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− | ==Slot 1 Weapons== | + | ==Scout== |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| + | === Weapons === |
− | ! class="header" width="10%" | Picture
| |
− | ! class="header" width="13%" | Weapon
| |
− | ! class="header" width="15%" | Damage
| |
− | ! class="header" width="28%" | Used<br/>By
| |
− | ! class="header" width="36%" | Notes / Special Abilities
| |
− | |-
| |
− | ! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
| |
− | | [[Crowbar (Classic)|Crowbar]]
| |
− | | 18
| |
− | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]]
| |
− | | N/A
| |
− | |-
| |
− | ! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
| |
− | | [[Medkit (Classic)|Medkit]]
| |
− | | Initial: 9 <br>Infection: 8 per hit
| |
− | | [[Medic (Classic)|Medic]]
| |
− | | Used to heal teammates and infect enemies.
| |
− | |-
| |
− | ! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
| |
− | | [[Knife (Classic)|Knife]]
| |
− | | Standard: 36 <br>Back-stab: instakill
| |
− | | [[Spy (Classic)|Spy]]
| |
− | | Can [[backstab]] for an instant kill.
| |
− | |-
| |
− | ! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
| |
− | | [[Wrench (Classic)|Wrench]]
| |
− | | 18
| |
− | | [[Engineer (Classic)|Engineer]]
| |
− | | Used to upgrade buildings and repair armor.
| |
− | |-
| |
− | ! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
| |
− | | [[Umbrella (Classic)|Umbrella]]
| |
− | | 18
| |
− | | [[Civilian (Classic)|Civilian]]
| |
− | | Remodel of the Crowbar.
| |
− | |}
| |
− | | |
− | ==Slot 2 Weapons==
| |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="10%" rowspan=2 | Picture | | ! class="header" width="10%" rowspan=2 | Picture |
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| ! class="header" width="7%" colspan=3 | Ammo | | ! class="header" width="7%" colspan=3 | Ammo |
| ! class="header" width="6%" rowspan=2 | Damage | | ! class="header" width="6%" rowspan=2 | Damage |
− | ! class="header" width="28%" rowspan=2 | Used<br/>By | + | ! class="header" width="28%" rowspan=2 | Slot |
| ! class="header" width="36%" rowspan=2 | Notes / Special Abilities | | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities |
| |- | | |- |
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| ! class="header" | Loaded | | ! class="header" | Loaded |
| ! class="header" | Carried | | ! class="header" | Carried |
| + | |- |
| + | ! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]] |
| + | | [[Crowbar (Classic)|Crowbar]] |
| + | | Melee |
| + | | N/A |
| + | | N/A |
| + | | 18 |
| + | | 1 |
| + | | N/A |
| |- | | |- |
| ! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]] | | ! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]] |
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| | 50 | | | 50 |
| | 4-22 | | | 4-22 |
− | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]] | + | | 2 |
| | Fires six pellets. | | | Fires six pellets. |
− | |-
| |
− | ! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
| |
− | | [[Sniper Rifle (Classic)|Sniper Rifle]]
| |
− | | [[Ammo (Classic)#Shells|Shells]]
| |
− | | 75
| |
− | | N/A
| |
− | | Different
| |
− | | [[Sniper (Classic)|Sniper]]
| |
− | | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
| |
− | |-
| |
− | ! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
| |
− | | [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
| |
− | | [[Ammo (Classic)#Shells|Shells]]
| |
− | | 40
| |
− | | N/A
| |
− | | 18
| |
− | | [[Spy (Classic)|Spy]]
| |
− | | Slows victim to half speed on hit.
