Difference between revisions of "Pretty Boy's Pocket Pistol"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: infoboxFilter (Review RC#1942498))
m (Update history)
Line 101: Line 101:
 
*{{undocumented}} Added [[Strange]] quality.
 
*{{undocumented}} Added [[Strange]] quality.
  
'''{{Patch name|7|2|2015}}'''
+
'''{{Patch name|7|2|2015}} #1'''
 
*Changed attributes:
 
*Changed attributes:
 
**Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.
 
**Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.

Revision as of 11:15, 4 July 2015


I bet you're all thinking, "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realised I could tell people that they are going to be killed BY THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out.
Pretty Boy's Pocket Pistol publicity blurb

The Pretty Boy's Pocket Pistol is a community-created secondary weapon for the Scout. It is a small, black Pistol with a short barrel and light-colored wooden grip.

While a player has the Pretty Boy's Pocket Pistol equipped, and while the weapon is active, they will not receive any damage as a result of falling, and will be awarded up to 3 health points per enemy hit. However, the weapon fires 25% slower than the Pistol, and the wearer will receive 20% more damage from all sources, including afterburn.

The Pretty Boy's Pocket Pistol was contributed to the Steam Workshop under the name "Pick-Pocket's Pocket Pistol".

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Point blank 22
Medium range 13-17
Long range 8-10
Critical 45
Mini-crit 20-29.7
Function times
Attack interval 0.2125 s
Reload 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Public Enemy
Item icon Public Enemy Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Mad Milk Winger Pretty Boy's Pocket Pistol
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Winger.png = Item icon Pretty Boy's Pocket Pistol.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

June 27, 2012 Patch (Pyromania Update)

  • The Pretty Boy's Pocket Pistol was added to the game.

July 5, 2012 Patch

  • Added recoil forces for the Pretty Boy's Pocket Pistol.

November 12, 2013 Patch

April 1, 2014 Patch

  • [Undocumented] Added Strange quality.

July 2, 2015 Patch #1

  • Changed attributes:
    • Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.
    • Removed +15 max health passive.
    • Added up to +3 health per hit.
    • Changed damage vulnerability from +50% fire to +20% all sources while active.

Bugs

  • The magazine of the weapon sticks out of the gun after completing the reload animation, until the player switches weapons.

Trivia

  • This weapon's name is a reference to Charles Arthur Floyd, nicknamed "Pretty Boy Floyd", a 1930s bank robber.
  • The design is based off of the Colt 1908 Vest Pocket Pistol.
  • The design is also similar to some concept art of the original stock Pistol.

Gallery

See also