Combat Mini-Sentry Gun/hu

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The Engineer with a Level 3 Sentry

The Sentry Gun (abbreviated to SG), officially known as the Sentry Mechanical Firing Device, and also as a Sentry or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler).

A level one Sentry Gun is a single-barrel machine gun with an internal magazine. The Sentry has a motion sensor, as stated in Meet the Engineer and the Sentry Manual.

A level two Sentry Gun appears to use an automatic cranking system to rotate the barrel, as indicated by the 2 electric cables visible. It also has 2 Gatling guns and a laser sight is built into the carbine body. Its ammunition is belt-fed.

A level three Sentry Gun is identical to the level two, with the exception of an additional set of rocket silos on the top, which comes out of the back ammunition housing area.

The Sentry Gun functions as an automated turret that fires at the closest enemy within its range and line of sight. Dealing constant as well as consistent damage with noticeable knockback and an immunity to critical hits, a Sentry Gun is the cornerstone of a successful defensive setup. On the other hand, they take a while to set up to full potential, and even a fully-stocked Sentry Gun can be destroyed with little trouble by a well-executed ÜberCharge or a Spy with his Sapper. Engineers must be on the lookout for such threats to ensure their Sentry Gun's survival. If a Sentry Gun is sapped, it gains a 33% damage resistance against a Spy's weapons.

Functionality

General

The Sentry Gun costs 130 Metal to build, 200 Metal to upgrade to Level 2, and an additional 200 to upgrade to the third and final level totaling to 530 Metal. With each upgrade level, the Sentry Gun becomes more powerful, gaining machine guns, rockets, as well as more health and a minor damage resistance to all Miniguns. The firing range remains constant regardless of level. The Sentry Gun's ammo and health may be replenished with Metal by the Engineer hitting it with his melee weapon. Each bullet reloaded costs 1 Metal and each rocket reloaded costs 2 Metal.

When placing a Sentry Gun, the Engineer can see the limit of its range represented by a team-colored sphere of 1100 Hammer unit radius. A Sentry Gun that is being constructed has health increase gradually until it reaches its maximum health upon completion. While automatically scanning, the Sentry Gun rotates 90 degrees about the direction it is pointing; however, it is capable of detecting and rotating the full 360 degrees to lock on to a target. This takes a brief moment, however, which may allow faster foes to slip past its range. The Sentry Gun can also be manually rotated when placing to face a different direction before building commences. When the blueprint is shown, using the alt-fire button (default key: MOUSE2) rotates the blueprints counter-clockwise by 90 degrees.

Properties

As do other Buildings, Sentry Guns emit sound cues to alert players to their presence and status. A scanning Sentry Gun makes a number of beeps every time it reverses its rotation (1, 2 3) — the number of beeps corresponds to its upgrade level, where a Level 3 turret makes three quick beeps. Additionally, this beeping increases somewhat in volume with Level 2 then Level 3 Sentry Gun's level; so, the higher the level, the farther away the Sentry Gun can be heard; this fact can help attentive players find guarded areas. The Sentry Gun's scanning noise sounds slightly different when being fired on by the enemy; slight clicks can be heard along with the regular beeps. The scanning Sentry Gun also makes a distinctive noise when it detects and locks onto an enemy target just before firing — this noise both alerts the enemy of the detection by the Sentry Gun and the team of the presence of an enemy within the range of the Sentry Gun. Enemies detected by a Sentry Gun hear its noise as a slightly different alert noise. All of these scanning noises are silenced when a Sentry Gun is Wrangled.

A Sentry Gun constantly checks if there is an enemy player or building in scanning range with a clear line of sight. If multiple targets meet this criteria, it selects the closest one and switches targets the instant another target is closer, prioritizing players over buildings in its range. Sentry Guns also only attempt to fire once they have lined up with the target, even if firing before then could cause damage to an enemy. Sentry Guns have a maximum rotation and pitching speed when attempting to track a target, which increases with level and is faster than its idle scanning rotation. Sentry Guns still aim and try to fire at enemies even if their ammo reserves are empty.

