Topic on User talk:Perci

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The video doesnt really add much to the proofing, really. Describing the testing method I use is probably more helpful: I make the game's framerate match the server's tickrate with fps_max 30 and host_timescale .450. This way "WAIT x" where x is even waits exactly x/2 ticks every time. Every effective reload/attack time in the game is a multiple of 1 tick (15 ms at normal timescale). A successful reload for the syringe gun requires WAIT 174, which is 87 ticks, thus 1.305s at normal timescale.