english]TF_DEMOMAN_KILL_X_DEFENDING_DESC" "Kill 25 players defending a capture point or cart." "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_NAME" "Puinzooi" "[english]TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_NAME" "Cry Some Moor!" "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_DESC" "Vernietig 50 gebouwen." "[english]TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_DESC" "Destroy 50 buildings." "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_NAME" "Daar kleeft bloed aan" "[english]TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_NAME" "The Stickening" "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_DESC" "Dood met één enkele kleefbomexplosie 3 Heavy's die volledige gezondheid hebben." "[english]TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_DESC" "Kill 3 Heavies from full health with a single sticky bomb detonation." "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_NAME" "Granaatgeweld" "[english]TF_DEMOMAN_KILL_X_SCOUTS_PYROS_NAME" "Glasg0wned" "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_DESC" "Dood 25 Scouts en Pyro's met de granaatwerper." "[english]TF_DEMOMAN_KILL_X_SCOUTS_PYROS_DESC" "Kill 25 Scouts and Pyros with the Grenade Launcher." "TF_DEMOMAN_TAUNT_KILL_NAME" "Geen halve maatregelen" "[english]TF_DEMOMAN_TAUNT_KILL_NAME" "Scotch Tap" "TF_DEMOMAN_TAUNT_KILL_DESC" "Slacht je vijanden af met de Eyelander." "[english]TF_DEMOMAN_TAUNT_KILL_DESC" "Glory in the slaughter of your enemies using the Eyelander." "TF_DEMOMAN_CHARGE_KILL_NAME" "Een appeltje schillen" "[english]TF_DEMOMAN_CHARGE_KILL_NAME" "The Targe Charge" "TF_DEMOMAN_CHARGE_KILL_DESC" "Val aan en dood iemand met een dreun van je schild." "[english]TF_DEMOMAN_CHARGE_KILL_DESC" "Charge and kill someone with your shield bash." "TF_DEMOMAN_CRIT_SWORD_KILL_NAME" "Een venijnig sneetje" "[english]TF_DEMOMAN_CRIT_SWORD_KILL_NAME" "Beat Me Up, Scotty" "TF_DEMOMAN_CRIT_SWORD_KILL_DESC" "Dood 5 vijandelijke spelers met een voltreffer van je Eyelander." "[english]TF_DEMOMAN_CRIT_SWORD_KILL_DESC" "Use a critical swing with the Eyelander to kill 5 enemy players." "TF_DEMOMAN_AIR_BURST_KILLS_NAME" "Er hangt iets kleverigs in de lucht" "[english]TF_DEMOMAN_AIR_BURST_KILLS_NAME" "Something Stickied This Way Comes" "TF_DEMOMAN_AIR_BURST_KILLS_DESC" "Dood 30 spelers met kleefbommen die in de lucht ontploffen." "[english]TF_DEMOMAN_AIR_BURST_KILLS_DESC" "Kill 30 players with air burst sticky bombs." "TF_DEMOMAN_STICKYJUMP_CAP_NAME" "Spring naar de verovering" "[english]TF_DEMOMAN_STICKYJUMP_CAP_NAME" "The High Road" "TF_DEMOMAN_STICKYJUMP_CAP_DESC" "Spring met een kleefbomsprong op een post en verover deze." "[english]TF_DEMOMAN_STICKYJUMP_CAP_DESC" "Sticky jump onto a cap point and capture it." "TF_DEMOMAN_FREEZECAM_SMILE_NAME" "Recht in het gezicht" "[english]TF_DEMOMAN_FREEZECAM_SMILE_NAME" "Bloody Merry" "TF_DEMOMAN_FREEZECAM_SMILE_DESC" "Laat een vijand een freezecam-afbeelding zien van je lachende gezicht." "[english]TF_DEMOMAN_FREEZECAM_SMILE_DESC" "Provide an enemy player with a freeze cam of your smiling face." "TF_DEMOMAN_FREEZECAM_RUMP_NAME" "Een bruin oogje" "[english]TF_DEMOMAN_FREEZECAM_RUMP_NAME" "Second Eye" "TF_DEMOMAN_FREEZECAM_RUMP_DESC" "Laat een vijand een freezecam-afbeelding zien waarop jij met je achterste schudt." "[english]TF_DEMOMAN_FREEZECAM_RUMP_DESC" "Provide an enemy player with a freeze cam of you shaking your rump." "TF_DEMOMAN_ENVIRONMENTAL_KILL_NAME" "Plakkerige bedoening" "[english]TF_DEMOMAN_ENVIRONMENTAL_KILL_NAME" "He Who Celt It" "TF_DEMOMAN_ENVIRONMENTAL_KILL_DESC" "Gebruik de kleefbommenwerper om een vijandelijke speler via omgevingsschade te doden." "[english]TF_DEMOMAN_ENVIRONMENTAL_KILL_DESC" "Use the Sticky Launcher to kill an enemy player via environmental damage." "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_NAME" "Geen geplak" "[english]TF_DEMOMAN_DESTROY_X_STICKYBOMBS_NAME" "Robbed Royal" "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_DESC" "Vernietig 100 vijandelijke kleefbommen met de Scottish Resistance." "[english]TF_DEMOMAN_DESTROY_X_STICKYBOMBS_DESC" "Destroy 100 enemy sticky bombs with the Scottish Resistance." "TF_DEMOMAN_STICKJUMP_DISTANCE_NAME" "Highland Fling" "[english]TF_DEMOMAN_STICKJUMP_DISTANCE_NAME" "Highland Fling" "TF_DEMOMAN_STICKJUMP_DISTANCE_DESC" "Maak een hele verre kleefbomsprong..." "[english]TF_DEMOMAN_STICKJUMP_DISTANCE_DESC" "Sticky jump a really long way..." "TF_DEMOMAN_KILL3_WITH_DETONATION_NAME" "Doedelpijp" "[english]TF_DEMOMAN_KILL3_WITH_DETONATION_NAME" "Pipebagger" "TF_DEMOMAN_KILL3_WITH_DETONATION_DESC" "Dood minimaal drie spelers met één enkele kleefbomexplosie." "[english]TF_DEMOMAN_KILL3_WITH_DETONATION_DESC" "Kill at least three players with a single detonation of sticky bombs." "TF_DEMOMAN_KILLXSAPPINGSPIES_NAME" "Spybotage" "[english]TF_DEMOMAN_KILLXSAPPINGSPIES_NAME" "Spynal Tap" "TF_DEMOMAN_KILLXSAPPINGSPIES_DESC" "Dood 20 Spy's binnen 5 seconden nadat ze een van je gebouwen hebben gesaboteerd." "[english]TF_DEMOMAN_KILLXSAPPINGSPIES_DESC" "Kill 20 spies within 5 seconds of them sapping a friendly building." "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_NAME" "Kleffe bende" "[english]TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_NAME" "Sticky Thump" "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_DESC" "Dood met behulp van de Scottish Resistance drie spelers in aparte explosies zonder nieuwe kleefbommen te plaatsen." "[english]TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_DESC" "Using the Scottish Resistance, kill 3 players in separate explosions without placing new sticky bombs." "TF_DEMOMAN_ACHIEVE_PROGRESS1_NAME" "Demoman-mijlpaal 1" "[english]TF_DEMOMAN_ACHIEVE_PROGRESS1_NAME" "Demoman Milestone 1" "TF_DEMOMAN_ACHIEVE_PROGRESS1_DESC" "Behaal 5 prestaties in het Demoman pack." "[english]TF_DEMOMAN_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Demoman pack." "TF_DEMOMAN_ACHIEVE_PROGRESS2_NAME" "Demoman-mijlpaal 2" "[english]TF_DEMOMAN_ACHIEVE_PROGRESS2_NAME" "Demoman Milestone 2" "TF_DEMOMAN_ACHIEVE_PROGRESS2_DESC" "Behaal 11 prestaties in het Demoman pack." "[english]TF_DEMOMAN_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Demoman pack." "TF_DEMOMAN_ACHIEVE_PROGRESS3_NAME" "Demoman-mijlpaal 3" "[english]TF_DEMOMAN_ACHIEVE_PROGRESS3_NAME" "Demoman Milestone 3" "TF_DEMOMAN_ACHIEVE_PROGRESS3_DESC" "Behaal 17 prestaties in het Demoman pack." "[english]TF_DEMOMAN_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Demoman pack." "round_info_header" "Kaart voor territoriale controleposten" "[english]round_info_header" "Territorial Control Map" "Hydro_BLU_captured_Dam" "BLUE heeft de dam veroverd" "[english]Hydro_BLU_captured_Dam" "BLU has captured the Dam" "Hydro_BLU_captured_RadarDish" "BLUE heeft de radarschotel veroverd" "[english]Hydro_BLU_captured_RadarDish" "BLU has captured the Radar Dish" "Hydro_BLU_captured_PowerPlant" "BLUE heeft de krachtcentrale veroverd" "[english]Hydro_BLU_captured_PowerPlant" "BLU has captured the Power Plant" "Hydro_BLU_captured_Warehouse" "BLUE heeft het pakhuis veroverd" "[english]Hydro_BLU_captured_Warehouse" "BLU has captured the Warehouse" "Hydro_RED_captured_Dam" "RED heeft de dam veroverd" "[english]Hydro_RED_captured_Dam" "RED has captured the Dam" "Hydro_RED_captured_RadarDish" "RED heeft de radarschotel veroverd" "[english]Hydro_RED_captured_RadarDish" "RED has captured the Radar Dish" "Hydro_RED_captured_PowerPlant" "RED heeft de krachtcentrale veroverd" "[english]Hydro_RED_captured_PowerPlant" "RED has captured the Power Plant" "Hydro_RED_captured_Warehouse" "RED heeft het pakhuis veroverd" "[english]Hydro_RED_captured_Warehouse" "RED has captured the Warehouse" "Hydro_attack_Dam" "Klaarmaken voor aanval op de dam!" "[english]Hydro_attack_Dam" "Prepare to attack the Dam!" "Hydro_attack_RadarDish" "Klaarmaken voor aanval op de radarschotel!" "[english]Hydro_attack_RadarDish" "Prepare to attack the Radar Dish!" "Hydro_attack_PowerPlant" "Klaarmaken voor aanval op de krachtcentrale!" "[english]Hydro_attack_PowerPlant" "Prepare to attack the Power Plant!" "Hydro_attack_Warehouse" "Klaarmaken voor aanval op het pakhuis!" "[english]Hydro_attack_Warehouse" "Prepare to attack the Warehouse!" "Hydro_attack_BLU_base" "Klaarmaken voor aanval op de basis van BLUE!" "[english]Hydro_attack_BLU_base" "Prepare to attack the BLU Base!" "Hydro_attack_RED_base" "Klaarmaken voor aanval op de basis van RED!" "[english]Hydro_attack_RED_base" "Prepare to attack the RED Base!" "Hydro_defend_BLU_base" "Klaarmaken voor verdediging van de basis van BLUE!" "[english]Hydro_defend_BLU_base" "Prepare to defend the BLU Base!" "Hydro_defend_RED_base" "Klaarmaken voor verdediging van de basis van RED!" "[english]Hydro_defend_RED_base" "Prepare to defend the RED Base!" "GAMEUI_Commentary_Console_Explanation" "Toelichtingen bevatten commentaar van het ontwikkelingsteam van Valve. Om een toelichting te starten of te stoppen richt je op een willekeurige ballon en druk je op de knop PRIMAIR VUUR." "[english]GAMEUI_Commentary_Console_Explanation" "'Commentary nodes' contain commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your PRIMARY FIRE button." "tf_Chapter1_Title" "Hydro" "[english]tf_Chapter1_Title" "Hydro" "tf_Chapter2_Title" "Gravel Pit" "[english]tf_Chapter2_Title" "Gravel Pit" "tf_Chapter3_Title" "Put" "[english]tf_Chapter3_Title" "Well" "tf_Chapter4_Title" "Granary" "[english]tf_Chapter4_Title" "Granary" "tf_Chapter5_Title" "2Fort" "[english]tf_Chapter5_Title" "2Fort" "tf_Chapter6_Title" "Dustbowl" "[english]tf_Chapter6_Title" "Dustbowl" "TF_Battlements" "Battlements" "[english]TF_Battlements" "Battlements" "TF_ControlPoint" "Controlepost" "[english]TF_ControlPoint" "Control Point" "TF_CapturePoint" "In te nemen post" "[english]TF_CapturePoint" "Capture Point" "TF_CaptureZone" "Veroveringszone" "[english]TF_CaptureZone" "Capture Zone" "TF_Resupply" "Bevoorraden" "[english]TF_Resupply" "Resupply" "TF_Intelligence" "Inlichtingen" "[english]TF_Intelligence" "Intelligence" "TF_Exit" "Uitgang" "[english]TF_Exit" "Exit" "Leaderboard_BestMoments" "BESTE MOMENTEN" "[english]Leaderboard_BestMoments" "BEST MOMENTS" "TF_Timelimit" "Tijd per kaart (minuten)" "[english]TF_Timelimit" "Time per map (minutes)" "TF_WinLimit" "Winstlimiet (score)" "[english]TF_WinLimit" "Win limit (score)" "TF_MaxRounds" "Rondelimiet (ronden)" "[english]TF_MaxRounds" "Round limit (rounds)" "TF_TeamCount" "Andere spelers in jouw team" "[english]TF_TeamCount" "Other players on your team" "Cannot_Be_Spectator" "Deze server staat geen toeschouwers toe" "[english]Cannot_Be_Spectator" "This server does not allow spectating" "TF_Open_Charinfo" "Uitrusting personage openen" "[english]TF_Open_Charinfo" "Open Character Loadout" "TF_Open_Charinfo_Backpack" "Rugzak openen" "[english]TF_Open_Charinfo_Backpack" "Open Backpack" "TF_Quickswitch" "Uitrusting snel wisselen" "[english]TF_Quickswitch" "Loadout Quickswitch" "Item" "Item" "[english]Item" "Item" "SelectedItemNumber" "#%selecteditem%" "[english]SelectedItemNumber" "#%selecteditem%" "NewItemsAcquired" "%numitems% NIEUWE ITEMS VERWORVEN!" "[english]NewItemsAcquired" "%numitems% NEW ITEMS ACQUIRED!" "NewItemAcquired" "NIEUW ITEM VERWORVEN!" "[english]NewItemAcquired" "NEW ITEM ACQUIRED!" "NewItemsCrafted" "%numitems% NIEUWE VOORWERPEN ONTWORPEN!" "[english]NewItemsCrafted" "%numitems% NEW ITEMS CRAFTED!" "NewItemCrafted" "NIEUW VOORWERP ONTWORPEN!" "[english]NewItemCrafted" "NEW ITEM CRAFTED!" "NextItem" "WEERGEVEN VOLGENDE >" "[english]NextItem" "VIEW NEXT >" "PreviousItem" "WEERGEVEN < VORIGE" "[english]PreviousItem" "VIEW < PREV" "CloseItemPanel" "OK, VERDER MET HET SPEL" "[english]CloseItemPanel" "OK, RESUME GAME" "CharInfoAndSetup" "PERSONAGES - INFO EN INSTELLINGEN" "[english]CharInfoAndSetup" "CHARACTER INFO AND SETUP" "Loadout" "UITRUSTING" "[english]Loadout" "LOADOUT" "Stats" "STATISTIEKEN" "[english]Stats" "STATS" "Achievements" "PRESTATIES" "[english]Achievements" "ACHIEVEMENTS" "CharacterLoadout" "UITRUSTING PERSONAGE" "[english]CharacterLoadout" "CHARACTER LOADOUT" "EditLoadout" "UITRUSTING BEWERKEN" "[english]EditLoadout" "EDIT LOADOUT" "SelectClassLoadout" "SELECTEER EEN KLASSE OM DE UITRUSTING TE WIJZIGEN" "[english]SelectClassLoadout" "SELECT A CLASS TO MODIFY LOADOUT" "NoSteamNoItems" "UITRUSTING NIET BESCHIKBAAR - GEEN VERBINDING MET STEAM" "[english]NoSteamNoItems" "LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM" "LoadoutChangesUpdate" "OPMERKING: WIJZIGINGEN IN DE UITRUSTING WORDEN VAN KRACHT WANNEER JE HERLEEFT." "[english]LoadoutChangesUpdate" "NOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN." "EquipYourClass" "RUST JE %loadoutclass% UIT" "[english]EquipYourClass" "EQUIP YOUR %loadoutclass%" "Equip" "UITRUSTEN" "[english]Equip" "EQUIP" "Keep" "HOUDEN" "[english]Keep" "KEEP" "ClassBeingEquipped" "%loadoutclass%" "[english]ClassBeingEquipped" "%loadoutclass%" "ChangeButton" "WIJZIGEN..." "[english]ChangeButton" "CHANGE..." "DoneButton" "KLAAR!" "[english]DoneButton" "DONE!" "EquipSelectedWeapon" "GESELECTEERDE WAPEN AAN UITRUSTING TOEVOEGEN" "[english]EquipSelectedWeapon" "EQUIP SELECTED WEAPON" "ItemSel_PRIMARY" "- PRIMAIR WAPEN" "[english]ItemSel_PRIMARY" "- PRIMARY WEAPON" "ItemSel_SECONDARY" "- SECUNDAIR WAPEN" "[english]ItemSel_SECONDARY" "- SECONDARY WEAPON" "ItemSel_MELEE" "- SLAGWAPEN" "[english]ItemSel_MELEE" "- MELEE WEAPON" "ItemSel_PDA" "- PDA" "[english]ItemSel_PDA" "- PDA" "ItemSel_ITEM1" "- ACCESSOIRE" "[english]ItemSel_ITEM1" "- ACCESSORY" "ItemSel_PRIMARY_MOD" "- AANPASSING PRIMAIR WAPEN" "[english]ItemSel_PRIMARY_MOD" "- PRIMARY WEAPON MOD" "ItemSel_HEAD" "- HOOFDBESCHERMERS" "[english]ItemSel_HEAD" "- HEADWEAR" "ItemSel_MISC" "- OVERIG" "[english]ItemSel_MISC" "- MISC" "TF_BackCarat" "<< VORIGE" "[english]TF_BackCarat" "<< BACK" "TF_CancelCarat" "<< ANNULEREN" "[english]TF_CancelCarat" "<< CANCEL" "TF_BackToMainMenu" "<< TERUG NAAR HOOFDMENU" "[english]TF_BackToMainMenu" "<< BACK TO MAIN MENU" "TF_ResumeGame" "<< SPEL HERVATTEN" "[english]TF_ResumeGame" "<< RESUME GAME" "InventoryCountOne" "(1 ANDERE IN VOORRAAD)" "[english]InventoryCountOne" "(1 OTHER IN INVENTORY)" "InventoryCountMany" "(%s1 ANDERE IN VOORRAAD)" "[english]InventoryCountMany" "(%s1 OTHERS IN INVENTORY)" "CurrentlyEquipped" "HUIDIGE UITRUSTING:" "[english]CurrentlyEquipped" "CURRENTLY EQUIPPED:" "CurrentlyEquippedCarat" "HUIDIGE UITRUSTING >" "[english]CurrentlyEquippedCarat" "CURRENTLY EQUIPPED >" "ItemsFoundShort" "(%s1 ITEMS IN VOORRAAD)" "[english]ItemsFoundShort" "(%s1 ITEMS IN INVENTORY)" "ItemsFoundShortOne" "(ÉÉN ITEM IN VOORRAAD)" "[english]ItemsFoundShortOne" "(ONE ITEM IN INVENTORY)" "NoItemsExistShort" "(ER ZIJN NOG GEEN ITEMS)" "[english]NoItemsExistShort" "(NO ITEMS EXIST YET)" "NoItemsExistLong" "(ER ZIJN NOG GEEN SPECIALE ITEMS VOOR %loadoutclass%.)" "[english]NoItemsExistLong" "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)" "NoItemsFoundShort" "(NOG GEEN ITEMS GEVONDEN)" "[english]NoItemsFoundShort" "(NO ITEMS FOUND YET)" "NoItemsFoundLong" "(ER ZIJN NOG GEEN SPECIALE ITEMS VOOR %loadoutclass% VERWORVEN.)" "[english]NoItemsFoundLong" "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.)" "NoItemsAvailableTitle" "BESCHIKBAAR:" "[english]NoItemsAvailableTitle" "AVAILABLE:" "NoItemsAvailableTitle2" "ALLEEN BASISVOORRAAD." "[english]NoItemsAvailableTitle2" "BASE INVENTORY ONLY." "ItemAcquireReason_Achievement" "PRESTATIE BEHAALD" "[english]ItemAcquireReason_Achievement" "ACHIEVEMENT EARNED" "NoItemsToEquip" "JE HEBT GEEN ITEMS VOOR DEZE UITRUSTINGSPOSITIE" "[english]NoItemsToEquip" "YOU HAVE NO ITEMS FOR THIS LOADOUT SLOT" "QuickSwitchEquipped" "(in gebruik)" "[english]QuickSwitchEquipped" "(equipped)" "SelectNoItemSlot" "Leeg" "[english]SelectNoItemSlot" "Empty" "BackpackTitle" "RUGZAK" "[english]BackpackTitle" "BACKPACK" "X_DeleteItem" "X VERWIJDEREN" "[english]X_DeleteItem" "X DELETE" "X_Delete" "X VERWIJDEREN" "[english]X_Delete" "X DELETE" "X_DiscardItem" "X WEGGOOIEN" "[english]X_DiscardItem" "X DISCARD" "DeleteConfirmTitle" "WEET JE HET ZEKER?" "[english]DeleteConfirmTitle" "ARE YOU SURE?" "DeleteItemConfirmText" "Als je dit item verwijdert, wordt het permanent vernietigd. Je kunt dit niet ongedaan maken." "[english]DeleteItemConfirmText" "Deleting this item will permanently destroy it. This cannot be undone." "MultiDeleteItemConfirmText" "Als je deze items verwijdert, worden ze permanent vernietigd. Je kunt dit niet ongedaan maken." "[english]MultiDeleteItemConfirmText" "Deleting these items will permanently destroy all of them. This cannot be undone." "X_DeleteConfirmButton" "X JA, VERWIJDEREN" "[english]X_DeleteConfirmButton" "X YEAH, DELETE IT" "Backpack_Delete_Item" "RUGZAK - GEEN RUIMTE MEER" "[english]Backpack_Delete_Item" "BACKPACK - OUT OF ROOM" "DiscardExplanation" "Je hebt dit item gekregen, maar je hebt geen ruimte meer in je rugzak." "[english]DiscardExplanation" "You've received this item, but you don't have room for it in your backpack." "DiscardExplanation2" "Verwijder een item om ruimte te maken of druk op Weggooien om je nieuwe item weg te gooien." "[english]DiscardExplanation2" "Delete an item below to make room or press discard to throw your new item away." "DeleteConfirmDefault" "Verwijderen?" "[english]DeleteConfirmDefault" "Delete?" "Discarded" "WEGGEGOOID!" "[english]Discarded" "DISCARDED!" "ItemPanelEquipped" "in gebruik" "[english]ItemPanelEquipped" "Equipped" "LoadoutSlot_Primary" "Primair wapen" "[english]LoadoutSlot_Primary" "Primary weapon" "LoadoutSlot_Secondary" "Secundair wapen" "[english]LoadoutSlot_Secondary" "Secondary weapon" "LoadoutSlot_Melee" "Slagwapen" "[english]LoadoutSlot_Melee" "Melee weapon" "LoadoutSlot_Grenade" "Granaat" "[english]LoadoutSlot_Grenade" "Grenade" "LoadoutSlot_Building" "Bouwsel" "[english]LoadoutSlot_Building" "Building" "LoadoutSlot_pda" "Primaire PDA" "[english]LoadoutSlot_pda" "Primary PDA" "LoadoutSlot_pda2" "Secundaire PDA" "[english]LoadoutSlot_pda2" "Secondary PDA" "LoadoutSlot_PrimaryMod" "Munitie" "[english]LoadoutSlot_PrimaryMod" "Ammo" "LoadoutSlot_Head" "Hoofd" "[english]LoadoutSlot_Head" "Head" "LoadoutSlot_Misc" "Overig" "[english]LoadoutSlot_Misc" "Misc" "Backpack_SortBy_Header" "Rugzak ordenen" "[english]Backpack_SortBy_Header" "Sort Backpack" "Backpack_SortBy_Type" "Ordenen op type" "[english]Backpack_SortBy_Type" "Sort by Type" "Backpack_SortBy_Class" "Ordenen op klasse" "[english]Backpack_SortBy_Class" "Sort by Class" "Backpack_SortBy_Slot" "Ordenen op uitrustingspositie" "[english]Backpack_SortBy_Slot" "Sort by Loadout Slot" "ItemTypeDesc" "Level %s1 %s2" "[english]ItemTypeDesc" "Level %s1 %s2" "of" "van" "[english]of" "of" "CraftPack" "Ontwerpgebied" "[english]CraftPack" "Crafting Area" "CraftBegin" "Ontwerp..." "[english]CraftBegin" "Craft..." "CraftConfirm" "Ontwerp!" "[english]CraftConfirm" "Craft It!" "CraftRecipe" "Bekende Blauwdrukken" "[english]CraftRecipe" "Known Blueprints" "CraftStep1" "Selecteer items om te ontwerpen" "[english]CraftStep1" "Select items to craft" "CraftStep2" "Dubbelklik of sleep de items hierheen" "[english]CraftStep2" "Double-click or drag items here" "CraftStep3" "Druk op Ontwerpen om deze blauwdruk te gebruiken." "[english]CraftStep3" "Hit Craft to use this blueprint." "CraftStep3B" "Selecteer de blauwdruk die je wilt gebruiken." "[english]CraftStep3B" "Select the blueprint you want to use." "CraftStep4" "Klik als je klaar bent om te ontwerpen" "[english]CraftStep4" "Click when ready to craft" "CraftViewRecipes" "Alle bestaande blauwdrukken bekijken" "[english]CraftViewRecipes" "View all known blueprints" "CraftNoMatch" "Geen bijbehorende blauwdruk" "[english]CraftNoMatch" "No matching blueprint" "CraftNoknownRecipes" "Geen bekende blauwdrukken." "[english]CraftNoknownRecipes" "No blueprints known." "CraftTryYourLuck" "Druk op Ontwerpen om je geluk te beproeven." "[english]CraftTryYourLuck" "Hit Craft to try your luck." "CraftReady" "Je hebt de items die je nodig hebt voor deze blauwdruk. Klik op het vinkje om de items naar het ontwerpgebied te verplaatsen." "[english]CraftReady" "You have the items needed for this blueprint. Click the check to move the items into the craft area." "CraftUpdate_Start" "Ontwerpen" "[english]CraftUpdate_Start" "Crafting" "CraftUpdate_Success" "Ontwerp voltooid!" "[english]CraftUpdate_Success" "Crafting Succeeded!" "CraftUpdate_NoMatch" "Ontwerp mislukt: geen bijpassende blauwdruk." "[english]CraftUpdate_NoMatch" "Crafting failed: No matching blueprint." "CraftUpdate_Failed" "Ontwerp mislukt: ontwerpserver is niet beschikbaar." "[english]CraftUpdate_Failed" "Crafting failed: Craft server is unavailable." "NewRecipeFound" "Nieuwe blauwdruk gevonden!" "[english]NewRecipeFound" "New Blueprint Found!" "RT_MP_A" "Smelt %s1 samen" "[english]RT_MP_A" "Smelt %s1" "RT_C_A" "Combineer %s1" "[english]RT_C_A" "Combine %s1" "RT_F_A" "Fabriceer %s1" "[english]RT_F_A" "Fabricate %s1" "RT_R_A" "Herbouw %s1" "[english]RT_R_A" "Rebuild %s1" "RDI_AB" "Vereist: %s1 %s2" "[english]RDI_AB" "Requires: %s1 %s2" "RDI_ABC" "Vereist: %s1 %s2 %s3" "[english]RDI_ABC" "Requires: %s1 %s2 %s3" "RDO_AB" "Produceert: %s1 %s2" "[english]RDO_AB" "Produces: %s1 %s2" "RDO_ABC" "Produceert: %s1 %s2 %s3" "[english]RDO_ABC" "Produces: %s1 %s2 %s3" "RI_Pi" "van hetzelfde primaire wapen" "[english]RI_Pi" "of the same primary weapon" "RI_Pp" "primaire wapens" "[english]RI_Pp" "primary weapons" "RI_P" "primair wapen" "[english]RI_P" "primary weapon" "RI_Ic" "items gebruikt door dezelfde klasse" "[english]RI_Ic" "items used by the same class" "RI_Wc" "wapens gebruikt door dezelfde klasse" "[english]RI_Wc" "weapons used by the same class" "RI_Is" "items gebruikt in dezelfde uitrustingspositie" "[english]RI_Is" "items equipped in the same loadout slot" "RI_Ws" "wapens gebruikt in dezelfde uitrustingspositie" "[english]RI_Ws" "weapons equipped in the same loadout slot" "RI_Si" "van hetzelfde secundaire wapen" "[english]RI_Si" "of the same secondary weapon" "RI_Sp" "secundaire wapens" "[english]RI_Sp" "secondary weapons" "RI_S" "secundair wapen" "[english]RI_S" "secondary weapon" "RI_Mi" "van hetzelfde slagwapen" "[english]RI_Mi" "of the same melee weapon" "RI_Mp" "slagwapens" "[english]RI_Mp" "melee weapons" "RI_M" "slagwapen" "[english]RI_M" "melee weapon" "RI_Hi" "van dezelfde hoofdbeschermer" "[english]RI_Hi" "of the same piece of headwear" "RI_Hp" "hoofdbeschermers" "[english]RI_Hp" "pieces of headwear" "RI_H" "hoofdbeschermer" "[english]RI_H" "piece of headwear" "RD_RND" "willekeurig" "[english]RD_RND" "random" "RI_Cw" "klasse wapens" "[english]RI_Cw" "class weapons" "RI_Ch" "klasse hoofdbeschermer" "[english]RI_Ch" "class headgear" "RI_Aw" "primair, secundair en slagwapen" "[english]RI_Aw" "primary, secondary, and melee weapon" "RI_FAC" "van een klasse" "[english]RI_FAC" "of a class" "RI_Hg" "hoofdbeschermer" "[english]RI_Hg" "headgear" "RI_Cs" "klassespecifiek" "[english]RI_Cs" "class specific" "RI_CTc" ", 1 klasseteken" "[english]RI_CTc" ", 1 Class Token" "RI_STc" ", 1 positieteken" "[english]RI_STc" ", 1 Slot Token" "RI_W" "wapen" "[english]RI_W" "weapon" "RI_Mcp" "overige voorwerpen" "[english]RI_Mcp" "miscellaneous items" "RI_Mci" "van dezelfde overige voorwerpen" "[english]RI_Mci" "of the same misc items" "RI_CTp" "Klassetekens" "[english]RI_CTp" "Class Tokens" "RI_STp" "Positietekens" "[english]RI_STp" "Slot Tokens" "RI_Tp" "Tekens" "[english]RI_Tp" "Tokens" "CI_Bar_A" "Schroot" "[english]CI_Bar_A" "Scrap Metal" "CI_Bar_B" "Herwonnen Metaal" "[english]CI_Bar_B" "Reclaimed Metal" "CI_Bar_C" "Bewerkt metaal" "[english]CI_Bar_C" "Refined Metal" "CI_Bar_Ap" "Schroot" "[english]CI_Bar_Ap" "Scrap Metal" "CI_Bar_Bp" "Herwonnen Metaal" "[english]CI_Bar_Bp" "Reclaimed Metal" "CI_Bar_Cp" "Geraffineerd Metaal" "[english]CI_Bar_Cp" "Refined Metal" "TF_CraftItem" "Item ontwerpen" "[english]TF_CraftItem" "Craft Item" "CI_T_C" "Klasseteken" "[english]CI_T_C" "Class Token" "CI_T_S" "Positieteken" "[english]CI_T_S" "Slot Token" "CI_T_C_1" "Klasseteken - Scout" "[english]CI_T_C_1" "Class Token - Scout" "CI_T_C_2" "Klasseteken - Sniper" "[english]CI_T_C_2" "Class Token - Sniper" "CI_T_C_3" "Klasseteken - Soldier" "[english]CI_T_C_3" "Class Token - Soldier" "CI_T_C_4" "Klasseteken - Demoman" "[english]CI_T_C_4" "Class Token - Demoman" "CI_T_C_5" "Klasseteken - Heavy" "[english]CI_T_C_5" "Class Token - Heavy" "CI_T_C_6" "Klasseteken - Medic" "[english]CI_T_C_6" "Class Token - Medic" "CI_T_C_7" "Klasseteken - Pyro" "[english]CI_T_C_7" "Class Token - Pyro" "CI_T_C_8" "Klasseteken - Spy" "[english]CI_T_C_8" "Class Token - Spy" "CI_T_C_9" "Klasseteken - Engineer" "[english]CI_T_C_9" "Class Token - Engineer" "CI_T_S_1" "Positieteken - Primair" "[english]CI_T_S_1" "Slot Token - Primary" "CI_T_S_2" "Positieteken - Secundair" "[english]CI_T_S_2" "Slot Token - Secondary" "CI_T_S_3" "Positieteken - Slagwapen" "[english]CI_T_S_3" "Slot Token - Melee" "CI_T_S_4" "Positieteken - Granaat" "[english]CI_T_S_4" "Slot Token - Grenade" "CI_T_S_5" "Positieteken - Gebouw" "[english]CI_T_S_5" "Slot Token - Building" "CI_T_S_6" "Positieteken - PDA" "[english]CI_T_S_6" "Slot Token - PDA" "CI_T_S_7" "Positieteken - PDA2" "[english]CI_T_S_7" "Slot Token - PDA2" "CI_T_S_8" "Positieteken - Hoofd" "[english]CI_T_S_8" "Slot Token - Head" "TF_CraftItem_Token_C_Desc" "Wordt gebruikt om een klasse van blauwdrukken te specificeren" "[english]TF_CraftItem_Token_C_Desc" "Used to specify a class in blueprints" "TF_CraftItem_Token_S_Desc" "Wordt gebruikt om een uitrustingspositie van blauwdrukken te specificeren" "[english]TF_CraftItem_Token_S_Desc" "Used to specify a loadout slot in blueprints" "Attrib_ClipSize_Positive" "Magazijngrootte +%s1%" "[english]Attrib_ClipSize_Positive" "+%s1% clip size" "Attrib_ClipSize_Negative" "Magazijngrootte %s1%" "[english]Attrib_ClipSize_Negative" "%s1% clip size" "Attrib_UberchargeRate_Positive" "Laadsnelheid überlading+%s1%" "[english]Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate" "Attrib_UberchargeRate_Negative" "Laadsnelheid überlading%s1%" "[english]Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate" "Attrib_DamageDone_Positive" "Toegebrachte schade +%s1%" "[english]Attrib_DamageDone_Positive" "+%s1% damage done" "Attrib_DamageDone_Negative" "Toegebrachte schade %s1%" "[english]Attrib_DamageDone_Negative" "%s1% damage done" "Attrib_HealRate_Positive" "Genezingssnelheid +%s1%" "[english]Attrib_HealRate_Positive" "+%s1% heal rate" "Attrib_HealRate_Negative" "Genezingssnelheid %s1%" "[english]Attrib_HealRate_Negative" "%s1% heal rate" "Attrib_FireRate_Positive" "+%s1% hogere vuursnelheid" "[english]Attrib_FireRate_Positive" "+%s1% faster firing speed" "Attrib_FireRate_Negative" "%s1% lagere vuursnelheid" "[english]Attrib_FireRate_Negative" "%s1% slower firing speed" "Attrib_OverhealAmount_Positive" "+%s1% hogere maximale extra genezing" "[english]Attrib_OverhealAmount_Positive" "+%s1% more max overheal" "Attrib_OverhealDecay_Disabled" "Bonus voor extra genezing vervalt niet" "[english]Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay" "Attrib_OverhealDecay_Positive" "+%s1% langere tijd voor extra genezing" "[english]Attrib_OverhealDecay_Positive" "+%s1% longer overheal time" "Attrib_OverhealDecay_Negative" "%s1% kortere tijd voor extra genezing" "[english]Attrib_OverhealDecay_Negative" "%s1% shorter overheal time" "Attrib_HealOnHit_Positive" "Bij treffer: +%s1 gezondheid" "[english]Attrib_HealOnHit_Positive" "On Hit: +%s1 health" "Attrib_HealOnHit_Negative" "Bij treffer: %s1 gezondheid" "[english]Attrib_HealOnHit_Negative" "On Hit: %s1 health" "Attrib_CritChance_Positive" "+%s1 kans op voltreffer" "[english]Attrib_CritChance_Positive" "+%s1 critical hit chance" "Attrib_CritChance_Negative" "%s1 kans op voltreffer" "[english]Attrib_CritChance_Negative" "%s1 critical hit chance" "Attrib_CritChance_Disabled" "Geen willekeurige voltreffers" "[english]Attrib_CritChance_Disabled" "No random critical hits" "Attrib_AddUber_OnHit_Positive" "Bij treffer: %s1% überlading toegevoegd" "[english]Attrib_AddUber_OnHit_Positive" "On Hit: %s1% ÜberCharge added" "Attrib_Medigun_CritBoost" "Überlading geeft 100% kans op voltreffer" "[english]Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance" "Attrib_DamageDoneBonus_Positive" "Bij treffer: +%s1% schadebonus" "[english]Attrib_DamageDoneBonus_Positive" "On Hit: +%s1% damage bonus" "Attrib_CritVsBurning" "100% voltreffer vs. brandende spelers" "[english]Attrib_CritVsBurning" "100% critical hit vs burning players" "Attrib_DmgPenaltyVsNonBurning" "%s1% schade vs. niet-brandende spelers" "[english]Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players" "Attrib_NoCritVsNonBurning" "Geen voltreffers vs. niet-brandende spelers" "[english]Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players" "Attrib_ModFlamethrowerPush" "Geen compressiestoot" "[english]Attrib_ModFlamethrowerPush" "No compression blast" "Attrib_ModFlamethrower_BackCrits" "100% voltreffers in de rug" "[english]Attrib_ModFlamethrower_BackCrits" "100% critical hits from behind" "Attrib_MaxHealth_Positive" "+%s1 maximale gezondheid voor drager" "[english]Attrib_MaxHealth_Positive" "+%s1 max health on wearer" "Attrib_MaxHealth_Negative" "%s1 maximale gezondheid voor drager" "[english]Attrib_MaxHealth_Negative" "%s1 max health on wearer" "Attrib_FistsHaveRadialBuff" "Bij eliminatie: teamgenoten die zich in je buurt bevinden krijgen +50 gezondheid Bij eliminatie: teamgenoten die zich in je buurt bevinden krijgen +10% kans op een voltreffer" "[english]Attrib_FistsHaveRadialBuff" "On Kill: +50 health on nearby teammates On Kill: +10% Crit Chance on nearby teammates" "Attrib_CritBoost_OnKill" "Bij eliminatie: %s1 seconden 100% kans op een voltreffer" "[english]Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance" "Attrib_Slow_Enemy_OnHit" "Bij treffer: %s1% kans om je doelwit te vertragen" "[english]Attrib_Slow_Enemy_OnHit" "On Hit: %s1% chance to slow target" "Attrib_CloakMeterConsumeRate" "+%s1% vervalsnelheid verhulling" "[english]Attrib_CloakMeterConsumeRate" "+%s1% cloak drain rate" "Attrib_CloakMeterRegenRate" "+%s1% herstelsnelheid verhulling" "[english]Attrib_CloakMeterRegenRate" "+%s1% cloak regen rate" "Attrib_Spread_Negative" "%s1% minder nauwkeurig" "[english]Attrib_Spread_Negative" "%s1% less accurate" "Attrib_Spread_Positive" "%s1% nauwkeuriger" "[english]Attrib_Spread_Positive" "%s1% more accurate" "Attrib_BatLaunchesBalls" "Met deze knuppel kun je een venijnig balletje meppen" "[english]Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball" "Attrib_DmgPenaltyVsNonStunned" "%s1% schade vs. niet-verdoofde spelers" "[english]Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players" "Attrib_ZoomSpeedMod_Disabled" "Geen vertraging bij inzoomen" "[english]Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom" "Attrib_SniperCharge_Per_Sec" "+%s1% laadsnelheid" "[english]Attrib_SniperCharge_Per_Sec" "+%s1% charge rate" "Attrib_SniperNoHeadshots" "Geen hoofdschoten" "[english]Attrib_SniperNoHeadshots" "No headshots" "Attrib_Scattergun_HasKnockback" "Terugslag op het doelwit en de schutter" "[english]Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter" "Attrib_BulletsPerShot_Bonus" "+%s1% kogels per schot" "[english]Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot" "Attrib_SniperZoom_Penalty" "%s1% zoomreductie" "[english]Attrib_SniperZoom_Penalty" "%s1% zoom reduction" "Attrib_SniperNoCharge" "Geen vuurkracht opbouwen bij inzoomen en schade" "[english]Attrib_SniperNoCharge" "No zoom or damage charge" "Attrib_CloakIsFeignDeath" "Verhullingstype: Valse Dood" "[english]Attrib_CloakIsFeignDeath" "Cloak Type: Feign Death" "Attrib_CloakIsMovementBased" "Verhullingstype: Bewegingsgevoelig" "[english]Attrib_CloakIsMovementBased" "Cloak Type: Motion Sensitive" "Attrib_NoDoubleJump" "Hierdoor kan de drager geen dubbelsprong doen" "[english]Attrib_NoDoubleJump" "Disables double jump on wearer" "Attrib_AbsorbDmgWhileCloaked" "Absorbeert %s1% schade bij verhulling" "[english]Attrib_AbsorbDmgWhileCloaked" "Absorbs %s1% damage while cloaked" "Attrib_RevolverUseHitLocations" "Voltreffers bij nauwkeurig hoofdschot" "[english]Attrib_RevolverUseHitLocations" "Crits on an accurate headshot" "Attrib_BackstabShield" "Blokkeert één ruggesteek" "[english]Attrib_BackstabShield" "Blocks a single backstab attempt" "Attrib_MoveSpeed_Penalty" "%s1% lagere bewegingssnelheid bij drager" "[english]Attrib_MoveSpeed_Penalty" "%s1% slower move speed on wearer" "Attrib_Jarate_Description" "Bedekte vijanden ontvangen mini-crits Ook handig om vuur te doven" "[english]Attrib_Jarate_Description" "Coated enemies take mini-crits Also handy for putting out a fire" "Attrib_HealthRegen" "De gezondheid van de drager herstelt met +%s1 per seconde" "[english]Attrib_HealthRegen" "+%s1 health regenerated per second on wearer" "Attrib_HealthDrain" "De gezondheid van de drager gaat met %s1 per seconde achteruit" "[english]Attrib_HealthDrain" "%s1 health drained per second on wearer" "Attrib_SelfDmgPush_Increased" "+%s1% zelfschade" "[english]Attrib_SelfDmgPush_Increased" "+%s1% self damage force" "Attrib_SelfDmgPush_Decreased" "%s1% zelfschade" "[english]Attrib_SelfDmgPush_Decreased" "%s1% self damage force" "Attrib_DmgTaken_From_Fire_Reduced" "+%s1% bestendigheid tegen vuurschade voor de drager" "[english]Attrib_DmgTaken_From_Fire_Reduced" "+%s1% fire damage resistance on wearer" "Attrib_DmgTaken_From_Fire_Increased" "%s1% kwetsbaarheid voor vuurschade voor de drager" "[english]Attrib_DmgTaken_From_Fire_Increased" "%s1% fire damage vulnerability on wearer" "Attrib_DmgTaken_From_Crit_Reduced" "+%s1% bestendigheid tegen voltreffers voor de drager" "[english]Attrib_DmgTaken_From_Crit_Reduced" "+%s1% critical hit damage resistance on wearer" "Attrib_DmgTaken_From_Crit_Increased" "%s1% kwetsbaarheid voor voltreffers voor de drager" "[english]Attrib_DmgTaken_From_Crit_Increased" "%s1% critical hit damage vulnerability on wearer" "Attrib_DmgTaken_From_Blast_Reduced" "+%s1% bestendigheid tegen explosieschade voor de drager" "[english]Attrib_DmgTaken_From_Blast_Reduced" "+%s1% explosive damage resistance on wearer" "Attrib_DmgTaken_From_Blast_Increased" "%s1% kwetsbaarheid voor explosieschade voor de drager" "[english]Attrib_DmgTaken_From_Blast_Increased" "%s1% explosive damage vulnerability on wearer" "Attrib_DmgTaken_From_Bullets_Reduced" "+%s1% bestendigheid tegen kogelschade voor de drager" "[english]Attrib_DmgTaken_From_Bullets_Reduced" "+%s1% bullet damage resistance on wearer" "Attrib_DmgTaken_From_Bullets_Increased" "%s1% kwetsbaarheid voor kogelschade voor de drager" "[english]Attrib_DmgTaken_From_Bullets_Increased" "%s1% bullet damage vulnerability on wearer" "Attrib_CaptureValue_Increased" "Veroveringssnelheid van +%s1 voor de drager" "[english]Attrib_CaptureValue_Increased" "+%s1 capture rate on wearer" "Attrib_HealthFromHealers_Reduced" "%s1% gezondheid van genezers voor de drager" "[english]Attrib_HealthFromHealers_Reduced" "%s1% health from healers on wearer" "Attrib_HealthFromHealers_Increased" "+%s1% gezondheid van genezers voor de drager" "[english]Attrib_HealthFromHealers_Increased" "+%s1% health from healers on wearer" "Attrib_WpnBurnDmg_Increased" "+%s1% brandschade" "[english]Attrib_WpnBurnDmg_Increased" "+%s1% burn damage" "Attrib_WpnBurnDmg_Reduced" "%s1% brandschade" "[english]Attrib_WpnBurnDmg_Reduced" "%s1% burn damage" "Attrib_WpnBurnTime_Increased" "+%s1% verbrandingstijd" "[english]Attrib_WpnBurnTime_Increased" "+%s1% burn duration" "Attrib_WpnBurnTime_Reduced" "%s1% verbrandingstijd" "[english]Attrib_WpnBurnTime_Reduced" "%s1% burn duration" "Attrib_AimingMoveSpeed_Increased" "+%s1% snellere bewegingssnelheid voor de drager" "[english]Attrib_AimingMoveSpeed_Increased" "+%s1% faster move speed while deployed" "Attrib_MaxammoPrimary_Increased" "+%s1% max. primaire munitie voor de drager" "[english]Attrib_MaxammoPrimary_Increased" "+%s1% max primary ammo on wearer" "Attrib_MaxammoPrimary_Reduced" "%s1% max. primaire munitie voor de drager" "[english]Attrib_MaxammoPrimary_Reduced" "%s1% max primary ammo on wearer" "Attrib_MaxammoSecondary_Increased" "+%s1% max. secundaire munitie voor de drager" "[english]Attrib_MaxammoSecondary_Increased" "+%s1% max secondary ammo on wearer" "Attrib_MaxammoSecondary_Reduced" "%s1% max. secundaire munitie voor de drager" "[english]Attrib_MaxammoSecondary_Reduced" "%s1% max secondary ammo on wearer" "Attrib_MaxammoMetal_Increased" "+%s1% max. metaal voor de drager" "[english]Attrib_MaxammoMetal_Increased" "+%s1% max metal on wearer" "Attrib_MaxammoMetal_Reduced" "%s1% max. metaal voor de drager" "[english]Attrib_MaxammoMetal_Reduced" "%s1% max metal on wearer" "Attrib_CloakConsumeRate_Increased" "-%s1% verhullingsduratie" "[english]Attrib_CloakConsumeRate_Increased" "-%s1% cloak duration" "Attrib_CloakConsumeRate_Decreased" "+%s1% verhullingsduratie" "[english]Attrib_CloakConsumeRate_Decreased" "+%s1% cloak duration" "Attrib_CloakRegenRate_Increased" "+%s1% herstelsnelheid verhulling" "[english]Attrib_CloakRegenRate_Increased" "+%s1% cloak regeneration rate" "Attrib_CloakRegenRate_Decreased" "%s1% herstelsnelheid verhulling" "[english]Attrib_CloakRegenRate_Decreased" "%s1% cloak regeneration rate" "Attrib_MinigunSpinup_Increased" "%s1% langere opwarmtijd" "[english]Attrib_MinigunSpinup_Increased" "%s1% slower spin up time" "Attrib_MinigunSpinup_Decreased" "%s1% kortere opwarmtijd" "[english]Attrib_MinigunSpinup_Decreased" "%s1% faster spin up time" "Attrib_MaxPipebombs_Increased" "+%s1 max. pijpbommen" "[english]Attrib_MaxPipebombs_Increased" "+%s1 max pipebombs out" "Attrib_MaxPipebombs_Decreased" "%s1 max. pijpbommen" "[english]Attrib_MaxPipebombs_Decreased" "%s1 max pipebombs out" "Attrib_SRifleChargeRate_Increased" "%s1% sneller opladen" "[english]Attrib_SRifleChargeRate_Increased" "%s1% faster power charge" "Attrib_SRifleChargeRate_Decreased" "%s1% langzamer opladen" "[english]Attrib_SRifleChargeRate_Decreased" "%s1% slower power charge" "Attrib_ConstructionRate_Increased" "%s1% hogere bouwsnelheid" "[english]Attrib_ConstructionRate_Increased" "%s1% faster construction rate" "Attrib_ConstructionRate_Decreased" "%s1% lagere bouwsnelheid" "[english]Attrib_ConstructionRate_Decreased" "%s1% slower construction rate" "Attrib_RepairRate_Increased" "%s1% hogere reparatiesnelheid" "[english]Attrib_RepairRate_Increased" "%s1% faster repair rate" "Attrib_RepairRate_Decreased" "%s1% lagere reparatiesnelheid" "[english]Attrib_RepairRate_Decreased" "%s1% slower repair rate" "Attrib_ReloadTime_Increased" "%s1% langere