Difference between revisions of "Probed"

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== Screenshots ==
 
== Screenshots ==
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<gallery>
 
<gallery>
 
File:Koth probed.jpg|Spaceship
 
File:Koth probed.jpg|Spaceship

Revision as of 14:58, 23 January 2015

Probed
Koth probed.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Farm/alien spaceship
Setting: Night
Hazards: Aliens, alien air
Map Overview
Probed overview.png

Probed is a community-made King of the Hill that won the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".

Locations

Update history

Beta 6
  • Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
  • Fixed missing point_spotlight on middle

Beta 5

  • Added new route from lower area behind capture point to upper area above it
  • Okay finale is definitely insane now
  • Removed tractor beam pulls from inside the silo at mid
  • Lowered middle structure on ship and minimalized extra brushwork
  • Got rid of a bunch of in-the-way details on ship
  • Added clipping boxes that catch you as you teleport onto ship, killing off momentum
  • Cleaned up a few routes
  • Did I mention particles yet? Because Particles
  • Did a lot more clipping
  • Started optimizing lightmaps
  • Adjusted lighting

Beta 4

  • Added aliens that spawn into the map over time and can be destroyed by the player
  • These aliens are trying to take out the mercs defense system before their mothership arrives
  • Near-finalized finale events timings, particle effects, and audio
  • Implemented a whole lot more of FissionMetroid's particles
  • Streamlined the crate jumps next to middle into mostly a ramp
  • Big optimization pass
  • Did more detailing
  • Adjusted lighting
  • Some other stuff, I forget...

Beta 3

  • Finished finale event actions, audio still WIP
  • Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds)
  • UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds)
  • Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1)
  • Reduced damage per tick inside of ship (9 before, now 7)
  • Gave those entering ship a very slight overheal on top of getting healed up to full
  • Moved alien ship teleporters to opposites sides of where each team spawns.
  • Added health packs to ship
  • Added ramps facing teleporters on ship
  • Lowered to almost ground level locations where players teleport back in from ship
  • Remade 3d skybox
  • Fixed some visleaf issues
  • Adjusted lighting all over

Beta 2

  • Remade alien ship entirely
  • Massive detail pass
  • Preliminary lighting pass
  • Added new route behind capture point with health/ ammo pack
  • 3d skybox added (it sucks, I'm going to remake it)
  • Tweaked UFO buffs, added crit boost
  • Started finale event animation stuff, no finished though
  • Redid how the tractor beams work using the new impulse entity
  • Removed a buggy UFO ship
  • Added more MvA custom props
  • Added more custom particle effects (thanks, metroid!)

Beta 1

  • Private test build
  • Detailed a bunch
  • Reduced UFO buff uber length from 10 seconds to 3
  • Added 6 second quick-fix type overheal effect to UFO buff
  • Made tractor beams more reliable
  • Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event)
  • Added 3 more non-interactive UFO's
  • Added new particle effects
  • Added a few of the new MvA custom props
  • Fixed some clipping issues (always)
  • Made a bunch of visible nodraw faces and forgot them before compile lol
  • Cows

Screenshots

External links