Difference between revisions of "Overdose"

From Team Fortress Wiki
Jump to: navigation, search
m (moved Beta Syringe Gun to Overdose: Day 4)
Line 1: Line 1:
{{beta}}
 
 
{{Item infobox
 
{{Item infobox
 
| type                = weapon
 
| type                = weapon
| beta                = yes
 
| team-colors          = yes
 
| skin-image-red      = RED Syringe Gun.png
 
| skin-image-blu      = BLU Syringe Gun.png
 
| kill-icon-1          = blutsauger
 
 
| used-by              = [[Medic]]
 
| used-by              = [[Medic]]
 
| slot                = primary
 
| slot                = primary
Line 12: Line 6:
 
| ammo-carried        = N/A
 
| ammo-carried        = N/A
 
| loadout              = yes
 
| loadout              = yes
   | level              = Level 5 Syringe Gun
+
   | level              = Level 5 Syringe Gun Prototype
   | loadout-name      = Beta Syringe Gun
+
   | loadout-name      = The Overdose
 
   | att-1-negative    = -10% damage done
 
   | att-1-negative    = -10% damage done
 
   | att-2-neutral      = Übercharge percentage increases movement speed by up to 10%
 
   | att-2-neutral      = Übercharge percentage increases movement speed by up to 10%
Line 20: Line 14:
 
}}
 
}}
 
{{Quotation|'''The Medic'''|Hello, Fräuleins!|sound=Medic_taunts07.wav}}
 
{{Quotation|'''The Medic'''|Hello, Fräuleins!|sound=Medic_taunts07.wav}}
The '''Beta Syringe Gun''' is a [[primary]] weapon for the [[Medic]] that currently exists in ''[[Team Fortress 2 Beta]]''. The Beta Syringe Gun uses the [[Syringe Gun]] model.
+
The '''Overdose''' is a [[primary]] weapon for the [[Medic]].
  
 
This variation of the Syringe Gun deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], he will move up to 10% faster.
 
This variation of the Syringe Gun deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], he will move up to 10% faster.
 
Since the Beta Syringe Gun is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
 
  
 
== Damage and function times ==
 
== Damage and function times ==
Line 60: Line 52:
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Syringe Gun 1st person red.png|RED first-person view.
 
File:Syringe Gun 1st person blu.png|BLU first-person view.
 
 
File:RED_Syringe_Gun_Ammo.png|RED syringe.
 
File:RED_Syringe_Gun_Ammo.png|RED syringe.
 
File:BLU_Syringe_Gun_Ammo.png|BLU syringe.
 
File:BLU_Syringe_Gun_Ammo.png|BLU syringe.
Line 67: Line 57:
  
  
{{Scrappedweapons Nav}}
+
{{ÜberUpdateNav}}
 +
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}
[[Category:Team Fortress 2 Beta]]
 

Revision as of 02:02, 24 June 2011

Hello, Fräuleins!
The Medic

The Overdose is a primary weapon for the Medic.

This variation of the Syringe Gun deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, he will move up to 10% faster.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 120% 11
Base damage 100% 9
Maximum fall-off 52.8% 5
Point blank 9-11
Medium range 5-9
Long range 5-6
Critical 27
Mini-crit 12
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Update history

April 26, 2011 Patch (Beta)

  • The item was added.

April 28, 2011 Patch (Beta)

  • Increased Mad Milk duration to 2 seconds.
  • Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
  • [Undocumented] Medics can no longer coat teammates with milk.

June 17, 2011 Patch (Beta)

  • [Undocumented] Übercharge percentage increases movement speed by up to 10%.
  • [Undocumented] Syringes no longer infect the target with Mad Milk.
  • [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.

Gallery