Talk:Reskins

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Does anyone know how to do this? I created this page, but it's not showing up as an English language page.MEDUNN 06:33, 13 August 2011 (PDT)

A bot updates that list, but it has done it now seb26 15:20, 13 August 2011 (PDT)

Category

This should really be a category rather than an article in its own right. In most cases, these aren't reskins, but alternate models. Maybe move it to Alternate Models? It just feels weird calling this article "reskin". --SilverHammer 23:30, 16 August 2011 (PDT)

Oh, it's already a category. Alright, I'mma just nominate this for deletion then. Opinions go here. --SilverHammer 23:32, 16 August 2011 (PDT)
Pictogram minus.png Oppose – page has more info than the category page and is more useful. As it provides this extra info it isn't a duplication or redundant. seb26 23:50, 16 August 2011 (PDT)
Pictogram minus.png OpposeWhy delete this page instead of the incomplete catagory page?MEDUNN 02:49, 17 August 2011 (PDT)
Cause the only one that's actually a reskin is the Golden Wrench. --SilverHammer 12:08, 17 August 2011 (PDT)
Um, I think you've got the definition of reskin wrong there. A reskin isn't a palate or colour swap. It means anything that has a visual, and possible sound, difference but has the same function. Everything on this list is a reskin. The original and holy macral are too really.MEDUNN 14:09, 17 August 2011 (PDT)
Pictogram minus.png Oppose - SilverHammer, I created the original category page (which has since been redirected to this page) because I felt that it only warranted a category and not a full article; however, MEDUNN took the work I did and improved upon it greatly with a table, item icons, and even additional notes about the reskinned items. I am convinced it should stay, as Valve will likely continue to release more reskinned items in future updates. ButteredToast 10:14, 22 August 2011 (PDT)
Pictogram info.png Info Just to note, by this definition of reskin the Shovel, Fire Axe, Bottle, Fists, Wrench, Bonesaw and Kukri are all reskins of each other. User Moussekateer signature sprite.pngMoussekateer·talk 10:46, 22 August 2011 (PDT)
I think that calling the base weapons reskins of each other is about as useful as calling hats reskins of each other (save for the Polycount hats); after all, having a reskin requires some kind of prerequisite weapon, and all of these weapons are the first of their kind and were released at the same time. ButteredToast 11:02, 22 August 2011 (PDT)
Pictogram plus.png Support Adding a pretty table to an article doesn't make it worth keeping. Suggest moving any non-table content to Category:Reskins and leave the "Notes" section to their respective articles. Basically, this "article" is just a list, which is EXACTLY what a Category: page is. coreycubed / talk 10:55, 22 August 2011 (PDT)
By that standard we would be deleting the 'hats', 'misc' and countless other pages for being just lists. This page fulfills the need to diferentiate weapons which have unique stats and those that don't.MEDUNN 10:55, 23 August 2011 (PDT)

Holy Mackerel and The Original

Can we have a vote to decide whether or not these are reskins or not. I would say yes as they share the fuction of two other weapons with only visual differences. I know some people say that the original's position makes it better as it's easier to aim, but I would say that that is still just a visual and not a functional change.MEDUNN 04:43, 21 August 2011 (PDT)

