Difference between revisions of "User:Darkid/Sandbox2"

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{{#if:{{{hatnotes|}}}
+
 
 +
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
 +
! colspan="3" style="background:#F3A957;" | {{dictionary/common_strings/{{lc:Damage and Function times}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
 +
<nowiki></nowiki>
 +
  |-
 +
  | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = نوع الطلقة
 +
| cs = Typ střely
 +
| da = Skudtype
 +
| de = Schusstyp
 +
| es = Tipo de Disparo
 +
| fi = Ampumistapa
 +
| fr = Type de Tir
 +
| hu = Lövési típus
 +
| it = Tipo di sparo
 +
| ja = 弾丸タイプ
 +
| ko = 발사 형태
 +
| nl = Type schot
 +
| no = Shot type
 +
| pl = Rodzaj strzału
 +
| pt = Tipo de disparo
 +
| pt-br = Tipo de disparo
 +
| ro = Tip de împușcare
 +
| ru = Тип выстрела
 +
| sv = Skjut-typ
 +
| tr = Atış türü
 +
| zh-hans = 子弹类型
 +
| zh-hant = 子彈類型
 +
| #default = Shot type
 +
}}
 +
  | style="text-align:right;" | {{subst:{type}}}<nowiki></nowiki>
 +
  |-
 +
  | colspan="2" style="background:#FFDDAD;" | [[Damage{{#switch:{{SUBPAGENAME}}
 +
| ar|cs|da|de|es|fi|fr|hu|it|ja|ko|nl|no|pl|pt|pt-br|ro|ru|sv|tr|zh-hans|zh-hant = /{{SUBPAGENAME}}
 +
| #default =
 +
}}|{{#switch:{{SUBPAGENAME}}
 +
| ar = Damage type
 +
| cs = Typ poškození
 +
| da = Skadetype
 +
| de = Schadensart
 +
| es = Tipo de daño
 +
| fi = Damage type
 +
| fr = Damage type
 +
| hu = Sebzés típus
 +
| it = Tipo di Danno
 +
| ja = ダメージの種類
 +
| ko = 피해 형식
 +
| nl = Damage type
 +
| no = Damage type
 +
| pl = Typ obrażeń
 +
| pt = Damage type
 +
| pt-br = Tipo de dano
 +
| ro = Tip de pagubă
 +
| ru = Тип урона
 +
| sv = Damage type
 +
| tr = Hasar türü
 +
| zh-hans = 伤害类型
 +
| zh-hant = 傷害類型
 +
| #default = Damage type
 +
}}]]
 +
  | style="text-align:right;" | {{subst:{damagetype}}}<nowiki></nowiki>
 +
  |-
 +
  | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = Ranged or Melee damage?
 +
| cs = Poškození na blízko nebo na dálku?
 +
| da = Afstands- eller Nærkampsskade?
 +
| de = Nah- oder Fernkampfschaden?
 +
| es = ¿Daño a distancia o cuerpo a cuerpo?
 +
| fi = Ranged or Melee damage?
 +
| fr = Ranged or Melee damage?
 +
| hu = Távoli vagy vagy közelharci sebzés?
 +
| it = A distanza o corpo a corpo?
 +
| ja = 遠距離ダメージか近接ダメージか
 +
| ko = 피해를 입히는 거리
 +
| nl = Ranged or Melee damage?
 +
| no = Ranged or Melee damage?
 +
| pl = Na odległość czy do walki wręcz?
 +
| pt = Ranged or Melee damage?
 +
| pt-br = A Distância ou dano corpo a corpo?
 +
| ro = Pagubă la distanță sau apropiată?
 +
| ru = Ближний или дальний бой?
 +
| sv = Ranged or Melee damage?
 +
| tr = Cephaneli mi yakın dövüş mü?
 +
| zh-hans = 距离伤害还是近战伤害
 +
| zh-hant = 遠程或近戰傷害
 +
| #default = Ranged or Melee damage?
 +
}}
 +
  | style="text-align:right;" | {{subst:{rangetype}}}<nowiki></nowiki>
 +
  |-
 +
  | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = التأثير
 +
| cs = Efekt
 +
| da = Effekt
 +
| de = Effekt
 +
| es = Efecto
 +
| fi = Vaikutus
 +
| fr = Effet
 +
| hu = Hatás
 +
| it = Effetto
 +
| ja = 効果
 +
| ko = 효과
 +
| nl = Effect
 +
| no = Effect
 +
| pl = Efekt
 +
| pt = Efeito
 +
| pt-br = Efeito
 +
| ro = Efect
 +
| ru = Эффект
 +
| sv = Effekt
 +
| tr = Etki
 +
| zh-hans = 效果
 +
| zh-hant = 效果
 +
| #default = Effect
 +
}}
 +
  | style="text-align:right;">{{subst:{effect}}}<nowiki></nowiki>
 +
  | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = Effect range
 +
| cs = Rozsah efektu
 +
| da = Effekt-rækkevidde
 +
| de = Effektreichweite
 +
| es = Rango de alcance
 +
| fi = Vaikutusalue
 +
| fr = Portée de l'effet
 +
| hu = Hatókör
 +
| it = Raggio d’azione dell’effetto
 +
| ja = 効果範囲
 +
| ko = 효과 범위
 +
| nl = Effectbereik
 +
| no = Effect range
 +
| pl = Zasięg efektu
 +
| pt = Alcance do efeito
 +
| pt-br = Alcance do efeito
 +
| ro = Raza efectului
 +
| ru = Радиус эффекта
 +
| sv = Effekts-räckvidd
 +
| tr = Etki alanı
 +
| zh-hans = 作用范围
 +
| zh-hant = 效果範圍
 +
| #default = Effect range
 +
}}
 +
  | style="text-align:right;">{{subst:{effect range}}}<!--
 +
//
 +
// Damage
 +
//
 +
--><nowiki></nowiki>
 +
  |-
 +
  | colspan="3" style="background:#FFBD7E" | {{dictionary/common_strings/{{lc:damage}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
