Difference between revisions of "Bazaar Bargain"

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'''{{Patch name|10|18|2011}}'''
 
'''{{Patch name|10|18|2011}}'''
* Fixed a problem where the rifle wouldn't damage [[sticky bombs]].
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* Fixed a problem where the rifle wouldn't damage sticky bombs.
  
 
'''{{Patch name|10|20|2011}}'''
 
'''{{Patch name|10|20|2011}}'''

Revision as of 22:17, 29 July 2014

Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
Bazaar Bargain publicity blurb

The Bazaar Bargain is a community-created primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.

This weapon features a specific bonus attuned to headshots. At the bottom-right of the screen, there is a head counter very similar to the Demoman's Eyelander. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the Sniper Rifle. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 7.5% faster.

Subsequent headshots will increase the charge rate by 7.5% increments, until the bonus caps out at 6 consecutive headshots, at which the weapon will have a 45% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot or miss while scoped in, however, the headshot counter will decrease by one and the charge rate will decrease by 7.5%. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an Engineer's building while scoped in counts as a "miss".

This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-173
Critical
0%:
150
100%:
450
Mini-crit
0%:
57-78
100%:
172-233
Function times
Attack interval 1.5 s
Maximum charge time
0 heads:
3.3 s
6 heads:
1.8 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.
File:Sniper Rifle Charge Graph.png
Comparison between the Bazaar Bargain as compared to other Sniper Rifles. Having 3 heads results in a faster charge time than any other Sniper Rifle.

Item set

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png
Reclaimed Metal Huntsman Bazaar Bargain Classic
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Refined Metal Lawrence of Australia weapon Desert Marauder
Item icon Refined Metal.pngx4 + Item icon Bazaar Bargain.pngItem icon Shahanshah.png = Item icon Desert Marauder.png

Strange variant


Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 23, 2011 Patch (Über Update)
  • The Bazaar Bargain was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

October 20, 2011 Patch

  • [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.

January 11, 2012 Patch

  • The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies.

January 16, 2013 Patch

  • Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots.

July 10, 2013 Patch

  • Fixed the starting charge rate being -40% instead of -20%.
  • Changed attribute:
    • Capped the max charge rate to 200%.

October 29, 2013 Patch (Scream Fortress 2013)

  • Fixed the charge rate for the Bazaar Bargain when the player has 0 heads.

April 1, 2014 Patch

  • [Undocumented] Fixed crit boosted glow not showing.

Unused content

  • There is a sound in the VPK labeled as sniper_bazaarbargain_shoot.wav, which is the Sydney Sleeper firing sound under a different name.

Bugs

  • The headshot counter won't show up in minimal HUD mode unless the Jarate is equipped.
  • If random critical hits are disabled, landing a headshot will cause any subsequent scoped body shots to increment the head counter.
  • If an Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron wielding Demoman kills a Sniper with headshots on the counter, the number of headshots will be transferred over to the Demoman's head count, as well as the Sniper's own head.

Trivia

  • The Bazaar Bargain is based on the jezail, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.

Gallery

See also