I don't think that the Mackerel really counts as a reskin since it counts the number of hits that it makes in the killfeed notification, something no other weapon before it has done. As for the Original, I'm a little divided on the issue, but I think it counts as a reskin since it is functionally similar to the Rocket Launcher. ButteredToast 10:14, 22 August 2011 (PDT)
The two weapons have different attributes attached, so from that perspective they are unique weapons. From a gameplay perspective the Holy Mackerel makes it easier to see when a team mate is being smacked about by a Scout, and the Original fires from a different position. If it fired from the bottom left of the screen would it still be considered equal to the rocket launcher? User Moussekateer signature sprite.pngMoussekateer·talk 10:19, 22 August 2011 (PDT)
The Holy Mackerel is not a reskin, since it also is part of a set that provides a bonus. That same set using the Bat instead wouldn't function, so therefore it has a mechanical property that the Bat does not, even discounting the kill feed notifications. Similarly, the Original fires from a different position on the screen, changing how a Soldier can use cover. This is also a different mechanical property, and as such is not a reskin but functionally a different weapon. ==Fax Celestis talkcontribhome
What about the Saxxy and G. Wrench though? They have a unique attribute. Balladofwindfishes 10:30, 22 August 2011 (PDT)
I never included the Golden Wrench or Saxxy because reskins before, though the Saxxy does technically count as a reskin of the Golden Wrench since it duplicates the functionality of the Golden Wrench. ButteredToast 10:39, 22 August 2011 (PDT)
Their unique attribute doesn't have any mechanical effect on gameplay. Over in tabletop gaming land, we call this a "fluff vs. crunch" disparity. Fluff/flavor are things that have no actual effect on the mechanics of gameplay: describing how one wizard casts a spell differently than another wizard still results in the same spell with the same mechanical, "crunch" effects.
Similarly, a golden wrench vs. an iron wrench all inflict the same damage, have the same critical hit rate, and construct the same buildings: the only difference is the texture map and the on-kill attribute of the golden wrench. If a statue'd enemy blocked enemy fire, remained on the map as a new obstacle, or otherwise altered how the game was played in more than a visible matter, then it would indeed be a new weapon. The saxxy is much the same: it possesses the same attributes as the base melee weapon of whatever class is holding it. The only differences arise in how it is wielded and what happens on-kill, neither of which have any mechanical effect on gameplay. As such, it is a 'fluff' difference, rather than the more mechanical difference between, say, a Reserve Shooter and a Shotgun. ==Fax Celestis talkcontribhome 12:27, 22 August 2011 (PDT)
That's all well and good, but compared to other "reskins" we have on the page (like the Maul), it's different. It's a unique, coded attribute. Balladofwindfishes 14:11, 22 August 2011 (PDT)
...with no functional impact upon the game. The Golden Wrench page could be merged with the regular Wrench page and condensed to a singular paragraph, whereas the Frontier Justice is different enough from the regular Shotgun that it warrants an entire page. The Maul has a different kill icon: does that make it different enough from the Homewrecker to warrant calling it a 'unique weapon'? From your statements above, no. And if the Maul is not unique enough to be considered a reskin, neither is the Golden Wrench: it has the same mechanical effects in game. The only difference is the cosmetic result it has on opponents it kills. ==Fax Celestis talkcontribhome 16:30, 22 August 2011 (PDT)
I think this shows that noone here can accurately define what a reskin is. User Moussekateer signature sprite.pngMoussekateer·talk 16:35, 22 August 2011 (PDT)
DVDV has come up with an excellent set of criteria for defining exactly what a reskin is. I say we frame this discussion of these weapons based on that (see his post below).MEDUNN 10:52, 23 August 2011 (PDT)

Trivia

  • Some hats were reskins of other hats before being added officially to the game.

This line is debatable in my opinion. The easy way to add hats into the game unofficially is to overwrite the models of other hats. While this can be construed as 'reskinning', it is not usually the authors intention to reimagine the hat being overwritten. You can overwrite any hat. By this definition every class hat is a reskin of every other class hat (apart from the polycount hats) since they are functionally identical. User Moussekateer signature sprite.pngMoussekateer·talk 10:27, 22 August 2011 (PDT)

I have to agree with Mousekateer on this one; short of the Polycount hats which provided a bonus when the entire set is equipped, changing the models of the hats doesn't really count as reskinning. ButteredToast 10:34, 22 August 2011 (PDT)
The purpose of the trivia was to show the way reskining was used in the creation process. Before the examples were removed the trivia showed how many now unique items began as reskins, Dalokhs bar used to be a sandvich reskins ect, and this applied to headgear to with the example of Madame Dixie first being introduced into the game by Valve as a reskin in the 'Fancy vs Nasty' update. It was meant to show the role reskining has in community related content and how many now unique items began as reskins. However, once the examples were removed the sentences became vague.MEDUNN 09:07, 23 August 2011 (PDT)
But the point is that almost all community contibuted items are not intended to be reskins. The modeller makes the hat and the easiest way to get it in-game is to override the model of another item. For almost all items 'reskinning' is not part of the creation process but part of the distribution process. User Moussekateer signature sprite.pngMoussekateer·talk 11:47, 23 August 2011 (PDT)

Should we add a date added column?

Should we add a "date added" column?

Pictogram nope.png Nope. coreycubed / talk 07:04, 23 August 2011 (PDT)

Does this need a page?