herlaadtijd" "[english]Attrib_ReloadTime_Increased" "%s1% slower reload time" "Attrib_ReloadTime_Decreased" "%s1% kortere herlaadtijd" "[english]Attrib_ReloadTime_Decreased" "%s1% faster reload time" "Attrib_BlastRadius_Increased" "+%s1% explosiebereik" "[english]Attrib_BlastRadius_Increased" "+%s1% explosion radius" "Attrib_BlastRadius_Decreased" "%s1% explosiebereik" "[english]Attrib_BlastRadius_Decreased" "%s1% explosion radius" "Attrib_ProjectileRange_Increased" "+%s1% projectielbereik" "[english]Attrib_ProjectileRange_Increased" "+%s1% projectile range" "Attrib_ProjectileRange_Decreased" "%s1% projectielbereik" "[english]Attrib_ProjectileRange_Decreased" "%s1% projectile range" "Attrib_ProjectileSpeed_Increased" "+%s1% projectielsnelheid" "[english]Attrib_ProjectileSpeed_Increased" "+%s1% projectile speed" "Attrib_ProjectileSpeed_Decreased" "%s1% projectielsnelheid" "[english]Attrib_ProjectileSpeed_Decreased" "%s1% projectile speed" "Attrib_OverhealAmount_Negative" "%s1% lagere maximale extra genezing" "[english]Attrib_OverhealAmount_Negative" "%s1% less max overheal" "Attrib_MoveSpeed_Bonus" "+%s1% hogere bewegingssnelheid voor drager" "[english]Attrib_MoveSpeed_Bonus" "+%s1% faster move speed on wearer" "Attrib_HealthFromPacks_Increased" "+%s1% gezondheid van pakketten voor de drager" "[english]Attrib_HealthFromPacks_Increased" "+%s1% health from packs on wearer" "Attrib_HealthFromPacks_Decreased" "%s1% gezondheid van pakketten voor de drager" "[english]Attrib_HealthFromPacks_Decreased" "%s1% health from packs on wearer" "Attrib_AmmoRegen" "+%s1% herstelde munitie per 5 seconden voor de drager" "[english]Attrib_AmmoRegen" "+%s1% ammo regenerated every 5 seconds on wearer" "Attrib_MetalRegen" "+%s1 hersteld metaal per 5 seconden voor de drager" "[english]Attrib_MetalRegen" "+%s1 metal regenerated every 5 seconds on wearer" "Attrib_RocketLauncherSeeker" "Vuurt lasergeleide raketten af" "[english]Attrib_RocketLauncherSeeker" "Fires laser guided rockets" "Attrib_ShovelDamageBoost" "Schade en snelheid worden vergroot naarmate de gebruiker meer gewond raakt. Blokkeert heling wanneer gebruikt" "[english]Attrib_ShovelDamageBoost" "Damage and move speed increase as the user becomes injured Blocks healing when in use" "Attrib_Dmg_Falloff_Decreased" "%s1% minder raketschade" "[english]Attrib_Dmg_Falloff_Decreased" "%s1% splash damage fall off" "Attrib_Dmg_Falloff_Increase" "+%s1% minder raketschade" "[english]Attrib_Dmg_Falloff_Increase" "+%s1% splash damage fall off" "Attrib_StickyDetonateMode" "Laat kleefbommen vlak bij het richtmerk ontploffen" "[english]Attrib_StickyDetonateMode" "Detonates stickybombs near the crosshair and directly under your feet" "Attrib_StickyAirBurstMode" "Gelanceerde bommen spatten uiteen op oppervlakken" "[english]Attrib_StickyAirBurstMode" "Launched bombs shatter on surfaces" "Attrib_StickyArmTimePenalty" "%s1 sec langere bombewapeningstijd" "[english]Attrib_StickyArmTimePenalty" "%s1 sec slower bomb arm time" "Attrib_StickyArmTimeBonus" "%s1 sec kortere bombewapeningstijd" "[english]Attrib_StickyArmTimeBonus" "%s1 sec faster bomb arm time" "Attrib_MiniCritAirborneEnemies" "Mini-crits bij luchtdoelen" "[english]Attrib_MiniCritAirborneEnemies" "Mini-crits airborne targets" "Attrib_StickiesDetonateStickies" "Kan vijandelijke kleefbommen vernietigen" "[english]Attrib_StickiesDetonateStickies" "Able to destroy enemy stickybombs" "Attrib_SpeedBoostWhenActive" "%s1% snelheidsboost voor actief wapen" "[english]Attrib_SpeedBoostWhenActive" "%s1% speed boost while active weapon" "Attrib_ProvideOnActive" "Wanneer wapen actief is:" "[english]Attrib_ProvideOnActive" "When weapon is active:" "Attrib_MedicRegenBonus" "+%s1% natuurlijke herstelsnelheid" "[english]Attrib_MedicRegenBonus" "+%s1% natural regen rate" "Attrib_MedicRegenPenalty" "-%s1% natuurlijke herstelsnelheid" "[english]Attrib_MedicRegenPenalty" "-%s1% natural regen rate" "Attrib_Community_Description" "Gegeven aan waardevolle Community Bijdragers" "[english]Attrib_Community_Description" "Given to valuable Community Contributors" "Attrib_MedalIndex_Description" "Medaille nr. %s1" "[english]Attrib_MedalIndex_Description" "Medal no. %s1" "Attrib_RocketJumpDmgReduction" "%s1% ontploffingschade van raketsprongen" "[english]Attrib_RocketJumpDmgReduction" "%s1% blast damage from rocket jumps" "Attrib_Selfmade_Description" "Ik heb dit gemaakt!" "[english]Attrib_Selfmade_Description" "I made this!" "Attrib_DmgVsBuilding_Increased" "%s1% schade aan bouwsels" "[english]Attrib_DmgVsBuilding_Increased" "%s1% damage vs buildings" "Attrib_DmgVsPlayer_Decreased" "%s1% schade aan spelers" "[english]Attrib_DmgVsPlayer_Decreased" "%s1% damage vs players" "Attrib_LunchboxAddsMaxHealth" "Voegt 30 seconden lang +50 maximale gezondheid toe" "[english]Attrib_LunchboxAddsMaxHealth" "Adds +50 max health for 30 seconds" "TF_NonUnique_Append_Proper" "(%s1)" [$!ENGLISH] "[english]TF_NonUnique_Append_Proper" "(%s1)" "TF_Unique_Achievement_Medigun1" "De Kritzkrieg" "[english]TF_Unique_Achievement_Medigun1" "The Kritzkrieg" "TF_Unique_Achievement_Syringegun1" "De Bloedzuiger" "[english]TF_Unique_Achievement_Syringegun1" "The Blutsauger" "TF_Unique_Achievement_Bonesaw1" "De Überzaag" "[english]TF_Unique_Achievement_Bonesaw1" "The Ubersaw" "TF_Unique_Achievement_FireAxe1" "De Bijlblusser" "[english]TF_Unique_Achievement_FireAxe1" "The Axtinguisher" "TF_Unique_Achievement_FlareGun" "Het Lichtpistool" "[english]TF_Unique_Achievement_FlareGun" "The Flare Gun" "TF_Unique_Achievement_Flamethrower" "De Rugbrander" "[english]TF_Unique_Achievement_Flamethrower" "The Backburner" "TF_Unique_Achievement_LunchBox" "De Sandvich" "[english]TF_Unique_Achievement_LunchBox" "The Sandvich" "TF_Unique_Achievement_Minigun" "Natascha" "[english]TF_Unique_Achievement_Minigun" "Natascha" "TF_Unique_Achievement_Fists" "De Moordende Handschoenen van het Boksen" "[english]TF_Unique_Achievement_Fists" "The Killing Gloves of Boxing" "TF_Unique_Achievement_Bat" "De Klaas Vaak" "[english]TF_Unique_Achievement_Bat" "The Sandman" "TF_Unique_Achievement_Scattergun_Double" "De Kracht-van-de-Natuur" "[english]TF_Unique_Achievement_Scattergun_Double" "The Force-A-Nature" "TF_Unique_Achievement_EnergyDrink" "Bonk! Atomische Stoot" "[english]TF_Unique_Achievement_EnergyDrink" "Bonk! Atomic Punch" "TF_Unique_Achievement_SniperRifle" "De Looperomheen" "[english]TF_Unique_Achievement_SniperRifle" "The Walkabout" "TF_Unique_Achievement_CloakWatch" "De Verhul en Dolk" "[english]TF_Unique_Achievement_CloakWatch" "The Cloak and Dagger" "TF_Unique_Achievement_FeignWatch" "De Doodse Gelijkenis" "[english]TF_Unique_Achievement_FeignWatch" "The Dead Ringer" "TF_Unique_Achievement_Revolver" "De Ambassadeur" "[english]TF_Unique_Achievement_Revolver" "The Ambassador" "TF_Unique_Backstab_Shield" "De Scheermesrug" "[english]TF_Unique_Backstab_Shield" "The Razorback" "TF_Unique_Achievement_Jar" "Jarate" "[english]TF_Unique_Achievement_Jar" "Jarate" "TF_Unique_Achievement_CompoundBow" "De Jachtman" "[english]TF_Unique_Achievement_CompoundBow" "The Huntsman" "TF_Unique_Achievement_SoldierBuff" "Het Versterkende Vaandel" "[english]TF_Unique_Achievement_SoldierBuff" "The Buff Banner" "TF_Unique_Achievement_Pickaxe" "De Gelijkmaker" "[english]TF_Unique_Achievement_Pickaxe" "The Equalizer" "TF_Unique_Achievement_RocketLauncher" "De Directe Inslag" "[english]TF_Unique_Achievement_RocketLauncher" "The Direct Hit" "TF_Unique_Achievement_StickyLauncher" "De Schotse Weerstand" "[english]TF_Unique_Achievement_StickyLauncher" "The Scottish Resistance" "TF_Unique_Achievement_Shield" "Het Stormende Schild" "[english]TF_Unique_Achievement_Shield" "The Chargin' Targe" "TF_Unique_Achievement_Sword" "De Ooglander" "[english]TF_Unique_Achievement_Sword" "The Eyelander" "TF_Unique_Blast_Boots" "De Kanonneerboten" "[english]TF_Unique_Blast_Boots" "The Gunboats" "TF_Unique_SledgeHammer" "De Huizenbreker" "[english]TF_Unique_SledgeHammer" "The Homewrecker" "TF_Unique_Lunchbox_Chocolate" "De Dalokohs Reep" "[english]TF_Unique_Lunchbox_Chocolate" "The Dalokohs Bar" "TF_TTG_MaxGun" "De Lugermorph" "[english]TF_TTG_MaxGun" "The Lugermorph" "TF_TTG_SamRevolver" "De Grote Dood" "[english]TF_TTG_SamRevolver" "The Big Kill" "TF_Unique_Makeshiftclub" "De Pijn Trein" "[english]TF_Unique_Makeshiftclub" "The Pain Train" "TF_Unique_Achievement_Sword_Desc" "Dit wapen heeft een groot slagbereik. Zorgt voor een hogere snelheid en gezondheid bij elk hoofd dat je neemt." "[english]TF_Unique_Achievement_Sword_Desc" "This weapon has a large melee range. Gives increased speed and health with every head you take." "TF_Unique_Achievement_Shield_Desc" "Alt.Vuren: verhoogt de aanvalskracht door je vijanden van voren aan te vallen." "[english]TF_Unique_Achievement_Shield_Desc" "Alt-Fire: Gain increased attack power by charging toward your enemies." "TF_TTG_MaxGun_Desc" "De ultieme semi-verborgen wapens. Natuurlijk heb je dit wapen nodig, maar waar berg je het op?" "[english]TF_TTG_MaxGun_Desc" "The ultimate in semi-concealed weaponry. There’s no question you need this gun, the only question is: where will you keep it?" "TF_TTG_SamRevolver_Desc" "Combineert stijl met stopkracht. Vroeger exclusief voorbehouden aan politieagenten, maar nu ook beschikbaar voor bloeddorstige moordenaars." "[english]TF_TTG_SamRevolver_Desc" "Combines style with stopping power. Long exclusive to Freelance Police, now available for other blood-thirsty mercenaries." "TF_TTG_MaxsHat_Desc" "Traditionele hoofddeksels, vervaardigd door vredelievende boeren uit de Filipijnen. De uitgeholde schedel neemt het zweet op in het heetst van de strijd." "[english]TF_TTG_MaxsHat_Desc" "Expertly crafted headwear from cruelty-free farms in the Philippines. Hollowed-out skull casing wicks moisture away when in the heat of battle." "TF_Wearable_Headgear" "Hoofdbeschermers" "[english]TF_Wearable_Headgear" "Headgear" "TF_Unique_Headgear_Scout" "Slagmanhelm" "[english]TF_Unique_Headgear_Scout" "Batter's Helmet" "TF_Unique_Headgear_Sniper" "Tandenriem" "[english]TF_Unique_Headgear_Sniper" "Tooth Belt" "TF_Unique_Headgear_Soldier" "Soldier-helm" "[english]TF_Unique_Headgear_Soldier" "Soldier's Helmet" "TF_Unique_Headgear_Demoman" "Fro" "[english]TF_Unique_Headgear_Demoman" "Fro" "TF_Unique_Headgear_Medic" "Medic-helm" "[english]TF_Unique_Headgear_Medic" "Medic's Helmet" "TF_Unique_Headgear_Pyro" "Pyro-helm" "[english]TF_Unique_Headgear_Pyro" "Pyro's Helmet" "TF_Unique_Headgear_Heavy" "Amerikaanse Voetbalhelm" "[english]TF_Unique_Headgear_Heavy" "Football Helmet" "TF_Unique_Headgear_Engineer" "Mijnhelm" "[english]TF_Unique_Headgear_Engineer" "Mining Helmet" "TF_Unique_Headgear_Spy" "Spy-helm" "[english]TF_Unique_Headgear_Spy" "Spy's Helmet" "TF_Soldier_Medal_Web_Sleuth" "Fatsoenlijke Manns Dienstmedaille" "[english]TF_Soldier_Medal_Web_Sleuth" "Gentle Manne's Service Medal" "Item_Giveaway_NoItem" "Wachten op item..." "[english]Item_Giveaway_NoItem" "Waiting for item..." "Item_Found" "%s1 heeft gevonden:: %s2 %s3" "[english]Item_Found" "%s1 has found:: %s2 %s3" "Item_Crafted" "[0x3]%s01 heeft ontworpen:: %s2 %s3" "[english]Item_Crafted" "%s1 has crafted:: %s2 %s3" "Item_BlacklistedInMatch" "Item '%s1' is uitgeschakeld in deze toernooistrijd door de witte lijst van de server." "[english]Item_BlacklistedInMatch" "Item '%s1' has been disabled in this tournament match by the server whitelist." "community" "Community" "[english]community" "Community" "developer" "Valve" "[english]developer" "Valve" "selfmade" "Zelfgemaakt" "[english]selfmade" "Self-Made" "TF_CheatDetected_Title" "WAARSCHUWING" "[english]TF_CheatDetected_Title" "WARNING" "TF_CheatDetectedMinor" "Er is gesignaleerd dat met jouw account het distributiesysteem voor items is omzeild. We hebben de items die illegaal zijn verkregen, verwijderd. Bij verdere overtredingen verlies je al je items." "[english]TF_CheatDetectedMinor" "Your account has been flagged for circumventing the item distribution system. We have removed the items that were illegally obtained. Future violations will result in the loss of all your items." "TF_CheatDetectedMajor" "Er is gesignaleerd dat met jouw account het distributiesysteem voor items is omzeild. We hebben alle items uit je voorraad verwijderd. Bij verdere overtredingen wordt je account mogelijk geblokkeerd." "[english]TF_CheatDetectedMajor" "Your account has been flagged for circumventing the item distribution system. We have removed all items in your inventory. Future violations may result in your account being disabled." "TF_HonestyReward" "Gefeliciteerd! Jouw eerlijkheid is beloond met een nieuw hoofddeksel! (Een aantal andere spelers was minder gewetensvol en minder fortuinlijk)" "[english]TF_HonestyReward" "Congratulations! Your Honesty has been rewarded with a new hat! (Some other players were less scrupulous, and have been less fortunate)" "TF_medigun_autoheal" "Medigun blijft genezen als je de vuurknop loslaat." "[english]TF_medigun_autoheal" "Medigun continues healing without holding down fire button." "TF_autozoom" "Snipergeweer zoomt opnieuw in na schot met vizier." "[english]TF_autozoom" "Sniper rifle will re-zoom after firing a zoomed shot." "TF_autoreload" "Wapens worden automatisch herladen wanneer je niet vuurt." "[english]TF_autoreload" "Automatically reload weapons when you're not firing." "TF_drawviewmodel_option" "Viewmodels tekenen." "[english]TF_drawviewmodel_option" "Draw viewmodels." "TF_flipviewmodel_option" "Viewmodels omslaan." "[english]TF_flipviewmodel_option" "Flip viewmodels." "TF_viewmodelfov_option" "Viewmodel gezichtsveld" "[english]TF_viewmodelfov_option" "Viewmodel field of view" "TF_ClassLimitUnder" "%s1 (max. %s2)" "[english]TF_ClassLimitUnder" "%s1 (Max %s2)" "TF_ClassLimitHit" "%s1 (vol)" "[english]TF_ClassLimitHit" "%s1 (Full)" "TF_ClassLimitHit_None" "(Vol)" "[english]TF_ClassLimitHit_None" "(Full)" "TF_rememberactiveweapon" "Het actieve wapen tussen levens onthouden." "[english]TF_rememberactiveweapon" "Remember the active weapon between lives." "TF_rememberlastweapon" "Het 'laatste wapen' tussen levens onthouden." "[english]TF_rememberlastweapon" "Remember the 'last weapon' between lives." "TF_colorblindassist" "De kleurenblindmodus activeren." "[english]TF_colorblindassist" "Turn on colorblind mode." "TF_SpectateCarriedItems" "Niet-standaarditems bij een bekeken speler weergeven." "[english]TF_SpectateCarriedItems" "Show non-standard items on spectated player." "TF_UseAdvancedTourneyGUI" "Geavanceerde kijk-HUD gebruiken in toernooimodus." "[english]TF_UseAdvancedTourneyGUI" "Use advanced spectator HUD in tournament mode." "TF_DisableWeatherParticles" "Weereffecten uitschakelen." "[english]TF_DisableWeatherParticles" "Disable weather effects." "TF_simple_disguise_menu_option" "Menu voor eenvoudige vermomming openen" "[english]TF_simple_disguise_menu_option" "Enable Simple Disguise Menu" "TF_CombatText" "Geef toegebrachte schade als tekst boven je doel weer" "[english]TF_CombatText" "Display damage done as text over your target" "TF_HealTargetMarker" "MEDIC: geef een markeerder boven de speler die je geneest weer" "[english]TF_HealTargetMarker" "MEDIC: Display a marker over the player you are healing" "TF_AutoMedicCallers" "MEDIC: gewonde teamgenoten roepen automatisch om hulp" "[english]TF_AutoMedicCallers" "MEDIC: Injured teammates automatically call out" "TF_AutoMedicCallThreshold" "MEDIC: geef automatisch het gezondheidspercentage weer" "[english]TF_AutoMedicCallThreshold" "MEDIC: Auto-call Health percentage" "TF_Hitbeeps" "Hoor een geluid telkens wanneer je een vijand verwondt." "[english]TF_Hitbeeps" "Play a hit sound everytime you injure an enemy." "TF_Arena_Team_Layout" "Jouw team" "[english]TF_Arena_Team_Layout" "Your Team" "TF_Arena_F4_ChangeClass" "Druk op F4 om jezelf in een willekeurige klasse te laten plaatsen!" "[english]TF_Arena_F4_ChangeClass" "Press 'F4' to re-roll your class!" "TF_Arena_ClientDisconnect" "%s1 komt naar team %s2 om %s3 te vervangen" "[english]TF_Arena_ClientDisconnect" "%s1 is joining team %s2 to replace %s3" "TF_Arena_ProTip" "Tip: Winnende teams hoeven nooit te wachten" "[english]TF_Arena_ProTip" "Tip: Winning teams never have to sit out" "TF_Arena_Careful" "Pas op! Als je deze ronde verliest, moet je de volgende ronde misschien overslaan!" "[english]TF_Arena_Careful" "Careful! If you lose this round you might have to sit out the next!" "TF_Arena_SitOut" "Jouw team heeft verloren. Je mag deze ronde niet meedoen omdat anderen aan het wachten waren." "[english]TF_Arena_SitOut" "Your team lost. You're sitting out this round because other people were waiting to play." "TF_Arena_Welcome" "Team Fortress 2 Arena" "[english]TF_Arena_Welcome" "Team Fortress 2 Arena" "TF_Arena_NoPlayers" "Wachten op 1 andere speler voordat de ronde start." "[english]TF_Arena_NoPlayers" "Waiting for 1 more player before the round starts." "TF_Arena_TeamSizeIncreased" "Teamgrootte neemt toe tot %s1 om het huidige aantal spelers te kunnen verwerken." "[english]TF_Arena_TeamSizeIncreased" "Team size is increasing to %s1 to accommodate the current player count." "TF_Arena_TeamSizeDecreased" "Teamgrootte neemt af tot %s1 om het huidige aantal spelers te kunnen verwerken." "[english]TF_Arena_TeamSizeDecreased" "Team size is decreasing to %s1 to accommodate the current player count." "TF_Arena_SuddenDeathPanel" "Arena-modus!" "[english]TF_Arena_SuddenDeathPanel" "Arena Mode!" "TF_Arena_SuddenDeathPanelReason" "Ga rustig achteroverzitten. Je krijgt je kans zodra deze ronde is afgelopen." "[english]TF_Arena_SuddenDeathPanelReason" "Sit back and relax. You will get your chance as soon as this round ends." "TF_Arena_NoRespawning" "Je kunt niet herleven in Arena-modus" "[english]TF_Arena_NoRespawning" "No respawning in Arena Mode" "TF_Arena_PlayingTo" "Speelt voor %s1 overwinningen op rij" "[english]TF_Arena_PlayingTo" "Playing to %s1 wins in a row" "TF_Arena_MaxStreak" "Team %s1 heeft %s2 overwinningen behaald! De samenstelling van de teams wordt nu gewijzigd." "[english]TF_Arena_MaxStreak" "Team %s1 reached %s2 wins! Teams are now being scrambled." "TF_Arena_FlawlessVictory" "Perfecte overwinning!" "[english]TF_Arena_FlawlessVictory" "Flawless Victory!" "TF_Arena_Winpanel_DamageThisRound" "Schade:" "[english]TF_Arena_Winpanel_DamageThisRound" "Damage:" "TF_Arena_Winpanel_HealingThisRound" "Genezing:" "[english]TF_Arena_Winpanel_HealingThisRound" "Healing:" "TF_Arena_Winpanel_TimeAliveThisRound" "Levensduur:" "[english]TF_Arena_Winpanel_TimeAliveThisRound" "Lifetime:" "TF_Arena_Winpanel_KillingBlows" "Doden:" "[english]TF_Arena_Winpanel_KillingBlows" "Kills:" "TF_Arena_Menu_Fight" "Vecht!" "[english]TF_Arena_Menu_Fight" "Fight!" "TF_Arena_NoClassChange" "Je kunt niet van klasse veranderen als de ronde is afgelopen." "[english]TF_Arena_NoClassChange" "You can't change classes after the round has started." "TF_Arena_ScoreBoard_Spectator" "%s1 speler staat klaar om te spelen: %s2" "[english]TF_Arena_ScoreBoard_Spectator" "%s1 player waiting to play: %s2" "TF_Arena_ScoreBoard_Spectators" "%s1 spelers staan klaar om te spelen: %s2" "[english]TF_Arena_ScoreBoard_Spectators" "%s1 players waiting to play: %s2" "TF_ServerNoSteamConn_Title" "WAARSCHUWING!" "[english]TF_ServerNoSteamConn_Title" "WARNING!" "TF_ServerNoSteamConn_Explanation" "De server waarop je speelt heeft geen verbinding meer met Steam. Daarom is je uitrusting niet beschikbaar op deze server." "[english]TF_ServerNoSteamConn_Explanation" "The server you are playing on has lost connection to Steam. As a result, your loadout will not be available on this server." "TF_MMO_LFG" "Groep zoeken" "[english]TF_MMO_LFG" "Looking For Group" "TF_MMO_Quest1" "Je moet %s1 %s2 doden om deze missie te halen." "[english]TF_MMO_Quest1" "You must kill %s1 %s2 to complete this quest." "TF_MMO_Monster1" "Everzwijnen" "[english]TF_MMO_Monster1" "Boars" "TF_MMO_Monster2" "Ratten" "[english]TF_MMO_Monster2" "Rats" "TF_MMO_Monster3" "Vleermuizen" "[english]TF_MMO_Monster3" "Bats" "TF_MMO_Monster4" "Wolven" "[english]TF_MMO_Monster4" "Wolves" "TF_MMO_Monster5" "Spinnen" "[english]TF_MMO_Monster5" "Spiders" "TF_WarContribution" "Oorlogsbijdrage" "[english]TF_WarContribution" "War Contribution" "TF_WarCountUpdate_Soldier" "%s1 heeft %s2 Soldiers gedood!" "[english]TF_WarCountUpdate_Soldier" "%s1 has contributed %s2 Soldier kills to The War!" "TF_WarCountUpdate_Demoman" "%s01 heeft %s2 Demomannen gedood!" "[english]TF_WarCountUpdate_Demoman" "%s1 has contributed %s2 Demoman kills to The War!" "ViewBlog" "TF2-blog bekijken" "[english]ViewBlog" "View TF2 Blog" "ViewUpdate" "Het laatste nieuws bekijken" "[english]ViewUpdate" "View Latest Update News" "ReadAllAboutIt" "Lees het!" "[english]ReadAllAboutIt" "Read all about it!" "TF_Highlander_Mode" "Highlandermodus " "[english]TF_Highlander_Mode" "Highlander Mode" "TF_Teams_Full" "Teams zijn vol" "[english]TF_Teams_Full" "Teams Are Full" "TF_EnergyDrink" "DRINKEN" "[english]TF_EnergyDrink" "DRINK" "TF_playerid_object_mode" "%s1 %3 gebouwd door %s2" "[english]TF_playerid_object_mode" "%s1 %s3 built by %s2" "TF_playerid_teleporter_entrance_nomatch" "Geen bijbehorende teleporter!" "[english]TF_playerid_teleporter_entrance_nomatch" "No matching teleporter!" "TF_Weapon_Axe" "Bijl" "[english]TF_Weapon_Axe" "Axe" "TF_Wearable_Badge" "Insigne" "[english]TF_Wearable_Badge" "Badge" "TF_ScoutWhoopee" "Kroontjespet" "[english]TF_ScoutWhoopee" "Whoopee Cap" "TF_PyroMonocle" "Besnorde Heer" "[english]TF_PyroMonocle" "Whiskered Gentleman" "TF_MedicGoggles" "Die Kaikers" "[english]TF_MedicGoggles" "Ze Goggles" "TF_MedicGoggles_Desc" "Niets" "[english]TF_MedicGoggles_Desc" "Nothing" "TF_EngineerEarmuffs" "Veilig en Wel" "[english]TF_EngineerEarmuffs" "Safe'n'Sound" "TF_DemomanTricorne" "Pimpelaars Tricorne" "[english]TF_DemomanTricorne" "Tippler's Tricorne" "TF_SpyBeret" "Fransmans Baret" "[english]TF_SpyBeret" "Frenchman's Beret" "TF_SniperFishingHat" "Gozers Vishoedje" "[english]TF_SniperFishingHat" "Bloke's Bucket Hat" "TF_PyroHelm" "Klassieke Brandweerhelm" "[english]TF_PyroHelm" "Vintage Merryweather" "TF_SoldierDrillHat" "Drilmeestershoed" "[english]TF_SoldierDrillHat" "Sergeant's Drill Hat" "TF_MedicGatsby" "Heertjes Gatsby" "[english]TF_MedicGatsby" "Gentleman's Gatsby" "TF_HeavyDorag" "Robuuste Lap" "[english]TF_HeavyDorag" "Heavy Duty Rag" "TF_Object_Tele" "Teleporter" "[english]TF_Object_Tele" "Teleporter" "TF_Teleporter_Mode_Entrance" "Ingang" "[english]TF_Teleporter_Mode_Entrance" "Entrance" "TF_Teleporter_Mode_Exit" "Uitgang" "[english]TF_Teleporter_Mode_Exit" "Exit" "TF_ObjStatus_Teleporter_Building" "Teleportergebouw... %s1" "[english]TF_ObjStatus_Teleporter_Building" "Teleporter Building... %s1" "TF_ObjStatus_Teleporter" "Teleporter (Level %s1 ) Gezondheid %s1 Status - %s2" "[english]TF_ObjStatus_Teleporter" "Teleporter (Level %s1 ) Health %s1 Status - %s2" "TF_Obj_Teleporter_State_Idle" "Op zoek naar een bijbehorende teleporter" "[english]TF_Obj_Teleporter_State_Idle" "Looking for Matching Teleporter" "Teleporter_idle" "Er hoort niets bij deze teleporter." "[english]Teleporter_idle" "This teleporter does not have a match." "Building_hud_tele_not_built" "Teleporter-ingang niet gebouwd" "[english]Building_hud_tele_not_built" "Teleporter Entrance Not Built" "Loadout_OpenBackpack" "Open je rugzak" "[english]Loadout_OpenBackpack" "Open your Backpack" "Loadout_OpenBackpackDesc" "(%s1 VOORWERPEN)" "[english]Loadout_OpenBackpackDesc" "(%s1 ITEMS INSIDE)" "Loadout_OpenBackpackDesc1" "(1 VOORWERP)" "[english]Loadout_OpenBackpackDesc1" "(1 ITEM INSIDE)" "Loadout_OpenCrafting" "Open het ontwerpscherm" "[english]Loadout_OpenCrafting" "Open the Crafting screen" "Loadout_OpenCraftingDesc" "MAAK NIEUWE VOORWERPEN DOOR VOORWERPEN MET ELKAAR TE COMBINEREN" "[english]Loadout_OpenCraftingDesc" "CONSTRUCT NEW ITEMS BY COMBINING ITEMS IN YOUR BACKPACK" "RDI_AB1" "Vereist: %s1, %s2" "[english]RDI_AB1" "Requires: %s1, %s2" "RDI_ABC1" "Vereist: %s1 %s2, %s3" "[english]RDI_ABC1" "Requires: %s1 %s2, %s3" "RDI_ABC2" "Vereist: %s1, %s2, %s3" "[english]RDI_ABC2" "Requires: %s1, %s2, %s3" "RDO_AB1" "Produceert: %s1, %s2" "[english]RDO_AB1" "Produces: %s1, %s2" "RDO_ABC1" "Produceert: %s1 %s2, %s3" "[english]RDO_ABC1" "Produces: %s1 %s2, %s3" "RDO_ABC2" "Produceert: %s1, %s2, %s3" "[english]RDO_ABC2" "Produces: %s1, %s2, %s3" "Attrib_EmployeeNumber" "Huurdatum: %s1" "[english]Attrib_EmployeeNumber" "Hire Date: %s1" "Attrib_DmgAppliesToSappers" "Schade verwijdert Sappers" "[english]Attrib_DmgAppliesToSappers" "Damage removes Sappers" "Attrib_BleedingDuration" "Bij treffer: %s1 seconden bloeden" "[english]Attrib_BleedingDuration" "On Hit: Bleed for %s1 seconds" "TF_Unique_EnergyDrink_CritCola" "Crit-de-Cola" "[english]TF_Unique_EnergyDrink_CritCola" "Crit-a-Cola" "TF_Unique_TribalmanKukri" "De Stammenmans Shiv" "[english]TF_Unique_TribalmanKukri" "The Tribalman's Shiv" "TF_Unique_BattleAxe" "De Schotse Schedelhouwer" "[english]TF_Unique_BattleAxe" "The Scotsman's Skullcutter" "TF_Unique_EnergyDrink_CritCola_Desc" "Onder invloed hiervan zijn toegebrachte en opgelopen schade mini-voltreffers" "[english]TF_Unique_EnergyDrink_CritCola_Desc" "While under the effects, damage done and damage taken will be mini-crits." "TF_Employee_Badge_A" "Doorwinterde Veteraan" "[english]TF_Employee_Badge_A" "Grizzled Veteran" "TF_Employee_Badge_B" "Soldaat van Fortuin" "[english]TF_Employee_Badge_B" "Soldier of Fortune" "TF_Employee_Badge_C" "Huurling" "[english]TF_Employee_Badge_C" "Mercenary" "TF_Employee_Badge_Plat" "Oerkrijger" "[english]TF_Employee_Badge_Plat" "Primeval Warrior" "TF_ReplayIntro" "&FILM OPNIEUW AFSPELEN" "[english]TF_ReplayIntro" "&REPLAY MOVIE" "TF_Bot_Title_Enemy" "Vijandelijk " "[english]TF_Bot_Title_Enemy" "Enemy " "TF_Bot_Title_Friendly" "Bevriend " "[english]TF_Bot_Title_Friendly" "Friendly " "TF_Bot_Generic_ClassName" "Speler" "[english]TF_Bot_Generic_ClassName" "Player" "TF_OSXItem" "Oordopjes" "[english]TF_OSXItem" "Earbuds" "TF_OSXItem_Desc" "OSX vertegenwoordiger!" "[english]TF_OSXItem_Desc" "OSX represent!" "Gametype_Training" "Trainingsmodus" "[english]Gametype_Training" "Training Mode" "Tip_1_6" "Als Scout kun je met je scattergun de meeste klassen met twee treffers doden." "[english]Tip_1_6" "As a Scout, your scattergun can kill most classes with two hits." "Tip_1_7" "Als Scout kun je de Kracht-van-de-Natuur gebruiken om jezelf een extra boost te geven bij het springen." "[english]Tip_1_7" "As a Scout, you can use the Force-A-Nature to give yourself an extra boost up while jumping." "Tip_1_8" "Als Scout ben je het gevaarlijkst als je van de zijkant of van achteren aanvalt. Gebruik alternatieve routes om je vijanden in de flank aan te vallen." "[english]Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." "Tip_1_9" "Als Scout gebruik je het alt-vuur van je Klaas Vaak om een vijand te verdoven." "[english]Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." "Tip_1_10" "Als Scout geeft je knuppel 15 extra gezondheid vergeleken met de Klaas Vaak. Gebruik je knuppel als overleven je voornaamste prioriteit is." "[english]Tip_1_10" "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority." "Tip_1_11" "Als Scout kun je met de Kracht-van-de-Natuur vijanden in de buurt terugslaan." "[english]Tip_1_11" "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back." "Tip_1_12" "Als Scout breng je meer verdoving toe als het verdovingsballetje van de Klaas Vaak verder terechtkomt." "[english]Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." "Tip_1_13" "Als Scout schakelt het verdovingsballetje van de Klaas Vaak het doel uit als deze vanaf maximale afstand wordt geraakt." "[english]Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." "Tip_1_14" "Onthoud als Scout dat de bal van de Klaas Vaak niet verlamd op korte afstand, maar wel kleine schade aandoet." "[english]Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range but still does slight damage to the target." "Tip_1_15" "Gebruik als Scout de Bonk! Energiedrank om een sentry af te leiden en teamleden de kans te geven het kapot te maken." "[english]Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a sentry and allow other teammates to destroy it." "Tip_1_16" "Gebruik als Scout de Bonk! Energiedrank om sentry's en ook andere schade te ontlopen." "[english]Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid sentries and other damage." "Tip_2_5" "Als Sniper kan een volledig opgeladen schot met een snipergeweer de meeste klassen onmiddellijk doden." "[english]Tip_2_5" "As a Sniper, a fully charged sniper rifle head shot can kill most classes instantly." "Tip_2_6" "Gebruik als Sniper je secundaire machinepistool om met vijanden in de buurt af te rekenen." "[english]Tip_2_6" "As a Sniper, use your secondary submachine gun to deal with nearby enemies." "Tip_2_7" "Als Sniper mist je schot als je de Huntsman langer dan 5 seconden aantrekt. Stel hem opnieuw in door op %attack2% te drukken." "[english]Tip_2_7" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than 5 seconds. Reset it by hitting %attack2%." "Tip_2_8" "Als Sniper gebruik je Jarate om een vermomde Spy te onthullen. Kijk uit: Spy's die de Doodse Gelijkenis gebruiken zijn niet zichtbaar als ze zich vermommen nadat ze doordrenkt zijn." "[english]Tip_2_8" "As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they cloak after being soaked." "Tip_2_9" "Als Sniper breekt je Scheermesrug als je wordt neergestoken. Pak een nieuwe uit een bevoorradingspunt." "[english]Tip_2_9" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." "Tip_2_10" "Als Sniper laat je Scheermesrug een hard elektronisch geluid horen als een Spy je in de rug probeert te steken. Let daar op!" "[english]Tip_2_10" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" "Tip_2_11" "Als Sniper gebruik je Jarate om jezelf en je teamleden te doven als je in brand staat." "[english]Tip_2_11" "As a Sniper, use Jarate to douse flames on yourself and on teammates." "Tip_2_12" "Als Sniper zijn alle treffers op vijanden die met jarate zijn besprenkeld mini-crits." "[english]Tip_2_12" "As a Sniper, all hits on enemies who have been doused with Jarate are minicrits." "Tip_2_13" "Als Sniper veroorzaakt de Stammenmans Shiv een bloeding bij een treffer. Dit kan handig zijn voor het opsporen van Spy's." "[english]Tip_2_13" "As a Sniper, the Tribalman's Shiv causes a bleed on hit. This can be useful for tracking down Spies." "Tip_3_5" "Het verwonden van jezelf tijdens de instellingstijd verhoogt de lading van de überlading van je Medic niet." "[english]Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." "Tip_3_6" "Als Soldier bereik je de hoogst mogelijke raketsprong door te hurken en daarna te springen!" "[english]Tip_3_6" "As a Soldier, a crouch-jump will increase your rocket jump height!" "Tip_3_7" "Als Soldier pak je je shotgun als vijanden heel dichtbij zijn om te voorkomen dat je jezelf verwondt." "[english]Tip_3_7" "As a Soldier, switch to shotgun for enemies at extremely close range to avoid damaging yourself." "Tip_3_8" "Als je als Soldier aan een Medic bent gekoppeld, kun je jezelf verwonden om de überlading sneller op te laden!" "[english]Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself to build ÜberCharge faster!" "Tip_3_9" "Als Soldier gebruik je raketten om vijanden in de lucht te brengen." "[english]Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." "Tip_3_10" "Als Soldier kan je shotgun heel handig zijn als je je raketwerper moet herladen." "[english]Tip_3_10" "As a Soldier, your shotgun can be useful in combat if you need to reload your rocket launcher." "Tip_3_11" "Als Soldier kun je je raketten licht kantelen om jezelf sneller vooruit te stuwen!" "[english]Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" "Tip_3_12" "Als Soldier hebben de raketten van de Directe Inslag een erg klein explosiebereik. Richt direct op je vijanden om de schade te vergroten." "[english]Tip_3_12" "As a Soldier, the Direct Hit rockets have a very small blast radius. Aim directly at your enemies to maximize damage." "Tip_3_13" "Als Soldier wordt de woedemeter van het Versterkende Vaandel gereset als je doodgaat. Wees niet bang om hem voor jezelf te gebruiken om door te gaan of te ontsnappen!" "[english]Tip_3_13" "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself to make a push or escape!" "Tip_3_14" "Als Soldier biedt het Versterkende Vaandel, eenmaal opgeladen en geactiveerd, mini-crits voor jou en je teamgenoten in de buurt." "[english]Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides mini-crits for you and all teammates nearby." "Tip_3_15" "Als je als Soldier zwaar gewond bent, kun je de snelheidsbonus van de Gelijkmaker ook gebruiken om snel te ontsnappen." "[english]Tip_3_15" "As a Soldier, the Equalizer's speed bonus when at low health can also be used to quickly escape." "Tip_3_16" "Als Soldier richt de Gelijkmaker een heleboel schade aan als je zwaargewond bent." "[english]Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." "Tip_3_17" "Als Soldier kunnen de Medics je niet genezen of een überlading activeren als je de Gelijkmaker gebruikt." "[english]Tip_3_17" "As a Soldier, Medics cannot heal you or activate ÜberCharge on you if you have the Equalizer out." "Tip_4_5" "Als Demoman kun je altijd kleefbommen ontsteken, ongeacht het wapen dat je op dat moment gebruikt." "[english]Tip_4_5" "As a Demoman, detonate sticky bombs at any time regardless of which weapon you're currently using." "Tip_4_6" "Hurk als Demoman voordat je in de lucht springt voor een kleefbomsprong om grote hoogte te bereiken." "[english]Tip_4_6" "As a Demoman, crouch in the air when jumping for a sticky bomb jump to achieve maximum height." "Tip_4_7" "Voer als Demoman een kleefbomsprong in een hoek uit om jezelf in een bepaalde richting te schieten in plaats van alleen maar omhoog te gaan." "[english]Tip_4_7" "As a Demoman, sticky bomb jump at an angle to propel yourself in a certain direction rather than just up." "Tip_4_8" "Als Demoman gebruik je de granaatwerper voor directe gevechten. Granaten ontploffen als ze een vijand raken tenzij ze eerst de grond raken." "[english]Tip_4_8" "As a Demoman, use your grenade launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_9" "Als Demoman brengt je fles altijd evenveel schade toe, ongeacht of deze gebroken is of niet." "[english]Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." "Tip_4_10" "Kleefbommen kunnen worden vernietigd met elk wapen worden dat kogels afschiet. Ze kunnen niet door explosies worden vernietigd, maar hierdoor wel aan de kant worden geblazen." "[english]Tip_4_10" "Sticky bombs can be destroyed by shooting at them with any weapon that uses bullets. Explosions won't destroy them, but will knock them out of the way." "Tip_4_11" "Als Demoman is De Schotse Weerstand ideaal voor de verdediging. Plaats meerdere groepen kleefbommen om een heel grondgebied te verdedigen. Jouw kleefbommen kunnen ook de kleefbommen van je vijand vernietigen!" "[english]Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple sticky bomb groups to defend a lot of territory. Your sticky bombs also destroy enemy sticky bombs!" "Tip_4_12" "Houdt als Demoman met de Schotse Weerstand goed zicht op je kleefbommen zodat je ze kan laten ontploffen wanneer het nodig is." "[english]Tip_4_12" "As a Demoman with the Scottish Resistance, keep a line of sight to your sticky bombs so you can detonate them when needed." "Tip_4_13" "Als Demoman gebruik je bestendigheid van het Stormende Schild tegen schade door explosieven en kogels samen met de aanvalsmogelijkheid als aanvulling op de lagere maximale gezondheid van de Ooglander en het onvermogen van dit wapen om willekeurige voltreffers te plaatsen." "[english]Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability compliment the Eyelander's lower max health and inability to cause random critical hits." "Tip_4_14" "Als Demoman biedt de aanvalsmogelijkheid van het Stormende Schild je geen voltreffer totdat de aanval volledig is opgeladen. Je wapen licht op als dat moment is aangebroken!" "[english]Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!" "Tip_4_15" "Als Demoman kun je tijdens de aanval met een Stormende Schild niet van richting veranderen. Probeer je aanval te richten op de plek waar een vijand zal zijn in plaats van waar een vijand momenteel is." "[english]Tip_4_15" "As a Demoman with the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." "Tip_4_16" "Als Demoman kun je met de storm-mogelijkheid van het Stormende Schild ook snel ontsnappen!" "[english]Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" "Tip_4_17" "Als Demoman heeft je Fles geen negatieve effecten zoals de aftrek van 25 gezondheid bij de Ooglander. Gebruik je Fles als overleven je voornaamste prioriteit is." "[english]Tip_4_17" "As a Demoman, your Bottle has no negative attributes compared to the minus 25 health on the Eyelander. Use your Bottle if survival is a priority." "Tip_4_18" "Verzamel als Demoman hoofden door vijanden te doden met de Ooglander. Elk hoofd vergroot je maximale gezondheid, en geeft je meer snelheid!" "[english]Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health as well as gives you a speed boost!" "Tip_5_6" "Als Medic word je überlading tot het maximum geladen tijdens de instellingstijd." "[english]Tip_5_6" "As a Medic, you build ÜberCharge at the maximum rate during setup time." "Tip_5_7" "Als Medic kun je geen controlepost veroveren terwijl je onkwetsbaar bent." "[english]Tip_5_7" "As a Medic, you cannot capture a Control Point while invulnerable." "Tip_5_8" "Als Medic kun je Soldiers en Demomannen aan het begin van een ronde genezen opdat ze de extra gezondheid kunnen gebruiken om met een raket- of kleefbomsprong over het terrein te springen." "[english]Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." "Tip_5_9" "Als Medic kun je de überlading zonder een te genezen doel gebruiken om jezelf uit benarde situaties te redden." "[english]Tip_5_9" "As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations." "Tip_5_10" "Als Medic is het beter om een überlading te vroeg te gebruiken dan deze te verliezen als je wordt gedood." "[english]Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." "Tip_5_11" "Als Medic kun je vijanden voor de gek houden door het " "[english]Tip_5_11" "As a Medic, mess with the enemy by using the \"ÜberCharge ready!