Foundry/pt

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Foundry
Cp foundry mid.png
Informações básicas
Tipo de mapa: Pontos de Controlo
Nome do ficheiro: cp_foundry
Lançado em: Atualização de 15 de dezembro de 2011
(Natal Australiano 2011)
Developer(s): Valve
Map Info
Environment: Industrial
Setting: Dusk, cloudy
Hazards: Cauldron Fire
Pyrovision Support: Sim
Bot support: Sim
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×10
Ammoico.png Ammo Boxes: Mediumammo.png ×15   •  
Largeammo.png ×3
Map Photos
Loading screen photos.
Map Overview
Foundry overview.png
Fiiiireeeeeeeee!
The Demoman on the Cauldron Fire

Foundry is a Standard Control Point map. It was released with the Australian Christmas 2011 update on Atualização de 15 de dezembro de 2011. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire.

There are two steam whistles at the center control point, one RED and one BLU. If BLU captures a control point, their steam whistle emits steam while playing a train-like tone, and vice versa for RED.

There are 12 map-specific achievements for Foundry. Upon unlocking 7 achievements, the player is awarded the Full Head of Steam.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

The middle capture is located on a small, raised platform in between the RED Iron Works and BLU Blast Complex factories.

  • Entrances: Each team has 3 entrances: the main entrance beside a train, a side entrance on a raised platform, and the third entrance on a lowered platform.
  • Roof: A roof above the central control point, which can only be accessed by a Soldier, Demoman, Engineer, Pyro or Scout. There are two small windows on the roof.
  • Center Platform: A small, slightly raised platform. The Control Point is on this platform. There are 2 small sheds near the Center Platform.

Control Point 2 & 4

The second and fourth control point is in the center of a large yard between two buildings.

  • Transition Building: A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
  • Yard: A large, open space with the Control Point in the center. There is a large freight container on one side.
  • Side Path: A path that goes around the second or fourth Control Point. The path also leads to an entrance to the first or fifth Control Point on top of a hill. There's a freight container that can be accessed by some stairs on one side. Some parts of the Side Path are cut off from the main part of the Yard by a fence.
  • Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that overlooks the Yard.
  • Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.

Control Point 1 & 5

The final Control Point is right in front of a giant cauldron.

  • Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Control Point is in front of the cauldron.
  • Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
  • Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that lead up to the Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.
  • Stairs: On the right (from attacking team perspective) is a small structure connected to the Foundry Room, this structure houses a set of stairs that lead to the Foundry room from its right side

Helpful overview

Foundry's locations
1.The Roof and the Central platform
2.Transition Building
3.Platform
4.Yard
5.Side Path
6.Upper Walkway
7.Stairs
8.Foundry Room
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third control point
Yellow circles: Second/fourth control points
Green circles: First/fifth control points

Strategy

Artigo principal: Estratégia da comunidade para Foundry

Control Point timing

Pontos de Controlo Multiplicador Segundos
Pontos de Controlo 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controlo 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controlo 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520


Related achievements

Ver também: Obtaining Foundry achievements

Foundry has 12 map-specific achievements.

Classassino
Classassino
Mata um ou mais inimigos com todas as nove classes numa única ronda.


Autêntico Roubo
Autêntico Roubo
Ganha uma ronda em que a equipa inimiga tenha tentado capturar o teu ponto de controlo final.


O Exterminado Implacável
O Exterminado Implacável
Mata um jogador ao empurrá-lo para dentro do fogo de um caldeirão.


Captura Armadilhada
Captura Armadilhada
Mata um inimigo que esteja a capturar um ponto de controlo com um golpe crítico.


Usurpador
Usurpador
Captura um ponto de controlo dentro de 12 segundos após sair de um teletransportador.


O Crisol
O Crisol
Ganha 137 rondas.
Arrasar o Telhado
Arrasar o Telhado
Mata duas pessoas no telhado do ponto de controlo central numa única vida.


Foundry - Marco
Foundry - Marco
Alcança 7 das proezas relativas ao mapa Foundry.

Recompensa: Cabeça Cheia de Vapor


Calor de Morrer
Calor de Morrer
Joga numa partida renhida em que foram capturados pelo menos 15 pontos de controlo.


Os Cinco na Fundição
Os Cinco na Fundição
Joga com cinco ou mais jogadores da tua lista de Amigos.


A Guerra dos Dois Minutos
A Guerra dos Dois Minutos
Faz parte de uma equipa que ganhe em menos de dois minutos.


Cinco da Maneira Rápida
Cinco da Maneira Rápida
Captura o ponto de controlo final dentro de cinco segundos após a tua equipa ter capturado o ponto de controlo anterior.

Update history

Atualização de 15 de dezembro de 2011 (Australian Christmas 2011)
  • Added Foundry to the game.

Atualização de 11 de janeiro de 2012

  • Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit.

Atualização de 2 de fevereiro de 2012

  • Clip brush collision smoothing by the forward spawn alternate exit.
  • Fixed Nobuild exploits.
  • Fixed the teleporter player trap on the roof of the forward spawn alternate exit.
  • Fixed Nodraw and texturing errors.
  • Fixed clipping of barrels on final cap points.
  • Fixed fade distance on props.
  • Fixed lighting bugs in spytech vistas.
  • Removed props hidden in geometry.
  • Removed ability for players to cap the final point by standing on the catwalk behind it.

Atualização de 29 de fevereiro de 2016

Atualização de 1 de março de 2016

  • Removed unintended changes to cp_foundry.

Atualização de 3 de março de 2016

  • Updated cp_foundry to support the Competitive mode beta.

Atualização de 7 de julho de 2016 #1 (Meet Your Match Update)

  • Reduced ammo kit in final cap entry room (attackers' side) to medium.
  • Slightly reduced attacking team's spawn time when working on final.

Trivia

  • There are a number of hidden rooms throughout the map, which appear to be hints to the then-unreleased Mann vs. Machine update:
    • Behind the RED spawn room there is a RED Soldier guarding a door marked "Secret". Inside that door a Heavy and Scout, the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of Gray Mann's Demoman, Pyro, and Heavy robots.
      • In the same room, the number sequence "13 22 13" is visible on the wall. If each number is matched to a letter (A=1, B=2 etc.) then 13 22 13 translates to "M V M". This was a hint to the eventual name of the update.
      • The Soldier guarding the door was previously standing with his arms crossed, but due these animations getting removed from the games files, he defaults back into his reference pose.
    • At BLU's second point, behind the fence near the dump truck, is a hidden room behind doors labeled 40 and 39. Inside is a sign reading "Doctor Wilson's Auto-Borax Self Scrubbing Mechanical Soap".
      • Two wooden planks propped up against the sign frame the letters to form "TO-BOR". Tobor is robot backwards, as well as a name given to a scrapped texture in the game. This was a term that was heavily hinted in events leading up to Mann vs. Machine.

Gallery

See also

External links