 +
  |-
 +
    | style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = ماكسمم رامب أب
 +
| cs = Maximální navýšení poškození
 +
| da = Maksimal skade
 +
| de = Maximaler Schaden
 +
| es = Aumento máximo
 +
| fi = Suurin vahinko
 +
| fr = Dégâts maximum
 +
| hu = Maximális felgyülemlés
 +
| it = Aumento massimo
 +
| ja = 最大ダメージ
 +
| ko = 최대 피해량 상승
 +
| nl = Maximale toename
 +
| no = Maximum ramp-up
 +
| pl = Maksymalny przyrost obrażeń
 +
| pt = Ramp Up Máximo
 +
| pt-br = Dano máximo
 +
| ro = Accelerare maximă
 +
| ru = Максимальный
 +
| sv = Maximal skada möjligt
 +
| tr = Azami sınır
 +
| zh-hans = 最大伤害
 +
| zh-hant = 最大傷害
 +
| #default = Maximum ramp-up
 +
}}
 +
    | style="background:#DEE8ED" | {{subst:{ramp up %|150}}}%
 +
    | style="text-align:right;" | {{subst:{ramp up}}}<nowiki></nowiki>
 +
    |-
 +
    | style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = الضرر قاعدي
 +
| cs = Základní poškození
 +
| da = Grundskade
 +
| de = Basisschaden
 +
| es = Daño base
 +
| fi = Perusvahinko
 +
| fr = Dégâts de base
 +
| hu = Alapsebzés
 +
| it = Danno base
 +
| ja = 基本ダメージ
 +
| ko = 기본 피해량
 +
| nl = Basisschade
 +
| no = Base damage
 +
| pl = Bazowe obrażenia
 +
| pt = Base
 +
| pt-br = Dano base
 +
| ro = Pagubă de bază
 +
| ru = Стандартный
 +
| sv = Grundskada
 +
| tr = Ana hasar
 +
| zh-hans = 基本伤害
 +
| zh-hant = 基本傷害
 +
| #default = Base damage
 +
}}
 +
    | style="background:#DEE8ED" | 100%
 +
    | style="text-align:right;" | {{subst:{base}}}<nowiki></nowiki>
 +
    |-
 +
    | style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = ماكسمم فال أوف
 +
| cs = Maximální opad poškození
 +
| da = Minimum skade
 +
| de = Minimaler Schaden
 +
| es = Disminución máxima
 +
| fi = Minimivahinko
 +
| fr = Dégâts minimum
 +
| hu = Maximum csökkenés
 +
| it = Decadimento massimo
 +
| ja = 最小ダメージ
 +
| ko = 최대 피해량 감소
 +
| nl = Maximale afname
 +
| no = Maximum fall-off
 +
| pl = Maksymalny spadek obrażeń
 +
| pt = Fall Off Máximo
 +
| pt-br = Dano mínimo
 +
| ro = Îndepărtare maximă
 +
| ru = Минимальный
 +
| sv = Minimal möjlig skada
 +
| tr = Azami dağılım
 +
| zh-hans = 最小伤害
 +
| zh-hant = 最小傷害
 +
| #default = Maximum fall-off
 +
}}
 +
    | style="background:#DEE8ED" | {{subst:{fall off %|50}}}%</td>
 +
    | style="text-align:right;" | {{subst:{fall off}}}</td><nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = كل طلقة واحدة تحسب من الذخيرة الواحدة
 +
| cs = Počet kulek za 1 jednotku munice
 +
| da = Patroner for hver 1 ammunition
 +
| de = Kugeln pro 1 Munitionseinheit
 +
| es = Contador de balas por 1 munición
 +
| fi = Luotien määrä ammusta kohden
 +
| fr = Nombre de balles pour 1 munition
 +
| hu = Golyók száma 1 lőszerenként
 +
| it = Numero di proiettli per 1 munizione
 +
| ja = 弾薬1ポイントあたりの弾丸数
 +
| ko = 탄약 하나의 탄환 개수
 +
| nl = Kogels per munitiepunt
 +
| no = Bullet count per 1 ammo
 +
| pl = Liczba nabojów na 1 szt. amunicji
 +
| pt = Contagem de balas por 1 munição
 +
| pt-br = Contagem de balas por 1 munição
 +
| ro = Număr de gloanțe per muniție
 +
| ru = Количество пуль за единицу боезапаса
 +
| sv = Kulor per 1 ammunition
 +
| tr = 1 cephane başına düşen mermi
 +
| zh-hans = 子弹消耗1弹药
 +
| zh-hant = 子彈消耗1彈藥
 +
| #default = Bullet count per 1 ammo
 +
}}
 +
    | style="text-align:right;" | {{subst:{bullet count}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = عدد الحبيبات
 +
| cs = Počet broků
 +
| da = Antal hagl
 +
| de = Anzahl der Kugeln
 +
| es = Cantidad de balas
 +
| fi = Haulien määrä
 +
| fr = Nombre de plombs
 +
| hu = Sörétek száma
 +
| it = Numero di pallettoni
 +
| ja = 散弾数
 +
| ko = 탄환 개수
 +
| nl = Aantal hagelkorrels
 +
| no = Pellet count
 +
| pl = Ilość śrutu
 +
| pt = Contagem de disparos
 +
| pt-br = Contagem de disparos
 +
| ro = Număr de alice
 +
| ru = Количество дробинок
 +
| sv = Antal Kulor
 +
| tr = Tanecik sayısı
 +
| zh-hans = 散弹发数
 +
| zh-hant = 散彈發數
 +
| #default = Pellet count
 +
}}
 +
    | style="text-align:right;" | {{subst:{pellet count}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | {{dictionary/common_strings/{{lc:point blank}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
 +
