Talk:Damage

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Revision as of 15:19, 24 July 2011 by Smashman (talk | contribs) (Damage type icons)
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Weapon naming

Every weapon is referred to by its group "like Rocket Launchers, Stickybomb Launchers" except for "the Rocket Launcher and Direct Hit" where weapons are named specifically.

Maybe change it to "like Rocket Launchers"?

Alternately, include each weapon type "Rocket Launchers, Sticky Launchers and Syringe Guns"?). This is assuming that these weapons do determine distance on impact. This group of weapons is the same as that in the section on reduced ramp-ups, so maybe move this section to there? Mechlord 06:03, 15 September 2010 (UTC)

Kind of a related topic here, a lot of terms in this article (Rocket Launchers, Syringe Guns, Flamethrowers and so forth) are used to describe groups of weapons with similar properties. However, the links direct only to one weapon from those groups, usually the vanilla one. For example, "Rocket Launchers" links to the Soldier's default Rocket Launcher, thereby suggesting (incorrectly) that the Direct Hit and Black Box are not affected by these mechanics. I suggest creating disambiguation pages for the different "weapon categories", and linking to those instead. Zoon-li 00:56, 7 March 2011 (UTC)

Building damage/damage to buildings

I feel that there should be some reference to Buildings and how they receive/deal damage, like a short blurb with a link to the Buildings main article. --Aranarth 00:28, 10 January 2011 (UTC)

Hunstman & Crusaders Crossbow

What type of damage do they do? The Unbeholden 07:10, 13 March 2011 (UTC)

Practical example or video demonstration

I was wondering if a practical example (e.g. "A Soldier on the Balcony of 2Fort fires a rocket aimed at a Scout in the middle of the bridge roof...") or even better a video like the weapon demonstrations could help understand better the article for non-english readers (therefore helping the translation).--Kid Of The Century 07:18, 1 April 2011 (UTC)

About the calculation of Damage vulnerability, resistance and blocking

In the final example, how does the last result come out (42.8% resistance to sentry bullets)? I'm bad at math, anyone can demonstrate the process for me? Thanks for help. Jcmbmhitacid 08:21, 2 June 2011 (UTC)

  1. Start with taking 100% damage from an attack.
  2. Tank Buster set: 20% resistance. 100% * (100% - 20%) = 80%
  3. Pain Train: 10% weakness. 80% * (100% + 10%) = 88%
  4. Battalion's Backup: 35% resistance. 88% * (100% - 35%) = 57.2%
  5. Taking 57.2% of the damage from attack means you resist 42.8% of it.
Toomai Glittershine 11:22, 23 July 2011 (PDT)

Damage type icons

I think it might be useful to put some icons on weapon pages representing what types of damage they do, seeing as some of them are non-obvious. So I went through all the damage types in the Source engine and threw together this prototype. Would this be helpful? Toomai Glittershine 11:22, 23 July 2011 (PDT)

I'm confused. – Smashman (talk) 08:19, 24 July 2011 (PDT)