Heads-up display

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The player's HUD in CTF just after picking up BLU's Intelligence (playing as the Demoman).
Comparison between normal and minimal HUDs, (playing as the Scout) on a Payload map. (larger version)
Yo, heads up!
The Scout

The Heads-up display, or HUD, is a system for quickly relaying important information to the user. It is a collection of various tabs surrounding the player's view in-game. A minimal version of the default HUD can be enabled in Advanced multiplayer options. The game also allows for the addition of HUD modification files (or "custom HUDs") to suit the player's taste (see section below).

Contents

General HUD Display

Intel arrows and score

Bottom left corner

Bottom center

Player's HUD death icon, seen briefly in place of the health number when the player dies.

Bottom right corner

Top of screen

Other elements

Scoreboard

Scoreboard

The scoreboard is a screen accessible with Tab ⇆ or at the end of a round. It displays player information, server name, team scores, duel score (when a duel is running), etc. Information is given about each player including their Steam ID, what team they are on, how many points they have, and what class they are playing as.

Team information

Server information

Player information

Personal statistics

Class-specific elements

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Top: The number of currently placed Stickybombs and charges.
Bottom: Number of heads and charge meter for the Chargin' Targe.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Engineer panel

Leaderboard class medic.png Medic

ÜberCharge meter

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

A player disguised as a Demoman with the Grenade Launcher.

HUD modification

Team Fortress 2 allows players to modify their HUD from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information, e.g. health, ammo, or ÜberCharge meters, and move non-vital HUD panels aside. Which custom HUD you choose or choose not to use is all up to personal preference; there is no one HUD that is "better" than another, though many would disagree. Custom HUDs can also be used on servers with an sv_pure setting.

Installation

Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:

After placing all files in their correct destinations, restart the game and play with your new HUD.

Bugs

Trivia

Update history

September 20, 2007 Patch
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen

October 2, 2007 Patch

  • Added "Minimal HUD" option to Options->Multiplayer

October 8, 2007 Patch

  • Team Goals panels stop appearing after you've played a map several times

October 25, 2007 Patch

  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Fixed scoreboard team scores label getting cut off

November 7, 2007 Patch

  • Freezepanel HUD improvements now trigger on usage of the "jpeg" command

November 15, 2007 Patch

  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

November 21, 2007 Patch

  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements

December 20, 2007 Patch

  • Prevented players from hiding their name in the scoreboard
  • Tweaked achievement HUD fonts and color palette for more readability

February 14, 2008 Patch

  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

March 6, 2008 Patch

  • Fixed Setup timer not showing the correct percentage in the circular progress bar

May 27, 2010 Patch

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

June 11, 2010 Patch

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Disabled quickswitch UI in training to reduce confusion.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.

February 3, 2011 Patch

  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds"

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.

April 20, 2011 Patch

  • Fixed class names/descriptions not showing up on the class menu

September 2, 2011 Patch

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots

February 2, 2012 Patch

  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players

March 8, 2012 Patch

  • Added hud_fastswitch to the Advanced Options dialog

See also

External links

Popular custom HUDs

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