Sentry Guns cannot see through geometry and Engineer buildings, however they ignore friendly players.

After running out of valid targets for whatever reason, the Sentry Gun briefly stays pointing in the direction of its last detected target before returning to its scanning sweeps.

Since the Engineer Update, players are able to haul their buildings around. An Engineer carrying his Sentry Gun moves 10% slower and cannot fire or change weapons. A redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any Ammo or Metal by moving Sentry Guns (unless the Sentry Gun was picked up with the Rescue Ranger's alt-fire, which costs 100 metal for moving any building). If the Engineer is killed while hauling his Sentry Gun, it is automatically destroyed along with him and gives a notification in the kill icon area of the screen. Sentry Guns under the effects of a Sapper cannot be picked up.

Like most other weapons, the Sentry Gun's weapons have damage ramp-up and fall-off. Sentry Gun bullet ramp-up and fall-off is calculated based on the distance between the enemy and the Sentry Gun. However, the rockets from a Level 3 Sentry Gun calculate their ramp-up and fall-off based on the distance between the enemy and the Engineer who built the Sentry Gun.

Unlike most other weapons, the Sentry Gun's weapons do not gain critical hits. It is possible, however, to make the Sentry Gun deal mini-crit attacks and damage if its target is coated in Jarate, being Marked For Death, or if the Engineer who built the Sentry Gun is close to a Soldier with an active Buff Banner – boosting the damage of each bullet to 22.

Sentry Guns are controlled by the TF2 server rather than the Engineer's client. That means Sentry Guns behave the same regardless of the connection quality of the Engineer that built them.

Specific properties

Included in the Engineer Update as an unlockable secondary replacement, the Wrangler allows the Engineer to take direct control of his Sentry Gun by "marking" targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. The Wrangler also provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. A wrangled Sentry Gun has no maximum range, though its accuracy slightly decreases at longer ranges and its knockback force is halved against targets outside of its normal reach. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is unable to fire for 3 seconds while its auto-lock targeting computer reboots. It is still shielded during this time.

In Mann vs. Machine, Sentry Guns can gain benefits from certain Power Up Canteens their owners use. An ÜberCharge Canteen forms a Wrangler-esque shield around the Sentry Gun, reducing incoming damage by 90%. Use of a Kritz Canteen triples the Sentry Gun's firing rate. An Upgrade Buildings Canteen instantly upgrades the Sentry to Level 3 as well as fully repair it, however it does not refill the Sentry Gun's ammo. Sentry Guns can also be upgraded at Upgrade Stations to increase their health and firing rate, and the Engineer can even buy a Disposable Sentry Gun, allowing him to place a second Mini-Sentry that is slightly worse than a Combat Mini-Sentry.

Vulnerabilities

Sentry Guns are damaged by most weapon effects that damage players; however, some effects are modified for Sentry Guns. Also, weapon damage done to a Sentry Gun does not suffer from range falloff, with the exception of any scatter-based weapons or indirect explosions. A destroyed Sentry Gun drops 65 Metal worth of scrap pieces, which can also be picked up by other classes as Ammo.

Sentry Guns do not fire upon enemy Spies that are cloaked. In general, Sentry Guns do not fire upon enemy Spies that are disguised; however, if the Sentry was firing upon the Spy at the time the disguise was activated, it continues to fire upon the Spy until the Spy cloaks, breaks line of sight, or moves out of range. Sentry Guns also do not fire upon enemies in its range if there is a water surface between them or if the enemy is behind cover – this cover includes the Engineer's Dispenser. Sentry Guns are also unable to fire if an enemy Spy attaches a Sapper to it or while they are being upgraded/built. Feign deaths produced by the Dead Ringer are not added to the Sentry Gun kill/assist counter, but do contribute to the Best Little Slaughterhouse in Texas achievement.

