Difference between revisions of "User:GeminiViRiS/Rollout"

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(Weapons (Classic) WIP)
 
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==Slot 1 Weapons==
+
==Scout==
{| class="wikitable grid" width="100%" style="text-align: center;"
+
=== Weapons ===
! class="header" width="10%" | Picture
 
! class="header" width="13%" | Weapon
 
! class="header" width="15%"  | Damage
 
! class="header" width="28%" | Used<br/>By
 
! class="header" width="36%" | Notes / Special Abilities
 
|-
 
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
 
| [[Crowbar (Classic)|Crowbar]]
 
| 18
 
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]]
 
| N/A
 
|-
 
! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
 
| [[Medkit (Classic)|Medkit]]
 
| Initial: 9 <br>Infection: 8 per hit
 
| [[Medic (Classic)|Medic]]
 
| Used to heal teammates and infect enemies.
 
|-
 
! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
 
| [[Knife (Classic)|Knife]]
 
| Standard: 36 <br>Back-stab: instakill
 
| [[Spy (Classic)|Spy]]
 
| Can [[backstab]] for an instant kill.
 
|-
 
! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
 
| [[Wrench (Classic)|Wrench]]
 
| 18
 
| [[Engineer (Classic)|Engineer]]
 
| Used to upgrade buildings and repair armor.
 
|-
 
! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
 
| [[Umbrella (Classic)|Umbrella]]
 
| 18
 
| [[Civilian (Classic)|Civilian]]
 
| Remodel of the Crowbar.
 
|}
 
 
 
==Slot 2 Weapons==
 
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Picture
 
! class="header" width="10%" rowspan=2 | Picture
Line 44: Line 6:
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="6%"  rowspan=2 | Damage
 
! class="header" width="6%"  rowspan=2 | Damage
! class="header" width="28%" rowspan=2 | Used<br/>By
+
! class="header" width="28%" rowspan=2 | Slot
 
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
|-
 
|-
Line 50: Line 12:
 
! class="header" | Loaded
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Carried
 +
|-
 +
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
 +
| [[Crowbar (Classic)|Crowbar]]
 +
| Melee
 +
| N/A
 +
| N/A
 +
| 18
 +
| 1
 +
| N/A
 
|-
 
|-
 
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
 
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
Line 57: Line 28:
 
| 50
 
| 50
 
| 4-22
 
| 4-22
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]]
+
| 2
 
| Fires six pellets.
 
| Fires six pellets.
|-
 
! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
 
| [[Sniper Rifle (Classic)|Sniper Rifle]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| N/A
 
| Different
 
| [[Sniper (Classic)|Sniper]]
 
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
 
|-
 
! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
 
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 40
 
| N/A
 
| 18
 
| [[Spy (Classic)|Spy]]
 
| Slows victim to half speed on hit.
 
|-
 
! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
 
| [[Railgun (Classic)|Railgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 50
 
| N/A
 
| 23
 
| [[Engineer (Classic)|Engineer]]
 
| N/A
 
|}
 
 
==Slot 3 Weapons==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Picture
 
! class="header" width="12%" rowspan=2 | Weapon
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="6%"  rowspan=2 | Damage
 
! class="header" width="27%" rowspan=2 | Used<br/>By
 
! class="header" width="38%" rowspan=2 | Notes / Special Abilities
 
|-
 
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
|-
 
! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
 
| [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 6
 
| 50
 
| 4-51
 
| [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]]
 
| Fires fourteen pellets.
 
 
|-
 
|-
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
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| N/A
 
| N/A
 
| 9
 
| 9
| [[Scout (Classic)|Scout]]
+
| 3
| N/A
 
|-
 
! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
 
| [[Grenade Launcher (Classic)|Grenade Launcher]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 6
 
| 100
 
| 40-80
 
| [[Demoman (Classic)|Demoman]]
 
| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
 
|-
 
! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
 
| [[Flamethrower (Classic)|Flamethrower]]
 
| [[Ammo (Classic)#Cells|Cells]]
 
| 200
 
| N/A
 
| 20(Contact)<br/> 2(Afterburn)
 
| [[Pyro (Classic)|Pyro]]
 
| Cannot inflict afterburn on enemy Pyros.
 
|-
 
! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
 
| [[Automatic Rifle (Classic)|Automatic Rifle]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| N/A
 
| 8
 
| [[Sniper (Classic)|Sniper]]
 
| N/A
 
|}
 
 
 
==Slot 4 Weapons==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Picture
 
! class="header" width="13%" rowspan=2 | Weapon
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="6%"  rowspan=2 | Damage
 
