Difference between revisions of "November 15, 2007 Patch"

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m (Undo edit by EpicEric (Talk) (433926) why did you translate this to portuguese?)
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{{DISPLAYTITLE:Atualização de 15 de Novembro de 2007}}
 
 
{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
  
===Motor Source===
+
===Source Engine===
  
* Corrigido um defeito em ligação à rede que causaria grandes esperas (até 10 segundos) quando um pacote de divisão não seria remontado corretamente, o que forçava uma atualização completa em todos os clientes
+
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
* Otimização geral para linhas de traços
+
* General optimization to tracelines
* Correção para playback de arquivos .dem quebrado
+
* Fix for broken .dem file playback
* Addicionado código de compatibilidade ao contrário para permitir que demos gravados com protocolo 12 ainda possan ser lidos no protocolo de versão 13
+
* Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
* Ao exibir "CUIDADO: Problema de Conexão", agora é indicado o número de segundos restantes antes que um auto-disconnect ocorra
+
* When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
* Corrigido um defeito que faria com que o nome do jogador fossw exibido como NULLNAME no [[scoreboard/pt-br|placar]] por um curto tempo
+
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the [[scoreboard]] for a short time
  
 
===Team Fortress 2===
 
===Team Fortress 2===
  
* Corrigido [[exploit/pt-br|exploit]] no qual [[spectator/pt-br|espectadores]] poderiam [[spawn/pt-br|aparecer]] no mundo sem entrar num time
+
* Fixed [[exploit]] where [[spectators]] could [[spawn]] into the world without actually joining a team
  
===Mudanças do mapa [[Hydro/pt-br|Hydro]]===
+
===[[Hydro]] map changes===
* Corrigido um exploit que permitiria que jogadores pudessem pular para fora do mapa
+
* Fixed an exploit that would allow players to jump out of the map
  
===Mudanças do mapa [[Granary/pt-br|Granary]]===
+
===[[Granary]] map changes===
* Mudanças da cobertura para od primeiros pontos de captura dos dois times. Reduz a linha de visão dos defensores e facilita a captura dos atacantes
+
* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Times com mais pontos receberão maio bônus de tempo de spawn (tempotizador de spawn reduzido para o time na liderança). Isto deve auxiliar ao time atacante a preparar-se
+
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Melhoras visuais mínimas para o lado [[BLU/pt-br|BLU]] entre os pontos de captura 2 e 3
+
* Minor visual tweaks to the [[BLU]] side between capture points 2 and 3
* Arrumado clip de pulo super alto (pipe jump de [[Demoman/pt-br|demo]]) alcançável na área central
+
* Clipped off a super high ([[Demoman|demo]] pipe jump) perch in the middle area
* Aumentado temporizador base da rodada para 10 minutos
+
* Increased base round timer to 10 minutes
* Adicionada visão de janela do prédio do segundo ponto de captura para o último ponto (via nova sala próxima à rota conveyor)
+
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Mudanças mínimas na iluminação da área central
+
* Minor changes to lighting in the middle area
* Movidos os pontos de spawn centrais mais adiante (adianta 6-7 segundos para que um [[Heavy/pt-br|Heavy]] chegue ao ponto de captura inimigo 2 vindo do spawn)
+
* Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2)
* Reduzida vantagem/desvantagem de spawn em +/- 6 segundos no ponto final (antes 10 segundos)
+
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Corrigido alinhamento de materiais e problemas de interprenetação de modelos nas salas de foguetes de spawn
+
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms
  
===Mudançad da [[SourceTV/pt-br|SourceTV]]===
+
===[[SourceTV]] changes===
* Aumentada taxa de banda-larga padrão de 5 para 8 KB/seg para clientes espectadores
+
* Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
* Aumentado tamanho de buffer de demo da SourceTV de descrições de classe de tabela de 64 para 96KB. [[Team Fortress 2/pt-br|Team Fortress 2]] estava rodando com valor superior a este
+
* Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. [[Team Fortress 2]] was running over this
* Melhoria da performance para copiar buffers de data desconfiável para clientes SourceTV
+
* Performance improvement for copying unreliable data buffers to SourceTV clients
* Atualizada a lista de eventos no TF2 marcada para o diretor tocar
+
* Updated the list of events in TF2 tagged for the director to play
 
| source = http://store.steampowered.com/news/1314/
 
| source = http://store.steampowered.com/news/1314/
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
| before =  [[November 07, 2007 Patch/pt-br|Atualização de 07 de Novembro de 2007]]
+
| before = [[November 07, 2007 Patch]]
| current = Atualização de 15 de Novembro de 2007
+
| after = [[November 20, 2007 Patch]]
| after =  [[November 20, 2007 Patch/pt-br|Atualização de 20 de Novembro de 2007]]
 
 
}}
 
}}

Revision as of 19:22, 28 March 2011

Patch notes

Source Engine

  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2

Hydro map changes

  • Fixed an exploit that would allow players to jump out of the map

Granary map changes

  • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
  • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
  • Minor visual tweaks to the BLU side between capture points 2 and 3
  • Clipped off a super high (demo pipe jump) perch in the middle area
  • Increased base round timer to 10 minutes
  • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
  • Minor changes to lighting in the middle area
  • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
  • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
  • Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV changes

  • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
  • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
  • Performance improvement for copying unreliable data buffers to SourceTV clients
  • Updated the list of events in TF2 tagged for the director to play