Bedrock
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| Bedrock | |
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| Basic Information | |
| Map Type: | Capture the Flag |
| Version: | Beta 3 |
| Developer(s): | Saint Jimmy the Con Manne |
| Download Link: | Dropbox |
Bedrock is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 8th overall with 67 points. The map is symmetric.
To win, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit, where the default limit is 3, while preventing the enemy from achieving the same.
Contents |
Changelog
a1 - Release.
a2- Fixed Leaks - Lowered battlement windows - added more signs - Brightened up the battlements
a4- added new spawns beside the intel - lowered mid to prevent fall damage - added a new side route to mid - brightened certain areas (will redo lighting for a5) - added some cover in the yard due to new mid opening tunnel
a5- lighting redone in most areas - moved rocks back to stop huge sightlines - moved spawns for the final time, I promise! - started detailing....
a6 -changed spawns a bit -fixed up some clipping - changed intel position and got rid of the clipping on the intel roof
a8 - detailed intel rooms - changed some of the lighting around - changed healthpack placement at mid - done some more clipping.....
a9-TINY LEETLE BABY CHANGES
a10- clipped intel doorframes - moved the intel onto the well computer KARTS in front of the safe - textured visible nodraw on sewer tunnels. THE SPAWN DOORS ARE BACKWARDS AND WILL REMAIN THAT WAY UNTIL I BOTHER
a11 -Detailed spawns and surrounding area a bit -put spawn doors the right way round
a12 - Euthanized my faithful companion cube - changed the small healthpacks and mediums ammopacks at mid to small ammopacks - lengthed respawn times from 5-10s to 8-16s
a13- Detailled a hell of a lot - extended the skybox
b1- Changed the mid to Improve flow and use of all routes - broke up the sightlines in the sewers and in the mining tunnel -widened the mining tunnel into more of a cave -fully detailed, 3D skybox and all -new spawnrooms
b2- much better detailing/3d skybox - widened side maintenance buildings in mid to allow medics to hide in there
b3- fixed displacement leaks -made it easier to jump from the sewers to the ledge as scout
Locations
- Internal Court Yard – The small space adjoining each of bases. Both Internal Court Yards are symmetric. It contains the Intelligence room.
- Mid Bridge – The central area of the map where most fights take place. It has a good difference in height advantages and little cover, allowing for large interesting battles.
- Sewers – This lower path provides a quick route to capture the Intelligence, but can easily be defended from above.
- Intel Room – A large building in the middle of the Internal Court Yard that is disguised as a mining facility. This houses the Intelligence, which is hard to camp due to the roof slats opening it up for Demomen and Soldiers to spam explosives down onto Sentry Guns.
Gallery
External links
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