\" voice command to pretend you have an ÜberCharge prepared." "Tip_5_12" "Als Medic kun je meerdere doelen extra genezing geven, zodat ze meer schade kunnen overleven." "[english]Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." "Tip_5_13" "Als Medic zwaait je bottenzaag 20%% sneller dan je Überzaag. Gebruik de bottenzaag tijdens verdediging en wanneer überlading niet zo belangrijk is." "[english]Tip_5_13" "As a Medic, your bonesaw swings 20%% faster than the Übersaw. Use the bonesaw in defensive situations where ÜberCharge isn't as important." "Tip_5_14" "Als Medic moet je onthouden dat schoten met je injectiepistool afbuigen. Richt dus net iets boven je beoogde doel." "[english]Tip_5_14" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits." "Tip_5_15" "Vergeet als Medic niet dat voltreffers geen effect hebben op sentrys. Gebruik in plaats daarvan de Kritzkrieg in gebieden met een heleboel spelers." "[english]Tip_5_15" "As a Medic, remember that critical hits have no effect on sentry guns. Use the Kritzkrieg in areas full of players instead." "Tip_5_16" "Als Medic verhoogt de Überzaag je überlading als de vijand die wordt geraakt een Scout is die Bonk! Atomische Stoot gebruikt." "[english]Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." "Tip_5_17" "Als je als Medic een überlading gebruikt om je onkwetsbaar voor schade te maken, betekent dat niet dat je helemaal niets kan overkomen. Kijk uit voor luchtstoten van de Pyro en terugslag van explosies." "[english]Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back." "Tip_5_18" "Als Medic moet je bij aanvallen met een überlading zo dicht mogelijk in de buurt van sentrys zien te komen zodat je teamgenoten ze kunnen vernietigen." "[english]Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to sentries as possible so your teammates can get close enough to destroy them." "Tip_5_19" "Als Medic wordt je na verloop van tijd automatisch geheeld door je standaard injectiepistool met 3 gezondheidseenheden per seconde tegen 1 gezondheidseenheid per seconde van de Bloedzuiger." "[english]Tip_5_19" "As a Medic, your default syringe gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second." "Tip_5_20" "Als Medic geeft de überzaag je geen überlading als de vijand die wordt geraakt een vermomde Spy is." "[english]Tip_5_20" "As a Medic, the Ubersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." "Tip_5_21" "Als Medic heelt de Kritzkrieg 10 gezondheid. Gebruik deze als er geen healthkits of andere Medics in de buurt zijn." "[english]Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." "Tip_5_22" "Als Medic moet je op de andere Medics in je team letten. Door meerdere Medics in leven te houden help je de rest van je team ook in leven te blijven." "[english]Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too." "Tip_6_5" "Als Heavy kan je Sandvich je leven redden. Zoek een veilige plek om je Sandvich op te eten, anders zou je op ruwe wijze kunnen worden gestoord." "[english]Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." "Tip_6_6" "Als Heavy heb je de meeste gezondheid van je team." "[english]Tip_6_6" "As a Heavy, you have the most health on your team." "Tip_6_7" "Als Heavy verlies je geen momentum als je je minigun in de lucht laat ronddraaien. Gebruik deze mogelijkheid om vijanden om de hoek te verrassen." "[english]Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners." "Tip_6_8" "Gebruik als Heavy je Sandvich om jezelf op te lappen! Gebruik %attack2% om hem als extra gezondheid voor je medespelers op de grond te gooien. Maak je geen zorgen, er zit een bord bij voor de hygiëne" "[english]Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." "Tip_6_9" "Als Heavy zijn je vuisten 20%% sneller dan De Moordende Handschoenen van het Boksen. Gebruik ze samen met de Sandwich om aanvallers tijdens de lunch weg te werken." "[english]Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers." "Tip_6_10" "Als Heavy kun je de Sandwich laten vallen door op %attack2% te drukken. Een Sandwich kan teamgenoten tot 50% van hun maximale gezondheid helen." "[english]Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." "Tip_6_11" "Als Heavy, wees er zeker van dat je een nieuwe Sandwich krijgt als je die van jou laat vallen. Sandwiches kun je krijgen van medikits, maar alleen als je huidige gezondheid vol is." "[english]Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." "Tip_6_12" "Als Heavy kan het ronddraaien van je minigun de 5-seconden kritieke tijd van de Moordende Handschoenen van het Boksen volledig uitschakelen. Neem samen met je M.H.B. een shotgun mee om de boost te vergroten!" "[english]Tip_6_12" "As a Heavy, your minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your shotgun with the K.G.B. to maximize the critical boost!" "Tip_6_13" "Als Heavy kan je de Sandvich laten vallen door op %attack2% te drukken en hij kan brandende team maten doven. Gebruik dit om je Medic te redden." "[english]Tip_6_13" "As a Heavy, the Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic." "Tip_7_7" "Als Pyro kan je vlammenwerper vijandelijke Spy's die zich als jouw teamgenoot hebben vermomd in de fik zetten. Let op teamgenoten die zich verdacht gedragen!" "[english]Tip_7_7" "As a Pyro, your flame thrower can ignite enemy Spies disguised as your team. Spy check teammates that act suspicious!" "Tip_7_8" "Gebruik als Pyro de bonusschade van de Axtinguisher door je vijanden in brand te steken." "[english]Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes." "Tip_7_9" "Als Pyro kun je de sentryguns van de Engineer beschermen door kleefbommen uit de weg te werken en te controleren of er geen Spy's in de buurt zijn." "[english]Tip_7_9" "As a Pyro, help protect an Engineer's sentries by pushing away sticky bombs and checking for Spies." "Tip_7_10" "Als Pyro kun je een überlading neutraliseren door de Medic of de ontvanger van zijn genezing buiten elkaars bereik te plaatsen met de gecomprimeerde luchtstoot van de vlammenwerper met %attack2%!" "[english]Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic or his heal target out of range of each other using the Flame Thrower's compression blast with %attack2%!" "Tip_7_11" "Als Pyro werk je vijanden uit de weg met de compressiestoot van de vlammenwerper door op %attack2% te drukken." "[english]Tip_7_11" "As a Pyro, push enemies out of your way using the flame thrower's compression blast with %attack2%." "Tip_7_12" "Als Pyro kan de compressiestoot van de vlammenwerper, oftewel %attack2%, brandende teamgenoten blussen." "[english]Tip_7_12" "As a Pyro, the flame thrower's compression blast %attack2% can extinguish burning teammates." "Tip_7_13" "Als Pyro kun je niet in brand vliegen. Gebruik daarom je shotgun of vuurbijl tegen vijandelijke Pyro's." "[english]Tip_7_13" "As a Pyro, you do not ignite from fire. Use your shotgun or fire axe against enemy Pyros to counter this." "Tip_7_14" "Als Pyro is de Rugbrander nuttiger voor het overvallen van de vijand, omdat je met dit wapen bonusschade aanricht als je van achteren aanvalt!" "[english]Tip_7_14" "As a Pyro, the Backburner is more useful for ambushing the enemy as it gets bonus damage when attacking from behind!" "Tip_7_15" "Als Pyro kan je lichtpistool mini-crits toebrengen als je van grote of middellange afstand op vijanden schiet die al in brand staan." "[english]Tip_7_15" "As a Pyro, the Flare Gun can do mini-crits if fired at enemies who are already burning if hit at medium to long range." "Tip_7_16" "Als Pyro werken je vlammenwerper en lichtpistool niet onder water." "[english]Tip_7_16" "As a Pyro, your flame thrower or Flare Gun will not work underwater." "Tip_7_17" "Als Pyro druk je met je standaard vlammenwerper op %attack2% om een gecomprimeerde luchtstoot uit te blazen. Gebruik deze om binnenkomende projectielen af te weren, brandende teamgenoten te blussen en vijanden terug te dwingen!" "[english]Tip_7_17" "As a Pyro, hit %attack2% with your default flame thrower to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!" "Tip_7_18" "Gebruik als Pyro je vlammenwerper om Jaagman-pijlen van vriendelijke Snipers aan te steken. Brandende pijlen kunnen de vijand in brand steken." "[english]Tip_7_18" "As a Pyro, use your flame thrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy." "Tip_7_19" "Gebruik als Pyro %attack2% om vijandelijke projectielen terug naar het vijandelijke team te kaatsen, waaronder raketten, granaten, jarate en meer!" "[english]Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate, and more!" "Tip_7_20" "Vergeet als Pyro niet dat de compressiestoot van de vlammenwerper met %attack2% een heleboel munitie kan verbruiken. Gebruik de compressiestoot alleen als het echt moet!" "[english]Tip_7_20" "As a Pyro, remember, the flame thrower's compression blast %attack2% can use up a lot of ammo. Use it when you need to!" "Tip_7_21" "Gebruik als Pyro de compressiestoot van de vlammenwerper, %attack2%, om kleefbommen uit de weg te werken. Schiet Engineers te hulp of verwijder mensen van een Controlepost!" "[english]Tip_7_21" "As a Pyro, utilize the flame thrower's compression blast %attack2% to push sticky bombs out of the way. Help out your Engineers or clear a Control Point!" "Tip_8_9" "Wees als Spy voorzichtig als je commando's gebruikt tijdens je vermomming. Het vijandelijke team kan aan de tekstchat zien als wie je bent vermomd." "[english]Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whoever you're disguised as." "Tip_8_10" "Als Spy veroorzaakt de Ambassador geen dodelijke hoofdschoten tijdens het afkoelen. Zorg dat je elk schot nauwkeurig timet voor optimale schade." "[english]Tip_8_10" "As a Spy, the Ambassador does not do critical headshots when cooling down. Make each shot precise and timed to maximize damage." "Tip_8_11" "Zorg dat je als Spy niet door vlammen wordt geraakt terwijl je de Doodse Gelijkenis gebruikt, anders wordt je locatie onthuld door de vlammen." "[english]Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." "Tip_8_12" "Als je je als Spy met de Doodse Gelijkenis hebt verhuld, verschijnt je silhouet niet als je in aanraking met vijanden komt." "[english]Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." "Tip_8_13" "Als Spy kan de Verhul en Dolk zich herstellen als je rondloopt, maar dan alleen als je rondloopt zonder jezelf te verhullen." "[english]Tip_8_13" "As a Spy, the Cloak and Dagger can regenerate cloak while moving around so long as you are uncloaked when doing so." "Tip_8_14" "Pak als Spy munitie en gevallen wapens op om je verhulling te herladen als je je onzichtbaarheidshorloge of de Doodse Gelijkenis gebruikt." "[english]Tip_8_14" "As a Spy, pick up ammo and fallen weapons to recharge cloak when using your invis watch or the Dead Ringer." "Tip_8_15" "Als Spy wordt de Verhul en Dolk alleen verbruikt als je je beweegt. Blijf staan of stop met je te verhullen om te herladen." "[english]Tip_8_15" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak to regain lost charge." "Tip_8_16" "Als Spy wordt je silhouet zichtbaar als je te lang rondloopt met de Verhul en Dolk. Zoek een veilige plek om even op te laden." "[english]Tip_8_16" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." "Tip_8_17" "Als Spy maakt de Doodse Gelijkenis een heel hard geluid als je je onthult. Zoek een veilige plek uit de buurt van vijanden voordat je je onthult." "[english]Tip_8_17" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." "Tip_8_18" "Als Spy kun je je als iemand van je eigen team vermommen door op %disguiseteam% te drukken. Gebruik deze mogelijkheid in vriendelijke gebied of als je de Dead Ringer gebruikt om je aanwezigheid voor de vijand te verbergen." "[english]Tip_8_18" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer to hide your presence from the enemy." "Tip_8_19" "Druk als Spy op %lastdisguise% als je al bent vermomd om het wapen te veranderen dat je in vermomming vasthoudt." "[english]Tip_8_19" "As a Spy, hit %lastdisguise% while already disguised to change what weapon your disguise is holding." "Tip_8_20" "Druk als Spy op %lastdisguise% om automatisch je vorige vermomming aan te nemen." "[english]Tip_8_20" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously had." "Tip_8_21" "Als Spy kun je in vermomming vijandelijke teleporters veroveren. Verrassing!" "[english]Tip_8_21" "As a Spy, you can take enemy teleporters while disguised. Surprise!" "Tip_8_22" "Als je als verhulde Spy tegen vijanden aanbotst, wordt je voor iedereen een beetje zichtbaar." "[english]Tip_8_22" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." "Tip_8_23" "Als je als verhulde Spy in brand wordt gezet, kan de vijand je zien en kun je je niet opnieuw verhullen!" "[english]Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!" "Tip_8_24" "Gebruik als Spy je revolver om vijanden met weinig gezondheid neer te schieten of om met klassen af te rekenen die te gevaarlijk zijn om dicht te naderen, zoals Pyro's." "[english]Tip_8_24" "As a Spy, use your revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros." "Tip_8_25" "Als je als Spy snel bent, kun je een Engineer neersteken en zijn sentry sappen voordat hij zich omdraait en jou neerschiet." "[english]Tip_8_25" "As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you." "Tip_8_26" "Als Spy maakt de Dead Ringer je minder gevoelig voor schade als je onzichtbaar bent." "[english]Tip_8_26" "As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible." "Tip_8_27" "Zorg als Spy dat je geen valschade oploopt, anders wordt je locatie verraden!" "[english]Tip_8_27" "As a Spy, avoid taking fall damage; it will give away your location!" "Tip_8_28" "Als Spy kunnen je sappers beide uitgangen van een teleporter aftappen. Probeer af te tappen bij de uitgang waar geen Engineer is." "[english]Tip_8_28" "As a Spy, your sappers sap both ends of a teleporter. Try sapping the end the Engineer isn't at." "Tip_8_29" "Als Spy kun je met je Dead Ringer doen alsof je dood bent. Gebruik deze mogelijkheid als je zwak bent, anders heb je er weinig aan of valt het te veel op." "[english]Tip_8_29" "As a Spy, your Dead Ringer can fake a death. Try to use it when you're weak, or else it will be wasted or too obvious." "Tip_8_30" "Als je als Spy je revolver herlaadt, doe je het herladen van je huidige vermomming na." "[english]Tip_8_30" "As a Spy, reloading your revolver will mimic the reload action of your current disguise." "Tip_9_7" "Help als Engineer je mede-Engineers! Jouw moersleutel kan hun bouwsels upgraden of repareren." "[english]Tip_9_7" "As an Engineer, help your fellow Engineers! Your wrench can upgrade or repair their buildings." "Tip_9_8" "Raak als Engineer je bouwsels met je moersleutel aan tijdens het bouwen om ze sneller klaar te laten zijn." "[english]Tip_9_8" "As an Engineer, hit your buildings with your wrench while they are constructing to make them build faster." "Tip_9_9" "Als Engineer kan het handig zijn om je bouwsels met je team vooruit te bewegen." "[english]Tip_9_9" "As an Engineer, it can be useful to move your buildings forward with your team." "Tip_9_10" "Vergeet als Engineer niet om je bouwsels te upgraden. Level 3 teleporters herladen veel sneller zodat je team druk kan blijven uitoefenen." "[english]Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 teleporters recharge much faster allowing your team to keep the pressure on." "Tip_9_11" "Raak als Engineer de ingang of uitgang van de teleporter met je moersleutel om ze te repareren of te upgraden." "[english]Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your wrench to repair and upgrade both sides." "Tip_9_12" "Druk als Engineer op %attack2% om blauwdrukken te roteren voordat je op %attack% drukt om te bouwen. Gebruik dit om teleporters van de muur af te wenden." "[english]Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this to face teleporters away from walls." "Tip_9_13" "Als Engineer kun je meer doen dan alleen het onderhouden van je bouwsels. Gebruik je shotgun en pistool om mee te vechten en te verdedigen." "[english]Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your shotgun and your pistol to assist in fights and to defend." "Tip_9_14" "Als Engineer zijn sentrys niet alleen voor verdediging geschikt. Zet ze snel in op verborgen locaties om een offensief te ondersteunen." "[english]Tip_9_14" "As an Engineer, sentry guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push." "Tip_9_15" "Vergeet als Engineer niet dat vermomde Spy's je teleporter kunnen pakken. Zorg dat je niet op de uitgang van je teleporter staat." "[english]Tip_9_15" "As an Engineer, remember that disguised Spies can take your teleporter. Try not to stand on top of your teleporter exit." "Tip_9_16" "Wees als Engineer bedacht op Spy's die met jouw wapens op je afkomen." "[english]Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." "Tip_9_17" "Gebruik als Engineer je shotgun en pistool om vijandelijke kleefbommen te vernietigen die in de buurt van jouw bouwsels zijn geplaatst." "[english]Tip_9_17" "As an Engineer, use your shotgun and pistol to destroy enemy sticky bombs placed near your buildings." "TF_ClassRecord_Alt_MostPoints" "punt(en)" "[english]TF_ClassRecord_Alt_MostPoints" "point(s)" "TF_ClassRecord_Alt_MostKills" "gedood" "[english]TF_ClassRecord_Alt_MostKills" "kill(s)" "TF_ClassRecord_Alt_MostAssists" "ondersteuning(en)" "[english]TF_ClassRecord_Alt_MostAssists" "assist(s)" "TF_ClassRecord_Alt_MostCaptures" "verovering(en)" "[english]TF_ClassRecord_Alt_MostCaptures" "capture(s)" "TF_ClassRecord_Alt_MostDefenses" "verdediging(en)" "[english]TF_ClassRecord_Alt_MostDefenses" "defense(s)" "TF_ClassRecord_Alt_MostDamage" "schade" "[english]TF_ClassRecord_Alt_MostDamage" "damage" "TF_ClassRecord_Alt_MostDestruction" "bouwsel(s) vernietigd" "[english]TF_ClassRecord_Alt_MostDestruction" "building(s) destroyed" "TF_ClassRecord_Alt_MostDominations" "overheersing(en)" "[english]TF_ClassRecord_Alt_MostDominations" "domination(s)" "TF_ClassRecord_Alt_LongestLife" "levenslang" "[english]TF_ClassRecord_Alt_LongestLife" "life time" "TF_ClassRecord_Alt_MostHealing" "genezing" "[english]TF_ClassRecord_Alt_MostHealing" "healing" "TF_ClassRecord_Alt_MostInvulns" "überlading(en)" "[english]TF_ClassRecord_Alt_MostInvulns" "uber charge(s)" "TF_ClassRecord_Alt_MostSentryKills" "gedood door sentry" "[english]TF_ClassRecord_Alt_MostSentryKills" "kill(s) by sentry" "TF_ClassRecord_Alt_MostTeleports" "gebruik van teleporters" "[english]TF_ClassRecord_Alt_MostTeleports" "teleport use(s)" "TF_ClassRecord_Alt_MostHeadshots" "schot(en) in het hoofd" "[english]TF_ClassRecord_Alt_MostHeadshots" "headshot(s)" "TF_ClassRecord_Alt_MostBackstabs" "Ruggeste(e)k(en)" "[english]TF_ClassRecord_Alt_MostBackstabs" "backstab(s)" "ConfirmTitle" "WEET JE HET ZEKER?" "[english]ConfirmTitle" "ARE YOU SURE?" "ConfirmButtonText" "DOORGAAN" "[english]ConfirmButtonText" "CONTINUE" "WelcomeBack" "Welkom terug, %playername%" "[english]WelcomeBack" "Welcome back, %playername%" "ChallengeTitle" "%challengeclass%" "[english]ChallengeTitle" "%challengeclass%" "ChallengeSubText" "Waarom probeer je hem niet uit?" "[english]ChallengeSubText" "Why don't you give him a shot?" "ChallengeSubTextB" "Waarom probeer je haar niet uit?" "[english]ChallengeSubTextB" "Why don't you give her a shot?" "ChallengeRecord" "Verbeter dit:" "[english]ChallengeRecord" "Beat this:" "ChallengeDetails" "%s1 als een %s2" "[english]ChallengeDetails" "%s1 as a %s2" "FriendsList" "Alle %friendsplaying% spelende vrienden zien" "[english]FriendsList" "See all %friendsplaying% friends playing" "MMenu_StartPlaying" "Beginnen met spelen" "[english]MMenu_StartPlaying" "Start Playing" "MMenu_ChangeServer" "Server wijzigen" "[english]MMenu_ChangeServer" "Change Server" "MMenu_CharacterSetup" "Beheer Voorwerpen" "[english]MMenu_CharacterSetup" "Manage Items" "MMenu_Achievements" "Prestaties en statistieken" "[english]MMenu_Achievements" "Achievements & Stats" "MMenu_NoRecentAchievements" "Je hebt %currentachievements% van %totalachievements% prestaties behaald." "[english]MMenu_NoRecentAchievements" "You've earned %currentachievements% of %totalachievements% achievements." "MMenu_RecentAchievements" "Je recente prestaties:" "[english]MMenu_RecentAchievements" "Your recent achievements:" "MMenu_ViewAll" "Alles weergeven" "[english]MMenu_ViewAll" "View All" "MMenu_Tooltip_Training" "Training" "[english]MMenu_Tooltip_Training" "Training" "MMenu_Tooltip_NewUserForum" "Nieuw gebruikersforum" "[english]MMenu_Tooltip_NewUserForum" "New User Forum" "MMenu_Tooltip_ReportBug" "Een bug melden" "[english]MMenu_Tooltip_ReportBug" "Report a Bug" "MMenu_Tooltip_MutePlayers" "Spelers dempen" "[english]MMenu_Tooltip_MutePlayers" "Mute Players" "MMenu_Tooltip_Commentary" "Commentaar van de ontwikkelaars" "[english]MMenu_Tooltip_Commentary" "Developer Commentary" "MMenu_MOTD_URL" "MEER INFORMATIE" "[english]MMenu_MOTD_URL" "READ MORE" "MMenu_MOTD_Show" "BERICHTEN" "[english]MMenu_MOTD_Show" "MESSAGES" "MMenu_MOTD_Hide" "X" "[english]MMenu_MOTD_Hide" "X" "MMenu_TutorialHighlight_Title" "Je speelt TF2 blijkbaar voor het eerst..." "[english]MMenu_TutorialHighlight_Title" "Looks like it's your first time playing TF2..." "MMenu_TutorialHighlight_Title2" "We hebben sinds je laatste bezoek een training toegevoegd..." "[english]MMenu_TutorialHighlight_Title2" "Since you last played, we've added training..." "MMenu_TutorialHighlight_Text" "Neem een kijkje en" "[english]MMenu_TutorialHighlight_Text" "Why not take a minute and" "MMenu_TutorialHighlight_Button" "SPEEL EEN TUTORIAL" "[english]MMenu_TutorialHighlight_Button" "PLAY A TUTORIAL" "MMenu_PracticeHighlight_Title" "Als je de tutorial hebt gespeeld..." "[english]MMenu_PracticeHighlight_Title" "If you're done with the tutorial..." "MMenu_PracticeHighlight_Text" "Probeer dan de" "[english]MMenu_PracticeHighlight_Text" "Why not try some" "MMenu_PracticeHighlight_Button" "OFFLINE TRAINING" "[english]MMenu_PracticeHighlight_Button" "OFFLINE PRACTICE" "MMenu_ViewNewUserForums" "Nieuwe gebruikersforums bekijken" "[english]MMenu_ViewNewUserForums" "View new user forums" "MMenu_NewUserForumHighlight_Title" "Nieuw gebruikersforum" "[english]MMenu_NewUserForumHighlight_Title" "New User Forum" "MMenu_NewUserForumHighlight_Text" "We hebben een aantal forums opgezet voor nieuwe gebruikers om met elkaar te kletsen. Als je vragen hebt, is dit de perfecte plek om ze te stellen." "[english]MMenu_NewUserForumHighlight_Text" "We've setup some forums for new users to talk. If you've got questions, here's a great place to ask them." "LoadoutExplanation_Title" "Uitrustingen" "[english]LoadoutExplanation_Title" "Loadouts" "LoadoutExplanation_Text" "Als je TF2 speelt, zul je tal van nieuwe voorwerpen tegenkomen. Je gebruikt deze voorwerpen door ze in de uitrusting van een klasse te activeren. Klik op de afbeelding van een klasse om de uitrusting te openen." "[english]LoadoutExplanation_Text" "As you play TF2, you'll find new kinds of items. You use these items by equipping them in a class loadout. To open a class's loadout, click on its image." "BackpackExplanation_Title" "Rugzak" "[english]BackpackExplanation_Title" "Backpack" "BackpackExplanation_Text" "Klik hier om je rugzak te openen. In je rugzak zitten alle voorwerpen die je tijdens het spelen hebt gevonden." "[english]BackpackExplanation_Text" "Click here to open your backpack. Your backpack contains all the items you've found while playing." "CraftingExplanation_Title" "Ontwerpen" "[english]CraftingExplanation_Title" "Crafting" "CraftingExplanation_Text" "Hier kun je nieuwe voorwerpen maken van de voorwerpen in je rugzak." "[english]CraftingExplanation_Text" "Here you're able to construct new items out of the items in your backpack." "ExplanationExplanation_Title" "Iets gemist?" "[english]ExplanationExplanation_Title" "Missed something?" "ExplanationExplanation_Text" "Klik op deze knop om deze pop-ups opnieuw weer te geven." "[english]ExplanationExplanation_Text" "Clicking this button will show these popups again." "BackpackItemsExplanation_Title" "Rugzak" "[english]BackpackItemsExplanation_Title" "Backpack" "BackpackItemsExplanation_Text" "Hier vind je al je voorwerpen. Je kunt ze rangschikken zoals je wilt. Voorwerpen die in de uitrusting van een klasse worden gebruikt zijn aangegeven met '(wordt) gebruikt'." "[english]BackpackItemsExplanation_Text" "Here you'll find all your items. You can click and drag them to rearrange to your liking. Items that are equipped in a class's loadout will be marked as 'equipped'." "BackpackPagesExplanation_Title" "Rugzakpagina's" "[english]BackpackPagesExplanation_Title" "Backpack Pages" "BackpackPagesExplanation_Text" "Je rugzak bevat verschillende pagina's met voorwerpen. Gebruik deze knoppen om er doorheen te bladeren." "[english]BackpackPagesExplanation_Text" "Your backpack has multiple pages of items. Use these buttons to flip between them." "BackpackDeleteExplanation_Title" "Voorwerpen verwijderen" "[english]BackpackDeleteExplanation_Title" "Deleting Items" "BackpackDeleteExplanation_Text" "Als je geen ruimte meer hebt in je rugzak, moet je een voorwerp verwijderen om meer ruimte te maken (of voorwerpen combineren om ruimte te creëren). Selecteer een voorwerp en klik op deze knop om het permanent te verwijderen. Je kunt meerdere voorwerpen selecteren door de CTRL-toets ingedrukt te houden." "[english]BackpackDeleteExplanation_Text" "If you run out of room in your backpack, you'll need to delete an item to make room (or better yet, craft a set of items to make room). Select an item and click this button to permanently delete it. You can select multiple items by holding down the CTRL key." "CraftingStartExplanation_Title" "Ontwerpen" "[english]CraftingStartExplanation_Title" "Crafting" "CraftingStartExplanation_Text" "Hier kun je nieuwe voorwerpen maken met de voorwerpen uit je rugzak. Om de voorwerpen met elkaar te combineren moeten ze een overeenkomende blauwdruk hebben." "[english]CraftingStartExplanation_Text" "Here you can construct new items by combining items in your backpack. To successfully craft, the items you combine must match a blueprint." "CraftingRecipesExplanation_Title" "Blauwdrukken" "[english]CraftingRecipesExplanation_Title" "Blueprints" "CraftingRecipesExplanation_Text" "Blauwdrukken geven informatie over voorwerpen die je met elkaar kunt combineren om er één of meer items mee te maken. Klik op deze knop om de lijst met blauwdrukken te bekijken die je tot nu toe hebt gevonden. Om aanvullende blauwdrukken te vinden kun je andere combinaties van voorwerpen proberen te maken. Zodra je een nieuwe blauwdruk hebt gevonden, wordt deze permanent aan de lijst Bestaand toegevoegd." "[english]CraftingRecipesExplanation_Text" "Blueprints specify a set of items to combine, and one or more items to produce. Click on this button to see the list of blueprints you've found so far. To find additional blueprints, try crafting other combinations of items. Once you find a new blueprint, it'll be permanently added to your Known list." "CraftingStep1Explanation_Title" "Een ontwerp beginnen" "[english]CraftingStep1Explanation_Title" "Starting a craft" "CraftingStep1Explanation_Text" "Selecteer twee of meer voorwerpen uit je rugzak om ze met elkaar te combineren. Dubbelklik erop of sleep ze naar het ontwerpgebied." "[english]CraftingStep1Explanation_Text" "Select two or more items from your pack to combine. Double click or drag them into the crafting area." "CraftingStep2Explanation_Title" "Ontwerpgebied" "[english]CraftingStep2Explanation_Title" "Crafting Area" "CraftingStep2Explanation_Text" "Deze voorwerpen worden permanent vernietigd als het ontwerp lukt, waarna je het voorwerp of de voorwerpen ontvangt die je hebt gecreëerd. Als het ontwerp niet bij een blauwdruk past, worden de voorwerpen niet vernietigd." "[english]CraftingStep2Explanation_Text" "These items will be permanently destroyed if the craft succeeds, after which you'll receive the item(s) you produced. If the craft fails to match a blueprint, the items will not be destroyed." "CraftingStep3Explanation_Title" "Bestaande blauwdrukken" "[english]CraftingStep3Explanation_Title" "Known Blueprints" "CraftingStep3Explanation_Text" "Als de voorwerpen in het ontwerpgebied passen bij de benodigde voorwerpen van een blauwdruk die je al kent, verschijnt de naam van de blauwdruk in deze lijst. Houd je muis boven de naam voor een beschrijving van de voorwerpen die met de blauwdruk kunnen worden gemaakt. Als de voorwerpen in het ontwerpgebied bij meerdere blauwdrukken horen, selecteer dan hier de blauwdruk die je wilt gebruiken." "[english]CraftingStep3Explanation_Text" "If the items in the crafting area match the required items for a blueprint you already know, the name of the blueprint will be listed here. Hold your mouse over it for a description of what item(s) the blueprint will produce. If the items in the crafting area match multiple blueprints, select the blueprint to use here." "DiscardItemsExplanation_Title" "Weggooien" "[english]DiscardItemsExplanation_Title" "Discarding" "DiscardItemsExplanation_Text" "Je hebt een nieuw voorwerp gevonden, maar je hebt geen ruimte in je rugzak om het op te bergen. Je moet kiezen of je het nieuwe voorwerp weggooit of dat je een van de voorwerpen in je rugzak verwijdert." "[english]DiscardItemsExplanation_Text" "You've found a new item, but don't have any room in your backpack to store it. You must choose between discarding the new item, or deleting one of the items in your backpack." "DiscardButtonExplanation_Title" "Nieuw voorwerp weggooien" "[english]DiscardButtonExplanation_Title" "Discard New Item" "DiscardButtonExplanation_Text" "Klik op deze knop om het nieuwe voorwerp dat je hebt ontvangen weg te gooien. Het voorwerp wordt dan permanent vernietigd." "[english]DiscardButtonExplanation_Text" "To discard the new item you've received, click this button. The item will be permanently destroyed." "DiscardDeleteExplanation_Title" "Voorwerpen verwijderen" "[english]DiscardDeleteExplanation_Title" "Deleting Items" "DiscardDeleteExplanation_Text" "Om een voorwerp uit je rugzak te verwijderen, selecteer je een voorwerp en klik je op deze knop om het permanent te verwijderen. Je kunt meerdere voorwerpen selecteren door de CTRL-toets ingedrukt te houden." "[english]DiscardDeleteExplanation_Text" "To delete an item in your backpack, select an item and click this button to permanently delete it. You can select multiple items by holding down the CTRL key." "TR_TargetPractice_Goal" "Wapentraining" "[english]TR_TargetPractice_Goal" "Weapons Practice" "TR_Generic_WeaponFireTitle" "Wapens afvuren" "[english]TR_Generic_WeaponFireTitle" "Firing Weapons" "TR_Generic_WeaponFire" "Druk op %attack% om met je huidige wapen aan te vallen." "[english]TR_Generic_WeaponFire" "Press %attack% to attack with your current weapon." "TR_Generic_ReloadTitle" "Herladen!" "[english]TR_Generic_ReloadTitle" "Reload!" "TR_Generic_Reload" "Herlaad met %reload% als je even niets te doen hebt of van doelwit wisselt." "[english]TR_Generic_Reload" "Reload using %reload% between targets, and whenever you have a spare moment." "TR_Generic_BotIntroTitle" "Wapens gebruiken!" "[english]TR_Generic_BotIntroTitle" "Weapon Application!" "TR_Generic_BotIntro" "Probeer je wapens uit op een paar bewegende doelen! Tegenstanders bewegen zich over het doelgebied. Jij weet wat je te doen staat." "[english]TR_Generic_BotIntro" "Try out your weapons on a few moving targets! Opponents will move around the target range. You know what to do." "TR_Generic_BotHealth" "Sommige vijanden hebben meer gezondheid dan anderen. Je hebt meer munitie nodig om ze uit te schakelen!" "[english]TR_Generic_BotHealth" "Some enemies have more health than others. You'll have to use more ammo to take them down!" "TR_Soldier_IntroTitle" "De Soldier" "[english]TR_Soldier_IntroTitle" "The Soldier" "TR_Soldier_Intro" "Welkom bij de wapentraining van de Soldier!" "[english]TR_Soldier_Intro" "Welcome to the Soldier weapons course!" "TR_Soldier_SlotSwitchTitle" "Ander wapen kiezen" "[english]TR_Soldier_SlotSwitchTitle" "Switching Weapons" "TR_Soldier_SlotSwitch1" "Blader door de wapens met %invnext% en %invprev%. Bevestig je keuze met %attack%. Kies een ander wapen om verder te gaan." "[english]TR_Soldier_SlotSwitch1" "Cycle through weapons using %invnext% and %invprev%. Confirm selection using %attack%. Choose a different weapon to continue." "TR_Soldier_SlotSwitch2" "Wapens kunnen ook direct worden geselecteerd: Druk op %slot1% voor de RAKETWERPER Druk op %slot2% voor de SHOTGUN Druk op %slot3% voor de SCHEP" "[english]TR_Soldier_SlotSwitch2" "Weapons can also be directly selected: Press %slot1% for ROCKET LAUNCHER Press %slot2% for SHOTGUN Press %slot3% for SHOVEL" "TR_Soldier_SlotSwitch3" "Druk op %slot1% voor de RAKETWERPER Druk op %slot2% voor de SHOTGUN Druk op %slot3% voor de SCHEP Druk op %reload% om te HERLADEN" "[english]TR_Soldier_SlotSwitch3" "Press %slot1% for ROCKET LAUNCHER Press %slot2% for SHOTGUN Press %slot3% for SHOVEL Press %reload% to RELOAD" "TR_Generic_QuickSwitchTitle" "Snelle wissel" "[english]TR_Generic_QuickSwitchTitle" "Quick Switch" "TR_Generic_QuickSwitch" "Duurt het te lang om van wapen te wisselen? Gebruik %lastinv% om snel het vorige geselecteerde wapen te gebruiken!" "[english]TR_Generic_QuickSwitch" "Taking too long to switch weapons? Use %lastinv% to swap to your previously selected weapon!" "TR_Soldier_SlotPracticeTitle" "Wapenselectie" "[english]TR_Soldier_SlotPracticeTitle" "Weapon Selection" "TR_Soldier_SlotPractice" "Gebruik het wapen dat voor elk doel wordt bepaald om het vanaf verschillende afstanden te vernietigen." "[english]TR_Soldier_SlotPractice" "Use the weapon called out for each target to destroy them at various distances." "TR_Soldier_RocketTitle" "Overschakelen naar RAKETWERPER" "[english]TR_Soldier_RocketTitle" "Switch to ROCKET LAUNCHER" "TR_Soldier_ShotgunTitle" "Overschakelen naar SHOTGUN" "[english]TR_Soldier_ShotgunTitle" "Switch to SHOTGUN" "TR_Soldier_ShovelTitle" "Overschakelen naar SCHEP" "[english]TR_Soldier_ShovelTitle" "Switch to SHOVEL" "TR_Soldier_Hint_Rocket" "RAKETWERPER gebruiken" "[english]TR_Soldier_Hint_Rocket" "Use ROCKET LAUNCHER" "TR_Soldier_Hint_Shotgun" "SHOTGUN gebruiken" "[english]TR_Soldier_Hint_Shotgun" "Use SHOTGUN" "TR_Soldier_Hint_Shovel" "SCHEP gebruiken" "[english]TR_Soldier_Hint_Shovel" "Use SHOVEL" "TR_Soldier_Hint_SplashTitle" "Raketschade" "[english]TR_Soldier_Hint_SplashTitle" "Splash Damage" "TR_Soldier_Hint_Splash" "Raketexplosies kunnen meerdere doelen beschadigen. Probeer twee doelen met één raket te raken." "[english]TR_Soldier_Hint_Splash" "Rocket explosions can damage multiple targets. Try hitting two targets with a single rocket." "TR_Soldier_Hint_SplashAim" "Hier richten" "[english]TR_Soldier_Hint_SplashAim" "Aim here" "TR_Soldier_Hint_Range" "Schakel over naar de SHOTGUN om gewonde vijanden van dichtbij af te maken." "[english]TR_Soldier_Hint_Range" "Switch to SHOTGUN to finish injured enemies at close range." "TR_Soldier_PracticeTitle" "Schijfschieten" "[english]TR_Soldier_PracticeTitle" "Target Practice!" "TR_Soldier_Practice" "Er verschijnen doelen op verschillende locaties. Raak deze doelen met de juiste wapens om verder te gaan." "[english]TR_Soldier_Practice" "Targets will appear at various locations. Hit these targets with the appropriate weapon to continue." "TR_DustGeneric_IntroTitle1" "Dustbowl" "[english]TR_DustGeneric_IntroTitle1" "Dustbowl" "TR_DustGeneric_IntroTitle2" "Controleposten" "[english]TR_DustGeneric_IntroTitle2" "Control Points" "TR_DustGeneric_Intro1" "Welkom op de Dustbowl, een controlepostkaart. Als de instellingstimer op nul staat, gaat de ronde van start." "[english]TR_DustGeneric_Intro1" "Welcome to Dustbowl, a Control Point map. When the setup timer reaches zero, the round begins." "TR_DustGeneric_IntroTeamTitle" "Red tegen Blu" "[english]TR_DustGeneric_IntroTeamTitle" "Red versus Blue" "TR_DustGeneric_IntroSetup" "Met de instellingstijd kan team RED zijn verdediging voorbereiden om te voorkomen dat team BLU de controleposten verovert." "[english]TR_DustGeneric_IntroSetup" "Setup time allows the RED team to prepare defenses to prevent the BLU team from capturing Control Points." "TR_DustGeneric_Intro2" "Jij zit in team BLU! Om te winnen moet je beide controleposten veroveren. Om een controlepost te veroveren ga je erop staan tot de veroveringsmeter vol is." "[english]TR_DustGeneric_Intro2" "You are on BLU team! To win, capture both Control Points. To capture a Control Point, stand on it until the capture bar is full." "TR_DustGeneric_Intro3" "De verovering van de controlepost wordt onder aan het scherm in de kleur van het desbetreffende team aangegeven." "[english]TR_DustGeneric_Intro3" "Control Point ownership is represented at the bottom of the screen as that team's color." "TR_DustGeneric_HealthTitle" "Gezondheid en munitie" "[english]TR_DustGeneric_HealthTitle" "Health and Ammo" "TR_DustGeneric_EngTitle" "De Engineer" "[english]TR_DustGeneric_EngTitle" "The Engineer" "TR_DustGeneric_Eng" "Engineers kunnen de effectiviteit van hun bouwsels verbeteren door te bouwen, repareren en upgraden." "[english]TR_DustGeneric_Eng" "Engineers can increase the effectiveness of their buildings through construction, repair, and upgrading." "TR_DustGeneric_EngRedTitle" "Sentrys" "[english]TR_DustGeneric_EngRedTitle" "Sentry Guns" "TR_DustGeneric_EngRed2" "Sentrys hebben een beperkt bereik. Gebruik dit in je voordeel! Vernietig deze sentry met je RAKETWERPER." "[english]TR_DustGeneric_EngRed2" "Sentry guns have limited range. Use this to your advantage! Destroy this sentry gun with your ROCKET LAUNCHER." "TR_DustGeneric_MedTitle" "De Medic" "[english]TR_DustGeneric_MedTitle" "The Medic" "TR_DustGeneric_Med1" "Medics kunnen hun eigen spelers oplappen. Tijdens het genezen kunnen ze teven een 'überlading' opbouwen" "[english]TR_DustGeneric_Med1" "Medics can heal friendly players. While healing, they also build up an \"ÜberCharge\"." "TR_DustGeneric_Med2" "Als de überlading door de Medic is geactiveerd, zijn hij en zijn te genezen doel korte tijd onkwetsbaar." "[english]TR_DustGeneric_Med2" "When the ÜberCharge is activated by the Medic, he and his heal target become invulnerable for a short time." "TR_DustGeneric_Med3" "Gewond? In brand? Druk op %voicemenu 0 0% om de Medic te waarschuwen zodat hij je kan helpen!" "[english]TR_DustGeneric_Med3" "Injured? On fire? Press %voicemenu 0 0% to alert the Medic so he can help you!" "TR_DustGeneric_RoundTitle" "Laatste ronde!" "[english]TR_DustGeneric_RoundTitle" "Final Round!" "TR_DustGeneric_Round" "Dustbowl bestaat uit drie rondes. Als je beide controleposten hebt veroverd ga je door naar de volgende ronde." "[english]TR_DustGeneric_Round" "Dustbowl