Ambushing

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Surprise.
The Spy on the success of ambushing

Ambushing is "an act or instance of attacking unexpectedly from a concealed position". This strategy is most useful to classes that are more effective at close range or rely on the element of surprise, such as the Pyro, Heavy, Scout, and Spy, bypassing the problem of these classes having to get close to opponents who are more effective at medium to long range combat, but it is also generally useful to any other class. By hiding around corners or behind an obstacle, the player can catch passing foes unaware, ideally killing or severely damaging them before they can react.

Flanking is effectively the same as ambushing, involving catching a player from the side or behind while they are distracted by a frontal attacker. It involves less of the element of waiting as straight ambushing does.

Contents

Bait

Sometimes the enemy needs some convincing to fall into an ambush, and so it falls to a teammate/objective to assume the role of "bait". The following is an assessment of the nine classes and an objective, and their "target priority":

Class-specific ambush tactics

Scout

Soldier

Pyro

A demonstration of a Pyro ambushing.

Demoman

Heavy

Engineer

Spy

Surviving ambushes

Since an ambush is, by definition, an attack of total surprise, usually the only way to escape is to retreat. There are, however, steps that can be taken to avoid triggering ambushes in the first place.

Avoidance

Countering

Map-specific ambushes

2Fort

Well

Dustbowl

Granary

Steel

Steel plays well to the short-range classes' abilities as a large percentage of the map contains blind corners, choke points, and narrow corridors.

Some specific ambush locations include:

Pipeline

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