Difference between revisions of "User:Jboby1/Weapons"

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==Weapons==
 
==Weapons==
  
[[File:Master Mind.png|right|373px|link=User:Jboby1|Now I've seen everything.]]
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With apologies to [[User:Mozart|Mozart]], who I copied off of to make the first version of this page
Sometimes, I get ideas for weapons that<small>(maybe)</small> are balanced. Tell me if thay are or not.
 
 
 
In addition, these may not be final, also you can give me ideas in the Discussions page. Thanks!
 
 
 
  
  
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| {{User:Mozart/Template:Custom item
 
| {{User:Mozart/Template:Custom item
 
| item-name = The Scot's Last Stand
 
| item-name = The Scot's Last Stand
| custom-icon = Aw-Quick_Launcher.png
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| custom-icon = Backpack_Loose_Cannon.png
| item-level = Level 1 Castle-Cannon
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| item-level = Level 1 Cannon
 
| quality = Unique
 
| quality = Unique
| att-1-positive = +40% damage bonus
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| att-1-positive = +60% damage bonus
| att-2-negative = 20% slower reload
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| att-2-positive = No blast damage falloff
| att-3-negative = Cannonballs explode on contact with surfaces
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| att-3-negative = -85% slower reload
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| att-4-negative = Clip size of 1
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| att-5-neutral = Cannonballs explode on contact with any surface
 
| width = 300px
 
| width = 300px
 
}}
 
}}
 
|}
 
|}
 
=== The Scot's Last Stand ===
 
=== The Scot's Last Stand ===
The Scot's Last Stand is basically a combination of the [[Loch-n-Load]] and the [[Loose Cannon]]. The debuff 'Cannonballs explode on contact with surfaces" is similar to the debuff on the Loch-n-Load, but instead of shattering, that literally explode, like a grenade when it impact with a player.
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The Scot's Last Stand is, at first glace, a combination of the [[Loch-n-Load]] and the [[Loose Cannon]]. The attribute "Cannonballs explode on contact with surfaces" is similar to the debuff on the Loch-n-Load, but instead of shattering, the projectiles just explode. The increased damage, paired with the removed blast damage, would make this weapon an excellent crowd control weapon. However, the drastically slower reload rate and lower clip size will force players to wait for the perfect shot.
 
 
It has a hidden attribute that give it a clip size of 1.
 
  
 
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{| align=right
 
{| align=right
 
| {{User:Mozart/Template:Custom item
 
| {{User:Mozart/Template:Custom item
| item-name = The Smokescreener
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| item-name = The Smokebombs
| custom-icon = Aw-Brain_powered_homicider.png
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| custom-icon = Backpack A Whiff of the Old Brimstone.png
| item-level = Level 1 Smoke Gun
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| item-level = Level 1 Watch Replacemnet
 
| quality = Unique
 
| quality = Unique
| att-1-neutral = Shoots grenades
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| att-1-neutral = On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
| att-2-negative = Has a large smoke explosion
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| att-2-positive = On Explosion: Gain 75% damage resistance from all sources for a short duration
| att-3-negative = -100% damage penalty
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| att-3-positive = On Explosion : Gain 25% speed boost for a short duration
|att-4-positive = 75% faster firing rate
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| att-4-negative = Wearer cannot cloak
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| att-5-neutral = User only has 12 bombs per life
 
| width = 300px
 
| width = 300px
 
}}
 
}}
 
|}
 
|}
=== The Smokescreener ===
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=== The Smokebombs ===
Now THIS weapon for the [[Spy]] is another combination weapon. This time it is between the [[Rocket Jumper]] and the [[Syringe Gun]]. Besides the grenades that do no damage and the fire rate of 0.1 seconds. There is no other differences between it and the stock Revolver. The standard clip size and overall ammo will help develop a strategy use it, even though some may think it underpowers it.
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This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.
  
 
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| {{User:Mozart/Template:Custom item
 
| {{User:Mozart/Template:Custom item
 
| item-name = The Tobor Toppler
 
| item-name = The Tobor Toppler
| custom-icon = Fists of Steel RED.png
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| custom-icon = Fists of Steel old red.png
| item-level = Level 1 Scrap Pummeller
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| item-level = Level 1 Metal Gloves
 
| quality = Unique
 
| quality = Unique
| att-1-positive = +80% damage bonus against buildings and robots
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| att-1-positive = +65% damage bonus vs buildings
| att-2-negative = -20% damage to other sources
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| att-2-negative = -20% slower attack rate
| att-3-negative = Critical hits will make metal things instantly explode
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| att-3-neutral = While in MvM Mode:
|att-4-negative = No random critical hits
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| att-4-positive = +65% damage bonus
 
| width = 300px
 
| width = 300px
 
}}
 
}}
 
|}
 
|}
 
=== The Tobor Toppler ===
 
=== The Tobor Toppler ===
I haven't seen any weapons that do extra damage to robots, and therefore are better in MVM. So, here you go. It's basiclly the [[Fists of Steel]] but with new stats.
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This weapon was originally conceived as a MvM-only weapon, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to remove them all in favor of a very nice damage bonus.  
 
{{clr}}
 
{{clr}}

Revision as of 04:20, 10 August 2017

Weapons

With apologies to Mozart, who I copied off of to make the first version of this page


Backpack Loose Cannon.png
The Scot's Last Stand
Level 1 Cannon
+60% damage bonus
No blast damage falloff
-85% slower reload
Clip size of 1
Cannonballs explode on contact with any surface

The Scot's Last Stand

The Scot's Last Stand is, at first glace, a combination of the Loch-n-Load and the Loose Cannon. The attribute "Cannonballs explode on contact with surfaces" is similar to the debuff on the Loch-n-Load, but instead of shattering, the projectiles just explode. The increased damage, paired with the removed blast damage, would make this weapon an excellent crowd control weapon. However, the drastically slower reload rate and lower clip size will force players to wait for the perfect shot.

Backpack A Whiff of the Old Brimstone.png
The Smokebombs
Level 1 Watch Replacemnet
On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
On Explosion: Gain 75% damage resistance from all sources for a short duration
On Explosion : Gain 25% speed boost for a short duration
Wearer cannot cloak
User only has 12 bombs per life

The Smokebombs

This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.

Fists of Steel old red.png
The Tobor Toppler
Level 1 Metal Gloves
+65% damage bonus vs buildings
-20% slower attack rate
While in MvM Mode:
+65% damage bonus

The Tobor Toppler

This weapon was originally conceived as a MvM-only weapon, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to remove them all in favor of a very nice damage bonus.