| |
− | |-
| |
− | ! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
| |
− | | [[Railgun (Classic)|Railgun]]
| |
− | | [[Ammo (Classic)#Nails|Nails]]
| |
− | | 50
| |
− | | N/A
| |
− | | 23
| |
− | | [[Engineer (Classic)|Engineer]]
| |
− | | N/A
| |
− | |}
| |
− |
| |
− | ==Slot 3 Weapons==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="10%" rowspan=2 | Picture
| |
− | ! class="header" width="12%" rowspan=2 | Weapon
| |
− | ! class="header" width="7%" colspan=3 | Ammo
| |
− | ! class="header" width="6%" rowspan=2 | Damage
| |
− | ! class="header" width="27%" rowspan=2 | Used<br/>By
| |
− | ! class="header" width="38%" rowspan=2 | Notes / Special Abilities
| |
− | |-
| |
− | ! class="header" | Type
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | |-
| |
− | ! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
| |
− | | [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]
| |
− | | [[Ammo (Classic)#Shells|Shells]]
| |
− | | 6
| |
− | | 50
| |
− | | 4-51
| |
− | | [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]]
| |
− | | Fires fourteen pellets.
| |
| |- | | |- |
| ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] | | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] |
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| | N/A | | | N/A |
| | 9 | | | 9 |
− | | [[Scout (Classic)|Scout]] | + | | 3 |
− | | N/A
| |
− | |-
| |
− | ! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
| |
− | | [[Grenade Launcher (Classic)|Grenade Launcher]]
| |
− | | [[Ammo (Classic)#Rockets|Rockets]]
| |
− | | 6
| |
− | | 100
| |
− | | 40-80
| |
− | | [[Demoman (Classic)|Demoman]]
| |
− | | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
| |
− | |-
| |
− | ! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
| |
− | | [[Flamethrower (Classic)|Flamethrower]]
| |
− | | [[Ammo (Classic)#Cells|Cells]]
| |
− | | 200
| |
− | | N/A
| |
− | | 20(Contact)<br/> 2(Afterburn)
| |
− | | [[Pyro (Classic)|Pyro]]
| |
− | | Cannot inflict afterburn on enemy Pyros.
| |
− | |-
| |
− | ! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
| |
− | | [[Automatic Rifle (Classic)|Automatic Rifle]]
| |
− | | [[Ammo (Classic)#Shells|Shells]]
| |
− | | 75
| |
− | | N/A
| |
− | | 8
| |
− | | [[Sniper (Classic)|Sniper]]
| |
− | | N/A
| |
− | |}
| |
− | | |
− | ==Slot 4 Weapons==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="10%" rowspan=2 | Picture
| |
− | ! class="header" width="13%" rowspan=2 | Weapon
| |
− | ! class="header" width="7%" colspan=3 | Ammo
| |
− | ! class="header" width="6%" rowspan=2 | Damage
| |
− | ! class="header" width="28%" rowspan=2 | Used<br/>By
| |
− | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities
| |
− | |-
| |
− | ! class="header" | Type
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | |-
| |
− | ! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
| |
− | | [[Rocket Launcher (Classic)|Rocket Launcher]]
| |
− | | [[Ammo (Classic)#Rockets|Rockets]]
| |
− | | 4
| |
− | | 50
| |
− | | Different
| |
− | | [[Soldier (Classic)|Soldier]]
| |
− | | Can inflict self damage; can be used to [[Rocketjump]].
| |
− | |-
| |
− | ! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
| |
− | | [[Assault Cannon (Classic)|Assault Cannon]]
| |
− | | [[Ammo (Classic)#Shells|Shells]]
| |
− | | 200
| |
− | | N/A
| |
− | | 32
| |
− | | [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]]
| |
− | | N/A
| |
− | |-
| |
− | ! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
| |
− | | [[Super Nailgun (Classic)|Super Nailgun]]
| |
− | | [[Ammo (Classic)#Nails|Nails]]
| |
− | | 150
| |
− | | N/A
| |
− | | 12
| |
− | | [[Medic (Classic)|Medic]]
| |
− | | N/A
| |
− | |-
| |
− | ! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
| |
− | | [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
| |
− | | [[Ammo (Classic)#Rockets|Rockets]]
| |
− | | 6
| |
− | | 50
| |
− | | 40-80
| |
− | | [[Demoman (Classic)|Demoman]]
| |
− | | Detonates with secondary fire. Shares magazine with Grenade Launcher.
| |
− | |-
| |
− | ! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
| |
− | | [[Incendiary Cannon (Classic)|Incendiary Cannon]]
| |
− | | [[Ammo (Classic)#Rockets|Rockets]]
| |
− | | 20
| |
− | | N/A
| |
− | | 30-60
| |
− | | [[Pyro (Classic)|Pyro]]
| |
− | | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.
