Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/xms scout elf sneakers metal.vmt

From Team Fortress Wiki
< Template:PatchDiff/December 15, 2011 Patch
Revision as of 14:22, 16 December 2011 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/scout/xms_scout_elf_sneakers_metal.vmt" for patch December 15, 2011 Patch.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 
N/A4 "$basetexture" "models/player/items/scout/xms_scout_elf_sneakers"
N/A5 "$bumpmap" "models/effects/flat_normal"
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 "$yellow" "0"
N/A11 "$one" "1"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "20"
N/A15 "$phongboost" "5"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[.3 1 8]"
N/A18 "$halflambert" "0"
N/A19 
N/A20 // Rim lighting parameters
N/A21 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A22 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A23 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A24 
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 "Proxies"
N/A28 {
N/A29 "spy_invis"
N/A30 {
N/A31 }
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" 30
N/A37 }
N/A38 "BurnLevel"
N/A39 {
N/A40 "resultVar" "$detailblendfactor"
N/A41 }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 }
N/A47}