Difference between revisions of "Double Cross"

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*The map's original name was Nightfall, but a community map PLR [[Nightfall]] was released before the WAR! Update.
 
*The map's original name was Nightfall, but a community map PLR [[Nightfall]] was released before the WAR! Update.
 
** The skybox for Double Cross still bears the filename <code>sky_nightfall_01</code>.
 
** The skybox for Double Cross still bears the filename <code>sky_nightfall_01</code>.
*This map was originally planned to be [[5CP]], according to Iikka, the map's creator.
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*This map was originally planned to be 5CP, according to Iikka, the map's creator.
  
 
== External links ==
 
== External links ==
*[http://www.nodraw.net/2010/01/interview-iikka/ Development History of Double Cross]
 
 
*[http://www.teamfortress.com/war/maps/ ''WAR! Update'': VI Day - New maps]
 
*[http://www.teamfortress.com/war/maps/ ''WAR! Update'': VI Day - New maps]
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Revision as of 18:39, 13 July 2011

Double Cross
CTF DoubleCross RedBase.png
Basic Information
Variants: Smissmas
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Nighttime
Hazards: Pitfall
Map Photos
Loading screen photos.
Map Overview
Double Cross overview.png
In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."

Double Cross is a Valve-created Capture the Flag map. It was released with the WAR! Update.

The team must capture the opposing team's Intelligence until the game's capture limit is reached (default limit is 3) while preventing the enemy team from achieving the same.

Locations

An overview of the Double Cross map.
  • The Main Bridge: Directly opposite each team's spawn room on the floor below lies the main bridge, linking the two bases. A truck, crates and dirt are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy courtyard and Intelligence room.
  • The Train Bridge: Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system, with a medium health kit placed in the precise center of the bridge itself. A bottomless pit yawns below it.
  • The Intelligence room: The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements. In the Intelligence room the Announcer security panel featured in Meet the Spy can be seen; this will light up displaying the appropriate message if the Intelligence is taken.
  • The Courtyard: Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here from which the sewers can be reached via a short drop. A small health kit and ammo box can be found underneath the gantry.
  • The Battlements: A small Sniper deck can be accessed from the Spawn. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuse area.
  • The Sewers: The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room dropping into a pool of water. Each sewer exits to the Train Bridge. A small health kit and a medium ammo crate can be found at the foot of the stairs.
See also: Category:Double Cross images

Strategy

See Community Double Cross strategy

Update history

December 17, 2009 Patch (WAR! Update)

  • Added new capture the flag map Double Cross

January 6, 2010 Patch

  • Reduced the number of moons in ctf_doublecross. Before the patch, 7 moons could be seen on the map's skyline.

February 3, 2010 Patch

  • Fixed the map not ending correctly when using mp_timelimit.
  • Changed to prevent Engineers from building on top of the shack in each base.

February 23, 2010 Patch

  • Improved clipping to prevent players from getting to unintended places.

Trivia

  • Security alarm panels, much like those featured in Meet the Spy, appear in each teams' Intelligence room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence.
  • This isn't the first Valve map to bear the name "Double Cross". The first Double Cross was an original Half-Life map designed for Team Deathmatch and was a sequel to the immensely popular Crossfire. Like Crossfire, it involved a bunker which could be defended and one could activate a superweapon to kill everyone not inside the bunker.
  • The map's original name was Nightfall, but a community map PLR Nightfall was released before the WAR! Update.
    • The skybox for Double Cross still bears the filename sky_nightfall_01.
  • This map was originally planned to be 5CP, according to Iikka, the map's creator.

External links