Difference between revisions of "Talk:Loch-n-Load"

From Team Fortress Wiki
Jump to: navigation, search
(Base damage increased. now does constant base damage.)
(Hinaomi read this:: new section)
Line 106: Line 106:
 
Like the Grenade Launcher, this weapon had its base damage slightly increased, in this case to 134.  On disable damage spread servers it will always do that damage.  Only direct hit values seem to have changed.[[User:Arcdash|Arcdash]] ([[User talk:Arcdash|talk]]) 13:19, 30 October 2014 (PDT)
 
Like the Grenade Launcher, this weapon had its base damage slightly increased, in this case to 134.  On disable damage spread servers it will always do that damage.  Only direct hit values seem to have changed.[[User:Arcdash|Arcdash]] ([[User talk:Arcdash|talk]]) 13:19, 30 October 2014 (PDT)
 
::Change has been reverted.  [[User:Arcdash|Arcdash]] ([[User talk:Arcdash|talk]]) 19:05, 30 October 2014 (PDT)
 
::Change has been reverted.  [[User:Arcdash|Arcdash]] ([[User talk:Arcdash|talk]]) 19:05, 30 October 2014 (PDT)
 +
 +
== Hinaomi read this: ==
 +
 +
I am certain that you only change my changes because you hate me. LOOK AT THIS SENTENCE BELOW. This is the one that was previously there before I changed it, and you have now changed it back: "While having only 75% of the magazine compared to the Grenade Launcher, these grenades inflict 20% more damage than the Grenade Launcher to buildings upon a direct hit; however, the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever." This is horrible. You probably didn't check the actual content before you made the change. Firstly, why does it have a negative stat, balanced by a not-so-amazing positive stat? Worst of all, why does it have the other negative stat in the same sentence, but at the end?!?! This is the structure of the sentence, and it is very confusing: ":( this is bad, however :) this is good, however :( this is bad." It is way too confusing for people. Just put all the bad stuff together, and all the good stuff together! And don't sandwich the good thing between two bad things! The good stat is pathetic to be honest, and the bad stats are REALLY bad. You aren't making this weapon very appealing. At least I tried to make it look good, by saying something like, "the faster projectile speed also makes the grenades have less arc and more maximum distance". This shows that, although the Loch-n-Load is a pathetic mess right now, the single good stat it does have (20% damage increase to buildings is laughable, especially since you have a [[Stickybomb Launcher]]) is actually more deep then just "more projectile speed". I was showing that the one good statistic actually becomes three. And I also stated something really important: "Bombs can explode after the timer is reached" (or something, I can't remember exactly). This shows that what was previously stated (bombs can only explode when they hit a player or building) is not actually telling us everything. Yes, bombs can only explode when they hit players or buildings (or bosses, which count as neither), but they can also explode if you lob them a good distance. This is important, because a smart Demoman will be able to time the detonation of his grenades without them having to hit something. So please, if you think my changes are bad, at least try to see what I was intending to improve in the first place. Also, here is a possible (not changed too much) improvement of the sentence I just showed you: "These grenades inflict 20% more damage than the Grenade Launcher to buildings upon a direct hit, allowing unattended level 3 buildings to be destroyed in two hits instead of three, while having little effect on other types of buildings; however, the weapon only has 75% of the magazine compared to the Grenade Launcher, and the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever." [[User:Hayzze|Hayzze]] ([[User talk:Hayzze|talk]]) 08:31, 13 June 2016 (PDT)

Revision as of 15:31, 13 June 2016

Power of Weapon

Anyone else finding that the weapon isn't ANY more powerful than the normal pipe launcher? In fact in my testing it seems to be a lot weaker. --André the Accelerator 01:31, 20 December 2010 (UTC)

This page is for discussing the article, not the weapon itself. For discussing the weapon, please use the TF2 forums Natemckn 01:33, 20 December 2010 (UTC)
I think it's in need of a buff, too. Just make it like the direct hit and give it reduced splash damage, or remove the damage to self. Anonynja 22:40, 21 December 2010 (UTC)
Talk to these guys. User Moussekateer signature sprite.pngMoussekateer·talk 22:43, 21 December 2010 (UTC)

