Stickybomb Launcher/hu

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This article is about the Demoman's default secondary weapon. For other stickybomb launchers, see Stickybomb launcher (disambiguation).
Ye appear to 'ave trodden on a mine!
The Demoman

The Stickybomb Launcher is the default secondary weapon for the Demoman. It is a modified grenade launcher with a large olive drum magazine, an under-barrel foregrip, and a wide barrel. A charging handle used to reload the weapon sits on the back left side, above the trigger.

The Stickybomb Launcher launches small, glowing, spiked bombs that adhere to most surfaces, but bounce off enemy players, buildings, and certain map entities such as spawn gates or Payload carts. Unlike the default Grenade Launcher, stickybombs do not explode on contact, but can instead be detonated manually with alt-fire (alapértelmezett gomb: MOUSE2) approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of debris. They also break if hit by bullets, syringes (excluding the Crusader's Crossbow), melee attacks, or explosions caused by the Scorch Shot, Detonator, Scottish Resistance, and Quickiebomb Launcher. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the HUD. Demomen cannot detonate stickybombs while taunting, during Humiliation, or while spooked by a ghost.

Should a stickybomb be hit with a compression blast or an explosion from any enemy weapon (except the Scottish Resistance and Quickiebomb Launcher), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of critical hits, with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to juggle targets or throw them into environmental hazards.

The Demoman can also use stickybombs to propel himself into the air. Compared to the Soldier, the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.

Stickybombs are fired from the launcher at 805 Hammer units per second (approximately 55 km/h or 34 mph). By holding down primary fire (default key: MOUSE1), the Launcher can be charged up to launch stickybombs over a greater distance. A meter below the ammo count shows the degree of force behind each stickybomb, and the Launcher begins to tremble when reaching its maximum strength. If the charge bar fills completely, the sticky is forcibly fired. A fully charged stickybomb travels approximately 2.3 times as fast as an uncharged sticky. The Stickybomb Launcher also has a slight spread, so stickybombs deviate slightly in where they land.

Like most weapons, the damage put out by stickybombs changes depending on the distance from player to target. However, this applies only for Stickybombs detonated within 5 seconds after firing. Stickybombs detonated after 5 seconds use their base damage to calculate damage (explosive damage falloff still applies).

Damage and function times

Lásd még: Sebzés
Sebzési és működési idők
Lövési típus Projectile
Sebzés típus Explosive
Távoli vagy vagy közelharci sebzés? Ranged
Sebzés
Maximális felgyülemlés 120% 144
Alapsebzés 100% 120
Maximum csökkenés 52.8% 64
Kritikus sebzés 180 cm: 180
90 cm: 261
Under: 355
Mini-krit 180 cm: 81
90 cm: 117
Under: 165
Területi sebzés
Minimális terület 50% 270 cm
Sebzéscsökkenés 1% / 2.92
   
Területi sebzés hatóköre 180 cm: 47-90
90 cm: 60-124
Under: 103-138
Önsebzés 45-114
Működési idők
Támadási intervallum 0.6 s
Újratöltés (első) 1.09 s
Újratöltés (rákövetkező) 0.67 s
Aktiválási idő 0.7 s
Maximális rohamozási idő 4.00 s
Az értékek közelítőek, és a közösségi tesztelés által meghatározottak.

Demonstráció

Strange variant


Related achievements

Leaderboard class soldier.png Katona

Bombaosztag
Bombaosztag
Pusztíts el 10 tapadóbombát a sörétes puskáddal egyetlen élet alatt.


Leaderboard class demoman.png Robbantós

Két legyet egy ugrásra
Két legyet egy ugrásra
Ölj meg 2 embert egyetlen tapadóbomba-ugrás alatt.


Akinek boros a tenyere
Akinek boros a tenyere
A tapadóbomba-vető segítségével érd el, hogy a környezet végezzen valakivel.


Felföldi lendület
Felföldi lendület
Ugorj tapadóbombával nagyon messzire...


Loch Ness-i bombázó
Loch Ness-i bombázó
Ölj meg egy ellenséges játékost tapadóbombával, 5 másodperccel azután hogy teleportot használt.


Skót tudás
Skót tudás
Ölj meg legalább három játékost egyetlen tapadóbomba-robbantással.


Robbantós Rosszakaró
Robbantós Rosszakaró
Pusztíts el 100 ellenséges tapadóbombát a Skót Ellenállással.
Igazi skót
Igazi skót
Ölj meg 3 pontfoglaló vagy kocsitoló ellenséget 3-szor, egy robbantással, tap.bombával.


Tapadós kell, hogy közelgjen
Tapadós kell, hogy közelgjen
Ölj meg 30 játékost levegőben felrobbantott tapadóbombával.


Az ellen nem véd
Az ellen nem véd
Robbants fel egy Mérnököt, az őrtornyát és az adagolóját egyetlen tapadóbomba-robbantással.


A magas lő
A magas lő
Tapadóbombával ugorj egy foglalási pontra, és foglald el.


A skót harag
A skót harag
Ölj meg valakit közelharcban tapadóbomba-ugrás közben.


Tapadás
Tapadás
Ölj meg 3 teljes életerős Gépágyúst egyetlen tapadóbomba-robbantással.


Leaderboard class heavy.png Gépágyús

Megérteni a termelés fogalmát
Megérteni a termelés fogalmát
Távolíts el 20 tapadóbombát az által, hogy megölöd az őket lerakó tűzszerészt.


Leaderboard class engineer.png Mérnök

Kártevőkár-tevő
Kártevőkár-tevő
Pusztíts el 50, baráti építményekre veszélyes közelségben levő tapadóbombát.