consists of three rounds. Capturing both Control Points advances the game to the next round." "TR_DustGeneric_FFTitle" "Eigen vuur" "[english]TR_DustGeneric_FFTitle" "Friendly Fire" "TR_DustGeneric_FF" "Maak je geen zorgen, je kunt je teamgenoten geen kwaad doen!" "[english]TR_DustGeneric_FF" "Don't worry, you cannot hurt your teammates at any time!" "TR_DustGeneric_CapMissedTitle" "Oeps!" "[english]TR_DustGeneric_CapMissedTitle" "Oops!" "TR_DustGeneric_CapMissed" "Je bent langs een controlepost gerend. De laatste post is vergrendeld totdat je de eerste hebt veroverd." "[english]TR_DustGeneric_CapMissed" "Looks like you ran past the Control Point. The last point is locked until you capture the first one." "TR_Dust_Hint_ControlPoint" "Controlepost!" "[english]TR_Dust_Hint_ControlPoint" "Control Point!" "TR_Dust_Hint_Resupply" "Gezondheid en munitie aanvullen" "[english]TR_Dust_Hint_Resupply" "Health and Ammo Resupply" "TR_Dust_Hint_Medic" "De Medic!" "[english]TR_Dust_Hint_Medic" "The Medic!" "TR_Dust_Hint_Engineer" "De Engineer!" "[english]TR_Dust_Hint_Engineer" "The Engineer!" "TR_Dust_Hint_SetupGate" "Poort instellen" "[english]TR_Dust_Hint_SetupGate" "Setup Gate" "TR_Target_EndDialog" "Goed gedaan! Je hebt de wapentraining van de Soldier voltooid! Laat zien wat je hebt geleerd en ga verder naar %s2 door op VOLGENDE te drukken." "[english]TR_Target_EndDialog" "Good job! You've completed the Soldier's weapons training! Put your skills to work and move on to %s2 by pressing the NEXT button." "TR_Dustbowl_EndDialog" "Respect! Je hebt een game in %s1 gewonnen en de training voltooid. Wil je andere klassen zoals de Engineer of Medic proberen? Speel dan een OFFLINE TRAINING. Klaar om het online tegen andere spelers op te nemen? Selecteer dan BEGINNEN MET SPELEN in het hoofdmenu." "[english]TR_Dustbowl_EndDialog" "Well done! You've won a game in %s1 and unlocked Demoman training! Want to try out other classes like the Engineer or Medic? Why not hop into an OFFLINE PRACTICE session? Ready to play online against other players? Select START PLAYING at the main menu." "TF_IM_Target_Welcome" "Wapenselectie en schiettraining!" "[english]TF_IM_Target_Welcome" "Weapon selection and target practice!" "TF_IM_Target_WeaponSwitch" "Schakel over naar het benodigde wapen en raak de doelen" "[english]TF_IM_Target_WeaponSwitch" "Switch to the weapon called for and hit the targets" "TF_IM_Target_Reload" "Herlaad regelmatig! Gebruik periodes waarin je niets te doen hebt om je wapens volledig op te laden." "[english]TF_IM_Target_Reload" "Reload often! Use lulls to completely reload weapons" "TF_Training_SpaceToContinue" "Druk op de spatiebalk om verder te gaan" "[english]TF_Training_SpaceToContinue" "Press Spacebar to continue" "TF_Training_Success" "Geslaagd!" "[english]TF_Training_Success" "Success!" "TF_Training_Completed" "Je hebt de training voltooid!" "[english]TF_Training_Completed" "You've Completed Training!" "Button_ReplayTraining" "&OPNIEUW AFSPELEN" "[english]Button_ReplayTraining" "&REPLAY" "Button_NextTraining" "&VOLGENDE" "[english]Button_NextTraining" "&NEXT" "Button_QuitTraining" "&VOLTOOID" "[english]Button_QuitTraining" "&DONE" "TF_Training_ClassNotAvailable" "Niet beschikbaar voor training" "[english]TF_Training_ClassNotAvailable" "Not Available for Training" "TF_Training_Prompt_Title" "Training beginnen?" "[english]TF_Training_Prompt_Title" "Start Training?" "TF_Training_Prompt" "Weet je zeker dat je het huidige spel wilt afsluiten om te gaan trainen?" "[english]TF_Training_Prompt" "Are you sure you want to quit your current game and start training?" "TF_Training_Restart_Title" "Training Wijzigen?" "[english]TF_Training_Restart_Title" "Change Training?" "TF_Training_Restart_Text" "Weet je zeker dat je de training opnieuw wilt beginnen?" "[english]TF_Training_Restart_Text" "Are you sure you want to choose a different training course?" "TF_Training_Prompt_ConfirmButton" "Ja, graag!" "[english]TF_Training_Prompt_ConfirmButton" "Yes Please!" "TF_Training_Prompt_CancelButton" "Nee, liever niet." "[english]TF_Training_Prompt_CancelButton" "No" "TF_OfflinePractice" "OFFLINE TRAINING" "[english]TF_OfflinePractice" "OFFLINE PRACTICE" "TF_OfflinePractice_Settings" "Instellingen" "[english]TF_OfflinePractice_Settings" "Settings" "TF_OfflinePractice_NumPlayers" "%s1-%s2 voorgesteld" "[english]TF_OfflinePractice_NumPlayers" "%s1-%s2 Suggested" "TF_Bot_Difficulty" "Moeilijkheidsgraad:" "[english]TF_Bot_Difficulty" "Difficulty:" "TF_Bot_Difficulty0" "Gemakkelijk" "[english]TF_Bot_Difficulty0" "Easy" "TF_Bot_Difficulty1" "Normaal" "[english]TF_Bot_Difficulty1" "Normal" "TF_Bot_Difficulty2" "Moeilijk" "[english]TF_Bot_Difficulty2" "Hard" "TF_Bot_Difficulty3" "Expert" "[english]TF_Bot_Difficulty3" "Expert" "TF_Bot_NumberOfBots" "Aantal spelers:" "[english]TF_Bot_NumberOfBots" "Number of Players:" "Attrib_WrenchNumber" "Moersleutel nr. %s1" "[english]Attrib_WrenchNumber" "Wrench no. %s1" "Attrib_TurnToGold" "Gemaakt met een eeuwenoude kracht" "[english]Attrib_TurnToGold" "Imbued with an ancient power" "TF_Unique_Golden_Wrench" "De Gouden Moersleutel" "[english]TF_Unique_Golden_Wrench" "The Golden Wrench" "TF_HUD_Event_GoldenWrench_C" "%s1 heeft Gouden Moersleutel nr. %s2 gevonden!" "[english]TF_HUD_Event_GoldenWrench_C" "%s1 has found Golden Wrench no. %s2!" "TF_HUD_Event_GoldenWrench_D" "%s1 heeft Gouden Moersleutel nr. %s2 vernietigd!" "[english]TF_HUD_Event_GoldenWrench_D" "%s1 has destroyed Golden Wrench no. %s2!" "TF_Revenge" "WRAAK" "[english]TF_Revenge" "REVENGE" "TF_Sandwich" "VOEDSEL" "[english]TF_Sandwich" "FOOD" "TF_playerid_object_mini" "Mini-%s1 gebouwd door %s2" "[english]TF_playerid_object_mini" "Mini-%s1 built by %s2" "TF_Weapon_Laser_Pointer" "Laserpen" "[english]TF_Weapon_Laser_Pointer" "Laser Pointer" "TF_Weapon_Robot_Arm" "Robotarm" "[english]TF_Weapon_Robot_Arm" "Robot Arm" "TF_Wrangler_Desc" "Je sentry handmatig besturen" "[english]TF_Wrangler_Desc" "Take manual control of your Sentry Gun" "Thunderm_cap_1_A" "Rampen dek, Gedeelte Eén" "[english]Thunderm_cap_1_A" "Ramp deck, Stage One" "Thunderm_cap_1_B" "Centraal Platform, Gedeelte Eén" "[english]Thunderm_cap_1_B" "Main Platform, Stage One" "Thunderm_cap_2_A" "Hout Molen, Gedeelte Twee" "[english]Thunderm_cap_2_A" "Lumber Mill, Stage Two" "Thunderm_cap_2_B" "De Valkuil, Gedeelte Twee" "[english]Thunderm_cap_2_B" "The Pit, Stage Two" "Thunderm_cap_3_A" "Gebouw A, Gedeelte Drie" "[english]Thunderm_cap_3_A" "Building A, Stage Three" "Thunderm_cap_3_B" "Gebouw B, Gedeelte Drie" "[english]Thunderm_cap_3_B" "Building B, Stage Three" "Thunderm_cap_3_C" "Toren, Laatste Punt" "[english]Thunderm_cap_3_C" "Tower, Final Cap" "hightower_setup_goal" "Breng je kar naar de top van je eigen Hoge Toren om te winnen" "[english]hightower_setup_goal" "Move your cart to the top of your HighTower to win!" "hightower_cap_red" "Rood zijn Hoge Toren" "[english]hightower_cap_red" "Red's HighTower" "hightower_cap_blue" "Blauw's Hoge Toren" "[english]hightower_cap_blue" "Blue's HighTower" "Building_hud_sentry_numassists" "Geassisteerd: %numassists%" "[english]Building_hud_sentry_numassists" "Assists: %numassists%" "Building_hud_sentry_kills_assists" "%numkills% (%numassists%)" "[english]Building_hud_sentry_kills_assists" "%numkills% (%numassists%)" "Hud_Menu_Build_Unavailable" "Niet beschikbaar" "[english]Hud_Menu_Build_Unavailable" "Not Available" "TF_ENGINEER_ACHIEVE_PROGRESS1_NAME" "Engineer-mijlpaal 1" "[english]TF_ENGINEER_ACHIEVE_PROGRESS1_NAME" "Engineer Milestone 1" "TF_ENGINEER_ACHIEVE_PROGRESS1_DESC" "Behaal 5 prestaties in het Engineer pack." "[english]TF_ENGINEER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Engineer pack." "TF_ENGINEER_ACHIEVE_PROGRESS2_NAME" "Engineer-mijlpaal 2" "[english]TF_ENGINEER_ACHIEVE_PROGRESS2_NAME" "Engineer Milestone 2" "TF_ENGINEER_ACHIEVE_PROGRESS2_DESC" "Behaal 11 prestaties in het Engineer pack." "[english]TF_ENGINEER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Engineer pack." "TF_ENGINEER_ACHIEVE_PROGRESS3_NAME" "Engineer-mijlpaal 3" "[english]TF_ENGINEER_ACHIEVE_PROGRESS3_NAME" "Engineer Milestone 3" "TF_ENGINEER_ACHIEVE_PROGRESS3_DESC" "Behaal 17 prestaties in het Engineer pack." "[english]TF_ENGINEER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Engineer pack." "TF_ENGINEER_TELEPORT_GRIND_NAME" "Doordouwer" "[english]TF_ENGINEER_TELEPORT_GRIND_NAME" "Battle Rustler" "TF_ENGINEER_TELEPORT_GRIND_DESC" "Teleporteer 100 teamleden naar de strijd." "[english]TF_ENGINEER_TELEPORT_GRIND_DESC" "Teleport 100 team members into battle." "TF_ENGINEER_DISPENSER_EXTINGUISH_NAME" "Afgemat En Uitgeblust" "[english]TF_ENGINEER_DISPENSER_EXTINGUISH_NAME" "The Extinguished Gentleman" "TF_ENGINEER_DISPENSER_EXTINGUISH_DESC" "Laat door jou gebouwde dispensers 20 brandende spelers doven." "[english]TF_ENGINEER_DISPENSER_EXTINGUISH_DESC" "Have dispensers you built extinguish 20 burning players." "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_NAME" "Wraakbouwkunde" "[english]TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_NAME" "Revengineering" "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_DESC" "Gebruik een revenge crit om de tegenstander die jouw sentry heeft vernield af te maken." "[english]TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_DESC" "Use a revenge crit to kill the enemy player that destroyed your sentry gun." "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_NAME" "Zoekmachine" "[english]TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_NAME" "Search Engine" "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_DESC" "Dood 3 vermomde Spy's met een sentrygun die door jouw Wrangler wordt bestuurd." "[english]TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_DESC" "Kill 3 cloaked Spies with a sentry gun under control of your Wrangler." "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_NAME" "Gepakt Op De Afstand" "[english]TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_NAME" "Pownd on the Range" "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_DESC" "Dood 10 vijanden buiten het normale bereik van een sentry door middel van de Wrangler." "[english]TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_DESC" "Kill 10 enemies outside the normal sentry gun range using the Wrangler." "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_NAME" "Goed Gebouwd" "[english]TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_NAME" "Building Block" "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_DESC" "Laat een sentry, die beschermd wordt door het schild van de Wrangler, 500 schadepunten opvangen zonder te worden vernietigd." "[english]TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_DESC" "Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed." "TF_ENGINEER_REVENGE_CRIT_LIFE_NAME" "Rancuneus" "[english]TF_ENGINEER_REVENGE_CRIT_LIFE_NAME" "Unforgiven" "TF_ENGINEER_REVENGE_CRIT_LIFE_DESC" "Dood 3 vijanden met revenge crits zonder dood te gaan." "[english]TF_ENGINEER_REVENGE_CRIT_LIFE_DESC" "Kill 3 enemies with revenge crits without dying." "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_NAME" "Snel Gehandeld" "[english]TF_ENGINEER_KILL_SPY_TWO_SAPPERS_NAME" "Quick Draw" "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_DESC" "Dood een spy en twee sappers binnen 10 seconden." "[english]TF_ENGINEER_KILL_SPY_TWO_SAPPERS_DESC" "Kill a spy and two sappers within 10 seconds." "TF_ENGINEER_KILL_DISGUISED_SPY_NAME" "Moersleutel Verbinding" "[english]TF_ENGINEER_KILL_DISGUISED_SPY_NAME" "The Wrench Connection" "TF_ENGINEER_KILL_DISGUISED_SPY_DESC" "Dood een vermomde spy met je moersleutel." "[english]TF_ENGINEER_KILL_DISGUISED_SPY_DESC" "Kill a disguised spy with your Wrench." "TF_ENGINEER_UPGRADE_BUILDINGS_NAME" "Stille Hulp" "[english]TF_ENGINEER_UPGRADE_BUILDINGS_NAME" "Silent Pardner" "TF_ENGINEER_UPGRADE_BUILDINGS_DESC" "Upgrade 50 bouwsels die door teamleden van jou zijn gemaakt." "[english]TF_ENGINEER_UPGRADE_BUILDINGS_DESC" "Upgrade 50 buildings built by other team members." "TF_ENGINEER_DESTROY_SAPPERS_NAME" "Sapperdeflap" "[english]TF_ENGINEER_DESTROY_SAPPERS_NAME" "Fistful of Sappers" "TF_ENGINEER_DESTROY_SAPPERS_DESC" "Vernietig 25 sappers op bouwsels die door andere teamleden zijn gemaakt." "[english]TF_ENGINEER_DESTROY_SAPPERS_DESC" "Destroy 25 sappers on buildings built by other team members." "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_NAME" "Medic, Metaal en Magazijnen" "[english]TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_NAME" "Doc, Stock, and Barrel" "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_DESC" "Repareer een sentry die wordt beschoten terwijl je wordt behandeld door een Medic." "[english]TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_DESC" "Repair a sentry gun under fire while being healed by a Medic." "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_NAME" "Het Beste Kleine Slachthuis in Texas" "[english]TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_NAME" "Best Little Slaughterhouse in Texas" "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_DESC" "Dood 5000 vijanden, in totaal, met je sentryguns." "[english]TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_DESC" "Rack up 5000 kills with your sentry guns." "TF_ENGINEER_SENTRY_AVENGES_YOU_NAME" "Grensgerechtigheid" "[english]TF_ENGINEER_SENTRY_AVENGES_YOU_NAME" "Frontier Justice" "TF_ENGINEER_SENTRY_AVENGES_YOU_DESC" "Laat je sentry binnen 10 seconden de vijand doden die jou net heeft gedood." "[english]TF_ENGINEER_SENTRY_AVENGES_YOU_DESC" "Have your sentry kill the enemy that just killed you within 10 seconds." "TF_ENGINEER_FREEZECAM_TAUNT_NAME" "Zes-Snaren-Sneer" "[english]TF_ENGINEER_FREEZECAM_TAUNT_NAME" "Six-String Stinger" "TF_ENGINEER_FREEZECAM_TAUNT_DESC" "Laat een vijand een freezecam-afbeelding zien van je gitaar-speel-kunsten." "[english]TF_ENGINEER_FREEZECAM_TAUNT_DESC" "Provide an enemy player with a freeze cam of your guitar playing skills." "TF_ENGINEER_FREEZECAM_SENTRY_NAME" "Onbeschofte Engineer" "[english]TF_ENGINEER_FREEZECAM_SENTRY_NAME" "Uncivil Engineer" "TF_ENGINEER_FREEZECAM_SENTRY_DESC" "Laat een vijand een freezecam-afbeelding zien van jou en je sentry die hem zojuist heeft gedood." "[english]TF_ENGINEER_FREEZECAM_SENTRY_DESC" "Provide an enemy player with a freeze cam of you and the sentry that just killed them." "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_NAME" "Texas Twee-Stap" "[english]TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_NAME" "Texas Two-Step" "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_DESC" "Gebruik je shotgun om een vijand af te maken die net verwond is door je sentry." "[english]TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_DESC" "Use your shotgun to finish off an enemy recently damaged by your sentry gun." "TF_ENGINEER_DISPENSER_HEAL_GROUP_NAME" "Dokter Feest" "[english]TF_ENGINEER_DISPENSER_HEAL_GROUP_NAME" "Doc Holiday" "TF_ENGINEER_DISPENSER_HEAL_GROUP_DESC" "Laat een dispenser 3 teamleden tegelijkertijd genezen." "[english]TF_ENGINEER_DISPENSER_HEAL_GROUP_DESC" "Have a dispenser heal 3 teammates at the same time." "TF_ENGINEER_SENTRY_KILL_CAPS_NAME" "Niemandsland" "[english]TF_ENGINEER_SENTRY_KILL_CAPS_NAME" "No Man's Land" "TF_ENGINEER_SENTRY_KILL_CAPS_DESC" "Gebruik een sentry om 25 vijanden te doden die een controlepost aan het innemen zijn." "[english]TF_ENGINEER_SENTRY_KILL_CAPS_DESC" "Use a sentry gun to kill 25 enemy players that are capturing a point." "TF_ENGINEER_KILL_FLAG_CARRIERS_NAME" "Handelsgeheimen" "[english]TF_ENGINEER_KILL_FLAG_CARRIERS_NAME" "Trade Secrets" "TF_ENGINEER_KILL_FLAG_CARRIERS_DESC" "Dood 20 spelers die met je inlichtingen rondlopen." "[english]TF_ENGINEER_KILL_FLAG_CARRIERS_DESC" "Kill 20 players carrying the intelligence." "TF_ENGINEER_WASTE_METAL_GRIND_NAME" "Dood Metaal" "[english]TF_ENGINEER_WASTE_METAL_GRIND_NAME" "Death Metal" "TF_ENGINEER_WASTE_METAL_GRIND_DESC" "Raap 10.000 aan afvalmetaal op afkomstig van vernielde bouwsels." "[english]TF_ENGINEER_WASTE_METAL_GRIND_DESC" "Pick up 10,000 waste metal from pieces of destroyed buildings." "TF_ENGINEER_HELP_BUILD_STRUCTURE_NAME" "Helpende Hand" "[english]TF_ENGINEER_HELP_BUILD_STRUCTURE_NAME" "Land Grab" "TF_ENGINEER_HELP_BUILD_STRUCTURE_DESC" "Help een teamgenoot een bouwsel te maken." "[english]TF_ENGINEER_HELP_BUILD_STRUCTURE_DESC" "Help a teammate construct a building." "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_NAME" "Samen Delen" "[english]TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_NAME" "Get Along!" "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_DESC" "Zorg ervoor dat je bij een sapper komt, geplaatst op één van je bouwsels, en hem vervolgens weghaalt, terwijl je verscheidene meters verderop stond." "[english]TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_DESC" "Manage to get to and then remove a sapper placed on your building while you were several meters away." "TF_ENGINEER_DESTROY_STICKIES_NAME" "Hoe De Pest Is Neergehaald" "[english]TF_ENGINEER_DESTROY_STICKIES_NAME" "How the Pests Was Gunned" "TF_ENGINEER_DESTROY_STICKIES_DESC" "Vernietig 50 vijandelijke kleefbommen die binnen het bereik van bouwsels van jou of je teamleden liggen." "[english]TF_ENGINEER_DESTROY_STICKIES_DESC" "Destroy 50 enemy stickybombs lying in range of friendly buildings." "TF_ENGINEER_TAUNT_KILL_NAME" "Toet-toet Man" "[english]TF_ENGINEER_TAUNT_KILL_NAME" "Honky Tonk Man" "TF_ENGINEER_TAUNT_KILL_DESC" "Sla de schedel van een vijand in met je gitaar." "[english]TF_ENGINEER_TAUNT_KILL_DESC" "Smash an enemy player's head in with your guitar." "TF_ENGINEER_KILL_SNIPERS_SENTRY_NAME" "Snipers Snappen" "[english]TF_ENGINEER_KILL_SNIPERS_SENTRY_NAME" "Breaking Morant" "TF_ENGINEER_KILL_SNIPERS_SENTRY_DESC" "Dood 10 snipers met een sentrygun die door je Wrangler wordt bestuurd." "[english]TF_ENGINEER_KILL_SNIPERS_SENTRY_DESC" "Kill 10 Snipers with a sentry gun under control of your Wrangler." "TF_ENGINEER_HELP_MANUAL_SENTRY_NAME" "Herhaling Is De Sleutel" "[english]TF_ENGINEER_HELP_MANUAL_SENTRY_NAME" "Rio Grind" "TF_ENGINEER_HELP_MANUAL_SENTRY_DESC" "Voer 50 reparaties (schadepunten of munitie) uit op een sentry die wordt bestuurd door de Wrangler van een andere engineer." "[english]TF_ENGINEER_HELP_MANUAL_SENTRY_DESC" "Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer." "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_NAME" "Bescherming van je Patenten" "[english]TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_NAME" "Patent Protection" "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_DESC" "Vernietig de sentry van een vijandelijke Engineer met een sentry die door je Wrangler wordt bestuurd." "[english]TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_DESC" "Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler." "TF_ENGINEER_MOVE_SENTRY_GET_KILL_NAME" "Als Jij Het Bouwt, Zullen Zij Sterven" "[english]TF_ENGINEER_MOVE_SENTRY_GET_KILL_NAME" "If You Build It, They Will Die" "TF_ENGINEER_MOVE_SENTRY_GET_KILL_DESC" "Sleep een level 3 sentry naar een positie waar deze kort na heractiveren een vijand doodt." "[english]TF_ENGINEER_MOVE_SENTRY_GET_KILL_DESC" "Haul a level 3 sentry gun into a position where it achieves a kill shortly after being redeployed." "TF_ENGINEER_BUILDING_CARRY_NAME" "Texas Ranger" "[english]TF_ENGINEER_BUILDING_CARRY_NAME" "Texas Ranger" "TF_ENGINEER_BUILDING_CARRY_DESC" "Sleep bouwsels 1 km tijdens je gehele carrière." "[english]TF_ENGINEER_BUILDING_CARRY_DESC" "Haul buildings 1 km over your career." "TF_ENGINEER_KILL_ASSIST_NAME" "Gedelegeerd" "[english]TF_ENGINEER_KILL_ASSIST_NAME" "Deputized" "TF_ENGINEER_KILL_ASSIST_DESC" "Krijg 10 assists met een andere Engineer waarbij een sentrygun heeft meegeholpen aan het toebrengen van schade." "[english]TF_ENGINEER_KILL_ASSIST_DESC" "Get 10 assists with another Engineer where a sentry gun was involved in the kill." "TF_ENGINEER_DISPENSER_HEAL_GRIND_NAME" "Cowboyende Apotheker" "[english]TF_ENGINEER_DISPENSER_HEAL_GRIND_NAME" "Drugstore Cowboy" "TF_ENGINEER_DISPENSER_HEAL_GRIND_DESC" "Laat dispensers die jij hebt gemaakt in totaal 100.000 aan gezondheid herstellen tijdens je gehele carrière." "[english]TF_ENGINEER_DISPENSER_HEAL_GRIND_DESC" "Have dispensers you created dispense a combined amount of 100,000 health over your career." "TF_ENGINEER_REPAIR_TEAM_GRIND_NAME" "Klusjesman" "[english]TF_ENGINEER_REPAIR_TEAM_GRIND_NAME" "Circle the Wagons" "TF_ENGINEER_REPAIR_TEAM_GRIND_DESC" "Repareer 50.000 schade aan bouwsels die door je teamleden zijn gemaakt." "[english]TF_ENGINEER_REPAIR_TEAM_GRIND_DESC" "Repair 50,000 damage to friendly buildings constructed by other players." "TF_ENGINEER_TANK_DAMAGE_NAME" "Gebouwd Om Te Overleven" "[english]TF_ENGINEER_TANK_DAMAGE_NAME" "Built to Last" "TF_ENGINEER_TANK_DAMAGE_DESC" "Laat een bouwsel 2000 aan schade overleven zonder te worden vernietigd." "[english]TF_ENGINEER_TANK_DAMAGE_DESC" "Help a single building tank over 2000 damage without being destroyed." "TF_ENGINEER_HEAVY_ASSIST_NAME" "(Niet Zo) Eenzaam Zijn De Helden" "[english]TF_ENGINEER_HEAVY_ASSIST_NAME" "(Not So) Lonely Are the Brave" "TF_ENGINEER_HEAVY_ASSIST_DESC" "Voorzie een Heavy van gezondheid met je dispenser terwijl hij 5 spelers doodt." "[english]TF_ENGINEER_HEAVY_ASSIST_DESC" "Keep a Heavy healed with your dispenser while he gains 5 kills." "RI_Ii" "voorwerp" "[english]RI_Ii" "item" "RI_I" "Voorwerp" "[english]RI_I" "Item" "RI_Nd" "Genaamd" "[english]RI_Nd" "Named" "RI_c" "," "[english]RI_c" ", " "Attrib_WrenchBuildsMiniSentry" "Vervangt de sentry met een snel bouwende mini-sentry" "[english]Attrib_WrenchBuildsMiniSentry" "Replaces the Sentry with a fast building Mini-Sentry" "Attrib_SentryKilledRevenge" "Als jouw sentry is vernietigd, krijg je revenge crits voor elke vijand die je hebt gedood." "[english]Attrib_SentryKilledRevenge" "When your sentry is destroyed you gain revenge crits for every sentry kill" "Attrib_BuildingCostReduction" "%s1 metaalvermindering bij bouwkosten" "[english]Attrib_BuildingCostReduction" "%s1 metal reduction in building cost" "TF_Unique_Sentry_Shotgun" "De Grensgerechtigheid" "[english]TF_Unique_Sentry_Shotgun" "The Frontier Justice" "TF_Unique_Achievement_Laser_Pointer" "De Verstikker" "[english]TF_Unique_Achievement_Laser_Pointer" "The Wrangler" "TF_Unique_Robot_Arm" "De Geweerslinger" "[english]TF_Unique_Robot_Arm" "The Gunslinger" "TF_Unique_Combat_Wrench" "De Zuiderse Gastvrijheid" "[english]TF_Unique_Combat_Wrench" "The Southern Hospitality" "TF_UseGlowEffect" "Doelen bij springlading- en CTF-kaarten laten oplichten." "[english]TF_UseGlowEffect" "Use glow effect for Payload objectives." "TF_Training_Title" "TRAINING" "[english]TF_Training_Title" "TRAINING" "TF_Parasite_Hat" "Alien Swarm Parasiet" "[english]TF_Parasite_Hat" "Alien Swarm Parasite" "TF_ScoreBoard_Dueling" "Duelleren" "[english]TF_ScoreBoard_Dueling" "Dueling" "TF_Action" "Voorwerp in actievak gebruiken" "[english]TF_Action" "Use Item in Action Slot" "game_scramble_onrestart" "Gooi de teams automatisch door elkaar als het spel opnieuw wordt gestart!" "[english]game_scramble_onrestart" "Auto scrambling the teams on round restart!" "TF_Weapon_Jar_Milk" "Non-Melk Substantie" "[english]TF_Weapon_Jar_Milk" "Non-Milk Substance" "TF_Weapon_Peppergun" "Peppergun" "[english]TF_Weapon_Peppergun" "Peppergun" "TF_Weapon_Fish" "Vis" "[english]TF_Weapon_Fish" "Fish" "TF_Weapon_FryingPan" "Braadpan" "[english]TF_Weapon_FryingPan" "Frying Pan" "Humiliation_Count" "x%s1" "[english]Humiliation_Count" "x%s1" "Humiliation_Kill" "VISDOOD!" "[english]Humiliation_Kill" "FISH KILL!" "TF_Gift" "Geschenk" "[english]TF_Gift" "Gift" "TF_Gift_EntireServer" "Pakjesavond" "[english]TF_Gift_EntireServer" "Pile o' Gifts" "TF_Gift_EntireServer_Desc" "Als je dit actievoorwerp gebruikt, wordt er een willekeurig geschenk gegeven aan maximaal 23 andere mensen op de server!" "[english]TF_Gift_EntireServer_Desc" "When used, this Action Item gives a random gift to up to 23 other people on the server!" "TF_Gift_RandomPerson" "Goedheiligman" "[english]TF_Gift_RandomPerson" "Secret Saxton" "TF_Gift_RandomPerson_Desc" "Als je dit actievoorwerp gebruikt, wordt er een willekeurig geschenk gegeven aan een willekeurige persoon op de server!" "[english]TF_Gift_RandomPerson_Desc" "When used, this Action Item gives a random gift to a random person on the server!" "TF_UseFail_NotInGame_Title" "Speel Eerst Een Spel!" "[english]TF_UseFail_NotInGame_Title" "Join A Game First!" "TF_UseFail_NotInGame" "Dit voorwerp kan alleen gebruikt worden in een spel." "[english]TF_UseFail_NotInGame" "This item can only be used from within a game." "TF_UseFail_NotOnTeam_Title" "Kies Eerst Een Team!" "[english]TF_UseFail_NotOnTeam_Title" "Join A Team First!" "TF_UseFail_NotOnTeam" "Dit voorwerp kan alleen gebruikt worden als je een team hebt gekozen." "[english]TF_UseFail_NotOnTeam" "This item can only be used after you have joined a team." "TF_UsableItem" "Bruikbaar voorwerp" "[english]TF_UsableItem" "Usable Item" "TF_Usable_Duel" "Duel-minigame" "[english]TF_Usable_Duel" "Dueling Mini-Game" "TF_Usable_Duel_Desc" "Hiermee kun je iemand tot een duel uitdagen! Bekijk de Mann Co. Catalogus voor meer details." "[english]TF_Usable_Duel_Desc" "Is an enemy player questioning your skills, personal hygiene, and/or ancestry? Use these stylish firearms to challenge them to a duel! See the Mann Co. Catalog for full details." "TF_Duel_Request" "%initiator% heeft je tot een duel uitgedaagd! Verdedig jij je eer?" "[english]TF_Duel_Request" "%initiator% has challenged you to a duel! Will you defend your honor?" "TF_Duel_Challenge" "%initiator% heeft %target% tot een duel uitgedaagd!" "[english]TF_Duel_Challenge" "%initiator% has challenged %target% to a duel!" "TF_Duel_Accept" "%initiator% heeft %target% tot een duel uitgedaagd en de uitdaging is aangenomen!" "[english]TF_Duel_Accept" "%target% has agreed to duel with %initiator%!" "TF_Duel_Decline" "%initiator% heeft %target% tot een duel uitgenodigd, maar de uitdaging werd afgewezen!" "[english]TF_Duel_Decline" "Cowardly %target% has rejected a duel with the Honorable %initiator%!" "TF_Duel_Decline2" "%target% durft niet te duelleren met %initiator% en wijst zijn uitdaging af!" "[english]TF_Duel_Decline2" "%target% is afraid to duel with %initiator% and rejects their challenge!" "TF_Duel_Decline3" "%target% kan niet op tegen %initiator% en weigert te duelleren!" "[english]TF_Duel_Decline3" "%target% is no match for %initiator% and refuses to duel!" "TF_Duel_Win" "%winner% heeft %loser% in een duel verslagen met een score van %winner_score% tegen %loser_score%!" "[english]TF_Duel_Win" "%winner% defeated %loser% in a duel with a score of %winner_score% to %loser_score%!" "TF_Duel_Win_SwappedTeams" "%winner% heeft %loser% in een duel verslagen omdat %loser% van team is veranderd." "[english]TF_Duel_Win_SwappedTeams" "%winner% defeated %loser% in a duel because %loser% changed teams." "TF_Duel_Win_Disconnect" "%winner% heeft %loser% in een duel verslagen omdat %loser% het spel heeft verlaten." "[english]TF_Duel_Win_Disconnect" "%winner% defeated %loser% in a duel because %loser% left the game." "TF_Duel_Tie" "Het duel tussen %initiator% en %target% is in gelijkspel geëindigd!" "[english]TF_Duel_Tie" "The duel between %initiator% and %target% ended in a draw with %score% points each!" "TF_Duel_Refund_LevelShutdown" "Het duel tussen %initiator% en %target% is beëindigd, omdat de map is veranderd. Eén Duel Mini-Spel is teruggegeven aan %initiator%." "[english]TF_Duel_Refund_LevelShutdown" "The duel between %initiator% and %target% has ended, because the level has changed. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_ScoreTiedAtZero" "Het duel tussen %initiator% en %target% is beëindigd, omdat het gelijkspel is geworden. Eén Duel Mini-Spel is teruggegeven aan %initiator%." "[english]TF_Duel_Refund_ScoreTiedAtZero" "The duel between %initiator% and %target% has ended, because they tied at 0-0. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_StatusKill" "Duel Status: %initiator%: %initiator_score% %target%: %target_score%" "[english]TF_Duel_StatusKill" "Duel Status: %initiator%: %initiator_score% %target%: %target_score%" "TF_Duel_StatusAssist" "Duel Status: %initiator%: %initiator_score% %target%: %target_score%" "[english]TF_Duel_StatusAssist" "Duel Status: %initiator%: %initiator_score% %target%: %target_score%" "TF_Duel_StatusForChat_Kill" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "[english]TF_Duel_StatusForChat_Kill" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "TF_Duel_StatusForChat_Assist" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "[english]TF_Duel_StatusForChat_Assist" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "TF_Duel_Title" "Dodelijk duel!" "[english]TF_Duel_Title" "Duel to the Death!" "TF_Duel_JoinCancel" "Nee, liever niet." "[english]TF_Duel_JoinCancel" "No Thanks" "TF_Duel_Cancelled" "Het duel tussen %initiator% en %target% is geannuleerd." "[english]TF_Duel_Cancelled" "The duel between %initiator% and %target% has been cancelled. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_InADuel_Initiator" "Je hebt al iemand uitgedaagd tot een duel of je bent al aan het duelleren." "[english]TF_Duel_InADuel_Initiator" "You have already challenged someone to a duel or are currently in a duel." "TF_Duel_InADuel_Target" "%target% is al aan het duelleren." "[english]TF_Duel_InADuel_Target" "%target% is already in a duel." "TF_Duel_Medal_Bronze" "Bronzen duelmedaille" "[english]TF_Duel_Medal_Bronze" "Bronze Dueling Badge" "TF_Duel_Medal_Silver" "Zilveren duelmedaille" "[english]TF_Duel_Medal_Silver" "Silver Dueling Badge" "TF_Duel_Medal_Gold" "Gouden duelmedaille" "[english]TF_Duel_Medal_Gold" "Gold Dueling Badge" "TF_Duel_Medal_Plat" "Platina duelmedaille" "[english]TF_Duel_Medal_Plat" "Platinum Dueling Badge" "TF_Duel_Medal_Bronze_Desc" "Deze medaille houdt je duelstatistieken bij. Verhoog het level door meer duels te winnen!" "[english]TF_Duel_Medal_Bronze_Desc" "This badge tracks your duel statistics. Increase its level by winning duels!" "TF_Duel_Medal_Silver_Desc" "Verdiend op level 25. Deze medaille houdt je duelstatistieken bij. Verhoog het level door meer duels te winnen!" "[english]TF_Duel_Medal_Silver_Desc" "Earned at level 25. This badge tracks your duel statistics. Increase its level by winning duels!" "TF_Duel_Medal_Gold_Desc" "Verdiend op level 50. Deze medaille houdt je duelstatistieken bij. Verhoog het level door meer duels te winnen!" "[english]TF_Duel_Medal_Gold_Desc" "Earned at level 50. This badge tracks your duel statistics. Increase its level by winning duels!" "TF_Duel_Medal_Plat_Desc" "Verdiend op level 75. Deze medaille houdt je duelstatistieken bij. Verhoog het level door meer duels te winnen!" "[english]TF_Duel_Medal_Plat_Desc" "Earned at level 75. This badge tracks your duel statistics. Increase its level by winning duels!" "TF_Duel_Desc_Won" "Gewonnen: %wins% Winstpercentage: %ratio%%% Laatste duel: je versloeg %last_target% op %last_date%" "[english]TF_Duel_Desc_Won" "Wins: %wins% Winning Percentage: %ratio%%% Last Duel: You defeated %last_target% on %last_date%" "TF_Duel_Desc_Lost" "Gewonnen: %wins% Winstpercentage: %ratio%%% Laatste duel: je verloor van %last_target% op %last_date%" "[english]TF_Duel_Desc_Lost" "Wins: %wins% Winning Percentage: %ratio%%% Last Duel: You lost to %last_target% on %last_date%" "TF_Duel_Desc_Tied" "Gewonnen: %wins% Winstpercentage: %ratio%%% Laatste duel: je speelde gelijk tegen %last_target% op %last_date%" "[english]TF_Duel_Desc_Tied" "Wins: %wins% Winning Percentage: %ratio%%% Last Duel: You tied with %last_target% on %last_date%" "TF_DuelDialog_Title" "Tot duel uitdagen" "[english]TF_DuelDialog_Title" "Challenge to a Duel" "TF_StoreBundle" "Voorwerppakket" "[english]TF_StoreBundle" "Item Bundle" "TF_Bundle_Polycount" "Polycount Pakket" "[english]TF_Bundle_Polycount" "Polycount Pack" "TF_Bundle_Polycount_Desc" "Bevat alle winnende deelnames aan de Polycount-prijsvraag:" "[english]TF_Bundle_Polycount_Desc" "Includes all the Polycount Contest winning entries:" "TF_Bundle_PolycountPyro" "De Pompbediendes Uitrusting" "[english]TF_Bundle_PolycountPyro" "The Gas Jockey's Gear" "TF_Bundle_PolycountPyro_Desc" "Bevat alle Polycount Pyro-voorwerpen:" "[english]TF_Bundle_PolycountPyro_Desc" "Includes all the Polycount Pyro Items:" "TF_Bundle_PolycountSpy" "De Sahaarse Spy" "[english]TF_Bundle_PolycountSpy" "The Saharan Spy" "TF_Bundle_PolycountSpy_Desc" "Bevat alle Polycount Spy-voorwerpen:" "[english]TF_Bundle_PolycountSpy_Desc" "Includes all the Polycount Spy Items:" "TF_Bundle_PolycountSoldier" "De Tank Vernieler" "[english]TF_Bundle_PolycountSoldier" "The Tank Buster" "TF_Bundle_PolycountSoldier_Desc" "Bevat alle Polycount Soldier-voorwerpen:" "[english]TF_Bundle_PolycountSoldier_Desc" "Includes all the Polycount Soldier Items:" "TF_Bundle_PolycountSniper" "De Krok-o-Stijl Kit" "[english]TF_Bundle_PolycountSniper" "The Croc-o-Style Kit" "TF_Bundle_PolycountSniper_Desc" "Bevat alle Polycount Sniper-voorwerpen:" "[english]TF_Bundle_PolycountSniper_Desc" "Includes all the Polycount Sniper Items:" "TF_Bundle_PolycountScout" "De Speciale Bezorging" "[english]TF_Bundle_PolycountScout" "The Special Delivery" "TF_Bundle_PolycountScout_Desc" "Bevat alle Polycount Scout-voorwerpen:" "[english]TF_Bundle_PolycountScout_Desc" "Includes all the Polycount Scout Items:" "TF_Scout_Hat_1_Desc" "Je zult duizenden (schedels) inslaan als je dit rode pronkstuk draagt!" "[english]TF_Scout_Hat_1_Desc" "You'll be batting a thousand (skulls in) when you don this red piece of plastic!" "TF_Sniper_Hat_1_Desc" "Elke oude knars kan tanden uit een dode krokodil trekken. Maar een echte man trekt de tanden uit een levend exemplaar." "[english]TF_Sniper_Hat_1_Desc" "Any old sap can pull teeth from a dead crocodile. It takes a man to pull teeth from a live one." "TF_Soldier_Hat_1_Desc" "Deze hoed ondersteunt op geen enkele manier of wijze en in geen enkele vorm roken of gokken." "[english]TF_Soldier_Hat_1_Desc" "This hat does not in any way, shape, or form, promote smoking or gambling." "TF_Medic_Hat_1_Desc" "Een relikwie uit een voorgaande oorlog. Een overduidelijke boodschap voor de vijand." "[english]TF_Medic_Hat_1_Desc" "A relic from one war brought into another. Your enemy will get the point." "TF_Engineer_Hat_1_Desc" "Voor Engineers met slimme ideeën." "[english]TF_Engineer_Hat_1_Desc" "For Engineers with bright ideas." "TF_Spy_Hat_1_Desc" "Deze strakke, gestroomlijnde met zijde beklede beauty kan elke amateur-rugsteker in een woest aantrekkelijke schurk veranderen." "[english]TF_Spy_Hat_1_Desc" "This smooth, suave, silk-lined beauty can turn any amateur backstabber into a handsome rogue." "TF_Engineer_Cowboy_Hat_Desc" "Hoewel het eruit ziet als een simpele cowboyhoed, bevat dit moderne engineerontwerp meer bewegende onderdelen dan een level 2 sentrygun." "[english]TF_Engineer_Cowboy_Hat_Desc" "Though it looks like a simple ten-gallon hat, this modern feat of engineering actually contains more moving parts than a level 2 Sentry Gun." "TF_Heavy_Ushanka_Hat_Desc" "Deze hoed werd met berenhanden gemaakt. Die beer werd met blote handen gedood." "[english]TF_Heavy_Ushanka_Hat_Desc" "This hat was made of bear hands. That bear was killed with bare hands." "TF_Heavy_Stocking_cap_Desc" "Omdat je de stoerste Moeder Overste van het fort bent, zal niemand je gevoel voor mode in twijfel trekken." "[english]TF_Heavy_Stocking_cap_Desc" "Because when you're the toughest Mother Hubbard in the fort, nobody's criticizing your fashion sense." "TF_Soldier_Pot_Hat_Desc" "Beschermt de schedel tegen kogels en granaatscherven. Verwarmt ook soep." "[english]TF_Soldier_Pot_Hat_Desc" "Protects cranium from bullets and shrapnel. Also heats soup." "TF_Soldier_Viking_Hat_Desc" "Ik heb je zo'n harde trap onder je kont gegeven dat hij terug de tijd is ingegaan en deze VIKINGHOED voor me heeft meegenomen." "[english]TF_Soldier_Viking_Hat_Desc" "I kicked your ass so hard it went back in time and got me this VIKING HAT." "TF_Pyro_Chicken_Hat_Desc" "Het maakt niet uit hoezeer mensen je respecteren als je in de hens staat." "[english]TF_Pyro_Chicken_Hat_Desc" "It doesn't matter how much people respect you when they're on fire." "TF_Spy_Camera_Beard_Desc" "Je vindt het toch niet erg als ik dit supergeheime document met mijn baard lees, of wel?" "[english]TF_Spy_Camera_Beard_Desc" "You wouldn't mind if I read this top secret document with my beard, would you?" "TF_Medic_Mirror_Hat_Desc" "Wij kunnen het ook niet uitspreken." "[english]TF_Medic_Mirror_Hat_Desc" "We can't pronounce it either." "TF_Scout_Bonk_Helmet_Desc" "Op één radioactief been kun je niet staan." "[english]TF_Scout_Bonk_Helmet_Desc" "When drinking one radioactive beverage at a time is not enough." "TF_Scout_Newsboy_Cap_Desc" "Extra! Extra! Je bent hartstikke dood!" "[english]TF_Scout_Newsboy_Cap_Desc" "Extra! Extra! You're frickin' dead!" "TF_Spy_Derby_Hat_Desc" "Voor als je een wat groter hoofd zou willen hebben, dat aan de bovenkant net zo rond is." "[english]TF_Spy_Derby_Hat_Desc" "For when you wish your head was a little taller, but just as round on top." "TF_Sniper_Straw_Hat_Desc" "Een nette, efficiënte hoed om tijdens het doden te dragen." "[english]TF_Sniper_Straw_Hat_Desc" "A polite, efficient hat to wear when killing everyone you meet." "TF_Sniper_Jarate_Headband_Desc" "Alleen een meester in Jarate heeft het recht om deze eens zo witte bandana te dragen, nu geel gevlekt door de regels van een streng trainingsregime." "[english]TF_Sniper_Jarate_Headband_Desc" "Only a master of Jarate earns the right to wear this once-white bandanna, stained yellow from the rigors of a harsh training regimen." "TF_Hatless_Scout_Desc" "Iedereen weet dat snelheid en Scouts een onlosmakelijk verbond vormen. Dus waarom zou je enorme hoeden met je meezeulen als je ook zonder hoeden de geluidsbarrière kunt doorbreken?" "[english]TF_Hatless_Scout_Desc" "Everyone knows that speed is a Scout’s best friend. Why weigh yourself down with bulky hats when you can break the sound barrier without them?" "TF_Hatless_Sniper_Desc" "Zijn kogel was bijna raak. Ik ben mijn hoed kwijt. Mijn kogel was bijna raak. Hij is zijn hoofd kwijt." "[english]TF_Hatless_Sniper_Desc" "His bullet was close. I lost my hat. My bullet was closer. He lost his head." "TF_Hatless_Engineer_Desc" "Soms heb je gewoon iets minder hoed nodig." "[english]TF_Hatless_Engineer_Desc" "Sometimes you just need a little