'Not what it looks like in game'

I beg to differ, because it does look like that in game: Source AbeX300 16:07, 20 December 2010 (UTC)

Actually nevermind, it does say that in TF2Items...why do I even have it layed out like that? AbeX300 16:09, 20 December 2010 (UTC)

Clip size inconsistency

Description says "-60% clip size" but the LnL has 2 ammo per clip whereas the GL has 4. Now, I know that GL's original ammo clip counted 6 grenades, but it should be "-66% ammo clip" then. Should be worth mentioning?--Kid Of The Century 10:39, 27 December 2010 (UTC)

I believe it's just Valve re-using some of the attributes in the schema but forgetting to change the numeric values. -- Psychopath User Psychopath avatar.png 10:42, 27 December 2010 (UTC)
10% of 4 is 0.4, therefore 60% is 0.4 x 6 which is 2.4. 4 - 2.4 = 1.6. If it's 66% as you say, and 1% of 4 is 0.04, then it is 4 - ((0.04 x 6) + 2.4) = 4 - 2.64 = 1.36. How is this better? 50% is clearly the way to go. --Focusknock 09:00, 12 January 2011 (UTC)

New Kill Icon

Today most of the new weapons got their own kill icons. I saw in the history that someone reverted the change to the old grenade launcher kill icon , however i changed it back because on this page, http://wiki.teamfortress.com/wiki/Weapons, it says that the loch n load uses the new icon. Did the person mean that its a bug and its not actually used in game? Mgrandi 07:54, 8 January 2011 (UTC)

It's in the game files, but in game it does not use the kill icon, no one knows why, more than likely a bug. Until it actually changes that way in the game, it should be left as the grenade launcher icon MogDog66 User MogDog66 Service Metal No WhiteSpace.png t c p || 07:55, 8 January 2011 (UTC)
Your Edit was reverted by MogDog with reason the Loch-n-Load kill icon was added to the game files but for now is still unused (check the link I just gave) so for now it will not be added to this page. As soon as the new kill icon is used in game you'll be able to change it here.
Sign your edits using ~~~~ instead of writing everything, it's way easier, and make yourself a nice userpage too, it helps everyone know who you are and what you do :).Tturbo 07:59, 8 January 2011 (UTC)
uh hey, i'm the guy who created the loch 'n loads kill icon, on release day it seemed the kill icon wouldn't work. it's due to be included/fixed up for the next update. sorry if there was any confusion, the new icon will be used soon enough! HyenaDip 09:22, 9 January 2011 (UTC)
The patch has just gone out. Info. --Superslinger2007 00:51, 11 January 2011 (UTC)

Crafting (primary or secondary token)

Does anybody know whether the description here or on the Crafting page is correct?

This page gives the recipe "DemoToken + PrimaryToken + Scrap" while the Crafting page lists (under the Class Weapons examples) "DemoToken + SecondaryToken + Scrap" and also lists it as secondary under the "Crafting weapon classifications" header.

I don't really feel like taking my chances by blindly trying one recipe (not even sure if I got the raw material needed), so if anybody knows which page got it right, please tell/correct. Thanks! :) --Sid 18:00, 7 February 2011 (UTC)

Thanks for pointing that out. The crafting page was correct in that the LnL is a secondary weapon for crafting purposes. The blueprint on this article has been fixed. User Moussekateer signature sprite.pngMoussekateer·talk 18:08, 7 February 2011 (UTC)
Sweet, thanks for the quick clarification! *holds up his shiny new Loch-n-Load* :) ...now I just have to learn how to aim... --Sid 17:22, 8 February 2011 (UTC)
As a note, All Loch-n-Loads crafted prior to march 15th with either the 2 reclaimed, 1 Scottish resistance blueprint, or the token blueprint, are now vintage. This is the only way to get a vintage Loch-N-Load. Animalbrad 16:49, 17 March 2011 (UTC)

