Difference between revisions of "Glitches"

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{{Quotation|'''The Heavy'''|How could this happen?|sound=Heavy_jeers09.wav}}
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{{Quotation|'''The Heavy''' on game-breaking glitches|How could this happen?|sound=Heavy_jeers09.wav}}
  
 
A '''glitch''' is a bug or error in the game or map. It is not to be mistaken for an [[exploit]], which is abusable to the benefit of a player using them or general [[griefing]]. A glitch would be along the lines of not being able to load a menu screen or jumping out of the map by accident.  
 
A '''glitch''' is a bug or error in the game or map. It is not to be mistaken for an [[exploit]], which is abusable to the benefit of a player using them or general [[griefing]]. A glitch would be along the lines of not being able to load a menu screen or jumping out of the map by accident.  
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=== Xbox 360 ===
 
=== Xbox 360 ===
* '''Accessing Developer Console'''. Unlike the PC version, the console versions of Team Fortress 2 are denied access the developer console. Before the [[July 21, 2009 Patch (Xbox)|last update]], players could modify the binary data in any Orange Box save file and access the console via a bind to a specific button. After the last update however, the developer console was completely blocked from any modification.
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* '''Accessing Developer Console'''. Unlike the PC version, the console versions of Team Fortress 2 are denied access the developer console. Before the {{Patch name|7|21|2009|xbox}}, players could modify the binary data in any Orange Box save file and access the console via a bind to a specific button. After the update however, the developer console was completely blocked from any modification.
  
 
* '''Forced Lag'''. Another specific [[Xbox 360]] glitch where a strange "Deadzone" on [[Gravel Pit]] would lag all other players if the host jumps into it. This can be done by only the host and by jumping into the water hose located outside the [[RED|red]] spawn door on the left.
 
* '''Forced Lag'''. Another specific [[Xbox 360]] glitch where a strange "Deadzone" on [[Gravel Pit]] would lag all other players if the host jumps into it. This can be done by only the host and by jumping into the water hose located outside the [[RED|red]] spawn door on the left.
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* '''Invisible 2Fort Bridge Roof'''. Occasionally, a player will be able to see through the bridge roof on [[2Fort]]. However, the roof remains solid. The cause is unknown.
 
* '''Invisible 2Fort Bridge Roof'''. Occasionally, a player will be able to see through the bridge roof on [[2Fort]]. However, the roof remains solid. The cause is unknown.
  
* '''Over the Player Limit'''. If the room has too many spectators, the game assumes players are still needed on the teams. Therefore, it will still be considered an open room. More players will be able to join and thus, the game will be over the maximum player limit. After the room has gone back to the lobby and and another match begins, the game will automatically boot the players who recently joined that made it over the limit.
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* '''Over the Player Limit'''. If the room has too many spectators, the game assumes players are still needed on the teams. Therefore, it will still be considered an open room. More players will be able to join and thus, the game will be over the maximum player limit. After the room has gone back to the lobby and another match begins, the game will automatically boot the players who recently joined that made it over the limit.
  
 
=== Xbox 360/PlayStation 3 ===
 
=== Xbox 360/PlayStation 3 ===
* '''Losing the Crosshairs'''. Occasionally, if a player leaves a laggy game and join a new game, their crosshair or aiming reticule will not be visible on screen.
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* '''Losing the Crosshairs'''. Occasionally, if a player leaves a laggy game and joins a new game, their crosshair or aiming reticule will not be visible on screen.
  
 
* '''Losing Main Menu Sound Effects'''. Occasionally, if a player leaves a game during lag or gets disconnected due to lag, they may not have any sound effects in the [[main menu]].
 
* '''Losing Main Menu Sound Effects'''. Occasionally, if a player leaves a game during lag or gets disconnected due to lag, they may not have any sound effects in the [[main menu]].
  