    | style="text-align:right;" | {{subst:{point blank}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | <span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title=" {{#switch:{{SUBPAGENAME}}
 +
| ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب
 +
| cs = Vzdálenost od dveří hlavní doplňovací místnosti k protější zdi v horním patře mapy 2Fort
 +
| da = Afstanden mellem det primære genforsyningsskab og den modsatte væg i 2Fort
 +
| de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks auf 2Fort
 +
| es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort
 +
| fi = Etäisyys ensisijaisesta tiimin täydennyspaikasta vastakkaiseen seinään 2Fortin ylemmässä kerroksessa
 +
| fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposée de l'étage supérieur de 2Fort
 +
| hu = A fő ellátmányszoba ajtaja és a szemközti fal távolsága a 2Fort-on
 +
| it = Distanza dalla porta principale degli spogliatoi alla parete opposta al piano superiore in 2Fort
 +
| ja = 中距離は、2Fortのメイン・リスポンシャッター前から反対側真正面2階の壁までの範囲。
 +
| ko = 2Fort 위층 보급 문에서 반대쪽 벽까지의 거리
 +
| nl = Afstand van de bevoorradingsdeur tot de overstaande muur op de tweede verdieping van 2Fort
 +
| no = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
 +
| pl = Odległość między głównymi drzwiami od pokoju z zaopatrzeniem do przeciwległej ściany na górnym piętrze na mapie 2Fort
 +
| pt = Distância da porta principal de reabastecimento para a parede oposta no piso de cima no 2Fort
 +
| pt-br = Distância da porta principal de reabastecimento para a parede oposta no nível de cima de 2Fort
 +
| ro = Distanța de la ușa principală de aprovizionare până la peretele opus de la nivelul superior în 2Fort
 +
| ru = За среднюю дистанцию принято расстояние от выхода с главной комнаты возрождения до противоположной стены на втором этаже карты 2Fort
 +
| sv = Avståndet mellan skåpet från startrummet i 2fort till den motsatta väggen på 2fort
 +
| tr = Ana tedarik  kapısından 2Fort'ta yüksek kattaki karşı duvara olan uzaklık
 +
| zh-hans = 中距离的定义为2Fort上层的主要补给室大门到对面的墙壁。
 +
| zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。
 +
| #default = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
 +
}}"> {{dictionary/common_strings/{{lc:medium range}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
 +
      </span>
 +
    | style="text-align:right;" | {{subst:{medium range}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | <span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title=" {{#switch:{{SUBPAGENAME}}
 +
| ar = المسافة من صالة المعركة في توفورت
 +
| cs = Vzdálenost od balkónu k balkónu na mapě 2Fort
 +
| da = Afstanden mellem balkonerne i 2Fort
 +
| de = Entfernung von Festungsmauer zu Festungsmauer auf 2Fort
 +
| es = Distancia de almena a almena en 2Fort
 +
| fi = Etäisyys 2Fortin linnoitusten välillä
 +
| fr = Distance de rempart à rempart sur 2Fort
 +
| hu = A két erőd távolsága a 2Fort-on
 +
| it = Distanza da una base all’altra in 2Fort
 +
| ja = 遠距離は、2Fortの水路と橋を挟んで、お互いに壁を背にした距離。
 +
| ko = 2Fort의 각 진영 사이의 거리
 +
| nl = Afstand van balkon tot balkon op 2Fort
 +
| no = Distance from battlement to battlement on 2Fort
 +
| pl = Odległość między balkonami snajperskimi na mapie 2Fort
 +
| pt = Distância de varanda a varanda no 2Fort
 +
| pt-br = Distância de balcão a balcão em 2Fort
 +
| ro = Distanța dintre creneluri în 2Fort
 +
| ru = За дальнюю дистанцию принято расстояние от балкона до балкона на карте 2Fort
 +
| sv = Distans från balkong till balkong på 2fort
 +
| tr = 2Fort'ta karşılıklı uzaklık
 +
| zh-hans = 长距离的定义为2Fort的其中一边的城垛到另一边的城垛。
 +
| zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。
 +
| #default = Distance from battlement to battlement on 2Fort
 +
}}"> {{dictionary/common_strings/{{lc:long range}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
 +
      </span>
 +
    | style="text-align:right;" | {{subst:{long range}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = Pellet Spread
 +
| cs = Pellet Spread
 +
| da = Kuglespredning
 +
| de = Kugelstreuung
 +
| es = Dispersión de ballas
 +
| fi = Pellet Spread
 +
| fr = Pellet Spread
 +
| hu = Sörét szóródás
 +
| it = Dispersione dei pallettoni
 +
| ja = 散弾拡散率
 +
| ko = 집탄율
 +
| nl = Pellet Spread
 +
| no = Pellet Spread
