Difference between revisions of "Ludmila"

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m
m (since we don't have the "leftover code", I say we axe the damage tables)
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It was designed as a [[Minigun]] that featured two firing modes; the primary fire worked like the regular Minigun, whereas the secondary fire reduced [[damage]] by 25% but would drain health from enemies hit, similarly to that of the [[Blutsauger]]. The downside would have been the inability to spin up the weapon prematurely.
 
It was designed as a [[Minigun]] that featured two firing modes; the primary fire worked like the regular Minigun, whereas the secondary fire reduced [[damage]] by 25% but would drain health from enemies hit, similarly to that of the [[Blutsauger]]. The downside would have been the inability to spin up the weapon prematurely.
  
As the model was later transferred to Natascha, the Natascha model is still named 'Ludmila' in game files.
+
As the model was later transferred to Natascha, the Natascha model is still named <code>c_ludmila</code> in the game files.  
 
 
== Damage and function times ==
 
''These are assumed damage and function times based on the leftover code for the weapon''
 
=== Primary fire ===
 
{{Damage table
 
| damage                  = yes
 
| base                      = 9 / per bullet
 
| fall off                    = 4.5 / per bullet
 
| ramp up                = 13.5 / per bullet
 
| point blank            = {{tooltip|50-54 / per 1 ammo|108/ critical damage}}<br/>{{tooltip|500-540 / per second|1080/ critical damage}}
 
|  medium range      = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-100 / per second|540/ critical damage}}
 
|  long range          = {{tooltip|5-10 / per 1 ammo|27/54 critical damage}}<br/>{{tooltip|50-100 / per second|270/ critical damage}}
 
|  crit                        = 27 / per bullet
 
|  minicrit                = 12 / per bullet
 
 
 
| function times    = yes
 
|  attack interval  = 0.1 s
 
|  windup time      = 1.16 s
 
}}
 
 
 
=== Secondary fire ===
 
{{Damage table
 
| damage                  = yes
 
| base                      = 6.75 / per bullet
 
| fall off                    = 3.375 / per bullet
 
| ramp up                = 10.125 / per bullet
 
| point blank            = {{tooltip|32-36 / per 1 ammo|72/ critical damage}}<br/>{{tooltip|320-360 / per second|720/ critical damage}}
 
|  medium range      = {{tooltip|3-20 / per 1 ammo|18/36/54/72/ critical damage}}<br/>{{tooltip|30-200/ per second|360/ critical damage}}
 
|  long range          = {{tooltip|3-6/ per 1 ammo|18-36 critical damage}}<br/>{{tooltip|30-60 / per second|180/ critical damage}}
 
|  crit                        = 20.25/ per bullet
 
|  minicrit                = 9.1125/ per bullet
 
 
 
| healing = yes
 
| selfheal =3 (30/sec)
 
 
 
| function times    = yes
 
|  attack interval  = 0.1 s
 
|  windup time      = 1.16 s
 
}}
 
  
 
==Trivia==
 
==Trivia==

Revision as of 00:41, 2 October 2011

Ludmila is a scrapped unlockable primary weapon for the Heavy. It takes on the appearance of what would later become that of Natascha.

It was designed as a Minigun that featured two firing modes; the primary fire worked like the regular Minigun, whereas the secondary fire reduced damage by 25% but would drain health from enemies hit, similarly to that of the Blutsauger. The downside would have been the inability to spin up the weapon prematurely.

As the model was later transferred to Natascha, the Natascha model is still named c_ludmila in the game files.

Trivia

  • Ludmila is a female given name of Slavic origin, fitting thematically with Sasha and Natascha, two of the Heavy's other primary weapons.