less hat." "TF_HonestyHalo_Desc" "Hoewel sommigen alles op alles zetten om hoeden te verdienen, bleef jij standvastig en onomkoopbaar in je zoektocht naar hoofdversieringen. Daarom krijg jij deze beloning." "[english]TF_HonestyHalo_Desc" "Though some would stop at nothing to achieve hats, you remained resolute and incorruptible in your quest for head decorations. For that, you have been rewarded." "TF_Halloween_Hat_Desc" "Bruin papier heeft er nog nooit zo eng uitgezien." "[english]TF_Halloween_Hat_Desc" "Brown paper never looked so mildly disturbing." "TF_L4DHat_Desc" "Left 4 You." "[english]TF_L4DHat_Desc" "Left 4 You." "TF_ToweringPillar_Hat_Desc" "A-ha-ha! Jij bent VERWAAND, maar ook ARM en IERS. Buig voor mijn koninklijke Hoedentoren." "[english]TF_ToweringPillar_Hat_Desc" "A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS." "TF_NobleAmassment_Hat_Desc" "Voor de heer die denkt dat zelfs zijn hoed een hoed verdient." "[english]TF_NobleAmassment_Hat_Desc" "For the Gentleman who believes even his hat deserves a hat." "TF_ModestPile_Hat_Desc" "Omdat een heer zonder geen heer is." "[english]TF_ModestPile_Hat_Desc" "Because a Gentleman is not one without one." "TF_MedicMask_Desc" "Stroop je mouwen maar op... dit wordt bloederig." "[english]TF_MedicMask_Desc" "Scrub in... things are about to get messy." "TF_HeavyHair_Desc" "Je tegenstanders zullen helemaal van slag zijn als ze deze hippe helm met bril zien." "[english]TF_HeavyHair_Desc" "Your opponents will be all shook up when they see these sweet shades and coif." "TF_SpyNobleHair_Desc" "Ze zeggen dat gerechtigheid blind is. Wat ze niet zeggen is dat het ook onzichtbaar is, en ook minder geïnteresseerd is in recht dan moord." "[english]TF_SpyNobleHair_Desc" "They say justice is blind. What they don't tell you is that justice is also invisible, and also less interested in justice than murder." "TF_EngineerWeldingMask_Desc" "Trek een neus naar de zon met een vlammenstroom wanneer de uv-stralen van je oogballen afstuiteren zonder schade aan te richten." "[english]TF_EngineerWeldingMask_Desc" "Mock the sun with streaks of flame as the UV rays bounce harmlessly away from your eyeballs." "TF_ScoutBeanie_Desc" "Volledig van het padje." "[english]TF_ScoutBeanie_Desc" "Straight outta control point." "TF_PyroBrainSucker_Desc" "Gelukkig vraagt hij je nog om dingen in de fik te steken." "[english]TF_PyroBrainSucker_Desc" "At least he's still telling you to burn things." "TF_SoldierSamurai_Desc" "Een oorlog haiku. Om vijanden te verslaan. Eer nu de raakkunst." "[english]TF_SoldierSamurai_Desc" "A Haiku for war. To defeat one's enemies. Honor the crocket." "TF_SniperPithHelmet_Desc" "Perfect voor het verkennen van de vrije natuur en het binnenste van het menselijk brein." "[english]TF_SniperPithHelmet_Desc" "Perfect for exploring the outback and the inside of people's heads." "TF_ScoutWhoopee_Desc" "Je moet echt een holbewoner zijn als je niet begrijpt dat deze pet het toppunt van stijl is voor de kritische tiener." "[english]TF_ScoutWhoopee_Desc" "You'd have to be a jughead not to realize this cap is the pinnacle of fashion for the discerning youth." "TF_Worms_Gear" "Lumbricuspet" "[english]TF_Worms_Gear" "Lumbricus Lid" "TF_PyroMonocle_Desc" "Het deftigste opplakbare en vuurbestendige gezichtshaar dat er bestaat, voor de scherpzinnige vlammenman." "[english]TF_PyroMonocle_Desc" "The most distinguished tape-on fire-retardant facial hair available, for the discerning gentleman of conflagration." "TF_EngineerEarmuffs_Desc" "Het wordt steeds moeilijker om de totale hoeveelheid draaibewegingen van een lichaam te berekenen als je door wapengekletter en rochelende doodsgeluiden wordt afgeleid. Bouw een betere en veiligere machine met de stilte van de Veilig en Wel!" "[english]TF_EngineerEarmuffs_Desc" "It gets difficult trying to calculate the total external applied torque to a body's rotational motion through its moment of momentum vector while the distracting sounds of gunfire and death are all around you. Build a better, safer machine with the silence of the Safe'n'sound!" "TF_DemomanTricorne_Desc" "Drie scherpe hoeken betekenen één scherpe hoed. Steek er niet mee in je ogen." "[english]TF_DemomanTricorne_Desc" "Three sharp corners mean one sharp hat. Don't poke your eye out." "TF_SpyBeret_Desc" "Omdat echt spionagewerk een vorm van kunst is." "[english]TF_SpyBeret_Desc" "Because real espionage is an artform." "TF_SniperFishingHat_Desc" "Aan het Snipen." "[english]TF_SniperFishingHat_Desc" "Gone Snipin'." "TF_PyroHelm_Desc" "Pyro draagt dit als aandenken aan de vele brandweerlieden die tijdens het bedwingen van de vlammen zijn gestorven." "[english]TF_PyroHelm_Desc" "Pyro wears this in tribute to the many firefighters who have perished trying to quell his flames." "TF_SoldierDrillHat_Desc" "Deze hoed is een handige vervanging voor lukraak geraaskal voor als je jezelf niet hees wilt schreeuwen." "[english]TF_SoldierDrillHat_Desc" "This hat is a handy replacement for profanity-filled ranting when you don't feel like shouting yourself hoarse." "TF_MedicGatsby_Desc" "Hoewel hij de uitstraling van andere hoeden mist, bezit de Gatsby toch zijn eigen soort elegantie. Zijn gematigde en vriendelijke charme spreekt iedereen aan, of je nu een rondje golft speelt met vrienden of een niet-levensbedreigende operatie uitvoert met een goed opgepoetste bottenzaag." "[english]TF_MedicGatsby_Desc" "While lacking the cachet of other hats, the Gatsby nonetheless possesses its own sartorial elegance. Its understated and affable charm appeals to everyone, whether playing a round of golf with friends or performing non-elective surgery with a well-polished bonesaw." "TF_HeavyDorag_Desc" "Het kost $ 400.000 om deze bandana 12 seconden te dragen." "[english]TF_HeavyDorag_Desc" "It costs $400,000 to wear this bandanna for 12 seconds." "TF_Parasite_Hat_Desc" "Dit schatje was in een andere tijd en op een andere plek het dieptepunt van het menselijk ras. Nu is hij meer dan blij als hij op je hoofd mee mag reizen en de zon tegenhouden." "[english]TF_Parasite_Hat_Desc" "This cute little guy was once the scourge of humanity in another time and place. Now he's content to ride on your head and keep the sun off." "TF_TheFamiliarFez" "Vertrouwde Fez" "[english]TF_TheFamiliarFez" "Familiar Fez" "TF_TheGrenadiersSoftcap" "Grenadiers Softcap" "[english]TF_TheGrenadiersSoftcap" "Grenadier's Softcap" "TF_Unique_Achievement_SoldierBuff_Desc" "Biedt een aanvallende boost waardoor teamgenoten in de buurt mini-crits kunnen uitvoeren." "[english]TF_Unique_Achievement_SoldierBuff_Desc" "Provides an offensive buff that causes nearby team members to do mini-crits." "TF_TheBattalionsBackup_Desc" "Biedt een verdedigende boost die teamgenoten in de buurt tegen crits beschermt en inkomende schade met 35% vermindert. Woede neemt toe met opgelopen schade." "[english]TF_TheBattalionsBackup_Desc" "Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. Rage increases through damage taken." "TF_OlSnaggletooth" "Ouwetje Knarstand" "[english]TF_OlSnaggletooth" "Ol' Snaggletooth" "TF_TheShortstop_Desc" "Mann Co.'s nieuwste op het gebied van vernietigende persoonlijke verdediging met stijl." "[english]TF_TheShortstop_Desc" "Mann Co.'s latest in high attitude break-action personal defense." "TF_TheHolyMackerel_Desc" "Er is niets gênanter dan door een vis te worden geraakt." "[english]TF_TheHolyMackerel_Desc" "Getting hit by a fish has got to be humiliating." "TF_MadMilk_Desc" "Spelers herstellen 75% van de schade aan een met melk bedekte vijand." "[english]TF_MadMilk_Desc" "Players heal 60% of the damage done to an enemy covered with milk." "TF_Weapon_RocketLauncher_Jump_Desc" "Een speciale onschadelijke raketwerper voor het leren van raketsprongtrucs en patronen." "[english]TF_Weapon_RocketLauncher_Jump_Desc" "A special no-damage rocket launcher for learning rocket jump tricks and patterns." "TF_ScoutBombingRun" "Bombardeermissie" "[english]TF_ScoutBombingRun" "Bombing Run" "TF_ScoutBombingRun_Desc" "Dood van boven!" "[english]TF_ScoutBombingRun_Desc" "Death from above!" "TF_SoldierShako" "Stoere Shako" "[english]TF_SoldierShako" "Stout Shako" "TF_SoldierShako_Desc" "Het neusje van de zalm in Victoriaanse soldaatkledij." "[english]TF_SoldierShako_Desc" "The grand achievement of Victorian military fashion." "TF_SoldierRomanHelmet" "Legioenpet" "[english]TF_SoldierRomanHelmet" "Legionaire's Lid" "TF_SoldierRomanHelmet_Desc" "Een antiek exemplaar uit de late Gallische periode." "[english]TF_SoldierRomanHelmet_Desc" "An antique from the late Imperial Gallic period." "TF_PyroFiestaSombrero" "Oude Guadalajara" "[english]TF_PyroFiestaSombrero" "Old Guadalajara" "TF_PyroFiestaSombrero_Desc" "Deze hoed geeft elke situatie extra pit." "[english]TF_PyroFiestaSombrero_Desc" "This hat adds spice to any occasion." "TF_PyroPlunger" "Klusjesmans Heft" "[english]TF_PyroPlunger" "Handyman's Handle" "TF_PyroPlunger_Desc" "Ruimt alle blokkades uit de weg." "[english]TF_PyroPlunger_Desc" "Clears all sorts of blockage." "TF_DemoInquisitor" "Boemelende Pelgrimshoed" "[english]TF_DemoInquisitor" "Carouser's Capotain" "TF_DemoInquisitor_Desc" "Laat geen sentry in leven." "[english]TF_DemoInquisitor_Desc" "Suffer not a sentry to live." "TF_HeavyUmbrella" "Volwaardige Tegenzet" "[english]TF_HeavyUmbrella" "Hard Counter" "TF_HeavyUmbrella_Desc" "Voorzichtigheid is geboden met een Jarate in de buurt." "[english]TF_HeavyUmbrella_Desc" "You can never be too careful with Jarate around." "TF_DemoStuntHelmet" "Sobere Stuntman" "[english]TF_DemoStuntHelmet" "Sober Stuntman" "TF_DemoStuntHelmet_Desc" "De beste vriend van een kleefbomspringer." "[english]TF_DemoStuntHelmet_Desc" "A sticky-jumper's best friend." "TF_Seuss" "Dr's Dapper Topper" "[english]TF_Seuss" "Dr's Dapper Topper" "TF_Seuss_Desc" "" "[english]TF_Seuss_Desc" "" "TF_PyroBeanie" "Dommelaars Respijt" "[english]TF_PyroBeanie" "Napper's Respite" "TF_PyroBeanie_Desc" "Na een lange dag van Scouts verbranden." "[english]TF_PyroBeanie_Desc" "After a long day of burning scouts." "TF_HeavyPugilistProtector" "Boksers Beschermer" "[english]TF_HeavyPugilistProtector" "Pugilist's Protector" "TF_HeavyPugilistProtector_Desc" "" "[english]TF_HeavyPugilistProtector_Desc" "" "TF_SoldierChiefRocketeer" "Opperhoofds Uitdaging" "[english]TF_SoldierChiefRocketeer" "Chieftain's Challenge" "TF_SoldierChiefRocketeer_Desc" "" "[english]TF_SoldierChiefRocketeer_Desc" "" "TF_WikiCap" "Wiki Pet" "[english]TF_WikiCap" "Wiki Cap" "TF_WikiCap_Desc" "Gegeven aan personen met waardevolle bijdragen aan de officiële TF2 wiki http://wiki.teamfortress.com/" "[english]TF_WikiCap_Desc" "Given to valuable contributors to the official TF2 wiki http://wiki.teamfortress.com/" "TF_MannCoCap" "Mann Co. Pet" "[english]TF_MannCoCap" "Mann Co. Cap" "TF_Polycount_Pin" "Polycount Speld" "[english]TF_Polycount_Pin" "Polycount Pin" "TF_Polycount_Pin_Desc" "Toegekend aan deelnemers van de Polycount wedstrijd." "[english]TF_Polycount_Pin_Desc" "Awarded to participants of the Polycount contest." "TF_EllisHat" "Ellis' Pet" "[english]TF_EllisHat" "Ellis' Cap" "NewItemMethod_Dropped" "Jij hebt gevonden:" "[english]NewItemMethod_Dropped" "You Found:" "NewItemMethod_Crafted" "Jij hebt gemaakt:" "[english]NewItemMethod_Crafted" "You Crafted:" "NewItemMethod_Traded" "Jij hebt geruild:" "[english]NewItemMethod_Traded" "You Traded for:" "NewItemMethod_Purchased" "Jij hebt gekocht:" "[english]NewItemMethod_Purchased" "You Purchased:" "NewItemMethod_FoundInCrate" "Jij hebt uitgepakt:" "[english]NewItemMethod_FoundInCrate" "You Unboxed:" "NewItemMethod_Gifted" "Jij hebt een geschenk ontvangen:" "[english]NewItemMethod_Gifted" "You Received a Gift:" "NewItemMethod_Promotion" "Jij hebt een winkelaanbieding ontvangen:" "[english]NewItemMethod_Promotion" "You Received a Store Promotion Item:" "NewItemMethod_Earned" "Jij hebt verdiend:" "[english]NewItemMethod_Earned" "You Earned:" "NewItemMethod_Refunded" "Je Kreeg Terugbetaald:" "[english]NewItemMethod_Refunded" "You Were Refunded:" "NewItemMethod_Support" "Klantenservice gaf je:" "[english]NewItemMethod_Support" "Customer Support Granted You:" "OpenSpecificLoadout" "OPEN %s1 UITRUSTING..." "[english]OpenSpecificLoadout" "OPEN %s1 LOADOUT..." "OpenGeneralLoadout" "OPEN UITRUSTING..." "[english]OpenGeneralLoadout" "OPEN LOADOUT..." "OpenBackpack" "OPEN RUGZAK..." "[english]OpenBackpack" "OPEN BACKPACK..." "Armory" "MANN CO. CATALOGUS" "[english]Armory" "MANN CO. CATALOG" "Loadout_OpenTrading" "Open het ruilscherm" "[english]Loadout_OpenTrading" "Open the Trading screen" "Loadout_OpenTradingDesc" "RUIL VOORWERPEN IN JE RUGZAK MET ANDERE SPELERS" "[english]Loadout_OpenTradingDesc" "TRADE ITEMS IN YOUR BACKPACK WITH OTHER PLAYERS" "Loadout_OpenArmory" "Open de Mann Co. Catalogus" "[english]Loadout_OpenArmory" "Open the Mann Co. Catalog" "Loadout_OpenArmoryDesc" "ZOEK IN DE VOORWERPEN DIE JE IN DE TF2-WERELD HEBT GEVONDEN" "[english]Loadout_OpenArmoryDesc" "BROWSE THE ITEMS FOUND IN THE TF2 UNIVERSE" "ItemSel_ACTION" "- ACTIE" "[english]ItemSel_ACTION" "- ACTION" "DiscardItem" "Permanent Verwijderen" "[english]DiscardItem" "Permanently Discard" "BackpackApplyTool" "Selecteer het voorwerp waarop je %s1 wilt toepassen:" "[english]BackpackApplyTool" "Select the item to apply the %s1 to:" "ApplyOnItem" "GEBRUIKEN MET..." "[english]ApplyOnItem" "USE WITH..." "ConsumeItem" "GEBRUIK" "[english]ConsumeItem" "USE" "CustomizeItem" "AANPASSEN" "[english]CustomizeItem" "CUSTOMIZE" "ShowBaseItems" "VOORWERPEN OPSLAAN" "[english]ShowBaseItems" "STOCK ITEMS" "ShowBackpackItems" "SPECIALE VOORWERPEN" "[english]ShowBackpackItems" "SPECIAL ITEMS" "ShowBaseItemsCheckBox" "Laat Standaard Voorwerpen Zien" "[english]ShowBaseItemsCheckBox" "Show Stock Items" "ToolConfirmWarning" "Vergeet niet dat je een tool meteen kwijt bent nadat je hem hebt gebruikt!" "[english]ToolConfirmWarning" "Remember, once you have used a tool, it's gone!" "ToolItemRenameOldItemName" "Huidige naam van voorwerp:" "[english]ToolItemRenameOldItemName" "Current Item Name:" "ToolItemRenameNewItemName" "Nieuwe naam van voorwerp:" "[english]ToolItemRenameNewItemName" "New Item Name:" "ToolDialogTitle" "Gebruikt %s1 op %s2" "[english]ToolDialogTitle" "Using %s1 on %s2" "CraftAskName" "Voer de nieuwe naam van dit voorwerp in:" "[english]CraftAskName" "Enter this Item's New Name:" "CraftNameOk" "Geef het een naam!" "[english]CraftNameOk" "Name It!" "CraftNameCancel" "Nee, liever niet." "[english]CraftNameCancel" "No Thanks" "CraftAskNameConfirm" "Weet je zeker dat je deze naam wilt gebruiken?" "[english]CraftAskNameConfirm" "Are you sure you want to use this name?" "CraftAskNameWarning" "(Deze naam is openbaar en permanent zichtbaar)" "[english]CraftAskNameWarning" "(This name will be publicly visible and permanent)" "CraftNameConfirm" "Jep, ik weet het zeker!" "[english]CraftNameConfirm" "Yep, I'm Sure!" "CraftInvalidName" "Ongeldige naam!" "[english]CraftInvalidName" "Invalid Name!" "CraftInvalidNameDetail" "Alleen letters, cijfers en spaties zijn toegestaan" "[english]CraftInvalidNameDetail" "Only letters, numbers, and spaces are allowed" "ToolPaintConfirm" "Weet je zeker dat je het voorwerp in deze kleur wilt verven?" "[english]ToolPaintConfirm" "Are you sure you want to paint the item this color?" "ToolPaintConfirmWarning" "(Deze kleur is openbaar en permanent zichtbaar)" "[english]ToolPaintConfirmWarning" "(This color will be publicly visible and permanent)" "ToolDecodeConfirm" "Weet je zeker dat je deze kist wilt openmaken?" "[english]ToolDecodeConfirm" "Are you sure you want to open this crate?" "ToolDecodeInProgress" "Je Buit Wordt Geopend" "[english]ToolDecodeInProgress" "Uncrating your Loot" "LoadoutSlot_Action" "Actie" "[english]LoadoutSlot_Action" "Action" "BackpackShowDetails" "Gegevens" "[english]BackpackShowDetails" "Details" "RT_M_A" "%s1 wijzigen" "[english]RT_M_A" "Modify %s1" "RT_Rn_A" "%s1 andere naam geven" "[english]RT_Rn_A" "Rename %s1" "CI_T_G" "Gadgetteken" "[english]CI_T_G" "Gadget Token" "TF_T" "Tool" "[english]TF_T" "Tool" "TF_T_Nt" "Naamplaat" "[english]TF_T_Nt" "Name Tag" "TF_Tool_Nametag_Desc" "Verandert de naam van een voorwerp in je rugzak" "[english]TF_Tool_Nametag_Desc" "Changes the name of an item in your backpack" "TF_Tool_DecoderRing" "Mann Co. Voorraadkistsleutel" "[english]TF_Tool_DecoderRing" "Mann Co. Supply Crate Key" "TF_Tool_DecoderRing_Desc" "Wordt gebruikt voor het openen van gesloten voorraadkisten." "[english]TF_Tool_DecoderRing_Desc" "Used to open locked supply crates." "TF_SupplyCrate" "Mann Co. Voorraadkist" "[english]TF_SupplyCrate" "Mann Co. Supply Crate" "TF_SupplyCrate_Desc" "Je hebt een Mann Co. Voorraadkistsleutel nodig om deze te openen." "[english]TF_SupplyCrate_Desc" "You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store." "TF_Tool_PaintCan" "Verfblik" "[english]TF_Tool_PaintCan" "Paint Can" "TF_Tool_PaintCan_Desc" "Wordt gebruikt om andere voorwerpen mee te verven." "[english]TF_Tool_PaintCan_Desc" "Used to paint other items." "TF_Tool_Paint_Warning" "Verf is niet zichtbaar op je computer. (DX9+ vereist)" "[english]TF_Tool_Paint_Warning" "Paint will not be visible on your computer. (DX9+ required)" "TF_Tool_PaintCan_1" "Ongetwijfeld Groen" "[english]TF_Tool_PaintCan_1" "Indubitably Green" "TF_Tool_PaintCan_2" "Zephaniah's Hebzucht" "[english]TF_Tool_PaintCan_2" "Zephaniah's Greed" "TF_Tool_PaintCan_3" "Nobele Hoedendrager's Violet" "[english]TF_Tool_PaintCan_3" "Noble Hatter's Violet" "TF_Tool_PaintCan_4" "Kleur Nr. 216-190-216" "[english]TF_Tool_PaintCan_4" "Color No. 216-190-216" "TF_Tool_PaintCan_5" "Een Diepe Toewijding aan Paars" "[english]TF_Tool_PaintCan_5" "A Deep Commitment to Purple" "TF_Tool_PaintCan_6" "Mann Co. Oranje" "[english]TF_Tool_PaintCan_6" "Mann Co. Orange" "TF_Tool_PaintCan_7" "Muskelmannbraun" "[english]TF_Tool_PaintCan_7" "Muskelmannbraun" "TF_Tool_PaintCan_8" "Merkwaardig Saaie Tint" "[english]TF_Tool_PaintCan_8" "Peculiarly Drab Tincture" "TF_Tool_PaintCan_9" "Radigan Conagher Bruin" "[english]TF_Tool_PaintCan_9" "Radigan Conagher Brown" "TF_Tool_PaintCan_10" "Den Oude Roestige Kleur" "[english]TF_Tool_PaintCan_10" "Ye Olde Rustic Colour" "TF_Tool_PaintCan_11" "Australium Goud" "[english]TF_Tool_PaintCan_11" "Australium Gold" "TF_Tool_PaintCan_12" "Grootvaders Snor Grijs" "[english]TF_Tool_PaintCan_12" "Aged Moustache Grey" "TF_Tool_PaintCan_13" "Een Buitengewone Overvloedigheid aan Kleur" "[english]TF_Tool_PaintCan_13" "An Extraordinary Abundance of Tinge" "TF_Tool_PaintCan_14" "Een Opmerkelijk Gebrek aan Kleur" "[english]TF_Tool_PaintCan_14" "A Distinctive Lack of Hue" "TF_Revolving_Loot_List" "Deze kist bevat een van de volgende voorwerpen:" "[english]TF_Revolving_Loot_List" "This crate contains one of the following items:" "TF_Revolving_Loot_List_Rare_Item" "of een extreem zeldzaam speciaal voorwerp!" "[english]TF_Revolving_Loot_List_Rare_Item" "or an Exceedingly Rare Special Item!" "TF_Set_Polycount_Pyro" "De Pompbediendes Uitrusting" "[english]TF_Set_Polycount_Pyro" "The Gas Jockey's Gear" "TF_Set_Polycount_Scout" "De Speciale Bezorging" "[english]TF_Set_Polycount_Scout" "The Special Delivery" "TF_Set_Polycount_Spy" "De Sahaarse Spy" "[english]TF_Set_Polycount_Spy" "The Saharan Spy" "TF_Set_Polycount_Soldier" "De Tank Vernieler" "[english]TF_Set_Polycount_Soldier" "The Tank Buster" "TF_Set_Polycount_Sniper" "De Krok-o-Stijl Kit" "[english]TF_Set_Polycount_Sniper" "The Croc-o-Style Kit" "TF_Date_GMT" " GMT" "[english]TF_Date_GMT" " GMT" "Attrib_CannotTrade" "Niet verhandelbaar" "[english]Attrib_CannotTrade" "Not Tradable" "Attrib_DisguiseOnBackstab" "Bij een succesvolle steek in de rug neem je snel de identiteit van je slachtoffer aan" "[english]Attrib_DisguiseOnBackstab" "Upon a successful backstab you rapidly disguise as your victim" "Attrib_CannotDisguise" "Drager kan zich niet vermommen" "[english]Attrib_CannotDisguise" "Wearer cannot disguise" "Attrib_SilentKiller" "Dit wapen is een geluidloze moordenaar" "[english]Attrib_SilentKiller" "This weapon is a silent killer" "Attrib_DisguiseSpeedPenalty" "%s1 sec langzamere vermommingssnelheid" "[english]Attrib_DisguiseSpeedPenalty" "%s1 sec slower disguise speed" "Attrib_DisguiseNoBurn" "Immuun voor vuurschade tijdens vermomming" "[english]Attrib_DisguiseNoBurn" "Immune to fire damage while disguised" "Attrib_AddCloakOnKill" "+%s1 verhulling bij dood" "[english]Attrib_AddCloakOnKill" "+%s1 cloak on kill" "Attrib_AddCloakOnHit" "+%s1 verhulling bij een treffer" "[english]Attrib_AddCloakOnHit" "+%s1 cloak on hit" "Attrib_CloakBlinkTimePenalty" "%s1 sec langere verhullingsknippertijd" "[english]Attrib_CloakBlinkTimePenalty" "%s1 sec longer cloak blink time" "Attrib_QuietUnstealth" "Gedempt onthullingsgeluid-volume" "[english]Attrib_QuietUnstealth" "Reduced decloak sound volume" "Attrib_FlameSize_Negative" "%s1% kleiner vlamverspreidingsgebied" "[english]Attrib_FlameSize_Negative" "%s1% less flame spread area" "Attrib_FlameSize_Positive" "+%s1% groter vlamverspreidingsgebied" "[english]Attrib_FlameSize_Positive" "+%s1% more flame spread area" "Attrib_FlameLife_Negative" "%s1% minder vlammenafstand" "[english]Attrib_FlameLife_Negative" "%s1% less flame distance" "Attrib_FlameLife_Positive" "+%s1% meer vlammenafstand" "[english]Attrib_FlameLife_Positive" "+%s1% more flame distance" "Attrib_ChargedAirblast" "Luchtknallen, waarmee vijanden verder terug worden gedwongen, kunnen nu worden opgeladen" "[english]Attrib_ChargedAirblast" "Airblast can now be charged, which will push enemies further" "Attrib_DmgFromSentryReduced" "+%s1% bestendigheid tegen sentryschade voor de drager" "[english]Attrib_DmgFromSentryReduced" "+%s1% sentry damage resistance on wearer" "Attrib_AirblastCost_Increased" "+%s1% luchtknalkosten" "[english]Attrib_AirblastCost_Increased" "+%s1% airblast cost" "Attrib_AirblastCost_Decreased" "%s1% luchtknalkosten" "[english]Attrib_AirblastCost_Decreased" "%s1% airblast cost" "Attrib_Purchased" "Gekocht: niet verruilbaar of te maken" "[english]Attrib_Purchased" "Purchased: Not Tradable or Usable in Crafting" "Attrib_Promotion" "Winkelaanbieding: niet te ruilen of te maken" "[english]Attrib_Promotion" "Store Promotion Item: Not Tradable" "Attrib_FlameAmmoPerSec_Increased" "+%s1% vlammenwerpermunitie verbruikt per seconde" "[english]Attrib_FlameAmmoPerSec_Increased" "+%s1% flamethrower ammo consumed per second" "Attrib_FlameAmmoPerSec_Decreased" "%s1% vlammenwerpermunitie verbruikt per seconde" "[english]Attrib_FlameAmmoPerSec_Decreased" "%s1% flamethrower ammo consumed per second" "Attrib_JarateDuration" "Bij treffer: Jarate wordt %s1 seconde op het doelwit toegepast" "[english]Attrib_JarateDuration" "On Hit: Jarate applied to target for %s1 seconds" "Attrib_NoDeathFromHeadshots" "De drager kan niet door schoten in het hoofd worden gedood." "[english]Attrib_NoDeathFromHeadshots" "The wearer cannot be killed by headshots." "Attrib_AchievementItem" "Prestatievoorwerp: niet te ruilen of te maken" "[english]Attrib_AchievementItem" "Achievement Item: Not Tradable" "Attrib_CannotCraft" "Niet te Gebruiken bij Ontwerpen" "[english]Attrib_CannotCraft" "Not Usable in Crafting" "Attrib_DeployTime_Increased" "%s1% langere wapenwissel" "[english]Attrib_DeployTime_Increased" "%s1% longer weapon switch" "Attrib_DeployTime_Decreased" "%s1% snellere wapenwissel" "[english]Attrib_DeployTime_Decreased" "%s1% faster weapon switch" "Attrib_MinicritsBecomeCrits" "Dit wapen crit waar het normaal een mini-crit zou uitvoeren." "[english]Attrib_MinicritsBecomeCrits" "This weapon crits whenever it would normally mini-crit." "Attrib_HealOnKill" "+%s1 gezondheid hersteld bij eliminatie" "[english]Attrib_HealOnKill" "+%s1 health restored on kill" "Attrib_NoSelfBlastDmg" "Je loopt geen zelftoegebrachte ontploffingsschade op." "[english]Attrib_NoSelfBlastDmg" "No self inflicted blast damage taken." "Attrib_Slow_Enemy_OnHit_Major" "Bij treffer: doelwit beweegt zich 40% langzamer voor %s1s" "[english]Attrib_Slow_Enemy_OnHit_Major" "On Hit: Slow target movement by 40% for %s1s" "Attrib_LimitedUse" "Dit voorwerp kun je maar een beperkt aantal keren gebruiken. Resterend: %s1." "[english]Attrib_LimitedUse" "This is a limited use item. Uses: %s1" "Attrib_EventDate" "Datum ontvangen: %s1" "[english]Attrib_EventDate" "Date Received: %s1" "Attrib_GifterAccountID" "Gekregen van: %s1." "[english]Attrib_GifterAccountID" " Gift from: %s1" "Attrib_AttachedParticle" "Effect: %s1" "[english]Attrib_AttachedParticle" "Effect: %s1" "Attrib_SupplyCrateSeries" "Kistserie #%s1" "[english]Attrib_SupplyCrateSeries" "Crate Series #%s1" "Attrib_PreserveUbercharge" "Bij eliminatie wordt tot %s1% van je opgeslagen überlading bewaard." "[english]Attrib_PreserveUbercharge" "On death up to %s1% of your stored ÜberCharge is retained." "Attrib_Particle0" "Ongeldig deeltje" "[english]Attrib_Particle0" "Invalid Particle" "Attrib_Particle1" "Deeltje 1" "[english]Attrib_Particle1" "Particle 1" "Attrib_Particle2" "Vliegende Stukjes" "[english]Attrib_Particle2" "Flying Bits" "Attrib_Particle3" "Rivaal Knal" "[english]Attrib_Particle3" "Nemesis Burst" "Attrib_Particle4" "Community Glans" "[english]Attrib_Particle4" "Community Sparkle" "Attrib_Particle5" "Heilige Gloed" "[english]Attrib_Particle5" "Holy Glow" "Attrib_Particle6" "Groene Confetti" "[english]Attrib_Particle6" "Green Confetti" "Attrib_Particle7" "Paarse Confetti" "[english]Attrib_Particle7" "Purple Confetti" "Attrib_Particle8" "Griezelige Geesten" "[english]Attrib_Particle8" "Haunted Ghosts" "Attrib_Particle9" "Groene Energie" "[english]Attrib_Particle9" "Green Energy" "Attrib_Particle10" "Paarse Energie" "[english]Attrib_Particle10" "Purple Energy" "Attrib_Particle11" "Rondwentelend TF-logo" "[english]Attrib_Particle11" "Circling TF Logo" "Attrib_Particle12" "Zwerm Vliegen" "[english]Attrib_Particle12" "Massed Flies" "Attrib_Particle13" "Brandende Vlammen" "[english]Attrib_Particle13" "Burning Flames" "Attrib_Particle14" "Verzengende Vlammen" "[english]Attrib_Particle14" "Scorching Flames" "Attrib_Particle15" "Loeihete Plasma" "[english]Attrib_Particle15" "Searing Plasma" "Attrib_Particle17" "Zonnestralen" "[english]Attrib_Particle17" "Sunbeams" "Attrib_Particle18" "Rondwentelend Vredesteken" "[english]Attrib_Particle18" "Circling Peace Sign" "Attrib_Particle19" "Rondwentelend Hart" "[english]Attrib_Particle19" "Circling Heart" "TF_Unique_BattleSaw" "De Vita-Zaag" "[english]TF_Unique_BattleSaw" "The Vita-Saw" "TF_TheAttendant" "De Bediende" "[english]TF_TheAttendant" "The Attendant" "TF_TheMilkman" "De Melkboer" "[english]TF_TheMilkman" "The Milkman" "TF_ThePowerjack" "De Krachtkrik" "[english]TF_ThePowerjack" "The Powerjack" "TF_TheDegreaser" "De Ontvetter" "[english]TF_TheDegreaser" "The Degreaser" "TF_TheShortstop" "De Korte Stop" "[english]TF_TheShortstop" "The Shortstop" "TF_LEtranger" "L'Étranger" "[english]TF_LEtranger" "L'Etranger" "TF_EternalReward" "Je Eeuwige Beloning" "[english]TF_EternalReward" "Your Eternal Reward" "TF_TheBattalionsBackup" "Back-up van het Bataljon" "[english]TF_TheBattalionsBackup" "The Battalion's Backup" "TF_TheBlackBox" "De Zwarte Doos" "[english]TF_TheBlackBox" "Black Box" "TF_SydneySleeper" "De Sydney Slaper" "[english]TF_SydneySleeper" "The Sydney Sleeper" "TF_DarwinsDangerShield" "Darwins Gevaarschild" "[english]TF_DarwinsDangerShield" "Darwin's Danger Shield" "TF_TheBushwacka" "De Bushwacka" "[english]TF_TheBushwacka" "The Bushwacka" "TF_TheHolyMackerel" "De Heilige Makreel" "[english]TF_TheHolyMackerel" "The Holy Mackerel" "TF_MadMilk" "Maffe Melk" "[english]TF_MadMilk" "Mad Milk" "TF_Weapon_RocketLauncher_Jump" "De Raketspringer" "[english]TF_Weapon_RocketLauncher_Jump" "The Rocket Jumper" "TF_Unique_FryingPan" "De Braadpan" "[english]TF_Unique_FryingPan" "The Frying Pan" "TF_Unique_Gloves_of_Running_Urgently" "De Haastige Handschoenen" "[english]TF_Unique_Gloves_of_Running_Urgently" "The Gloves of Running Urgently" "TF_Soldier_Medal_Web_Sleuth_Desc" "Wordt gegeven aan die paar dappere soldaten die zonder slaap, voedsel of een sociaal leven wacht hebben gehouden." "[english]TF_Soldier_Medal_Web_Sleuth_Desc" "Given to those few brave soldiers whom stood guard valiantly without sleep, nourishment, or a social life." "TF_Employee_Badge_A_Desc" "Speld deze met trots op je borst, soldaat. Elke keer als je iemand doodt, weten ze dat ze niet de eerste waren." "[english]TF_Employee_Badge_A_Desc" "Display this on your chest proudly, soldier. Each time you kill someone, they'll know they weren't the first." "TF_Employee_Badge_B_Desc" "Tuurlijk, sommigen doen dit al veel langer. Maar jij hebt bewezen het beter te kunnen." "[english]TF_Employee_Badge_B_Desc" "Sure, some may have been doing it longer. But you've proven few can do it better." "TF_Employee_Badge_C_Desc" "Hoewel je laat op het feestje aankwam, was je toch het middelpunt." "[english]TF_Employee_Badge_C_Desc" "Even though you were late to the party, you were still the life of it." "TF_Employee_Badge_Plat_Desc" "Een echte krijgersmedaille, gegeven aan diegenen die al vechten voor het gevecht is begonnen." "[english]TF_Employee_Badge_Plat_Desc" "A true warrior's medal, given to those who fought before the battle even started." "Item_Traded" "%s1 heeft geruild: %s2 %s3" "[english]Item_Traded" "%s1 has traded for:: %s2 %s3" "Item_Purchased" "%s1 heeft gekocht: %s2 %s3" "[english]Item_Purchased" "%s1 has purchased:: %s2 %s3" "Item_FoundInCrate" "%s1 heeft uitgepakt: %s2 %s3" "[english]Item_FoundInCrate" "%s1 has unboxed:: %s2 %s3" "Item_Gifted" "%s1 heeft een geschenk ontvangen: %s2 %s3" "[english]Item_Gifted" "%s1 has received a gift:: %s2 %s3" "Item_Earned" "%s1 heeft verdiend: %s2 %s3" "[english]Item_Earned" "%s1 has earned:: %s2 %s3" "Item_Refunded" "%s1 kreeg het volgende terugbetaald:: %s2 %s3" "[english]Item_Refunded" "%s1 has been refunded:: %s2 %s3" "Normal" "Normaal" "[english]Normal" "Normal" "Unique" "Uniek" "[english]Unique" "Unique" "rarity4" "Ongewone" "[english]rarity4" "Unusual" "vintage" "Klassieke" "[english]vintage" "Vintage" "customized" "Aangepast" "[english]customized" "Customized" "TF_ShowNotificationsInGame" "Pop-up meldingen tijdens het spel weergeven (zoals ruilverzoeken)" "[english]TF_ShowNotificationsInGame" "Show pop-up alerts while in-game (e.g. trade requests)" "MMenu_Tooltip_Armory" "MANN CO. CATALOGUS" "[english]MMenu_Tooltip_Armory" "MANN CO. CATALOG" "MMenu_BuyNow" "Nu kopen" "[english]MMenu_BuyNow" "Buy Now" "MMenu_Notifications_Show" "MELDINGEN (%s1)" "[english]MMenu_Notifications_Show" "ALERTS (%s1)" "MMenu_Notifications_Hide" "X" "[english]MMenu_Notifications_Hide" "X" "MMenu_Notifications_Empty" "Je hebt geen openstaande meldingen." "[english]MMenu_Notifications_Empty" "You have no pending alerts." "ArmoryExplanation_Title" "MANN CO. CATALOGUS" "[english]ArmoryExplanation_Title" "Mann Co. Catalog" "ArmoryExplanation_Text" "Hier kun je door alle wapens en tools van TF2 bladeren die door Saxton Hale, de stoere Australische directeur van Mann Co., worden aangeboden." "[english]ArmoryExplanation_Text" "Here you can browse all of TF2's weapons and tools, handily supplied by Saxton Hale, Mann Co.'s rugged Australian CEO." "TradingExplanation_Title" "Ruilen" "[english]TradingExplanation_Title" "Trading" "TradingExplanation_Text" "Hier kun je voorwerpen uit je rugzak ruilen tegen voorwerpen uit de rugzak van andere TF2-spelers." "[english]TradingExplanation_Text" "Here you're able to trade with other TF2 players, swapping items in your backpack for items in theirs." "BackpackArmoryExplanation_Title" "Mann Co. Catalogus" "[english]BackpackArmoryExplanation_Title" "Mann Co. Catalog" "BackpackArmoryExplanation_Text" "Selecteer een voorwerp en klik op de DETAILS knop om hem te bekijken in de Mann Co. Catalogus. De catalogus geeft extra informatie over hoe voorwerpen werken en hoe ze gebruikt kunnen worden." "[english]BackpackArmoryExplanation_Text" "Select an item and press the DETAILS button to view that item in the Mann Co. Catalog. The catalog provides additional information on how items work and how they are used." "BackpackToolsExplanation_Title" "Gereedschap Gebruiken" "[english]BackpackToolsExplanation_Title" "Using Tools" "BackpackToolsExplanation_Text" "Voorwerpen die je gebruikt op andere voorwerpen in je verzameling worden 'gereedschap' genoemd. Gereedschap kan wapens hernoemen, hoeden een andere kleur geven of speciale eigenschappen toekennen aan je voorwerpen. Om gereedschap te activeren, selecteer hem en klik op de 'Gebruik Met...' knop." "[english]BackpackToolsExplanation_Text" "Items that can be used in your inventory are called 'tools'. Tools can rename weapons, paint hats with a new color, or add special properties to your items. To activate a tool, select it and press the 'Use' or 'Use With...' button." "BackpackStockExplanation_Title" "Standaard Voorwerpen" "[english]BackpackStockExplanation_Title" "Stock Items" "BackpackStockExplanation_Text" "Als je de standaard voorwerpen van elke klasse wilt zien, klik op de 'LAAT STANDAARD VOORWERPEN ZIEN' optie. Standaard voorwerpen kunnen ook aangepast worden door sommige aanpassingen, dus als je een basis voorwerp wilt hernoemen, gebruik dan deze optie." "[english]BackpackStockExplanation_Text" "If you want to look at the default items for each class, toggle the 'SHOW STOCK ITEMS' checkbox. Stock items can be modified by some tools, so if you want to rename a basic item use this checkbox." "BackpackSortExplanation_Title" "Sorteer Voorwerpen" "[english]BackpackSortExplanation_Title" "Sorting Items" "BackpackSortExplanation_Text" "Wanneer je voorwerpen aan het sparen bent wil je misschien een functie hebben om het georganiseerd te houden. Je kan voorwerpen sorteren op type, klasse of uitrusting nummer." "[english]BackpackSortExplanation_Text" "As you begin to collect items, you may want to use this sort control to keep them in order. You can sort items by type, class, or loadout slot." "StoreWelcomeExplanation_Title" "Welkom bij de Mann Co. Winkel!" "[english]StoreWelcomeExplanation_Title" "Welcome to the Mann Co. Store!" "StoreWelcomeExplanation_Text" "Bij de Mann Co. Winkel kan je voorwerpen kopen met geld van je Steam Portemonnee. De winkel bevat alle originele TF2 voorwerpen maar ook gloednieuwe voorwerpen en functies!" "[english]StoreWelcomeExplanation_Text" "The Mann Co. Store lets you buy items with funds from your Steam wallet. The store contains all of the classic TF2 items from previous Updates as well as brand new items and features!" "StoreTabsExplanation_Title" "Categorie Tabbladen" "[english]StoreTabsExplanation_Title" "Category Tabs" "StoreTabsExplanation_Text" "Categorie tabbladen groeperen gelijkmatige voorwerpen op type of functie. Voorwerpen die recentelijk zijn toegevoegd staan onder het 'Nieuw!' tabblad. Gereedschappen die voorwerpen, cadeaus, en andere speciale voorwerpen kunnen aanpassen staan onder het 'Overig' tabblad." "[english]StoreTabsExplanation_Text" "Category tabs group similar items by type or function. Items recently added to the store are under the 'New!' tab. Tools that modify other items, gifts, and special action items can be found under the 'Misc' tab." "StoreItemsExplanation_Title" "Aankoopbaar Voorwerp" "[english]StoreItemsExplanation_Title" "Purchasable Item" "StoreItemsExplanation_Text" "Voorwerpen geven hun prijs weer en of ze op het moment in de uitverkoop zijn. Selecteer een item om hem aan je winkelwagen toe te voegen of te bekijken voordat je het aanschaft." "[english]StoreItemsExplanation_Text" "Items indicate their price and whether they are currently on sale. Selecting an item lets you add it to your cart or preview the item before you buy it." "StoreDetailsExplanation_Title" "Voorwerp Details" "[english]StoreDetailsExplanation_Title" "Item Details" "StoreDetailsExplanation_Text" "Het voorwerp details scherm omschrijft de specifieke eigenschappen van het voorwerp alsmede hoe hij gebruikt wordt tijdens het spelen." "[english]StoreDetailsExplanation_Text" "The item details window describes the item's specific characteristics, such as gameplay effects the item has or how it's used." "StorePreviewExplanation_Title" "Voorwerp Bekijken" "[english]StorePreviewExplanation_Title" "Item Preview" "StorePreviewExplanation_Text" "Voorwerpen met zichtbare effecten kunnen worden voorbeschouwd. Voorwerpen die door meerdere klassen kunnen worden gebruikt kan je individueel bekijken op elk personage. Deze voorwerpen hoef je maar één keer te kopen." "[english]StorePreviewExplanation_Text" "Items with a visual effect can be previewed. Items that fit multiple classes can be previewed on each class but only need to be bought once." "StorePreviewToggleExplanation_Title" "Details / Voorbeschouwing Aan/Uit" "[english]StorePreviewToggleExplanation_Title" "Details / Preview Toggle" "StorePreviewToggleExplanation_Text" "Deze tabbladen schakelen de informatie weergave tussen details en voorbeschouwing." "[english]StorePreviewToggleExplanation_Text" "These tabs toggle the info display between details and preview mode." "StoreAddToCartExplanation_Title" "Voeg aan Winkelwagen Toe" "[english]StoreAddToCartExplanation_Title" "Add to Cart" "StoreAddToCartExplanation_Text" "Als je een voorwerp ziet dat je wilt aanschaffen, selecteer het en klik op de VOEG AAN WINKELWAGEN TOE knop." "[english]StoreAddToCartExplanation_Text" "If you find an item you want to buy, select it and press the ADD TO CART button." "StoreCartStatusExplanation_Title" "Status van Winkelwagen" "[english]StoreCartStatusExplanation_Title" "Cart Status" "StoreCartStatusExplanation_Text" "Hier kan je de status van je winkelwagen bekijken. Als je er iets uit wilt verwijderen, klik op het winkelwagen icoon. Je wordt ook verteld hoeveel plek je nog hebt in je rugzak. Je hebt een lege plek nodig in je rugzak voor elk voorwerp dat je aanschaft." "[english]StoreCartStatusExplanation_Text" "You can view the status of your shopping cart here. If you want to remove an item, click the shopping cart icon. You are also told how much empty backpack space you have. You need one empty slot for each new item you buy." "StoreCheckoutExplanation_Title" "Afrekenen" "[english]StoreCheckoutExplanation_Title" "Checkout" "StoreCheckoutExplanation_Text" "Druk op de afrekenknop om de voorwerpen in je winkelwagentje aan te schaffen! Deze knop geeft je Steam Overlay weer om je door het afrekenproces te leiden." "[english]StoreCheckoutExplanation_Text" "Press the checkout item to buy the items in your cart! This button will bring up the Steam overlay to guide you through the checkout process." "StoreHelpExplanation_Title" "Iets