April 17, 2012 Patch

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Revision as of 23:16, 17 April 2012 by Armisael (talk | contribs) (Created page with "Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed server crash exploit related to audio buffer overruns - Fixed server crash caused by using changelevel2 - Updated console loggi...")
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Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed server crash exploit related to audio buffer overruns - Fixed server crash caused by using changelevel2 - Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions - Additional improvements for client/server stability

Team Fortress 2 - Added the Texas Half-Pants and the Bolt Action Blitzer - Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer - Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded - Updated the Short Circuit

  - Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
  - Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies

- Fixed being able to place buildings in nobuild zones - Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack - Added the ability to remove Strange parts via the Restore button in the backpack - Added the ability to reset scores on Strange items via the Restore button in the backpack - Crates now display their series number in the backpack view - Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu - Fixed using the "inspect" command to Spy-check teammates - Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies - Fixed defense buffs reducing crush and telefrag damage - Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal - The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged) - Add the object entindex to the object_deflected game event - 本地化檔案已更新