 +
| pl = Pellet Spread
 +
| pt = Pellet Spread
 +
| pt-br = Pellet Spread
 +
| ro = Împrăștiere alice
 +
| ru = Разброс дробинок
 +
| sv = Pellet Spread
 +
| tr = Pellet Spread
 +
| zh-hans = 散射度
 +
| zh-hant = Pellet Spread
 +
| #default = Pellet Spread
 +
}}
 +
    | style="text-align:right;" | <span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="{{#switch:{{SUBPAGENAME}}
 +
| ar = Hammer Units away from target
 +
| cs = Hammer Units away from target
 +
| da = Hammerenheder væk fra målet
 +
| de = Entfernung zum Ziel in Hammereinheiten
 +
| es = Unidades Hammer lejos del objetivo
 +
| fi = Hammer Units away from target
 +
| fr = Hammer Units away from target
 +
| hu = Célponttól való távolság Hammer Egységben
 +
| it = Unità Hammer lontano dal bersaglio
 +
| ja = 目標との距離(ハンマーユニット数)
 +
| ko = 목표와의 Hammer 단위 거리
 +
| nl = Hammer Units away from target
 +
| no = Hammer Units away from target
 +
| pl = Hammer Units away from target
 +
| pt = Hammer Units away from target
 +
| pt-br = Hammer Units da distância do alvo
 +
| ro = Distanța în unități Hammer față de țintă
 +
| ru = Hammer-единиц от цели
 +
| sv = Hammer Units away from target
 +
| tr = Hammer Units away from target
 +
| zh-hans = 距离目标多少HU
 +
| zh-hant = Hammer Units away from target
 +
| #default = Hammer Units away from target
 +
}}">{{subst:{pellet spread}}}
 +
      </span>:<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="{{#switch:{{SUBPAGENAME}}
 +
| ar = Hammer Units of spread on target
 +
| cs = Hammer Units of spread on target
 +
| da = Hammerenheder af spredning på målet
 +
| de = Streuung beim Ziel in Hammereinheiten
 +
| es = Unidades Hammers de dispersión sobre objetivo
 +
| fi = Hammer Units of spread on target
 +
| fr = Hammer Units of spread on target
 +
| hu = Szóródás a célponton Hammer Egységben
 +
| it = Unità Hammer di dispersione sul bersaglio
 +
| ja = 目標に対する拡散率(ハンマーユニット数)
 +
| ko = Hammer Units of spread on target
 +
| nl = Hammer Units of spread on target
 +
| no = Hammer Units of spread on target
 +
| pl = Hammer Units of spread on target
 +
| pt = Hammer Units of spread on target
 +
| pt-br = Hammer Units da propagação no alvo
 +
| ro = Împrăștierea alicelor spre țintă în unități Hammer
 +
| ru = Hammer-единиц разброса по цели
 +
| sv = Hammer Units of spread on target
 +
| tr = Hammer Units of spread on target
 +
| zh-hans = 距离目标多少HU的散射度
 +
| zh-hant = Hammer Units of spread on target
 +
| #default = Hammer Units of spread on target
 +
}}">1
 +
      </span><nowiki></nowiki>
 +
    |-
 +
    | style="background:#FFDDAD;" | <span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title=" {{#switch:{{SUBPAGENAME}}
 +
| ar = من مسافة قريبة (0-200 وحدة)
 +
| cs = Na nízkou vzdálenost (0-200 jednotek)
 +
| da = På tæt hold (0-200 enheder)
 +
| de = Auf kurze distanz (0-200 Einheiten)
 +
| es = A corto alcance (0-200 unidades)
 +
| fi = Läheltä (0-200 yksikköä)
 +
| fr = À bout portant (0-200 unités)
 +
| hu = Közelről (0-200 egység)
 +
| it = A distanza ravvicinata (0-200 unità)
 +
| ja = 最近距離(0~200ユニット)
 +
| ko = 근접 범위 (0-200 단위)
 +
| nl = Op korte afstand (0 - 200 eenheden)
 +
| no = At close range (0-200 units)
 +
| pl = Na krótkim dystansie (0-200 jednostek)
 +
| pt = Num alcance perto (0-200 unidades)
 +
| pt-br = Em alcance perto (0-200 unidades)
 +
| ro = De apropiere (0-200 de unități)
 +
| ru = На близком расстоянии (0-200 единиц)
 +
| sv = Vid nära avstånd (0-200 enheter)
 +
| tr = Yakın mesafe (0-200 birim)
 +
| zh-hans = 最近距离(0-200 单位)
 +
| zh-hant = 最近距離(0-200 單位)
 +
| #default = At close range (0-200 units)
 +
}}"> {{#switch:{{SUBPAGENAME}}
 +
| ar = ضرر النار من (القريب)
 +
| cs = Poškození ohněm (zblízka)
 +
| da = Ildskade (tæt)
 +
| de = Flammenschaden (nah)
 +
| es = Daño por fuego (cerca)
 +
| fi = Liekkivahinko (läheltä)
 +
| fr = Dégâts de feu (proche)
 +
| hu = Lángsebzés (közeli)
 +
| it = Danno da fuoco (ravvicinato)
 +
| ja = 炎のダメージ
 +
| ko = 화염 피해량 (근접)
 +
| nl = Vuurschade (dichtbij)
 +
| no = Flame damage (close)
 +
| pl = Obrażenia od płomienii (bliskie)
 +
| pt = Dano de fogo (perto)
 +
| pt-br = Dano de fogo (perto)
 +
| ro = Paguba flăcărilor
 +
| ru = Урон от пламени (вплотную)
 +
