Difference between revisions of "Beta Sniper Rifle 1"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: infoboxFilter (Review RC#581436))
(As a Beta weapon is now in the main game, it should make sense to redirect.)
Line 1: Line 1:
{{beta}}
+
#REDIRECT [[Bazaar Bargain]]
{{Item infobox
 
| name            = Beta Sniper Rifle 1
 
| type            = weapon
 
| beta            = yes
 
| image            = Sniper rifle.png
 
| kill-icon-1      = sniper rifle
 
| kill-icon-2      = sniper headshot
 
| used-by          = [[Sniper]]
 
| slot            = primary
 
| numbered        = no
 
| ammo-loaded      = 25
 
| ammo-carried    = N/A
 
| reload          = Single
 
| loadout          = Yes
 
  | level          = Level 10 Sniper Rifle
 
  | att-1-positive = On Bodyshot: Rifle charge rate increased by 25%
 
  | att-2-positive = On Headshot: Rifle charge rate increased by 45%
 
  | att-3-negative = On Miss: Rifle charge rate decreased by 65%
 
}}
 
{{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}}
 
The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]] that currently only exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model.
 
 
 
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
 
 
 
This weapon, with a new model and very slight adjustments to its attributes, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Hitscan]]
 
| identical          = [[Sniper Rifle]]
 
 
 
| damage            = yes
 
|  base              = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150
 
|  bodyshot          = <div style="float:left">0%:</div> 43-57<br/><div style="float:left">100%:</div> 128-172
 
|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450
 
|  minicrit          = <div style="float:left">0%:</div> 67.5<br/><div style="float:left">100%:</div> 202.5
 
 
 
| function times    = yes
 
|  attack interval  = 1.5 s
 
|  zoom charge delay = 1 s
 
|  zoom headshot delay = 0.2 s
 
|  max charge time  = 3.3 s
 
}}
 
 
 
== Update history ==
 
'''[[April 26, 2011 Patch (Beta)]]'''
 
* The item was added with the following stats:
 
** On Hit: Rifle charge rate increased by 35%
 
** On Miss: Rifle charge rate decreased by 65%
 
 
 
'''[[April 28, 2011 Patch (Beta)]]'''
 
* Bonus structure changed
 
** 25% charge rate bonus on bodyshot
 
** 45% charge rate bonus on headshot
 
** 65% charge rate penalty on miss
 
* The charge rate now resets to default upon death
 
* The charge rate is now unaffected by shots fired while unzoomed
 
 
 
== Bugs ==
 
* When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
 
* When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
 
 
 
== Gallery ==
 
<gallery>
 
File:Sniper Rifle 1st person.png|First-person view.
 
</gallery>
 
 
 
== See also ==
 
* [[Bazaar Bargain]]
 
 
 
 
 
{{Scrappedweapons Nav}}
 
{{Sniper Nav}}
 
[[Category:Team Fortress 2 Beta]]
 

Revision as of 00:51, 27 June 2011

Redirect to: