Difference between revisions of "Probed"
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+ | {{stub}} | ||
{{custom map}} | {{custom map}} | ||
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| game-type = King of the Hill | | game-type = King of the Hill | ||
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'''Probed''' is a community-made [[King of the Hill]] that won the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens". | '''Probed''' is a community-made [[King of the Hill]] that won the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens". | ||
− | + | == Locations == | |
<!--==Control point timing== | <!--==Control point timing== | ||
--> | --> | ||
− | == | + | == Update history == |
− | + | {{update history|'''Beta 6''' | |
+ | *Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it | ||
+ | *Fixed missing point_spotlight on middle | ||
+ | |||
+ | '''Beta 5''' | ||
+ | *Added new route from lower area behind capture point to upper area above it | ||
+ | *Okay finale is definitely insane now | ||
+ | *Removed tractor beam pulls from inside the silo at mid | ||
+ | *Lowered middle structure on ship and minimalized extra brushwork | ||
+ | *Got rid of a bunch of in-the-way details on ship | ||
+ | *Added clipping boxes that catch you as you teleport onto ship, killing off momentum | ||
+ | *Cleaned up a few routes | ||
+ | *Did I mention particles yet? Because Particles | ||
+ | *Did a lot more clipping | ||
+ | *Started optimizing lightmaps | ||
+ | *Adjusted lighting | ||
+ | |||
+ | '''Beta 4''' | ||
+ | *Added aliens that spawn into the map over time and can be destroyed by the player | ||
+ | *These aliens are trying to take out the mercs defense system before their mothership arrives | ||
+ | *Near-finalized finale events timings, particle effects, and audio | ||
+ | *Implemented a whole lot more of FissionMetroid's particles | ||
+ | *Streamlined the crate jumps next to middle into mostly a ramp | ||
+ | *Big optimization pass | ||
+ | *Did more detailing | ||
+ | *Adjusted lighting | ||
+ | *Some other stuff, I forget... | ||
+ | |||
+ | '''Beta 3''' | ||
+ | *Finished finale event actions, audio still WIP | ||
+ | *Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds) | ||
+ | *UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds) | ||
+ | *Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1) | ||
+ | *Reduced damage per tick inside of ship (9 before, now 7) | ||
+ | *Gave those entering ship a very slight overheal on top of getting healed up to full | ||
+ | *Moved alien ship teleporters to opposites sides of where each team spawns. | ||
+ | *Added health packs to ship | ||
+ | *Added ramps facing teleporters on ship | ||
+ | *Lowered to almost ground level locations where players teleport back in from ship | ||
+ | *Remade 3d skybox | ||
+ | *Fixed some visleaf issues | ||
+ | *Adjusted lighting all over | ||
+ | |||
+ | '''Beta 2''' | ||
+ | *Remade alien ship entirely | ||
+ | *Massive detail pass | ||
+ | *Preliminary lighting pass | ||
+ | *Added new route behind capture point with health/ ammo pack | ||
+ | *3d skybox added (it sucks, I'm going to remake it) | ||
+ | *Tweaked UFO buffs, added crit boost | ||
+ | *Started finale event animation stuff, no finished though | ||
+ | *Redid how the tractor beams work using the new impulse entity | ||
+ | *Removed a buggy UFO ship | ||
+ | *Added more MvA custom props | ||
+ | *Added more custom particle effects (thanks, metroid!) | ||
+ | '''Beta 1''' | ||
+ | *Private test build | ||
+ | *Detailed a bunch | ||
+ | *Reduced UFO buff uber length from 10 seconds to 3 | ||
+ | *Added 6 second quick-fix type overheal effect to UFO buff | ||
+ | *Made tractor beams more reliable | ||
+ | *Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event) | ||
+ | *Added 3 more non-interactive UFO's | ||
+ | *Added new particle effects | ||
+ | *Added a few of the new MvA custom props | ||
+ | *Fixed some clipping issues (always) | ||
+ | *Made a bunch of visible nodraw faces and forgot them before compile lol | ||
+ | *Cows | ||
+ | }} | ||
+ | |||
+ | == Screenshots == | ||
+ | <!-- Desc. for img 1 and 2 --> | ||
+ | <gallery> | ||
+ | File:Koth probed.jpg|Spaceship | ||
+ | File:Koth probed 2.jpg|Inside of spaceship | ||
+ | File:Koth probed 3.jpg|A cow being abducted by a spaceship | ||
+ | File:Koth probed 4.jpg|BLU's base | ||
+ | File:Koth probed 4.jpg|RED's base | ||
+ | File:Koth probed overview.jpg|The full overview of the map | ||
</gallery> | </gallery> | ||
+ | |||
== External links == | == External links == | ||
* [http://forums.tf2maps.net/showthread.php?t=23918 Mapping contest results] | * [http://forums.tf2maps.net/showthread.php?t=23918 Mapping contest results] | ||
− | |||
{{Custom Map Nav}} | {{Custom Map Nav}} |
Revision as of 14:55, 23 January 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Probed | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Farm/alien spaceship |
Setting: | Night |
Hazards: | Aliens, alien air |
Map Overview | |
Probed is a community-made King of the Hill that won the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
Locations
Update history
Beta 6
- Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
- Fixed missing point_spotlight on middle
Beta 5
- Added new route from lower area behind capture point to upper area above it
- Okay finale is definitely insane now
- Removed tractor beam pulls from inside the silo at mid
- Lowered middle structure on ship and minimalized extra brushwork
- Got rid of a bunch of in-the-way details on ship
- Added clipping boxes that catch you as you teleport onto ship, killing off momentum
- Cleaned up a few routes
- Did I mention particles yet? Because Particles
- Did a lot more clipping
- Started optimizing lightmaps
- Adjusted lighting
Beta 4
- Added aliens that spawn into the map over time and can be destroyed by the player
- These aliens are trying to take out the mercs defense system before their mothership arrives
- Near-finalized finale events timings, particle effects, and audio
- Implemented a whole lot more of FissionMetroid's particles
- Streamlined the crate jumps next to middle into mostly a ramp
- Big optimization pass
- Did more detailing
- Adjusted lighting
- Some other stuff, I forget...
Beta 3
- Finished finale event actions, audio still WIP
- Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds)
- UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds)
- Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1)
- Reduced damage per tick inside of ship (9 before, now 7)
- Gave those entering ship a very slight overheal on top of getting healed up to full
- Moved alien ship teleporters to opposites sides of where each team spawns.
- Added health packs to ship
- Added ramps facing teleporters on ship
- Lowered to almost ground level locations where players teleport back in from ship
- Remade 3d skybox
- Fixed some visleaf issues
- Adjusted lighting all over
Beta 2
- Remade alien ship entirely
- Massive detail pass
- Preliminary lighting pass
- Added new route behind capture point with health/ ammo pack
- 3d skybox added (it sucks, I'm going to remake it)
- Tweaked UFO buffs, added crit boost
- Started finale event animation stuff, no finished though
- Redid how the tractor beams work using the new impulse entity
- Removed a buggy UFO ship
- Added more MvA custom props
- Added more custom particle effects (thanks, metroid!)
Beta 1
- Private test build
- Detailed a bunch
- Reduced UFO buff uber length from 10 seconds to 3
- Added 6 second quick-fix type overheal effect to UFO buff
- Made tractor beams more reliable
- Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event)
- Added 3 more non-interactive UFO's
- Added new particle effects
- Added a few of the new MvA custom props
- Fixed some clipping issues (always)
- Made a bunch of visible nodraw faces and forgot them before compile lol
- Cows
Screenshots
- Koth probed overview.jpg
The full overview of the map
External links
|