Splendid Screen

From Team Fortress Wiki
Revision as of 02:05, 2 January 2016 by Hinaomi (talk | contribs) (Update history)
Jump to: navigation, search
Time to get bluttered!
The Demoman

The Splendid Screen is a community-created secondary weapon for the Demoman. It is an iron shield spattered with blood, with four bosses in the cardinal directions and a larger boss in the middle.

The Splendid Screen's charge ability is more potent than the Chargin' Targe's; a successful charge bash delivers 70% more damage and 50% faster shield recharge. Like the Chargin' Targe, heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron will increase the damage of the bash, at a maximum of 5 heads. However, the Splendid Screen only offers both +20% fire and explosive resistance, instead of the Targe's +50% fire resistance and +30% explosive resistance.

The strength of the charge is indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. Additionally, the player get a melee mini-crit or crits swing immediately after bashing into a player depend on charge depleted, mini-crits occur at less 25% charge meter depleted and crits occur at less 65%. While charging, any enemy in the direct path will be bashed by the Splendid Screen provided the player does not end the charge prematurely by attacking. The shield bash damage scales over distance.

This item has four different styles. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 85 (+8.5 per head)
Mini-crit 115
Function times
Maximum charge time 8 s
Values are approximate and determined by community testing.

Note: The Claidheamh Mòr and Ali Baba's Wee Booties or Bootlegger refill 25% charge on melee kill, and the Persian Persuader refills with ammo pickups or 20% charge on hit.

Speed

Main article: Speed
Condition Speed (units per second)
Charging 750
Charging while wielding the Scotman's Skullcutter 637.5

Demonstration

Item set

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Chargin' Targe Splendid Screen
Item icon Reclaimed Metal.pngx2 + Item icon Chargin' Targe.png = Item icon Splendid Screen.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Refined Metal 1,001 Demoknights weapon Sultan's Ceremonial
Item icon Refined Metal.pngx4 + Item icon Ali Baba's Wee Booties.pngItem icon Splendid Screen.pngItem icon Persian Persuader.png = Item icon Sultan's Ceremonial.png

Styles

Main article: Styles
Styles
Splendid Screen.PNG
Splendid Screen with spike.png
Splendid Screen with arrow.png
Splendid Screen with arrow and spike.png
Classic Spike Arrow Spike And Arrow

The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.

Strange variant


Related achievements

Achieved.png General

Emergency Brake
Emergency Brake
Kill a charging Demoman.


Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.

Update history

June 23, 2011 Patch (Über Update)
  • The Splendid Screen was added to the game.

June 27, 2011 Patch

June 28, 2011 Patch

  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges. (The player still keeps leftovers when stopped by enemy airblasts.)

June 29, 2011 [Item schema update]

  • Fire and Explosive resistance were reduced by 5%.

August 2, 2011 Patch

  • [Undocumented] Changed the style name on the Splendid Screen from "Spike & Arrow" to "Spike And Arrow".

September 15, 2011 Patch

  • [Undocumented] The physics of charging with a shield as a Demoman have been altered.

September 16, 2011 Patch

  • Fixed the Demoman not being able to charge while in the air.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

September 21, 2012 Patch

  • Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.

September 27, 2012 Patch

  • Fixed Demoman shields not reducing explosive damage in non-MvM games.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Professional killstreak Splendid Screen now generates proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
    • Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
    • Removed the ability to deal charge impact damage at any range (now native to all shields).
    • Now increases recharge rate by 50%.
    • Increased blast resistance from 15% to 20%.

Bugs

  • This weapon does not glow in the world view when crit boosted.

Gallery

Eyelander

Scotsman's Skullcutter

Horseless Headless Horsemann's Headtaker

Claidheamh Mòr

Half-Zatoichi

Persian Persuader

Nessie's Nine Iron

See also