Difference between revisions of "Ludmila"

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'''Ludmila''' was to be the [[primary]] unlockable weapon for the [[Heavy]].
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'''Ludmila''' is a [[scrapped]] [[primary]] unlockable weapon for the [[Heavy]]. It takes on the appearance of what would later become that of [[Natascha]].
  
It was designed as a [[Minigun]] that featured two firing modes. The primary fire worked like the regular Minigun, whereas the secondary fire reduced damage by 25% but would drain health from enemies hit (similarly to the [[Blutsauger]]). The downside would have been the inability to spin up the weapon prematurely.
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It was designed as a [[Minigun]] that featured two firing modes; the primary fire worked like the regular Minigun, whereas the secondary fire reduced damage by 25% but would drain health from enemies hit, similarly to that of the [[Blutsauger]]. The downside would have been the inability to spin up the weapon prematurely.
  
Valve modelers worked on a visualization for it that ultimately ended up being used for [[Natascha]] instead. As such, the Natascha model is still named 'Ludmila' in game files. In addition, leftover weapon code for Ludmila has allowed players to [http://www.youtube.com/watch?v=_VojpMJxun8 demonstrate] an in-game version of the weapon, along with its intended abilities.
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As the model was later transferred to Natascha, the Natascha model is still named 'Ludmila' in game files. In addition, leftover weapon code for Ludmila has allowed players to [http://www.youtube.com/watch?v=_VojpMJxun8 demonstrate] an in-game version of the weapon, along with its intended abilities.
  
The weapon was likely [[Unused content|scrapped]] due to the idea that most players probably would have stuck with the secondary fire method to keep healing themselves as they pressed onward. Because of how quickly the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, severely reducing the need for a Medic.
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The weapon was likely scrapped due to the idea that most players probably would have stuck with the secondary fire method to keep healing themselves as they pressed onward. Because of how quickly the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, severely reducing the need for a Medic.
  
 
== Damage and function times==
 
== Damage and function times==
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==Demonstration==
 
==Demonstration==
This is an Ludmila example, coded by The GoldenMachineGun's community.
 
 
{{youtube | _VojpMJxun8}}
 
{{youtube | _VojpMJxun8}}
  

Revision as of 19:47, 29 March 2011

Ludmila is a scrapped primary unlockable weapon for the Heavy. It takes on the appearance of what would later become that of Natascha.

It was designed as a Minigun that featured two firing modes; the primary fire worked like the regular Minigun, whereas the secondary fire reduced damage by 25% but would drain health from enemies hit, similarly to that of the Blutsauger. The downside would have been the inability to spin up the weapon prematurely.

As the model was later transferred to Natascha, the Natascha model is still named 'Ludmila' in game files. In addition, leftover weapon code for Ludmila has allowed players to demonstrate an in-game version of the weapon, along with its intended abilities.

The weapon was likely scrapped due to the idea that most players probably would have stuck with the secondary fire method to keep healing themselves as they pressed onward. Because of how quickly the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, severely reducing the need for a Medic.

Damage and function times

Primary fire

See also: Damage
Damage and function times
Damage
Maximum ramp-up 150% 13.5 / per bullet
Base damage 100% 9 / per bullet
Maximum fall-off 52.8% 4.5 per bullet
Point blank 50-54 / per 1 ammo
500-540 / per second
Medium range 5-30 / per 1 ammo
50-100 / per second
Long range 5-10 / per 1 ammo
50-100 / per second
Critical 27 / per bullet
Mini-crit 12 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Secondary fire

See also: Damage
Damage and function times
Damage
Maximum ramp-up 150% 10.125 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 52.8% 3.375 per bullet
Point blank 32-36 / per 1 ammo
320-360 / per second
Medium range 3-20 / per 1 ammo
30-200/ per second
Long range 3-6/ per 1 ammo
30-60 / per second
Critical 20.25/ per bullet
Mini-crit 9.1125/ per bullet
Healing
Self-healing 3 (30/sec)
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Trivia

  • Ludmila is a female given name of Slavic origin, fitting thematically with Sasha and Natascha, two of the Heavy's other primary weapons.