Pronunciation

Can someone add a correct IPA pronunciation for the weapon? I've noticed most people call it the "Lock-n-load". I'd do it myself, but I don't have a working microphone at the moment. Cooper Kid 16:51, 24 March 2011 (UTC)

How else would you pronounce it? :S User Moussekateer signature sprite.pngMoussekateer·talk 17:25, 24 March 2011 (UTC)
There are various ways to pronounce it, but Loch as in "Lock" is pretty normal. That'de be the British/American English pronunciation of the word, if I'm not mistaken. It's a borrowed word, and is pronounced differently in Gaelic. The point is, "Lock" is correct. The Gaelic (and various other) pronunciation is "Law" and then you kind of clear your throat and it's not very pleasant to hear. Germanic languages, ho!—User spyonce hearts.pngSpyoncé 17:34, 24 March 2011 (UTC)
I'm sure it's pronounced 'lohh' in areas of Scotland, but 'lock' is used more widely for everyone else.--Focusknock 18:10, 24 March 2011 (UTC)
Actually, there isn't a correct 'British English' way of pronouncing it, English people generally say "lock" whereas in Scotland it's always "loch". I didn't realise it known as "lock" so widely - though I normally play on UK servers so I guess only I'm to blame for that. Maybe it's worth putting this in the trivia section though? Cooper Kid 18:48, 24 March 2011 (UTC)

Weapon Price on the Wiki page

Just notice that. On the wiki page it cost $9.99, then in ingame shop it cost $2.49. Need to be fixed. RusTORK 09:29, 24 May 2011 (UTC)

Done. For future reference you can edit the item prices in the price dictionary yourself. User Moussekateer signature sprite.pngMoussekateer·talk 09:35, 24 May 2011 (UTC)

Loch-and-Load and Mann Co Catalog

Sorry, I'm not using TF2 Forums or something, so I decided to report here, Loch-and-Load isn't added to Mann Co Catalog list, at least in Russian version of TF2. The preceding unsigned comment was added by Restline (talk) • (contribs)
Already noted in the article under bugs. -C2Talon 04:37, 7 June 2011 (UTC)

Loch-and-Load useless information?

I was thinking, if the launched bombs shatter when it hits a surface, what is the point of saying +25% damage to self if it will never hit yourself? The Ultimate Medic 20:31, 15 June 2011 (UTC)

Because you'll never shoot an enemy nearby, right? maggosh 20:35, 15 June 2011 (UTC)
I just killed myself with it (and killed the enemy as well).  –  Duel RED.png Epic Eric Duel BLU.png (T | C) 20:42, 15 June 2011 (UTC)
Also, see the demonstration for the weapon.  –  Duel RED.png Epic Eric Duel BLU.png (T | C) 20:43, 15 June 2011 (UTC)

Projectile speed correction

Since the grenades launch at 1200 units/sec (see its talk page) this makes the loch'n'load launch at 1200*1.25 = 1500 units/sec. CursedGhost 14:32, 21 October 2011 (PDT)

Proof, like I said before. We tested this as well. Painted Vintage Merryweather 803020.pngFyahweather 15:29, 21 October 2011 (PDT)

Barrel Sounds

When we fire the normal grenade launcher you will hear the sound of the barrels spinning. This sound also plays on the Loch-n-Load. --Adliikhwan 19:13, 23 April 2012 (PDT)

Bugs

it seem's that i cant pick up a ammo pack and return my ammo for the loch-n-load. Maybe it's just me, anyone else experience this problem? TubbyMonster 20:37, 12 May 2012 (PDT)

Do you have the persian persuader equipped, perchance? — Armisael (T | C) 20:41, 12 May 2012 (PDT)

i do.... does it do that when the persuader is equipped?TubbyMonster 20:54, 12 May 2012 (PDT)

The Persian Persuader causes all ammo picked up to be distributed as health, not ammo. It's a passive effect that applies even when you aren't physically using it. » Cooper Kid (blether) • (contreebs) 02:59, 13 May 2012 (PDT)

Splash damage vs. Grenade Launcher?