An Engineer is vulnerable to damage from his own Sentry Gun's bullets. For about the first 300 Hammer units of their flight, Sentry Gun rockets pass through the Sentry Gun's Engineer without detonating as if he were another member of the same team. However, if the rockets do strike another surface within this distance and explode, the Engineer is vulnerable to the resulting splash damage. Beyond this initial distance, the Engineer is fully vulnerable to his own Sentry Gun's rockets (the knockback from Sentry Gun self-damage enables the Engineer to perform bullet and Sentry rocket jumps, especially with the aid of the Wrangler).

Metal spending priority

When an Engineer hits a Sentry Gun with their melee weapon, the metal is spent in a certain order:

  1. Health
  2. Upgrade Progress
  3. Ammo
    1. Bullets
    2. Rockets

However, Ammo is usually filled alongside Health and the Sentry Gun's Upgrade Progress. When Ammo is being filled, the bullets for the Sentry Gun are filled first, then the Sentry Rockets are filled.[1]

Demonstráció

Combat Mini-Sentry Gun

The Combat Mini-Sentries as seen on the Engineer Update page.
Ain't that a cute little gun?
The Engineer on his Combat Mini-Sentry Gun

The Combat Mini-Sentry Gun, also known as Mini-Sentry or simply Mini, is a more combat-efficient version of the standard Sentry Gun and is a component of the Engineer's Gunslinger unlock. It is a smaller Level 1 Sentry Gun outfitted with a rotating light that glows and is painted with a white checkered paint. Like the Sentry Gun, it can be hauled.

Demonstráció

Advantages

  • Costs only 100 Metal to place (the normal Sentry costs 130 Metal). This allows an Engineer at a full 200 Metal to build both it and a Dispenser without needing additional Metal.
  • Constructs much faster than the original Sentry Gun. Hitting the Sentry makes it construct faster and, when deployed after hauling, it is armed in 1.5 seconds.
  • Cheap and disposable means of area denial.
  • Begins construction with 50 health. This makes the Mini-Sentry less vulnerable while under construction when compared to the default Sentry Gun, which begins construction with 1 health.
  • Fires 25% faster than a Level 1 Sentry Gun.
  • Can rotate 35% faster than the default Sentry Gun.
  • 75% the size of a regular Sentry Gun, making it harder to notice and hit.
  • More useful for Sentry jumping, as the firing rate and reduced damage combine to deal more knockback for an equivalent health loss.

Disadvantages

  • Has only 100 health, compared to a Level 1 Sentry Gun's 150.
  • Cannot be upgraded. The owner and other Engineers can still refill its ammo and health.
  • Deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combined with the 25% faster firing rate, the damage per second is overall 38% lower (~50 DPS compared to the Level 1 Sentry Gun's ~80 DPS).
  • Bullets apply significantly less knockback force (800% knockback multiplier compared to a regular Sentry Gun's 1600% multiplier).
  • Drops zero Metal when destroyed.
  • Once a Sentry jump is executed, not exceptionally useful as part of a base in the new area.

Disposable Mini-Sentry

In Mann vs. Machine, the Engineer can buy a Disposable Sentry that at first glance just looks like a normal Combat Mini-Sentry Gun, however there are a few differences:

  • Has a slower firing speed than a normal Mini-Sentry.
  • Cannot be repaired or have its ammo refilled.
  • Cannot be destroyed by the Engineer who made it - it can only be destroyed by an enemy robot or a Tank if it's placed on its path.
    • Outside damage sources, the disposable will also be automatically destroyed when a wave is finished or when it runs out of ammo.
  • Cannot be wrangled, but still receives canteen buffs.
  • Is 66% the size of a normal sentry compared to the Combat Mini-Sentry's 75%.
  • Is not affected by the building health upgrade (always has 100 max health).
    • However, it is affected by the Sentry Firing Speed upgrade.

