Difference between revisions of "Unused content"
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| [[Sniper]] | | [[Sniper]] | ||
| The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the [[Expiration Date]] animation. A similar, if not exactly identical (frame for frame) taunt exists in the game as the [[Killer Solo]]. | | The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the [[Expiration Date]] animation. A similar, if not exactly identical (frame for frame) taunt exists in the game as the [[Killer Solo]]. | ||
− | |} | + | |- |
+ | | '''taunt_vehicle_allclass''' | ||
+ | | [[Classes|All classes]] | ||
+ | | This taunt includes three animations. The first one, called {{code|taunt_vehicle_allclass_start}}, spawns a vehicle that the class starts to drive it. The second is called {{code|taunt_vehicle_allclass_honk}}, as the name implies, the class will honk with his vehicle. And the last, {{code|taunt_vehicle_allclass_end}}, the class dismounts from the vehicle. It uses the same model as the [[Carnival_of_Carnage#Bumper_cars|Bumper cars]], from [[Scream Fortress 2014]] event. | ||
=== Vehicles === | === Vehicles === |
Revision as of 16:08, 13 April 2015
“ | Back to the drawing board, genius!
Click to listen
— The Sniper
|
” |
Like many video games, Team Fortress 2 changed significantly over the course of its development. Decisions as to how the gameplay would work changed, such as whether or not grenades would be used like they were in Team Fortress Classic. An item might have been cut simply because it was replaced by something better, like the Soldier's medals, and sometimes content was cut due to the change in the game's style. Listed on this page are weapons, items, and other odds and ends that were cut from the game, but in most cases left over in some form in the game's .vpk files as unused content.
Classes
Name | Notes |
---|---|
Civilian | Unused gamemode specific-class. Was to be escorted from one point on a map to another, functioning as a playable Payload bomb cart. |
Commander | Non-physical class removed during Team Fortress 2's development. Was to oversee the map, provide aerial support, place buildings, and communicate tactics to teammates. |
Weapons
Primary weapons
Name | Class | Replacement | Notes |
---|---|---|---|
Nail Gun | Scout | Scattergun | Wielded by the Scout in Trailer 2. Team Fortress Classic weapon. |
Heraldic Targe | Demoman | Unknown | Assumed to have been a replacement for The Chargin' Targe, but its true function is unknown. The Heraldic Targe was revealed in the December 23, 2010 Patch. |
Ludmila | Heavy | Natascha | Primary fire would have functioned like that of the regular Minigun, whereas secondary fire would have dealt less damage, but drain health from enemies hit, in a manner virtually identical to the Blutsauger. The downside would have been the inability to spin the weapon prematurely. |
Walkabout | Sniper | Huntsman | Would have allowed the player to walk at normal speed while sniping, with the downside being reduced damage and no zooming/charging abilities. |
Tranquilizer Gun | Spy | Revolver | Wielded by the Spy in Trailer 1. Team Fortress Classic weapon. |
Secondary weapons
Name | Class | Replacement | Notes |
---|---|---|---|
Backpack | Scout | Bonk! Atomic Punch | Would have allowed the Scout to pick up items such as Health, Ammo, and Metal and drop them in the field for easier access to allies. |
Dynamite Pack | Demoman | Stickybomb Launcher | Would have exploded into several dynamite sticks that scatter and explode in turn. See MIRV Grenade. Wielded by the Demoman in both Trailers 1 and 2. |
Instant Teleport | Engineer | Eureka Effect | Would have allowed the Engineer to instantly teleport back to his teleport exit. |
Medi Gun Beta 1 | Medic | None | Would have permanently boosted a player's health to 150% of their maximum but healed at half the rate of the Medi Gun. |
Overhealer | Medic | Kritzkrieg | Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all. |
Syringe | Medic | Medi Gun | Would heal allies on injection. Wielded by the Medic in Trailer 1. |
Melee weapons
Name | Class | Replacement | Notes |
---|---|---|---|
Catcher's Mitt | Scout | None | Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object. |
Flyswatter | Soldier | None | A kill icon is included in the GCF, and the weapon is used in a promotional image for the Very Scary Halloween Special. |
Baleful Beacon | Pyro | None | This weapon was created specifically for the Halloween Update 2011. Texture files were released during the Very Scary Halloween Special. |
Branding Iron | Pyro | Fire Axe | Within the game_sounds_weapons.txt file, the Fire Axe has the heading "BRANDING IRON". |
Lead Pipe | Heavy | Fists | The model and sound references in the game_sounds_weapons.txt file are the only parts left in-game. |
Club | Sniper | Kukri | The Kukri is still called the club internally. |
Crowbar | All classes other than Engineer and Spy | Stock melee weapons | Team Fortress Classic weapon. |
Beer Stein | Unknown | None | Only the model was included in the game files, with no indication of intended class. |
Grenades
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher, Loch-n-Load, Loose Cannon, and Iron Bomber. The Soldier does utilize a grenade for a taunt, but does not throw it.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so
file as well as keybinds (+grenade1 and +grenade2).