| sv = Eldskada (nära)
 +
| tr = Alev hasarı (yakın)
 +
| zh-hans = 火焰伤害(近距离)
 +
| zh-hant = 火焰傷害(近距離)
 +
| #default = Flame damage (close)
 +
}}
 +
      </span>
 +
    | style="background:#DEE8ED" | 100%
 +
    style="text-align:right;" | {{subst:{flame close}}}<nowiki></nowiki>
 +
    |-
 +
    | style="background:#FFDDAD;" | <span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title=" {{#switch:{{SUBPAGENAME}}
 +
| ar = على مدى الأقرب (330 وحدة)
 +
| cs = Na maximální vzdálenost (330 jednotek)
 +
| da = Ved maximal afstand (330 enheder)
 +
| de = Auf maximale Distanz (330 Einheiten)
 +
| es = A máximo alcance (330 unidades)
 +
| fi = Maksimietäisyydeltä (330 yksikköä)
 +
| fr = À distance maximale (330 unités)
 +
| hu = Maximális távolságról (330 egység)
 +
| it = A distanza massima (330 unità)
 +
| ja = 最大距離(330ユニット)
 +
| ko = 최대 거리 (330 단위)
 +
| nl = Op maximale afstand (330 eenheden)
 +
| no = At maximum range (330 units)
 +
| pl = Na maksymalnym dystansie (330 jednostek)
 +
| pt = Num alcance máximo (330 unidades)
 +
| pt-br = Em alcance máximo (330 unidades)
 +
| ro = La raza maximă (300 de unități)
 +
| ru = При максимальной дальности (330 единиц)
 +
| sv = Vid max avstånd (330 enheter)
 +
| tr = Azami mesafe (330 birim)
 +
| zh-hans = 最大距离(330 单位)
 +
| zh-hant = 最大距離(330 單位)
 +
| #default = At maximum range (330 units)
 +
}}"> {{#switch:{{SUBPAGENAME}}
 +
| ar = ضرر النار من بعيد
 +
| cs = Poškození ohněm (zdálky)
 +
| da = Ildskade (langt fra)
 +
| de = Flammenschaden (fern)
 +
| es = Daño por fuego (lejos)
 +
| fi = Liekkivahinko (kaukaa)
 +
| fr = Dégâts de feu (lointain)
 +
| hu = Lángsebzés (távoli)
 +
| it = Danno da fuoco (lontano)
 +
| ja = 火のダメージ(遠距離)
 +
| ko = 화염 피해량 (장거리)
 +
| nl = Vuurschade (ver)
 +
| no = Flame damage (far)
 +
| pl = Obrażenia od płomieni (dalekie)
 +
| pt = Dano de fogo (longe)
 +
| pt-br = Dano de fogo (longe)
 +
| ro = Paguba flăcărilor (la distanță)
 +
| ru = Урон от пламени (далеко)
 +
| sv = Eldskada (långt bort)
 +
| tr = Alev hasarı (uzak)
 +
| zh-hans = 火焰伤害(远距离)
 +
| zh-hant = 火焰傷害(遠距離)
 +
| #default = Flame damage (far)
 +
}}
 +
      </span>
 +
    | style="background:#DEE8ED" | {{subst:{flame far %|60}}}%
 +
    | style="text-align:right;" | {{subst:{flame far}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | {{dictionary/common_strings/{{lc:backstab}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
 +
    | style="text-align:right;" | {{subst:{backstab}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | {{#switch:{{SUBPAGENAME}}
 +
| ar = البوديشوت
 +
| cs = Zásah do těla
 +
| da = Kropsskud
 +
| de = Körpertreffer
 +
| es = Pechazo
 +
| fi = Osuma kehoon
 +
| fr = Tir dans le corps
 +
| hu = Testlövés
 +
| it = Colpo al corpo
 +
| ja = ヘッドショット以外
 +
| ko = 신체 피격
 +
| nl = Lichaamsschot
 +
| no = Bodyshot
 +
| pl = Strzał w ciało
 +
| pt = Tiro no corpo
 +
| pt-br = Tiro corporal
 +
| ro = Lovitură la corp
 +
| ru = Выстрел в тело
 +
| sv = Kroppsträff
 +
| tr = Vücuttan vuruş
 +
| zh-hans = 命中身体
 +
| zh-hant = 命中身體
 +
| #default = Bodyshot
 +
}}
 +
    | style="text-align:right;" | {{subst:{bodyshot}}}<nowiki></nowiki>
 +
    |-
 +
    | colspan="2" style="background:#FFDDAD;" | [[Critical hits{{#switch:{{SUBPAGENAME}}
 +
| ar|cs|da|de|es|fi|fr|hu|it|ja|ko|nl|no|pl|pt|pt-br|ro|ru|sv|tr|zh-hans|zh-hant = /{{SUBPAGENAME}}
 +
| #default =
 +
}}|{{dictionary/common_strings/{{lc:critical}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}]]
 +
    | style="text-align:right;" | {{subst:{crit}}}
 +
|}
 +
<noinclude>
 +
<pre>
 +
{{subst:Damage table
 +
| type              = [[Hitscan]]
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
 +
| damage            = yes
 +
|  ramp up          = {{subst:tooltip|10.5|Point blank}} / pellet
 +
|  base              = 6 / pellet
 +
|  fall off          = {{subst:tooltip|3|Long range}} / pellet
 +
|  pellet count      = 10
 +
|  pellet spread    = 30
 +
|  ramp up %        = 175
 +
|  point blank      = 90-105
 +
|  medium range      = 10-40
 +
|  long range        = 3-10
 +
|  crit              = 18 / pellet
 +
|  minicrit          = {{subst:tooltip|8.1|Long range}} - {{subst:tooltip|14.2|Point blank}} / pellet
 +
 