! class="header" width="28%" rowspan=2 | Used<br/>By
 
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
|-
 
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
|-
 
! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
 
| [[Rocket Launcher (Classic)|Rocket Launcher]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 4
 
| 50
 
| Different
 
| [[Soldier (Classic)|Soldier]]
 
| Can inflict self damage; can be used to [[Rocketjump]].
 
|-
 
! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
 
| [[Assault Cannon (Classic)|Assault Cannon]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 200
 
| N/A
 
| 32
 
| [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]]
 
| N/A
 
|-
 
! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
 
| [[Super Nailgun (Classic)|Super Nailgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 150
 
| N/A
 
| 12
 
| [[Medic (Classic)|Medic]]
 
| N/A
 
|-
 
! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
 
| [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 6
 
| 50
 
| 40-80
 
| [[Demoman (Classic)|Demoman]]
 
| Detonates with secondary fire. Shares magazine with Grenade Launcher.
 
|-
 
! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
 
| [[Incendiary Cannon (Classic)|Incendiary Cannon]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 20
 
| N/A
 
| 30-60
 
| [[Pyro (Classic)|Pyro]]
 
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.
 
|-
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
 
| [[Nailgun (Classic)|Nailgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 100
 
| N/A
 
| 9
 
| [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
 
 
| N/A
 
| N/A
 
|}
 
|}
  
==Primary Grenades==
+
=== Grenades ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Picture
 
! class="header" width="10%" | Picture
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Damage
 
! class="header" width="7%"  | Damage
! class="header" width="30%" | Used<br/>By
+
! class="header" width="30%" | Slot
 
! class="header" width="38%" | Notes / Special Abilities
 
! class="header" width="38%" | Notes / Special Abilities
|-
 
! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)]]
 
| [[Hand Grenade (Classic)|Hand Grenade]]
 
| Different
 
| [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]]
 
| Deals massive damage on a four second fuse.
 
 
|-
 
|-
 
! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
 
! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
 
| [[Caltrop (Classic)|Caltrop]]
 
| [[Caltrop (Classic)|Caltrop]]
 
| 9
 
| 9
| [[Scout (Classic)|Scout]]
+
| Primary
 
| Causes leg injury which slows down enemies.
 
| Causes leg injury which slows down enemies.
|}
 
 
==Secondary Grenades==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Picture
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Damage
 
! class="header" width="30%" | Used<br/>By
 
! class="header" width="38%" | Notes / Special Abilities
 
|-
 
! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
 
| [[Nail Grenade (Classic)|Nail Grenade]]
 
|
 
| [[Soldier (Classic)|Soldier]]
 
| Releases nails for a short while before detonation.
 
|-
 
! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
 
| [[MIRV Grenade (Classic)|MIRV Grenade]]
 
|
 
| [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Demoman (Classic)|Demoman]]
 
| Splits into multiple grenades upon detonation, which detonate shortly afterward.
 
 
|-
 
|-
 
! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
 
! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
 
| [[Concussion Grenade (Classic)|Concussion Grenade]]
 
| [[Concussion Grenade (Classic)|Concussion Grenade]]
|  
+
|
| [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]]
+
| Secondary
| While dealing no damage, it causes considerable [[knockback]] and disorientation.
+
|
|-
 
! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
 
| [[Napalm Grenade (Classic)|Napalm Grenade]]
 
|
 
| [[Pyro (Classic)|Pyro]]
 
| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
 
|-
 
! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
 
| [[Hallucination Grenade (Classic)|Hallucination Grenade]]
 
|
 
| [[Spy (Classic)|Spy]]
 
| Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
 
|-
 
! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
 
| [[EMP Grenade (Classic)|EMP Grenade]]
 
| Varies
 
| [[Engineer (Classic)|Engineer]]
 
| Detonates all of the ammo an enemy is holding.
 
|-
 
 
|}
 
|}
 
==See Also==
 
* [[Armor (Classic)|Armor]]
 
* [[Ammo (Classic)|Ammo]]
 
* [[Backpack (Classic)|Backpack]]
 
 
{{TFC Nav}}
 
[[Category:Team Fortress Classic]]
 
[[Category:Weapons (Classic) ]]
 
[[Category:Grenades (Classic)]]
 

Latest revision as of 03:30, 12 May 2011

Scout

Weapons

Picture Weapon Ammo Damage Slot Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png Crowbar Melee N/A N/A 18 1 N/A
HUD single shotgun TFC.png Single-Barrel Shotgun Shells 8 50 4-22 2 Fires six pellets.
HUD nail gun TFC.png Nailgun Nails 200 N/A 9 3 N/A

Grenades

Picture Grenade Damage Slot Notes / Special Abilities
Caltrop tfc.png Caltrop 9 Primary Causes leg injury which slows down enemies.
Conc tfc.png Concussion Grenade Secondary