Difference between revisions of "Scattergun"

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m (Damage and function times)
m (Undo edit by Slimyboi500 (Talk) (3568217) This nav is not necessary; a list of Australium weapons already exists in the form of a table. This is also a partial dupe list of allweapons nav)
(Tag: Undo)
 
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{{Other uses|this=the Scout's primary weapon|for=other scatterguns|Scattergun (disambiguation)}}
 
{{Item infobox
 
{{Item infobox
 
| type          = weapon
 
| type          = weapon
 
| image          = Wiki scattergun.png
 
| image          = Wiki scattergun.png
 
| 3d-image-1    = Scattergun
 
| 3d-image-1    = Scattergun
| 3d-image-2    = Scattergun Australium
+
| 3d-image-2     = Scattergun Festive
| 3d-image-3     = Scattergun Festive
+
| 3d-image-4    = Scattergun Festivized
| 3d-image-5     = Scattergun Botkiller Rust
+
| 3d-image-6    = Scattergun Australium
| 3d-image-6    = Scattergun Botkiller Blood
+
| 3d-image-7     = Scattergun Australium Festivized RED
| 3d-image-7    = Scattergun Botkiller Carbonado
+
| 3d-image-8     = Scattergun Australium Festivized BLU
| 3d-image-8    = Scattergun Botkiller Diamond
+
| 3d-image-9     = Scattergun Botkiller Rust
| 3d-image-9    = Scattergun Botkiller Silver Mk.I
+
| 3d-image-10    = Scattergun Botkiller Blood
| 3d-image-10   = Scattergun Botkiller Gold Mk.I
+
| 3d-image-11    = Scattergun Botkiller Carbonado
| 3d-image-11   = Scattergun Botkiller Silver Mk.II
+
| 3d-image-12    = Scattergun Botkiller Diamond
| 3d-image-13   = Scattergun Botkiller Gold Mk.II
+
| 3d-image-13    = Scattergun Botkiller Silver Mk.I
| 3d-button-1    = default_half
+
| 3d-image-15   = Scattergun Botkiller Gold Mk.I
| 3d-button-2    = australium_half
+
| 3d-image-17   = Scattergun Botkiller Silver Mk.II
| 3d-button-3   = colored_pair
+
| 3d-image-19   = Scattergun Botkiller Gold Mk.II
| 3d-button-5    = default_half
+
| 3d-button-1    = default
| 3d-button-6    = default_half
+
| 3d-button-2    = colored_pair
| 3d-button-7    = default_half
+
| 3d-button-4   = colored_pair
| 3d-button-8    = default_half
+
| 3d-button-6    = australium
 +
| 3d-button-7    = australium_half
 +
| 3d-button-8    = australium_half
 
| 3d-button-9    = default_half
 
| 3d-button-9    = default_half
 
| 3d-button-10  = default_half
 
| 3d-button-10  = default_half
| 3d-button-11  = colored_pair
+
| 3d-button-11  = default_half
 +
| 3d-button-12  = default_half
 
| 3d-button-13  = colored_pair
 
| 3d-button-13  = colored_pair
 +
| 3d-button-15  = colored_pair
 +
| 3d-button-17  = colored_pair
 +
| 3d-button-19  = colored_pair
 
| 3d-viewname-1  = Default
 
| 3d-viewname-1  = Default
| 3d-viewname-2  = Australium
+
| 3d-viewname-2 = Festive
| 3d-viewname-3 = Festive
+
| 3d-viewname-4  = Festivized
| 3d-viewname-5 = Rust
+
| 3d-viewname-6  = Australium
| 3d-viewname-= Blood
+
| 3d-viewname-7 = Australium Festivized<br>(RED)
| 3d-viewname-= Carbonado
+
| 3d-viewname-8 = Australium Festivized<br>(BLU)
| 3d-viewname-= Diamond
+
| 3d-viewname-9 = Rust
| 3d-viewname-= Silver Mk.I
+
| 3d-viewname-10 = Blood
| 3d-viewname-10 = Gold Mk.I
+
| 3d-viewname-11 = Carbonado
| 3d-viewname-11 = Silver Mk.II
+
| 3d-viewname-12 = Diamond
| 3d-viewname-13 = Gold Mk.II<br>
+
| 3d-viewname-13 = Silver Mk.I<br>
| used-by        = [[Scout]]
+
| 3d-viewname-15 = Gold Mk.I<br>
 +
| 3d-viewname-17 = Silver Mk.II<br>
 +
| 3d-viewname-19 = Gold Mk.II<br>
 +
| used-by        = {{used by|Scout}}
 