Sentry Gun Levels

Level Ölés ikon Életerő Cost
(Fém)
Weaponry Sebzés Lőszer
1

RED Level 1 Sentry Gun.png

Killicon sentry1.png Without Wrangler shielding: 150

With Wrangler shielding: 450

130 Single barrel machine gun

Sebzés

  • Maximális felgyülemlés: 19,49
  • Alapsebzés: 16
  • Maximum csökkenés: 8,45

Támadási intervallum

  • Without Wrangler: 0,225 másodperc
  • With Wrangler: 0,135 másodperc

Average DPS

  • Without Wrangler: 71,11 - 84,44
  • With Wrangler: 118,52 - 140,74
150 rounds
2

RED Level 2 Sentry Gun.png

Killicon sentry2.png Without Wrangler shielding: 180

With Wrangler shielding: 540

330 Twin-mounted Gatling guns

Sebzés

  • Maximális felgyülemlés: 19,49
  • Alapsebzés: 16
  • Maximum csökkenés: 8,45

Támadási intervallum

  • Without Wrangler: 0,135 másodperc
  • With Wrangler: 0,09 másodperc

Average DPS

  • Without Wrangler: 118,51 - 140,74
  • With Wrangler: 177,78 - 211,11
200 rounds
3

RED Level 3 Sentry Gun.png

Killicon sentry3.png Without Wrangler shielding: 216

With Wrangler shielding: 648

530 Twin-mounted Gatling guns and rocket salvos Gatling guns

Sebzés

  • Maximális felgyülemlés: 19,49
  • Alapsebzés: 16
  • Maximum csökkenés: 8,45

Támadási intervallum

  • Without Wrangler: 0,135 másodperc
  • With Wrangler: 0,09 másodperc

Average DPS

  • Without Wrangler: 118,51 - 140,74
  • With Wrangler: 177,78 - 211,11

Rockets

Sebzés

  • Maximális felgyülemlés: 150
  • Alapsebzés: 100
  • Maximum csökkenés: 52,81

Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target

Támadási intervallum

  • Without Wrangler: 3,06 másodperc
  • With Wrangler: 2,25 másodperc

Note: Can be reflected with the Pyro's compression blast

200 rounds

20 rocket salvos

Harci Mini-őrtorony

Red Mini Sentry.png

Killicon minisentry.png Without Wrangler shielding: 100

With Wrangler shielding: 300

100 Single barrel machine gun

Sebzés

  • Maximális felgyülemlés: 9,74
  • Alapsebzés: 8
  • Maximum csökkenés: 4,22

Támadási intervallum

  • Without Wrangler: 0,18 másodperc
  • With Wrangler: 0,09 másodperc

Average DPS

  • Without Wrangler: 44,44 - 55,56
  • With Wrangler: 88,89 - 111,11
150 rounds
Eldobható Őrtorony

Red Mini Sentry.png

Killicon minisentry.png 100 Without Gunslinger: 130

With Gunslinger: 100

Single barrel machine gun

Sebzés

  • Maximális felgyülemlés: 9,74
  • Alapsebzés: 8
  • Maximum csökkenés:&nbs: p;4,22

Támadási intervallum: 0,225 másodperc

Average DPS: 35,56 - 42,22

Note: Only available in Mann vs. Machine as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.

150 rounds

Advanced Tactics

Related achievements

Achieved.png Általános teljesítmények

Őrtorony-lövész
Őrtorony-lövész
Gyűjts össze 10 őrtorony-ölést ugyanazzal az őrtoronnyal.


Leaderboard class scout.png Felderítő

Fegyverhátrányból
Fegyverhátrányból
Pusztíts el egy működőképes őrtornyot a pisztolyoddal.


