Difference between revisions of "Dynamic Payload Contest"

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(Added prizes, winners, details and a definition of a dynamic element.)
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{{Quotation|'''From the [http://dynamicpl.tf2maps.net/ official] site for the contest'''| Armed with only a rickety hammer and this definition of dynamic, the Mappers of TF2Maps.net took on the Major Mapping competition #7: Dynamic Payload. |}}
 
{{Quotation|'''From the [http://dynamicpl.tf2maps.net/ official] site for the contest'''| Armed with only a rickety hammer and this definition of dynamic, the Mappers of TF2Maps.net took on the Major Mapping competition #7: Dynamic Payload. |}}
 
The '''Dynamic Payload contest''' was a map voting contest hosted by [[TF2Maps.net]]. Viewers were asked to help decide the top 3 dynamic [[Payload]] map created by the Mappers of the website.
 
The '''Dynamic Payload contest''' was a map voting contest hosted by [[TF2Maps.net]]. Viewers were asked to help decide the top 3 dynamic [[Payload]] map created by the Mappers of the website.
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The deadline ended on the 30th April 2012, with submissions being opened a week beforehand.   
 
The deadline ended on the 30th April 2012, with submissions being opened a week beforehand.   
 
== Criteria ==
 
  
 
Each map was judged on the following:
 
Each map was judged on the following:
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*Dynamic Element (20%)  
 
*Dynamic Element (20%)  
 
*Aesthetics (15%)  
 
*Aesthetics (15%)  
*Performance (15%)
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*And Performance (15%)
  
 
== Winners ==
 
== Winners ==
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{| class="wikitable grid" cellpadding=2 style="text-align:center;"
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First place: pl_volcanic, created by [http://steamcommunity.com/id/bladend64/ Blade ND64]
|- style="height: 20px;"
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! class="header"  |
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Second place: plr_frostfell, created by [http://steamcommunity.com/id/TomHoen/ Tom Hoen]
! class="header"  | Map
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! class="header"  | Map type
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Third place: pl_moonlit, created by [http://steamcommunity.com/profiles/76561197984022398 Ezekel]
! class="header"  | File name
 
! class="header"  | Developer
 
! class="header"  | Setting
 
|-
 
| [[File:pl_volcanic.png|150px]]
 
| Volcanic
 
| Payload
 
| <code> pl_volcanic </code>
 
| [http://steamcommunity.com/id/bladend64/ Blade ND64]
 
| Industrial
 
|-
 
| [[File:plr_frostfell.png|150px]]
 
| Frostfell
 
| Payload Race
 
| <code> plr_frostfell </code>
 
| [http://steamcommunity.com/id/TomHoen/ Tom Hoen]
 
| Alpine / Snow
 
|-
 
| [[File:pl_moonlit.png|150px]]
 
| Moonlit
 
| Payload
 
| <code> pl_moonlit </code>
 
| [http://steamcommunity.com/profiles/76561197984022398 Ezekel]
 
| Halloween
 
|}
 
  
 
== Prizes ==
 
== Prizes ==
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== Definition of a dynamic element ==
 
== Definition of a dynamic element ==
  
According to the [http://forums.tf2maps.net/showthread.php?t=18555 official forum post] for the contest, a 'dynamic element' is 'Any sort of Payload gameplay element that involves moving, turning, lifting, teleporting, cloning or turbo-boosting the Payload cart', for example the turntable on [[Barnblitz]].
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According to the [http://forums.tf2maps.net/showthread.php?t=18555 official forum post] for the contest, a 'dynamic element' is 'Any sort of payload gameplay element that involves moving, turning, lifting, teleporting, cloning or turbo-boosting the payload cart', for example the turntable on [[Barnblitz]].
 
 
== Note ==
 
 
 
Due to a [http://forums.tf2maps.net/showthread.php?t=19348 rollback issue with the tf2maps forums], <code>pl_frostfell</code> is no longer available.
 
 
 
[[Category:Maps]]
 
[[Category:Mapping]]
 
[[Category:Custom maps| ]]
 

Revision as of 16:23, 15 May 2013

Armed with only a rickety hammer and this definition of dynamic, the Mappers of TF2Maps.net took on the Major Mapping competition #7: Dynamic Payload.
From the official site for the contest

The Dynamic Payload contest was a map voting contest hosted by TF2Maps.net. Viewers were asked to help decide the top 3 dynamic Payload map created by the Mappers of the website.

Each mapper was given only 4 months to create a Payload map which could be entered into the competition. 27 entries were submitted, and the maps were opened to the community. After two weeks of preliminary voting, only eleven maps remained, and they were then voted on by judges, before finally being voted on by the public.

The deadline ended on the 30th April 2012, with submissions being opened a week beforehand.

Each map was judged on the following:

  • Gameplay (25% of final score)
  • Balance (25%)
  • Dynamic Element (20%)
  • Aesthetics (15%)
  • And Performance (15%)

Winners

First place: pl_volcanic, created by Blade ND64

Second place: plr_frostfell, created by Tom Hoen

Third place: pl_moonlit, created by Ezekel

Prizes

The three winners each were given a Map Maker's Medallion, and were shown on the site.

Definition of a dynamic element

According to the official forum post for the contest, a 'dynamic element' is 'Any sort of payload gameplay element that involves moving, turning, lifting, teleporting, cloning or turbo-boosting the payload cart', for example the turntable on Barnblitz.