| slot          = primary
 
| slot          = primary
| availability  = {{avail|stock|crate23-strange|crate35|crate49-strange|mvm-both-types|contract|crate93|crate94}}
+
| availability  = {{avail|stock|crate23-strange|crate35-festive|crate49-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
 +
| marketable    = yes
 
| numbered      = no
 
| numbered      = no
 
| medieval      = no
 
| medieval      = no
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| reload        = Single
 
| reload        = Single
 
| loadout        = yes
 
| loadout        = yes
   | quality      = Normal
+
   | quality      = normal
   | item-kind    = Scattergun
+
   | item-kind    = {{item kind|Scattergun}}
   | level       = 1
+
   | item-level   = 1
 
}}
 
}}
{{Quotation|'''The Scout'''|Yeah, come get some, ya frickin' wuss!|sound=Scout_taunts06.wav}}
 
The '''Scattergun''' is the default [[Weapons#Primary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and foregrip.
 
  
Delivering ten pellets per shot with increased [[Damage#Distance and Randomness Modifier|ramp-up]], this weapon is deadly at close range, requiring only two shots to take down most [[classes]]. A wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to close in on enemies to effectively deal damage while utilizing the Scout's distinct speed to avoid retaliation.
+
{{Quotation|'''The Scout'''|Yeah, come get some, ya frickin' wuss!|sound=Scout taunts06.wav}}
  
The base damage per pellet, number of pellets fired per shot and [[ammo|ammunition]] per clip is equal to that of the [[Shotgun]]. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.
+
The '''Scattergun''' is the default [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, [[w:Double-barreled shotgun|double-barreled]], lever-action {{botignore|shotgun}} with a wooden handle and foregrip.
  
The Scattergun's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before 'bullet-spread' takes effect. When random spread is disabled, the pellets land forming a three by three grid pattern.
+
The Scattergun is extremely similar to the [[Shotgun]] available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and [[ammo]] capacity. However, the Scattergun has increased [[Damage#Distance modifier|damage ramp-up]] at distances of under 512 [[Hammer unit]]s, allowing it to deal more damage than the Shotgun at close range.
 +
 
 +
The Scattergun's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead disperse in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
| damage            = yes
 
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 
|  base              = 6 / pellet
 
|  fall off          = {{tooltip|3|Long range}} / pellet
 
|  pellet count      = 10
 
|  pellet spread    = 30
 
|  ramp up %        = 175
 
|  point blank      = 10 - 105
 
|  medium range      = 6 - 60
 
|  long range        = 3 - 30
 
|  crit              = 18 / pellet
 
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 
  
| function times     = yes
+
| damage          = yes
|  attack interval   = 0.625 s
+
|  ramp up        = {{tooltip|10.5|Point blank}} / pellet
|  reload first     = 0.76 s
+
|  base            = 6 / pellet
|  reload more       = 0.56 s
+
|  fall off        = {{tooltip|3.168|Long range}} / pellet
 +
|  pellet count    = 10
 +
|  pellet spread  = 30
 +
|  ramp up %      = 175
 +
|  point blank    = 11-105
 +
|  medium range    = 6-60
 +
|  long range      = 3-32
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8.1|Long range}} - {{tooltip|14.1|Point blank}} / pellet
 +
 
 +
| function times   = yes
 +
|  attack interval = 0.625 s
 +
|  reload first   = 0.7 s
 +
|  reload more     = 0.5 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 
+
{{clr}}
== Strange variant ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Scattergun
+
  | item-type = {{item kind|Scattergun}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
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== Update history ==
 
== Update history ==
 
{{update history|
 
{{update history|
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Scattergun can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
 +
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} Updated the [[kill icon]].
 
* {{Undocumented}} Updated the [[kill icon]].
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* The Scattergun's kill icon was updated.
 
* The Scattergun's kill icon was updated.
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Strange]] Quality.
+
* Added [[Strange]] Quality.
  
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added [[Festive weapons|Festive]] variant.
 
* Added [[Festive weapons|Festive]] variant.
  
'''{{patch name|12|16|2011}}'''
+
'''{{Patch name|12|16|2011}}'''
* Fixed colors on Christmas lights for the [[BLU|Blue team]] Scout Festive Scatterguns.
+
* Fixed colors on Christmas lights for the [[BLU]] team Scout Festive Scatterguns.
  
'''{{patch name|12|19|2011}}'''
+
'''{{Patch name|12|19|2011}}'''
 
* Festive Scatterguns can now be [[Gift Wrap|gifted]].
 