 +
| function times    = yes
 +
|  attack interval  = 0.625 s
 +
|  reload first      = 0.76 s
 +
|  reload more      = 0.56 s
 +
}}
 +
</pre>
 +
 
 +
generates:
 +
 
 +
{{#if:
 
| {{ns:0}}
 
| {{ns:0}}
| {{#if:{{{damage|}}}
+
| {{#if:yes
 
   | {{see also|Damage{{if lang}}|l1={{common string|damage}}}}
 
   | {{see also|Damage{{if lang}}|l1={{common string|damage}}}}
   }}{{#if:{{{identical|}}}
+
   }}{{#if:
 
   | {{hatnote|'''{{lang
 
   | {{hatnote|'''{{lang
 
     | ar = مطابقة لل:
 
     | ar = مطابقة لل:
Line 32: Line 624:
 
}}
 
}}
 
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
 
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
! colspan="3" style="background:#F3A957;" | {{#if:{{{damage|}}}
+
! colspan="3" style="background:#F3A957;" | {{#if:yes
 
   | {{Common string|Damage and Function times}}
 
   | {{Common string|Damage and Function times}}
   | {{#if:{{{healing|}}}
+
   | {{#if:
 
     | {{lang
 
     | {{lang
 
       | ar = الهيلينج وأوقات العمل
 
       | ar = الهيلينج وأوقات العمل
Line 85: Line 677:
 
   }}
 
   }}
 
}}
 
}}
{{#if:{{{type|}}} | <nowiki></nowiki>
+
{{#if:[[Hitscan]] | <nowiki></nowiki>
 
   {{!-}}
 
   {{!-}}
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 111: Line 703:
 
     | zh-hant = 子彈類型
 
     | zh-hant = 子彈類型
 
     }}
 
     }}
   {{!}} style="text-align:right;" {{!}} {{{type}}}
+
   {{!}} style="text-align:right;" {{!}} [[Hitscan]]
}}{{#if:{{{damagetype|}}} | <nowiki></nowiki>
+
}}{{#if:Bullet | <nowiki></nowiki>
 
   {{!-}}
 
   {{!-}}
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} [[Damage{{if lang}}|{{lang
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} [[Damage{{if lang}}|{{lang
Line 132: Line 724:
 
     | zh-hant = 傷害類型
 
     | zh-hant = 傷害類型
 
     }}]]
 
     }}]]
   {{!}} style="text-align:right;" {{!}} {{{damagetype}}}
+
   {{!}} style="text-align:right;" {{!}} Bullet
}}{{#if:{{{rangetype|}}}|<nowiki></nowiki>
+
}}{{#if:Ranged|<nowiki></nowiki>
 
   {{!-}}
 
   {{!-}}
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 153: Line 745:
 
     | zh-hant = 遠程或近戰傷害
 
     | zh-hant = 遠程或近戰傷害
 
   }}
 
   }}
   {{!}} style="text-align:right;" {{!}} {{{rangetype}}}
+
   {{!}} style="text-align:right;" {{!}} Ranged
}}{{#if:{{{effect|}}}|<nowiki></nowiki>
+
}}{{#if:|<nowiki></nowiki>
 
   {{!-}}
 
   {{!-}}
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 181: Line 773:
 
   }}
 
   }}
 
   {{!}} style="text-align:right;">{{{effect}}}
 
   {{!}} style="text-align:right;">{{{effect}}}
}}{{#if:{{{effect range|}}}|<nowiki></nowiki>
+
}}{{#if:|<nowiki></nowiki>
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
   {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     | cs = Rozsah efektu
 
     | cs = Rozsah efektu
Line 210: Line 802:
 
