Difference between revisions of "Tide Turner"

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(Added some bugs. First one is shared from Crusader's Crossbow)
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| loadout          = yes
 
| loadout          = yes
 
   | level          = Level 1-100 Shield
 
   | level          = Level 1-100 Shield
 +
  |item-description= Alt-Fire: Charge towards your enemies. Gain a critical melee strike after impacting an enemy at distance.
 
   | att-1-positive = +25% fire damage resistance on wearer
 
   | att-1-positive = +25% fire damage resistance on wearer
 
   | att-2-positive = +25% explosive damage resistance on wearer
 
   | att-2-positive = +25% explosive damage resistance on wearer
 
   | att-3-positive = Full turning control while charging
 
   | att-3-positive = Full turning control while charging
   | att-4-positive = Kills while charging refill 75% of your charge meter.
+
   | att-4-positive = Melee kills refill 75% of your charge meter.
 +
  | att-5-negative = Taking damage while shield charging reduces charge time.
 
}}
 
}}
  
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* Kills while charging now only add 75% meter on charge kills instead of 100%.
 
* Kills while charging now only add 75% meter on charge kills instead of 100%.
  
 +
'''{{Patch name|7|2|2015}}'''
 +
* Self damage will no longer decrease charge when charging
 +
* Fall damage will no longer decrease charge when charging
 +
* Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
 
== Bugs ==
 
== Bugs ==
 
* The "Taking damage while shield charging reduces remaining charging time" attribute is missing, however the weapon's function still work correctly.
 
* The "Taking damage while shield charging reduces remaining charging time" attribute is missing, however the weapon's function still work correctly.

Revision as of 23:46, 2 July 2015

Imagine if I hadn't been drunk!
The Demoman on turn control

The Tide Turner is a community-created secondary weapon for the Demoman. It is a worn-down ship steering wheel with various pieces broken off.

It functions similarly to the Chargin' Targe; however, it also gives full turning control while charging, and any kills obtained while charging will instantly replenish 75% of the charge meter. As opposed, being damaged while charging reduces the remaining charge time, taking 32 damage to instantly drain a full charge meter. Note that using the Claidheamh Mòr does not change how much charge is deducted. Being damaged in the precise moment a charge is initiated will fully drain the charge meter, regardless of how much damage was dealt. Like the Demoman's other shields, it provides passive resistances to both fire and explosive damage, 25% each in this case. Unlike the Chargin' Targe, the Tide Turner does not give Afterburn immunity.

The Tide Turner was contributed to the Steam Workshop under the name "The Wheel of Misfortune".

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 50 melee damage (if shield connects with enemy at the end of the charge - 0 otherwise) + 10 per head (up to 5 heads).
  • Mini-crit charge damage: 68 (if shield connects with enemy at the end of the charge - 0 otherwise) + 13 per head (up to 5 heads).
    • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Charge Speed

Function times

  • Charge Interval: 12 seconds
    • Charge Interval: 6 seconds with the Persian Persuader equipped
    • Charge Interval: 3 seconds when a melee kill or shield bash kill is made during the charge
    • Charge Interval: 1.5 seconds with the Persian Persuader equipped and a melee kill or shield bash kill is made during the charge
    • Charge Interval: 0 seconds when a melee kill with the Claidheamh Mòr is made during the charge
    • Charge Interval: 0 seconds when a melee kill or shield bash kill is made while the Ali Baba's Wee Booties or Bootlegger is equipped


Times are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Chargin' Targe Ali Baba's Wee Booties Tide Turner
Item icon Reclaimed Metal.png + Item icon Chargin' Targe.png + Item icon Ali Baba's Wee Booties.png = Item icon Tide Turner.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Reclaimed Metal Reclaimed Metal Tide Turner Quickiebomb Launcher
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Tide Turner.png = Item icon Quickiebomb Launcher.png

Related achievements

Achieved.png General

Emergency Brake
Emergency Brake
Kill a charging Demoman.


Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Chain Reaction
Chain Reaction
Get 3 kills within 6 seconds using the Demoman charge.
The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.


U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.

Update history

June 18, 2014 Patch (Love & War Update)

  • The Tide Turner was added to the game.

June 19, 2014 Patch

  • Updated the Tide Turner to also refill the charge meter from impact kills.

June 20, 2014 Patch

  • Fixed the Tide Turner doing impact damage at any range.
  • Fixed the Tide Turner refilling the Charge meter on any decapitation.

December 22, 2014 Patch (Smissmas 2014)

  • Added Penalty: Taking damage while shield charging reduces remaining charging time.
  • Kills while charging now only add 75% meter on charge kills instead of 100%.

July 2, 2015 Patch

  • Self damage will no longer decrease charge when charging
  • Fall damage will no longer decrease charge when charging
  • Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage

Bugs

  • The "Taking damage while shield charging reduces remaining charging time" attribute is missing, however the weapon's function still work correctly.
  • The charge will be instantly depleted upon any damage taken, instead of reducing it over the time, as it states the attribute.

Trivia

  • The item's name references the expression "turn the tide"; the expression means to change or reverse the outcome of a situation (such as a battle).

Gallery