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.
Name | Class | Notes |
---|---|---|
Concussion Grenade | Scout | Team Fortress Classic weapon. |
Nail Grenade | Soldier | Team Fortress Classic weapon. |
Napalm Grenade | Pyro | Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt. |
Dynamite Pack | Demoman | Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon, then replaced by the Stickybomb Launcher. |
EMP Grenade | Engineer | Team Fortress Classic weapon. |
Heal Grenade | Medic | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. |
Gas Grenade | Spy | Team Fortress Classic weapon. |
Frag Grenade | All classes other than Scout | Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in the Equalizer and Escape Plan taunts. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store. |
Bear Trap | Unknown | Possibly would have had the same functionality as the Team Fortress Classic caltrops. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store. |
Buildings
Name | Notes |
---|---|
Repair Node | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
Recon | A scrapped building. It is unknown what the function was. The only remnants of it is a beeping sound. |
Turrets
Name | Notes |
---|---|
Turrets | The Original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
Miscellaneous
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .vpk files.
Cosmetics
Name | Class | Notes |
---|---|---|
Bonk'n'Flash | Scout | A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash." The Bonk Boy was designed to replace this hat. |
Bullseye's Head | Scout | Would have been released, along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011. |
ID Badge | All classes | An unused ID Badge that would have been able to be used with the Decal Tool. As of the November 11, 2013 Patch, the files for this were removed. |
Legionaire's Lid | Soldier | Description reads "An antique from the late Imperial Gallic period". |
Mummy Eyes | Pyro | An unused item found in the game's files after the Scream Fortress 2013 update that would have wrapped the Pyro's mask in bandages to resemble an Egyptian Mummy, and crack open the Pyro's mask goggles to reveal small pupils when worn. The data for this item was removed in the November 1, 2013 Patch. |
Sam's Hat | All classes | Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. |
Action Items
Name | Class | Notes |
---|---|---|
Noise Makers | All classes | Three unused noise makers exist in the game files, through icons and sound files: one from the Scream Fortress updated called "Spooky," one from the Shogun Pack called "Yell," and one from the Japan Charity Bundle called "Prayer Bowl." |
Valve Store Shipment Box | All classes | Single use action item without any texture. Function unknown. |
Taunts
Name | Class | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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taunt_come_and_get_me | Scout | The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. The Sequence is still in the model file and looks like this. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
N/A | Soldier | The Soldier would stomp his feet, cross his arms then show something off. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
taunt_gimme_20 | Soldier | The Soldier first points at his enemy and then at the ground. The sequence is still in the model file, but contains no animation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
taunt_slit_throat | Soldier | The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. The sequence is still in the model file, but contains no animation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
taunt_sit | Pyro | The Pyro quickly sits down with his head in his hands, exactly like he did in the True Meaning comic, before jump-standing up again. This also references a small meme with the Pyro that came from that comic. Similar to Pool Party. The Sequence is still in the model file and looks like this. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
N/A | Demoman | A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in Meet the Demoman. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
N/A | Heavy | The Heavy would lift his leg then show something off. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
taunt_big_gorrila | Heavy | The Heavy pounds his chest with his fists like a gorilla. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
taunt_russian | Heavy | The Heavy does a Ukrainian Cossack Dance. The Sequence is still in the model file and looks like this. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
N/A | Engineer | The Engineer would take out his guitar and play a long tune on it. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
N/A | Engineer | The Engineer would wiggle around uncomfortably, then vomit. The Sequence is still in the model file and looks like this. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
N/A | Engineer | The Engineer puts down his Shotgun and taps his hardhat. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
taunt_saxophone | Sniper | The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the Expiration Date animation. A similar, if not exactly identical (frame for frame) taunt exists in the game as the Killer Solo. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
taunt_vehicle_allclass | All classes | This taunt includes three animations. The first one, called taunt_vehicle_allclass_start , spawns a vehicle that the class starts to drive it. The second is called taunt_vehicle_allclass_honk , as the name implies, the class will honk with his vehicle. And the last, taunt_vehicle_allclass_end , the class dismounts from the vehicle. It uses the same model as the Bumper cars, from Scream Fortress 2014 event.
Vehicles
Music
Other items
Unused item attributes
Mann vs. MachineRobotsThese are unused robot templates that exist in the game files. Scout Robot
Soldier Robot
Pyro Robot
Demoman Robot
Heavy Robot
Sniper Robot
See also
External links
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