// Damage
 
// Damage
 
//
 
//
-->{{#if:{{{damage|}}}|<nowiki></nowiki>
+
-->{{#if:yes|<nowiki></nowiki>
 
   {{!-}}
 
   {{!-}}
 
   {{!}} colspan="3" style="background:#FFBD7E" {{!}} {{common string|damage}}
 
   {{!}} colspan="3" style="background:#FFBD7E" {{!}} {{common string|damage}}
   {{#if:{{{ramp up|}}} |
+
   {{#if:<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Point blank">10.5</span> / pellet |
 
     {{!-}}
 
     {{!-}}
 
     {{!}} style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} style="background:#FFDDAD;" {{!}} {{lang
Line 239: Line 831:
 
       | zh-hant = 最大傷害
 
       | zh-hant = 最大傷害
 
     }}
 
     }}
     {{!}} style="background:#DEE8ED" {{!}} {{{ramp up %|150}}}%
+
     {{!}} style="background:#DEE8ED" {{!}} 175%
     {{!}} style="text-align:right;" {{!}} {{{ramp up}}}
+
     {{!}} style="text-align:right;" {{!}} <span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Point blank">10.5</span> / pellet
   }}{{#if:{{{base|}}}|<nowiki></nowiki>
+
   }}{{#if:6 / pellet|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} style="background:#FFDDAD;" {{!}} {{lang
Line 268: Line 860:
 
     }}
 
     }}
 
     {{!}} style="background:#DEE8ED" {{!}} 100%
 
     {{!}} style="background:#DEE8ED" {{!}} 100%
     {{!}} style="text-align:right;" {{!}} {{{base}}}
+
     {{!}} style="text-align:right;" {{!}} 6 / pellet
   }}{{#if:{{{fall off|}}}|<nowiki></nowiki>
+
   }}{{#if:<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Long range">3</span> / pellet|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} style="background:#FFDDAD;" {{!}} {{lang
Line 295: Line 887:
 
       | zh-hant = 最小傷害
 
       | zh-hant = 最小傷害
 
     }}
 
     }}
     {{!}} style="background:#DEE8ED" {{!}} {{{fall off %|50}}}%</td>
+
     {{!}} style="background:#DEE8ED" {{!}} 50%</td>
     {{!}} style="text-align:right;" {{!}} {{{fall off}}}</td>
+
     {{!}} style="text-align:right;" {{!}} <span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Long range">3</span> / pellet</td>
   }}{{#if:{{{bullet count|}}}|<nowiki></nowiki>
+
   }}{{#if:|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 324: Line 916:
 
     }}
 
     }}
 
     {{!}} style="text-align:right;" {{!}} {{{bullet count}}}
 
     {{!}} style="text-align:right;" {{!}} {{{bullet count}}}
   }}{{#if:{{{pellet count|}}}|<nowiki></nowiki>
+
   }}{{#if:10|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 350: Line 942:
 
       | zh-hant = 散彈發數
 
       | zh-hant = 散彈發數
 
     }}
 
     }}
     {{!}} style="text-align:right;" {{!}} {{{pellet count}}}
+
     {{!}} style="text-align:right;" {{!}} 10
   }}{{#if:{{{point blank|}}}|<nowiki></nowiki>
+
   }}{{#if:90-105|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{common string|point blank}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{common string|point blank}}
     {{!}} style="text-align:right;" {{!}} {{{point blank}}}
+
     {{!}} style="text-align:right;" {{!}} 90-105
   }}{{#if:{{{medium range|}}}|<nowiki></nowiki>
+
   }}{{#if:10-40|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{tooltip
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{tooltip
Line 383: Line 975:
 
         | zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。
 
         | zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。
 
     }}}}
 
     }}}}
     {{!}} style="text-align:right;" {{!}} {{{medium range}}}
+
     {{!}} style="text-align:right;" {{!}} 10-40
   }}{{#if:{{{long range|}}}|<nowiki></nowiki>
+
   }}{{#if:3-10|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{tooltip
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{tooltip
Line 412: Line 1,004:
 
         | zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。
 
         | zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。
 
     }}}}
 
     }}}}
     {{!}} style="text-align:right;" {{!}} {{{long range}}}
+
     {{!}} style="text-align:right;" {{!}} 3-10
   }}{{#if:{{{pellet spread|}}}|<nowiki></nowiki>
+
   }}{{#if:30|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 429: Line 1,021:
 
     }}
 
     }}
 
     {{!}} style="text-align:right;" {{!}} {{tooltip
 
     {{!}} style="text-align:right;" {{!}} {{tooltip
       |{{{pellet spread}}}
+
       |30
 
       |{{lang
 
       |{{lang
 
         | da = Hammerenheder væk fra målet
 
         | da = Hammerenheder væk fra målet
Line 458: Line 1,050:
 
         | zh-hans = 距离目标多少HU的散射度
 
         | zh-hans = 距离目标多少HU的散射度
 
     }}}}
 
     }}}}
   }}{{#if:{{{flame close|}}}|<nowiki></nowiki>
+
   }}{{#if:|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} style="background:#FFDDAD;" {{!}} {{tooltip
 
     {{!}} style="background:#FFDDAD;" {{!}} {{tooltip
Line 511: Line 1,103:
 
