Beggar's Bazooka

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What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!
Beggar's Bazooka publicity blurb

The Beggar's Bazooka is a community-created primary weapon for the Soldier. It is a crude rocket launcher made from pipes, mismatched handles, and a filter held together with bolts, electrical tape, and various straps and belts. A funnel is attached to the end as a makeshift exhaust port.

The Beggar's Bazooka starts with 0 rounds in its clip. Upon pressing and holding down primary fire, the Soldier will begin loading rockets into the front of the launcher, and will continue to do so as long as primary fire is held down. Upon releasing, the Soldier will fire all stored rockets in quick succession, a firing speed 70% faster than the standard Rocket Launcher, each with a maximum spread of 3 degrees. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon will misfire and cause one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. If the player has no ammo in reserve, the Soldier will still attempt to load rockets, and misfires will still occur. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near to the player.

If the Soldier wishes to collect Beggar's Bazooka ammo from a Dispenser (including Payload carts), he must first switch to a different weapon.

The Beggar's Bazooka was contributed to the Steam Workshop under the name "Doe's Dumpster Device".

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89 / 90
Self damage (rocket jump) 27-46
Function times
Attack interval 0.24 s
Reload (first) 1.196 s
Reload (consecutive) 1.04 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Dumpster Diver
Item icon Dumpster Diver Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Direct Hit Beggar's Bazooka
Item icon Reclaimed Metal.png + Item icon Direct Hit.pngx3 = Item icon Beggar's Bazooka.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Beggar's Bazooka Gunboats Air Strike
Item icon Reclaimed Metal.png + Item icon Beggar's Bazooka.png + Item icon Gunboats.png = Item icon Air Strike.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.
Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

June 27, 2012 Patch (Pyromania Update)

  • The Beggar's Bazooka was added to the game.

June 28, 2012 Patch

  • Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring.

July 5, 2012 Patch

  • Fixed the Beggar's Bazooka exploding on random targets in the world when overloading.
  • Added recoil forces for the Beggar's Bazooka.

July 20, 2012 Patch

  • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket.

September 27, 2012 Patch

  • [Undocumented] Adjusted the size and location of the kill icon for the Beggar's Bazooka.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling).
  • Changed attribute:
    • Misfired Rockets now remove one loaded rocket from the clip.

November 12, 2013 Patch

December 20, 2013 Patch

  • The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.

February 7, 2014 Patch

  • Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

Bugs

  • Rockets will occasionally hang stationary in the air until a player runs into it.
  • Tapping the primary fire button will cause the shot to not play the firing sound.
  • If a player on the losing team is loading rockets as a round ends, the sound will keep playing through Humiliation.
    • If the player keeps holding the primary fire after losing, the Soldier will keep loading, then will misfire and fire 3 rockets during Humiliation, potentially killing the other team.
  • Taunting after loading a rocket will not release the rockets from the player's weapon clip. Additionally, toggle taunts will store the rockets in the same way, they'll be released if the taunt ends or if the taunt button is pressed again.
  • If the player dies while reloading the weapon, the reloading sound effect will continuously play until he respawns.

Trivia

Gallery

See also

External links