Difference between revisions of "Probed"
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Revision as of 14:58, 23 January 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Probed | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Farm/alien spaceship |
Setting: | Night |
Hazards: | Aliens, alien air |
Map Overview | |
Probed is a community-made King of the Hill that won the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
Locations
Update history
Beta 6
- Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
- Fixed missing point_spotlight on middle
Beta 5
- Added new route from lower area behind capture point to upper area above it
- Okay finale is definitely insane now
- Removed tractor beam pulls from inside the silo at mid
- Lowered middle structure on ship and minimalized extra brushwork
- Got rid of a bunch of in-the-way details on ship
- Added clipping boxes that catch you as you teleport onto ship, killing off momentum
- Cleaned up a few routes
- Did I mention particles yet? Because Particles
- Did a lot more clipping
- Started optimizing lightmaps
- Adjusted lighting
Beta 4
- Added aliens that spawn into the map over time and can be destroyed by the player
- These aliens are trying to take out the mercs defense system before their mothership arrives
- Near-finalized finale events timings, particle effects, and audio
- Implemented a whole lot more of FissionMetroid's particles
- Streamlined the crate jumps next to middle into mostly a ramp
- Big optimization pass
- Did more detailing
- Adjusted lighting
- Some other stuff, I forget...
Beta 3
- Finished finale event actions, audio still WIP
- Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds)
- UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds)
- Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1)
- Reduced damage per tick inside of ship (9 before, now 7)
- Gave those entering ship a very slight overheal on top of getting healed up to full
- Moved alien ship teleporters to opposites sides of where each team spawns.
- Added health packs to ship
- Added ramps facing teleporters on ship
- Lowered to almost ground level locations where players teleport back in from ship
- Remade 3d skybox
- Fixed some visleaf issues
- Adjusted lighting all over
Beta 2
- Remade alien ship entirely
- Massive detail pass
- Preliminary lighting pass
- Added new route behind capture point with health/ ammo pack
- 3d skybox added (it sucks, I'm going to remake it)
- Tweaked UFO buffs, added crit boost
- Started finale event animation stuff, no finished though
- Redid how the tractor beams work using the new impulse entity
- Removed a buggy UFO ship
- Added more MvA custom props
- Added more custom particle effects (thanks, metroid!)
Beta 1
- Private test build
- Detailed a bunch
- Reduced UFO buff uber length from 10 seconds to 3
- Added 6 second quick-fix type overheal effect to UFO buff
- Made tractor beams more reliable
- Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event)
- Added 3 more non-interactive UFO's
- Added new particle effects
- Added a few of the new MvA custom props
- Fixed some clipping issues (always)
- Made a bunch of visible nodraw faces and forgot them before compile lol
- Cows
Screenshots
- Koth probed overview.jpg
The full overview of the map
External links
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