Leaderboard class soldier.png Katona

Az örökkévalóság mérnöke
Az örökkévalóság mérnöke
Ölj meg egy mérnököt miközben a tűz alatt lévő őrtornyát javítja.
Elérhetetlen távolság
Elérhetetlen távolság
Ölj meg 5 őrtornyot miközben a lőtávolságukon kívül vagy.


Leaderboard class demoman.png Robbantós

Az ellen nem véd
Az ellen nem véd
Robbants fel egy Mérnököt, az őrtornyát és az adagolóját egyetlen tapadóbomba-robbantással.


Leaderboard class engineer.png Mérnök

A texasi őrtornyos gyilkos
A texasi őrtornyos gyilkos
Gyűjts össze 5000 ölést az őrtornyaiddal.


A tíz mesterlövész
A tíz mesterlövész
Ölj meg 10 Mesterlövészt az őrtornyoddal, miközben az Idomítóval irányítod azt.


Építmény-blokk
Építmény-blokk
Az Idomító pajzsával védett őrtornyod szenvedjen el 500 sebzést anélkül, hogy megsemmisülne.


Seriffhelyettes
Seriffhelyettes
Segíts 10 alkalommal egy másik Mérnöknek őrtoronnyal megölni valakit.


A Doktor, a Mérnök, és két füstölgő gépágyúcső
A Doktor, a Mérnök, és két füstölgő gépágyúcső
Javíts egy tűz alatt álló őrtornyot, miközben egy Szanitéc gyógyít.


Automatizált bosszú
Automatizált bosszú
Az őrtornyod öljön meg egy ellenséget legfeljebb 10 másodperccel az után, hogy ő téged ölt meg.


Ha megépíted... haláli lesz
Ha megépíted... haláli lesz
Vonszolj el egy 3. szintű őrtornyot egy olyan helyre, ahol az újratelepítés után nem sokkal megöl valakit.


Senki földje
Senki földje
Ölj meg őrtoronnyal 25 olyan ellenséget, aki épp pontot foglal.
Szabadalmi védelem
Szabadalmi védelem
Pusztíts el egy ellenséges őrtornyot a saját őrtornyoddal, miközben az Idomítóval irányítod azt.


Kín a mezőn
Kín a mezőn
Az Idomító használatával ölj meg 10 ellenséget az Őrtornyod normál hatósugarán kívül.


Fémbosszú
Fémbosszú
Öld meg bosszú-krittel azt a játékost, aki elpusztította az őrtornyod.


Segédidomár
Segédidomár
Végezz 50 javítást és/vagy töltést egy őrtornyon, melyet egy másik Mérnök Idomít.


Kém-lelő motor
Kém-lelő motor
Ölj meg 3 álcázott Kémet az őrtornyoddal, miközben az Idomítóddal irányítod azt.


Texasi páros
Texasi páros
A sörétes puskáddal végezz egy olyan ellenséggel, akit nemrég megsebesített az őrtornyod.


Megtervezett pofátlanság
Megtervezett pofátlanság
Kapjon egy ellenség olyan pillanatképet, amin te, és az őt megölő őrtornyod szerepel.


Leaderboard class medic.png Szanitéc

Szülészeti vészhelyzet
Szülészeti vészhelyzet
Gyógyíts egy Mérnököt, aki az épp tűz alatt álló őrtornyát javítja.


Leaderboard class sniper.png Mesterlövész

Toronylövész
Toronylövész
Pusztíts el 3 Mérnök-őrtornyot.


Leaderboard class spy.png Kém

Constructus Interruptus
Constructus Interruptus
Ölj meg egy Mérnököt aki épp egy őrtornyon dolgozik.
Közös hadművelet
Közös hadművelet
Semlegesíts egy ellenséges őrtornyot 3 másodpercen belül az után, hogy egy csapattárs is semlegesített egyet.