Since it seems we can't decide what a reskin actually is, is it a weapon that merely shares stats (Maul, Fishcake), weapons that have a unique cosmetic effect, but are otherwise identical (Saxxy, Mackarel, Golden Wrench), weapon that share a model (Rocket Jumper), hats that are the same model with unique texture (Ellis' Cap, Athletic Supporter), items with the same UV map (Tomislav, Cappos caper), and so on. ALL of those could be considered a "reskin." Plus, you have things like the Three Rune Blade, which has different voice lines than the Boston Basher... is it still a reskin? And honestly, what purpose does this page serve? A category (which we already had) could serve the same purpose, and be a lot simpler. This just seems like a needless list of items with no real set theme or purpose. Balladofwindfishes 16:44, 22 August 2011 (PDT)

I think it's fine to be honest, the Wiki is here to give useful information about the game, and this table is much more useful than a category, especially for new users who will be the ones wanting to look at it anyway. And I think the definition of a reskin would be a weapon that has identical stats to another. Extra/different voice lines aren't particularly important. » Cooper Kid (blether·contreebs) 18:58, 22 August 2011 (PDT)
Yes what's actually defined as a 'reskin' is currently unclear, but the list does serve a purpose. It is an informative list of weapons that function the same as others, but their outer appearance differs. Simply dumping this and taking up a category means there's less information like which weapons are reskins of what (which can't easily be determined by looking at Category:Reskins). Yes there are a heap of subtypes and special cases and other instances where "reskin" is technically incorrect, but that does not mean we should just stop trying to cover it because it's too hard. Why not split this page into sections? seb26 00:09, 23 August 2011 (PDT)
Reskin just seems like such an informal term with no in-game definition (as it isn't used in-game). In the game, the weapons are treated as unique weapons, as if they had unique stats. And if we're going to change the weapon table on the weapons page to lump together weapons with identical stats (which seems to be a popular action), then this article is going to seem less and less valuable. Balladofwindfishes 06:56, 23 August 2011 (PDT)
Agreed, this page has outlived its usefulness. Support moving the information to the relevant item pages and leaving them in a Category at best. coreycubed / talk 07:04, 23 August 2011 (PDT)
It really hasn't. A category with a simple listing is lazy and quite unhelpful, considering it doesn't show which weapons are reskins of what, information about when they were added, etc. Not in-game so we shouldn't cover it – this is taking the easy way out again. The definition for the weapons listed on this page is stated clearly at the top, regardless of what discussion is taking place here. As a community guide, we can actually make decisions for ourselves and not have to cling helplessly to Valve every step of the way. seb26 12:17, 23 August 2011 (PDT)

New importance = Greater need for definition

This is my definition of a reskin.

For a weapon to be a reskin of another, they must both

- Be used by the same character (or at least one of the same character if Pain Train etc. gets a clone)
- Be in the same loadout slot
- Have the same damage output in terms of damage/time unit, damage/individual hit, damage/m^2 (different spreads of shotgun for example) and damage output for different distances
- Have the same on-user effects
- Have the same hitbox size(s) and position (original has different hitbox positions initially to the rocket launcher)
- Cause the same amount of damage to the user
- Require the same play style for both weapons
- Have the same taunt effect (amputator is not a clone of bonesaw). Animation for the taunt may be different however.
- Have the same clip size

tl;dr: It does the same thing to both the user and any recipient, and goes about it in exactly the same way

Factors that do NOT change anything

- The texture or model (rocket jumper =/= rocket launcher)
- The UV mapping
- The effects on the dead body after death (Saxxy = Vanilla melee)
- The associated sound files (Frying pan = Shovel)

Does anyone have anything else to add or remove? If not, it should clear up a lot of things on this page. DVDV 00:57, 23 August 2011 (PDT)

