2Fort

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2Fort
Ctf 2fort bridge ss.png
Basic Information
Map Type: Capture the Flag
File name: ctf_2fort
Developer(s): Valve
Map Info
Environment: Farmland
Setting: Daylight, sunny
Deep Water: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×2   •   Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×4
Dis map ain't big enough for da two of us!
The Scout on adjacent bases

2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name; these maps are both based on the Team Fortress map "2fort5". 2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the game's release. Two similar forts oppose each other, separated by a stream of water. A covered bridge spans the stream and battlements exist on each fort, providing excellent positions to assault oncoming players, particularly for Snipers.

There are three entrances into each fort, however not all of them are accessible to every class. The primary entrances are the two openings on the ground level. There are short ramps leading up to each entrance, and the entrances converge under an open grate. These ramps allow defenders to attack intruders from above. The second entrance is through the sewers which runs underneath each base. The entryway between the sewers and the base features a stairway and a pool of water; this area is a viable chokepoint. The third entrance is the battlements of each base, which can generally only be accessed by using special jumping maneuvers as a Scout, Soldier, Pyro, Demoman, or Engineer.

2Fort's bases are the easiest to defend of all stock CTF maps due to the long, easily-blocked passages leading to and from the enemy team's flag room. Every capture will require a substantial amount of team coordination, especially when the player count is high.

To win, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (3 by default), while preventing the enemy from achieving that same goal.

Contents

Introduction video

Locations

Outside locations

Overview of 2Fort
Commonly, Scouts will have no problem jumping onto the bridge, but will falter on the second jump to the opposing Battlement landing short in front of one of the doors. The very edge of the bridge roof is bugged; If a Scout attempts to jump from the very edge, in terms of game mechanics, they will be "falling" and thus have only one jump to use, rather than two. Jumping a split-second earlier or using the Force jump is enough to remedy this problem.
Scouts, Demomen and Soldiers on the roof of the bridge are susceptible to Sniper fire, which limits the distance of jumps, providing another obstacle to attacking classes.

Fort locations

Main base locations

BLU Intel room


Strategy

See Community 2Fort strategy

Related achievements

Achieved.png General

Powerhouse Offense
Powerhouse Offense
Win 2Fort with a shutout.


World Traveler
World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).


Update history

April 29, 2008 Patch (Gold Rush Update)

February 23, 2010 Patch

July 18, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

Bugs

Skybox objects not being rendered at certain locations.

Trivia

Map of Badlands

See also

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