gemist?" "[english]StoreHelpExplanation_Title" "Missed something?" "StoreHelpExplanation_Text" "Druk op deze knop om de pop-ups weer te geven." "[english]StoreHelpExplanation_Text" "Clicking this button will show these popups again." "StoreTitle" "MANN CO. WINKEL" "[english]StoreTitle" "MANN CO. STORE" "Store_Headgear" "HOOFDBEDEKKING" "[english]Store_Headgear" "Hats" "Store_Weapons" "WAPENS" "[english]Store_Weapons" "Weapons" "Store_Misc" "OVERIG" "[english]Store_Misc" "Misc" "Store_Tokens" "TEKENS" "[english]Store_Tokens" "Tokens" "Store_Crafting" "ONTWERPEN" "[english]Store_Crafting" "Crafting" "Store_Special_Items" "TOOLS" "[english]Store_Special_Items" "Tools" "Store_New_Items" "NIEUW!" "[english]Store_New_Items" "New!" "Store_Home" "THUIS" "[english]Store_Home" "Home" "Store_Bundles" "Pakketten" "[english]Store_Bundles" "Bundles" "Store_OK" "Oké" "[english]Store_OK" "Okay" "Store_CANCEL" "Annuleren" "[english]Store_CANCEL" "Cancel" "Store_NowAvailable" "NU BESCHIKBAAR" "[english]Store_NowAvailable" "NOW AVAILABLE" "Store_Welcome" "Welkom!" "[english]Store_Welcome" "Welcome!" "Store_BaseDesc" "Selecteer een voorwerp om de beschrijving te bekijken en een lijst met klassen die het voorwerp kunnen gebruiken. Klik op een klassepictogram om een voorproefje te zien!" "[english]Store_BaseDesc" "Select an item to see a description, and a list of classes that can use it. Click on a class icon to see a preview!" "Store_ClassFilter_None" "Alle voorwerpen" "[english]Store_ClassFilter_None" "All Items" "Store_ClassFilter_AllClasses" "Voorwerpen voor alle klassen (%s1)" "[english]Store_ClassFilter_AllClasses" "All-class Items (%s1)" "Store_Items_Scout" "Scout-voorwerpen (%s1)" "[english]Store_Items_Scout" "Scout Items (%s1)" "Store_Items_Sniper" "Sniper-voorwerpen (%s1)" "[english]Store_Items_Sniper" "Sniper Items (%s1)" "Store_Items_Soldier" "Soldier-voorwerpen (%s1)" "[english]Store_Items_Soldier" "Soldier Items (%s1)" "Store_Items_Demoman" "Demoman-voorwerpen (%s1)" "[english]Store_Items_Demoman" "Demoman Items (%s1)" "Store_Items_Medic" "Medic-voorwerpen (%s1)" "[english]Store_Items_Medic" "Medic Items (%s1)" "Store_Items_HWGuy" "Heavy-voorwerpen (%s1)" "[english]Store_Items_HWGuy" "Heavy Items (%s1)" "Store_Items_Pyro" "Pyro-voorwerpen (%s1)" "[english]Store_Items_Pyro" "Pyro Items (%s1)" "Store_Items_Spy" "Spy-voorwerpen (%s1)" "[english]Store_Items_Spy" "Spy Items (%s1)" "Store_Items_Engineer" "Engineer-voorwerpen (%s1)" "[english]Store_Items_Engineer" "Engineer Items (%s1)" "Store_FilterLabel" "Weergeven:" "[english]Store_FilterLabel" "Show:" "Store_ClassImageMouseover" "Dit voorwerp kan door de %s1 worden gebruikt." "[english]Store_ClassImageMouseover" "This item can be used by the %s1." "Store_ClassImageMouseoverAll" "Dit voorwerp kan door alle klassen worden gebruikt." "[english]Store_ClassImageMouseoverAll" "This item can be used by all classes." "Store_ClassImageMouseoverBundle" "Dit pakket bevat voorwerpen die door de %s1 kunnen worden gebruikt." "[english]Store_ClassImageMouseoverBundle" "This bundle contains items that can be used by the %s1." "Store_ClassImageMouseoverAllBundle" "Dit pakket bevat voorwerpen die door alle klassen kunnen worden gebruikt." "[english]Store_ClassImageMouseoverAllBundle" "This bundle contains items that can be used by all classes." "Store_Cart" "(%s1)" "[english]Store_Cart" "(%s1)" "Store_Checkout" "Kassa" "[english]Store_Checkout" "Checkout" "Store_AddToCart" "Aan winkelwagen toevoegen" "[english]Store_AddToCart" "Add to Cart" "StoreViewCartTitle" "Jouw winkelwagen" "[english]StoreViewCartTitle" "Your Shopping Cart" "Store_ContinueShopping" "Doorgaan met winkelen" "[english]Store_ContinueShopping" "Continue Shopping" "Store_CartItems" "%s1 voorwerpen" "[english]Store_CartItems" "%s1 Items" "Store_EstimatedTotal" "geschat totaal" "[english]Store_EstimatedTotal" "estimated total" "Store_WAStateSalesTax" "omzetsbelasting wordt uitgerekend voor inwoners van de WA staat" "[english]Store_WAStateSalesTax" "sales tax will be calculated for WA state residents" "Store_TotalSubtextB" "Alle TF2-voorwerpen worden na aankoop aan je rugzak toegevoegd" "[english]Store_TotalSubtextB" "all TF2 items will added to your backpack after purchase" "Store_Remove" "Verwijderen" "[english]Store_Remove" "Remove" "Store_CartIsEmpty" "Je hebt geen voorwerpen in je winkelwagen." "[english]Store_CartIsEmpty" "You have no items in your cart." "Store_Wallet" "Het saldo van je Steam-account is: $%s1 ($%s2 over na winkelwagen)" "[english]Store_Wallet" "Steam Account Balance: $%s1 ($%s2 left after cart)" "Store_Wallet_EmptyCart" "Het saldo van je Steam-account is: $%s1" "[english]Store_Wallet_EmptyCart" "Steam Account Balance: $%s1" "Store_FeaturedItem" "Uitgelicht!" "[english]Store_FeaturedItem" "Featured item!" "Store_PreviewItem" "Voorproefje" "[english]Store_PreviewItem" "Preview" "Store_DetailsItem" "Gegevens" "[english]Store_DetailsItem" "Details" "Store_FreeBackpackSpace" "Lege rugzakvakken: %s1" "[english]Store_FreeBackpackSpace" "Empty Backpack Slots: %s1" "StoreUpdate_Loading" "Mann Co. Winkel wordt geladen..." "[english]StoreUpdate_Loading" "Loading the Mann Co. Store..." "StoreUpdate_NoGCResponse" "De Mann Co. Winkel is tijdelijk gesloten." "[english]StoreUpdate_NoGCResponse" "The Mann Co. Store is currently closed." "StoreUpdate_NewPriceSheetLoaded" "De productlijst is sinds de laatste versie bijgewerkt." "[english]StoreUpdate_NewPriceSheetLoaded" "The product list has been updated to the latest version." "StoreUpdate_ContactSupport" "Neem contact op met de klantenservice om je Steam-portemonnee te configureren." "[english]StoreUpdate_ContactSupport" "Please contact customer support to have your Steam wallet configured." "StoreUpdate_OverlayRequired" "Je moet de Steam Community tijdens het spelen activeren en TF2 opnieuw opstarten om de Mann Co. Winkel te kunnen gebruiken." "[english]StoreUpdate_OverlayRequired" "You must enable the Steam Community in-game and restart TF2 to use the Mann Co. Store." "StoreUpdate_SteamRequired" "Je moet verbinding met Steam hebben om de Mann Co. Winkel te kunnen gebruiken." "[english]StoreUpdate_SteamRequired" "A connection to Steam is required to use the Mann Co. Store." "StoreCheckout_NoItems" "Je winkelwagen is leeg!" "[english]StoreCheckout_NoItems" "Your shopping cart is empty!" "StoreCheckout_TooManyItems" "Je hebt te veel voorwerpen in je winkelwagen!" "[english]StoreCheckout_TooManyItems" "You have too many items in your shopping cart!" "StoreCheckout_Loading" "Bezig met afrekenen..." "[english]StoreCheckout_Loading" "Checking out..." "StoreCheckout_Unavailable" "Afrekenen is tijdelijk niet mogelijk." "[english]StoreCheckout_Unavailable" "Checkout unavailable at this time." "StoreCheckout_Canceling" "Wordt geannuleerd..." "[english]StoreCheckout_Canceling" "Canceling..." "StoreCheckout_Fail" "De Mann Co. Winkel is tijdelijk gesloten." "[english]StoreCheckout_Fail" "The Mann Co. Store is currently closed." "StoreCheckout_InvalidParam" "Een programmeur heeft er een potje van gemaakt! Er werd een ongeldige parameter naar de spelcoördinator doorgespeeld. Probeer de aankoop opnieuw te voltooien." "[english]StoreCheckout_InvalidParam" "A programmer messed up! An invalid parameter was passed to the game coordinator. Try the purchase again." "StoreCheckout_InternalError" "De spelcoördinator heeft een interne fout geconstateerd. Probeer de aankoop later nog eens te voltooien." "[english]StoreCheckout_InternalError" "There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance." "StoreCheckout_NotApproved" "De spelcoördinator heeft je transactie met Steam niet goed kunnen keuren. Probeer de aankoop later nog eens te voltooien." "[english]StoreCheckout_NotApproved" "The game coordinator was unable to approve your transaction with Steam. Please try the purchase again later." "StoreCheckout_NotLoggedin" "Je moet zijn aangemeld op Steam om een aankoop te voltooien." "[english]StoreCheckout_NotLoggedin" "You must be logged in to Steam in order to complete a purchase." "StoreCheckout_WrongCurrency" "De valuta van deze transactie komt niet overeen met de valuta van je portemonnee." "[english]StoreCheckout_WrongCurrency" "This transaction's currency doesn't match your wallet currency." "StoreCheckout_NoAccount" "Je Steam-account is tijdelijk niet beschikbaar. Probeer deze aankoop later nog eens te voltooien." "[english]StoreCheckout_NoAccount" "Your Steam account is currently unavailable. Please try this purchase again later." "StoreCheckout_InsufficientFunds" "Je hebt te weinig geld om de aankoop te voltooien." "[english]StoreCheckout_InsufficientFunds" "You do not have enough funds to complete the purchase." "StoreCheckout_TimedOut" "Deze transactie werd onderbroken. Probeer de aankoop opnieuw te voltooien." "[english]StoreCheckout_TimedOut" "This transaction has timed out. Please try the purchase again." "StoreCheckout_SteamAccountDisabled" "Je Steam-account is uitgeschakeld, dus je kunt niets kopen." "[english]StoreCheckout_SteamAccountDisabled" "Your Steam account is disabled and cannot make a purchase." "StoreCheckout_SteamAccountNoPurchase" "Transacties met de Steam-portemonnee zijn uitgeschakeld op dit account." "[english]StoreCheckout_SteamAccountNoPurchase" "Steam wallet transactions have been disabled on this account." "StoreCheckout_OldPriceSheet" "Je plaatselijke productlijst is verlopen. Vraag een nieuwe productlijst aan." "[english]StoreCheckout_OldPriceSheet" "Your local product list is out of date. Requesting a new one." "StoreCheckout_TransactionNotFound" "Het ID van deze transactie kon niet door de spelcoördinator worden gevonden. Probeer de aankoop opnieuw te voltooien." "[english]StoreCheckout_TransactionNotFound" "This transaction's id wasn't found by the game coordinator. Please try the purchase again." "StoreCheckout_TransactionCanceled" "De transactie is geannuleerd. Er wordt niets in rekening gebracht." "[english]StoreCheckout_TransactionCanceled" "Transaction canceled. You have not been charged." "StoreCheckout_TransactionCompleted" "De transactie is voltooid! Geniet van je buit!" "[english]StoreCheckout_TransactionCompleted" "Transaction completed! Enjoy your loot!" "StoreCheckout_CompleteButUnfinalized" "Voltooiing niet kunnen bevestigen. Wanneer mogelijk worden je voorwerpen op een later tijdstip geleverd." "[english]StoreCheckout_CompleteButUnfinalized" "Unable to confirm success. If successful, your items will be delivered at a later date." "StoreCheckout_NotEnoughRoom" "Je hebt te weinig ruimte in je rugzak om zoveel voorwerpen te kunnen kopen." "[english]StoreCheckout_NotEnoughRoom" "You don't have enough room in your backpack to buy that many items." "Store_NextWeapon" "Volgende wapen" "[english]Store_NextWeapon" "Next Weapon" "Store_StartShopping" "BEGIN MET WINKELEN" "[english]Store_StartShopping" "START SHOPPING" "Store_IntroTitle" "DE WINKEL IS NU GEOPEND!" "[english]Store_IntroTitle" "THE STORE IS NOW OPEN!" "Store_IntroText" "Hallo, kleine jongen en/of meid! Ik ben Saxton Hale, directeur van Mann Co.-- de nummer 1 ontwikkelaar van wapens, munitie en modevoorwerpen met een oorlogsthema in de Grotere Badlands regio! BLU? RED? Zolang je geld groen is, ZAL ik je wapens verkopen die je kunt gebruiken om ze TE LATEN BOETEN! En supplementaire voorwerpen die je kunt dragen, zodat je er GEWELDIG UITZIET terwijl je het doet! Dood wie je maar wilt. Ik oordeel niet over je! " "[english]Store_IntroText" "Hello, little boy and/or girl! I'm Saxton Hale, CEO of Mann Co.--the #1 weapons, munitions, and war-themed fashion accessory manufacturer in the Greater Badlands area! BLU? RED? As long as your money's green, I WILL sell you items you can use to MAKE THEM PAY! And ancillary items you can wear, so you'll look CLASSY AS ALL HELL doing it! Kill whoever you like. I won't judge you! " "Store_Promotions" "SPECIALE AANBIEDINGEN!" "[english]Store_Promotions" "SPECIAL OFFERS!" "Store_Promotion_SpendForGift" "P.s.: voor beperkte tijd krijg je voor elke $%s1 die je uitgeeft in een transactie (belasting niet inbegrepen), een gratis voorwerp!" "[english]Store_Promotion_SpendForGift" "GET A SURPRISE BONUS ITEM FOR EVERY %s1* YOU SPEND!" "Store_Promotion_SpendForGift_Sub" "*In één aankoop" "[english]Store_Promotion_SpendForGift_Sub" "*In a single purchase" "Store_Promotion_FirstPurchaseGift" "P.s. 2: als je voor de eerste keer iets koopt, ontvang je een gratis geschenk: %s1!" "[english]Store_Promotion_FirstPurchaseGift" "GET A FREE HAT WITH YOUR FIRST PURCHASE!" "Store_Promotion_FirstPurchaseGift_Sub" "Alleen Voor Een Bepaalde Tijd!" "[english]Store_Promotion_FirstPurchaseGift_Sub" "Limited Time Only!" "Store_CEOMannCo" "Hoofddirecteur, Mann Co." "[english]Store_CEOMannCo" "CEO, Mann Co." "TR_ClassInfo_Soldier" "Vuur je raketwerper af op de voeten van de vijand Gebruik je raketwerper voor een raketsprong De shotgun is handig voor het doden van vijanden die door de raketwerper zijn verwond" "[english]TR_ClassInfo_Soldier" "The Soldier is a good offensive and defensive class whose primary weapon is the rocket launcher. He can do a large amount of damage in a short period of time but has to remember to keep his rocket launcher loaded at all times or be caught off guard." "Notification_CanTrigger_Help" "Druk op [ %cl_trigger_first_notification% ] om te BEKIJKEN. Druk op [ %cl_decline_first_notification% ] om te VERWIJDEREN." "[english]Notification_CanTrigger_Help" "Press [ %cl_trigger_first_notification% ] to VIEW. Press [ %cl_decline_first_notification% ] to REMOVE." "Notification_Remove_Help" "Druk op [ %cl_decline_first_notification% ] om te VERWIJDEREN." "[english]Notification_Remove_Help" "Press [ %cl_decline_first_notification% ] to REMOVE." "Notification_AcceptOrDecline_Help" "Druk op [ %cl_trigger_first_notification% ] om te ACCEPTEREN. Druk op [ %cl_decline_first_notification% ] om AF TE WIJZEN." "[english]Notification_AcceptOrDecline_Help" "Press [ %cl_trigger_first_notification% ] to ACCEPT. Press [ %cl_decline_first_notification% ] to DECLINE." "Notifications_View" "Weergeven" "[english]Notifications_View" "View" "Notifications_Accept" "Accepteer" "[english]Notifications_Accept" "Accept" "Notifications_Decline" "Wijs af" "[english]Notifications_Decline" "Decline" "Notifications_Present" "Je hebt signaleringen in afwachting! Ga naar het Hoofdmenu om ze te bekijken." "[english]Notifications_Present" "You have pending alerts! Go to the Main Menu to view them." "TF_Notification_Trigger" "Bekijk/Accepteer de bovenste signalering." "[english]TF_Notification_Trigger" "View/Accept the topmost alert." "TF_Notification_Decline" "Verwijder/Wijs de bovenste signalering af." "[english]TF_Notification_Decline" "Remove/Decline the topmost alert." "TF_UseItem_Title" "Voorwerp gebruiken?" "[english]TF_UseItem_Title" "Use Item?" "TF_UseItem_Text" "Weet je zeker dat je %item_name% wilt gebruiken? Je kunt het nog %uses_left% keer gebruiken voordat het uit je inventaris wordt verwijderd." "[english]TF_UseItem_Text" "Are you sure you want to use %item_name%? It has %uses_left% use(s) before it will be removed from your inventory." "TF_UseItem_Success" "Het voorwerp in het actievak is gebruikt!" "[english]TF_UseItem_Success" "The item in the action slot was used successfully!" "TF_UseItem_GiftNoPlayers" "Er zijn geen andere spelers in het huidige spel aanwezig die je geschenk kunnen ontvangen!" "[english]TF_UseItem_GiftNoPlayers" "There are no other players present in your current game to receive your gift!" "TF_UseItem_Error" "Er is een fout opgetreden tijdens het gebruik van het voorwerp in het actievak." "[english]TF_UseItem_Error" "There was an error trying to use the item in your action slot." "TF_UseItem_MiniGameAlreadyStarted" "Die minigame is al begonnen." "[english]TF_UseItem_MiniGameAlreadyStarted" "That mini-game has already been started." "TF_GiftedItems" "%s1 heeft een geschenk gegeven aan %s2!" "[english]TF_GiftedItems" "%s1 has given a gift to %s2!" "TF_GifterText_Random" "Er is een willekeurige persoon geselecteerd om een geschenk te ontvangen van %giver%!" "[english]TF_GifterText_Random" "%recipient% was selected at random to receive a gift from %giver%!" "TF_GifterText_All" "%giver% heeft heel wat cadeaus te vergeven!" "[english]TF_GifterText_All" "%giver% has given out a bunch of gifts!" "TF_ShowTradeRequestsFrom" "Laat Handelsverzoeken Zien Van:" "[english]TF_ShowTradeRequestsFrom" "Show Trade Requests From:" "TF_ShowTradeRequestsFrom_FriendsOnly" "Alleen Vrienden" "[english]TF_ShowTradeRequestsFrom_FriendsOnly" "Friends Only" "TF_ShowTradeRequestsFrom_FriendsAndServer" "Vrienden en Spelende Personen" "[english]TF_ShowTradeRequestsFrom_FriendsAndServer" "Friends and In-Game Players" "TF_ShowTradeRequestsFrom_Anyone" "Iedereen" "[english]TF_ShowTradeRequestsFrom_Anyone" "Anyone" "TF_ShowTradeRequestsFrom_NoOne" "Niemand" "[english]TF_ShowTradeRequestsFrom_NoOne" "No One" "TF_Trading_StatusTitle" "Ruilstatus" "[english]TF_Trading_StatusTitle" "Trade Status" "TF_Trading_Timeout_Title" "Geen reactie" "[english]TF_Trading_Timeout_Title" "No Response" "TF_Trading_Timeout_Text" "De server reageert niet." "[english]TF_Trading_Timeout_Text" "There was no response from the server." "TF_Trading_TimeoutPartyB" "Er was geen reactie van de andere speler." "[english]TF_Trading_TimeoutPartyB" "There was no response from the other player." "TF_Trading_TimeoutPartyB_Named" "Er was geen reactie van %other_player%." "[english]TF_Trading_TimeoutPartyB_Named" "There was no response from %other_player%." "TF_Trading_WaitingForPartyB" "Wachten op reactie andere speler..." "[english]TF_Trading_WaitingForPartyB" "Waiting for the other player to respond.." "TF_Trading_WaitingForPartyB_Named" "Aan het wachten op een reactie van %s1." "[english]TF_Trading_WaitingForPartyB_Named" "Waiting for %s1 to respond." "TF_Trading_WaitingForServer" "Wachten op reactie server..." "[english]TF_Trading_WaitingForServer" "Waiting for a response from the server." "TF_Trading_WaitingForTrade" "Voorwerpen ruilen" "[english]TF_Trading_WaitingForTrade" "Trading Items" "TF_Trading_WaitingForStart" "Aanbod om te ruilen geaccepteerd, wachten op reactie server..." "[english]TF_Trading_WaitingForStart" "Offer to trade accepted, now waiting for server." "TF_Trading_WaitingForCancel" "Ruilen annuleren." "[english]TF_Trading_WaitingForCancel" "Canceling trade." "TF_Trading_JoinTitle" "Wil je ruilen?" "[english]TF_Trading_JoinTitle" "Want to Trade?" "TF_Trading_JoinText" "%initiator% wil met je ruilen!" "[english]TF_Trading_JoinText" "%initiator% wants to trade with you!" "TF_Trading_JoinCancel" "Nee, liever niet." "[english]TF_Trading_JoinCancel" "No Thanks" "TF_Trading_DeclinedText" "De andere speler heeft het ruilverzoek afgewezen." "[english]TF_Trading_DeclinedText" "The other player has declined the trade request." "TF_Trading_VACBannedText" "Je hebt geen ruilprivileges." "[english]TF_Trading_VACBannedText" "You do not have trading privileges." "TF_Trading_VACBanned2Text" "De andere speler heeft op dit moment geen ruilprivileges." "[english]TF_Trading_VACBanned2Text" "The other player does not have trading privileges at this time." "TF_Trading_BusyText" "De andere speler ruilt op dit moment al met iemand anders." "[english]TF_Trading_BusyText" "The other player is currently busy trading with someone else." "TF_Trading_DisabledText" "Voorwerpen ruilen is tijdelijk niet mogelijk." "[english]TF_Trading_DisabledText" "Trading items is currently disabled." "TF_Trading_NotLoggedIn" "De andere speler is niet voor ruilen beschikbaar." "[english]TF_Trading_NotLoggedIn" "The other player is not available for trading." "TF_Trading_TooSoon" "Je moet op zijn minst 30 seconden wachten tussen handelsverzoeken." "[english]TF_Trading_TooSoon" "You must wait at least 30 seconds between trade requests." "TF_Trading_TooSoonPenalty" "Je hebt te veel handelsverzoeken verzonden en moet nu 2 minuten wachten voordat je er meer mag versturen." "[english]TF_Trading_TooSoonPenalty" "You have made too many trade requests and must now wait 2 minutes before initiating any more trades." "TF_Trading_CanceledText" "De ruilsessie is geannuleerd." "[english]TF_Trading_CanceledText" "The trading session has been canceled." "TF_Trading_ErrorText" "Er is een fout opgetreden bij het ruilen." "[english]TF_Trading_ErrorText" "There was a problem completing the trade." "TF_Trading_StaleInventoryText" "De ruil is geannuleerd omdat sommige voorwerpen niet aan jou of de andere speler toebehoren." "[english]TF_Trading_StaleInventoryText" "The trade was cancelled, because some items do not belong to you or the other player." "TF_Trading_UntradableText" "De ruil is geannuleerd omdat sommige voorwerpen niet mogen worden geruild." "[english]TF_Trading_UntradableText" "The trade was cancelled, because some items are not allowed in trading." "TF_Trading_NoItemsText" "De ruil is geannuleerd omdat er geen voorwerpen zijn om te ruilen." "[english]TF_Trading_NoItemsText" "The trade was cancelled, because there were no items to trade." "TF_Trading_TradedText" "De ruil is voltooid!" "[english]TF_Trading_TradedText" "The trade was successfully completed!" "TF_TradeWindow_Title" "Ruilt met %recipient%" "[english]TF_TradeWindow_Title" "Trading with %recipient%" "TF_TradeWindow_Step1" "Selecteer uit je Rugzak" "[english]TF_TradeWindow_Step1" "Select Items from your Backpack" "TF_TradeWindow_Step1Desc" "Sleep voorwerpen naar 'jouw aanbod' om ze in de ruil op te nemen." "[english]TF_TradeWindow_Step1Desc" "Drag items to Your Offerings to include them in the trade." "TF_TradeWindow_Step2" "Jouw aanbod" "[english]TF_TradeWindow_Step2" "Your Offerings" "TF_TradeWindow_Step2Desc" "Dit zijn de voorwerpen die je ruilt." "[english]TF_TradeWindow_Step2Desc" "These are the items you will lose in the trade." "TF_TradeWindow_Step3" "Hun aanbod" "[english]TF_TradeWindow_Step3" "Their Offerings" "TF_TradeWindow_Step3Desc" "Dit zijn de voorwerpen die je ontvangt." "[english]TF_TradeWindow_Step3Desc" "These are the items you will receive in the trade." "TF_TradeWindow_Step4" "Uitstalgebied" "[english]TF_TradeWindow_Step4" "Showcase Area" "TF_TradeWindow_Step4Desc" "Deze voorwerpen worden NIET geruild." "[english]TF_TradeWindow_Step4Desc" "These items will NOT be traded." "TF_TradeWindow_WaitingForTrade" "Aan het wachten tot alle spelers klaar zijn..." "[english]TF_TradeWindow_WaitingForTrade" "Waiting for both parties to be ready..." "TF_TradeWindow_TradeNow" "NU RUILEN!" "[english]TF_TradeWindow_TradeNow" "TRADE NOW!" "TF_TradeWindow_Trading" "Aan het wachten op de andere speler" "[english]TF_TradeWindow_Trading" "Waiting for other party" "TF_TradeWindow_Ellipsis1" " " "[english]TF_TradeWindow_Ellipsis1" "" "TF_TradeWindow_Ellipsis2" "." "[english]TF_TradeWindow_Ellipsis2" "." "TF_TradeWindow_Ellipsis3" ".." "[english]TF_TradeWindow_Ellipsis3" ".." "TF_TradeWindow_Ellipsis4" "..." "[english]TF_TradeWindow_Ellipsis4" "..." "TF_TradeWindow_MyNOTReady" "KLIK wanneer je klaar bent om te ruilen" "[english]TF_TradeWindow_MyNOTReady" "CLICK when ready to trade" "TF_TradeWindow_NotReady" "NIET klaar om te ruilen" "[english]TF_TradeWindow_NotReady" "NOT ready to trade" "TF_TradeWindow_Ready" "KLAAR om te ruilen" "[english]TF_TradeWindow_Ready" "READY to trade" "TF_TradeWindow_Verifying" "Aanbod gewijzigd, momentje geduld..." "[english]TF_TradeWindow_Verifying" "Offer changed, waiting..." "TF_TradeWindow_ChatPrompt" "Chatten:" "[english]TF_TradeWindow_ChatPrompt" "Chat :" "TF_TradeWindow_WarnPassword" "Vertel je wachtwoord aan niemand." "[english]TF_TradeWindow_WarnPassword" "Never tell your password to anyone." "TF_TradeWindow_Tip_1" "Klik op de avatar rechts van de andere speler zijn of haar naam om het profiel te bekijken en de identiteit te bevestigen." "[english]TF_TradeWindow_Tip_1" "Click on the other player's avatar to the right of their name to view their profile and verify their identity." "TF_TradeStartDialog_Title" "Ruilen" "[english]TF_TradeStartDialog_Title" "Trading" "TF_TradeStartDialog_Select" "Vind een ruilpartner van..." "[english]TF_TradeStartDialog_Select" "Find a trading partner from..." "TF_TradeStartDialog_SelectFriends" "Vriendenlijst" "[english]TF_TradeStartDialog_SelectFriends" "Friends List" "TF_TradeStartDialog_SelectServer" "Huidige server" "[english]TF_TradeStartDialog_SelectServer" "Current Server" "TF_TradeStartDialog_SelectProfile" "Steam-profiel" "[english]TF_TradeStartDialog_SelectProfile" "Steam Profile" "TF_TradeStartDialog_Friends" "Selecteer een vriend om mee te ruilen:" "[english]TF_TradeStartDialog_Friends" "Select a friend to trade with:" "TF_TradeStartDialog_FriendsNone" "Geen van je vrienden speelt op dit moment TF2." "[english]TF_TradeStartDialog_FriendsNone" "None of your friends are currently playing TF2." "TF_TradeStartDialog_Server" "Selecteer een speler om mee te ruilen:" "[english]TF_TradeStartDialog_Server" "Select a player to trade with:" "TF_TradeStartDialog_ServerNone" "Er zijn geen andere spelers op je server." "[english]TF_TradeStartDialog_ServerNone" "There are no other players on your server." "TF_TradeStartDialog_Profile" "Voer de URL van een Steam-profiel in:" "[english]TF_TradeStartDialog_Profile" "Enter the URL of a steam profile:" "TF_TradeStartDialog_ProfileGo" "Ruilverzoek verzenden" "[english]TF_TradeStartDialog_ProfileGo" "Send Trade Request" "TF_TradeStartDialog_ProfileHelp" "Voer een van deze twee URL's in: http://steamcommunity.com/id/ http://steamcommunity.com/profiles/" "[english]TF_TradeStartDialog_ProfileHelp" "The URL should be in one of these two formats: http://steamcommunity.com/id/ http://steamcommunity.com/profiles/" "TF_TradeStartDialog_ProfileFail" "Speler niet gevonden. Je hebt een verkeerde URL ingevoerd, of de speler heeft geen versie van TF2." "[english]TF_TradeStartDialog_ProfileFail" "Failed to find player. Your URL may be incorrect, or the player may not be running TF2." "TF_TradeStartDialog_ProfileLookup" "Account zoeken..." "[english]TF_TradeStartDialog_ProfileLookup" "Searching for the account..." "ArmoryFilter_AllItems" "Alle voorwerpen" "[english]ArmoryFilter_AllItems" "All Items" "ArmoryFilter_Weapons" "Wapens" "[english]ArmoryFilter_Weapons" "Weapons" "ArmoryFilter_Headgear" "Hoofdbedekking" "[english]ArmoryFilter_Headgear" "Headgear" "ArmoryFilter_MiscItems" "Overige voorwerpen" "[english]ArmoryFilter_MiscItems" "Misc Items" "ArmoryFilter_ActionItems" "Actievoorwerpen" "[english]ArmoryFilter_ActionItems" "Action Items" "ArmoryFilter_CraftItems" "Ontwerpvoorwerpen" "[english]ArmoryFilter_CraftItems" "Craft Items" "ArmoryFilter_Tools" "Tools" "[english]ArmoryFilter_Tools" "Tools" "ArmoryFilter_AllClass" "Voorwerpen voor alle klassen" "[english]ArmoryFilter_AllClass" "All-Class Items" "ArmoryFilter_Scout" "Scout-voorwerpen" "[english]ArmoryFilter_Scout" "Scout Items" "ArmoryFilter_Sniper" "Sniper-voorwerpen" "[english]ArmoryFilter_Sniper" "Sniper Items" "ArmoryFilter_Soldier" "Soldaat-voorwerpen" "[english]ArmoryFilter_Soldier" "Soldier Items" "ArmoryFilter_Demoman" "Demoman-voorwerpen" "[english]ArmoryFilter_Demoman" "Demoman Items" "ArmoryFilter_Medic" "Medic-voorwerpen" "[english]ArmoryFilter_Medic" "Medic Items" "ArmoryFilter_Heavy" "Heavy-voorwerpen" "[english]ArmoryFilter_Heavy" "Heavy Items" "ArmoryFilter_Pyro" "Pyro-voorwerpen" "[english]ArmoryFilter_Pyro" "Pyro Items" "ArmoryFilter_Spy" "Spy-voorwerpen" "[english]ArmoryFilter_Spy" "Spy Items" "ArmoryFilter_Engineer" "Engineer-voorwerpen" "[english]ArmoryFilter_Engineer" "Engineer Items" "ArmoryFilter_ItemSets" "Voorwerpen in %s1" "[english]ArmoryFilter_ItemSets" "Items in %s1" "ArmoryButton_Wiki" "Opmerkingen van de community bekijken..." "[english]ArmoryButton_Wiki" "Community Comments..." "ArmoryButton_SetDetails" "Deze voorwerpset bekijken" "[english]ArmoryButton_SetDetails" "Examine Set" "ArmoryButton_Store" "Bekijk in Winkel" "[english]ArmoryButton_Store" "View in Store" "TF_Armory_Item_Attrib_OnHit" "Dit wapen heeft een BIJ TREFFER effect. Het effect wordt toegepast als het wapen een vijand verwondt. Vijandelijke Spies vermomd als je teamleden vormen een uitzondering: bij hen wordt het effect van deze toepassing niet geactiveerd, ook niet als ze gewond raken." "[english]TF_Armory_Item_Attrib_OnHit" "This weapon has an ON HIT attribute. The effect of this attribute is applied each time the weapon damages an enemy. Enemy Spies disguised as one of your team mates are an exception: they will not trigger the application of this effect, even if they receive the damage." "TF_Armory_Item_Attrib_OnKill" "Dit wapen heeft BIJ ELIMINATIE effect. Het effect wordt toegepast als het wapen een genadeklap aan een vijand toebrengt." "[english]TF_Armory_Item_Attrib_OnKill" "This weapon has an ON KILL attribute. The effect of this attribute is applied each time the weapon lands the final blow on an enemy." "TF_Armory_Item_Attrib_OnWearer" "Dit voorwerp heeft een VOOR DRAGER effect. Het effect wordt toegepast als een speler dit voorwerp in zijn uitrusting heeft, zelfs als het voorwerp op dat moment niet als wapen wordt gebruikt." "[english]TF_Armory_Item_Attrib_OnWearer" "This item has an ON WEARER attribute. The effect of this attribute is applied to a player whenever this item is in their loadout, even when this item is not their actively wielded weapon." "TF_Armory_Item_Attrib_CloakType" "Dit voorwerp past de SPY VERHULLING aan. Als dit voorwerp in de uitrusting van een Spy zit, verandert de verhulling zijn gedrag in het soort verhulling dat onder de beschrijving van het kenmerk staat." "[english]TF_Armory_Item_Attrib_CloakType" "This item modifies the SPY CLOAK. When this item is equipped in a Spy's loadout, the cloak changes its behavior to the cloak type listed in the attribute description." "TF_Armory_Item_Attrib_NoCrits" "Dit wapen kan geen WILLEKEURIGE VOLTREFFERS toebrengen. Normale wapens kunnen willekeurige voltreffers toebrengen, maar dit wapen niet. Andere voorwerpen en effecten die voltreffers tot gevolg hebben, zoals de Kritzkrieg, kunnen dit wapen echter nog steeds dwingen om voltreffers toe te brengen." "[english]TF_Armory_Item_Attrib_NoCrits" "This weapon cannot perform RANDOM CRITICAL HITS. Normal weapons have a chance to perform critical hits randomly, but this one does not. Other items and effects that cause critical hits to occur, like The Kritzkrieg, can still force this weapon to perform critical hits." "TF_Armory_Item_Attrib_Bleed" "Dit wapen brengt schade aan vijanden toe door ze te laten BLOEDEN. Bloedende spelers verliezen voor een bepaalde tijd elke seconde gezondheid. Het bloeden stopt als de bloedende speler wordt genezen." "[english]TF_Armory_Item_Attrib_Bleed" "This weapon causes enemies hurt by it to BLEED. Bleeding players will lose health every second for the specified amount of time. Bleeding will stop if the bleeding player is healed in any way." "TF_Armory_Item_HolidayRestriction" "Het gebruik van dit voorwerp is beperkt tot specifieke feestdagen. Het kan alleen tijdens de aangegeven feestdagen in de uitrusting van een klasse worden geplaatst." "[english]TF_Armory_Item_HolidayRestriction" "Usage of this item is restricted to a specific holiday event. It can only be equipped in a class loadout during the specified holiday." "TF_Armory_Item_AchievementReward" "Dit voorwerp heeft een prestatiebeloning voor het voltooien van de '%s1' prestatie." "[english]TF_Armory_Item_AchievementReward" "This item is an Achievement Reward for completing the '%s1' achievement." "TF_Armory_Item_InSet" "Dit voorwerp is onderdeel van de %s1 voorwerpset. Voorwerpsets geven extra bonussen als de hele set tegelijk wordt gedragen. De %s1 biedt deze voorwerpsetbonus: " "[english]TF_Armory_Item_InSet" "This item is part of %s1 item set. Item sets provide extra bonuses when the entire set is worn at the same time. The %s1 set will provide this Item Set Bonus: " "TF_Armory_Item_Type_TauntEnabler" "Dit actievoorwerp heeft aangepaste bespotting tot gevolg wanneer het wordt gebruikt." "[english]TF_Armory_Item_Type_TauntEnabler" "This Action Item plays a Custom Taunt when used." "TF_Armory_Item_Class_ClassToken" "Dit voorwerp is een klasseteken. Het wordt gebruikt bij het maken van recepten om aan te geven voor welke klasse de voorwerpen moeten worden ontworpen. Door bijvoorbeeld een klasseteken van een Soldier in een recept op te nemen, zorg je ervoor dat alleen Soldier-voorwerpen worden gemaakt." "[english]TF_Armory_Item_Class_ClassToken" "This item is a Class Token. It's used in crafting recipes to specify which class's items should be crafted. For example: putting a Soldier class token into a recipe will ensure only Soldier items will be produced by the craft." "TF_Armory_Item_Class_SlotToken" "Dit voorwerp is een positieteken. Het wordt gebruikt bij het maken van recepten om aan te geven voor welke uitrustingspositie de voorwerpen moeten worden gemaakt. Door bijvoorbeeld een primair positieteken in een recept op te nemen, zorg je ervoor dat alleen voorwerpen voor de primaire uitrustingspositie worden gemaakt." "[english]TF_Armory_Item_Class_SlotToken" "This item is a Slot Token. It's used in crafting recipes to specify which loadout slot's items should be crafted. For example: putting a Primary slot token into a recipe will ensure only items equipped in the Primary loadout slot will be produced by the craft." "TF_Armory_Item_Class_CraftItem" "Dit voorwerp is een ontwerp-voorwerp. Het kan alleen worden gebruikt als het met andere voorwerpen wordt gecombineerd om waardevollere voorwerpen te creëren." "[english]TF_Armory_Item_Class_CraftItem" "This item is a Craft Item. It's only used inside crafting recipes, where it can be combined with other items to create more valuable items." "TF_Armory_Item_Class_Tool" "Dit voorwerp is een tool. Het kan op een ander voorwerp in je rugzak worden toegepast en wordt tijdens het proces verbruikt. Klik op de knop 'Gebruiken met...' in je rugzak om de toepassing te activeren." "[english]TF_Armory_Item_Class_Tool" "This item is a Tool. It can used on its own or be applied to another item in your backpack, and is consumed in the process. Click the 'Use' or 'Use With...' button in the backpack to start the process of applying it." "TF_Armory_Item_StockItem" "Dit voorwerp is een Standaard Voorwerp. Standaard voorwerpen zijn de basis wapens van een klasse en zijn speciale voorwerpen omdat je ze niet kan vernietigen en geen ruimte in beslag nemen in je rugzak. Je kan er nog wel gereedschap op gebruiken, wat een aangepaste kloon oplevert." "[english]TF_Armory_Item_StockItem" "This item is a Stock Item. Stock items are the default weapons for a player class, and are considered 'special' items in that they cannot be destroyed, and take up no space in your backpack. You can still customize them with tools, and doing so will create a customized clone of the Stock Item." "TF_Armory_Item_ClassUsageAllBundle" "Dit pakket bevat voorwerpen die door alle klassen kunnen worden gebruikt." "[english]TF_Armory_Item_ClassUsageAllBundle" "This bundle contains items that can be used by all classes." "TF_Armory_Item_ClassUsageBundle" "Dit pakket bevat voorwerpen die kunnen worden gebruikt door de: " "[english]TF_Armory_Item_ClassUsageBundle" "This bundle contains items that can be used by the: " "TF_Armory_Item_ClassUsageAll" "Dit voorwerp kan door alle klassen worden gebruikt." "[english]TF_Armory_Item_ClassUsageAll" "This item can be used by all classes." "TF_Armory_Item_ClassUsage" "Dit voorwerp kan worden gebruikt met de: " "[english]TF_Armory_Item_ClassUsage" "This item can be used by the: " "TF_Armory_Item_SlotUsageAll" "Dit voorwerp wordt uitgerust in de %s1 uitrustingspositie." "[english]TF_Armory_Item_SlotUsageAll" "This item is equipped in the %s1 loadout slot." "TF_Armory_Item_SlotUsageClassHeader" "Dit wapen wordt als volgt uitgerust: " "[english]TF_Armory_Item_SlotUsageClassHeader" "This item is equipped as follows: " "TF_Armory_Item_SlotUsageClass" "in de %s1 uitrustingspositie door de %s2" "[english]TF_Armory_Item_SlotUsageClass" "in the %s1 loadout slot by the %s2" "TF_Armory_Item_ToolUsage" "De volgende tools kunnen op dit voorwerp worden toegepast: " "[english]TF_Armory_Item_ToolUsage" "The following tools can be used on this item: " "TF_Armory_Item_Bundle" "Dit pakket bevat de volgende voorwerpen: " "[english]TF_Armory_Item_Bundle" "This bundle contains the following items: " "TF_Armory_Item_Action" "Dit voorwerp is een actievoorwerp. Plaats het in het actievak van de uitrusting van een klasse en druk op de code 'Voorwerp in actievak gebruiken' die je onder de toetsenbordinstellingen kunt vinden." "[english]TF_Armory_Item_Action" "This item is an Action Item. Click on the backpack's 'Use' button to use it. Alternatively, equip it in the Action slot of a class loadout and press the 'Use Item in Action Slot' key, which can be bound in the Keyboard Settings." "TF_Armory_Item_Duel_Medal" "Dit voorwerp houdt je levenslange statistieken bij van gehouden duels en de resultaten van je laatste duel. Voor elke 10 duels die je wint, gaat het een level omhoog (tot level 100) hetgeen een nieuw Duel Mini-Spel oplevert, samen met een gratis voorwerp. Elke 25 levels wordt het ge-upgrade naar de volgende rang." "[english]TF_Armory_Item_Duel_Medal" "This item keeps track of lifetime dueling statistics and the results of the last duel. For every 10 duel wins, it will increase in level by 1 (up to level 100), earning you a new Dueling Mini-Game and a free item. Every 25 levels it will be upgraded to the next tier." "TF_Armory_Item_Duel" "Met dit actievoorwerp activeer je hetduel-minigame. Als je dit gebruikt daag je de andere speler op de server uit tot een duel. Als de uitdaging wordt geaccepteerd, gaat het duel van start. Aan het einde van de ronde wint diegene die de ander het vaakst heeft gedood en krijg je een speciale medaille. Het voorwerp wordt niet verbruikt als de andere speler het duel weigert." "[english]TF_Armory_Item_Duel" "This Action Item enables the Dueling Mini-Game. When used, it allows you to challenge a player on the opposite team to a duel. If they accept, the duel begins. This item will not be consumed if the other player refuses the duel. At the end of the round, whoever has more duel points wins. Kills and assists against your opponent are worth 1 point. This item will not be consumed if the server changes level or the score is tied 0-0 at the end of the round." "TF_Armory_Item_Supply_Crate" "Deze kist bevat één van de beschreven voorwerpen. Om de kist vrij te spelen en het voorwerp te verkrijgen, moet