Badlands (Arena)

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Badlands (Arena)
Arenabadlands.jpg
Basic Information
Map Type: Arena
File name: arena_badlands
Developer(s): Valve
Map Info
Environment: Desert
Setting: Evening, overcast
Deep Water: Yes
Pyrovision: Yes
Map Items
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×4   •   Largeammo.png ×2
Badlands has multiple variations, including Control Point and King of the Hill.
The Administrator sees this as a perfect opportunity to show the good people of Badlands that you're not just armed psychopaths blowing up all their landmarks on a daily basis.
— Miss Pauling

Badlands is an Arena map, and is a modified version of Badlands (Control Point). Badlands, along with Lumberyard, Ravine, Well (Arena), and Granary (Arena), was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Badlands (Arena) is primarily the central control point area of its Control Point version, the only major difference is the inclusion of water underneath the small bridges left of each team's spawn room.

The goal of the player's team is to eliminate the entire enemy team or capture the central control point when it becomes available, after 60 seconds in a round.

Contents

Introduction Video

Locations

An overview of the Badlands map.

Bridge (Mid)

The bridge is an identical copy of Badlands (Control Point) regular mid.

Spawn Areas

Teams will use the first forward respawn that is regularly used in Badlands. Entrances to the base will remain blocked off and the spire is fenced off.

Strategy

See Community Badlands (Arena) strategy

Control Point Timing

Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 19, 2008 Patch (A Heavy Update)

See also

External links

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