Scattergun

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Yeah, come get some, ya frickin' wuss!
The Scout

The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled lever-action shotgun with a wooden handle and a metal barrel.

Delivering ten pellets per shot with increased ramp-up, this weapon is deadly at close range, requiring only two shots to take down most classes. A wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to close in on enemies to effectively deal damage while utilizing the Scout's distinct speed to avoid retaliation.

The base damage per pellet, number of pellets fired per shot and ammunition per clip is equal to that of the Shotgun. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.

The Scattergun's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets land forming a three by three grid pattern.

Contents

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 50% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Critical 18 / pellet
Mini-crit 8 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.

Demonstration

Learn more about the Weapon Demonstration project.

Strange variant


Update history

July 8, 2010 Patch (Engineer Update)

January 7, 2011 Patch

July 12, 2011

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

December 19, 2011 Patch

Bugs

Trivia

Gallery

See also


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