Mvm navicon.png Mann vs. Masina teljesítmények

Nagy értékű fémlopás
Nagy értékű fémlopás
Mérnökként menekülj el őrtornyoddal, mikor egy Őrtoronyirtó épp felrobbanni készül.
Helyreállítás
Helyreállítás
Egy hullám során használj egy 'Azonnali Épületfejlesztés' tartalmú kulacsot új őrtorony építésére 3 másodpercen belül az előző őrtornyod elpusztulása után.

Update history

2007. Szeptember 20-i Javítás
  • Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.

2007. Október 25-i Javítás

  • Engineer buildings now explode when the Engineer dies during sudden death.

2007. November 7-i Javítás

  • Fixed a bug in scoring Engineer building destruction.

2007. December 20-i Javítás

  • Sapped buildings now take slightly less damage from the Spy who sapped them.
  • [Nem dokumentált] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl.

2008. Február 14-i Javítás

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.

2008. Február 28-i Javítás

  • [Nem dokumentált] Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • [Nem dokumentált] Fixed Engineer being able to detonate buildings that are being sapped.

2008. Április 29-i Javítás (Gold Rush Frissítés)

  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

2009. Augusztus 13-i Javítás

  • Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.

2010. Április 28-i Javítás

  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

2010. Április 30-i Javítás

  • Fixed the Engineer being able to build more than 1 of each type of building.

2010. Július 8-i Javítás (Mérnök Frissítés)

  • Added the ability to haul or move your Sentry Gun, along with having the Wrangler control the Sentry Gun
  • Added a laser light to all sentry models.
  • [Nem dokumentált] 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.

2010. Július 9-i Javítás

  • Fixed an exploit that allowed Engineers to build level 2 or 3 mini Sentry Guns.

2010. Július 13-i Javítás

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

2010. Július 19-i Javítás

  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.

2010. Október 18-i Javítás

  • Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • (Supposedly) Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.

2010. Október 19-i Javítás

  • Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler (for real this time).

2010. December 17-i Javítás (Ausztrál karácsony)

  • Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.

2011. Január 7-i Javítás

  • Updated Sentry kill icons.

2011. Január 10-i Javítás

  • Combat Mini-Sentry is given a kill icon.

2011. Január 19-i Javítás

  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.

2011. Február 3-i Javítás

  • Engineers who hit teammate's Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

2011. Március 10-i Javítás (Shogun csomag)

  • Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wrangler and Mini-Sentry kills.

2011. Május 5-i Javítás (Visszajátszás Frissítés)

2012. Április 17-i Javítás

  • Fixed being able to place buildings in nobuild zones.

2012. Június 27-i Javítás (Pirómánia Frissítés)

  • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed.

2012. Augusztus 10-i Javítás

  • Fixed Sentry Gun sometimes placing wrong, being rotated into the ground and pointing upward.

2013. Március 19-i Javítás

  • Fixed a bug where Sentry Guns would not rotate to face their target under some circumstances.

2013. Május 13-i Javítás

2014. Február 7-i Javítás

  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed.
  • Fixed a UV/skinning problem on the level 1 Sentry Gun.

2014. Május 15-i Javítás

  • Fixed a bug that would cause the Sentry Gun’s health to look overhealed when it wasn’t.

2014. Június 18-i Javítás

  • Sentry bullets are now affected by damage falloff outside of sentry scan range.
  • Sentry bullet damage has been changed so it calculates damage based on the Sentry Gun's position, not the Engineer's.

2014. Szeptember 10-i Javítás

  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be.

2015. Január 7-i Javítás

2015. Július 23-i Javítás #1

  • Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.

2015. Július 23-i Javítás #2

  • Fixed Sentry Guns having unlimited ammo.
  • Fixed Sentry Gun model being set to level 1 after a Sapper is removed.

2015. December 17-i Javítás (Balszerencse Frissítés)

  • After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.
  • Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine.

2015. December 18-i Javítás

  • Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed.

2016. Augusztus 29-i Javítás

  • Fixed mini-Sentry Guns not having full health when they are built quickly during the setup time on Mann vs. Machine maps.

