Difference between revisions of "Backlot"

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'''Backlot''' is a community-created [[Arena]] map. It was featured in TF2Maps.net's [[Construction Theme]].
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'''Backlot''' is a community-created [[Arena]] map. It was featured in TF2Maps.net's [[Construction Theme]]. A unique feature of the map is that the point will not come down for some time, this makes it so that players cannot capture the point until it does come down.
  
 
== Update history ==
 
== Update history ==

Revision as of 19:34, 24 January 2015


Backlot
Arena Backlot.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Construction
Setting: Night
Map Overview
Backlot overview.png

Backlot is a community-created Arena map. It was featured in TF2Maps.net's Construction Theme. A unique feature of the map is that the point will not come down for some time, this makes it so that players cannot capture the point until it does come down.

Update history

rc2
  • Updated lighting
  • Adjusted fade distances
  • Broke up some brushes because I kept getting compile errors. Instead of the ground being mainly 6 brushes (maybe 10?) its now 20ish.

RELEASE! (rc1)

  • some minor optimization stuff
  • did some creative clipping/adjustment of signs to help Spies (and others) get around

b3: almost done (NO HDR CUBEMAPS)

  • added occluders to aid optimization and -hopefully- increase FPS
  • did some detailing
  • adjusted skybox hills texture.

b2: riiight...

  • Completely redid skybox detailing (happy?)
  • Added to detailing on sides
  • Optimized/adjusted some render distance/hopefully helped fps
  • Added other minute details
  • Aligned wood textures
  • probably some other stuff I'm forgetting.

b1b:

  • fixed clipping

BETA 1:

  • after much deliberation with myself, I have added an alpine-doublecross-esque skybox.
  • detailed spawn rooms
  • clipped where I was told to
  • clipped where I was not told to
  • added a custom soundscape
  • had a celebratory "Easy-Mac n' Cheese"

a11 - purely technical (small update)

  • added spawn room doors
  • made it now so you can't get up to the point
  • other clipping fixes
  • made it so that Sentry Gun's can't (shouldn't) fire through ibeam piles

a10 - god, what didn't I do?

  • made the center look nicer/worked on its lighting
  • metal piles on the side are now one way, but can be jumped up onto, also moved them close to the wall to prevent getting stuck
  • removed clipping from the middle area around the point. You can jump over the doors and also rocket/stick to the point. I'm testing to see how this effects gameplay.
  • added some more detail to the front yard
  • clipped some places that needed it, and decliped underneath most of the plank ramps to help Spies.
  • redid side bridges to make them fit more with the theme

Screenshots

External links