| |
− | |-
| |
− | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
| |
− | | [[Nailgun (Classic)|Nailgun]]
| |
− | | [[Ammo (Classic)#Nails|Nails]]
| |
− | | 100
| |
− | | N/A
| |
− | | 9
| |
− | | [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
| |
| | N/A | | | N/A |
| |} | | |} |
| | | |
− | ==Primary Grenades== | + | === Grenades === |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="10%" | Picture | | ! class="header" width="10%" | Picture |
| ! class="header" width="15%" | Grenade | | ! class="header" width="15%" | Grenade |
| ! class="header" width="7%" | Damage | | ! class="header" width="7%" | Damage |
− | ! class="header" width="30%" | Used<br/>By | + | ! class="header" width="30%" | Slot |
| ! class="header" width="38%" | Notes / Special Abilities | | ! class="header" width="38%" | Notes / Special Abilities |
− | |-
| |
− | ! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)]]
| |
− | | [[Hand Grenade (Classic)|Hand Grenade]]
| |
− | | Different
| |
− | | [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]]
| |
− | | Deals massive damage on a four second fuse.
| |
| |- | | |- |
| ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]] | | ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]] |
| | [[Caltrop (Classic)|Caltrop]] | | | [[Caltrop (Classic)|Caltrop]] |
| | 9 | | | 9 |
− | | [[Scout (Classic)|Scout]] | + | | Primary |
| | Causes leg injury which slows down enemies. | | | Causes leg injury which slows down enemies. |
− | |}
| |
− |
| |
− | ==Secondary Grenades==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="10%" | Picture
| |
− | ! class="header" width="15%" | Grenade
| |
− | ! class="header" width="7%" | Damage
| |
− | ! class="header" width="30%" | Used<br/>By
| |
− | ! class="header" width="38%" | Notes / Special Abilities
| |
− | |-
| |
− | ! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
| |
− | | [[Nail Grenade (Classic)|Nail Grenade]]
| |
− | |
| |
− | | [[Soldier (Classic)|Soldier]]
| |
− | | Releases nails for a short while before detonation.
| |
− | |-
| |
− | ! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
| |
− | | [[MIRV Grenade (Classic)|MIRV Grenade]]
| |
− | |
| |
− | | [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Demoman (Classic)|Demoman]]
| |
− | | Splits into multiple grenades upon detonation, which detonate shortly afterward.
| |
| |- | | |- |
| ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]] | | ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]] |
| | [[Concussion Grenade (Classic)|Concussion Grenade]] | | | [[Concussion Grenade (Classic)|Concussion Grenade]] |
− | | | + | | |
− | | [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]] | + | | Secondary |
− | | While dealing no damage, it causes considerable [[knockback]] and disorientation.
| + | | |
− | |-
| |
− | ! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
| |
− | | [[Napalm Grenade (Classic)|Napalm Grenade]]
| |
− | |
| |
− | | [[Pyro (Classic)|Pyro]]
| |
− | | Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
| |
− | |-
| |
− | ! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
| |
− | | [[Hallucination Grenade (Classic)|Hallucination Grenade]]
| |
− | |
| |
− | | [[Spy (Classic)|Spy]]
| |
− | | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
| |
− | |-
| |
− | ! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
| |
− | | [[EMP Grenade (Classic)|EMP Grenade]]
| |
− | | Varies
| |
− | | [[Engineer (Classic)|Engineer]]
| |
− | | Detonates all of the ammo an enemy is holding.
| |
− | |- | |
| |} | | |} |
− |
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− | ==See Also==
| |
− | * [[Armor (Classic)|Armor]]
| |
− | * [[Ammo (Classic)|Ammo]]
| |
− | * [[Backpack (Classic)|Backpack]]
| |
− |
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− | {{TFC Nav}}
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− | [[Category:Team Fortress Classic]]
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− | [[Category:Weapons (Classic) ]]
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− | [[Category:Grenades (Classic)]]
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