Well said. » Cooper Kid (blether·contreebs) 04:31, 23 August 2011 (PDT)
I agree with this and the "fluff vs. crunch" definition provided by FaxCelestis. coreycubed / talk 07:04, 23 August 2011 (PDT)
That seems to be a thorough definition of a reskin. We should have this as the guidence for what constutes a reskin and what doesn't.MEDUNN 09:00, 23 August 2011 (PDT)
I don't agree with the Saxxy being an identical weapon to the vanilla melee weapons. A weapon is a collection of things. A model, textures, associated sounds and a collection of attached attributes. The fact that the Saxxy has a 'turn enemy to gold on death' attribute attached would, in my opinion, make it another weapon. User Moussekateer signature sprite.pngMoussekateer·talk 11:45, 23 August 2011 (PDT)
But the point is that is has an indentical function to the weapons. A cosmetic difference is a reskin difference, a function difference is a unique item difference. Saying that the Saxxy is a unque weapon which isn't like the defaults due to its turn to gold effect, is no different from saying a Flipped Triby with Sunbeams is not the same as a Flipped Trilby and a new unique type of hat, due to its Sunbeams effect.MEDUNN 12:05, 23 August 2011 (PDT)
Well bringing another example into this, the difference between the Original and the stock Rocket Launcher is the fact that it fires from the middle. Note that this is only cosmetic because only the user with the Original sees this behaviour. But you would be hard pressed to find people who would say the Original is only a reskin. This is why I find this whole endeavour pointless, we could argue all day about what a reskin is and never agree on a definition. User Moussekateer signature sprite.pngMoussekateer·talk 12:16, 23 August 2011 (PDT)
That's...not a cosmetic effect, since it changes how you interact with cover. ==Fax Celestis talkcontribhome 12:30, 23 August 2011 (PDT)
But the definition is simple, if the only difference is visual (or a sound effect) then its a reskin. If the difference is a gameplay one than it is not. Whether or not the Original was a reskin would really depend on whether it does allow you to fire differently from cover. I was originally for adding to reskins as I thought it's difference was only a different first-person image, but have subsequently heard it allows you to fire from cover in ways that the rocket launcher cannot do; which would be a function difference and therefore it would not be a reskin.MEDUNN 12:43, 23 August 2011 (PDT)
I hear a random melee weapon being used in the distance. I can't see the weapon, I can't see the class. It's making a sword slashing sound, so I assume Demoman. Wait, he's using the Three Rune Blade! That's a difference in gameplay and how you approach the oncoming noise. The same for the G. Wrench. If you see a gold corpse around, you can judge that a class wielding a melee weapon with stock stats is walking around, an advantage you have over just seeing a regular corpse on the ground. These are minor gameplay elements, but to deny that they don't effect gameplay doesn't make sense to me. Balladofwindfishes 16:25, 23 August 2011 (PDT)
That they affect gameplay isn't being contested. What's being contested is whether or not they mimic another weapon in all functions. Audio, as well as video, is not a function of the weapon and is something that can be 'reskinned'. ==Fax Celestis talkcontribhome 16:43, 23 August 2011 (PDT)
So the Holy Mackarel would therefore be a reskin? Balladofwindfishes 16:48, 23 August 2011 (PDT)
No, since it carries a mechanical difference between the basic bat: that of the Special Delivery set bonus. ==Fax Celestis talkcontribhome 20:07, 23 August 2011 (PDT)
That seems to be grasping for a reason not to include the Mackarel as a reskin. I personally think that any weapon with any sort of unique feature besides the model is not a reskin. So the maul would be a reskin, the Saxxy, Frying Pan, etc, are not. Balladofwindfishes 05:53, 24 August 2011 (PDT)
It's not grasping: there are mechanical differences between the Mackerel and the Bat, while the difference between the iron Wrench and the Golden Wrench are cosmetic. ==Fax Celestis talkcontribhome 08:51, 24 August 2011 (PDT)
You see a dead body on the ground. You don't know who killed it, what class or what weapon. You see a gold statue on the ground. You instantly know the weapon (Saxxy or G Wrench), and you can make a good guess on the weapon (if it's in the backstab pose, for example, it's a spy). That's a gameplay mechanic. The on-hit gold provides an advantage to the person looking at the ragdoll. Balladofwindfishes 06:32, 25 August 2011 (PDT)
The kinds of people who look that far into it won't need this page as they'll probably already know enough about the weapons. A page listing all the weapons which look different but are in essence the same will be useful to new players. » Cooper Kid (blether·contreebs) 07:03, 25 August 2011 (PDT)
If a weapon has a unique attribute coded into it, it shouldn't be considered a reskin. There's no reason we have to make the definition of a reskin complicated and up for debate. We could easily just say "Does it have a coded attribute?" "No=Reskin" "Yes=Unique item". No need for interpretation, just a simple look at the coded attributes. Balladofwindfishes 19:24, 27 August 2011 (PDT)
If the Original isn't going to be considered a reskin because of it being fired in the center (thus changing how it's used in game, most notably with corner firing sentries) then the G. Wrench and Saxxy shouldn't be considered reskins either. That gold ragdoll they leave behind, that can be a game changer when it comes knowing what was used to kill that person. It's one of 2 things. If you are going to consider everything about the weapon EXCEPT what it does do ragdolls, then you're being obtuse about reskins. To expand a little further, if a weapon came out that mirrored the Cow Mangler's stats but it didn't cause the ragdolls to disintegrate, would you call it a reskin? SS2R 19:26, 27 August 2011 (PDT)