* Festive Scatterguns can now be [[Gift Wrap|gifted]].
  
 
'''{{Patch name|7|5|2012}}'''
 
'''{{Patch name|7|5|2012}}'''
* Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and The [[Cleaner's Carbine]].
+
* Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and the [[Cleaner's Carbine]].
  
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
+
* {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
  
 
'''{{Patch name|10|9|2012}}'''
 
'''{{Patch name|10|9|2012}}'''
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'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
+
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
  
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
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'''{{Patch name|08|27|2014}}'''
 
'''{{Patch name|08|27|2014}}'''
* Fixed the [[Australium weapons|Australium]] Scattergun material looking pixelated.
+
* Fixed the Australium Scattergun material looking pixelated.
  
 
'''{{Patch name|03|31|2015}}'''
 
'''{{Patch name|03|31|2015}}'''
* Fixed the [[Australium weapons|Australium]] Scattergun using the fire material.
+
* Fixed the Australium Scattergun using the fire material.
  
 
'''{{Patch name|1|7|2016}}'''
 
'''{{Patch name|1|7|2016}}'''
* Fixed the Australium Scattergun materials.}}
+
* Fixed the Australium Scattergun materials.
 +
}}
  
 
== Trivia ==
 
== Trivia ==
* Sound effects intended for the Scattergun, labeled <code>scatter_gun_double_shoot.wav</code> had existed in the game files since release. The [[Force-A-Nature]] now uses these sound effects when firing.
+
* Sound effects intended for the Scattergun, labeled <code>scatter_gun_double_shoot.wav</code>, have existed in the game files since release. The [[Force-A-Nature]] now uses these sound effects when firing.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Scattergun 1st person.png|First-person view.
 
File:Scattergun 1st person.png|First-person view.
File:Festive Scattergun 1st person red.png|[[RED]] [[Festive weapons|Festive variant]].
+
File:Festive Scattergun 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 
File:Festive Scattergun 1st person blu.png|[[BLU]] Festive variant.
 
File:Festive Scattergun 1st person blu.png|[[BLU]] Festive variant.
File:Botkiller Scattergun 1st person.png | [[Botkiller weapons|Botkiller variant]].
+
File:Botkiller Scattergun 1st person.png|[[Botkiller weapons|Botkiller]] variant.
File:Australium scattergun.png | [[Australium weapons|Australium variant]].
+
File:Australium scattergun.png|[[Australium weapons|Australium]] variant.
File:sawed_off.jpg|The Scout, with conceptual Scatterguns.
+
File:Scattergun First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Scattergun First Person Festivized BLU.png|BLU Festivized variant.
 +
File:Scattergun First Person Festivized Australium RED.png|RED Festivized Australium variant.
 +
File:Scattergun First Person Festivized Australium BLU.png|BLU Festivized Australium variant.
 +
File:Sawed off.jpg|The Scout, with conceptual Scatterguns.
 +
File:Standard icon Scattergun.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Scout strategy#Scattergun + reskins|Scattergun strategy]]
+
* [[Basic Scout strategy#Scattergun + reskins|Scattergun strategy]]
 
* [[Festive weapons]]
 
* [[Festive weapons]]
 
* [[Botkiller weapons]]
 
* [[Botkiller weapons]]
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{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 19:33, 29 November 2023

This article is about the Scout's primary weapon. For other scatterguns, see Scattergun (disambiguation).
Yeah, come get some, ya frickin' wuss!
The Scout

The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled, lever-action shotgun with a wooden handle and foregrip.

The Scattergun is extremely similar to the Shotgun available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and ammo capacity. However, the Scattergun has increased damage ramp-up at distances of under 512 Hammer units, allowing it to deal more damage than the Shotgun at close range.

The Scattergun's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead disperse in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

December 11, 2008 Patch

July 8, 2010 Patch (Engineer Update)

January 7, 2011 Patch

  • The Scattergun's kill icon was updated.

July 12, 2011 [Item schema update]

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the BLU team Scout Festive Scatterguns.

December 19, 2011 Patch

  • Festive Scatterguns can now be gifted.

July 5, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Scattergun models to use the c_models system.

August 27, 2014 Patch

  • Fixed the Australium Scattergun material looking pixelated.

March 31, 2015 Patch

  • Fixed the Australium Scattergun using the fire material.

January 7, 2016 Patch

  • Fixed the Australium Scattergun materials.

Trivia

  • Sound effects intended for the Scattergun, labeled scatter_gun_double_shoot.wav, have existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.

Gallery

See also