* '''Closed Mouths'''. Occasionally when a player does a [[taunt]] or [[voice commands|response]], the characters' mouth will not play any animation, but the sound can still be heard. The [[Soldier]] will never open his mouth when doing a [[Shovel]] Taunt.
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* '''Closed Mouths'''. Occasionally when a player does a [[taunt]] or [[voice commands|response]], the characters' mouth will not play any animation, but the sound can still be heard. The [[Soldier]] will never open his mouth when doing a [[Shovel]] Taunt. This glitch can happen on Windows/MAC versions.
  
 
==Windows/Mac==
 
==Windows/Mac==
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* '''Taunting While Dead''' - If a player dies immediately before a [[taunt]] dialogue line begins, their character will still say the taunt and even lip-sync while dead. (Happens frequently when taunting with the [[Bat]] or [[Minigun]])
 
* '''Taunting While Dead''' - If a player dies immediately before a [[taunt]] dialogue line begins, their character will still say the taunt and even lip-sync while dead. (Happens frequently when taunting with the [[Bat]] or [[Minigun]])
  
* '''Taunt Loop''' - If a Sniper does the Huntsman Taunt to another Sniper equipped with the Huntsman, the enemy Sniper can counter with his own Arrow Taunt, even when stunned. It is possible to chain this infinitely until a third party intervenes or one of the two decides to end it. The same thing can also happen with a pair of [[Engineer]]s using the [[Gunslinger]]'s taunt stun, and a pair of Medics using the [[Übersaw]].
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* '''Taunt Loop''' - If a Sniper does the Huntsman Taunt to another Sniper equipped with the Huntsman, the enemy Sniper can counter with his own Arrow Taunt, even when stunned. It is possible to chain this infinitely until a third party intervenes or one of the two decides to end it. The same thing can also happen with a pair of [[Engineer]]s using the [[Gunslinger]]'s taunt stun, and a pair of Medics using the [[Ubersaw]].
  
 
* '''The Wrenchslinger''' - Occasionally, while a player has the [[Wrench]] equipped, it shows the Wrench being held by the [[Gunslinger]]. The method to do this is by equipping the Gunslinger, going to the resupply locker, changing to your Wrench, and going to the resupply locker once again.
 
* '''The Wrenchslinger''' - Occasionally, while a player has the [[Wrench]] equipped, it shows the Wrench being held by the [[Gunslinger]]. The method to do this is by equipping the Gunslinger, going to the resupply locker, changing to your Wrench, and going to the resupply locker once again.
  
* '''The Safety Glove Slinger''' - Similar to "The Wrenchslinger", sometimes the Engineer's hand will look like a regular safety glove even though he is equipped with the [[Gunslinger]]. Whilst taunting with the Gunslinger the player will appear to have a robotic hand equipped.  
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* '''The Safety Glove Slinger''' - Similar to "The Wrenchslinger", sometimes the Engineer's hand will look like a regular safety glove even though he is equipped with the [[Gunslinger]]. This may occur if the player is currently having lag. For some users, using the in-game overlay and searching something or watching a video will produce him/her the lagging. Whilst taunting with the Gunslinger the player will appear to have a robotic hand equipped.  
  
 
[[File:Engineer_Glove.jpg|thumb|300px|A BLU Engineer demonstrating the Safety Glove Slinger]]
 
[[File:Engineer_Glove.jpg|thumb|300px|A BLU Engineer demonstrating the Safety Glove Slinger]]
  
* '''Blinking Hats''' - Occasionally other players' hats will appear to "blink" from pure white to black in-game. The glitch stops upon re-joining or map change.
+
* '''Blinking Hats''' - Occasionally other player's hats will appear to "blink" from pure white to black in-game. The glitch stops upon re-joining or map change.
  
 
* '''Custom Model Glitch''' - Custom models for weapons and players can fail to appear, or appear in a Wireframe state, if the player enters a server with SV_Pure set to 1, instead of the default model loading. This error will continue to manifest until the player restarts TF2, even if they enter a server with SV_Pure set to 0. SV_Pure 2 servers do not cause this bug.
 
* '''Custom Model Glitch''' - Custom models for weapons and players can fail to appear, or appear in a Wireframe state, if the player enters a server with SV_Pure set to 1, instead of the default model loading. This error will continue to manifest until the player restarts TF2, even if they enter a server with SV_Pure set to 0. SV_Pure 2 servers do not cause this bug.
  
