連馬都沒有的無頭騎士

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< Horseless Headless Horsemann
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Horseless Headless Horsemann
Horseless Headless Horsemann
殺人圖示
Killicon horseless headless horsemann's headtaker.png
基本資訊
生命值: 3000 + 200 * 玩家人數
造成傷害: 玩家生命值的兩倍
是否有作用:
• 營隊後援: No
• Bonk! 原子能量飲料: Yes
• 拐杖糖: No
• 衝擊刺盾: No
• 死亡送終者: Yes
• 鐵砲護靴: No
• 小爆擊: No
• ÜberCharge: Yes
出沒地點: Mann Manor
This is my world! You are not welcome in my world!
The Soldier to the Horseless Headless Horsemann

連馬都沒有的無頭騎士(Horseless Headless Horsemann)是變成不死族的 Silas Mann,出現在曼恩莊園。只要某個控制點被踩了一段時間,他就會從地底冒出來瘋狂砍人。連馬都沒有的無頭騎士威力強大,一擊就可以砍爆玩家或建築物。他會不斷砍人,直到被打倒為止。

Mechanics

Player targeting

A player within a certain proximity to the Horseless Headless Horsemann when it spawns or loses its target will be designated as "It," whereupon they become the primary target for the Horseless Headless Horsemann. The player who is "It" will be notified via an on-screen message.

The current ("It") is marked with a floating white skull and crossbones symbol, but the status can be passed on by striking a player on the opposing team with a melee weapon. The Horseless Headless Horsemann can change targets if the player marked "It" moves close enough to RED or BLU's spawn, moves out of range from the Horseless Headless Horsemann, or survives for thirty seconds without being killed.

If no one is "It", the Horseless Headless Horsemann may perform a "Boo" taunt. When doing so, he crouches and spreads his arms wide while releasing a loud "Boo!", stunning anyone in a range of 500 units. This is similar to the Ghost's effect and can also grant the Scared Stiff Scarechievement. Wearing the Horseless Headless Horsemann's Head or the Saxton Hale Mask provides immunity from being stunned in this way.

Health

The Horseless Headless Horsemann has a base health of 3000, increasing by 200 per player in the server, setting his health at 7800 (24-player server) or a maximum of 9400 (in an increased slot 32-player server). He will not spawn if there are under 10 players in the server (not counting Bots), placing his minimum possible health at 5000. The Horseless Headless Horsemann will begin to "shiver" when he has been defeated before exploding. The game will then announce his annihilation via a sound and message on screen.

The Horseless Headless Horsemann spawns roughly every 8 minutes (± 1 minute), and can only spawn on the map Mann Manor.

Audio Cues

These sounds play during the event:

Accompanied by a notification Popup.

Holiday items

Contributing to killing the Horseless Headless Horsemann awards both the Sleepy Holl0wnd ghostchievement and the Horseless Headless Horsemann's Head hat. If a player delivers a killing melee blow, either delivering the fatal melee hit or being one of the last three to deliver a melee hit, that player will receive an Unusual Haunted Metal Scrap and the Gored ghostchievement.

General strategy

Damage graph showing the number of players, vs. health of the Horseless Headless Horsemann.
  • A strategy for the player designated "It" is to act as bait for the Horseless Headless Horsemann, while all other players inflict as much damage as they can.
  • The Horseless Headless Horsemann's target can trap him by standing on the ledge behind the wall of the shack on the rock outcrop. Standing there while targeted makes the Horseless Headless Horsemann attack the wall of the shack and ignore all other players, including those attacking him with melee weapons. Using this method, the "Gored!" ghostchievement can be easily obtained.
  • Any on-hit effects such as the Buff Banner's rage building are not triggered by the Horseless Headless Horsemann. The Horseless Headless Horsemann is also completely immune to all status ailments, such as being coated in Jarate or Mad Milk, affected by afterburn, bleed, airblast, slowdown, The Sandman's ball, and knockback, nor can he be marked for death. However, the Horseless Headless Horsemann is affected by Critical damage and damage ramp up/falloff. Damage to the Horseless Headless Horsemann does not display damage text, or play hit sounds.
  • The control points stay active while the Horseless Headless Horsemann is out. It is a good strategy to use this time to take control of the point while the enemy is distracted.
  • A strategy regarding RED on Point C is to stay as close as possible to the spawn and retreat into the spawn as soon as a player on said team is "It". The Horseless Headless Horsemann will spend most of the time chasing BLU, thus defending Point C. This strategy works well with Sentry Guns guarding the point.
  • Use the gap around the final control point as a buffer. If the HHH gets too close, it is possible to simply jump the gap while he will be forced to maneuver around the crack in the floor in order to reach the player.
  • Though the Horseless Headless Horsemann can chase the player designated "It" onto the roof of B, he cannot chase a player onto the roofs of the buildings near it. Therefore, it is still possible to deal damage without the risk of being killed.
  • Sentry Guns will not be targeted by the Horseless Headless Horsemann, however, they will still target him. This allows Engineers to do damage without risk by placing a Sentry Gun and retreating. However, the Horseless Headless Horsemann will destroy anything in his path, including buildings. When targeted with a Wrangled Sentry Gun, the Horsemann will attempt to destroy the Sentry Gun.
  • The damage dealt by the Horseman is equal to two times the current health of the player it strikes. This allows Spies using the Dead Ringer to survive for as long as they have it activated with the necessary health.

For class specific strategies see Horseless Headless Horsemann match-ups.

Demonstration

Related achievements

Pumpkin.png Scarechievements

小生夢驚魂
小生夢驚魂
殺死一名被鬼魂嚇到的玩家。

Ghostchievements icon.png Ghostchievements

萬聖節沉睡者
萬聖節沉睡者
擊敗連馬都沒有的無頭騎士

獎勵: 連馬都沒有的無頭騎士南瓜頭


擊破!
擊破!
收集連馬都沒有的無頭騎士鬧鬼金屬


Update history

October 27, 2010 Patch (Scream Fortress Update)

  • Introduced the Horseless Headless Horsemann to the game.

October 28, 2010 Patch

  • The Horseless Headless Horsemann can now climb the ladder at point B.

November 1, 2010 Patch

  • Fixed a minor issue with the Horseless Headless Horsemann.

May 5, 2011 Patch (Replay Update)

  • Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8.
  • [未記載] Sentry Guns and Bots now properly target the Horseless Headless Horsemann as an enemy.

Bugs

  • The Horseless Headless Horsemann may in semi-rare cases move right into players, rendering them completely stuck and vulnerable to a quick and painful death.
  • Sentry Guns will shoot the Horseless Headless Horsemann even when he is outside their normal range.
  • Manually spawned Horseless Headless Horsemenn are immune to direct grenade hits and do not show a killcam upon slaying a player.

Trivia

Presumably Silas Mann in the Mann family portrait. Notice that he is holding keys and nametags, and something is burning in the fireplace.
  • The Horseless Headless Horsemann is a parody of the Headless Horseman from the story Template:W by Template:W.
  • The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and Medic calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations.
    • The animation the Horseless Headless Horsemann uses when walking changes depending on how much health he has. After he loses a certain percentage of health (presumably 50%), he stops using the two handed walk animation and starts using the one handed walk animation.
    • There is an unused jump animation which is left over from the Demoman. This animation is unused, as the Horseless Headless Horsemann never actually jumps, though he will fall from a higher level if he is chasing someone. He will otherwise walk around height obstacles or change his target.
  • The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as Foul Territory for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann.

Gallery