I've heard that this weapon has increased splash damage, but the splash distance, compared to that of the Grenade Launcher, is still the same: 3ft. Am I getting it wrong or is there more testing that needs to be done? — {Qorinthian} 20:21, 20 October 2012 (PDT)

Measuring the speed

Since LnL grenades are 25% faster than GL grenades (from what the game says), wouldn't that mean that LnL grenades traverse at 1518-1525 Hammer units instead of 1331? NintendoDrilly (talk) 16:34, 12 August 2014 (PDT)

Yes--Piemanmoo 01:56, 13 August 2014 (PDT)
So... you know, why is it labeled as something entirely different, and yes, I read on the upper sections. - NintendoDrilly (talk) 20:30, 13 August 2014 (PDT)
Can someone explain to me why the article says that LnL grenades move at 1331 even though they move 25% faster than standard grenades? - NintendoDrilly (talk) 10:31, 16 August 2014 (PDT)

Should be Nerfed

In my opinion, LnL should be nerfed, it kills main classes like scout, sniper, engineer (without gunslinger), spy bla bla bla. its really overpowered weapon and should be nerfed quickly. Thanks! The preceding unsigned comment was added by Frozrtf (talk) • (contribs)

Use the forums for balance discussions. i-ghost (talk) 09:28, 2 September 2014 (PDT)

Bug with the Glasg0wnd achievement

Just so you guys know, the achievement Glasg0wned cannot be earned with the LnL. - Pootis-Man (talk) 21:56, 19 October 2014 (PDT)

Base damage increased. now does constant base damage.

Like the Grenade Launcher, this weapon had its base damage slightly increased, in this case to 134. On disable damage spread servers it will always do that damage. Only direct hit values seem to have changed.Arcdash (talk) 13:19, 30 October 2014 (PDT)

Change has been reverted. Arcdash (talk) 19:05, 30 October 2014 (PDT)

Hinaomi read this:

I am certain that you only change my changes because you hate me. LOOK AT THIS SENTENCE BELOW. This is the one that was previously there before I changed it, and you have now changed it back: "While having only 75% of the magazine compared to the Grenade Launcher, these grenades inflict 20% more damage than the Grenade Launcher to buildings upon a direct hit; however, the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever." This is horrible. You probably didn't check the actual content before you made the change. Firstly, why does it have a negative stat, balanced by a not-so-amazing positive stat? Worst of all, why does it have the other negative stat in the same sentence, but at the end?!?! This is the structure of the sentence, and it is very confusing: ":( this is bad, however :) this is good, however :( this is bad." It is way too confusing for people. Just put all the bad stuff together, and all the good stuff together! And don't sandwich the good thing between two bad things! The good stat is pathetic to be honest, and the bad stats are REALLY bad. You aren't making this weapon very appealing. At least I tried to make it look good, by saying something like, "the faster projectile speed also makes the grenades have less arc and more maximum distance". This shows that, although the Loch-n-Load is a pathetic mess right now, the single good stat it does have (20% damage increase to buildings is laughable, especially since you have a Stickybomb Launcher) is actually more deep then just "more projectile speed". I was showing that the one good statistic actually becomes three. And I also stated something really important: "Bombs can explode after the timer is reached" (or something, I can't remember exactly). This shows that what was previously stated (bombs can only explode when they hit a player or building) is not actually telling us everything. Yes, bombs can only explode when they hit players or buildings (or bosses, which count as neither), but they can also explode if you lob them a good distance. This is important, because a smart Demoman will be able to time the detonation of his grenades without them having to hit something. So please, if you think my changes are bad, at least try to see what I was intending to improve in the first place. Also, here is a possible (not changed too much) improvement of the sentence I just showed you: "These grenades inflict 20% more damage than the Grenade Launcher to buildings upon a direct hit, allowing unattended level 3 buildings to be destroyed in two hits instead of three, while having little effect on other types of buildings; however, the weapon only has 75% of the magazine compared to the Grenade Launcher, and the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever." Hayzze (talk) 08:31, 13 June 2016 (PDT)