User:Jboby1/Weapons

From Team Fortress Wiki
< User:Jboby1
Revision as of 04:20, 10 August 2017 by Jboby1 (talk | contribs)
Jump to: navigation, search

Weapons

With apologies to Mozart, who I copied off of to make the first version of this page


Backpack Loose Cannon.png
The Scot's Last Stand
Level 1 Cannon
+60% damage bonus
No blast damage falloff
-85% slower reload
Clip size of 1
Cannonballs explode on contact with any surface

The Scot's Last Stand

The Scot's Last Stand is, at first glace, a combination of the Loch-n-Load and the Loose Cannon. The attribute "Cannonballs explode on contact with surfaces" is similar to the debuff on the Loch-n-Load, but instead of shattering, the projectiles just explode. The increased damage, paired with the removed blast damage, would make this weapon an excellent crowd control weapon. However, the drastically slower reload rate and lower clip size will force players to wait for the perfect shot.

Backpack A Whiff of the Old Brimstone.png
The Smokebombs
Level 1 Watch Replacemnet
On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
On Explosion: Gain 75% damage resistance from all sources for a short duration
On Explosion : Gain 25% speed boost for a short duration
Wearer cannot cloak
User only has 12 bombs per life

The Smokebombs

This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.

Backpack Fists of Steel.png
The Tobor Toppler
Level 1 Metal Gloves
+65% damage bonus vs buildings
-20% slower attack rate
While in MvM Mode:
+65% damage bonus

The Tobor Toppler

This weapon was originally conceived as a MvM-only weapon, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to remove them all in favor of a very nice damage bonus.