Classic/pt

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Este artigo é sobre the primary weapon for the Sniper. Para outros usos, ver Classic (disambiguation).
Everything above your neck is going to be a fine red mist!
The Sniper on clouds of blood

The Classic is a primary weapon for the Sniper. It is a visual recreation of the Sniper Rifle from Team Fortress Classic and uses a remastered version of the Classic Sniper Rifle's firing sound.

Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down primary fire (tecla pré-definida: MOUSE1), with the shot being fired when the key is released. As a result, charging shots and scoping/unscoping can be done independently from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; subsequently, being scoped without charging does not reduce speed at all.

Headshots can be performed regardless of whether or not the scope is being used, but only when a shot is fully charged. In addition, bodyshots do 10% less damage compared to the default Sniper Rifle.

If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.

Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away. Like normal weapons, the Classic gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots). This does not depend on if the player is scoped in or not.

Damage and function times

Ver também: Dano
Dano e tempos de funcionamento
Tipo de disparo Hitscan
Tipo de dano Bullet
Dano à distância ou corpo a corpo? Ranged
Dano
Dano base 100%
0%:
45 - 50
100%:
135 - 150
Tiro no corpo
0%:
45
100%:
135
Crítico
0%:
135 - 150
100%:
405 - 450
Mini-Crítico
0%:
61 - 68
100%:
182 - 203
Tempos de Funcionamento
Intervalo de ataque 1.5 s
Tempo máximo de carga 3.3 s
Os valores são aproximados e determinados por testes da comunidade.

Demonstração

Crafting

Ver também: Crafting

Blueprint

Metal Recuperado Arco de Caçador Barganha do Bazar Clássica
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Ficha de Classe - Sniper Ficha de Compartimento - Principal Metal de Sucata Resultados Possíveis
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Strange variant


Related achievements

Achieved.png Proezas gerais

Massa Cinzenta
Massa Cinzenta
Dá 25 tiros na cabeça, enquanto Sniper.
Saco de Pancada
Saco de Pancada
Mata com armas corpo a corpo 10 Snipers que estejam a usar A Clássica.


Leaderboard class pyro.png Pyro

Vigilância Contra Incêndios
Vigilância Contra Incêndios
Incendeia 10 Snipers enquanto eles estão a fazer zoom.


Leaderboard class sniper.png Sniper

Ser Eficiente
Ser Eficiente
Causa 3 mortes com a Espingarda Sniper sem falhar um disparo.


Cair Morto
Cair Morto
Mata um Scout no ar com a tua Espingarda Sniper ou Arco de Caçador.


Olho de Águia
Olho de Águia
Utilizando A Clássica, mata com um tiro na cabeça completamente carregado, sem zoom, um inimigo que esteja a fazer um salto explosivo no ar.


Voo Cancelado
Voo Cancelado
Mata 25 jogadores que estejam a cair de paraquedas com um tiro na cabeça.


Olha Mãe, Sem Mira!
Olha Mãe, Sem Mira!
Utilizando A Clássica, mata 10 inimigos com um disparo completamente carregado, na cabeça, sem zoom.
Estraga Saltos
Estraga Saltos
Mata um inimigo no ar, que esteja a fazer um salto com rocket ou bombas, com a tua Espingarda Sniper ou o Arco de Caçador.


Tiro de Despedida
Tiro de Despedida
Mata um jogador inimigo com um headshot assim que a invulnerabilidade dele acabe.


Os Melhores Rojões
Os Melhores Rojões
Utilizando A Clássica, explode em pedacinhos todas as 9 classes numa única ronda.


O Último Aceno
O Último Aceno
Dá a um inimigo uma fotografia tua em que estás a acenar para ele.


Confia Nos Teus Sentidos
Confia Nos Teus Sentidos
Mata 5 inimigos com a Espingarda Sniper sem fazer zoom.

Update history

Atualização de 18 de junho de 2014 (Love & War Update)
  • The Classic was added to the game.

Atualização de 19 de junho de 2014

  • Fixed the Classic automatically zooming in after going through a teleporter while charging.

Atualização de 20 de junho de 2014

  • Fixed the Classic scope not being drawn correctly in DirectX 8.

Atualização de 26 de junho de 2014

  • Removed the shot effect for the Classic in DirectX 8.

Atualização de 13 de agosto de 2014

Atualização de 21 de agosto de 2014

  • The Classic can now accept Enemies Gibbed strange parts.

Atualização de 11 de fevereiro de 2015 #1

  • Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to the Classic.
  • Fixed the Classic zooming-in when the Sniper teleports while charging a shot.

Atualização de 25 de abril de 2016

  • Fixed the Classic leaving laser particles in the world.

Atualização de 7 de novembro de 2017

  • Fixed not being able to jump after zooming with the Classic.

Bugs

  • The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.
    • As a result, if the player starts charging a shot while moving, the laser is misplaced as if lagging behind the player's motion at the time.
    • Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was.
      • This causes the laser to hover where the weapon previously was upon inspecting the Classic.
      • If the player holds down the fire key during a taunt and continues to hold it down, the sight laser appears at where the player was aiming at the end of the taunt, and freezes in place until the player either shoots or cancels the shot. The laser dot itself is unaffected.
      • It is also occasionally positioned incorrectly at where the laser sight's intended spot should be.
  • Standing on top of an opponent's head and firing causes the fire sound to not be played, the bullet decals to not be generated, the firing animation to not always play, and the sound the Classic makes when it cannot be fired to be triggered.

Gallery

See also