* '''Spy's Third Arm Glitch''' - When a player reloads his Revolver and quickly equips the [[Dead Ringer]] or any other form of cloaking device, a second left arm will be reloading the Revolver, while the first is holding the Dead Ringer.
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* '''Spy's Third Arm Glitch''' - When a player reloads his Revolver and quickly equips the [[Dead Ringer]] or any other form of cloaking device, a second left arm will be reloading the Revolver, while the first is holding the Dead Ringer. The glitch occurs when a player has their viewmodel_fov higher than 65. Another example is when the Spy is holding the [[Dead Ringer]] out with a weapon other than the default Sapper out, (say, the knife) and switches to the Sapper. The Spy's left arm is holding the Dead Ringer, but a second left arm appears to turn on the Sapper.
  
 
* '''Wrong Team HUD''' - Occasionally being automatically balanced to the other team results in parts of the [[HUD]] being the wrong team color.[http://i.imgur.com/TYjce.jpg]
 
* '''Wrong Team HUD''' - Occasionally being automatically balanced to the other team results in parts of the [[HUD]] being the wrong team color.[http://i.imgur.com/TYjce.jpg]
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* '''Inability to lose on [[Mann vs. Machine (game mode)|Mann Vs. Machine]]''' - It is possible that when the bomb detonates the game will continue without forcing a loss. The pit will appear exploded so when players from either team walk onto it they will die. This may only happen if there are only two to five players on the server.
 
* '''Inability to lose on [[Mann vs. Machine (game mode)|Mann Vs. Machine]]''' - It is possible that when the bomb detonates the game will continue without forcing a loss. The pit will appear exploded so when players from either team walk onto it they will die. This may only happen if there are only two to five players on the server.
  
* '''Infinite Reloading''' - If a player playing as [[Soldier]] on the winning team is reloading their [[Rocket Launcher]] when [[Humiliation]] ends, then when they respawn in the next round they will keep going through the reload animation until the player fires a rocket.
+
* '''Infinite Reloading''' - If a player playing on the winning team is reloading their [[primary weapon]] when [[Humiliation]] ends, then when they respawn in the next round they will keep going through the reload animation until the player uses primary fire.
  
* '''Medic's Broken Arm Glitch''' - If a play playing as [[Medic]] on the losing team has their [[Medi Gun]] equipped during [[Humiliation]], it appears Medic's right hand bent backwards, as if it was broken.
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* '''Reloading while shooting''' - It is possible to reload while shooting, if the current weapon's magazine is not empty.
 +
 
 +
*'''Infinite Market Gardener Crit''' - If a player rocket jumps just between 0 to 1 sec of the waiting for players countdown, when the round starts the player's Market Gardener will crit until they die, rocket jump or hold the Rocket Launcher for too long.
 +
 
 +
*'''Wrong Health Hud''' - This bug occurs when using a custom hud, in which when a player dies, respawns with his health indicator stating he is at critical health. This can be fixed by typing <code>hud_reloadscheme</code> into the console.
 +
 
 +
* '''Cosmetics Floating''' - This bug occurs when there are lots of custom cosmetics and/or lag that can cause classes to appear "hatless" but still show they have cosemtics that will show if you view their items.  Somewhere else their cosmetics will appear floating in a somewhat civilian pose order.
 +
 
 +
* '''Smoke coming from an invisible Spy ''' - Sometimes, when an Spy is holding an Spycicle there can be "smoke" seen coming off of it, eventhough he is invisible.
  
 
=== Glitches caused by lag compensation ===
 
=== Glitches caused by lag compensation ===

Revision as of 04:30, 21 December 2014

How could this happen?
The Heavy on game-breaking glitches

A glitch is a bug or error in the game or map. It is not to be mistaken for an exploit, which is abusable to the benefit of a player using them or general griefing. A glitch would be along the lines of not being able to load a menu screen or jumping out of the map by accident.