je een Mann Co. Voorraadkistsleutel hebben die je in de Mann Co. Winkel kunt kopen. Deze kisten bevatten een aantal van de meest zeldzame en waardevolste voorwerpen, dus duim maar dat je iets leuks vindt!" "[english]TF_Armory_Item_Supply_Crate" "This crate contains one of the items listed in its description. To unlock the crate and retrieve the item, you must use a Mann Co. Supply Crate Key, which can be purchased inside the Mann Co. Store. These crates contain one of the rarest and most valuable items in the game, so cross your fingers before you unlock them!" "TF_Armory_Item_Key" "Met deze sleutel kun je een Mann Co. Voorraadkist openen. Als de kist is geopend, ontvang je één van de voorwerpen die op de voorwerplijst van de Voorraadkist staan." "[english]TF_Armory_Item_Key" "This key can be used to open one Mann Co. Supply Crate. When opened, you will receive one of the items on the Supply Crate's item list." "TF_Armory_Item_NameTag" "Dit voorwerp kan worden gebruikt om de naam van een voorwerp permanent te veranderen. Andere spelers zien de naam die je hebt gekozen in plaats van de originele naam." "[english]TF_Armory_Item_NameTag" "This item can be used to permanently modify the name of a single item. Other players will see the name you choose instead of the original name." "TF_Armory_Item_PaintCan" "Dit voorwerp kan worden gebruikt om de kleur van een voorwerp permanent te veranderen. Niet alle voorwerpen zijn te verven. Dus als je een voorwerp koopt om het te verven, zorg dan dat onder de tools die op het voorwerp kunnen worden toegepast 'Verfblikken' staat." "[english]TF_Armory_Item_PaintCan" "This item can be used to permanently change the color of a single item. Not all items are paintable, so if you're purchasing an item to paint it, ensure the details of that item lists 'Paint Cans' as tools that can be used on it." "TF_Armory_Item_Gift1" "Dit actievoorwerp geeft een willekeurig voorwerp aan een andere speler op je server." "[english]TF_Armory_Item_Gift1" "This Action Item gives a random item to a single other player on your server." "TF_Armory_Item_Gift24" "Dit actievoorwerp geeft een willekeurig voorwerp aan maximaal 23 andere spelers op je server." "[english]TF_Armory_Item_Gift24" "This Action Item gives a random item to every other player on your server, up to a maximum of 23 other players." "TF_PassiveAttribs" "Huidige effecten voor drager:" "[english]TF_PassiveAttribs" "Current on-wearer attributes:" "TF_PassiveAttribs_None" "Geen" "[english]TF_PassiveAttribs_None" "None" "TF_SelectPlayer_Select" "Vind een speler van..." "[english]TF_SelectPlayer_Select" "Find a player from..." "TF_SelectPlayer_SelectFriends" "Vriendenlijst" "[english]TF_SelectPlayer_SelectFriends" "Friends List" "TF_SelectPlayer_SelectServer" "Huidige server" "[english]TF_SelectPlayer_SelectServer" "Current Server" "TF_SelectPlayer_Friends" "Selecteer een vriend:" "[english]TF_SelectPlayer_Friends" "Select a friend:" "TF_SelectPlayer_FriendsNone" "Geen van je vrienden die in aanmerking komen speelt op dit moment TF2." "[english]TF_SelectPlayer_FriendsNone" "None of your eligible friends are currently playing TF2." "TF_SelectPlayer_Server" "Selecteer een speler:" "[english]TF_SelectPlayer_Server" "Select a player:" "TF_SelectPlayer_ServerNone" "Er zijn geen andere spelers die in aanmerking komen op je server." "[english]TF_SelectPlayer_ServerNone" "There are no other eligible players on your server." "TF_Serverlist_Ask_Favorite_Title" "Favoriete laatste server?" "[english]TF_Serverlist_Ask_Favorite_Title" "Favorite last Server?" "TF_Serverlist_Ask_Favorite_Text" "Wil je de laatste server aan je lijst met favorieten toevoegen zodat je hem gemakkelijk kunt terugvinden?" "[english]TF_Serverlist_Ask_Favorite_Text" "Save the server you were just on in your Favorites list so you can easily return to it again?" "TF_Serverlist_Ask_Favorite_Opt_Out" "Niet meer vragen" "[english]TF_Serverlist_Ask_Favorite_Opt_Out" "Never ask about Favoriting again" "TF_Serverlist_Ask_Blacklist_Title" "Wil je de laatste server op de zwarte lijst zetten?" "[english]TF_Serverlist_Ask_Blacklist_Title" "Blacklist last Server?" "TF_Serverlist_Ask_Blacklist_Text" "Wil je de laatste server aan je zwarte lijst toevoegen zodat je hem nooit meer hoeft te zien?" "[english]TF_Serverlist_Ask_Blacklist_Text" "Add the server you were just on to your Blacklist so you never see it again?" "TF_Serverlist_Ask_Blacklist_Opt_Out" "Niet meer over zwarte lijsten vragen" "[english]TF_Serverlist_Ask_Blacklist_Opt_Out" "Never ask about Blacklisting again" "TF_Serverlist_Ask_Yes" "Ja" "[english]TF_Serverlist_Ask_Yes" "Yes" "TF_Serverlist_Ask_No" "Nee" "[english]TF_Serverlist_Ask_No" "No" "TF_Weapon_Gloves" "Bokshandschoenen" "[english]TF_Weapon_Gloves" "Boxing Gloves" "TF_DeliverGiftDialog_Title" "Geef een Cadeau" "[english]TF_DeliverGiftDialog_Title" "Deliver a Gift" "TF_DemomanPirate" "Omrande Regenvanger" "[english]TF_DemomanPirate" "Rimmed Raincatcher" "TF_DemomanPirate_Desc" "Omdat er geen alliteratie is als alliteratie met een 'ARR!'" "[english]TF_DemomanPirate_Desc" "Because there's no alliteration like alliteration with an 'ARR!'" "TF_loadoutrespawn" "Automatisch herleven als je je uitrusting hebt veranderd in de beginplaats." "[english]TF_loadoutrespawn" "Automatically respawn after loadout changes in respawn zones." "RefurbishItem" "HERSTEL" "[english]RefurbishItem" "RESTORE" "RefurbishItem_RemovePaintTitle" "Verwijder Verf?" "[english]RefurbishItem_RemovePaintTitle" "Remove Paint?" "RefurbishItem_RemovePaint" "Verander de aangepaste kleur van dit voorwerp terug naar de originele kleur? (Verf wordt vernietigd)" "[english]RefurbishItem_RemovePaint" "Remove the custom color from this item, restoring its original color? (Paint will be discarded)" "RefurbishItem_RemoveNameTitle" "Verwijder Naam?" "[english]RefurbishItem_RemoveNameTitle" "Remove Name?" "RefurbishItem_RemoveName" "Verander de aangepaste naam van dit voorwerp terug naar de originele naam? (Naamplaat wordt vernietigd)" "[english]RefurbishItem_RemoveName" "Remove the custom name from this item, restoring its original name? (Name Tag will be discarded)" "RefurbishItem_Yes" "Ja, Haal Het Weg" "[english]RefurbishItem_Yes" "Yes, Wipe It" "RefurbishItem_No" "Nee, Laat Het Staan" "[english]RefurbishItem_No" "No, Leave It" "ToolGiftWrapConfirm" "Weet je zeker dat je dit als een cadeau wilt inpakken?" "[english]ToolGiftWrapConfirm" "Are you sure you want to gift wrap this item?" "ToolGiftWrapInProgress" "Je Cadeau Inpakken" "[english]ToolGiftWrapInProgress" "Wrapping your Gift" "Craft_Untradable_Title" "Waarschuwing" "[english]Craft_Untradable_Title" "Warning" "Craft_Untradable_Text" "Tenminste één van de voorwerpen die je probeert te ontwerpen kan niet geruild worden. Daardoor worden ook ontworpen voorwerpen niet ruilbaar. Weet je zeker dat je door wilt gaan?" "[english]Craft_Untradable_Text" "At least one item you are attempting to craft is not tradable. As a result, any crafted items will also be not tradable. Are you sure you want to continue?" "RI_Sh" "set hoofddeksel" "[english]RI_Sh" "set headgear" "RI_SIc" ", 1 Set wapen" "[english]RI_SIc" ", 1 Set weapon" "RO_SH" "specifiek gedeelte van Set hoofddeksel" "[english]RO_SH" "specific piece of Set headgear" "TF_Tool_Giftwrap" "Cadeau Papier" "[english]TF_Tool_Giftwrap" "Gift Wrap" "TF_Tool_Giftwrap_Desc" "Gebruikt om andere voorwerpen in te pakken om weg te geven als cadeau" "[english]TF_Tool_Giftwrap_Desc" "Used to wrap other items for gifting." "TF_Tool_Gift" "Een Voorzichtig Ingepakt Cadeau" "[english]TF_Tool_Gift" "A Carefully Wrapped Gift" "TF_Set_Bonus" "Voorwerp Set Bonus:" "[english]TF_Set_Bonus" "Item Set Bonus:" "Attrib_InUse" "Momenteel In Gebruik" "[english]Attrib_InUse" "Currently In Use" "Attrib_SpecialItem" "Niet Ruilbaar of te Gebruiken met Ontwerpen" "[english]Attrib_SpecialItem" "Not Tradable or Usable in Crafting" "Attrib_ReferencedItem" "Bevat: %s1" "[english]Attrib_ReferencedItem" "Contains: %s1" "TF_Armory_Item_Gift_Wrap" "Dit cadeau papier kan worden gebruikt om een voorwerp in te pakken voor een andere speler. Ingepakte cadeaus kunnen worden gegeven aan spelers die offline zijn. Voorwerpen die normaal niet geruild kunnen worden, kunnen worden ingepakt en weggegeven worden door middel van cadeau papier." "[english]TF_Armory_Item_Gift_Wrap" "This gift wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable can be wrapped and gifted using gift wrap." "TF_Armory_Item_Gift" "Dit is een ingepakt cadeau. De persoon die het ingepakt heeft kan het cadeau aan iemand geven, of een andere speler kan het openen en het voorwerp ontvangen." "[english]TF_Armory_Item_Gift" "This is a wrapped gift. The person who wrapped it can deliver the gift to someone or another player can open it and receive the item inside." "TF_HasNewItems" "Je hebt nieuwe voorwerpen!" "[english]TF_HasNewItems" "You have new items!" "Attrib_Renamed" "Dit voorwerp is hernoemd. Originele naam: \"%s1\"" "[english]Attrib_Renamed" "This item has been renamed. Original name: \"%s1\"" "TF_TradeWindow_Tip_2" "Weerhoudt jezelf er van om te ruilen als meer dan één ruil nodig is. Oplichters kunnen weggaan na de eerste ruil." "[english]TF_TradeWindow_Tip_2" "Avoid making deals that involve more than a single trade. Scammers may not follow through on the successive trades." "TF_TradeWindow_Tip_3" "Wees er zeker van dat de voorwerpen die je wilt ruilen niet als zeldzame voorwerpen zijn gemaskeerd. Inspecteer ieder voorwerp zorgvuldig. Hernoemde voorwerpen hebben aanhalingstekens om de naam." "[english]TF_TradeWindow_Tip_3" "Verify that the items you're trading for aren't renamed items masquerading as rare items. Inspect each item carefully. Renamed items will have quotation marks around their names." "TF_TradeWindow_Scam_MaxTrade" "Oplichting waarschuwing: ruil nooit als er meer dan één ruil nodig is. Oplichters verdwijnen als de eerste ruil is gemaakt! " "[english]TF_TradeWindow_Scam_MaxTrade" "Scam warning: never make deals that involve more than a single trade. Scammers will vanish after the first trade is completed! " "TF_TradeWindow_Scam_Renamed" "Oplichting waarschuwing: de andere persoon biedt een voorwerp aan dat hernoemd is zodat het op een zeldzamer voorwerp lijkt! " "[english]TF_TradeWindow_Scam_Renamed" "Scam warning: the other person is offering an item that has been renamed to look like a higher quality item! " "TF_TradeWindow_Change_Added" "%s1 voegde toe: %s2 " "[english]TF_TradeWindow_Change_Added" "%s1 added: %s2 " "TF_TradeWindow_Change_Removed" "%s1 haalde weg: %s2 " "[english]TF_TradeWindow_Change_Removed" "%s1 removed: %s2 " "TF_TradeWindow_Change_Name" "%s1 (een hernoemde %s2)" "[english]TF_TradeWindow_Change_Name" "%s1 (a renamed %s2)" "TF_NoiseMaker" "Lawaaimaker" "[english]TF_NoiseMaker" "Noise Maker" "TF_NoiseMaker_CrazyLaugh" "Lawaaimaker - Maniakale Lach" "[english]TF_NoiseMaker_CrazyLaugh" "Noise Maker - Crazy Laugh" "TF_NoiseMaker_Werewolf" "Lawaaimaker - Weerwolf" "[english]TF_NoiseMaker_Werewolf" "Noise Maker - Werewolf" "TF_NoiseMaker_BlackCat" "Lawaaimaker - Zwarte Kat" "[english]TF_NoiseMaker_BlackCat" "Noise Maker - Black Cat" "TF_NoiseMaker_Banshee" "Lawaaimaker - Klopgeest" "[english]TF_NoiseMaker_Banshee" "Noise Maker - Banshee" "TF_NoiseMaker_Witch" "Lawaaimaker - Heks" "[english]TF_NoiseMaker_Witch" "Noise Maker - Witch" "TF_NoiseMaker_Gremlin" "Lawaaimaker - Gremlin" "[english]TF_NoiseMaker_Gremlin" "Noise Maker - Gremlin" "TF_NoiseMaker_Stabby" "Lawaaimaker - Steken" "[english]TF_NoiseMaker_Stabby" "Noise Maker - Stabby" "TF_NoiseMaker_Exhausted" "Je hebt alle ladingen van je Lawaaimaker gebruikt." "[english]TF_NoiseMaker_Exhausted" "You have used all of your Noise Maker's charges." "TF_Party_Favor" "Feestgunst" "[english]TF_Party_Favor" "Party Favor" "TF_Armory_Item_Type_NoiseMaker" "Speelt een geluid met een Halloween thema wanneer gebruikt. Zet dit voorwerp in je actie uitrusting en gebruik het tijdens een spel. Een lading wordt opgemaakt wanneer het voorwerp wordt gebruikt." "[english]TF_Armory_Item_Type_NoiseMaker" "Plays a themed sound when used. Equip this item in your action slot and use it during a game. A charge will be consumed when the item is used." "TF_Bundle_HalloweenNoiseMaker" "Lawaaimaker Bundel" "[english]TF_Bundle_HalloweenNoiseMaker" "Noise Maker Bundle" "TF_Bundle_HalloweenNoiseMaker_Desc" "Bevat één van elke Halloween Lawaaimaker. Elke Lawaaimaker heeft 25 ladingen." "[english]TF_Bundle_HalloweenNoiseMaker_Desc" "Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges." "TF_Halloween_Head" "Paardloze Hoofdloze Paardmann's Hoofd" "[english]TF_Halloween_Head" "Horseless Headless Horsemann's Head" "TF_Halloween_Head_Desc" "Hij had er de hele tijd al één..." "[english]TF_Halloween_Head_Desc" "He had one all along..." "TF_Domination_Hat_2010" "Gruwelijke Gibus" "[english]TF_Domination_Hat_2010" "Ghastly Gibus" "TF_Domination_Hat_2010_Desc" "Elegante simpliciteit en oubollige charme gecombineerd met de bedwelmende aroma's van schimmel en stof van een graf." "[english]TF_Domination_Hat_2010_Desc" "Elegant simplicity and old-world charm combined with the heady aromas of mould and grave dust." "TF_Worms_Gear_Desc" "" "[english]TF_Worms_Gear_Desc" "" "TF_TheAttendant_Desc" "" "[english]TF_TheAttendant_Desc" "" "TF_TheMilkman_Desc" "" "[english]TF_TheMilkman_Desc" "" "TF_TheFamiliarFez_Desc" "" "[english]TF_TheFamiliarFez_Desc" "" "TF_TheGrenadiersSoftcap_Desc" "" "[english]TF_TheGrenadiersSoftcap_Desc" "" "TF_OlSnaggletooth_Desc" "" "[english]TF_OlSnaggletooth_Desc" "" "TF_Weapon_StickyBomb_Jump_Desc" "Een speciale onschadelijke kleefbommenwerper voor het leren van kleefbomsprong-trucs en patronen." "[english]TF_Weapon_StickyBomb_Jump_Desc" "A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns." "TF_MannCoCap_Desc" "" "[english]TF_MannCoCap_Desc" "" "TF_Cadavers_Cranium" "Kadavers Cranium" "[english]TF_Cadavers_Cranium" "Cadaver's Cranium" "TF_Horrific_Headsplitter" "Gruwelijke Hoofdsplijter" "[english]TF_Horrific_Headsplitter" "Horrific Headsplitter" "TF_Halloween_Skullcap" "IJzingwekkende Schedel" "[english]TF_Halloween_Skullcap" "Spine-Chilling Skull" "TF_Halloween_Skullcap_Desc" "Uit jouw eeuwige haat voor de levenden." "[english]TF_Halloween_Skullcap_Desc" "Express your undying hatred for the living." "TF_Halloween_Voodoo" "Voodoo Juju" "[english]TF_Halloween_Voodoo" "Voodoo Juju" "TF_Halloween_Voodoo_Desc" "Alleen de beste lederen hoeden hebben tatoeages en piercings." "[english]TF_Halloween_Voodoo_Desc" "Only the finest leather hats come with tattoos and piercings." "TF_Halloween_Mask_Scout" "Scout Masker" "[english]TF_Halloween_Mask_Scout" "Scout Mask" "TF_Halloween_Mask_Sniper" "Sniper Masker" "[english]TF_Halloween_Mask_Sniper" "Sniper Mask" "TF_Halloween_Mask_Soldier" "Soldier Masker" "[english]TF_Halloween_Mask_Soldier" "Soldier Mask" "TF_Halloween_Mask_Demoman" "Demoman Masker" "[english]TF_Halloween_Mask_Demoman" "Demoman Mask" "TF_Halloween_Mask_Medic" "Medic Masker" "[english]TF_Halloween_Mask_Medic" "Medic Mask" "TF_Halloween_Mask_Heavy" "Heavy Masker" "[english]TF_Halloween_Mask_Heavy" "Heavy Mask" "TF_Halloween_Mask_Spy" "Spy Masker" "[english]TF_Halloween_Mask_Spy" "Spy Mask" "TF_Halloween_Mask_Engineer" "Engineer Masker" "[english]TF_Halloween_Mask_Engineer" "Engineer Mask" "TF_Halloween_Mask_Pyro" "Pyro Masker" "[english]TF_Halloween_Mask_Pyro" "Pyro Mask" "TF_Halloween_Mask_SaxtonHale" "Saxton Hale Masker" "[english]TF_Halloween_Mask_SaxtonHale" "Saxton Hale Mask" "TF_HALLOWEEN_BOSS_KILL_NAME" "Sleepy Holl0WND" "[english]TF_HALLOWEEN_BOSS_KILL_NAME" "Sleepy Holl0WND" "TF_HALLOWEEN_BOSS_KILL_DESC" "Dood de Paardloze Hoofdloze Paardmann." "[english]TF_HALLOWEEN_BOSS_KILL_DESC" "Kill the Horseless Headless Horsemann." "TF_HALLOWEEN_BOSS_KILL_MELEE_NAME" "Gespietst!" "[english]TF_HALLOWEEN_BOSS_KILL_MELEE_NAME" "Gored!" "TF_HALLOWEEN_BOSS_KILL_MELEE_DESC" "Verzamel het Bespookte Metaal van de Paardloze Hoofdloze Paardmann." "[english]TF_HALLOWEEN_BOSS_KILL_MELEE_DESC" "Collect the Horseless Headless Horsemann's Haunted Metal." "TF_HALLOWEEN_COLLECT_GOODY_BAG_NAME" "Gemaskerde Mann" "[english]TF_HALLOWEEN_COLLECT_GOODY_BAG_NAME" "Masked Mann" "TF_HALLOWEEN_COLLECT_GOODY_BAG_DESC" "Verzamel het Bespookte Halloween Cadeau in Mann Manor." "[english]TF_HALLOWEEN_COLLECT_GOODY_BAG_DESC" "Collect the Haunted Halloween Gift in Mann Manor." "TF_HALLOWEEN_CRAFT_SAXTON_MASK_NAME" "Zakston Hale" "[english]TF_HALLOWEEN_CRAFT_SAXTON_MASK_NAME" "Sackston Hale" "TF_HALLOWEEN_CRAFT_SAXTON_MASK_DESC" "Ontwerp het Saxton Hale Masker." "[english]TF_HALLOWEEN_CRAFT_SAXTON_MASK_DESC" "Craft the Saxton Hale Mask." "TF_HALLOWEEN_BOSS_DEATHCAM_NAME" "De Paardloze Hoofdloze Paardmann" "[english]TF_HALLOWEEN_BOSS_DEATHCAM_NAME" "The Horseless Headless Horsemann" "TF_HALLOWEEN_BOSS_ANNOUNCE_VICTIM" "%s1 is HEM!" "[english]TF_HALLOWEEN_BOSS_ANNOUNCE_VICTIM" "%s1 is IT!" "TF_HALLOWEEN_BOSS_WARN_VICTIM" "JIJ BENT HET! SLA EEN VIJAND OM ZE AAN TE TIKKEN ALS HET!" "[english]TF_HALLOWEEN_BOSS_WARN_VICTIM" "YOU ARE IT! MELEE HIT AN ENEMY TO TAG THEM IT!" "TF_HALLOWEEN_BOSS_ANNOUNCE_TAG" "%s1 heeft %s2 aangetikt als HET!" "[english]TF_HALLOWEEN_BOSS_ANNOUNCE_TAG" "%s1 tagged %s2 as IT!" "TF_HALLOWEEN_BOSS_WARN_AGGRO" "Je hebt de Paardloze Hoofdloze Paardmann boos gemaakt!" "[english]TF_HALLOWEEN_BOSS_WARN_AGGRO" "You have angered the Horseless Headless Horsemann!" "TF_HALLOWEEN_BOSS_LOST_AGGRO" "Je bent niet langer HET." "[english]TF_HALLOWEEN_BOSS_LOST_AGGRO" "You are no longer IT." "WrapGift" "VERPAK CADEAU" "[english]WrapGift" "WRAP GIFT" "UnwrapGift" "CADEAU UITPAKKEN" "[english]UnwrapGift" "UNWRAP GIFT" "DeliverGift" "BEZORG CADEAU" "[english]DeliverGift" "DELIVER GIFT" "NoAction" "GEEN ACTIE" "[english]NoAction" "NO ACTION" "RefurbishItem_RemoveDescTitle" "Verwijder Beschr?" "[english]RefurbishItem_RemoveDescTitle" "Remove Desc?" "RefurbishItem_RemoveDesc" "Verwijder de beschrijving van dit voorwerp, waardoor de originele beschrijving terugkomt? (Beschrijvingsplaat wordt weggegooid)" "[english]RefurbishItem_RemoveDesc" "Remove the description from this item, restoring its original description? (Description Tag will be discarded)" "ToolItemRenameOldItemDesc" "Huidige Voorwerp Beschr:" "[english]ToolItemRenameOldItemDesc" "Current Item Desc:" "ToolItemRenameNewItemDesc" "Nieuwe Voorwerp Beschr:" "[english]ToolItemRenameNewItemDesc" "New Item Desc:" "CraftDescribeOk" "Beschrijf Het!" "[english]CraftDescribeOk" "Describe It!" "ToolGiftUnwrapInProgress" "Cadeau aan het Uitpakken" "[english]ToolGiftUnwrapInProgress" "Unwrapping the Gift" "TF_UnwrapGift_Title" "Pak een Cadeau Uit" "[english]TF_UnwrapGift_Title" "Unwrap a Gift" "TF_UnwrapGift_Text" "Weet je zeker dat je dit cadeau wilt uitpakken?" "[english]TF_UnwrapGift_Text" "Are you sure you want to unwrap this gift?" "RI_HHg" "Bespookte Hoofdbeschermer" "[english]RI_HHg" "Haunted Headgear" "TF_Haunted_Metal" "Bespookte Metalen Schroot" "[english]TF_Haunted_Metal" "Haunted Metal Scrap" "TF_Haunted_Metal_Desc" "Dit is metalen schroot die van de Paardloze Hoofdloze Paardmann is gepakt. Het fluistert stilletjes...'hoofden'..." "[english]TF_Haunted_Metal_Desc" "This is metal scrap taken from the Horseless Headless Horsemann. It whispers faintly...'heads'..." "RI_Mask" "Vereist: 9 Unieke Halloween Maskers" "[english]RI_Mask" "Requires: 9 Unique Halloween Masks" "RO_Mask" "Produceert: 1 Saxton Hale Halloween Masker" "[english]RO_Mask" "Produces: 1 Saxton Hale Halloween Mask" "RT_SaxtonMask" "Fabriceer Saxton Hale Halloween Masker" "[english]RT_SaxtonMask" "Fabricate Saxton Hale Halloween Mask" "TF_T_Dt" "Beschrijvingsplaat" "[english]TF_T_Dt" "Description Tag" "TF_Tool_Desctag_Desc" "Verandert een beschrijving van een voorwerp in je rugzak" "[english]TF_Tool_Desctag_Desc" "Changes the description of an item in your backpack" "Attrib_CustomDesc" "Dit voorwerp heeft een gebruiker-geschreven beschrijving:" "[english]Attrib_CustomDesc" "This item has a user written description:" "Attrib_Halloween_Item" "Dit is een speciaal Halloween %s1 voorwerp." "[english]Attrib_Halloween_Item" "This is a special Halloween %s1 item." "TF_Weapon_StickyBomb_Jump" "De Kleefbomspringer" "[english]TF_Weapon_StickyBomb_Jump" "The Sticky Jumper" "TF_HalloweenBoss_Axe" "De Paardloze Hoofdloze Paardmann's Hoofdnemer" "[english]TF_HalloweenBoss_Axe" "The Horseless Headless Horsemann's Headtaker" "TF_HalloweenBoss_Axe_Desc" "Vervloekt door donkere geesten die lijken op degene die in de Ooglander leven." "[english]TF_HalloweenBoss_Axe_Desc" "Cursed by dark spirits similar to those that dwell within the Eyelander." "Item_GiftWrapped" "%s1 heeft een cadeau verpakt:: %s2 %s3" "[english]Item_GiftWrapped" "%s1 has wrapped a gift:: %s2 %s3" "Store_Halloween" "Halloween" "[english]Store_Halloween" "Halloween" "Store_HalloweenSale" "Deze spookachtige Halloween verkoop duurt tot 8 november. Sommige van deze voorwerpen zullen niet meer beschikbaar zijn wanneer de verkoop over is!" "[english]Store_HalloweenSale" "This ghostly Halloween sale lasts until November 8th. Some of these items will no longer be available once the sale ends!" "TF_Armory_Item_DescTag" "Dit voorwerp kan gebruikt worden om voorgoed de beschrijving van één voorwerp te wijzigen. Andere spelers zullen de beschrijving die je hebt gekozen zien in plaats van de originele beschrijving. Een aangepaste beschrijving kan toegevoegd worden aan voorwerpen die er normaal niet één hebben." "[english]TF_Armory_Item_DescTag" "This item can be used to permanently modify the description of a single item. Other players will see the description you choose instead of the original description. A custom description can be added to items that don't normally have one." "TF_Armory_Item_Limited" "Dit voorwerp is alleen beschikbaar in de winkel voor een beperkte tijd! Dit voorwerp is op het moment niet beschikbaar als een buit of kist drop." "[english]TF_Armory_Item_Limited" "This item is only available in the store for a limited time! This item is not currently available as a loot or crate drop." "TF_HalloweenItem_Reserved" "Het Bespookte Halloween Cadeau is op mysterieuze wijze ergens verschenen. De eerste die 'm vindt mag 'm houden!" "[english]TF_HalloweenItem_Reserved" "The Haunted Halloween Gift has mysteriously appeared somewhere. The first one to find it gets to keep it!" "TF_HalloweenItem_Granted" "%recipient% heeft het Bespookte Halloween Cadeau gevonden!" "[english]TF_HalloweenItem_Granted" "%recipient% found the Haunted Halloween Gift!" "TF_Halloween_Boss_Appeared" "De Paardloze Hoofdloze Paardmann is verschenen! " "[english]TF_Halloween_Boss_Appeared" "The Horseless Headless Horsemann has appeared! " "TF_Halloween_Boss_Killed" "De Paardloze Hoofdloze Paardmann is verslagen! " "[english]TF_Halloween_Boss_Killed" "The Horseless Headless Horsemann has been defeated! " "TF_Halloween_Boss_Killers" "%s1 heeft de Paardloze Hoofdloze Paardmann verslagen! " "[english]TF_Halloween_Boss_Killers" "%s1 has defeated the Horseless Headless Horsemann! " "TF_Wearable_Glasses" "Bril" "[english]TF_Wearable_Glasses" "Glasses" "TF_DeliverGiftResultDialog_Title" "Cadeau Bezorging" "[english]TF_DeliverGiftResultDialog_Title" "Gift Delivery" "TF_DeliverGiftResultDialog_Success" "Het cadeau is afgeleverd!" "[english]TF_DeliverGiftResultDialog_Success" "The gift has been delivered!" "TF_DeliverGiftResultDialog_Fail" "Kan het cadeau niet afgeven." "[english]TF_DeliverGiftResultDialog_Fail" "Unable to deliver the gift." "TF_DeliverGiftResultDialog_VAC" "De ontvanger heeft niet de privileges om een cadeau te ontvangen." "[english]TF_DeliverGiftResultDialog_VAC" "The recipient does not have privileges to receive a gift." "TF_Duel_Refund_Kicked" "Het duel tussen %initiator% en %target% is beëindigd, omdat een speler van het spel verwijderd is. Een Duel Mini-Game die van %initiator% was, is teruggeven." "[english]TF_Duel_Refund_Kicked" "The duel between %initiator% and %target% has ended, because a player has been kicked. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_ItemExpiration" "Dit voorwerp zal vervallen op %s1." "[english]TF_ItemExpiration" "This item will expire on %s1." "TF_KF_Pyro_Mask" "Fosters Façade" "[english]TF_KF_Pyro_Mask" "Foster's Facade" "TF_KF_Pyro_Tie" "Beursmakers Sjaal" "[english]TF_KF_Pyro_Tie" "Stockbroker's Scarf" "TF_Horrific_Headsplitter_Desc" "Wanneer je zo'n hoofddeksel draagt, kan je het beste voor alles open staan." "[english]TF_Horrific_Headsplitter_Desc" "When wearing such a piece of headgear it is best to keep an open mind." "TF_TTG_PokerVisor" "Delers Klep" "[english]TF_TTG_PokerVisor" "Dealer's Visor" "TF_TTG_PokerVisor_Desc" "Probeer Sasha niet te overbluffen." "[english]TF_TTG_PokerVisor_Desc" "Do not try to bluff Sasha." "TF_TTG_Glasses" "Dangeresque, Ook?" "[english]TF_TTG_Glasses" "Dangeresque, Too?" "TF_TTG_Glasses_Desc" "Vul de pot met alles wat je mot." "[english]TF_TTG_Glasses_Desc" "Splash the pot with all you got." "TF_TTG_Badge" "Licentie om te Verminken" "[english]TF_TTG_Badge" "License to Maim" "TF_TTG_Badge_Desc" "En te vermoorden, en te breken, en te slaan, en te bijten. Voornamelijk verminken." "[english]TF_TTG_Badge_Desc" "And kill, and break, and smash, and bite. Mainly maim, though." "TF_Portal2_Pin" "Gezelschapskubusspeld" "[english]TF_Portal2_Pin" "Companion Cube Pin" "CraftUpdate_Denied" "Je hebt niet de juiste bevoegdheid om te ontwerpen." "[english]CraftUpdate_Denied" "You do not have sufficient privileges to craft." "TF_WinterCrate" "Festief Winterkrat" "[english]TF_WinterCrate" "Festive Winter Crate" "TF_WinterCrate_Desc" "Deze krat is ongebruikelijk festief. Z'n inhoud is onbekend en normale sleutels passen niet in het slot. Je kan 'm maar beter houden. Er zal waarschijnlijk later wel een manier zijn om 'm te openen." "[english]TF_WinterCrate_Desc" "This crate is unusually festive. Its contents are unknown and normal keys don't fit the lock. You'd better hold onto it. There'll probably be a way to open it later." "TF_Tool_PaintCan_TeamColor_Desc" "Wordt gebruikt om andere voorwerpen in de kleur van je huidige team te verven." "[english]TF_Tool_PaintCan_TeamColor_Desc" "Used to paint other items the color of your current team." "TF_Tool_PaintCan_TeamColor" "Teamgeest" "[english]TF_Tool_PaintCan_TeamColor" "Team Spirit" "TF_Tool_PaintCan_15" "Zo Roze Als Maar Kan" "[english]TF_Tool_PaintCan_15" "Pink as Hell" "TF_Tool_PaintCan_16" "Een Kleur Gelijk aan Leisteen" "[english]TF_Tool_PaintCan_16" "A Color Similar to Slate" "TF_Tool_PaintCan_17" "Saai Olijfgroen" "[english]TF_Tool_PaintCan_17" "Drably Olive" "TF_Tool_PaintCan_18" "De Bittere Smaak van Nederlagen en Limoengroen" "[english]TF_Tool_PaintCan_18" "The Bitter Taste of Defeat and Lime" "TF_Tool_PaintCan_19" "De Kleur van een Zakenmann zijn Werkbroek" "[english]TF_Tool_PaintCan_19" "The Color of a Gentlemann's Business Pants" "TF_Tool_PaintCan_20" "Donker Zalm Onrecht" "[english]TF_Tool_PaintCan_20" "Dark Salmon Injustice" "TF_Unique_Prepend_Proper" "De" [$ENGLISH] "[english]TF_Unique_Prepend_Proper" "The" "TF_NonUnique_Prepend_Proper" "Een" [$ENGLISH] "[english]TF_NonUnique_Prepend_Proper" "A" "TF_TreasureHat_1" "Premie Hoed" "[english]TF_TreasureHat_1" "Bounty Hat" "TF_TreasureHat_2" "Schat Hoed" "[english]TF_TreasureHat_2" "Treasure Hat" "TF_TreasureHat_3" "Hoed van Onmiskenbare Weelde En Respect" "[english]TF_TreasureHat_3" "Hat of Undeniable Wealth And Respect" "TF_TreasureHat_1_Desc" "Verdiend door het behalen van 5 doelstellingen in 'De Grote Steam Schat Jacht'" "[english]TF_TreasureHat_1_Desc" "Earned by completing 5 objectives in 'The Great Steam Treasure Hunt'" "TF_TreasureHat_2_Desc" "Verdiend door het behalen van 15 doelstellingen in 'De Grote Steam Schat Jacht'" "[english]TF_TreasureHat_2_Desc" "Earned by completing 15 objectives in 'The Great Steam Treasure Hunt'" "TF_TreasureHat_3_Desc" "Verdiend door het behalen van 28 doelstellingen in 'De Grote Steam Schat Jacht'" "[english]TF_TreasureHat_3_Desc" "Earned by completing 28 objectives in 'The Great Steam Treasure Hunt.' Beware the Cephalopod padlock." "StoreCheckout_ContactSupport" "Er was een probleem met jouw transactie. Neem contact op met support voor hulp." "[english]StoreCheckout_ContactSupport" "There was an error with your transaction. Please contact support for assistance." "StoreCheckout_ContactSupport_Dialog_Title" "Waarschuwing" "[english]StoreCheckout_ContactSupport_Dialog_Title" "Warning" "StoreCheckout_ContactSupport_Dialog_Btn" "Contact" "[english]StoreCheckout_ContactSupport_Dialog_Btn" "Contact" "TF_Armory_Item_Winter_Crate" "Deze krat bevat een voorwerp, maar het is niet duidelijk wat. De krat verdwijnt aan het einde van het jaar, dus je zult het moeten openen voordat het verdwenen is!" "[english]TF_Armory_Item_Winter_Crate" "This crate contains an item, but it isn't clear what. The crate will disappear at the end of the year, so you should open it before it's gone!" "TF_Weapon_Crossbow" "Kruisboog" "[english]TF_Weapon_Crossbow" "Crossbow" "TF_Weapon_StickBomb" "Steelhandgranaat" "[english]TF_Weapon_StickBomb" "Stick Bomb" "TF_Weapon_GardenRake" "Tuinhark" "[english]TF_Weapon_GardenRake" "Garden Rake" "TF_MapToken" "Kaartpostzegel" "[english]TF_MapToken" "Map Stamp" "TF_Bundle_ExcessiveBundle" "Een Onderhandelende Manns Bundel van Koopjes" "[english]TF_Bundle_ExcessiveBundle" "A Bargaining Manne's Bundle of Bargains" "TF_Bundle_ExcessiveBundle_Desc" "Bevat alle voorwerpen van het Polycount Pakket en Winter Update Pakket:" "[english]TF_Bundle_ExcessiveBundle_Desc" "Includes all items from the Polycount Pack and the Winter Update Pack:" "TF_Bundle_WinterUpdate" "Winter Update Pakket" "[english]TF_Bundle_WinterUpdate" "Winter Update Pack" "TF_Bundle_WinterUpdate_Desc" "Bevat alle Winter Update klassensetvoorwerpen:" "[english]TF_Bundle_WinterUpdate_Desc" "Includes all of the Winter Update class set items:" "TF_Bundle_MedievalMedic" "De Middeleeuwse Medic" "[english]TF_Bundle_MedievalMedic" "The Medieval Medic" "TF_Bundle_MedievalMedic_Desc" "Bevat deze Medic-voorwerpen met een middeleeuws thema:" "[english]TF_Bundle_MedievalMedic_Desc" "Includes these medieval themed Medic items:" "TF_Bundle_HibernatingBear" "De Winterslapende Beer" "[english]TF_Bundle_HibernatingBear" "The Hibernating Bear" "TF_Bundle_HibernatingBear_Desc" "Bevat deze Heavy voorwerpen:" "[english]TF_Bundle_HibernatingBear_Desc" "Includes these Heavy items:" "TF_Bundle_ExpertsOrdnance" "De Experts Geschut" "[english]TF_Bundle_ExpertsOrdnance" "The Expert's Ordnance" "TF_Bundle_ExpertsOrdnance_Desc" "Bevat deze Demoman voorwerpen:" "[english]TF_Bundle_ExpertsOrdnance_Desc" "Includes these Demoman items:" "TF_Bundle_FancyHats" "Doos van Fraaie Hoeden" "[english]TF_Bundle_FancyHats" "Box of Fancy Hats" "TF_Bundle_FancyHats_Desc" "Bevat een assortiment aan ongelooflijk fraaie hoeden:" "[english]TF_Bundle_FancyHats_Desc" "Contains a variety of incredibly fancy hats:" "TF_Bundle_MapTokens" "Kaartpostzegelverzameling" "[english]TF_Bundle_MapTokens" "Map Stamps Collection" "TF_Bundle_MapTokens_Desc" "Bevat een postzegel voor elke community-gemaakte kaart." "[english]TF_Bundle_MapTokens_Desc" "Includes one a stamp for each community made map." "TF_FlippedTrilby" "Gekantelde Gleufhoed" "[english]TF_FlippedTrilby" "Flipped Trilby" "TF_GermanGonzila" "Duitse Gonzila" "[english]TF_GermanGonzila" "German Gonzila" "TF_BuckaroosHat" "Buckaroos Hoed" "[english]TF_BuckaroosHat" "Buckaroos Hat" "TF_MadameDixie" "Madame Dixie" "[english]TF_MadameDixie" "Madame Dixie" "TF_DetectiveNoir" "Détective Noir" "[english]TF_DetectiveNoir" "Détective Noir" "TF_CoupeDisaster" "Coupe D'isaster" "[english]TF_CoupeDisaster" "Coupe D'isaster" "TF_PartyPhantom" "Le Feestspook" "[english]TF_PartyPhantom" "Le Party Phantom" "TF_ColoredLights" "Industriële Verfeestelijker" "[english]TF_ColoredLights" "Industrial Festivizer" "TF_ExquisiteRack" "Uitmuntend Rek" "[english]TF_ExquisiteRack" "Exquisite Rack" "TF_DefiantSpartan" "Stoutmoedige Spartaan" "[english]TF_DefiantSpartan" "Defiant Spartan" "TF_FestiveTree" "Een Redelijk Festieve Boom" "[english]TF_FestiveTree" "A Rather Festive Tree" "TF_TavishCrown" "Prins Tavishs Kroon" "[english]TF_TavishCrown" "Prince Tavish's Crown" "TF_MagnificentMongolian" "Magnifieke Mongool" "[english]TF_MagnificentMongolian" "Magnificent Mongolian" "TF_LarrikinRobin" "Larrikin Robin" "[english]TF_LarrikinRobin" "Larrikin Robin" "TF_BlightedBeak" "Aangetaste Snavel" "[english]TF_BlightedBeak" "Blighted Beak" "TF_PyromancersMask" "Pyromancers Masker" "[english]TF_PyromancersMask" "Pyromancer's Mask" "TF_PrancersPride" "Huppelaars Trots" "[english]TF_PrancersPride" "Prancer's Pride" "TF_BerlinersBucketHelm" "Berlijner Ridderhelm" "[english]TF_BerlinersBucketHelm" "Berliner's Bucket Helm" "TF_BerlinersBucketHelm_Desc" " " "[english]TF_BerlinersBucketHelm_Desc" "" "TF_ScotchBonnet" "Schotse Beschermkap" "[english]TF_ScotchBonnet" "Scotch Bonnet" "TF_ScotchBOnnet_Desc" "Laat die mietjes niet je goede oog afnemen!" "[english]TF_ScotchBOnnet_Desc" "Don't let those ninnies take yer good eye!" "cp_fastlane_authors" "Arttu 'SK' Mäki" "[english]cp_fastlane_authors" "Arttu 'SK' Mäki" "ctf_turbine_authors" "Flobster" "[english]ctf_turbine_authors" "Flobster" "cp_steel_authors" "Jamie 'Fishbus' Manson Dan 'Irish Taxi Driver' Merboth FLOOR_MASTER" "[english]cp_steel_authors" "Jamie 'Fishbus' Manson Dan 'Irish Taxi Driver' Merboth FLOOR_MASTER" "cp_egypt_final_authors" "Sean 'Heyo' Cutino" "[english]cp_egypt_final_authors" "Sean 'Heyo' Cutino" "cp_junction_final_authors" "Sean 'Heyo' Cutino" "[english]cp_junction_final_authors" "Sean 'Heyo' Cutino" "arena_watchtower_authors" "Joshua 'JoshuaC' Shiflet" "[english]arena_watchtower_authors" "Joshua 'JoshuaC' Shiflet" "pl_hoodoo_final_authors" "Tim 'YM' Johnson Jeroen 'Snipergen' Dessaux Wade 'Nineaxis' Fabry Drew 'Oxy' Fletcher" "[english]pl_hoodoo_final_authors" "Tim 'YM' Johnson Jeroen 'Snipergen' Dessaux Wade 'Nineaxis' Fabry Drew 'Oxy' Fletcher" "arena_offblast_final_authors" "Magnar 'insta' Jenssen" "[english]arena_offblast_final_authors" "Magnar 'insta' Jenssen" "cp_yukon_final_authors" "Patrick 'MangyCarface' Mulholland Joachim 'Acegikmo' Holmér" "[english]cp_yukon_final_authors" "Patrick 'MangyCarface' Mulholland Joachim 'Acegikmo' Holmér" "koth_harvest_final_authors" "Sean 'Heyo' Cutino" "[english]koth_harvest_final_authors" "Sean 'Heyo' Cutino" "cp_freight_final1_authors" "Jamie 'Fishbus' Manson Robb Mitch" "[english]cp_freight_final1_authors" "Jamie 'Fishbus' Manson Mitch 'ol' Robb" "cp_coldfront_authors" "Eric 'Icarus' Wong David 'Selentic' Simon Aeon 'Void' Bollig Tim 'YM'Johnson" "[english]cp_coldfront_authors" "Eric 'Icarus' Wong David 'Selentic' Simon Aeon 'Void' Bollig Tim 'YM'Johnson" "cp_mountainlab" "Valentin '3DNJ' Levillain" "[english]cp_mountainlab" "Valentin '3DNJ' Levillain" "cp_manor_event_authors" "Tim 'YM' Johnson Alex 'Rexy' Kreeger" "[english]cp_manor_event_authors" "Tim 'YM' Johnson Alex 'Rexy' Kreeger" "TF_Contributed" "Bedankt %playername% voor het steunen van deze kaart!" "[english]TF_Contributed" "Thanks %playername% for supporting this map!" "TF_DuelLeaderboard_Title" "Top Duel Winsten Dit Seizoen" "[english]TF_DuelLeaderboard_Title" "Top Duel Wins This Season" "TF_MapAuthors_Community_Title" "Een Community Kaart Gemaakt Door" "[english]TF_MapAuthors_Community_Title" "A Community Map Made By" "TF_MapDonators_Title" "Aanhangers (%s1 Wereldwijd!)" "[english]TF_MapDonators_Title" "Supporters (%s1 Worldwide!)" "TF_WorldTraveler" "Wereldreizigers Hoed" "[english]TF_WorldTraveler" "World Traveler's Hat" "TF_WorldTraveler_Desc" "Gegeven aan de vrijgevige zielen die bijgedragen hebben aan community kaartenmakers. Het effect zal alleen zichtbaar zijn wanneer je op een kaart bent waar je aan bijgedragen hebt!" "[english]TF_WorldTraveler_Desc" "Given to generous souls who have donated to community map makers. The effect will only be visible while on a map that has been donated towards!" "TF_Egypt" "Egypt" "[english]TF_Egypt" "Egypt" "TF_MapToken_Egypt" "Kaartpostzegel - Egypt" "[english]TF_MapToken_Egypt" "Map Stamp - Egypt" "TF_MapToken_Egypt_Desc" "Een Aanvallen/Verdedigen Controlepostenkaart Gemaakt door Sean 'Heyo' Cutino De aanschaf van dit voorwerp steunt direct de makers van de Egypt community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Egypt_Desc" "An Attack/Defend Control Point Map Made by Sean 'Heyo' Cutino Purchasing this item directly supports the creators of the Egypt community map. Show your support today!" "TF_Coldfront" "Coldfront" "[english]TF_Coldfront" "Coldfront" "TF_MapToken_Coldfront" "Kaartpostzegel - Coldfront" "[english]TF_MapToken_Coldfront" "Map Stamp - Coldfront" "TF_MapToken_Coldfront_Desc" "Een Controlepostenkaart Gemaakt door Eric 'Icarus' Wong, David 'Selentic' Simon, Aeon 'Void' Bollig, en Tim 'YM'Johnson De aanschaf van dit voorwerp steunt direct de makers van de Coldfront community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Coldfront_Desc" "A Control Point Map Made by Eric 'Icarus' Wong, David 'Selentic' Simon, Aeon 'Void' Bollig, and Tim 'YM'Johnson Purchasing this item directly supports the creators of the Coldfront community map. Show your support today!" "TF_Fastlane" "Fastlane" "[english]TF_Fastlane" "Fastlane" "TF_MapToken_Fastlane" "Kaartpostzegel - Fastlane" "[english]TF_MapToken_Fastlane" "Map Stamp - Fastlane" "TF_MapToken_Fastlane_Desc" "Een Controlepostenkaart Gemaakt door Arttu 'SK' Mäki De aanschaf van dit voorwerp steunt direct de makers van de Fastlane community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Fastlane_Desc" "A Control Point Map Made by Arttu 'SK' Mäki Purchasing this item directly supports the creators of the Fastlane community map. Show your support today!" "TF_Turbine" "Turbine" "[english]TF_Turbine" "Turbine" "TF_MapToken_Turbine" "Kaartpostzegel - Turbine" "[english]TF_MapToken_Turbine" "Map Stamp - Turbine" "TF_MapToken_Turbine_Desc" "Een Verover de Vlag Kaart Gemaakt door Flobster De aanschaf van dit voorwerp steunt direct de makers van de Turbine community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Turbine_Desc" "A Capture the Flag Map Made by Flobster Purchasing this item directly supports the creators of the Turbine community map. Show your support today!" "TF_Steel" "Steel" "[english]TF_Steel" "Steel" "TF_MapToken_Steel" "Kaartpostzegel - Steel" "[english]TF_MapToken_Steel" "Map Stamp - Steel" "TF_MapToken_Steel_Desc" "Een Aanvallen/Vervedigen Controlepostenkaart Gemaakt door Jamie 'Fishbus' Manson, Dan 