Difference between revisions of "User:KazooieBanjo/Weapon Concepts"
KazooieBanjo (talk | contribs) |
KazooieBanjo (talk | contribs) |
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| att-4-negative = -83% smaller clip size | | att-4-negative = -83% smaller clip size | ||
| item-description = One should not put a shotgun in his loadout if he never intends to fire it. | | item-description = One should not put a shotgun in his loadout if he never intends to fire it. | ||
+ | | width = 25% | ||
+ | }} | ||
+ | instead of the Shotgun | ||
+ | <br><br> | ||
+ | |||
+ | For the Engineer: | ||
+ | {{Backpack item | ||
+ | | item-name = Jag | ||
+ | | item-name-local = The Express Order | ||
+ | | quality = Unique | ||
+ | | prefix = none | ||
+ | | item-level = Level 15 Wrench | ||
+ | | att-1-positive = Buildings passively build 100% faster | ||
+ | | att-2-positive = +100 maximum metal | ||
+ | | att-3-positive = 50 metal added to buildings per swing when upgrading | ||
+ | | att-4-negative = Buildings cannot be upgraded past level 2 | ||
+ | | att-5-negative = Buildings do not build faster when hit | ||
+ | | att-6-negative = Cannot upgrade other people's buildings past level 2 | ||
+ | | item-description = Quantity over quality. | ||
| width = 25% | | width = 25% | ||
}} | }} |
Revision as of 20:13, 30 August 2013
Gonna post my weapon concepts here:
For the Demoman:
Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick
instead of the Grenade Launcher
For the Heavy:
Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
+15% reload speed
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.
instead of the Shotgun
For the Engineer:
The Express Order
Level 15 Wrench
Buildings passively build 100% faster
+100 maximum metal
50 metal added to buildings per swing when upgrading
Buildings cannot be upgraded past level 2
Buildings do not build faster when hit
Cannot upgrade other people's buildings past level 2
Quantity over quality.
instead of the Shotgun
For the Medic:
The Double Dosage
Level 15 Medi Gun
+35% UberCharge rate
Special Attack: Cycle UberCharge type
Uber type A (costs 50%): Grants Mini-Crits for 5 seconds
Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds
Uber type C (costs 100%): Grants A and B for 5 seconds
instead of the Medi Gun
For the Sniper:
Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?
instead of the SMG