Console versions

Xbox 360

  • Accessing Developer Console. Unlike the PC version, the console versions of Team Fortress 2 are denied access the developer console. Before the July 21, 2009 Patch (Xbox), players could modify the binary data in any Orange Box save file and access the console via a bind to a specific button. After the update however, the developer console was completely blocked from any modification.
  • Forced Lag. Another specific Xbox 360 glitch where a strange "Deadzone" on Gravel Pit would lag all other players if the host jumps into it. This can be done by only the host and by jumping into the water hose located outside the red spawn door on the left.
  • Invisible 2Fort Bridge Roof. Occasionally, a player will be able to see through the bridge roof on 2Fort. However, the roof remains solid. The cause is unknown.
  • Over the Player Limit. If the room has too many spectators, the game assumes players are still needed on the teams. Therefore, it will still be considered an open room. More players will be able to join and thus, the game will be over the maximum player limit. After the room has gone back to the lobby and another match begins, the game will automatically boot the players who recently joined that made it over the limit.

Xbox 360/PlayStation 3

  • Losing the Crosshairs. Occasionally, if a player leaves a laggy game and joins a new game, their crosshair or aiming reticule will not be visible on screen.
  • Losing Main Menu Sound Effects. Occasionally, if a player leaves a game during lag or gets disconnected due to lag, they may not have any sound effects in the main menu.
  • Closed Mouths. Occasionally when a player does a taunt or response, the characters' mouth will not play any animation, but the sound can still be heard. The Soldier will never open his mouth when doing a Shovel Taunt. This glitch can happen on Windows/MAC versions.

Windows/Mac

(Note that some of these glitches may appear in the console versions)

Gameplay-specific glitches

  • Reference Pose (Civilian) - A glitch which causes the player to appear to have no weapons in on their world model, and causes their model to enter a reference pose.

