Difference between revisions of "Template:Class weapons table sniper primary"

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(re-organized stock, huntsman, Sydney, bazaar, Machina, hitman, and classic. Changed huntsman damage and added to huntsman. added to the classic.)
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| rowspan="4" | {{lang
 
| rowspan="4" | {{lang
 
   | en =  
 
   | en =  
 +
{{Info}}Charges while zoomed.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
{{Info}}Charges while zoomed.<br/>
 
 
   | cs =  
 
   | cs =  
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
Line 95: Line 95:
 
| rowspan="8" align="center" | 1
 
| rowspan="8" align="center" | 1
 
| rowspan="8" align="center" | 12
 
| rowspan="8" align="center" | 12
| rowspan="8" align="center" | {{base sniper damage|51|120}}
+
| rowspan="8" align="center" | {{base sniper damage|50|120}}
{{headshot damage|153|360}}
+
{{headshot damage|150|360}}
 
| rowspan="8" | {{lang
 
| rowspan="8" | {{lang
 
   | en =  
 
   | en =  
 +
{{Info}}Bullets replaced with an arrow projectile.
 +
{{Info}}Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 +
{{Pro}}No laser pointer indicator.<br/>
 
{{Pro}}Friendly [[Pyro]]s and [[Soldiers]]  with the [[Righteous Bison]] and [[Engineers]] with the [[Pomson 6000]] can light arrows to add [[fire]] damage.<br/>
 
{{Pro}}Friendly [[Pyro]]s and [[Soldiers]]  with the [[Righteous Bison]] and [[Engineers]] with the [[Pomson 6000]] can light arrows to add [[fire]] damage.<br/>
 +
{{Pro}}-70% maximum charge time.<br/>
 +
{{Pro}}+196% movement speed while charging (total of 53% movement speed while charging)<br/>
 +
{{Con}}-20% maximum charge damage.
 +
:{{Info}}Base damage unchanged.
 +
{{Con}}-48% total ammo.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/>
 
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/>
 
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
 
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
{{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.<br/>
+
 
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
   | cs =
 
   | cs =
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| {{lang
 
| {{lang
 
   | en =  
 
   | en =  
 +
{{Info}}Charges while zoomed.<br/>
 
{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 8 seconds based on amount charged.<br/>
 
{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 8 seconds based on amount charged.<br/>
 
{{Pro}}Charge rate increased 25%.<br/>
 
{{Pro}}Charge rate increased 25%.<br/>
Line 276: Line 285:
 
{{Con}}[[Headshots]] do not crit.<br/>
 
{{Con}}[[Headshots]] do not crit.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
{{Info}}Charges while zoomed.<br/>
 
 
   | cs =
 
   | cs =
 
{{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br />
 
{{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br />
Line 409: Line 417:
 
| rowspan="2" | {{lang
 
| rowspan="2" | {{lang
 
   | en =  
 
   | en =  
 +
{{Info}}Charges while zoomed.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/>
 
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}-50% base charge rate penalty.<br/>
 
{{Con}}-50% base charge rate penalty.<br/>
{{Info}}Charges while zoomed.<br/>
 
 
   | cs =
 
   | cs =
 
{{Pro}}Každé úspěšné zabití [[headshot/cs|headshotem]] přidá 10 jednotek nabití za sekundu.<br />
 
{{Pro}}Každé úspěšné zabití [[headshot/cs|headshotem]] přidá 10 jednotek nabití za sekundu.<br />
Line 537: Line 545:
 
| rowspan="8" | {{lang
 
| rowspan="8" | {{lang
 
   | en =  
 
   | en =  
 +
{{Info}}Charges while zoomed.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}Fully charged shots deal +15% damage.<br/>
 
{{Pro}}Fully charged shots deal +15% damage.<br/>
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{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
{{Info}}Charges while zoomed.<br/>
 
 
   | cs =
 
   | cs =
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
Line 698: Line 706:
 
| rowspan="2" | {{lang
 
| rowspan="2" | {{lang
 
   | en =  
 
   | en =  
 +
{{Info}}Charges while zoomed.<br/>
 +
{{Info}}Shots are more quiet.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}Gain Focus on kills and assists.<br/>
 
