Difference between revisions of "Tournament Mode"

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* Added <tt>mp_tournament_restart</tt> command to be used with Tournament Mode (<tt>mp_tournament</tt>). This can be used at any time to return to the "Waiting for Teams" state
 
* Added <tt>mp_tournament_restart</tt> command to be used with Tournament Mode (<tt>mp_tournament</tt>). This can be used at any time to return to the "Waiting for Teams" state
 
* When a tournament match ends it now returns to the "Waiting for Teams" state
 
* When a tournament match ends it now returns to the "Waiting for Teams" state
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 +
'''[[March 20, 2008 Patch]]'''
 +
* Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
 +
* Fixed auto-screenshots not being taken at the end of the map during tournament mode
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* Fixed gates being closed during the pre-round time during tournament mode
  
 
'''[[February 3, 2011 Patch]]'''
 
'''[[February 3, 2011 Patch]]'''

Revision as of 21:58, 24 February 2011

Tournament mode is a game mode released in the February 28, 2008 Patch. It allows for the creation of custom teams for competitive matches. It is applicable to all existing game modes, much like Highlander and Medieval Mode.

Effects

Tournament mode can be enabled with the server variable mp_tournament. When enabled, tournament mode creates a banner at the top of the HUD with a readout of the games win conditions. In addition, a user interface is present for naming teams. Pressing f4 in tournament mode allows players to change the name of their team (which appears at the top of the player list).

The purpose of tournament mode is to keep track of teams of competive players. As such, once all players have chosen and organised their teams, players can press the ready button. Teams can have an effectively unlimited number of players per team, as there is no team player limit. Once both teams are in 'ready mode' the game will begin. In tournament mode teams are maintained between rounds, and autobalancing is disabled. There is server variable that can limit the number of each class per team in tournament mode, allowing for a Highlander style forced mixing of classes on each team.

Tournament mode is most often used on competitive servers, and is rarely seen on public servers.

Update history

March 6, 2008 Patch

  • Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state
  • When a tournament match ends it now returns to the "Waiting for Teams" state

March 20, 2008 Patch

  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode

February 3, 2011 Patch

  • Fixed seeing an empty alert tray under the stopwatch timer.
  • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
  • Fixed the countdown when both teams are ready always reading "0 seconds"