'Irish Taxi Driver' Merboth en FLOOR_MASTER De aanschaf van dit voorwerp steunt direct de makers van de Steel community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Steel_Desc" "An Attack/Defence Control Point Map Made by Jamie 'Fishbus' Manson, Dan 'Irish Taxi Driver' Merboth and FLOOR_MASTER Purchasing this item directly supports the creators of the Steel community map. Show your support today!" "TF_Junction" "Junction" "[english]TF_Junction" "Junction" "TF_MapToken_Junction" "Kaartpostzegel - Junction" "[english]TF_MapToken_Junction" "Map Stamp - Junction" "TF_MapToken_Junction_Desc" "Een Aanvallen/Verdedigen Controlepostenkaart Gemaakt door Sean 'Heyo' Cutino De aanschaf van dit voorwerp steunt direct de makers van de Junction community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Junction_Desc" "An Attack/Defend Control Point Map Made by Sean 'Heyo' Cutino Purchasing this item directly supports the creators of the Junction community map. Show your support today!" "TF_Watchtower" "Watchtower" "[english]TF_Watchtower" "Watchtower" "TF_MapToken_Watchtower" "Kaartpostzegel - Watchtower" "[english]TF_MapToken_Watchtower" "Map Stamp - Watchtower" "TF_MapToken_Watchtower_Desc" "Een Arena Kaart Gemaakt door Joshua 'JoshuaC' Shiflet De aanschaf van dit voorwerp steunt direct de makers van de Watchtower community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Watchtower_Desc" "An Arena Map Made by Joshua 'JoshuaC' Shiflet Purchasing this item directly supports the creators of the Watchtower community map. Show your support today!" "TF_Hoodoo" "Hoodoo" "[english]TF_Hoodoo" "Hoodoo" "TF_MapToken_Hoodoo" "Kaartpostzegel - Hoodoo" "[english]TF_MapToken_Hoodoo" "Map Stamp - Hoodoo" "TF_MapToken_Hoodoo_Desc" "Een Springladingkaart Gemaakt door Tim 'YM' Johnson, Jeroen 'Snipergen' Dessaux, Wade 'Nineaxis' Fabry en Drew 'Oxy' Fletcher De aanschaf van dit voorwerp steunt direct de makers van de Hoodoo community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Hoodoo_Desc" "A Payload Map Made by Tim 'YM' Johnson, Jeroen 'Snipergen' Dessaux, Wade 'Nineaxis' Fabry and Drew 'Oxy' Fletcher Purchasing this item directly supports the creators of the Hoodoo community map. Show your support today!" "TF_Offblast" "Offblast" "[english]TF_Offblast" "Offblast" "TF_MapToken_Offblast" "Kaartpostzegel - Offblast" "[english]TF_MapToken_Offblast" "Map Stamp - Offblast" "TF_MapToken_Offblast_Desc" "Een Arena Kaart Gemaakt door Magnar 'insta' Jenssen De aanschaf van dit voorwerp steunt direct de makers van de Offblast community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Offblast_Desc" "An Arena Map Made by Magnar 'insta' Jenssen Purchasing this item directly supports the creators of the Offblast community map. Show your support today!" "TF_Yukon" "Yukon" "[english]TF_Yukon" "Yukon" "TF_MapToken_Yukon" "Kaartpostzegel - Yukon" "[english]TF_MapToken_Yukon" "Map Stamp - Yukon" "TF_MapToken_Yukon_Desc" "Een Controlepostenkaart Gemaakt door Patrick 'MangyCarface' Mulholland en Joachim 'Acegikmo' Holmér De aanschaf van dit voorwerp steunt direct de makers van de Yukon community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Yukon_Desc" "A Control Point Map Made by Patrick 'MangyCarface' Mulholland and Joachim 'Acegikmo' Holmér Purchasing this item directly supports the creators of the Yukon community map. Show your support today!" "TF_Harvest" "Harvest" "[english]TF_Harvest" "Harvest" "TF_MapToken_Harvest" "Kaartpostzegel - Harvest" "[english]TF_MapToken_Harvest" "Map Stamp - Harvest" "TF_MapToken_Harvest_Desc" "Een Koning van de Heuvel Kaart Gemaakt door Sean 'Heyo' Cutino De aanschaf van dit voorwerp steunt direct de makers van de Harvest community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Harvest_Desc" "A King of the Hill Map Made by Sean 'Heyo' Cutino Purchasing this item directly supports the creators of the Harvest community map. Show your support today!" "TF_Freight" "Freight" "[english]TF_Freight" "Freight" "TF_MapToken_Freight" "Kaartpostzegel - Freight" "[english]TF_MapToken_Freight" "Map Stamp - Freight" "TF_MapToken_Freight_Desc" "Een Controlepostenkaart Gemaakt door Jamie 'Fishbus' Manson en Robb Mitch De aanschaf van dit voorwerp steunt direct de makers van de Freight community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Freight_Desc" "A Control Point Map Made by Jamie 'Fishbus' Manson and Mitch 'ol' Robb Purchasing this item directly supports the creators of the Freight community map. Show your support today!" "TF_MountainLab" "Mountain Lab" "[english]TF_MountainLab" "Mountain Lab" "TF_MapToken_MountainLab" "Kaartpostzegel - Mountain Lab" "[english]TF_MapToken_MountainLab" "Map Stamp - Mountain Lab" "TF_MapToken_MountainLab_Desc" "Een Aanvallen/Verdedigen Controlepostenkaart Gemaakt door Valentin '3DNJ' Levillain De aanschaf van dit voorwerp steunt direct de makers van de Mountain Lab community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_MountainLab_Desc" "An Attack/Defence Control Point Map Made by Valentin '3DNJ' Levillain Purchasing this item directly supports the creators of the Mountain Lab community map. Show your support today!" "TF_ManorEvent" "Mann Manor" "[english]TF_ManorEvent" "Mann Manor" "TF_MapToken_ManorEvent" "Kaartpostzegel - Mann Manor" "[english]TF_MapToken_ManorEvent" "Map Stamp - Mann Manor" "TF_MapToken_ManorEvent_Desc" "Een Aanvallen/Verdidgen Controlepostenkaart Gemaakt door Tim 'YM' Johnson en Alex 'Rexy' Kreeger De aanschaf van dit voorwerp steunt direct de makers van de Mann Manor community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_ManorEvent_Desc" "An Attack/Defend Control Point Map Made by Tim 'YM' Johnson and Alex 'Rexy' Kreeger Purchasing this item directly supports the creators of the Mann Manor community map. Show your support today!" "TF_MapDonationLevel_Bronze" "Brons:" "[english]TF_MapDonationLevel_Bronze" "Bronze:" "TF_MapDonationLevel_Silver" "Zilver:" "[english]TF_MapDonationLevel_Silver" "Silver:" "TF_MapDonationLevel_Gold" "Goud:" "[english]TF_MapDonationLevel_Gold" "Gold:" "TF_MapDonationLevel_Platinum" "Platina:" "[english]TF_MapDonationLevel_Platinum" "Platinum:" "TF_MapDonationLevel_Diamond" "Diamant:" "[english]TF_MapDonationLevel_Diamond" "Diamond:" "TF_MapDonationLevel_Australium1" "12-karaat Australium:" "[english]TF_MapDonationLevel_Australium1" "12-karat Australium:" "TF_MapDonationLevel_Australium2" "18-karaat Australium:" "[english]TF_MapDonationLevel_Australium2" "18-karat Australium:" "TF_MapDonationLevel_Australium3" "24-karaat Australium:" "[english]TF_MapDonationLevel_Australium3" "24-karat Australium:" "TF_MapDonationLevel_Unobtainium" "Onbeschikbarium:" "[english]TF_MapDonationLevel_Unobtainium" "Unobtanium:" "medieval_setup_goal_red" "Verover en houdt de laatste Controlepost om het spel te winnen!" "[english]medieval_setup_goal_red" "Capture and hold the final Control Point to win the game!" "medieval_setup_goal_blue" "Open de poort en verover de laatste Controlepost om het spel te winnen!" "[english]medieval_setup_goal_blue" "Open the gate and capture the final Control Point to win the game!" "medieval_cap_a" "het Dorp" "[english]medieval_cap_a" "the Town" "medieval_cap_b" "de Klifkant" "[english]medieval_cap_b" "the Cliffside" "medieval_cap_c" "Reds Slot" "[english]medieval_cap_c" "Red's Keep" "TF_MedievalAttackDefend" "Middeleeuwse Aanvallen / Verdedigen" "[english]TF_MedievalAttackDefend" "Medieval Attack / Defend" "TF_Tool_WinterKey" "Feestelijk Winterkrat-Sleutel" "[english]TF_Tool_WinterKey" "Festive Winter Crate Key" "TF_Tool_WinterKey_Desc" "Gebruikt om ongebruikelijk feestelijke gesloten winterkratten te openen. Na 31/12/2010 zal deze in een normale sleutel veranderen." "[english]TF_Tool_WinterKey_Desc" "Used to open unusually festive locked winter crates. After 12/31/2010 this will turn into a normal key." "TF_Tool_BackpackExpander" "Rugzak Uitbreider" "[english]TF_Tool_BackpackExpander" "Backpack Expander" "TF_Tool_BackpackExpander_Desc" "Voegt 100 extra vakken aan je rugzak toe! (Maximaal 1000 vakken)" "[english]TF_Tool_BackpackExpander_Desc" "Add 100 extra slots to your backpack! (1000 spaces maximum)" "TF_Set_Medieval_Medic" "De Middeleeuwse Medic" "[english]TF_Set_Medieval_Medic" "The Medieval Medic" "TF_Set_Hibernating_Bear" "De Hibernerende Beer" "[english]TF_Set_Hibernating_Bear" "The Hibernating Bear" "Attrib_GestureSpeed_Increase" "+%s1% sneller uitdagen bij drager" "[english]Attrib_GestureSpeed_Increase" "+%s1% faster taunt speed on wearer" "Attrib_MapDonation" "%s1 - %s2" "[english]Attrib_MapDonation" "%s1 - %s2" "Attrib_FiresHealingBolts" "Vuurt speciale pijlen die teamleden helen en schade uitdelen gebaseerd op de afgelegen afstand" "[english]Attrib_FiresHealingBolts" "Fires special bolts that heal teammates and deal damage based on distance traveled" "Attrib_EnablesAOEHeal" "Bij Uitdagen: Heeft een genezend effect bij alle nabije teamleden" "[english]Attrib_EnablesAOEHeal" "On Taunt: Applies a healing effect to all nearby teammates" "Attrib_ChargeTime_Increase" "%s1 sec verlenging in storm-duratie" "[english]Attrib_ChargeTime_Increase" "%s1 sec increase in charge duration" "Attrib_DropHealthPackOnKill" "Bij Doden: Een klein pakketje met levenspunten wordt gedropt" "[english]Attrib_DropHealthPackOnKill" "On Kill: A small health pack is dropped" "Attrib_HitSelfOnMiss" "Met Misser: Raak jezelf. Idioot." "[english]Attrib_HitSelfOnMiss" "On Miss: Hit yourself. Idiot." "Attrib_DmgFromRanged_Reduced" "%s1% schade van bronnen op afstand wanneer actief" "[english]Attrib_DmgFromRanged_Reduced" "%s1% damage from ranged sources while active" "Attrib_DmgFromMelee_Increased" "+%s1% schade van slagwapens wanneer actief" "[english]Attrib_DmgFromMelee_Increased" "+%s1% damage from melee sources while active" "Attrib_BlastDamageToSelf_Increased" "+%s1% zelfschade" "[english]Attrib_BlastDamageToSelf_Increased" "+%s1% damage to self" "Attrib_Particle20" "Kaart Zegels" "[english]Attrib_Particle20" "Map Stamps" "TF_UllapoolCaber_Desc" "Schotse gezichtsverwijdering met een hoog rendement. Een nuchter persoon zou 'm gooien..." "[english]TF_UllapoolCaber_Desc" "High-yield Scottish face removal. A sober person would throw it..." "TF_BuffaloSteak_Desc" "Terwijl je onder de invloed bent, verhoogt de bewegingssnelheid, worden toegebrachte en opgelopen schade mini-voltreffers, en kan de speler alleen slagwapens gebruiken. Wie heeft er brood nodig?" "[english]TF_BuffaloSteak_Desc" "While under the effects, move speed is increased, damage done and taken will be mini-crits, and the player may only use melee weapons. Who needs bread?" "TF_Unique_MediGun_QuickFix_Desc" "Kan niet overhelen. Beweeg met dezelfde snelheid als een sneller heeldoelwit." "[english]TF_Unique_MediGun_QuickFix_Desc" "Can't overheal. Move at the speed of any faster heal target." "TF_SacredMedicine_Desc" "Terwijl je onder de invloed bent, worden toegebrachte en opgelopen schade mini-voltreffers. Je zal ook veel sneller bewegen." "[english]TF_SacredMedicine_Desc" "While under the effects, damage done and damage taken will be mini-crits. You will also move much faster." "Store_Maps" "Steun Kaartenmakers!" "[english]Store_Maps" "Support Map Makers!" "Store_Price_New" "NIEUW!" "[english]Store_Price_New" "NEW!" "Store_Price_Sale" "UITVERKOOP!" "[english]Store_Price_Sale" "SALE!" "Store_MapsDesc" "Wanneer je een kaartstempel koopt, gaan alle inkomsten (netto van alle toegepaste taxen) rechtstreeks naar de ontwikkelaars van de kaart. Daar bovenop ontvang je ook deze verfijnde Wereldreiziger Hoed helemaal gratis! Niet alleen geeft het al je schenkingen weer, maar een speciaal deeltjeseffect wordt zichtbaar als je op een kaart speelt waaraan je geschonken hebt." "[english]Store_MapsDesc" "When you purchase a map stamp, all the proceeds (net of any applicable tax) will go directly to the creators of the map. In addition, you'll also receive this nifty World Traveler's Hat for free! Not only does it track your contributions, but also a special particle effect will be visible when you play on a map you've contributed towards." "Store_IntroTitle_Winter1" "Vrolijk Australisch Kerstfeest!" "[english]Store_IntroTitle_Winter1" "Happy Australian Christmas!" "Store_IntroText_Winter1" "Kerstmis? Hanukkah? Kwaanzaa? Niet-Gebruikelijke-Samenkomst bij Ayn Rands Huis? Wat je ook viert dit jaar, we zullen hier zijn, vierentwintig uur per dag open, elke dag! Dat klopt! We zijn klaar om je geld aan te nemen. Dit weekend heeft de Mann Co. Winkel een grote korting op al onze Polycount Pakket voorwerpen, wapens, hoeden en meer. Koop ze nu, voordat de accountants realizeren wat we doen! Snel, want dit aanbod eindigt binnenkort!" "[english]Store_IntroText_Winter1" "Christmas? Hanukkah? Kwanzaa? Non-Occasional Get-Together at Ayn Rand’s House? Whatever you’re celebrating this year, we’ll be here, open twenty-four hours a day, every day! That’s right! We are ready to take your money. This weekend the Mann Co. Store is having deep discounts on our Polycount Pack items, weapons, hats and more. Buy them now, before the accountants realize what we're doing! Hurry, because this offer ends soon!" "Store_IntroTitle_Winter2" "Team Fortress Kritzmis Verkoop!" "[english]Store_IntroTitle_Winter2" "Team Fortress Kritzmas Sale!" "Store_IntroText_Winter2" "De Mann Co. Winkel heeft nog een verkoop! Ter ere van het feestseizoen, voor een gelimiteerde tijd, zijn de prijzen op een verbijsterend aantal hoeden ONREDELIJK LAAG! Waarom zou je wachten totdat de prijzen weer redelijk zijn? We legen de complete Team Fortress vooraad, van H tot Hoe! Geef jezelf eindelijk de hoed die je altijd wou maar jezelf nooit kon veroorloven (ook al was ie redelijk geprijsd)." "[english]Store_IntroText_Winter2" "The Mann Co. Store is having another sale! In honor of the holiday season, for a limited time, the prices on a staggering number of hats are UNREASONABLY LOW! Why wait until prices are reasonable again? We’re cleaning out the entire Team Fortress inventory, from H to Ha! Finally, give yourself the hat you always wanted but could never afford (even though it was sensibly priced)." "Store_IntroTitle_Winter3" "Laatste Koud Weer Verkoop!" "[english]Store_IntroTitle_Winter3" "Final Cold Weather Sale!" "Store_IntroText_Winter3" "Het is de laatste verkoop van het decennium, misschien, en dat betekent dat we al de dingen die we niet konden verkopen nu verkopen… met ABSURDE PRIJZEN! Dat klopt – het Europese Unie Verfverkoopverdrag van 2001 is eindelijk verlopen, en het Europese Unie Verfverkoopverdrag van 2011 is nog niet bekrachtigd. Grijp deze voorwerpen nu, voordat de rijkeluizen in Brussel er achter komen!" "[english]Store_IntroText_Winter3" "It’s the final sale of the decade, possibly, and that means we’re selling all the stuff we were prevented from selling… at LUDICROUS PRICES! That’s right – the European Union Paint Sale Treaty of 2001 has finally expired, and the European Union Paint Sale Treaty of 2011 has yet to be ratified. Grab these items now, before the fat cats in Brussels get wind of it!" "Notification_System_Message" "Systeembericht: %message%" "[english]Notification_System_Message" "System Message: %message%" "TF_UseBackpackExpander_Title" "Rugzak Uitbreiden?" "[english]TF_UseBackpackExpander_Title" "Expand Backpack?" "TF_UseBackpackExpander_Text" "Weet je zeker dat je je rugzak wil uitbreiden naar %new_size% vakken? (%item_name% heeft nog %uses_left% gebruik(en) over voordat het uit je voorraad verwijdert wordt)" "[english]TF_UseBackpackExpander_Text" "Are you sure you want to expand your backpack to %new_size% slots? (%item_name% has %uses_left% use(s) before it will be removed from your inventory)" "TF_UseBackpackExpanderFail_Title" "Kan Niet Uitbreiden!" "[english]TF_UseBackpackExpanderFail_Title" "Cannot Expand!" "TF_UseBackpackExpanderFail_Text" "Je rugzak is al naar de maximale capaciteit uitgebreid." "[english]TF_UseBackpackExpanderFail_Text" "Your backpack has already been expanded to maximum capacity." "ArmoryFilter_Donationitems" "Kaart Zegel Voorwerpen" "[english]ArmoryFilter_Donationitems" "Map Stamp Items" "TF_Armory_Item_Class_BackpackExpander" "Dit voorwerp is een Rugzak Uitbreider. Wanneer je het gebruikt zal het de grootte van je rugzak uitbreiden en verwijdert worden tijdens het proces. Klik op de 'Gebruiken' knop in de rugzak om het toevoegingsproces te starten." "[english]TF_Armory_Item_Class_BackpackExpander" "This item is a Backpack Expander. When used, it will expand the size of your backpack and be consumed in the process. Click the 'Use' button in the backpack to start the process of applying it." "TF_Armory_Item_MapToken" "Wanneer dit item aangeschaft wordt, gaan alle winsten (netto van alle toepasbare taksen) rechtstreeks naar de community leden die de kaart gemaakt hebben. Het niveau van lidmaatschap per kaart stijgt bij elke 25 kaartpostzegels. Een Wereldreiziger Hoed wordt ook toegekend bij het voor de eerste keer aanschaffen van een kaartpostzegel." "[english]TF_Armory_Item_MapToken" "When this item is purchased, all the proceeds (net of any applicable tax) will go directly to the community members who made the map. Membership level for a map will increase for every 25 map stamps. A World Traveler's Hat will also be given out the first time any map stamp has been purchased." "TF_Armory_Item_BackpackExpander" "Wanneer dit voorwerp wordt gebruikt zal het 100 extra vakken aan je rugzak toevoegen. Let op dat er een maximum van 1000 vakken is." "[english]TF_Armory_Item_BackpackExpander" "When this item is used, it will add 100 extra slots to your backpack. Note that there is a maximum of 1000 slots." "IT_Title" "Voorwerptest" "[english]IT_Title" "Item Testing" "IT_CurrentlyTesting" "Momenteel aan het Testen:" "[english]IT_CurrentlyTesting" "Currently Testing:" "IT_ClassUsage" "Klassen aan het Testen:" "[english]IT_ClassUsage" "Testing Classes:" "IT_Classes_All" "Alle klassen" "[english]IT_Classes_All" "All classes" "IT_Ok" "Pas Testvoorwerpen Toe" "[english]IT_Ok" "Apply Test Items" "IT_Apply" "Pas Toe" "[english]IT_Apply" "Apply" "IT_TestingSlot_Weapon" "Wapen:" "[english]IT_TestingSlot_Weapon" "Weapon:" "IT_TestingSlot_Headgear" "Hoofddeksel:" "[english]IT_TestingSlot_Headgear" "Headgear:" "IT_TestingSlot_Misc1" "Cosmetisch 1:" "[english]IT_TestingSlot_Misc1" "Cosmetic 1:" "IT_TestingSlot_Misc2" "Cosmetisch 2:" "[english]IT_TestingSlot_Misc2" "Cosmetic 2:" "IT_TestingSlot_Empty" "" "[english]IT_TestingSlot_Empty" "" "IT_BotAddition_Title" "Bots:" "[english]IT_BotAddition_Title" "Bots:" "IT_Bot_AutoAdd" "Voeg automatisch testbots toe" "[english]IT_Bot_AutoAdd" "Auto-add" "IT_Bot_Add" "Voeg toe:" "[english]IT_Bot_Add" "Add a:" "IT_Bot_RemoveAll" "Verwijder alle bots" "[english]IT_Bot_RemoveAll" "Remove all bots" "IT_BotControl_Title" "Bot Besturing:" "[english]IT_BotControl_Title" "Bot Controls:" "IT_BotAnim_Title" "Bots moeten:" "[english]IT_BotAnim_Title" "Bots should:" "IT_BotAnim_Idle" "Staan" "[english]IT_BotAnim_Idle" "Stand" "IT_BotAnim_Crouch_Idle" "Hurken" "[english]IT_BotAnim_Crouch_Idle" "Crouch" "IT_BotAnim_Run" "Rennen" "[english]IT_BotAnim_Run" "Run" "IT_BotAnim_Crouch_Walk" "Hurklopen" "[english]IT_BotAnim_Crouch_Walk" "Crouch walk" "IT_BotAnim_Jump" "Springen" "[english]IT_BotAnim_Jump" "Jump" "IT_BotAnim_ForceFire" "Wapens vuren" "[english]IT_BotAnim_ForceFire" "Fire weapons" "IT_BotAnim_Turntable" "Stilstaand ronddraaien" "[english]IT_BotAnim_Turntable" "Rotate on the spot" "IT_BotAnim_ViewScan" "Rondkijken" "[english]IT_BotAnim_ViewScan" "Look around" "IT_BotAnimSpeed_Title" "Anim snelheid:" "[english]IT_BotAnimSpeed_Title" "Anim speed:" "IT_ExportLoadout" "Test Setup Opslaan" "[english]IT_ExportLoadout" "Save Test Setup" "IT_ImportLoadout" "Test Setup Laden" "[english]IT_ImportLoadout" "Load Test Setup" "IT_ImportLast" "Meest recente laden" "[english]IT_ImportLast" "Load most recent" "IT_TestingFiles" "Voorwerp Testbestanden (*.itf)" "[english]IT_TestingFiles" "Item Testing files (*.itf)" "IT_Item_Add" "Voeg Toe" "[english]IT_Item_Add" "Add" "IT_Item_Edit" "Bewerk" "[english]IT_Item_Edit" "Edit" "IT_Item_Remove" "X" "[english]IT_Item_Remove" "X" "IT_Title_0" "Test Wapen" "[english]IT_Title_0" "Test Weapon" "IT_Title_1" "Test Hoofddeksel" "[english]IT_Title_1" "Test Headgear" "IT_Title_2" "Test Cosmetisch 1" "[english]IT_Title_2" "Test Cosmetic 1" "IT_Title_3" "Test Cosmetisch 2" "[english]IT_Title_3" "Test Cosmetic 2" "IT_YourModel" "Jouw Nieuwe Model:" "[english]IT_YourModel" "Your New Model:" "IT_MDL_Files" "Modelbestanden (*.mdl)" "[english]IT_MDL_Files" "Model files (*.mdl)" "IT_NoModel" "" "[english]IT_NoModel" "" "IT_SelectModel" "Kies Model" "[english]IT_SelectModel" "Select Model" "IT_ItemType" "Voorwerp Type:" "[english]IT_ItemType" "Item Type:" "IT_ItemReplaces" "Vervangt:" "[english]IT_ItemReplaces" "Replaces:" "IT_Bodygroups" "Geometrie om te verbergen:" "[english]IT_Bodygroups" "Geometry to hide:" "IT_Bodygroup_Hat" "Hoed" "[english]IT_Bodygroup_Hat" "Hat" "IT_Bodygroup_Headphone" "Koptelefoon (Scout)" "[english]IT_Bodygroup_Headphone" "Headphones (Scout)" "IT_Bodygroup_Medals" "Borstmedailles (Soldier)" "[english]IT_Bodygroup_Medals" "Chest Medals (Soldier)" "IT_Bodygroup_Grenades" "Borstgranaten (Soldier)" "[english]IT_Bodygroup_Grenades" "Chest Grenades (Soldier)" "IT_OtherOptions" "Andere Opties:" "[english]IT_OtherOptions" "Other Options:" "IT_PerClassSequences" "Laat sequentie overeenkomen met spelersklasse" "[english]IT_PerClassSequences" "Set sequence to match player class" "IT_PaintTitle" "Geverfd met:" "[english]IT_PaintTitle" "Painted with:" "IT_PaintNone" "Niks" "[english]IT_PaintNone" "Nothing" "IT_ItemReplaced_Select" "Kies voorwerp" "[english]IT_ItemReplaced_Select" "Select item" "IT_ItemReplaced_Invalid" "Deze klassen hebben geen gedeelde wapens" "[english]IT_ItemReplaced_Invalid" "These classes have no shared weapons" "IT_Explanation_SelectModel" "Druk op deze knop, en kies je nieuwe model. Gebaseerd op het type voorwerp dat je hebt gekozen, zal de dialoog starten in de geschikte map. Je model zou zich in die map moeten bevinden, of in een sub-map daarin." "[english]IT_Explanation_SelectModel" "Hit this button, and select your new model. Based on the type of item you've chosen, the dialog will start in the appropriate directory. Your model should be in that directory, or within a sub directory below it." "IT_Explanation_Bodygroups" "Kies de geometrie-delen op het spelersmodel die verborgen moeten zijn. De meeste hoeden moeten de basishoed verbergen." "[english]IT_Explanation_Bodygroups" "Select geometry pieces on the player model that should be hidden. Most hats need to hide the base hat." "IT_Explanation_PerClassSequences" "Als je een voorwerp hebt dat door meerdere klassen gedragen kan worden, maar je zou het liever verschillend verbinden aan elke klasse, tik dan deze optie aan. Voeg dan 9 single frame, doorlopende animatie-sequenties toe aan je model, overeenkomstig met: scout, sniper, soldier, demo, medic, heavy, pyro, spy, en engineer." "[english]IT_Explanation_PerClassSequences" "If you have an item worn by multiple classes, but you'd like it attached differently on each class, check this option. Then, add 9 single frame, looping animation sequences to your model, corresponding to: scout, sniper, soldier, demo, medic, heavy, pyro, spy, and engineer." "SystemMessage_WinterCrateWarning_2Hour" "Festieve Winterkratten zullen binnenkort verdwijnen! Je hebt minder dan twee uur om de jouwe te openen!" "[english]SystemMessage_WinterCrateWarning_2Hour" "Festive Winter Crates will disappear soon! You have less than two hours to open yours!" "SystemMessage_WinterCrateWarning_30Minute" "Feestelijke Winterkratten zullen binnenkort verdwijnen! Nog dertig minuten totdat ze voorgoed weg zijn!" "[english]SystemMessage_WinterCrateWarning_30Minute" "Festive Winter Crates will disappear soon! Only thirty minutes until they are gone forever!" "TF_Duel_Refund_ForceTeamSwap" "Het duel tussen %initiator% en %target% is beëindigd, omdat een speler overgezet is naar een ander team. Een Duel-minigame van %initiator% is niet verbruikt." "[english]TF_Duel_Refund_ForceTeamSwap" "The duel between %initiator% and %target% has ended, because a player has been switched to another team. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_CannotUse" "Kan nu geen duel initiëren." "[english]TF_Duel_CannotUse" "Cannot initiate a duel at this time." "TF_Bundle_NastyWeapons" "Stapel van Nare Wapens" "[english]TF_Bundle_NastyWeapons" "Pile of Nasty Weapons" "TF_Bundle_NastyWeapons_Desc" "Een assortiment aan buitengewoon nare wapens:" "[english]TF_Bundle_NastyWeapons_Desc" "An assortment of particularly nasty weapons:" "TF_BigChief" "Het Grote Opperhoofd" "[english]TF_BigChief" "The Big Chief" "TF_BigChief_Desc" " " "[english]TF_BigChief_Desc" "" "TF_Tool_ChristmasKey2010" "Cadeau-Sleutel" "[english]TF_Tool_ChristmasKey2010" "Stocking Stuffer Key" "TF_Tool_ChristmasKey2010_Desc" "Iemand heeft deze sleutel in je beste paar vechtsokken achtergelaten. Het ziet er naar uit dat het elk festief of normaal krat zal openen." "[english]TF_Tool_ChristmasKey2010_Desc" "Someone left this key in your best pair of fightin' socks. It looks like it will open any festive or normal crate." "TF_Unique_Logo_Shield" "Het Heraldische Schild" "[english]TF_Unique_Logo_Shield" "The Heraldic Targe" "TF_Unique_MediGun_QuickFix" "De Snelle Herstelling" "[english]TF_Unique_MediGun_QuickFix" "The Quick-Fix" "TF_Unique_BleedingSocketItem" "Lekkium" "[english]TF_Unique_BleedingSocketItem" "Leakium" "TF_Unique_BulletResistItem" "Kogelvrijum" "[english]TF_Unique_BulletResistItem" "Bulletproofium" "TF_Unique_FireResistItem" "Vuurbestendingum" "[english]TF_Unique_FireResistItem" "Fireproofium" "TF_Unique_BlastResistItem" "Knalvrijum" "[english]TF_Unique_BlastResistItem" "Blastproofium" "TF_Unique_HealthRegenItem" "Eerstehulpum" "[english]TF_Unique_HealthRegenItem" "Firstaidium" "TF_Unique_SpeedBoostItem" "Sprintium" "[english]TF_Unique_SpeedBoostItem" "Sprintium" "TF_Unique_MetalRegenItem" "Oogstine" "[english]TF_Unique_MetalRegenItem" "Harvestine" "TF_Unique_CloakRegenItem" "Onzichtine" "[english]TF_Unique_CloakRegenItem" "Invisine" "TF_Unique_CloakConsumeItem" "Langzichtine" "[english]TF_Unique_CloakConsumeItem" "Longvisine" "TF_Unique_RepairRateItem" "Moersleuteline" "[english]TF_Unique_RepairRateItem" "Wrenchine" "TF_Unique_ConstructionRateItem" "Bouwine" "[english]TF_Unique_ConstructionRateItem" "Constructine" "TF_Iron_Curtain" "Het IJzeren Gordijn" "[english]TF_Iron_Curtain" "The Iron Curtain" "TF_Amputator" "De Amputeerder" "[english]TF_Amputator" "The Amputator" "TF_CrusadersCrossbow" "De Kruisvaarders Kruisboog" "[english]TF_CrusadersCrossbow" "The Crusader's Crossbow" "TF_UllapoolCaber" "De Ullapool Paal" "[english]TF_UllapoolCaber" "The Ullapool Caber" "TF_LochNLoad" "De Loch-n-Laad" "[english]TF_LochNLoad" "The Loch-n-Load" "TF_BuffaloSteak" "De Buffel Biefstuk Sandvich" "[english]TF_BuffaloSteak" "The Buffalo Steak Sandvich" "TF_GatlingGun" "Het Koperen Kreatuur" "[english]TF_GatlingGun" "The Brass Beast" "TF_WarriorsSpirit" "De Krijgersgeest" "[english]TF_WarriorsSpirit" "The Warrior's Spirit" "TF_CandyCane" "De Zuurstok" "[english]TF_CandyCane" "The Candy Cane" "TF_Jag" "De Kartel" "[english]TF_Jag" "The Jag" "TF_Claidheamohmor" "De Claidheamh Mòr" "[english]TF_Claidheamohmor" "The Claidheamh Mòr" "TF_BackScratcher" "De Ruggenkrabber" "[english]TF_BackScratcher" "The Back Scratcher" "TF_BostonBasher" "De Boston Beuker" "[english]TF_BostonBasher" "The Boston Basher" "TF_FistsOfSteel" "De Vuisten van Staal" "[english]TF_FistsOfSteel" "The Fists of Steel" "TF_Weapon_RiftFireAxe" "RIFT Vuur Bijl" "[english]TF_Weapon_RiftFireAxe" "RIFT Fire Axe" "TF_Weapon_RiftFireMace" "RIFT Vuur Knuppel" "[english]TF_Weapon_RiftFireMace" "RIFT Fire Mace" "TF_Homefront_Blindfold" "Heroïsche Hachimaki" "[english]TF_Homefront_Blindfold" "Hero's Hachimaki" "TF_Homefront_Blindfold_Desc" "" "[english]TF_Homefront_Blindfold_Desc" "" "TF_MNC_Hat" "De Atletische Supporter" "[english]TF_MNC_Hat" "The Athletic Supporter" "TF_MNC_Hat_Desc" "[Vul Hier Je Favoriete Regionale Team In]" "[english]TF_MNC_Hat_Desc" "[Insert Favorite Regional Team Here]" "TF_MNC_Mascot_Hat" "De Superfan" "[english]TF_MNC_Mascot_Hat" "The Superfan" "TF_MNC_Mascot_Hat_Desc" "" "[english]TF_MNC_Mascot_Hat_Desc" "" "TF_MNC_Mascot_Outfit" "De Essentiële Accessoires" "[english]TF_MNC_Mascot_Outfit" "The Essential Accessories" "TF_MNC_Mascot_Outfit_Desc" "" "[english]TF_MNC_Mascot_Outfit_Desc" "" "plr_nightfall_authors" "Aaron 'Psy' Garcha Paul Good" "[english]plr_nightfall_authors" "Aaron 'Psy' Garcha Paul Good" "pl_frontier_authors" "Patrick 'MangyCarface' Mulholland Arhurt" "[english]pl_frontier_authors" "Patrick 'MangyCarface' Mulholland Arhurt" "koth_lakeside_authors" "Valentin '3DNJ' Levillain" "[english]koth_lakeside_authors" "Valentin '3DNJ' Levillain" "TF_Nightfall" "Nightfall" "[english]TF_Nightfall" "Nightfall" "TF_MapToken_Nightfall_Desc" "Een Springladingracekaart Gemaakt door Aaron 'Psy' Garcha en Paul Good De aanschaf van dit voorwerp steunt direct de makers van de Nightfall community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Nightfall_Desc" "A Payload Race map Made by Aaron 'Psy' Garcha and Paul Good Purchasing this item directly supports the creators of the Nightfall community map. Show your support today!" "TF_Frontier" "Frontier" "[english]TF_Frontier" "Frontier" "TF_MapToken_Frontier_Desc" "Een Springladingkaart Gemaakt door Patrick 'MangyCarface' Mulholland en Arhurt De aanschaf van dit voorwerp steunt direct de makers van de Frontier community kaart. Laat je steun vandaag zien!" "[english]TF_MapToken_Frontier_Desc" "A Payload map Made by Patrick 'MangyCarface' Mulholland and Arhurt Purchasing this item directly supports the creators of the Frontier community map. Show your support today!" "TF_Lakeside" "Lakeside" "[english]TF_Lakeside" "Lakeside" "TF_MapToken_Lakeside_Desc" "Een Koning van de Heuvel kaart Gemaakt door Valentin '3DNJ' Levillain De aanschaf van dit voorwerp steunt direct de makers van de Lakeside community kaart. Laat vandaag je steun zien!" "[english]TF_MapToken_Lakeside_Desc" "A King of the Hill map Made by Valentin '3DNJ' Levillain Purchasing this item directly supports the creators of the Lakeside community map. Show your support today!" "Tournament_Countdown_Sec" "Begint over %s1 seconde... 'F4' om te annuleren" "[english]Tournament_Countdown_Sec" "Starting in %s1 second... 'F4' to cancel" "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_NAME" "Riftloper" "[english]TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_NAME" "Riftwalker" "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_DESC" "Dood een vijand binnen 5 seconden nadat je een Engineer z'n teleporter gebruikt." "[english]TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_DESC" "Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter." "TF_Tool_ClaimCode_Desc" "Dit voorwerp geeft je één claim code." "[english]TF_Tool_ClaimCode_Desc" "This item will grant you one claim code." "TF_RIFT_SpiderHat_ClaimCode" "RIFT Well Spun Hat Claim Code" "[english]TF_RIFT_SpiderHat_ClaimCode" "RIFT Well Spun Hat Claim Code" "TF_RIFT_SpiderHat_ClaimType" "RIFT Well Spun Hat" "[english]TF_RIFT_SpiderHat_ClaimType" "RIFT Well Spun Hat" "Attrib_SetDamageType_Ignite" "Bij treffer: doelwit wordt in brand gestoken" "[english]Attrib_SetDamageType_Ignite" "On Hit: target is engulfed in flames" "Attrib_Minicrit_Vs_Burning_Player" "100% mini-voltreffers tegen brandende spelers" "[english]Attrib_Minicrit_Vs_Burning_Player" "100% minicrits vs burning players" "TF_Unique_RiftFireAxe" "Geslepen Vulkaan Fragment" "[english]TF_Unique_RiftFireAxe" "Sharpened Volcano Fragment" "TF_Unique_RiftFireMace" "De Zon-op-een-Stok" "[english]TF_Unique_RiftFireMace" "The Sun-on-a-Stick" "TF_RiftFireAxe_Desc" "Verbetert Moeder Natuurs originele ontwerp voor vulkanen door het verhogen van de draagbaarheid. Moderne wetenschap kan niet verklaren waar de lava vandaan komt." "[english]TF_RiftFireAxe_Desc" "Improves upon Mother Nature's original design for volcanos by increasing portability. Modern science is unable to explain exactly where the lava is coming from." "TF_RiftFireMace_Desc" "Puntig einde gaat in de andere man." "[english]TF_RiftFireMace_Desc" "Spiky end goes into other man." "rarity1" "Authentieke" "[english]rarity1" "Genuine" "MMenu_ShowPromoCodes" "Promotionele Codes Bekijken" "[english]MMenu_ShowPromoCodes" "View Promotional Codes" "TF_UseClaimCode_Title" "Code Claimen?" "[english]TF_UseClaimCode_Title" "Claim Code?" "TF_UseClaimCode_Text" "Weet je zeker dat je deze code wilt claimen: %claim_type%? De claim code zal permanent verbonden worden aan jouw account." "[english]TF_UseClaimCode_Text" "Are you sure you want to claim this code: %claim_type%? The claim code will be permanently attached to your account." "TF_TradeWindow_PartnerIsTyping" "%s1 is bezig een bericht te typen." "[english]TF_TradeWindow_PartnerIsTyping" "%s1 is typing a message." "GameUI_CrosshairNone" "Standaard" "[english]GameUI_CrosshairNone" "Default" "Attrib_Particle16" "Levendig Plasma" "[english]Attrib_Particle16" "Vivid Plasma" "Gametype_AttackDefense" "Aanvallen / Verdedigen" "[english]Gametype_AttackDefense" "Attack / Defense" "Attrib_TradableAfterDate" " Ruilbaar Na: %s1" "[english]Attrib_TradableAfterDate" " Tradable After: %s1" "Attrib_Store_TradableAfterDate" "Wordt Ruilbaar Na een Paar Dagen" "[english]Attrib_Store_TradableAfterDate" "Becomes Tradable After a Few Days" "Attrib_Store_Purchased" "Zal Niet Ruilbaar of te Gebruiken bij Ontwerpen Zijn" "[english]Attrib_Store_Purchased" "Will Not Be Tradable or Usable in Crafting" "Attrib_Sanguisuge" "Bij rugsteek: absorbeert de gezondheid van je slachtoffer." "[english]Attrib_Sanguisuge" "On backstab: absorbs the health from your victim." "Attrib_Honorbound" "Dit wapen is gebonden aan een erecode en kan nadat het getrokken wordt niet weggestopt worden totdat het heeft gedood." "[english]Attrib_Honorbound" "This weapon is Honorbound and once drawn cannot be sheathed until it kills." "Attrib_MarkForDeath" "Bij treffer: één doelwit tegelijkertijd wordt gedoodverfd, waardoor alle gegeven schade mini-voltreffers zal verrichten." "[english]Attrib_MarkForDeath" "On hit: one target at a time is marked for death, causing all damage taken to be mini-crits." "Attrib_RestoreHealthOnKill" "Bij dood: Herstelt je tot %s1% gezondheid." "[english]Attrib_RestoreHealthOnKill" "On kill: restores you to %s1% health." "IT_ExistingItem" "Of een bestaand voorwerp:" "[english]IT_ExistingItem" "Or an existing item:" "Achievement_Group_2000" "Prestaties Opnieuw Afspelen (%s1 van %s2)" "[english]Achievement_Group_2000" "Replay Achievements (%s1 of %s2)" "Backpack_SortBy_Rarity" "Sorteren op Zeldzaamheid" "[english]Backpack_SortBy_Rarity" "Sort by Rarity" "Attrib_NewUsersHelped" "Nieuwe Gebruikers Geholpen: %s1" "[english]Attrib_NewUsersHelped" "New Users Helped: %s1" "Replay_BackToReplays" "Dit zal je terugbrengen naar je herhalingen." "[english]Replay_BackToReplays" "This will take you back to your replays." "ReplayBrowserDlg_Downloaded" "Gedownload" "[english]ReplayBrowserDlg_Downloaded" "Downloaded" "ReplayBrowserDlg_Rendered" "Gerenderd" "[english]ReplayBrowserDlg_Rendered" "Rendered" "ReplayBrowserDlg_Deletion" "Resterende Tijd" "[english]ReplayBrowserDlg_Deletion" "Time Remaining" "ReplayBrowserDlg_Filename" "Bestandsnaam" "[english]ReplayBrowserDlg_Filename" "Filename" "ReplayBrowserDlg_Map" "Kaart" "[english]ReplayBrowserDlg_Map" "Map" "ReplayBrowserDlg_Server" "Server" "[english]ReplayBrowserDlg_Server" "Server" "ReplayBrowserDlg_RecordTime" "Opgenomen" "[english]ReplayBrowserDlg_RecordTime" "Recorded" "ReplayBrowserDlg_Length" "Lengte" "[english]ReplayBrowserDlg_Length" "Length" "ReplayBrowserDlg_Size" "Grootte (MB)" "[english]ReplayBrowserDlg_Size" "Size (MB)" "ReplayBrowserDlg_NoDemos" "Geen demo's om weer te geven." "[english]ReplayBrowserDlg_NoDemos" "No demos to display." "ReplayBrowserDlg_ShowAll" "Alles Weergeven" "[english]ReplayBrowserDlg_ShowAll" "Show All" "ReplayBrowserDlg_XMoreReplays" "%s1 te gaan!" "[english]ReplayBrowserDlg_XMoreReplays" "%s1 more!" "Replay_AlreadySaved" "Herhaling al gemaakt! Klik op HERHALINGEN op het hoofdmenu om er naar te kijken." "[english]Replay_AlreadySaved" "Replay already created! Click REPLAYS in the main menu to watch it." "Replay_ClickToEdit" "KLIK OM BIJ TE WERKEN" "[english]Replay_ClickToEdit" "CLICK TO EDIT" "Replay_Stat_Label_0" "" "[english]Replay_Stat_Label_0" "" "Replay_CancelRenderTitle" "Render annuleren?" "[english]Replay_CancelRenderTitle" "Cancel render?" "Replay_CancelRender" "X ANNULEREN" "[english]Replay_CancelRender" "X CANCEL" "Replay_Cancel" "ANNULEREN" "[english]Replay_Cancel" "CANCEL" "Replay_AspectRatio" "Hoogte-breedteverhouding" "[english]Replay_AspectRatio" "Aspect Ratio" "Replay_Chase" "Volg" "[english]Replay_Chase" "Chase" "Replay_AccelMin" "Minder" "[english]Replay_AccelMin" "Less" "Replay_AccelMax" "Meer" "[english]Replay_AccelMax" "More" "Replay_Accel" "Acceleratie:" "[english]Replay_Accel" "Acceleration:" "Month_1" "Januari" "[english]Month_1" "January" "Month_2" "Februari" "[english]Month_2" "February" "Month_3" "Maart" "[english]Month_3" "March" "Month_4" "April" "[english]Month_4" "April" "Month_5" "Mei" "[english]Month_5" "May" "Month_6" "Juni" "[english]Month_6" "June" "Month_7" "Juli" "[english]Month_7" "July" "Month_8" "Augustus" "[english]Month_8" "August" "Month_9" "September" "[english]Month_9" "September" "Month_10" "Oktober" "[english]Month_10" "October" "Month_11" "November" "[english]Month_11" "November" "Month_12" "December" "[english]Month_12" "December" "MMenu_Replays" "Herhalingen" "[english]MMenu_Replays" "Replays" "MMenu_Tooltip_Coach" "Wordt een Coach" "[english]MMenu_Tooltip_Coach" "Be a Coach" "MMenu_TutorialHighlight_Title3" "Je zou misschien met wat andere klassen willen oefenen..." "[english]MMenu_TutorialHighlight_Title3" "You might want to practice with some other classes..." "MMenu_ResumeGame" "Spel Hervatten" "[english]MMenu_ResumeGame" "Resume Game" "MMenu_CallVote" "Stemmen" "[english]MMenu_CallVote" "Call Vote" "MMenu_MutePlayers" "Spelers Dempen" "[english]MMenu_MutePlayers" "Mute Players" "MMenu_RequestCoach" "Coach Verzoeken" "[english]MMenu_RequestCoach" "Request Coach" "IT_Bot_BlueTeam" "BLU Team" "[english]IT_Bot_BlueTeam" "BLU Team" "IT_Customizations" "Customisatie:" "[english]IT_Customizations" "Customization:" } }