Inconsistency bugs

  • Building Damaged Model - Occasionally, after repairing a building, it will still emit smoke and small electric sparks implying that it is still damaged, despite the Sentry Gun being at full health. This can be fixed by redeploying the building. (Partially fixed)
  • Invisible Models - This glitch occurs on the PC version if the Alt+Tab shortcut is used while in full screen mode. Upon returning to the game weapon fire can be seen but the player's or weapons' models cannot. This usually happens on a random player with the rest of the players still being visible.
    • On PC, these bugs can be fixed by typing record demo; stop into the console.
  • Taunting While Dead - If a player dies immediately before a taunt dialogue line begins, their character will still say the taunt and even lip-sync while dead. (Happens frequently when taunting with the Bat or Minigun)
  • Taunt Loop - If a Sniper does the Huntsman Taunt to another Sniper equipped with the Huntsman, the enemy Sniper can counter with his own Arrow Taunt, even when stunned. It is possible to chain this infinitely until a third party intervenes or one of the two decides to end it. The same thing can also happen with a pair of Engineers using the Gunslinger's taunt stun, and a pair of Medics using the Ubersaw.
  • The Wrenchslinger - Occasionally, while a player has the Wrench equipped, it shows the Wrench being held by the Gunslinger. The method to do this is by equipping the Gunslinger, going to the resupply locker, changing to your Wrench, and going to the resupply locker once again.
  • The Safety Glove Slinger - Similar to "The Wrenchslinger", sometimes the Engineer's hand will look like a regular safety glove even though he is equipped with the Gunslinger. This may occur if the player is currently having lag. For some users, using the in-game overlay and searching something or watching a video will produce him/her the lagging. Whilst taunting with the Gunslinger the player will appear to have a robotic hand equipped.
A BLU Engineer demonstrating the Safety Glove Slinger
  • Blinking Hats - Occasionally other player's hats will appear to "blink" from pure white to black in-game. The glitch stops upon re-joining or map change.
  • Custom Model Glitch - Custom models for weapons and players can fail to appear, or appear in a Wireframe state, if the player enters a server with SV_Pure set to 1, instead of the default model loading. This error will continue to manifest until the player restarts TF2, even if they enter a server with SV_Pure set to 0. SV_Pure 2 servers do not cause this bug.
  • Spy's Third Arm Glitch - When a player reloads his Revolver and quickly equips the Dead Ringer or any other form of cloaking device, a second left arm will be reloading the Revolver, while the first is holding the Dead Ringer. The glitch occurs when a player has their viewmodel_fov higher than 65. Another example is when the Spy is holding the Dead Ringer out with a weapon other than the default Sapper out, (say, the knife) and switches to the Sapper. The Spy's left arm is holding the Dead Ringer, but a second left arm appears to turn on the Sapper.
  • Wrong Team HUD - Occasionally being automatically balanced to the other team results in parts of the HUD being the wrong team color.[1]
    • This bug can be fixed by typing hud_reloadscheme into the console.
  • Floating Critical Hits/Flame Effect - Sometimes the critical hit or flame effect will appear out of nowhere and float for sometime during gameplay.
  • Misplaced Laser Position - When guiding a Sentry Gun with a Wrangler, there may be moments where the laser beam will be misplaced but will still point to the target.
  • Incorrect Disguise Weapon Glitch - This glitch is caused when a Spy who is alone in a game disguises as a Heavy and switches his disguise weapon to fists. After this, if the Spy changes his disguise to the Engineer class, the Engineer's active weapon will still be shown as fists. This may or may not work with other classes or weapons.
  • Taunt While Moving - If a player taunts just before running off a ledge (using the imminent slowdown as leverage to fall), they will see themselves taunt briefly before falling off the ledge, where they will return to full first-person control. To everybody else, however, they will still be doing the taunt animation even if the player is moving around. This glitch also works with the Action item taunts.
  • Inability to lose on Mann Vs. Machine - It is possible that when the bomb detonates the game will continue without forcing a loss. The pit will appear exploded so when players from either team walk onto it they will die. This may only happen if there are only two to five players on the server.
  • Infinite Reloading - If a player playing on the winning team is reloading their primary weapon when Humiliation ends, then when they respawn in the next round they will keep going through the reload animation until the player uses primary fire.
  • Reloading while shooting - It is possible to reload while shooting, if the current weapon's magazine is not empty.
  • Infinite Market Gardener Crit - If a player rocket jumps just between 0 to 1 sec of the waiting for players countdown, when the round starts the player's Market Gardener will crit until they die, rocket jump or hold the Rocket Launcher for too long.
  • Wrong Health Hud - This bug occurs when using a custom hud, in which when a player dies, respawns with his health indicator stating he is at critical health. This can be fixed by typing hud_reloadscheme into the console.
  • Cosmetics Floating - This bug occurs when there are lots of custom cosmetics and/or lag that can cause classes to appear "hatless" but still show they have cosemtics that will show if you view their items. Somewhere else their cosmetics will appear floating in a somewhat civilian pose order.
  • Smoke coming from an invisible Spy - Sometimes, when an Spy is holding an Spycicle there can be "smoke" seen coming off of it, eventhough he is invisible.

Glitches caused by lag compensation

  • Sliding characters - Some characters will assume a default position (standing still) and slide instead of playing their running animation. This also frequently occurs as a result of pausing (with server cvar sv_pausable 1).
  • Fire effects glitch - Sometimes due to latency issues/lag, a player will fire their weapon, release the primary fire key, and still have fire effects emitting from their weapon, although it has no effect.
  • Mouse sliding - Occasionally, a user who was recently experiencing a lot of lag will find their movement keys no longer control their character, and the character is instead controlled by mouse movements. This is caused by the +mousemove command and can be resolved by entering -mousemove in console or by pressing a key bound to +mousemove (the Alt key by default).

Source engine glitches

  • On occasion, using the Alt+Tab shortcut then returning to TF2 may cause a glitch which causes several problems such as; the prevention of the developer's console from opening (if it's not already open), no longer being able to use the "backspace" key to delete text, and the copy and paste shortcuts not working (right clicking to copy and paste manually works).
    • The work around to this glitch is to use the Alt+Esc shortcut to minimize TF2 instead of the Alt+Tab shortcut.

See also