Alright, it seemed to be uninimously decided in IRC that the Saxxy and Golden Wrench were not true reskins, and that we should base what a reskin is on using whether or not the weapon has any sort of coded attribute at all. So I removed both of those, and that will probably be how we will judge reskins in the future. Now about those weapons with different sound effects... Balladofwindfishes 09:23, 29 August 2011 (PDT)
Hey what are ytou doing we already decided it was if something had a different function or not. You can't juist go somewhere else and decide something else. Those weapons have no functional difference only a cosmetic effect. The original lets you fire rockects from positions you can't otherwise with the standard rocket launcher. You can't just change the rules over a week later and disregard everything else.MEDUNN 10:02, 29 August 2011 (PDT)
It is a little infuriating for you to come back and say, "Oh, we discussed this somewhere else while you weren't present, so we're changing it." This is the talk page, and discussion for this article belongs here. If you've got an IRC log, great. Post it. As of right now, though, I don't really feel this issue's resolved, and honestly I feel a little cheated. ==Fax Celestis talkcontribhome 11:05, 29 August 2011 (PDT)
Agreed; even though I frequent the IRC channel, I feel that issues like this should continue to be discussed on talk pages. The IRC channel is popular and accessible, but it's not a substitute for establishing consensus on talk pages, especially over controversial issues. I'd also encourage the editors who make these "unanimous" decisions in the IRC channel to post on the talk page in support of it. As it is, ballad's just the messenger and it looks like he's being heavy-handed with the article, when that's not actually the case. coreycubed / talk 11:28, 29 August 2011 (PDT)
The cosmetic attribute "rules" are difficult to enforce, debatable and are left up to whoever is on the wiki on any given day to add or subtract from. Using the very concrete rules that an item with attributes is a reskin is the only reasonable solution that allows for organization. We shouldn't be the ones that put labels on attributes because everyone's label is different. And it's pretty evident we've not been able to actually decide what's a true cosmetic change or not, so we need to fall back on what we actually have as concrete evidence; a coded attribute. Balladofwindfishes 12:59, 29 August 2011 (PDT)
Apprence/sound/effect change = cosemtic = rekins, Function change = not reskin, nothing complecated of difficult about it.MEDUNN 13:05, 29 August 2011 (PDT)
But I (and many others) view a sound and hit effect change to be a function change. This is what I'm getting at. If we say "weapons with identical attributes are reskins" then we have a concrete ground to rule on. If we use your rules, everything is left to interpretation. Balladofwindfishes 13:10, 29 August 2011 (PDT)
But the weapon doesn't function differnetly because of a sound or effect change. There is no difference between it and the default. You can say a player may react differently but that's not a function of the weapon.MEDUNN 13:14, 29 August 2011 (PDT)
Statistically, saying they are identical is not being truthful. Their stats are not identical, many of these "reskins" have coded attributes that differ from their "host" weapon. If it has a different stat, that's a different function of the weapon. Balladofwindfishes 13:17, 29 August 2011 (PDT)
that js your opinion though. If I saw a golden corpse I would immediately know what weapon one of the other team had equipped. I've gained information that the normal wrench wouldn't have given me. Your method is subjective while 'different attributes = different weapon' is logical. User Moussekateer signature sprite.pngMoussekateer·talk 13:22, 29 August 2011 (PDT)
If a weapon has a statistical difference, such as a slower firing speed, then it is not a reskin. That is a key differentiating factor. If you can prove any of these weapons have a function difference and not a cosmetic one (image, sound, special effect) then they will be removed.MEDUNN 13:24, 29 August 2011 (PDT)
The 'information provided' argument is a really bad one in this case, by the way. The three-rune blade and the frying pan also provide information about the weapon being used. Just saying. — Armisael 13:29, 29 August 2011 (PDT)
Mousekateer you're talking about a players gameplay strategy not a weapons functionality.MEDUNN 13:30, 29 August 2011 (PDT)
The two are the same thing in this case. - 6vKcd.pngnixshadow (t|c) 13:31, 29 August 2011 (PDT)
This discussion is still on going? Here's some food for thought, aren't the golden corpses mere reskins of corpses themselves? On top of that, what if we get a reskin weapon that can decapitate while its original weapon can not? Since it alters corpses, the weapon wouldn't be a reskin either according to the guidelines that have been supposedly set. -- Killicon train.png Hefaistus - talk 13:32, 29 August 2011 (PDT)

Forced indent

To take the conversation in a different direction - why label them reskins at all? It's a definition of opinion no matter how you slice it. Even the name is unofficial. "Reskins." The damage table template indicates whether or not it's identical in damage output. Leave it there, and delete this page. coreycubed / talk 13:33, 29 August 2011 (PDT)