{{Pro}}Gain Focus on kills and assists.<br/>
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{{Con}}-20% damage penalty on body shot.<br/>
 
{{Con}}-20% damage penalty on body shot.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
{{Info}}Charges while zoomed.<br/>
 
 
{{Info}}Headshot kills cause decapitation.<br/>
 
{{Info}}Headshot kills cause decapitation.<br/>
{{Info}}Shots are more quiet.<br/>
 
 
   | cs =  
 
   | cs =  
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
Line 885: Line 893:
 
| rowspan="2" | {{lang
 
| rowspan="2" | {{lang
 
   | en =  
 
   | en =  
 +
{{Info}}Does not automatically start charging when zoomed.<br/>
 +
{{Info}}Hold down fire button to charge, release to fire.<br/>
 +
{{Info}}Doesn't unscope between shots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}Can charge without zooming.<br />
 
{{Pro}}Can charge without zooming.<br />
Line 891: Line 902:
 
{{Con}}Shots leave a dim, clear line behind them.<br/>
 
{{Con}}Shots leave a dim, clear line behind them.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
{{Info}}Doesn't unscope between shots.<br/>
 
{{Info}}Does not automatically start charging when zoomed.<br/>
 
 
{{Info}}Charged shots will [[gib]] victims.<br/>
 
{{Info}}Charged shots will [[gib]] victims.<br/>
 
   | de =
 
   | de =

Revision as of 15:48, 2 December 2016

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50150

Headshot:

150450
Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
AWPer Hand
Promotional / Craft
AWPer Hand
Killicon sniper rifle.png
Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
50120

Headshot:

150360
Pictogram info.png Bullets replaced with an arrow projectile.

Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png No laser pointer indicator.
Pictogram plus.png Friendly Pyros and Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage.
Pictogram plus.png -70% maximum charge time.
Pictogram plus.png +196% movement speed while charging (total of 53% movement speed while charging)
Pictogram minus.png -20% maximum charge damage.

Pictogram info.png Base damage unchanged.

Pictogram minus.png -48% total ammo.
Pictogram minus.png No random critical hits.
Pictogram minus.png Arrows can be reflected, shot down, and vaporized.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.

Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png
Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50150
Pictogram info.png Charges while zoomed.

Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 8 seconds based on amount charged.
Pictogram plus.png Charge rate increased 25%.
Pictogram plus.png Headshots or full charge hits applies Jarate in a radius.
Pictogram plus.png Scoped shots extinguish flames on wielder and allied players.
Pictogram minus.png Headshots do not crit.
Pictogram minus.png No random critical hits.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50150

Headshot:

150450
Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
Pictogram minus.png No random critical hits.
Pictogram minus.png -50% base charge rate penalty.

Killicon sniperriflehs.png
Machina
Promotional / Craft
Machina
Killicon machina.png 25 N/A Base:
50173

Headshot:

150518
Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png
Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A Base:
40120

Headshot:

150450
Pictogram info.png Charges while zoomed.

Pictogram info.png Shots are more quiet.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Gain Focus on kills and assists.
Pictogram plus.png Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram plus.png +25% faster charge rate.
Pictogram info.png Doesn't unscope between shots.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png -20% damage penalty on body shot.
Pictogram minus.png No random critical hits.
Pictogram info.png Headshot kills cause decapitation.

Killicon sniperriflehs.png
Classic
Craft
Classic
Killicon classic.png 25 N/A Base:
45135

Headshot:

50450
Pictogram info.png Does not automatically start charging when zoomed.

Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Can charge without zooming.
Pictogram minus.png Cannot headshot unless fully charged.
Pictogram minus.png -10% damage penalty on body shot.
Pictogram minus.png Shots leave a dim, clear line behind them.
Pictogram minus.png No random critical hits.
Pictogram info.png Charged shots will gib victims.

Killicon sniperriflehs.png

This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.