2020. Május 1-i Javítás

  • Fixed an exploit where Sentry Guns could fire through thin walls.

2022. Július 7-i Javítás

  • Fixed Mini-Sentry Guns not triggering damage alerts in the HUD

Bugs

  • The player has the ability to build the Combat Mini-Sentry Gun, while having any wrench equipped, by holding out the blueprints for the Sentry with the Gunslinger and then quickly switching to a wrench. The player builds a Mini-Sentry (it still costs 130 Metal). This cannot be done vice versa (equipping the Gunslinger while having normal Sentry blueprints out). If this is done with the Jag the Sentry gets the construction boost effect.
  • Sometimes, when an upgraded Sentry is moved, it fires a bullet between upgrade stages if pointed directly at an enemy or Wrangled.
  • Rarely, after removing a Sapper, all of the Sentry Gun's ammunition, including rockets, is completely gone.
  • A Wrangled Sentry does not play its rocket-reloading animation.
  • Wrangling a Combat Mini-Sentry Gun might result in it remaining in the Wrangled state even when the Wrangler is not the currently active weapon.
    • Switching back to the Wrangler corrects the problem.
  • After the Mini-Sentry finishes its building animation, it sinks into the ground slightly.
  • Occasionally, after being built, a Level 1 Sentry might be frozen in animation and not fire any bullets.
  • There still exists a way to get a Leveled Mini-Sentry on some custom maps.
  • Sometimes, when a Spy saps the Sentry Gun during it being constructed, the Engineer can not destroy the Sapper, making him have to destroy the Sentry Gun, or let the Sapper destroy the Sentry Gun.
  • Rarely, when a Sentry Gun has been sapped and the Engineer has changed class or left the game, the Sapper appears floating in the air.
  • The damage of the Sentry Gun's rockets is calculated based on the distance between the enemy and the Engineer, not the Sentry Gun. Therefore, if the Engineer is closer to the enemy being targeted by the Sentry Gun, it does more damage.

Unused content

  • An unused alternate kill icon for the Level 1 Sentry Gun exists in the game files.

Trivia

  • Radigan Conagher created modern Sentry Gun designs by 1890.[2] The 1890 and current designs are visually identical.
    • Radigan Conagher's notes suggest an earlier steam-powered Sentry Gun design.
  • Valve ordered and received a full size motion-tracking model of a Level 1 Sentry Gun from Weta Workshop.
  • Clicking "View the manual" button on the Steam store page of Team Fortress 2 opens an online PDF file of the Sentry Operating Manual.
    • The Sentry Operating Manual uses the recycling symbol to tell players they can reuse metal from destroyed equipment. However, that the sign was not created until 1970.
    • The cover of the Sentry Operating itself is more like that of the late 1950s to early 1960s, whereas the game itself takes place in July of 1968 (The Calendars). By that point, the font of "Sentry" was outdated and was no longer being used. Industrial (upon which the game is heavily based) used a very basic font even before that.
    • The Sentry Operating Manual is in color, which would be wrong for an industrial manual as most are not in color, especially during the 20th century.
  • On the back of the Level 3 Sentry Gun's rocket salvo, a tab connects three of the four rockets to the device.
  • In Payday 2, on a train robbery mission, the robbers steal a Level 1 Sentry Gun.

Gallery

Sentry Gun levels
Development
Storyline

The Storyline was expanded within the Engineer Update. From Loose Canon, the Sentry Gun Manual, and the Engineer Update Page, it is inferred that Radigan had developed the modern Sentry design before exposure to Australium and that the Engineer obtained the Sentry plans in the early 1960s from his Grandfather's notes.

Sentry Gun Operating Manual
Other images

Merchandise

Részletek a következő szócikkben: Merchandise

References

  1. Uncle Dane - Engineer Rules
  2. Loose Canon comic, page 8, Retrieved 2019-03-17

See also

External links