Difference between revisions of "Ludmila"

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(Trivia)
(Undo edit by TheWarioware17 (Talk) (1394548) Wrong section. Go to Ludmila/it instead)
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{{Featured article tag}}
 
 
{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type           = weapon
| unused       = yes
+
| unused         = yes
| slot        = primary
+
| image         = Natascha.png
| image       = Natascha.png
+
| hide-kill-icon = yes
| used-by     = [[Heavy]]
+
| used-by       = [[Heavy]]
| ammo-loaded = 200
+
| slot          = primary
| ammo-carried = N/A
+
| numbered      = no
 +
| ammo-loaded   = 200
 +
| ammo-carried   = N/A
 
}}
 
}}
 +
'''Ludmila''' is a [[scrapped]] unlockable [[Weapons#Heavy|primary weapon]] for the [[Heavy]]. It takes on the appearance of what would later become that of [[Natascha]].
  
'''Ludmila''' was to be the primary unlockable weapon for the [[Heavy]]. It was designed as [[Minigun]] that featured two firing modes: Primary fire worked like the regular Minigun, whereas secondary fire caused you to do 25% less damage, but drain health from enemies hit (a similar effect to the [[Blutsauger]] weapon). The downside would have been the inability to spin the weapon prematurely. Valve modelers worked on a visualization for it that ultimately ended up being used for [[Natascha]] instead. The Natascha model is still named 'Ludmila' in game files. In addition, leftover weapon code for Ludmila has allowed players to [http://www.youtube.com/watch?v=_VojpMJxun8 demonstrate] an in-game version of the weapon, along with its intended abilities. It was likely scrapped due to the idea that most players probably would have stuck with the secondary fire method to keep healing themselves as they pressed onward. Because of how quickly the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, severely reducing the need of a Medic.
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== Trivia ==
 +
* As the model was later transferred to Natascha, the Natascha model is still named <code>c_ludmila</code> in the game files.
 +
* Ludmila is a female given name of Slavic origin, fitting thematically with Sasha, which is the name given to the Heavy's [[Minigun]].
  
== Damage ==
 
=== Primary fire ===
 
{| class="wikitable grid"
 
! class="header" | Range
 
! class="header" | Damage per 1 ammo
 
! class="header" | [[Critical hit|Critical damage]]
 
! class="header" | Damage per second
 
|-
 
| Point blank || 50-54 || 108 || 500-540 ([[Crit]]: 1080/sec)
 
|-
 
| Medium || 5-30 || 27/54/81/108 || 50-100 ([[Crit]]: 540/sec)
 
|-
 
| Long || 5-10 || 27/54 || 50-100 ([[Crit]]: 270/sec)
 
|}
 
* Base: 9 per bullet
 
* Max Ramp Up: 150% (13.5 damage per bullet)
 
* Max Fall Off: 50% (4.5 damage per bullet)
 
* Bullet Count: 4 per ammo
 
* [[Mini-Crit]]: 12 per bullet
 
* [[Critical hit]]: 27 per bullet
 
 
Base damage is subject to distance-based [[damage]] falloff.
 
 
=== Secondary fire ===
 
{| class="wikitable grid"
 
! class="header" | Range
 
! class="header" | Damage per 1 ammo
 
! class="header" | [[Critical hit|Critical damage]]
 
! class="header" | Damage per second
 
|-
 
| Point blank || 32-36 || 72 || 320-360 ([[Crit]]: 720/sec)
 
|-
 
| Medium || 3-20 || 18/36/54/72 || 30-200 ([[Crit]]: 360/sec)
 
|-
 
| Long || 3-6 || 18-36 || 30-60 ([[Crit]]: 180/sec)
 
|}
 
* Health gain: 3 (30/sec)
 
* Base: 6.75 per bullet
 
* Max Ramp Up: 150% (10.125 damage per bullet)
 
* Max Fall Off: 50% (3.375 damage per bullet)
 
* Bullet Count: 4 per ammo
 
* [[Mini-Crit]]: 9.1125 per bullet
 
* [[Critical hit]]: 20.25 per bullet
 
 
''Note:'' The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
 
 
== Function times ==
 
For both primary and secondary fire:
 
* Attack Interval: 0.1
 
* Windup Time: 1.16
 
 
All times are in seconds. Times are approximate and determined by community testing.
 
 
==Demonstration==
 
This is an Ludmila example, coded by The GoldenMachineGun's community.
 
{{youtube | _VojpMJxun8}}
 
 
==Trivia==
 
* Just like most of the Heavy's other primary weapons, with the exception of the [[Iron Curtain]], Ludmila is a female given name of Slavic origin.
 
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}
 
[[Category:Heavy]]
 
[[Category:Heavy]]

Revision as of 21:17, 26 June 2013

Ludmila is a scrapped unlockable primary weapon for the Heavy. It takes on the appearance of what would later become that of Natascha.

Trivia

  • As the model was later transferred to Natascha, the Natascha model is still named c_ludmila in the game files.
  • Ludmila is a female given name of Slavic origin, fitting thematically with Sasha, which is the name given to the Heavy's Minigun.