Brass beast/pt-br

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I feel bigger. *Laughs* Good.
The Heavy on higher-caliber bullets

The Brass Beast is a community-created primary weapon for the Heavy, which he has named "Oksana".[1] It is an antique minigun made almost entirely of brass, bearing resemblance to a Gatling gun.

This weapon deals 20% more damage than the default Minigun and, like Natascha, it gives the Heavy 20% damage resistance while it is spun-up and if the player's health would reach 50% or lower after being hit. However, this comes at the cost of a 50% slower spin-up time and 60% slower movement speed compared to the default Minigun while it is spun-up.

Damage and function times

Veja também: Dano
Dano e tempos de função
Tipo de disparo Hitscan
Tipo de dano Balas
Dano a distância ou corpo a corpo? A distância
Dano
Dano máximo 150% 16.2 / bullet
Dano base 100% 10.8 / bullet
Dano mínimo 52.8% 5.7024 / bullet
Queima-roupa 60-65 / 1 ammo
570-618 / second
Média distância 6-36 / 1 ammo
57-342 / second
Longa distância 6-12 / 1 ammo
57-114 / second
Espalhamento de balas 25:1
Crítico 32.4 / bullet
Minicrit 15-22 / bullet
Tempos de funções
Intervalo entre disparos 0.105
Tempo até o término 1.31 s
Os valores são aproximados e determinados por testes da comunidade.

Item set

Artigo principal: Conjuntos de itens
Urso Hibernante
Backpack The Hibernating Bear Bundle.png
Efeito

Sem efeito

Demonstração

Crafting

Veja também: Crafting

Blueprint

Metal Recuperado Natascha Fera de Bronze
Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png
Ficha de Classe - Heavy Ficha de Compartimento - Arma Primária Metal de Sucata Resultados possíveis
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Metal Recuperado Fera de Bronze Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Indústria Pesada
Indústria Pesada
Atire $200.000 em balas de metralhadora giratória em uma única vida.


Marxa para a Morte
Marxa para a Morte
Mate 10 inimigos que estão no ar usando uma metralhadora giratória.
Revolução Permanente
Revolução Permanente
Mate 5 inimigos sem parar de rotacionar a sua arma.


Racionamento
Racionamento
Mate um inimigo com a sua escopeta enquanto você está sem munição de metralhadora giratória.

Update history

Atualização de 17 de dezembro de 2010 (Natal Australiano)
  • The Brass Beast was added to the game.

Atualização de 21 de dezembro de 2010

Atualização de 7 de janeiro de 2011

  • The Brass Beast was given a unique kill icon.
  • [Não documentado] The spin-up and spin-down animations of the Heavy's miniguns were changed.

Atualização de 3 de fevereiro de 2011

  • Updated sounds for the Brass Beast.
  • Updated model with optimizations and LODs.

Atualização de 14 de fevereiro de 2011

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Não documentado] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

Atualização de 15 de março de 2011

  • The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.
  • All Brass Beasts crafted before this patch were upgraded to Vintage quality.

Atualização de 3 de junho de 2011

  • Added community contributed response rules to the Brass Beast.

Atualização de 23 de junho de 2011

  • [Não documentado] The Brass Beast was added to the crafting blueprint for the Tomislav.

Atualização de 28 de junho de 2011

  • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

Atualização de 22 de julho de 2011

  • [Não documentado] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".

Atualização de 25 de outubro de 2011

  • [Não documentado] Added Strange Quality.

Atualização de 28 de outubro de 2011

  • [Não documentado] Modified the Phong of the Brass Beast.

Atualização de 15 de dezembro de 2011

  • [Não documentado] Re-implemented the Community Phong boost on the Brass Beast.

Atualização de 12 de novembro de 2013

Atualização de 18 de junho de 2014

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

Atualização de 8 de julho de 2014

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

Atualização de 11 de fevereiro de 2015 #1

  • Fixed not being able to switch away from the Minigun while spinning down.

Atualização de 2 de julho de 2015 (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attribute:
    • Added 20% damage resistance while spun up.

Atualização de 7 de julho de 2016 #1 (Meet Your Match Update)

  • 20% damage resistance now only applies when spun up and below 50% max health.

Atualização de 20 de outubro de 2017 #1 (Jungle Inferno Update)

  • Updated sounds for the Brass Beast.
  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

Atualização de 21 de dezembro de 2017 (Smissmas 2017)

Bugs

  • The attribute "-20% de resistência a dano quando estiver com menos de 50% de vida e girando a arma" is incorrect, as the resistance applies if the Heavy takes enough damage to go below 50% health.
    • The attribute is incorrectly listed as -20% damage resistance when below 50% health and spun up, instead of +20%.
  • The extra damage provided by a critical or mini-critical hit is not impacted by damage resistance, only the base hit.
  • During spin-up, the sound of the weapon pauses for a second before resuming.
  • While firing, the bullets seem to originate from the right of the weapon in client view.
  • Holding secondary fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo, this is visible in third person and by other players.
  • Immediately revving after taunting causes the barrel to not spin. This can be fixed by firing the gun.
  • When holding the primary fire button during a taunt the Brass Beast's muzzle flash turns invisible.

Trivia

  • Oksana (Russian: Оксана) is a popular Russian girl's name of Ukrainian and ultimately Greek origin.

Gallery

References

See also