Community Engineer strategy

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Grr, come on!
You're all about to have a real bad day!
The Engineer to enemies before Setup concludes

This article is about Community Engineer strategy.

The Engineer is a unique class due to his ability to construct buildings. He can get his teammates to the front lines faster with Teleporters, create a powerful Sentry Gun to ward off enemies and can build Dispensers to heal and supply ammunition to his teammates. The Engineer's low Health and average speed make it important for him to rely on his Sentry Gun, other buildings, and his teammates for protection. While his ways can seem somewhat passive and methodical, Engineers are not to be underestimated. A talented Engineer can make it much easier for his team to hold its ground, keep up the pressure on the attack, and defend vital objectives such as control points and Intelligence.

Quick tips

General


Weapon specific

Primary weapons

Shotgun

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-26 120

Of the Engineer's Primary weapons, the Shotgun is the most versatile due to its larger clip size and lack of reliance on a Dispenser, a Sentry Gun or a specific positioning of enemies.

Frontier Justice

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 86-90 24-67 3-26 120

The purposes of the Frontier Justice are similar to those outlined for the stock Shotgun above but the introduction of revenge crits modifies the accompanied playstyle.

Widowmaker

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Widowmaker
Promotional/Craft
Widowmaker
Killicon widowmaker.png 1 per 30 Metal N/A 86-90 24-67 3-26 120

Pomson 6000

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Pomson 6000
Pomson 6000
Killicon pomson 6000.png 4 N/A 17-63 11-42 11-42 36-60

The Pomson 6000 functions like the Soldier's Righteous Bison in terms of its projectiles and unlimited ammo, but provides the bonuses of anti-Spy and anti-Medic capabilities.

Secondary weapons

Pistol/Lugermorph

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 200 22 10-15 8-9 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png

The Pistol has four main strengths over the Shotgun, its greater accuracy and damage at longer distances, its large ammunition reserve and faster reload time. These give the Pistol several key functions:

Wrangler

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A N/A N/A N/A
About the Wrangler
Usage
Wrangler Jumping

Short Circuit

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Critical
Short Circuit
Promotional/Craft
Short Circuit
Killicon short circuit.png 1 per 35 Metal N/A 5 18

The Short Circuit is a promotional and craftable secondary weapon for the Engineer. At the cost of 35 metal for each shot, the Short Circuit creates a small electrical charge that destroys all projectiles and does minor damage to enemies. Like the Widowmaker, it never requires reloading at the cost of no random Critical hits.

Melee weapons

Wrench/Golden Wrench/Saxxy/Festive Wrench

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Wrench
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 195
Golden Wrench
Promotional
Golden Wrench
Killicon golden wrench.png
Saxxy
Promotional
Saxxy
Killicon saxxy.png
Festive Wrench
Uncrate
Festive Wrench
Killicon wrench.png

Gunslinger

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png 0.8 seconds 65 195
Killicon gunslinger triple punch.png N/A

About the Gunslinger

Usage

Placement

Southern Hospitality

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png 0.8 seconds 65 195
Bleeding Killicon bleed.png 40 damage over 5 seconds N/A N/A

Jag

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Jag
Craft
Jag
Killicon jag.png 0.8 seconds 49 146

Eureka Effect

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Eureka Effect
Stock
Eureka Effect
Killicon eureka effect.png 0.8 seconds 65 195

Buildings

Sentry Gun

Level Kill Icon Health Cost Weaponry Damage Ammo
1

Lvl1sentry.png

Killicon sentry1.png 150 (effectively 450 with the Wrangler shielding) 130 Metal Semi-Automatic Firing Barrel Damage: 16
Shots per second: 4 (8 with Wrangler)
Average DPS: 64 (128 with Wrangler)
100 rounds
2

Lvl2sentry.png

Killicon sentry2.png 180 (effectively 540 with the Wrangler shielding) 330 Metal Dual Rotational Minigun Barrels Damage: 16
Shots per second: 8 (16 with Wrangler)
Average DPS: 128 (256 with Wrangler)
120 rounds
3

Lvl3sentry.png

Killicon sentry3.png 216 (effectively 648 with the Wrangler shielding) 530 Metal

Dual Rotational Minigun Barrels

Target Guided Rocket Launch Support System

Damage: 16
Shots per second: 8 (16 with Wrangler)
Average DPS: 128 (256 with Wrangler)

  • Rockets fire every 3 seconds (slightly faster with the Wrangler) dealing 53 to 150 damage on direct hit (falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target). The rockets can be deflected with the Pyro's compression blast.

144 rounds
20 rocket salvos

Combat Mini-Sentry Gun

Level Kill Icon Health Cost Weaponry Damage Ammo
N/A

Red Mini Sentry.png

Killicon combat mini-sentry.png 100 (effectively 300 with the Wrangler shielding) 100 Metal Semi-Automatic Firing Barrel Damage: 8
Shots per second: 6 (12 with Wrangler)
Average DPS: 48 (96 with Wrangler)
100 rounds
Figure 1. Dustbowl, Stage 2, Point B example of excellent Sentry placement. Both Sentries A and B are on high ground in open areas covering chokepoints, with double coverage of two major chokes. Both Sentries are nearby and face each other making it easy for each Engineer to watch the other.
Figure 2. Illustrates the advantages of elevated placement. Sentry is in the open covering a chokepoint, is able to lock on and begin firing an instant before approaching enemies preventing abuse of cover and maximizing Sentry damage. Attacking Demomen in particular will have poor attack angles.


Dispenser

Level Health Cost Resource Output Rate
Health Ammo Metal
1

Lvl1dispenser.png

150 100 Metal 10/sec 20%/sec 40/5 sec
2

Lvl2dispenser.png

180 300 Metal 15/sec 30%/sec 50/5 sec
3

Lvl3dispenser.png

216 500 Metal 20/sec 40%/sec 60/5 sec

Teleporter

Teleporter
Level Health Cost Recharge time
Level 1 150 125 Metal 10 seconds
Level 2 180 325 Metal 5 seconds
Level 3 216 525 Metal 3 seconds

Weapon combinations

Class Combat Strategies

See also: Engineer match-ups

Leaderboard class scout.png Scout

  • Due to the Übercharge-like effects of Bonk! Atomic Punch, the Scout may allow an opening for enemy team mates to attack or retrieve Intelligence while your Sentry Gun fires and does no damage.
  • While under the effect of Bonk! Atomic Punch, the Scout may be able position themself so that you can get shot by your Sentry Gun. However, this can only be done in certain sentry locations.


Leaderboard class soldier.png Soldier


Leaderboard class pyro.png Pyro


Leaderboard class demoman.png Demoman



Leaderboard class heavy.png Heavy


Leaderboard class engineer.png Engineer


Leaderboard class medic.png Medic


Leaderboard class sniper.png Sniper


Leaderboard class spy.png Spy

See also

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