Item quality distribution/nl

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Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Kleur Naam Voorbeeld
#B2B2B2 Normaal Scattergun
#FFD700 Uniek Ontvetter
#476291 Klassieke Natascha
#4D7455 Authentieke Zon-op-een-Stok
#CF6A32 Vreemd Shotgun
#8650AC Bijzondere Dommelaars Respijt
#38F3AB Bespookt Verpakkingsstrijder
#AA0000 Verzamelaars Original
#FAFAFA Versierd Raketwerper
#70B04A Community Moersleutel
Zelfgemaakt Dalokohsreep
#A50F79 Valve Raketwerper

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

29 april 2008-patch (Gold Rush Update)
  • [Onbeschreven] Added Unique quality.

17 december 2009-patch (WAR! Update)

  • [Onbeschreven] Added the Community quality.

18 maart 2010-patch (First Community Contribution Update)

  • [Onbeschreven] Added Self-Made quality.

30 september 2010-patch (Mann-Conomy Update)

  • [Onbeschreven] Added Vintage quality.
  • [Onbeschreven] Added Unusual quality.

3 februari 2011-patch

  • [Onbeschreven] Added Genuine quality.

23 juni 2011-patch (Über Update)

  • [Onbeschreven] Added Strange quality.

18 augustus 2011-patch

  • [Onbeschreven] Added string for potential new item quality called "Completed".

2 september 2011-patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Onbeschreven] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

27 oktober 2011-patch (Very Scary Halloween Special)

  • [Onbeschreven] Added Haunted quality.

11 juni 2012-patch

  • [Onbeschreven] Added "tobor_a" quality.

26 oktober 2012-patch (Spectral Halloween Special)

  • [Onbeschreven] Updated Haunted quality color from #8650AC to #38F3AB.

19 maart 2013-patch

  • [Onbeschreven] Removed "tobor_a" quality.

12 november 2013-patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

26 november 2013-patch

  • [Onbeschreven] Updated Collector's quality color from #830000 to #AA0000.

17 september 2014-patch

  • [Onbeschreven] Corrected the name of Community items on the web.

28 mei 2015 [Voorwerp schema-update]

  • Added "restriction" and "map" quality.

2 juli 2015-patch (Gun Mettle Update)

  • [Onbeschreven] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91