     {{!}} style="background:#DEE8ED" {{!}} 100%
 
     {{!}} style="background:#DEE8ED" {{!}} 100%
 
     style="text-align:right;" {{!}} {{{flame close}}}
 
     style="text-align:right;" {{!}} {{{flame close}}}
   }}{{#if:{{{flame far|}}}|<nowiki></nowiki>
+
   }}{{#if:|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} style="background:#FFDDAD;" {{!}} {{tooltip
 
     {{!}} style="background:#FFDDAD;" {{!}} {{tooltip
Line 562: Line 1,154:
 
         | zh-hant = 最大距離(330 單位)
 
         | zh-hant = 最大距離(330 單位)
 
     }}}}
 
     }}}}
     {{!}} style="background:#DEE8ED" {{!}} {{{flame far %|60}}}%
+
     {{!}} style="background:#DEE8ED" {{!}} 60%
 
     {{!}} style="text-align:right;" {{!}} {{{flame far}}}
 
     {{!}} style="text-align:right;" {{!}} {{{flame far}}}
   }}{{#if:{{{backstab|}}}|<nowiki></nowiki>
+
   }}{{#if:|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{common string|backstab}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{common string|backstab}}
 
     {{!}} style="text-align:right;" {{!}} {{{backstab}}}
 
     {{!}} style="text-align:right;" {{!}} {{{backstab}}}
   }}{{#if:{{{bodyshot|}}}|<nowiki></nowiki>
+
   }}{{#if:|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 595: Line 1,187:
 
     }}
 
     }}
 
     {{!}} style="text-align:right;" {{!}} {{{bodyshot}}}
 
     {{!}} style="text-align:right;" {{!}} {{{bodyshot}}}
   }}{{#if:{{{crit|}}}|<nowiki></nowiki>
+
   }}{{#if:18 / pellet|<nowiki></nowiki>
 
     {{!-}}
 
     {{!-}}
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} [[Critical hits{{if lang}}|{{common string|critical}}]]
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} [[Critical hits{{if lang}}|{{common string|critical}}]]
     {{!}} style="text-align:right;" {{!}} {{{crit}}}
+
     {{!}} style="text-align:right;" {{!}} 18 / pellet
 
   }}
 
   }}
 
}}
 
}}
 
|}
 
|}
<noinclude>
 
<pre>
 
{{Damage table
 
| type              = [[Hitscan]]
 
| damagetype        = Bullet
 
| rangetype          = Ranged
 
| damage            = yes
 
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 
|  base              = 6 / pellet
 
|  fall off          = {{tooltip|3|Long range}} / pellet
 
|  pellet count      = 10
 
|  pellet spread    = 30
 
|  ramp up %        = 175
 
|  point blank      = 90-105
 
|  medium range      = 10-40
 
|  long range        = 3-10
 
|  crit              = 18 / pellet
 
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 
 
| function times    = yes
 
|  attack interval  = 0.625 s
 
|  reload first      = 0.76 s
 
|  reload more      = 0.56 s
 
}}
 
</pre>
 
 
generates:
 
  
{{User:Darkid/Sandbox2
 
| type              = [[Hitscan]]
 
| damagetype        = Bullet
 
| rangetype          = Ranged
 
| damage            = yes
 
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 
|  base              = 6 / pellet
 
|  fall off          = {{tooltip|3|Long range}} / pellet
 
|  pellet count      = 10
 
|  pellet spread    = 30
 
|  ramp up %        = 175
 
|  point blank      = 90-105
 
|  medium range      = 10-40
 
|  long range        = 3-10
 
|  crit              = 18 / pellet
 
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 
 
| function times    = yes
 
|  attack interval  = 0.625 s
 
|  reload first      = 0.76 s
 
|  reload more      = 0.56 s
 
}}
 
 
</noinclude>
 
</noinclude>

Revision as of 18:19, 20 February 2017

Damage and function times

Shot type {{subst:{type}}}
Damage type {{subst:{damagetype}}}
Ranged or Melee damage? {{subst:{rangetype}}}
Effect style="text-align:right;">{{subst:{effect}}} Effect range style="text-align:right;">{{subst:{effect range}}}
Damage
Maximum ramp-up {{subst:{ramp up %|150}}}% {{subst:{ramp up}}}
Base damage 100% {{subst:{base}}}
Maximum fall-off {{subst:{fall off %|50}}}% {{subst:{fall off}}}
Bullet count per 1 ammo {{subst:{bullet count}}}
Pellet count {{subst:{pellet count}}}
Point blank {{subst:{point blank}}}
Medium range
     
{{subst:{medium range}}}
Long range
     
{{subst:{long range}}}
Pellet Spread {{subst:{pellet spread}}}
     :1
     
Flame damage (close)
     
100%
   style="text-align:right;" | {{subst:{flame close}}}
Flame damage (far)
     
{{subst:{flame far %|60}}}% {{subst:{flame far}}}
Backstab {{subst:{backstab}}}
Bodyshot {{subst:{bodyshot}}}
Critical {{subst:{crit}}}
{{subst:Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{subst:tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{subst:tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{subst:tooltip|8.1|Long range}} - {{subst:tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times

Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 50% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range
     
10-40
Long range
     
3-10
Pellet Spread 30
     :1
     
Critical 18 / pellet