Leaderboard class sniper.png Mesterlövész

Sasszem
Sasszem
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Mitugrálsz
Mitugrálsz
Ölj meg egy rakéta- vagy gránát-ugró ellenséget a mesterlövészpuskával vagy a Levadásszal.

Styles

Részletek a következő szócikkben: Stílusok
Stílusok
Festive Stickybomb Launcher Style1.png
Festive Stickybomb Launcher Style2.png
Ünnepi Ünnepibb

Note: Only applies to the Festive variant of this weapon.

Update history

2007. Szeptember 27-i Javítás
  • Fixed prediction error that caused jittery Stickybomb Launcher behavior.

2008. Február 28-i Javítás

  • Reduced Demoman's maximum Stickybomb reserve ammo from 40 to 24.

2008. Március 6-i Javítás

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

2009. Február 16-i Javítás

  • Stickybombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
    • Ultimately reduces damage done by Stickybombs to enemies < 512 Hammer units from the Demoman.
  • Demoman's secondary weapon has been renamed to Stickybomb Launcher.

2010. Május 5-i Javítás

  • Fixed deflected Stickybombs becoming mini-crits when detonated.
  • Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.

2011. Január 19-i Javítás

  • [Nem dokumentált] The Stickybomb Launcher now drops the appropriate weapon on death, on RED team.

2011. Február 14-i Javítás

  • Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team BLU.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

2011. Április 20-i Javítás

  • Fixed the Stickybomb Launcher and the Sticky Jumper using the wrong skins.

2011. Június 23-i Javítás (Über Update)

  • [Nem dokumentált] Added Strange quality.

2011. Július 18-i Javítás

  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.

2011. Július 22-i Javítás

  • Updated the gamehaptics file.
    • Refined the Demoman's Stickybomb Launcher reload forces.

2011. December 15-i Javítás (Australian Christmas 2011)

2011. December 19-i Javítás

  • Festive Stickybomb Launchers can now be gifted.

2012. Április 27-i Javítás

  • [Nem dokumentált] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.

2012. Május 3-i Javítás

  • Fixed a rendering error affecting sticky bomb particle effects.

2012. Augusztus 15-i Javítás (Mann vs. Masina Frissítés)

  • [Nem dokumentált] Added Silver and Gold Botkiller variants.

2012. Október 9-i Javítás

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

2012. December 20-i Javítás (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

2013. Február 14-i Javítás

  • Added multicolored-lights style to the Festive Stickybomb Launcher.
  • Fixed the Stickybomb Launcher using the wrong RED team arms skin while on the BLU team.

2013. Február 15-i Javítás

  • Fixed the BLU team Stickybomb Launcher using the Scottish Resistance material when dropped into the world.

2013. November 21-i Javítás (Two Cities Update)

2014. Június 18-i Javítás (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

2014. Június 23-i Javítás

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

2014. Szeptember 10-i Javítás

  • [Nem dokumentált] Demoman can no longer detonate sticky bombs while taunting.

2014. Szeptember 15-i Javítás

  • Demoman can no longer detonate sticky bombs while taunting.

2014. December 22-i Javítás (Smissmas 2014)

  • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
  • Stickybombs now have a more visible trail while traveling through the air.
  • Stickybombs arm particle is slightly more visible.
  • Damage variance on stickybombs reduced from +/- 10% damage to +/-2%.
  • Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

2015. Január 7-i Javítás

  • Fixed the air detonation radius for stickybomb jumps.
  • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created.

2015. Július 2-i Javítás #1 (Gun Mettle Update)

  • [Nem dokumentált] Updated model to c_model system.

2015. Augusztus 27-i Javítás

  • Updated the materials for the Stickybomb Launcher.

2015. December 17-i Javítás (Tough Break Update)

  • Updated description to better detail the weapon's functionality.

2016. Február 29-i Javítás

  • [Nem dokumentált] Updated all Stickybomb Launcher's reload sounds.

2017. December 13-i Javítás

  • Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down.
  • Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging.

2018. Március 28-i Javítás #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

2019. Július 25-i Javítás (Summer 2019 Pack)

  • Fixed and(sic) exploit where stickybombs could not be destroyed or pushed by the enemy team.

Unused content

Unused Pipebomb model.
  • Based on its name displayed on the stats page, the Stickybomb Launcher was originally supposed to be the Pipebomb Launcher, a weapon from the original Team Fortress. It is thought to have been similar to the Grenade Launcher except that its grenades would only detonate when the player pressed the alt fire key (as seen in Trailer 2). The Pipebomb Launcher's grenade is still in the game files.

Bugs

  • The Scottish Resistance-specific achievement Sticky Thump can sometimes be earned with this weapon.
  • When changing styles on the festive variant, the preview does not show the festive lights.
  • Stickybombs detonated manually do not leave explosion decals, but stickybombs detonated automatically do.
  • Dying while charging a stickybomb does not stop the charge sound from playing.
  • The backpack icon for the Stickybomb Launcher is an old model, with the ejection port on the other side.

Trivia

  • In real life, a "sticky bomb" refers to an adhesive-coated "squash head" explosive developed as an anti-tank grenade for the British Armed Forces in the Second World War following the loss of much of their armour-piercing guns after the Battle of France. Unlike the in-game Stickybomb Launcher, these would require the removal of their metal casing to expose the adhesive surface before being hand-thrown or affixed to an armored target, detonating on a conventional timed fuse.
  • The description of the Black Watch suggests the Demoman's stickybombs were accidentally invented by the "desperately sober" Fifth Battalion of the eponymous Black Watch during an attempt to make liquor out of gunpowder.
  • The Stickybomb Launcher bears a resemblance to a weapon cut from Half-Life 2, named the "Sticky Launcher". Had it been included, it would have functioned in an almost identical manner, except that its projectiles would stick to enemies as well as map surfaces.

Gallery

Merchandise

See also